/* Test of locking in multithreaded situations.
Copyright (C) 2005, 2008-2015 Free Software Foundation, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see . */
/* Written by Bruno Haible , 2005. */
#include
#if USE_POSIX_THREADS || USE_SOLARIS_THREADS || USE_PTH_THREADS || USE_WINDOWS_THREADS
#if USE_POSIX_THREADS
# define TEST_POSIX_THREADS 1
#endif
#if USE_SOLARIS_THREADS
# define TEST_SOLARIS_THREADS 1
#endif
#if USE_PTH_THREADS
# define TEST_PTH_THREADS 1
#endif
#if USE_WINDOWS_THREADS
# define TEST_WINDOWS_THREADS 1
#endif
/* Whether to enable locking.
Uncomment this to get a test program without locking, to verify that
it crashes. */
#define ENABLE_LOCKING 1
/* Which tests to perform.
Uncomment some of these, to verify that all tests crash if no locking
is enabled. */
#define DO_TEST_LOCK 1
#define DO_TEST_RWLOCK 1
#define DO_TEST_RECURSIVE_LOCK 1
#define DO_TEST_ONCE 1
/* Whether to help the scheduler through explicit yield().
Uncomment this to see if the operating system has a fair scheduler. */
#define EXPLICIT_YIELD 1
/* Whether to print debugging messages. */
#define ENABLE_DEBUGGING 0
/* Number of simultaneous threads. */
#define THREAD_COUNT 10
/* Number of operations performed in each thread.
This is quite high, because with a smaller count, say 5000, we often get
an "OK" result even without ENABLE_LOCKING (on Linux/x86). */
#define REPEAT_COUNT 50000
#include
#include
#include
#if !ENABLE_LOCKING
# undef USE_POSIX_THREADS
# undef USE_SOLARIS_THREADS
# undef USE_PTH_THREADS
# undef USE_WINDOWS_THREADS
#endif
#include "glthread/lock.h"
#if !ENABLE_LOCKING
# if TEST_POSIX_THREADS
# define USE_POSIX_THREADS 1
# endif
# if TEST_SOLARIS_THREADS
# define USE_SOLARIS_THREADS 1
# endif
# if TEST_PTH_THREADS
# define USE_PTH_THREADS 1
# endif
# if TEST_WINDOWS_THREADS
# define USE_WINDOWS_THREADS 1
# endif
#endif
#include "glthread/thread.h"
#include "glthread/yield.h"
#if ENABLE_DEBUGGING
# define dbgprintf printf
#else
# define dbgprintf if (0) printf
#endif
#if EXPLICIT_YIELD
# define yield() gl_thread_yield ()
#else
# define yield()
#endif
#define ACCOUNT_COUNT 4
static int account[ACCOUNT_COUNT];
static int
random_account (void)
{
return ((unsigned int) rand () >> 3) % ACCOUNT_COUNT;
}
static void
check_accounts (void)
{
int i, sum;
sum = 0;
for (i = 0; i < ACCOUNT_COUNT; i++)
sum += account[i];
if (sum != ACCOUNT_COUNT * 1000)
abort ();
}
/* ------------------- Test normal (non-recursive) locks ------------------- */
/* Test normal locks by having several bank accounts and several threads
which shuffle around money between the accounts and another thread
checking that all the money is still there. */
gl_lock_define_initialized(static, my_lock)
static void *
lock_mutator_thread (void *arg)
{
int repeat;
for (repeat = REPEAT_COUNT; repeat > 0; repeat--)
{
int i1, i2, value;
dbgprintf ("Mutator %p before lock\n", gl_thread_self_pointer ());
gl_lock_lock (my_lock);
dbgprintf ("Mutator %p after lock\n", gl_thread_self_pointer ());
i1 = random_account ();
i2 = random_account ();
value = ((unsigned int) rand () >> 3) % 10;
account[i1] += value;
account[i2] -= value;
dbgprintf ("Mutator %p before unlock\n", gl_thread_self_pointer ());
gl_lock_unlock (my_lock);
dbgprintf ("Mutator %p after unlock\n", gl_thread_self_pointer ());
dbgprintf ("Mutator %p before check lock\n", gl_thread_self_pointer ());
gl_lock_lock (my_lock);
check_accounts ();
gl_lock_unlock (my_lock);
dbgprintf ("Mutator %p after check unlock\n", gl_thread_self_pointer ());
yield ();
}
dbgprintf ("Mutator %p dying.\n", gl_thread_self_pointer ());
return NULL;
}
static volatile int lock_checker_done;
static void *
lock_checker_thread (void *arg)
{
while (!lock_checker_done)
{
dbgprintf ("Checker %p before check lock\n", gl_thread_self_pointer ());
gl_lock_lock (my_lock);
check_accounts ();
gl_lock_unlock (my_lock);
dbgprintf ("Checker %p after check unlock\n", gl_thread_self_pointer ());
yield ();
}
dbgprintf ("Checker %p dying.\n", gl_thread_self_pointer ());
return NULL;
}
static void
test_lock (void)
{
int i;
gl_thread_t checkerthread;
gl_thread_t threads[THREAD_COUNT];
/* Initialization. */
for (i = 0; i < ACCOUNT_COUNT; i++)
account[i] = 1000;
lock_checker_done = 0;
/* Spawn the threads. */
checkerthread = gl_thread_create (lock_checker_thread, NULL);
for (i = 0; i < THREAD_COUNT; i++)
threads[i] = gl_thread_create (lock_mutator_thread, NULL);
/* Wait for the threads to terminate. */
for (i = 0; i < THREAD_COUNT; i++)
gl_thread_join (threads[i], NULL);
lock_checker_done = 1;
gl_thread_join (checkerthread, NULL);
check_accounts ();
}
/* ----------------- Test read-write (non-recursive) locks ----------------- */
/* Test read-write locks by having several bank accounts and several threads
which shuffle around money between the accounts and several other threads
that check that all the money is still there. */
gl_rwlock_define_initialized(static, my_rwlock)
static void *
rwlock_mutator_thread (void *arg)
{
int repeat;
for (repeat = REPEAT_COUNT; repeat > 0; repeat--)
{
int i1, i2, value;
dbgprintf ("Mutator %p before wrlock\n", gl_thread_self_pointer ());
gl_rwlock_wrlock (my_rwlock);
dbgprintf ("Mutator %p after wrlock\n", gl_thread_self_pointer ());
i1 = random_account ();
i2 = random_account ();
value = ((unsigned int) rand () >> 3) % 10;
account[i1] += value;
account[i2] -= value;
dbgprintf ("Mutator %p before unlock\n", gl_thread_self_pointer ());
gl_rwlock_unlock (my_rwlock);
dbgprintf ("Mutator %p after unlock\n", gl_thread_self_pointer ());
yield ();
}
dbgprintf ("Mutator %p dying.\n", gl_thread_self_pointer ());
return NULL;
}
static volatile int rwlock_checker_done;
static void *
rwlock_checker_thread (void *arg)
{
while (!rwlock_checker_done)
{
dbgprintf ("Checker %p before check rdlock\n", gl_thread_self_pointer ());
gl_rwlock_rdlock (my_rwlock);
check_accounts ();
gl_rwlock_unlock (my_rwlock);
dbgprintf ("Checker %p after check unlock\n", gl_thread_self_pointer ());
yield ();
}
dbgprintf ("Checker %p dying.\n", gl_thread_self_pointer ());
return NULL;
}
static void
test_rwlock (void)
{
int i;
gl_thread_t checkerthreads[THREAD_COUNT];
gl_thread_t threads[THREAD_COUNT];
/* Initialization. */
for (i = 0; i < ACCOUNT_COUNT; i++)
account[i] = 1000;
rwlock_checker_done = 0;
/* Spawn the threads. */
for (i = 0; i < THREAD_COUNT; i++)
checkerthreads[i] = gl_thread_create (rwlock_checker_thread, NULL);
for (i = 0; i < THREAD_COUNT; i++)
threads[i] = gl_thread_create (rwlock_mutator_thread, NULL);
/* Wait for the threads to terminate. */
for (i = 0; i < THREAD_COUNT; i++)
gl_thread_join (threads[i], NULL);
rwlock_checker_done = 1;
for (i = 0; i < THREAD_COUNT; i++)
gl_thread_join (checkerthreads[i], NULL);
check_accounts ();
}
/* -------------------------- Test recursive locks -------------------------- */
/* Test recursive locks by having several bank accounts and several threads
which shuffle around money between the accounts (recursively) and another
thread checking that all the money is still there. */
gl_recursive_lock_define_initialized(static, my_reclock)
static void
recshuffle (void)
{
int i1, i2, value;
dbgprintf ("Mutator %p before lock\n", gl_thread_self_pointer ());
gl_recursive_lock_lock (my_reclock);
dbgprintf ("Mutator %p after lock\n", gl_thread_self_pointer ());
i1 = random_account ();
i2 = random_account ();
value = ((unsigned int) rand () >> 3) % 10;
account[i1] += value;
account[i2] -= value;
/* Recursive with probability 0.5. */
if (((unsigned int) rand () >> 3) % 2)
recshuffle ();
dbgprintf ("Mutator %p before unlock\n", gl_thread_self_pointer ());
gl_recursive_lock_unlock (my_reclock);
dbgprintf ("Mutator %p after unlock\n", gl_thread_self_pointer ());
}
static void *
reclock_mutator_thread (void *arg)
{
int repeat;
for (repeat = REPEAT_COUNT; repeat > 0; repeat--)
{
recshuffle ();
dbgprintf ("Mutator %p before check lock\n", gl_thread_self_pointer ());
gl_recursive_lock_lock (my_reclock);
check_accounts ();
gl_recursive_lock_unlock (my_reclock);
dbgprintf ("Mutator %p after check unlock\n", gl_thread_self_pointer ());
yield ();
}
dbgprintf ("Mutator %p dying.\n", gl_thread_self_pointer ());
return NULL;
}
static volatile int reclock_checker_done;
static void *
reclock_checker_thread (void *arg)
{
while (!reclock_checker_done)
{
dbgprintf ("Checker %p before check lock\n", gl_thread_self_pointer ());
gl_recursive_lock_lock (my_reclock);
check_accounts ();
gl_recursive_lock_unlock (my_reclock);
dbgprintf ("Checker %p after check unlock\n", gl_thread_self_pointer ());
yield ();
}
dbgprintf ("Checker %p dying.\n", gl_thread_self_pointer ());
return NULL;
}
static void
test_recursive_lock (void)
{
int i;
gl_thread_t checkerthread;
gl_thread_t threads[THREAD_COUNT];
/* Initialization. */
for (i = 0; i < ACCOUNT_COUNT; i++)
account[i] = 1000;
reclock_checker_done = 0;
/* Spawn the threads. */
checkerthread = gl_thread_create (reclock_checker_thread, NULL);
for (i = 0; i < THREAD_COUNT; i++)
threads[i] = gl_thread_create (reclock_mutator_thread, NULL);
/* Wait for the threads to terminate. */
for (i = 0; i < THREAD_COUNT; i++)
gl_thread_join (threads[i], NULL);
reclock_checker_done = 1;
gl_thread_join (checkerthread, NULL);
check_accounts ();
}
/* ------------------------ Test once-only execution ------------------------ */
/* Test once-only execution by having several threads attempt to grab a
once-only task simultaneously (triggered by releasing a read-write lock). */
gl_once_define(static, fresh_once)
static int ready[THREAD_COUNT];
static gl_lock_t ready_lock[THREAD_COUNT];
#if ENABLE_LOCKING
static gl_rwlock_t fire_signal[REPEAT_COUNT];
#else
static volatile int fire_signal_state;
#endif
static gl_once_t once_control;
static int performed;
gl_lock_define_initialized(static, performed_lock)
static void
once_execute (void)
{
gl_lock_lock (performed_lock);
performed++;
gl_lock_unlock (performed_lock);
}
static void *
once_contender_thread (void *arg)
{
int id = (int) (long) arg;
int repeat;
for (repeat = 0; repeat <= REPEAT_COUNT; repeat++)
{
/* Tell the main thread that we're ready. */
gl_lock_lock (ready_lock[id]);
ready[id] = 1;
gl_lock_unlock (ready_lock[id]);
if (repeat == REPEAT_COUNT)
break;
dbgprintf ("Contender %p waiting for signal for round %d\n",
gl_thread_self_pointer (), repeat);
#if ENABLE_LOCKING
/* Wait for the signal to go. */
gl_rwlock_rdlock (fire_signal[repeat]);
/* And don't hinder the others (if the scheduler is unfair). */
gl_rwlock_unlock (fire_signal[repeat]);
#else
/* Wait for the signal to go. */
while (fire_signal_state <= repeat)
yield ();
#endif
dbgprintf ("Contender %p got the signal for round %d\n",
gl_thread_self_pointer (), repeat);
/* Contend for execution. */
gl_once (once_control, once_execute);
}
return NULL;
}
static void
test_once (void)
{
int i, repeat;
gl_thread_t threads[THREAD_COUNT];
/* Initialize all variables. */
for (i = 0; i < THREAD_COUNT; i++)
{
ready[i] = 0;
gl_lock_init (ready_lock[i]);
}
#if ENABLE_LOCKING
for (i = 0; i < REPEAT_COUNT; i++)
gl_rwlock_init (fire_signal[i]);
#else
fire_signal_state = 0;
#endif
/* Block all fire_signals. */
for (i = REPEAT_COUNT-1; i >= 0; i--)
gl_rwlock_wrlock (fire_signal[i]);
/* Spawn the threads. */
for (i = 0; i < THREAD_COUNT; i++)
threads[i] = gl_thread_create (once_contender_thread, (void *) (long) i);
for (repeat = 0; repeat <= REPEAT_COUNT; repeat++)
{
/* Wait until every thread is ready. */
dbgprintf ("Main thread before synchronizing for round %d\n", repeat);
for (;;)
{
int ready_count = 0;
for (i = 0; i < THREAD_COUNT; i++)
{
gl_lock_lock (ready_lock[i]);
ready_count += ready[i];
gl_lock_unlock (ready_lock[i]);
}
if (ready_count == THREAD_COUNT)
break;
yield ();
}
dbgprintf ("Main thread after synchronizing for round %d\n", repeat);
if (repeat > 0)
{
/* Check that exactly one thread executed the once_execute()
function. */
if (performed != 1)
abort ();
}
if (repeat == REPEAT_COUNT)
break;
/* Preparation for the next round: Initialize once_control. */
memcpy (&once_control, &fresh_once, sizeof (gl_once_t));
/* Preparation for the next round: Reset the performed counter. */
performed = 0;
/* Preparation for the next round: Reset the ready flags. */
for (i = 0; i < THREAD_COUNT; i++)
{
gl_lock_lock (ready_lock[i]);
ready[i] = 0;
gl_lock_unlock (ready_lock[i]);
}
/* Signal all threads simultaneously. */
dbgprintf ("Main thread giving signal for round %d\n", repeat);
#if ENABLE_LOCKING
gl_rwlock_unlock (fire_signal[repeat]);
#else
fire_signal_state = repeat + 1;
#endif
}
/* Wait for the threads to terminate. */
for (i = 0; i < THREAD_COUNT; i++)
gl_thread_join (threads[i], NULL);
}
/* -------------------------------------------------------------------------- */
int
main ()
{
#if TEST_PTH_THREADS
if (!pth_init ())
abort ();
#endif
#if DO_TEST_LOCK
printf ("Starting test_lock ..."); fflush (stdout);
test_lock ();
printf (" OK\n"); fflush (stdout);
#endif
#if DO_TEST_RWLOCK
printf ("Starting test_rwlock ..."); fflush (stdout);
test_rwlock ();
printf (" OK\n"); fflush (stdout);
#endif
#if DO_TEST_RECURSIVE_LOCK
printf ("Starting test_recursive_lock ..."); fflush (stdout);
test_recursive_lock ();
printf (" OK\n"); fflush (stdout);
#endif
#if DO_TEST_ONCE
printf ("Starting test_once ..."); fflush (stdout);
test_once ();
printf (" OK\n"); fflush (stdout);
#endif
return 0;
}
#else
/* No multithreading available. */
#include
int
main ()
{
fputs ("Skipping test: multithreading not enabled\n", stderr);
return 77;
}
#endif