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author | Luca Falavigna <dktrkranz@debian.org> | 2010-01-02 20:56:35 +0100 |
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committer | Luca Falavigna <dktrkranz@debian.org> | 2010-01-02 20:56:35 +0100 |
commit | 64c458487151933ee0ba093cf4ac69e177d9be37 (patch) | |
tree | f6e3755704f53406eea85532e4ffe5d5ef50b7f0 /doc/user/simple.in | |
parent | 2aec9cc58398cac1376509a7d75edb83b41f984e (diff) | |
parent | 72c578fd4b0b4a5a43e18594339ac4ff26c376dc (diff) |
Merge commit 'upstream/1.2.0.d20091224'
Diffstat (limited to 'doc/user/simple.in')
-rw-r--r-- | doc/user/simple.in | 517 |
1 files changed, 517 insertions, 0 deletions
diff --git a/doc/user/simple.in b/doc/user/simple.in new file mode 100644 index 0000000..4d42934 --- /dev/null +++ b/doc/user/simple.in @@ -0,0 +1,517 @@ +<!-- + + Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY + KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE + WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +--> + + <para> + + In this chapter, + you will see several examples of + very simple build configurations using &SCons;, + which will demonstrate how easy + it is to use &SCons; to + build programs from several different programming languages + on different types of systems. + + </para> + + <section> + <title>Building Simple C / C++ Programs</title> + + <para> + + Here's the famous "Hello, World!" program in C: + + </para> + + <programlisting> + int + main() + { + printf("Hello, world!\n"); + } + </programlisting> + + <para> + + And here's how to build it using &SCons;. + Enter the following into a file named &SConstruct;: + + </para> + + <scons_example name="ex1"> + <file name="SConstruct" printme="1"> + Program('hello.c') + </file> + <file name="hello.c"> + int main() { printf("Hello, world!\n"); } + </file> + </scons_example> + + <para> + + This minimal configuration file gives + &SCons; two pieces of information: + what you want to build + (an executable program), + and the input file from + which you want it built + (the <filename>hello.c</filename> file). + &b-link-Program; is a <firstterm>builder_method</firstterm>, + a Python call that tells &SCons; that you want to build an + executable program. + + </para> + + <para> + + That's it. Now run the &scons; command to build the program. + On a POSIX-compliant system like Linux or UNIX, + you'll see something like: + + </para> + + <scons_output example="ex1" os="posix"> + <scons_output_command>scons</scons_output_command> + </scons_output> + + <para> + + On a Windows system with the Microsoft Visual C++ compiler, + you'll see something like: + + </para> + + <scons_output example="ex1" os="win32"> + <scons_output_command>scons</scons_output_command> + </scons_output> + + <para> + + First, notice that you only need + to specify the name of the source file, + and that &SCons; correctly deduces the names of + the object and executable files to be built + from the base of the source file name. + + </para> + + <para> + + Second, notice that the same input &SConstruct; file, + without any changes, + generates the correct output file names on both systems: + <filename>hello.o</filename> and <filename>hello</filename> + on POSIX systems, + <filename>hello.obj</filename> and <filename>hello.exe</filename> + on Windows systems. + This is a simple example of how &SCons; + makes it extremely easy to + write portable software builds. + + </para> + + <para> + + (Note that we won't provide duplicate side-by-side + POSIX and Windows output for all of the examples in this guide; + just keep in mind that, unless otherwise specified, + any of the examples should work equally well on both types of systems.) + + </para> + + </section> + + <section> + <title>Building Object Files</title> + + <para> + + The &b-link-Program; builder method is only one of + many builder methods that &SCons; provides + to build different types of files. + Another is the &b-link-Object; builder method, + which tells &SCons; to build an object file + from the specified source file: + + </para> + + <scons_example name="Object"> + <file name="SConstruct" printme="1"> + Object('hello.c') + </file> + <file name="hello.c"> + int main() { printf("Hello, world!\n"); } + </file> + </scons_example> + + <para> + + Now when you run the &scons; command to build the program, + it will build just the &hello_o; object file on a POSIX system: + + </para> + + <scons_output example="Object" os="posix"> + <scons_output_command>scons</scons_output_command> + </scons_output> + + <para> + + And just the &hello_obj; object file + on a Windows system (with the Microsoft Visual C++ compiler): + + </para> + + <scons_output example="Object" os="win32"> + <scons_output_command>scons</scons_output_command> + </scons_output> + + </section> + + <section> + <title>Simple Java Builds</title> + + <para> + + &SCons; also makes building with Java extremely easy. + Unlike the &b-link-Program; and &b-link-Object; builder methods, + however, the &b-link-Java; builder method + requires that you specify + the name of a destination directory in which + you want the class files placed, + followed by the source directory + in which the <filename>.java</filename> files live: + + </para> + + <scons_example name="java"> + <file name="SConstruct" printme="1"> + Java('classes', 'src') + </file> + <file name="src/hello.java"> + public class Example1 + { + public static void main(String[] args) + { + System.out.println("Hello Java world!\n"); + } + } + </file> + </scons_example> + + <para> + + If the <filename>src</filename> directory + contains a single <filename>hello.java</filename> file, + then the output from running the &scons; command + would look something like this + (on a POSIX system): + + </para> + + <scons_output example="java" os="posix"> + <scons_output_command>scons</scons_output_command> + </scons_output> + + <para> + + We'll cover Java builds in more detail, + including building Java archive (<filename>.jar</filename>) + and other types of file, + in <xref linkend="chap-java"></xref>. + + </para> + + </section> + + <section> + <title>Cleaning Up After a Build</title> + + <para> + + When using &SCons;, it is unnecessary to add special + commands or target names to clean up after a build. + Instead, you simply use the + <literal>-c</literal> or <literal>--clean</literal> + option when you invoke &SCons;, + and &SCons; removes the appropriate built files. + So if we build our example above + and then invoke <literal>scons -c</literal> + afterwards, the output on POSIX looks like: + + </para> + + <scons_example name="clean"> + <file name="SConstruct"> + Program('hello.c') + </file> + <file name="hello.c"> + int main() { printf("Hello, world!\n"); } + </file> + </scons_example> + + <scons_output example="clean" os="posix"> + <scons_output_command>scons</scons_output_command> + <scons_output_command>scons -c</scons_output_command> + </scons_output> + + <para> + + And the output on Windows looks like: + + </para> + + <scons_output example="clean" os="win32"> + <scons_output_command>scons</scons_output_command> + <scons_output_command>scons -c</scons_output_command> + </scons_output> + + <para> + + Notice that &SCons; changes its output to tell you that it + is <literal>Cleaning targets ...</literal> and + <literal>done cleaning targets.</literal> + + </para> + + </section> + + <section> + <title>The &SConstruct; File</title> + + <para> + + If you're used to build systems like &Make; + you've already figured out that the &SConstruct; file + is the &SCons; equivalent of a &Makefile;. + That is, the &SConstruct; file is the input file + that &SCons; reads to control the build. + + </para> + + <section> + <title>&SConstruct; Files Are Python Scripts</title> + + <para> + + There is, however, an important difference between + an &SConstruct; file and a &Makefile;: + the &SConstruct; file is actually a Python script. + If you're not already familiar with Python, don't worry. + This User's Guide will introduce you step-by-step + to the relatively small amount of Python you'll + need to know to be able to use &SCons; effectively. + And Python is very easy to learn. + + </para> + + <para> + + One aspect of using Python as the + scripting language is that you can put comments + in your &SConstruct; file using Python's commenting convention; + that is, everything between a '#' and the end of the line + will be ignored: + + </para> + + <programlisting> + # Arrange to build the "hello" program. + Program('hello.c') # "hello.c" is the source file. + </programlisting> + + <para> + + You'll see throughout the remainder of this Guide + that being able to use the power of a + real scripting language + can greatly simplify the solutions + to complex requirements of real-world builds. + + </para> + + </section> + + <section> + <title>&SCons; Functions Are Order-Independent</title> + + <para> + + One important way in which the &SConstruct; + file is not exactly like a normal Python script, + and is more like a &Makefile, + is that the order in which + the &SCons; functions are called in + the &SConstruct; file + does <emphasis>not</emphasis> + affect the order in which &SCons; + actually builds the programs and object files + you want it to build.<footnote> + <para>In programming parlance, + the &SConstruct; file is + <emphasis>declarative</emphasis>, + meaning you tell &SCons; what you want done + and let it figure out the order in which to do it, + rather than strictly <emphasis>imperative</emphasis>, + where you specify explicitly the order in + which to do things. + </para> + </footnote> + In other words, when you call the &b-link-Program; builder + (or any other builder method), + you're not telling &SCons; to build + the program at the instant the builder method is called. + Instead, you're telling &SCons; to build the program + that you want, for example, + a program built from a file named &hello_c;, + and it's up to &SCons; to build that program + (and any other files) whenever it's necessary. + (We'll learn more about how + &SCons; decides when building or rebuilding a file + is necessary in <xref linkend="chap-depends"></xref>, below.) + + </para> + + <para> + + &SCons; reflects this distinction between + <emphasis>calling a builder method like</emphasis> &b-Program; + and <emphasis>actually building the program</emphasis> + by printing the status messages that indicate + when it's "just reading" the &SConstruct; file, + and when it's actually building the target files. + This is to make it clear when &SCons; is + executing the Python statements that make up the &SConstruct; file, + and when &SCons; is actually executing the + commands or other actions to + build the necessary files. + + </para> + + <para> + + Let's clarify this with an example. + Python has a <literal>print</literal> statement that + prints a string of characters to the screen. + If we put <literal>print</literal> statements around + our calls to the &b-Program; builder method: + + </para> + + <scons_example name="declarative"> + <file name="SConstruct" printme="1"> + print "Calling Program('hello.c')" + Program('hello.c') + print "Calling Program('goodbye.c')" + Program('goodbye.c') + print "Finished calling Program()" + </file> + <file name="hello.c"> + int main() { printf("Hello, world!\n"); } + </file> + <file name="goodbye.c"> + int main() { printf("Goodbye, world!\n"); } + </file> + </scons_example> + + <para> + + Then when we execute &SCons;, + we see the output from the <literal>print</literal> + statements in between the messages about + reading the &SConscript; files, + indicating that that is when the + Python statements are being executed: + + </para> + + <scons_output example="declarative" os="posix"> + <scons_output_command>scons</scons_output_command> + </scons_output> + + <para> + + Notice also that &SCons; built the &goodbye; program first, + even though the "reading &SConscript" output + shows that we called <literal>Program('hello.c')</literal> + first in the &SConstruct; file. + + </para> + + </section> + + </section> + + <section> + <title>Making the &SCons; Output Less Verbose</title> + + <para> + + You've already seen how &SCons; prints + some messages about what it's doing, + surrounding the actual commands used to build the software: + + </para> + + <scons_output example="ex1" os="win32"> + <scons_output_command>scons</scons_output_command> + </scons_output> + + <para> + + These messages emphasize the + order in which &SCons; does its work: + all of the configuration files + (generically referred to as &SConscript; files) + are read and executed first, + and only then are the target files built. + Among other benefits, these messages help to distinguish between + errors that occur while the configuration files are read, + and errors that occur while targets are being built. + + </para> + + <para> + + One drawback, of course, is that these messages clutter the output. + Fortunately, they're easily disabled by using + the &Q; option when invoking &SCons;: + + </para> + + <scons_output example="ex1" os="win32"> + <scons_output_command>scons -Q</scons_output_command> + </scons_output> + + <para> + + Because we want this User's Guide to focus + on what &SCons; is actually doing, + we're going to use the &Q; option + to remove these messages from the + output of all the remaining examples in this Guide. + + </para> + + </section> |