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author | Luca Falavigna <dktrkranz@debian.org> | 2010-01-02 20:56:35 +0100 |
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committer | Luca Falavigna <dktrkranz@debian.org> | 2010-01-02 20:56:35 +0100 |
commit | 64c458487151933ee0ba093cf4ac69e177d9be37 (patch) | |
tree | f6e3755704f53406eea85532e4ffe5d5ef50b7f0 /doc/user/preface.in | |
parent | 2aec9cc58398cac1376509a7d75edb83b41f984e (diff) | |
parent | 72c578fd4b0b4a5a43e18594339ac4ff26c376dc (diff) |
Merge commit 'upstream/1.2.0.d20091224'
Diffstat (limited to 'doc/user/preface.in')
-rw-r--r-- | doc/user/preface.in | 426 |
1 files changed, 426 insertions, 0 deletions
diff --git a/doc/user/preface.in b/doc/user/preface.in new file mode 100644 index 0000000..de4cb43 --- /dev/null +++ b/doc/user/preface.in @@ -0,0 +1,426 @@ +<!-- + + Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY + KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE + WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +--> + + <para> + + Thank you for taking the time to read about &SCons;. + &SCons; is a next-generation + software construction tool, + or make tool--that is, a software utility + for building software (or other files) + and keeping built software up-to-date + whenever the underlying input files change. + + </para> + + <para> + + The most distinctive thing about &SCons; + is that its configuration files are + actually <emphasis>scripts</emphasis>, + written in the &Python; programming language. + This is in contrast to most alternative build tools, + which typically invent a new language to + configure the build. + &SCons; still has a learning curve, of course, + because you have to know what functions to call + to set up your build properly, + but the underlying syntax used should be familiar + to anyone who has ever looked at a Python script. + + </para> + + <para> + + Paradoxically, + using Python as the configuration file format + makes &SCons; + <emphasis>easier</emphasis> + for non-programmers to learn + than the cryptic languages of other build tools, + which are usually invented by programmers for other programmers. + This is in no small part due to the + consistency and readability that are hallmarks of Python. + It just so happens that making a real, live + scripting language the basis for the + configuration files + makes it a snap for more accomplished programmers + to do more complicated things with builds, + as necessary. + + </para> + + <!-- + + <section> + <title>Why &SCons;?</title> + + <para> + + &SCons; is a response to a perennial problem: + building software is harder than it should be. + In a nutshell: the old, reliable model of the + venerable and ubiquitous &Make; program + has had a hard time keeping up with + how complicated building software has become. + The fact that &Make; has kept up as well as it has is impressive, + and a testament to how the simplicity. + But anyone who has wrestled with &Automake; and &Autoconf; + to try to guarantee that a bit of software + will build correctly on multiple platforms + can tell you that it takes a lot of work to get right. + + </para> + + </section> + + --> + + <section> + <title>&SCons; Principles</title> + + <para> + + There are a few overriding principles + we try to live up to in designing and implementing &SCons: + + </para> + + <variablelist> + + <varlistentry> + <term>Correctness</term> + + <listitem> + <para> + + First and foremost, + by default, &SCons; guarantees a correct build + even if it means sacrificing performance a little. + We strive to guarantee the build is correct + regardless of how the software being built is structured, + how it may have been written, + or how unusual the tools are that build it. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term>Performance</term> + + <listitem> + <para> + + Given that the build is correct, + we try to make &SCons; build software + as quickly as possible. + In particular, wherever we may have needed to slow + down the default &SCons; behavior to guarantee a correct build, + we also try to make it easy to speed up &SCons; + through optimization options that let you trade off + guaranteed correctness in all end cases for + a speedier build in the usual cases. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term>Convenience</term> + + <listitem> + <para> + + &SCons; tries to do as much for you out of the box as reasonable, + including detecting the right tools on your system + and using them correctly to build the software. + + </para> + </listitem> + </varlistentry> + + </variablelist> + + <para> + + In a nutshell, we try hard to make &SCons; just + "do the right thing" and build software correctly, + with a minimum of hassles. + + </para> + + </section> + + <!-- + + <section> + <title>History</title> + + <para> + + &SCons; originated with a design + that was submitted to the Software Carpentry + design competition in 2000. + + </para> + + <para> + + &SCons; is the direct descendant + of a Perl utility called &Cons;. + &Cons; in turn based some of its ideas on &Jam;, + a build tool from Perforce Systems. + + </para> + + <para> + + XXX history of SCons + + </para> + + </section> + + --> + + <!-- + + <section> + <title>Conventions</title> + + <para> + + XXX conventions used in this manual + + </para> + + </section> + + --> + + <section> + <title>A Caveat About This Guide's Completeness</title> + + <para> + + One word of warning as you read through this Guide: + Like too much Open Source software out there, + the &SCons; documentation isn't always + kept up-to-date with the available features. + In other words, + there's a lot that &SCons; can do that + isn't yet covered in this User's Guide. + (Come to think of it, + that also describes a lot of proprietary software, doesn't it?) + + </para> + + <para> + + Although this User's Guide isn't as complete as we'd like it to be, + our development process does emphasize + making sure that the &SCons; man page is kept up-to-date + with new features. + So if you're trying to figure out how to do something + that &SCons; supports + but can't find enough (or any) information here, + it would be worth your while to look + at the man page to see if the information is covered there. + And if you do, + maybe you'd even consider contributing + a section to the User's Guide + so the next person looking for + that information won't have to + go through the same thing...? + + </para> + + </section> + + <section> + <title>Acknowledgements</title> + + <para> + + &SCons; would not exist without a lot of help + from a lot of people, + many of whom may not even be aware + that they helped or served as inspiration. + So in no particular order, + and at the risk of leaving out someone: + + </para> + + <para> + + First and foremost, + &SCons; owes a tremendous debt to Bob Sidebotham, + the original author of the classic Perl-based &Cons; tool + which Bob first released to the world back around 1996. + Bob's work on Cons classic provided the underlying architecture + and model of specifying a build configuration + using a real scripting language. + My real-world experience working on Cons + informed many of the design decisions in SCons, + including the improved parallel build support, + making Builder objects easily definable by users, + and separating the build engine from the wrapping interface. + + </para> + + <para> + + Greg Wilson was instrumental in getting + &SCons; started as a real project + when he initiated the Software Carpentry design + competition in February 2000. + Without that nudge, + marrying the advantages of the Cons classic + architecture with the readability of Python + might have just stayed no more than a nice idea. + + </para> + + <para> + + The entire &SCons; team have been + absolutely wonderful to work with, + and &SCons; would be nowhere near as useful a + tool without the energy, enthusiasm + and time people have contributed over the past few years. + The "core team" + of Chad Austin, Anthony Roach, + Bill Deegan, Charles Crain, Steve Leblanc, Greg Noel, + Gary Oberbrunner, Greg Spencer and Christoph Wiedemann + have been great about reviewing my (and other) changes + and catching problems before they get in the code base. + Of particular technical note: + Anthony's outstanding and innovative work on the tasking engine + has given &SCons; a vastly superior parallel build model; + Charles has been the master of the crucial Node infrastructure; + Christoph's work on the Configure infrastructure + has added crucial Autoconf-like functionality; + and Greg has provided excellent support + for Microsoft Visual Studio. + + </para> + + <para> + + Special thanks to David Snopek for contributing + his underlying "Autoscons" code that formed + the basis of Christoph's work with the Configure functionality. + David was extremely generous in making + this code available to &SCons;, + given that he initially released it under the GPL + and &SCons; is released under a less-restrictive MIT-style license. + + </para> + + <!-- + + <para> + + &SCons; has received contributions + from many other people, of course: + Matt Balvin (extending long command-line support on Windows), + Allen Bierbaum (extensions and fixes to Options), + Steve Christensen (help text sorting and function action signature fixes), + Michael Cook (avoiding losing signal bits from executed commands), + Derrick 'dman' Hudson (), + Alex Jacques (work on the Windows scons.bat file), + Stephen Kennedy (performance enhancements), + Lachlan O'Dea (SharedObject() support for masm + and normalized paths for the WhereIs() function), + Damyan Pepper (keeping output like Make), + Jeff Petkau (significant fixes for CacheDir and other areas), + Stefan Reichor (Ghostscript support), + Zed Shaw (Append() and Replace() environment methods), + Terrel Shumway (build and test fixes, as well as the SCons Wiki) + and + sam th (dynamic checks for utilities). + + </para> + + --> + + <para> + + Thanks to Peter Miller + for his splendid change management system, &Aegis;, + which has provided the &SCons; project + with a robust development methodology from day one, + and which showed me how you could + integrate incremental regression tests into + a practical development cycle + (years before eXtreme Programming arrived on the scene). + + </para> + + <para> + + And last, thanks to Guido van Rossum + for his elegant scripting language, + which is the basis not only for the &SCons; implementation, + but for the interface itself. + + </para> + + </section> + + <section> + <title>Contact</title> + + <para> + + The best way to contact people involved with SCons, + including the author, + is through the SCons mailing lists. + + </para> + + <para> + + If you want to ask general questions about how to use &SCons; + send email to &scons-users;. + + </para> + + <para> + + If you want to contact the &SCons; development community directly, + send email to &scons-devel;. + + </para> + + <para> + + If you want to receive announcements about &SCons, + join the low-volume &scons-announce; mailing list. + + </para> + + </section> |