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author | Luca Falavigna <dktrkranz@debian.org> | 2010-01-02 20:56:27 +0100 |
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committer | Luca Falavigna <dktrkranz@debian.org> | 2010-01-02 20:56:27 +0100 |
commit | 72c578fd4b0b4a5a43e18594339ac4ff26c376dc (patch) | |
tree | cadaf3abe37a1066ceae933bc8fe7b75c85f56d2 /doc/user/depends.in | |
parent | 548ed1064f327bccc6e538806740d41ea2d928a1 (diff) |
Imported Upstream version 1.2.0.d20091224upstream/1.2.0.d20091224
Diffstat (limited to 'doc/user/depends.in')
-rw-r--r-- | doc/user/depends.in | 1816 |
1 files changed, 1816 insertions, 0 deletions
diff --git a/doc/user/depends.in b/doc/user/depends.in new file mode 100644 index 0000000..dfd52e3 --- /dev/null +++ b/doc/user/depends.in @@ -0,0 +1,1816 @@ +<!-- + + Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY + KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE + WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +--> + + <para> + + So far we've seen how &SCons; handles one-time builds. + But one of the main functions of a build tool like &SCons; + is to rebuild only what is necessary + when source files change--or, put another way, + &SCons; should <emphasis>not</emphasis> + waste time rebuilding things that don't need to be rebuilt. + You can see this at work simply by re-invoking &SCons; + after building our simple &hello; example: + + </para> + + <scons_example name="ex1"> + <file name="SConstruct"> + Program('hello.c') + </file> + <file name="hello.c"> + int main() { printf("Hello, world!\n"); } + </file> + </scons_example> + + <scons_output example="ex1" os="posix"> + <scons_output_command>scons -Q</scons_output_command> + <scons_output_command>scons -Q</scons_output_command> + </scons_output> + + <para> + + The second time it is executed, + &SCons; realizes that the &hello; program + is up-to-date with respect to the current &hello_c; source file, + and avoids rebuilding it. + You can see this more clearly by naming + the &hello; program explicitly on the command line: + + </para> + + <scons_output example="ex1" os="posix"> + <scons_output_command>scons -Q hello</scons_output_command> + <scons_output_command>scons -Q hello</scons_output_command> + </scons_output> + + <para> + + Note that &SCons; reports <literal>"...is up to date"</literal> + only for target files named explicitly on the command line, + to avoid cluttering the output. + + </para> + + <section> + <title>Deciding When an Input File Has Changed: the &Decider; Function</title> + + <para> + + Another aspect of avoiding unnecessary rebuilds + is the fundamental build tool behavior + of <emphasis>rebuilding</emphasis> + things when an input file changes, + so that the built software is up to date. + By default, + &SCons; keeps track of this through an + MD5 &signature;, or checksum, of the contents of each file, + although you can easily configure + &SCons; to use the + modification times (or time stamps) + instead. + You can even specify your own Python function + for deciding if an input file has changed. + + </para> + + <section> + <title>Using MD5 Signatures to Decide if a File Has Changed</title> + + <para> + + By default, + &SCons; keeps track of whether a file has changed + based on an MD5 checksum of the file's contents, + not the file's modification time. + This means that you may be surprised by the + default &SCons; behavior if you are used to the + &Make; convention of forcing + a rebuild by updating the file's modification time + (using the &touch; command, for example): + + </para> + + <scons_output example="ex1" os="posix"> + <scons_output_command>scons -Q hello</scons_output_command> + <scons_output_command>touch hello.c</scons_output_command> + <scons_output_command>scons -Q hello</scons_output_command> + </scons_output> + + <para> + + Even though the file's modification time has changed, + &SCons; realizes that the contents of the + &hello_c; file have <emphasis>not</emphasis> changed, + and therefore that the &hello; program + need not be rebuilt. + This avoids unnecessary rebuilds when, + for example, someone rewrites the + contents of a file without making a change. + But if the contents of the file really do change, + then &SCons; detects the change + and rebuilds the program as required: + + </para> + + <scons_output example="ex1" os="posix"> + <scons_output_command>scons -Q hello</scons_output_command> + <scons_output_command output=" [CHANGE THE CONTENTS OF hello.c]">edit hello.c</scons_output_command> + <scons_output_command>scons -Q hello</scons_output_command> + </scons_output> + + <para> + + Note that you can, if you wish, + specify this default behavior + (MD5 signatures) explicitly + using the &Decider; function as follows: + + </para> + + <sconstruct> + Program('hello.c') + Decider('MD5') + </sconstruct> + + <para> + + You can also use the string <literal>'content'</literal> + as a synonym for <literal>'MD5'</literal> + when calling the &Decider; function. + + </para> + + <section> + <title>Ramifications of Using MD5 Signatures</title> + + <para> + + Using MD5 signatures to decide if an input file has changed + has one surprising benefit: + if a source file has been changed + in such a way that the contents of the + rebuilt target file(s) + will be exactly the same as the last time + the file was built, + then any "downstream" target files + that depend on the rebuilt-but-not-changed target + file actually need not be rebuilt. + + </para> + + <para> + + So if, for example, + a user were to only change a comment in a &hello_c; file, + then the rebuilt &hello_o; file + would be exactly the same as the one previously built + (assuming the compiler doesn't put any build-specific + information in the object file). + &SCons; would then realize that it would not + need to rebuild the &hello; program as follows: + + </para> + + <scons_output example="ex1" os="posix"> + <scons_output_command>scons -Q hello</scons_output_command> + <scons_output_command output=" [CHANGE A COMMENT IN hello.c]" edit="STRIP CCCOM line">edit hello.c</scons_output_command> + <scons_output_command>scons -Q hello</scons_output_command> + </scons_output> + + <para> + + In essence, &SCons; + "short-circuits" any dependent builds + when it realizes that a target file + has been rebuilt to exactly the same file as the last build. + This does take some extra processing time + to read the contents of the target (&hello_o;) file, + but often saves time when the rebuild that was avoided + would have been time-consuming and expensive. + + </para> + + </section> + + </section> + + <section> + <title>Using Time Stamps to Decide If a File Has Changed</title> + + <para> + + If you prefer, you can + configure &SCons; to use the modification time + of a file, not the file contents, + when deciding if a target needs to be rebuilt. + &SCons; gives you two ways to use time stamps + to decide if an input file has changed + since the last time a target has been built. + + </para> + + <para> + + The most familiar way to use time stamps + is the way &Make; does: + that is, have &SCons; decide + that a target must be rebuilt + if a source file's modification time is + <emphasis>newer</emphasis> + than the target file. + To do this, call the &Decider; + function as follows: + + </para> + + <scons_example name="newer"> + <file name="SConstruct" printme="1"> + Program('hello.c') + Decider('timestamp-newer') + </file> + <file name="hello.c"> + int main() { printf("Hello, world!\n"); } + </file> + </scons_example> + + <para> + + This makes &SCons; act like &Make; + when a file's modification time is updated + (using the &touch; command, for example): + + </para> + + <scons_output example="newer" os="posix"> + <scons_output_command>scons -Q hello</scons_output_command> + <scons_output_command>touch hello.c</scons_output_command> + <scons_output_command>scons -Q hello</scons_output_command> + </scons_output> + + <para> + + And, in fact, because this behavior is the same + as the behavior of &Make;, + you can also use the string <literal>'make'</literal> + as a synonym for <literal>'timestamp-newer'</literal> + when calling the &Decider; function: + + </para> + + <sconstruct> + Program('hello.c') + Decider('make') + </sconstruct> + + <para> + + One drawback to using times stamps exactly like &Make; + is that if an input file's modification time suddenly + becomes <emphasis>older</emphasis> than a target file, + the target file will not be rebuilt. + This can happen if an old copy of a source file is restored + from a backup archive, for example. + The contents of the restored file will likely be different + than they were the last time a dependent target was built, + but the target won't be rebuilt + because the modification time of the source file + is not newer than the target. + + </para> + + <para> + + Because &SCons; actually stores information + about the source files' time stamps whenever a target is built, + it can handle this situation by checking for + an exact match of the source file time stamp, + instead of just whether or not the source file + is newer than the target file. + To do this, specify the argument + <literal>'timestamp-match'</literal> + when calling the &Decider; function: + + </para> + + <scons_example name="match"> + <file name="SConstruct" printme="1"> + Program('hello.c') + Decider('timestamp-match') + </file> + <file name="hello.c"> + int main() { printf("Hello, world!\n"); } + </file> + </scons_example> + + <para> + + When configured this way, + &SCons; will rebuild a target whenever + a source file's modification time has changed. + So if we use the <literal>touch -t</literal> + option to change the modification time of + &hello_c; to an old date (January 1, 1989), + &SCons; will still rebuild the target file: + + </para> + + <scons_output example="match" os="posix"> + <scons_output_command>scons -Q hello</scons_output_command> + <scons_output_command>touch -t 198901010000 hello.c</scons_output_command> + <scons_output_command>scons -Q hello</scons_output_command> + </scons_output> + + <para> + + In general, the only reason to prefer + <literal>timestamp-newer</literal> + instead of + <literal>timestamp-match</literal>, + would be if you have some specific reason + to require this &Make;-like behavior of + not rebuilding a target when an otherwise-modified + source file is older. + + </para> + + </section> + + <section> + <title>Deciding If a File Has Changed Using Both MD Signatures and Time Stamps</title> + + <para> + + As a performance enhancement, + &SCons; provides a way to use + MD5 checksums of file contents + but to read those contents + only when the file's timestamp has changed. + To do this, call the &Decider; + function with <literal>'MD5-timestamp'</literal> + argument as follows: + + </para> + + <scons_example name="MD5-timestamp"> + <file name="SConstruct" printme="1"> + Program('hello.c') + Decider('MD5-timestamp') + </file> + <file name="hello.c"> + int main() { printf("Hello, world!\n"); } + </file> + </scons_example> + + <para> + + So configured, &SCons will still behave like + it does when using <literal>Decider('MD5')</literal>: + + </para> + + <!-- + + We want to generate the output as follows, + but our "surrogate" system for generating the + output seems to get this wrong. + Just in-line the output for now. + + <scons_output example="MD5-timestamp" os="posix"> + <scons_output_command>scons -Q hello</scons_output_command> + <scons_output_command>touch hello.c</scons_output_command> + <scons_output_command>scons -Q hello</scons_output_command> + <scons_output_command output=" [CHANGE THE CONTENTS OF hello.c]">edit hello.c</scons_output_command> + <scons_output_command>scons -Q hello</scons_output_command> + </scons_output> + + --> + + <screen> + % <userinput>scons -Q hello</userinput> + cc -o hello.o -c hello.c + cc -o hello hello.o + % <userinput>touch hello.c</userinput> + % <userinput>scons -Q hello</userinput> + scons: `hello' is up to date. + % <userinput>edit hello.c</userinput> + [CHANGE THE CONTENTS OF hello.c] + % <userinput>scons -Q hello</userinput> + cc -o hello.o -c hello.c + cc -o hello hello.o + </screen> + + <para> + + However, the second call to &SCons; in the above output, + when the build is up-to-date, + will have been performed by simply looking at the + modification time of the &hello_c; file, + not by opening it and performing + an MD5 checksum calcuation on its contents. + This can significantly speed up many up-to-date builds. + + </para> + + <para> + + The only drawback to using + <literal>Decider('MD5-timestamp')</literal> + is that &SCons; will <emphasis>not</emphasis> + rebuild a target file if a source file was modified + within one second of the last time &SCons; built the file. + While most developers are programming, + this isn't a problem in practice, + since it's unlikely that someone will have built + and then thought quickly enough to make a substantive + change to a source file within one second. + Certain build scripts or + continuous integration tools may, however, + rely on the ability to apply changes to files + automatically and then rebuild as quickly as possible, + in which case use of + <literal>Decider('MD5-timestamp')</literal> + may not be appropriate. + + </para> + + </section> + + <section> + <title>Writing Your Own Custom &Decider; Function</title> + + <para> + + The different string values that we've passed to + the &Decider; function are essentially used by &SCons; + to pick one of several specific internal functions + that implement various ways of deciding if a dependency + (usually a source file) + has changed since a target file has been built. + As it turns out, + you can also supply your own function + to decide if a dependency has changed. + + </para> + + <para> + + For example, suppose we have an input file + that contains a lot of data, + in some specific regular format, + that is used to rebuild a lot of different target files, + but each target file really only depends on + one particular section of the input file. + We'd like to have each target file depend on + only its section of the input file. + However, since the input file may contain a lot of data, + we want to open the input file only if its timestamp has changed. + This could done with a custom + &Decider; function that might look something like this: + + </para> + + <scons_example name="function"> + <file name="SConstruct" printme="1"> + Program('hello.c') + def decide_if_changed(dependency, target, prev_ni): + if self.get_timestamp() != prev_ni.timestamp: + dep = str(dependency) + tgt = str(target) + if specific_part_of_file_has_changed(dep, tgt): + return True + return False + Decider(decide_if_changed) + </file> + <file name="hello.c"> + int main() { printf("Hello, world!\n"); } + </file> + </scons_example> + + <para> + + Note that in the function definition, + the <varname>dependency</varname> + (input file) is the first argument, + and then the ⌖. + Both of these are passed to the functions as + SCons &Node; objects, + which we convert to strings using the Python + <function>str()</function>. + + </para> + + <para> + + The third argument, <varname>prev_ni</varname>, + is an object that holds the + signature or timestamp information + that was recorded about the dependency + the last time the target was built. + A <varname>prev_ni</varname> object can hold + different information, + depending on the type of thing that the + <varname>dependency</varname> argument represents. + For normal files, + the <varname>prev_ni</varname> object + has the following attributes: + + </para> + + <variablelist> + + <varlistentry> + <term>.csig</term> + + <listitem> + <para> + The <emphasis>content signature</emphasis>, + or MD5 checksum, of the contents of the + <varname>dependency</varname> + file the list time the ⌖ was built. + </para> + </listitem> + + </varlistentry> + + <varlistentry> + <term>.size</term> + + <listitem> + <para> + The size in bytes of the <varname>dependency</varname> + file the list time the target was built. + </para> + </listitem> + + </varlistentry> + + <varlistentry> + <term>.timestamp</term> + + <listitem> + <para> + The modification time of the <varname>dependency</varname> + file the list time the ⌖ was built. + </para> + </listitem> + + </varlistentry> + + </variablelist> + + <para> + + Note that ignoring some of the arguments + in your custom &Decider; function + is a perfectly normal thing to do, + if they don't impact the way you want to + decide if the dependency file has changed. + + </para> + + </section> + + <section> + <title>Mixing Different Ways of Deciding If a File Has Changed</title> + + <para> + + The previous examples have all demonstrated calling + the global &Decider; function + to configure all dependency decisions that &SCons; makes. + Sometimes, however, you want to be able to configure + different decision-making for different targets. + When that's necessary, you can use the + <function>env.Decider</function> + method to affect only the configuration + decisions for targets built with a + specific construction environment. + + </para> + + <para> + + For example, if we arbitrarily want to build + one program using MD5 checkums + and another using file modification times + from the same source + we might configure it this way: + + </para> + + <scons_example name="mixing"> + <file name="SConstruct" printme="1"> + env1 = Environment(CPPPATH = ['.']) + env2 = env1.Clone() + env2.Decider('timestamp-match') + env1.Program('prog-MD5', 'program1.c') + env2.Program('prog-timestamp', 'program2.c') + </file> + <file name="program1.c"> + #include "inc.h" + int main() { printf("Hello, world!\n"); } + </file> + <file name="program2.c"> + #include "inc.h" + int main() { printf("Hello, world!\n"); } + </file> + <file name="inc.h"> + #define INC 1 + </file> + </scons_example> + + <para> + + If both of the programs include the same + <filename>inc.h</filename> file, + then updating the modification time of + <filename>inc.h</filename> + (using the &touch; command) + will cause only <filename>prog-timestamp</filename> + to be rebuilt: + + </para> + + <scons_output example="mixing" os="posix"> + <scons_output_command>scons -Q</scons_output_command> + <scons_output_command>touch inc.h</scons_output_command> + <scons_output_command>scons -Q</scons_output_command> + </scons_output> + + </section> + + </section> + + <section> + <title>Older Functions for Deciding When an Input File Has Changed</title> + + <para> + + &SCons; still supports two functions that used to be the + primary methods for configuring the + decision about whether or not an input file has changed. + Although they're not officially deprecated yet, + their use is discouraged, + mainly because they rely on a somewhat + confusing distinction between how + source files and target files are handled. + These functions are documented here mainly in case you + encounter them in existing &SConscript; files. + + </para> + + <section> + <title>The &SourceSignatures; Function</title> + + <para> + + The &SourceSignatures; function is fairly straightforward, + and supports two different argument values + to configure whether source file changes should be decided + using MD5 signatures: + + </para> + + <sconstruct> + Program('hello.c') + SourceSignatures('MD5') + </sconstruct> + + <para> + + Or using time stamps: + + </para> + + <sconstruct> + Program('hello.c') + SourceSignatures('timestamp') + </sconstruct> + + <para> + + These are roughly equivalent to specifying + <function>Decider('MD5')</function> + or + <function>Decider('timestamp-match')</function>, + respectively, + although it only affects how SCons makes + decisions about dependencies on + <emphasis>source</emphasis> files--that is, + files that are not built from any other files. + + </para> + + </section> + + <section> + <title>The &TargetSignatures; Function</title> + + <para> + + The &TargetSignatures; function + specifies how &SCons; decides + when a target file has changed + <emphasis>when it is used as a + dependency of (input to) another target</emphasis>--that is, + the &TargetSignatures; function configures + how the signatures of "intermediate" target files + are used when deciding if a "downstream" target file + must be rebuilt. + <footnote><para> + This easily-overlooked distinction between + how &SCons; decides if the target itself must be rebuilt + and how the target is then used to decide if a different + target must be rebuilt is one of the confusing + things that has led to the &TargetSignatures; + and &SourceSignatures; functions being + replaced by the simpler &Decider; function. + </para></footnote> + + </para> + + <para> + + The &TargetSignatures; function supports the same + <literal>'MD5'</literal> and <literal>'timestamp'</literal> + argument values that are supported by the &SourceSignatures;, + with the same meanings, but applied to target files. + That is, in the example: + + </para> + + <sconstruct> + Program('hello.c') + TargetSignatures('MD5') + </sconstruct> + + <para> + + The MD5 checksum of the &hello_o; target file + will be used to decide if it has changed since the last + time the "downstream" &hello; target file was built. + And in the example: + + </para> + + <sconstruct> + Program('hello.c') + TargetSignatures('timestamp') + </sconstruct> + + <para> + + The modification time of the &hello_o; target file + will be used to decide if it has changed since the last + time the "downstream" &hello; target file was built. + + </para> + + <para> + + The &TargetSignatures; function supports + two additional argument values: + <literal>'source'</literal> and <literal>'build'</literal>. + The <literal>'source'</literal> argument + specifies that decisions involving + whether target files have changed + since a previous build + should use the same behavior + for the decisions configured for source files + (using the &SourceSignatures; function). + So in the example: + + </para> + + <sconstruct> + Program('hello.c') + TargetSignatures('source') + SourceSignatures('timestamp') + </sconstruct> + + <para> + + All files, both targets and sources, + will use modification times + when deciding if an input file + has changed since the last + time a target was built. + + </para> + + <para> + + Lastly, the <literal>'build'</literal> argument + specifies that &SCons; should examine + the build status of a target file + and always rebuild a "downstream" target + if the target file was itself rebuilt, + without re-examining the contents or timestamp + of the newly-built target file. + If the target file was not rebuilt during + this &scons; invocation, + then the target file will be examined + the same way as configured by + the &SourceSignature; call + to decide if it has changed. + + </para> + + <para> + + This mimics the behavior of + <literal>build signatures</literal> + in earlier versions of &SCons;. + A &buildsignature; re-combined + signatures of all the input files + that went into making the target file, + so that the target file itself + did not need to have its contents read + to compute an MD5 signature. + This can improve performance for some configurations, + but is generally not as effective as using + <literal>Decider('MD5-timestamp')</literal>. + + </para> + + </section> + + </section> + + <section> + <title>Implicit Dependencies: The &cv-CPPPATH; Construction Variable</title> + + <para> + + Now suppose that our "Hello, World!" program + actually has an <literal>#include</literal> line + to include the &hello_h; file in the compilation: + + </para> + + <scons_example name="include"> + <file name="SConstruct"> + Program('hello.c', CPPPATH = '.') + </file> + <file name="hello.c" printme="1"> + #include <hello.h> + int + main() + { + printf("Hello, %s!\n", string); + } + </file> + <file name="hello.h"> + #define string "world" + </file> + </scons_example> + + <para> + + And, for completeness, the &hello_h; file looks like this: + + </para> + + <scons_example_file example="include" name="hello.h"> + </scons_example_file> + + <para> + + In this case, we want &SCons; to recognize that, + if the contents of the &hello_h; file change, + the &hello; program must be recompiled. + To do this, we need to modify the + &SConstruct; file like so: + + </para> + + <scons_example_file example="include" name="SConstruct"> + </scons_example_file> + + <para> + + The &cv-link-CPPPATH; value + tells &SCons; to look in the current directory + (<literal>'.'</literal>) + for any files included by C source files + (<filename>.c</filename> or <filename>.h</filename> files). + With this assignment in the &SConstruct; file: + + </para> + + <scons_output example="include" os="posix"> + <scons_output_command>scons -Q hello</scons_output_command> + <scons_output_command>scons -Q hello</scons_output_command> + <scons_output_command output=" [CHANGE THE CONTENTS OF hello.h]">edit hello.h</scons_output_command> + <scons_output_command>scons -Q hello</scons_output_command> + </scons_output> + + <para> + + First, notice that &SCons; + added the <literal>-I.</literal> argument + from the &cv-CPPPATH; variable + so that the compilation would find the + &hello_h; file in the local directory. + + </para> + + <para> + + Second, realize that &SCons; knows that the &hello; + program must be rebuilt + because it scans the contents of + the &hello_c; file + for the <literal>#include</literal> lines that indicate + another file is being included in the compilation. + &SCons; records these as + <emphasis>implicit dependencies</emphasis> + of the target file, + Consequently, + when the &hello_h; file changes, + &SCons; realizes that the &hello_c; file includes it, + and rebuilds the resulting &hello; program + that depends on both the &hello_c; and &hello_h; files. + + </para> + + <para> + + Like the &cv-link-LIBPATH; variable, + the &cv-CPPPATH; variable + may be a list of directories, + or a string separated by + the system-specific path separation character + (':' on POSIX/Linux, ';' on Windows). + Either way, &SCons; creates the + right command-line options + so that the following example: + + </para> + + <scons_example name="ex5"> + <file name="SConstruct" printme="1"> + Program('hello.c', CPPPATH = ['include', '/home/project/inc']) + </file> + <file name="hello.c"> + int main() { printf("Hello, world!\n"); } + </file> + </scons_example> + + <para> + + Will look like this on POSIX or Linux: + + </para> + + <scons_output example="ex5" os="posix"> + <scons_output_command>scons -Q hello</scons_output_command> + </scons_output> + + <para> + + And like this on Windows: + + </para> + + <scons_output example="ex5" os="win32"> + <scons_output_command>scons -Q hello.exe</scons_output_command> + </scons_output> + + </section> + + <section> + <title>Caching Implicit Dependencies</title> + + <para> + + Scanning each file for <literal>#include</literal> lines + does take some extra processing time. + When you're doing a full build of a large system, + the scanning time is usually a very small percentage + of the overall time spent on the build. + You're most likely to notice the scanning time, + however, when you <emphasis>rebuild</emphasis> + all or part of a large system: + &SCons; will likely take some extra time to "think about" + what must be built before it issues the + first build command + (or decides that everything is up to date + and nothing must be rebuilt). + + <!-- + Isn't this expensive? The answer is, it depends. If you do a full build of a + large system, the scanning time is insignificant. If you do a rebuild of a + large system, then Cons will spend a fair amount of time thinking about it + before it decides that nothing has to be done (although not necessarily more + time than make!). The good news is that Cons makes it very easy to + intelligently subset your build, when you are working on localized changes. + --> + + </para> + + <para> + + In practice, having &SCons; scan files saves time + relative to the amount of potential time + lost to tracking down subtle problems + introduced by incorrect dependencies. + Nevertheless, the "waiting time" + while &SCons; scans files can annoy + individual developers waiting for their builds to finish. + Consequently, &SCons; lets you cache + the implicit dependencies + that its scanners find, + for use by later builds. + You can do this by specifying the + &implicit-cache; option on the command line: + + </para> + + <scons_output example="ex1"> + <scons_output_command>scons -Q --implicit-cache hello</scons_output_command> + <scons_output_command>scons -Q hello</scons_output_command> + </scons_output> + + <para> + + If you don't want to specify &implicit-cache; + on the command line each time, + you can make it the default behavior for your build + by setting the &implicit_cache; option + in an &SConscript; file: + + </para> + + <sconstruct> + SetOption('implicit_cache', 1) + </sconstruct> + + <para> + + &SCons; does not cache implicit dependencies like this by default + because the &implicit-cache; causes &SCons; to simply use the implicit + dependencies stored during the last run, without any checking + for whether or not those dependencies are still correct. + Specifically, this means &implicit-cache; instructs &SCons; + to <emphasis>not</emphasis> rebuild "correctly" in the + following cases: + + + </para> + + <itemizedlist> + + <listitem> + <para> + + When &implicit-cache; is used, &SCons; will ignore any changes that + may have been made to search paths + (like &cv-CPPPATH; or &cv-LIBPATH;,). + This can lead to &SCons; not rebuilding a file if a change to + &cv-CPPPATH; would normally cause a different, same-named file from + a different directory to be used. + + </para> + </listitem> + + <listitem> + <para> + + When &implicit-cache; is used, &SCons; will not detect if a + same-named file has been added to a directory that is earlier in + the search path than the directory in which the file was found + last time. + + </para> + </listitem> + + </itemizedlist> + + <section> + <title>The &implicit-deps-changed; Option</title> + + <para> + + When using cached implicit dependencies, + sometimes you want to "start fresh" + and have &SCons; re-scan the files + for which it previously cached the dependencies. + For example, + if you have recently installed a new version of + external code that you use for compilation, + the external header files will have changed + and the previously-cached implicit dependencies + will be out of date. + You can update them by + running &SCons; with the &implicit-deps-changed; option: + + </para> + + <scons_output example="ex1"> + <scons_output_command>scons -Q --implicit-deps-changed hello</scons_output_command> + <scons_output_command>scons -Q hello</scons_output_command> + </scons_output> + + <para> + + In this case, &SCons; will re-scan all of the implicit dependencies + and cache updated copies of the information. + + </para> + + </section> + + <section> + <title>The &implicit-deps-unchanged; Option</title> + + <para> + + By default when caching dependencies, + &SCons; notices when a file has been modified + and re-scans the file for any updated + implicit dependency information. + Sometimes, however, you may want + to force &SCons; to use the cached implicit dependencies, + even if the source files changed. + This can speed up a build for example, + when you have changed your source files + but know that you haven't changed + any <literal>#include</literal> lines. + In this case, + you can use the &implicit-deps-unchanged; option: + + </para> + + <scons_output example="ex1"> + <scons_output_command>scons -Q --implicit-deps-unchanged hello</scons_output_command> + <scons_output_command>scons -Q hello</scons_output_command> + </scons_output> + + <para> + + In this case, + &SCons; will assume that the cached implicit + dependencies are correct and + will not bother to re-scan changed files. + For typical builds after small, + incremental changes to source files, + the savings may not be very big, + but sometimes every bit of + improved performance counts. + + </para> + + </section> + + <!-- + + <section> + <title>XXX max drift</title> + + XXX SetOption('max_drift') + + </section> + + --> + + </section> + + <section> + <title>Explicit Dependencies: the &Depends; Function</title> + + <para> + + Sometimes a file depends on another file + that is not detected by an &SCons; scanner. + For this situation, + &SCons; allows you to specific explicitly that one file + depends on another file, + and must be rebuilt whenever that file changes. + This is specified using the &Depends; method: + + </para> + + <programlisting> + hello = Program('hello.c') + Depends(hello, 'other_file') + </programlisting> + + <!-- XXX mention that you can use arrays for target and source? --> + + <screen> + % <userinput>scons -Q hello</userinput> + cc -c hello.c -o hello.o + cc -o hello hello.o + % <userinput>scons -Q hello</userinput> + scons: `hello' is up to date. + % <userinput>edit other_file</userinput> + [CHANGE THE CONTENTS OF other_file] + % <userinput>scons -Q hello</userinput> + cc -c hello.c -o hello.o + cc -o hello hello.o + </screen> + + <para> + + Note that the dependency + (the second argument to &Depends;) + may also be a list of Node objects + (for example, as returned by a call to a Builder): + + </para> + + <programlisting> + hello = Program('hello.c') + goodbye = Program('goodbye.c') + Depends(hello, goodbye) + </programlisting> + + <para> + + in which case the dependency or dependencies + will be built before the target(s): + + </para> + + <screen> + % <userinput>scons -Q hello</userinput> + cc -c goodbye.c -o goodbye.o + cc -o goodbye goodbye.o + cc -c hello.c -o hello.o + cc -o hello hello.o + </screen> + + </section> + + <section> + <title>Dependencies From External Files: the &ParseDepends; + Function</title> + + <para> + + &SCons; has built-in scanners for a number of languages. Sometimes + these scanners fail to extract certain implicit dependencies due + to limitations of the scanner implementation. + + </para> + + <para> + + The following example illustrates a case where the built-in C + scanner is unable to extract the implicit dependency on a header + file. + + </para> + + <scons_example name="macroinc"> + <file name="hello.c" printme="1"> + #define FOO_HEADER <foo.h> + #include FOO_HEADER + + int main() { + return FOO; + } + </file> + <file name="SConstruct"> + Program('hello', 'hello.c', CPPPATH='.') + </file> + <file name="foo.h"> + #define FOO 42 + </file> + </scons_example> + + <scons_output example="macroinc" os="posix"> + <scons_output_command>scons -Q</scons_output_command> + <scons_output_command output=" [CHANGE CONTENTS OF foo.h]" + >edit foo.h</scons_output_command> + <scons_output_command>scons -Q</scons_output_command> + </scons_output> + + <para> + + Apparently, the scanner does not know about the header dependency. + Being not a full-fledged C preprocessor, the scanner does not + expand the macro. + + </para> + + <para> + + In these cases, you may also use the compiler to extract the + implicit dependencies. &ParseDepends; can parse the contents of + the compiler output in the style of &Make;, and explicitly + establish all of the listed dependencies. + + </para> + + <para> + + The following example uses &ParseDepends; to process a compiler + generated dependency file which is generated as a side effect + during compilation of the object file: + + </para> + + <!-- XXX The ParseDepends example below fakes proper working by a + priori specification of the dependency file. The produced hello.d + file is not found (or used) for unknown reasons. --> + + <scons_example name="parsedep"> + <file name="hello.c"> + #define FOO_HEADER <foo.h> + #include FOO_HEADER + + int main() { + return FOO; + } + </file> + <file name="SConstruct" printme="1"> + obj = Object('hello.c', CCFLAGS='-MD -MF hello.d', CPPPATH='.') + SideEffect('hello.d', obj) + ParseDepends('hello.d') + Program('hello', obj) + </file> + <file name="foo.h"> + #define FOO 42 + </file> + <file name="hello.d"> + hello.o: hello.c foo.h + </file> + </scons_example> + + <scons_output example="parsedep" os="posix"> + <scons_output_command>scons -Q</scons_output_command> + <scons_output_command output=" [CHANGE CONTENTS OF foo.h]" + >edit foo.h</scons_output_command> + <scons_output_command>scons -Q</scons_output_command> + </scons_output> + + <para> + + Parsing dependencies from a compiler-generated + <filename>.d</filename> file has a chicken-and-egg problem, that + causes unnecessary rebuilds: + + </para> + + <scons_example name="parsedeprebuild"> + <file name="hello.c"> + #define FOO_HEADER <foo.h> + #include FOO_HEADER + + int main() { + return FOO; + } + </file> + <file name="SConstruct"> + obj = Object('hello.c', CCFLAGS='-MD -MF hello.d', CPPPATH='.') + SideEffect('hello.d', obj) + ParseDepends('hello.d') + Program('hello', obj) + </file> + <file name="foo.h"> + #define FOO 42 + </file> + </scons_example> + + <!-- + <scons_output example="parsedeprebuild" os="posix"> + <scons_output_command>scons -Q</scons_output_command> + <scons_output_command>scons -Q</scons_output_command> + <scons_output_command>scons -Q</scons_output_command> + </scons_output> + --> + + <screen> + % <userinput>scons -Q</userinput> + cc -o hello.o -c -MD -MF hello.d -I. hello.c + cc -o hello hello.o + % <userinput>scons -Q --debug=explain</userinput> + scons: rebuilding `hello.o' because `foo.h' is a new dependency + cc -o hello.o -c -MD -MF hello.d -I. hello.c + % <userinput>scons -Q</userinput> + scons: `.' is up to date. + </screen> + + <para> + + In the first pass, the dependency file is generated while the + object file is compiled. At that time, &SCons; does not know about + the dependency on <filename>foo.h</filename>. In the second pass, + the object file is regenerated because <filename>foo.h</filename> + is detected as a new dependency. + + </para> + + <para> + + &ParseDepends; immediately reads the specified file at invocation + time and just returns if the file does not exist. A dependency + file generated during the build process is not automatically + parsed again. Hence, the compiler-extracted dependencies are not + stored in the signature database during the same build pass. This + limitation of &ParseDepends; leads to unnecessary recompilations. + Therefore, &ParseDepends; should only be used if scanners are not + available for the employed language or not powerful enough for the + specific task. + + </para> + + </section> + + <section> + <title>Ignoring Dependencies: the &Ignore; Function</title> + + <para> + + Sometimes it makes sense + to not rebuild a program, + even if a dependency file changes. + In this case, + you would tell &SCons; specifically + to ignore a dependency as follows: + + </para> + + <scons_example name="ignore"> + <file name="SConstruct" printme="1"> + hello = Program('hello.c') + Ignore(hello, 'hello.h') + </file> + <file name="hello.c"> + #include "hello.h" + int main() { printf("Hello, %s!\n", string); } + </file> + <file name="hello.h"> + #define string "world" + </file> + </scons_example> + + <!-- XXX mention that you can use lists for target and source? --> + + <!-- + <scons_output example="ignore"> + <scons_output_command>scons -Q hello</scons_output_command> + <scons_output_command>scons -Q hello</scons_output_command> + <scons_output_command output=" [CHANGE THE CONTENTS OF hello.h]">edit hello.h</scons_output_command> + <scons_output_command>scons -Q hello</scons_output_command> + XXX THIS EXAMPLE SHOULD BE UP-TO-DATE! XXX + </scons_output> + --> + + <screen> + % <userinput>scons -Q hello</userinput> + cc -c -o hello.o hello.c + cc -o hello hello.o + % <userinput>scons -Q hello</userinput> + scons: `hello' is up to date. + % <userinput>edit hello.h</userinput> + [CHANGE THE CONTENTS OF hello.h] + % <userinput>scons -Q hello</userinput> + scons: `hello' is up to date. + </screen> + + <para> + + Now, the above example is a little contrived, + because it's hard to imagine a real-world situation + where you wouldn't want to rebuild &hello; + if the &hello_h; file changed. + A more realistic example + might be if the &hello; + program is being built in a + directory that is shared between multiple systems + that have different copies of the + &stdio_h; include file. + In that case, + &SCons; would notice the differences between + the different systems' copies of &stdio_h; + and would rebuild &hello; + each time you change systems. + You could avoid these rebuilds as follows: + + </para> + + <programlisting> + hello = Program('hello.c', CPPPATH=['/usr/include']) + Ignore(hello, '/usr/include/stdio.h') + </programlisting> + + <para> + &Ignore; can also be used to prevent a generated file from being built + by default. This is due to the fact that directories depend on + their contents. So to ignore a generated file from the default build, + you specify that the directory should ignore the generated file. + Note that the file will still be built if the user specifically + requests the target on scons command line, or if the file is + a dependency of another file which is requested and/or is built + by default. + </para> + + <scons_example name="ignore_explicit"> + <file name="SConstruct" printme="1"> + hello_obj=Object('hello.c') + hello = Program(hello_obj) + Ignore('.',[hello,hello_obj]) + </file> + <file name="hello.c"> + #include "stdio.h" + int main() { printf("Hello!\n"); } + </file> + </scons_example> + + <scons_output example="ignore_explicit" os="posix"> + <scons_output_command>scons -Q</scons_output_command> + <scons_output_command>scons -Q hello</scons_output_command> + <scons_output_command>scons -Q hello</scons_output_command> + </scons_output> + </section> + + <section> + <title>Order-Only Dependencies: the &Requires; Function</title> + + <para> + + Occasionally, + it may be useful to specify that a certain + file or directory must, if necessary, + be built or created before some other target is built, + but that changes to that file or directory + do <emphasis>not</emphasis> + require that the target itself be rebuilt. + Such a relationship is called an + <emphasis>order-only dependency</emphasis> + because it only affects the order in which + things must be built--the dependency before the target--but + it is not a strict dependency relationship + because the target should not + change in response to changes in the dependent file. + + </para> + + <para> + + For example, suppose that you want to create a file + every time you run a build + that identifies the time the build was performed, + the version number, etc., + and which is included in every program that you build. + The version file's contents will change every build. + If you specify a normal dependency relationship, + then every program that depends on + that file would be rebuilt every time you ran &SCons;. + For example, we could use some Python code in + a &SConstruct; file to create a new <filename>version.c</filename> file + with a string containing the current date every time + we run &SCons;, + and then link a program with the resulting object file + by listing <filename>version.c</filename> in the sources: + + </para> + + <scons_example name="no-Requires"> + <file name="SConstruct" printme="1"> + import time + + version_c_text = """ + char *date = "%s"; + """ % time.ctime(time.time()) + open('version.c', 'w').write(version_c_text) + + hello = Program(['hello.c', 'version.c']) + </file> + <file name="hello.c"> + extern char *date; + int main() { printf("Hello, %s! I was built: %s\n", date); } + </file> + </scons_example> + + <para> + + If we list <filename>version.c</filename> as an actual source file, + though, then <filename>version.o</filename> + will get rebuilt every time we run &SCons; + (because the &SConstruct; file itself changes + the contents of <filename>version.c</filename>) + and the <filename>hello</filename> executable + will get re-linked every time + (because the <filename>version.o</filename> file changes): + + </para> + + <!-- + + <scons_output example="no-Requires"> + <scons_output_command>scons -Q</scons_output_command> + <scons_output_command>scons -Q</scons_output_command> + </scons_output> + + --> + + <screen> + % <userinput>scons -Q</userinput> + gcc -o hello.o -c hello.c + gcc -o version.o -c version.c + gcc -o hello hello.o version.o + % <userinput>scons -Q</userinput> + gcc -o version.o -c version.c + gcc -o hello hello.o version.o + % <userinput>scons -Q</userinput> + gcc -o version.o -c version.c + gcc -o hello hello.o version.o + </screen> + + <para> + + One solution is to use the &Requires; function + to specify that the <filename>version.o</filename> + must be rebuilt before it is used by the link step, + but that changes to <filename>version.o</filename> + should not actually cause the <filename>hello</filename> + executable to be re-linked: + + </para> + + <scons_example name="Requires"> + <file name="SConstruct" printme="1"> + import time + + version_c_text = """ + char *date = "%s"; + """ % time.ctime(time.time()) + open('version.c', 'w').write(version_c_text) + + version_obj = Object('version.c') + + hello = Program('hello.c', + LINKFLAGS = str(version_obj[0])) + + Requires(hello, version_obj) + </file> + <file name="hello.c"> + extern char *date; + int main() { printf("Hello, %s! I was built: %s\n", date); } + </file> + </scons_example> + + <para> + + Notice that because we can no longer list <filename>version.c</filename> + as one of the sources for the <filename>hello</filename> program, + we have to find some other way to get it into the link command line. + For this example, we're cheating a bit and stuffing the + object file name (extracted from <literal>version_obj</literal> + list returned by the &b-Object; call) + into the &cv-link-LINKFLAGS; variable, + because &cv-LINKFLAGS; is already included + in the &cv-link-LINKCOM; command line. + + </para> + + <para> + + With these changes, + we get the desired behavior of + re-building the <filename>version.o</filename> file, + and therefore re-linking the <filename>hello</filename> executable, + only when the <filename>hello.c</filename> has changed: + + </para> + + <scons_output example="Requires"> + <scons_output_command>scons -Q</scons_output_command> + <scons_output_command>scons -Q</scons_output_command> + <scons_output_command output=" [CHANGE THE CONTENTS OF hello.c]">edit hello.c</scons_output_command> + <scons_output_command>scons -Q</scons_output_command> + <scons_output_command>scons -Q</scons_output_command> + </scons_output> + + </section> + + <section> + <title>The &AlwaysBuild; Function</title> + + <para> + + How &SCons; handles dependencies can also be affected + by the &AlwaysBuild; method. + When a file is passed to the &AlwaysBuild; method, + like so: + + </para> + + <scons_example name="AlwaysBuild"> + <file name="SConstruct" printme="1"> + hello = Program('hello.c') + AlwaysBuild(hello) + </file> + <file name="hello.c"> + int main() { printf("Hello, %s!\n", string); } + </file> + </scons_example> + + <para> + + Then the specified target file (&hello; in our example) + will always be considered out-of-date and + rebuilt whenever that target file is evaluated + while walking the dependency graph: + + </para> + + <scons_output example="AlwaysBuild"> + <scons_output_command>scons -Q</scons_output_command> + <scons_output_command>scons -Q</scons_output_command> + </scons_output> + + <para> + + The &AlwaysBuild; function has a somewhat misleading name, + because it does not actually mean the target file will + be rebuilt every single time &SCons; is invoked. + Instead, it means that the target will, in fact, + be rebuilt whenever the target file is encountered + while evaluating the targets specified on + the command line (and their dependencies). + So specifying some other target on the command line, + a target that does <emphasis>not</emphasis> + itself depend on the &AlwaysBuild; target, + will still be rebuilt only if it's out-of-date + with respect to its dependencies: + + </para> + + <scons_output example="AlwaysBuild"> + <scons_output_command>scons -Q</scons_output_command> + <scons_output_command>scons -Q hello.o</scons_output_command> + </scons_output> + + <!-- + + XXX AlwaysBuild() and Alias Nodes + + XXX AlwaysBuild() and Dir Nodes + + XXX AlwaysBuild() with no sources + + --> + + </section> + + <!-- + + <section> + <title>The &Salt; Method</title> + + <para> + + XXX Salt() (are we going to implement this ?) + + original Cons classic POD documentation: + +=head2 The C<Salt> method + +The C<Salt> method adds a constant value to the signature calculation +for every derived file. It is invoked as follows: + + Salt $string; + +Changing the Salt value will force a complete rebuild of every derived +file. This can be used to force rebuilds in certain desired +circumstances. For example, + + Salt `uname -s`; + +Would force a complete rebuild of every derived file whenever the +operating system on which the build is performed (as reported by C<uname +-s>) changes. + + </para> + + </section> + + --> |