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author | Luca Falavigna <dktrkranz@debian.org> | 2010-01-02 20:56:35 +0100 |
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committer | Luca Falavigna <dktrkranz@debian.org> | 2010-01-02 20:56:35 +0100 |
commit | 64c458487151933ee0ba093cf4ac69e177d9be37 (patch) | |
tree | f6e3755704f53406eea85532e4ffe5d5ef50b7f0 /doc/user/variants.in | |
parent | 2aec9cc58398cac1376509a7d75edb83b41f984e (diff) | |
parent | 72c578fd4b0b4a5a43e18594339ac4ff26c376dc (diff) |
Merge commit 'upstream/1.2.0.d20091224'
Diffstat (limited to 'doc/user/variants.in')
-rw-r--r-- | doc/user/variants.in | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/doc/user/variants.in b/doc/user/variants.in new file mode 100644 index 0000000..696e174 --- /dev/null +++ b/doc/user/variants.in @@ -0,0 +1,151 @@ +<!-- + + Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY + KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE + WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +--> + +<!-- + +=head1 Variant builds + +=head2 Variations on a theme + +Other variations of this model are possible. For example, you might decide +that you want to separate out your include files into platform dependent and +platform independent files. In this case, you'd have to define an +alternative to C<$INCLUDE> for platform-dependent files. Most F<Conscript> +files, generating purely platform-independent include files, would not have +to change. + +You might also want to be able to compile your whole system with debugging +or profiling, for example, enabled. You could do this with appropriate +command line options, such as C<DEBUG=on>. This would then be translated +into the appropriate platform-specific requirements to enable debugging +(this might include turning off optimization, for example). You could +optionally vary the name space for these different types of systems, but, as +we'll see in the next section, it's not B<essential> to do this, since Cons +is pretty smart about rebuilding things when you change options. + +--> + + <para> + + The &variant_dir; keyword argument of + the &SConscript; function provides everything + we need to show how easy it is to create + variant builds using &SCons;. + Suppose, for example, that we want to + build a program for both Windows and Linux platforms, + but that we want to build it in a shared directory + with separate side-by-side build directories + for the Windows and Linux versions of the program. + + </para> + + <scons_example name="ex_variants"> + <file name="SConstruct" printme="1"> + platform = ARGUMENTS.get('OS', Platform()) + + include = "#export/$PLATFORM/include" + lib = "#export/$PLATFORM/lib" + bin = "#export/$PLATFORM/bin" + + env = Environment(PLATFORM = platform, + BINDIR = bin, + INCDIR = include, + LIBDIR = lib, + CPPPATH = [include], + LIBPATH = [lib], + LIBS = 'world') + + Export('env') + + env.SConscript('src/SConscript', variant_dir='build/$PLATFORM') + </file> + <directory name="src"></directory> + <directory name="src/hello"></directory> + <directory name="src/world"></directory> + <file name="src/SConscript"> + Import('env') + SConscript('hello/SConscript') + SConscript('world/SConscript') + </file> + <file name="src/hello/SConscript"> + Import('env') + hello = env.Program('hello.c') + env.Install('$BINDIR', hello) + </file> + <file name="src/hello/hello.c"> + #include "world.h" + int main(int argc, char *argv[]) { printf "hello.c\n"; world(); } + </file> + <file name="src/world/SConscript"> + Import('env') + world = env.Library('world.c') + env.Install('$LIBDIR', world) + env.Install('$INCDIR', 'world.h') + </file> + <file name="src/world/world.h"> + #define STRING "world.h" + extern int world(); + </file> + <file name="src/world/world.c"> + int world() { printf "world.c\n"; } + </file> + </scons_example> + + <para> + + This SConstruct file, + when run on a Linux system, yields: + + </para> + + <scons_output example="ex_variants" os="posix"> + <scons_output_command>scons -Q OS=linux</scons_output_command> + </scons_output> + + <para> + + The same SConstruct file on Windows would build: + + </para> + + <scons_output example="ex_variants" os="win32"> + <scons_output_command>scons -Q OS=windows</scons_output_command> + </scons_output> + + <!-- + + <scons_example name="ex_var2"> + <file name="SConstruct" printme="1"> + env = Environment(OS = ARGUMENTS.get('OS')) + for os in ['newell', 'post']: + SConscript('src/SConscript', variant_dir='build/' + os) + </file> + </scons_example> + + <scons_output example="ex_var2"> + <scons_output_command>scons -Q</scons_output_command> + </scons_output> + + --> |