/* Provide a replacement for the POSIX nanosleep function.
Copyright (C) 1999-2000, 2002, 2004-2022 Free Software Foundation, Inc.
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see . */
/* written by Jim Meyering
and Bruno Haible for the native Windows part */
#include
#include
#include "intprops.h"
#include "sig-handler.h"
#include "verify.h"
#include
#include
#include
#include
#include
#include
#include
#include
enum { BILLION = 1000 * 1000 * 1000 };
#if HAVE_BUG_BIG_NANOSLEEP
int
nanosleep (const struct timespec *requested_delay,
struct timespec *remaining_delay)
# undef nanosleep
{
/* nanosleep mishandles large sleeps due to internal overflow problems.
The worst known case of this is Linux 2.6.9 with glibc 2.3.4, which
can't sleep more than 24.85 days (2^31 milliseconds). Similarly,
cygwin 1.5.x, which can't sleep more than 49.7 days (2^32 milliseconds).
Solve this by breaking the sleep up into smaller chunks. */
if (requested_delay->tv_nsec < 0 || BILLION <= requested_delay->tv_nsec)
{
errno = EINVAL;
return -1;
}
{
/* Verify that time_t is large enough. */
verify (TYPE_MAXIMUM (time_t) / 24 / 24 / 60 / 60);
const time_t limit = 24 * 24 * 60 * 60;
time_t seconds = requested_delay->tv_sec;
struct timespec intermediate;
intermediate.tv_nsec = requested_delay->tv_nsec;
while (limit < seconds)
{
int result;
intermediate.tv_sec = limit;
result = nanosleep (&intermediate, remaining_delay);
seconds -= limit;
if (result)
{
if (remaining_delay)
remaining_delay->tv_sec += seconds;
return result;
}
intermediate.tv_nsec = 0;
}
intermediate.tv_sec = seconds;
return nanosleep (&intermediate, remaining_delay);
}
}
#elif defined _WIN32 && ! defined __CYGWIN__
/* Native Windows platforms. */
# define WIN32_LEAN_AND_MEAN
# include
/* The Windows API function Sleep() has a resolution of about 15 ms and takes
at least 5 ms to execute. We use this function for longer time periods.
Additionally, we use busy-looping over short time periods, to get a
resolution of about 0.01 ms. In order to measure such short timespans,
we use the QueryPerformanceCounter() function. */
int
nanosleep (const struct timespec *requested_delay,
struct timespec *remaining_delay)
{
static bool initialized;
/* Number of performance counter increments per nanosecond,
or zero if it could not be determined. */
static double ticks_per_nanosecond;
if (requested_delay->tv_nsec < 0 || BILLION <= requested_delay->tv_nsec)
{
errno = EINVAL;
return -1;
}
/* For requested delays of one second or more, 15ms resolution is
sufficient. */
if (requested_delay->tv_sec == 0)
{
if (!initialized)
{
/* Initialize ticks_per_nanosecond. */
LARGE_INTEGER ticks_per_second;
if (QueryPerformanceFrequency (&ticks_per_second))
ticks_per_nanosecond =
(double) ticks_per_second.QuadPart / 1000000000.0;
initialized = true;
}
if (ticks_per_nanosecond)
{
/* QueryPerformanceFrequency worked. We can use
QueryPerformanceCounter. Use a combination of Sleep and
busy-looping. */
/* Number of milliseconds to pass to the Sleep function.
Since Sleep can take up to 8 ms less or 8 ms more than requested
(or maybe more if the system is loaded), we subtract 10 ms. */
int sleep_millis = (int) requested_delay->tv_nsec / 1000000 - 10;
/* Determine how many ticks to delay. */
LONGLONG wait_ticks = requested_delay->tv_nsec * ticks_per_nanosecond;
/* Start. */
LARGE_INTEGER counter_before;
if (QueryPerformanceCounter (&counter_before))
{
/* Wait until the performance counter has reached this value.
We don't need to worry about overflow, because the performance
counter is reset at reboot, and with a frequency of 3.6E6
ticks per second 63 bits suffice for over 80000 years. */
LONGLONG wait_until = counter_before.QuadPart + wait_ticks;
/* Use Sleep for the longest part. */
if (sleep_millis > 0)
Sleep (sleep_millis);
/* Busy-loop for the rest. */
for (;;)
{
LARGE_INTEGER counter_after;
if (!QueryPerformanceCounter (&counter_after))
/* QueryPerformanceCounter failed, but succeeded earlier.
Should not happen. */
break;
if (counter_after.QuadPart >= wait_until)
/* The requested time has elapsed. */
break;
}
goto done;
}
}
}
/* Implementation for long delays and as fallback. */
Sleep (requested_delay->tv_sec * 1000 + requested_delay->tv_nsec / 1000000);
done:
/* Sleep is not interruptible. So there is no remaining delay. */
if (remaining_delay != NULL)
{
remaining_delay->tv_sec = 0;
remaining_delay->tv_nsec = 0;
}
return 0;
}
#else
/* Unix platforms lacking nanosleep. */
/* Some systems (MSDOS) don't have SIGCONT.
Using SIGTERM here turns the signal-handling code below
into a no-op on such systems. */
# ifndef SIGCONT
# define SIGCONT SIGTERM
# endif
static sig_atomic_t volatile suspended;
/* Handle SIGCONT. */
static _GL_ASYNC_SAFE void
sighandler (int sig)
{
suspended = 1;
}
/* Suspend execution for at least *TS_DELAY seconds. */
static int
my_usleep (const struct timespec *ts_delay)
{
struct timeval tv_delay;
tv_delay.tv_sec = ts_delay->tv_sec;
tv_delay.tv_usec = (ts_delay->tv_nsec + 999) / 1000;
if (tv_delay.tv_usec == 1000000)
{
if (tv_delay.tv_sec == TYPE_MAXIMUM (time_t))
tv_delay.tv_usec = 1000000 - 1; /* close enough */
else
{
tv_delay.tv_sec++;
tv_delay.tv_usec = 0;
}
}
return select (0, NULL, NULL, NULL, &tv_delay);
}
/* Suspend execution for at least *REQUESTED_DELAY seconds. The
*REMAINING_DELAY part isn't implemented yet. */
int
nanosleep (const struct timespec *requested_delay,
struct timespec *remaining_delay)
{
static bool initialized;
if (requested_delay->tv_nsec < 0 || BILLION <= requested_delay->tv_nsec)
{
errno = EINVAL;
return -1;
}
/* set up sig handler */
if (! initialized)
{
struct sigaction oldact;
sigaction (SIGCONT, NULL, &oldact);
if (get_handler (&oldact) != SIG_IGN)
{
struct sigaction newact;
newact.sa_handler = sighandler;
sigemptyset (&newact.sa_mask);
newact.sa_flags = 0;
sigaction (SIGCONT, &newact, NULL);
}
initialized = true;
}
suspended = 0;
if (my_usleep (requested_delay) == -1)
{
if (suspended)
{
/* Calculate time remaining. */
/* FIXME: the code in sleep doesn't use this, so there's no
rush to implement it. */
errno = EINTR;
}
return -1;
}
/* FIXME: Restore sig handler? */
return 0;
}
#endif