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author | Luca Falavigna <dktrkranz@debian.org> | 2010-01-02 20:56:27 +0100 |
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committer | Luca Falavigna <dktrkranz@debian.org> | 2010-01-02 20:56:27 +0100 |
commit | 72c578fd4b0b4a5a43e18594339ac4ff26c376dc (patch) | |
tree | cadaf3abe37a1066ceae933bc8fe7b75c85f56d2 /doc/python10/process.xml | |
parent | 548ed1064f327bccc6e538806740d41ea2d928a1 (diff) |
Imported Upstream version 1.2.0.d20091224upstream/1.2.0.d20091224
Diffstat (limited to 'doc/python10/process.xml')
-rw-r--r-- | doc/python10/process.xml | 353 |
1 files changed, 353 insertions, 0 deletions
diff --git a/doc/python10/process.xml b/doc/python10/process.xml new file mode 100644 index 0000000..f1b2479 --- /dev/null +++ b/doc/python10/process.xml @@ -0,0 +1,353 @@ +<para> + + The &SCons; project has paid particular attention from day one to the + development process. One of the first internal documents produced was + a set of Developer's Guidelines to provide a loose framework for what + we were trying to accomplish and how we would go about accomplishing + it. These Guidelines cover things like: + +</para> + +<itemizedlist> + + <listitem> + <para> + + &SCons; will be written to Python version 1.5.2 (to ensure + usability by a wide install base). + + </para> + </listitem> + + <listitem> + <para> + + How &SCons; is be tested: which infrastructure modules to use, + what platforms to test on, etc. + + </para> + </listitem> + + <listitem> + <para> + + Expectations for developers (subscribe to the mailing list, + encouraged to register at SourceForge). + + </para> + </listitem> + + <listitem> + <para> + + Brief outline of how to use the change management systems (Aegis and + CVS) for &SCons; development;. + + </para> + </listitem> + +</itemizedlist> + +<para> + + Establishing these guidelines up front had two purposes: 1) + Demonstrate the seriousness of the project to anyone wondering about + joining the effort; 2) Give potential developers an idea up front as + to whether their development style would mesh with the rest of the + project. + +</para> + +<section> + <title>Aegis</title> + + <para> + + One of the most important aspects of the &SCons; development process + is the use of Peter Miller's Aegis change management system. I + had been using Aegis for personal projects for several years, and + found its development methodology vastly improved the quality of my + programming. I was consequently committed to using it for &SCons; + development. + + </para> + + <para> + + Aegis provides a number of things, including: + + </para> + + <itemizedlist> + + <listitem> + <para> + + A flexible source code control and branching model. + + </para> + </listitem> + + <listitem> + <para> + + A defined process with separate development, review and + integration steps. + + </para> + </listitem> + + <listitem> + <para> + + A distributed development model based on distribution of atomic + change sets. + + </para> + </listitem> + + </itemizedlist> + + <para> + + The single most important reason for using Aegis, however, is its + management of automated tests as part of the development process. + + </para> + +</section> + +<section> + <title>Testing, Testing, Testing</title> + + <para> + + The &SCons; project has made extensive use of automated tests from day + one, taking inspiration mostly from Aegis, partly from the eXtreme + Programming model, and with a little home-brew scripting for glue. + + </para> + + <section> + <title>Testing Criteria</title> + + <para> + + The underlying criteria for testing changes to the &SCons; code + are taken from Aegis: + + </para> + + <itemizedlist> + + <listitem> + <para> + + Every change must have one or more new or modified tests + checked in along with the code. + + </para> + </listitem> + + <listitem> + <para> + + The new code being checked in must pass all of the new and/or + modified tests. + + </para> + </listitem> + + <listitem> + <para> + + The <emphasis>old</emphasis>, already checked-in code in must + <emphasis>fail</emphasis> all of the new and/or modified + tests. + + </para> + </listitem> + + <listitem> + <para> + + The new code being checked in must pass all unmodified, + already checked-in tests. + + </para> + </listitem> + + </itemizedlist> + + <para> + + In practice, these restrictions can be overridden as necessaryfor + example, when changing comments or documentation. + + </para> + + <para> + + The criterion that surprises many people is having the old code + fail the tests in the change. This makes sure that the new tests + or modified tests really do exercise the bug fix or feature being + added by the change. + + </para> + + <para> + + Together, these criteria ensure that every newly checked-in + version &SCons; conforms to defined behavior, as defined by + the tests. Whenever a bug is found, its fix is checked in with + a new or modified test that guarantees the bug will not recur + in the future. We have already built up a regression test base + of almost 90 tests that cover the vast majority of &SCons;' + functionality. + + </para> + + </section> + + <section> + <title>Testing Infrastructure</title> + + <para> + + Testing standards are no good if they're too much of a burden for + developers, who will at best work around or ignore the testing + requirements, or at worst stop contributing code and go join a + project that's more fun. To this end, good testing infrastructure + that makes it easy to write tests is crucial. + + </para> + + <para> + + &SCons; development uses two development methodologies, one for + the individual modules in the build engine, and the other for + end-to-end tests of the &SCons; script. + + </para> + + <para> + + For the build engine modules, we use PyUnit. Every change to a + build engine module must have a change to its corresponding unit + tests, which live side-by-side in a separate file that imports + module. As we build up a large body of unit tests, this ensures + that the build engine will perform correctly whenever someone uses + it in some application other than the &SCons; script itself. + + </para> + + <para> + + For end-to-end script tests, we have developed two modules to make + writing tests easy. The first, <filename>TestCmd.py</filename>, + is a generic module for + testing commands or scripts (in any language, not just Python). + + The second module, <filename>TestScons.py</filename>, + is a subclass of the generic + <filename>TestCmd.py</filename> module. + <filename>TestScons.py</filename> + takes care of initialization and + displaying error conditions + specific to testing &SCons;. + + </para> + + <para> + + In practice, simple tests only + need to initialize a test object, use the object to write some + input files, run &SCons;, and then check whatever criteria + determine whether the test passed or failed. A complete test of + the &Program; method, for example, looks like this: + + </para> + + <programlisting> + test = TestSCons.TestSCons() + + test.write('SConstruct', + """env = Environment() + env.Program(target = 'foo', source = 'foo.c') + """) + + test.write('foo.c', + """ + int + main(int argc, char *argv[]) + { + argv[argc++] = "-"; /* dummy use of args */ + printf("foo.c successfully compiled\\n"); + exit (0); + } + """) + + test.run(arguments = 'foo') # runs SCons + + test.run(program = test.workpath('foo')) + + test.fail_test(test.stdout() != "foo.c successfully compiled\n") + + test.pass_test() + </programlisting> + + </section> + +</section> + +<section> + <title>SourceForge</title> + + <para> + + Registration of the &SCons; project was approved at SourceForge on + 29 June 2001. Within a week, the initial code base was checked in, + mailing lists were created, and the web site was set up. We started + making use of the task-list manager to track what we had to finish + for initial release. + + </para> + + <para> + + The obvious complication was how to use + structured testing methodology of Aegis when SourceForge uses + CVS for source control. Not using the SourceForge CVS tree would + have had two significant disadvantages: one, missing out on the + archiving and central location in the event of disaster; two, people + coming to the SourceForge project page wouldn't be able to browse + the source. The latter was particularly important in + the early stages of development, in order to avoid any impression + that this was Yet Another Project that starts with a bang and then + dwindles as the initial enthusiasm starts to wear off. + + </para> + + <para> + + The solution was to use the SourceForge CVS repository for read-only + access to the source. &SCons; developers are welcome to use CVS for + their development, but the changes are <emphasis>not</emphasis> + committed to the SourceForge repository. Instead, patches are sent + to the integrator for processing through Aegis. When the change + has been integrated into the Aegis repository, a home-brew + script translates the Aegis change into a virtual shell script + of commands that copy the necessary files from Aegis and check them + in to CVS at SourceForge. + + </para> + + <para> + + (In practice, write access is not actually disabled for registered + developers, but if they do make any changes directly at SourceForge, + they can be overwritten at the next Aegis update.) + + </para> + +</section> |