/* Test of gl_thread_self () macro.
Copyright (C) 2011-2017 Free Software Foundation, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see . */
/* Written by Bruno Haible , 2011. */
#include
#include "glthread/thread.h"
gl_thread_t main_thread;
int
main ()
{
/* Check that gl_thread_self () can be used with just $(LIBTHREAD), not
$(LIBMULTITHREAD), i.e. in libraries that are multithread-safe but don't
create threads themselves. */
main_thread = gl_thread_self ();
return 0;
}