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/* Search character in piece of UTF-8 string.
Copyright (C) 1999, 2002, 2006-2007, 2009-2015 Free Software Foundation,
Inc.
Written by Bruno Haible <bruno@clisp.org>, 2002.
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License as published
by the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#include <config.h>
/* Specification. */
#include "unistr.h"
#include <string.h>
uint8_t *
u8_chr (const uint8_t *s, size_t n, ucs4_t uc)
{
if (uc < 0x80)
{
uint8_t c0 = uc;
return (uint8_t *) memchr ((const char *) s, c0, n);
}
{
uint8_t c[6];
size_t uc_size;
uc_size = u8_uctomb_aux (c, uc, 6);
if (n < uc_size)
return NULL;
/* For multibyte character matching we use a Boyer-Moore like
algorithm that searches for the last byte, skipping multi-byte
jumps, and matches back from there.
Instead of using a table as is usual for Boyer-Moore, we compare
the candidate last byte s[UC_SIZE-1] with each of the possible
bytes in the UTF-8 representation of UC. If the final byte does
not match, we will perform up to UC_SIZE comparisons per memory
load---but each comparison lets us skip one byte in the input!
If the final byte matches, the "real" Boyer-Moore algorithm
is approximated. Instead, u8_chr just looks for other cN that
are equal to the final byte and uses those to try realigning to
another possible match. For example, when searching for 0xF0
0xAA 0xBB 0xAA it will always skip forward by two bytes, even if
the character in the string was for example 0xF1 0xAA 0xBB 0xAA.
The advantage of this scheme is that the skip count after a failed
match can be computed outside the loop, and that it keeps the
complexity low for a pretty rare case. In particular, since c[0]
is never between 0x80 and 0xBF, c[0] is never equal to c[UC_SIZE-1]
and this is optimal for two-byte UTF-8 characters. */
switch (uc_size)
{
case 2:
{
uint8_t c0 = c[0];
uint8_t c1 = c[1];
const uint8_t *end = s + n - 1;
do
{
/* Here s < end.
Test whether s[0..1] == { c0, c1 }. */
uint8_t s1 = s[1];
if (s1 == c1)
{
if (*s == c0)
return (uint8_t *) s;
else
/* Skip the search at s + 1, because s[1] = c1 < c0. */
s += 2;
}
else
{
if (s1 == c0)
s++;
else
/* Skip the search at s + 1, because s[1] != c0. */
s += 2;
}
}
while (s < end);
break;
}
case 3:
{
uint8_t c0 = c[0];
uint8_t c1 = c[1];
uint8_t c2 = c[2];
const uint8_t *end = s + n - 2;
size_t skip;
if (c2 == c1)
skip = 1;
else
skip = 3;
do
{
/* Here s < end.
Test whether s[0..2] == { c0, c1, c2 }. */
uint8_t s2 = s[2];
if (s2 == c2)
{
if (s[1] == c1 && *s == c0)
return (uint8_t *) s;
else
/* If c2 != c1:
Skip the search at s + 1, because s[2] == c2 != c1.
Skip the search at s + 2, because s[2] == c2 < c0. */
s += skip;
}
else
{
if (s2 == c1)
s++;
else if (s2 == c0)
/* Skip the search at s + 1, because s[2] != c1. */
s += 2;
else
/* Skip the search at s + 1, because s[2] != c1.
Skip the search at s + 2, because s[2] != c0. */
s += 3;
}
}
while (s < end);
break;
}
case 4:
{
uint8_t c0 = c[0];
uint8_t c1 = c[1];
uint8_t c2 = c[2];
uint8_t c3 = c[3];
const uint8_t *end = s + n - 3;
size_t skip;
if (c3 == c2)
skip = 1;
else if (c3 == c1)
skip = 2;
else
skip = 4;
do
{
/* Here s < end.
Test whether s[0..3] == { c0, c1, c2, c3 }. */
uint8_t s3 = s[3];
if (s3 == c3)
{
if (s[2] == c2 && s[1] == c1 && *s == c0)
return (uint8_t *) s;
else
/* If c3 != c2:
Skip the search at s + 1, because s[3] == c3 != c2.
If c3 != c1:
Skip the search at s + 2, because s[3] == c3 != c1.
Skip the search at s + 3, because s[3] == c3 < c0. */
s += skip;
}
else
{
if (s3 == c2)
s++;
else if (s3 == c1)
/* Skip the search at s + 1, because s[3] != c2. */
s += 2;
else if (s3 == c0)
/* Skip the search at s + 1, because s[3] != c2.
Skip the search at s + 2, because s[3] != c1. */
s += 3;
else
/* Skip the search at s + 1, because s[3] != c2.
Skip the search at s + 2, because s[3] != c1.
Skip the search at s + 3, because s[3] != c0. */
s += 4;
}
}
while (s < end);
break;
}
}
return NULL;
}
}
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