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/* Language code of current locale.
   Copyright (C) 2009-2017 Free Software Foundation, Inc.
   Written by Bruno Haible <bruno@clisp.org>, 2009.

   This program is free software: you can redistribute it and/or
   modify it under the terms of either:

     * the GNU Lesser General Public License as published by the Free
       Software Foundation; either version 3 of the License, or (at your
       option) any later version.

   or

     * the GNU General Public License as published by the Free
       Software Foundation; either version 2 of the License, or (at your
       option) any later version.

   or both in parallel, as here.
   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   Lesser General Public License for more details.

   You should have received a copy of the GNU Lesser General Public License
   along with this program.  If not, see <https://www.gnu.org/licenses/>.  */

#include <config.h>

/* Specification.  */
#include "unicase.h"

#include <locale.h>
#include <string.h>

#include "localename.h"

#include "unicase/locale-languages.h"

const char *
uc_locale_language (void)
{
  const char *locale_name = gl_locale_name (LC_CTYPE, "LC_CTYPE");
  const char *p;

  /* Find the end of the language portion.  */
  p = locale_name;
  while (*p != '\0' && *p != '_' && *p != '.' && *p != '@')
    p++;

  /* Return a statically allocated pointer to the language portion, so that the
     caller of this function does not need to free() the result.
     We could use a dynamically built unification table.  But given that the
     set of possible languages is small, it is easier (and excludes ENOMEM
     error conditions) to allocate the unification table statically.  */
  if (p != locale_name)
    {
      const char *language =
        uc_locale_languages_lookup (locale_name, p - locale_name);
      if (language != NULL)
        return language;
    }

  return "";
}