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diff --git a/doc/design/engine.xml b/doc/design/engine.xml new file mode 100644 index 0000000..1a1e335 --- /dev/null +++ b/doc/design/engine.xml @@ -0,0 +1,1964 @@ +<!-- + + Copyright (c) 2001, 2002, 2003 Steven Knight + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY + KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE + WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +--> + +<section id="sect-principles"> + <title>General Principles</title> + + <section> + <title>Keyword arguments</title> + + <para> + + All methods and functions in this API will support the use of keyword + arguments in calls, for the sake of explicitness and readability. + For brevity in the hands of experts, most methods and functions + will also support positional arguments for their most-commonly-used + arguments. As an explicit example, the following two lines will each + arrange for an executable program named <filename>foo</filename> (or + <filename>foo.exe</filename> on a Win32 system) to be compiled from + the <filename>foo.c</filename> source file: + + </para> + + <programlisting> + env.Program(target = 'foo', source = 'foo.c') + + env.Program('foo', 'foo.c') + </programlisting> + + </section> + + <section> + <title>Internal object representation</title> + + <para> + + All methods and functions use internal (Python) objects that + represent the external objects (files, for example) for which they + perform dependency analysis. + + </para> + + <para> + + All methods and functions in this API that accept an external object + as an argument will accept <emphasis>either</emphasis> a string + description or an object reference. For example, the two following + two-line examples are equivalent: + + </para> + + <programlisting> + env.Object(target = 'foo.o', source = 'foo.c') + env.Program(target = 'foo', 'foo.o') # builds foo from foo.o + + foo_obj = env.Object(target = 'foo.o', source = 'foo.c') + env.Program(target = 'foo', foo_obj) # builds foo from foo.o + </programlisting> + + </section> + +</section> + + + +<section id="sect-envs"> + <title>&ConsEnvs</title> + + <para> + + A &consenv; is the basic means by which a software system interacts + with the &SCons; Python API to control a build process. + + </para> + + <para> + + A &consenv; is an object with associated methods for generating target + files of various types (&Builder; objects), other associated object + methods for automatically determining dependencies from the contents + of various types of source files (&Scanner; objects), and a dictionary + of values used by these methods. + + </para> + + <para> + + Passing no arguments to the &Environment; instantiation creates a + &consenv; with default values for the current platform: + + </para> + + <programlisting> + env = Environment() + </programlisting> + + <section> + <title>&Consvars;</title> + + <para> + + A &consenv; has an associated dictionary of &consvars; that control how + the build is performed. By default, the &Environment; method creates + a &consenv; with values that make most software build "out of the box" + on the host system. These default values will be generated at the + time &SCons; is installed using functionality similar to that provided + by GNU &Autoconf;. + <footnote> + <para> + It would be nice if we could avoid re-inventing the wheel here by + using some other Python-based tool &Autoconf replacement--like what + was supposed to come out of the Software Carpentry configuration + tool contest. It will probably be most efficient to roll our own + logic initially and convert if something better does come along. + </para> + </footnote> + At a minimum, there will be pre-configured sets of default values + that will provide reasonable defaults for UNIX and Windows NT. + + </para> + + <para> + + The default &consenv; values may be overridden when a new &consenv; is + created by specifying keyword arguments: + + </para> + + <programlisting> + env = Environment(CC = 'gcc', + CCFLAGS = '-g', + CPPPATH = ['.', 'src', '/usr/include'], + LIBPATH = ['/usr/lib', '.']) + </programlisting> + + </section> + + <section> + <title>Fetching &consvars;</title> + + <para> + + A copy of the dictionary of &consvars; can be returned using + the &Dictionary; method: + + </para> + + <programlisting> + env = Environment() + dict = env.Dictionary() + </programlisting> + + <para> + + If any arguments are supplied, then just the corresponding value(s) + are returned: + + </para> + + <programlisting> + ccflags = env.Dictionary('CCFLAGS') + cc, ld = env.Dictionary('CC', 'LD') + </programlisting> + + </section> + + <section> + <title>Copying a &consenv;</title> + + <para> + + A method exists to return a copy of an existing environment, with + any overridden values specified as keyword arguments to the method: + + </para> + + <programlisting> + env = Environment() + debug = env.Copy(CCFLAGS = '-g') + </programlisting> + + </section> + + <section> + <title>Multiple &consenvs;</title> + + <para> + + Different external objects often require different build + characteristics. Multiple &consenvs; may be defined, each with + different values: + + </para> + + <programlisting> + env = Environment(CCFLAGS = '') + debug = Environment(CCFLAGS = '-g') + env.Make(target = 'hello', source = 'hello.c') + debug.Make(target = 'hello-debug', source = 'hello.c') + </programlisting> + + <para> + + Dictionaries of values from multiple &consenvs; may be passed to the + &Environment; instantiation or the &Copy; method, in which case the + last-specified dictionary value wins: + + </para> + + <programlisting> + env1 = Environment(CCFLAGS = '-O', LDFLAGS = '-d') + env2 = Environment(CCFLAGS = '-g') + new = Environment(env1.Dictionary(), env2.Dictionary()) + </programlisting> + + <para> + + The <varname>new</varname> environment in the above example retains + <literal>LDFLAGS = '-d'</literal> from the <varname>env1</varname> + environment, and <literal>CCFLAGS = '-g'</literal> from the + <varname>env2</varname> environment. + + </para> + + <!-- + + hardware details + current directory + OS environment variables + compilers and options, + aliases for commands, + versions of tools + + environment overrides a la Cons + + compilation options + + cross compilation via selection of tool+options + + paths for header files (specify alternate path) + + accomodate smart compilers that can tell you + "I know how to turn .c or .ccp into .o", + "I know how to turn .f into .o" + + --> + + </section> + + <section> + <title>Variable substitution</title> + + <para> + + Within a construction command, any variable from the &consenv; may + be interpolated by prefixing the name of the construction with + <symbol>$</symbol>: + + </para> + + <programlisting> + MyBuilder = Builder(command = "$XX $XXFLAGS -c $_INPUTS -o $target") + + env.Command(targets = 'bar.out', sources = 'bar.in', + command = "sed '1d' < $source > $target") + </programlisting> + + <para> + + Variable substitution is recursive: the command line is expanded + until no more substitutions can be made. + + </para> + + <para> + + Variable names following the <symbol>$</symbol> may be enclosed in + braces. This can be used to concatenate an interpolated value with an + alphanumeric character: + + </para> + + <programlisting> + VerboseBuilder = Builder(command = "$XX -${XXFLAGS}v > $target") + </programlisting> + + <para> + + The variable within braces may contain a pair of parentheses + after a Python function name to be evaluated (for example, + <literal>${map()}</literal>). &SCons; will interpolate the return + value from the function (presumably a string): + + </para> + + <programlisting> + env = Environment(FUNC = myfunc) + env.Command(target = 'foo.out', source = 'foo.in', + command = "${FUNC($<)}") + </programlisting> + + <para> + + If a referenced variable is not defined in the &consenv;, + the null string is interpolated. + + </para> + + <para> + + The following special variables can also be used: + + </para> + + <variablelist> + + <varlistentry> + <term><literal>$targets</literal></term> + <listitem> + <para> + + All target file names. If multiple targets are specified in an + array, <literal>$targets</literal> expands to the entire list of + targets, separated by a single space. + + </para> + + <para> + + Individual targets from a list may be extracted by enclosing + the <literal>targets</literal> keyword in braces and using the + appropriate Python array index or slice: + + </para> + + <programlisting> + ${targets[0]} # expands to the first target + + ${targets[1:]} # expands to all but the first target + + ${targets[1:-1]} # expands to all but the first and last targets + </programlisting> + + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>$target</literal></term> + <listitem> + <para> + + A synonym for <literal>${targets[0]}</literal>, the first target + specified. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>$sources</literal></term> + <listitem> + <para> + + All input file names. Any input file names that + are used anywhere else on the current command + line (via <literal>${sources[0]}</literal>, + <literal>${sources{[1]}</literal>, etc.) are removed from the + expanded list. + + </para> + </listitem> + </varlistentry> + + </variablelist> + + <para> + + Any of the above special variables may be enclosed in braces and + followed immediately by one of the following attributes to select just + a portion of the expanded path name: + + </para> + + <variablelist> + + <varlistentry> + <term><literal>.base</literal></term> + <listitem> + <para> + + Basename: the directory plus the file name, minus any file suffix. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>.dir</literal></term> + <listitem> + <para> + + The directory in which the file lives. This is a relative path, + where appropriate. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>.file</literal></term> + <listitem> + <para> + + The file name, minus any directory portion. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>.suffix</literal></term> + <listitem> + <para> + + The file name suffix (that is, the right-most dot in the file name, + and all characters to the right of that). + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>.filebase</literal></term> + <listitem> + <para> + + The file name (no directory portion), minus any file suffix. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>.abspath</literal></term> + <listitem> + <para> + + The absolute path to the file. + + </para> + </listitem> + </varlistentry> + + </variablelist> + + </section> + +</section> + + + +<section id="sect-builders"> + <title>&Builder; Objects</title> + + <para> + + By default, &SCons; supplies (and uses) a number of pre-defined + &Builder; objects: + + </para> + + <informaltable> + <tgroup cols="2"> + <tbody> + + <row> + <entry>&Object;</entry> + <entry>compile or assemble an object file</entry> + </row> + + <row> + <entry>&Library;</entry> + <entry>archive files into a library</entry> + </row> + + <row> + <entry>&SharedLibrary;</entry> + <entry>archive files into a shared library</entry> + </row> + + <row> + <entry>&Program;</entry> + <entry>link objects and/or libraries into an executable</entry> + </row> + + <row> + <entry>&MakeBuilder;</entry> + <entry>build according to file suffixes; see below</entry> + </row> + + </tbody> + </tgroup> + </informaltable> + +<!-- +&Library; and &SharedLibrary; have nearly identical +semantics, just different +tools and &consenvs (paths, etc.) that they use. +In other words, you can construct a shared library +using just the &Library; &Builder; object +with a different environment. +I think that's a better way to do it. +Feedback? +--> + + <para> + + A &consenv; can be explicitly initialized with associated &Builder; + objects that will be bound to the &consenv; object: + + </para> + + <programlisting> + env = Environment(BUILDERS = ['Object', 'Program']) + </programlisting> + + <para> + + &Builder; objects bound to a &consenv; can be called directly as + methods. When invoked, a &Builder; object returns a (list of) objects + that it will build: + + </para> + + <programlisting> + obj = env.Object(target ='hello.o', source = 'hello.c') + lib = env.Library(target ='libfoo.a', + source = ['aaa.c', 'bbb.c']) + slib = env.SharedLibrary(target ='libbar.so', + source = ['xxx.c', 'yyy.c']) + prog = env.Program(target ='hello', + source = ['hello.o', 'libfoo.a', 'libbar.so']) + </programlisting> + + <section> + <title>Specifying multiple inputs</title> + + <para> + + Multiple input files that go into creating a target file may be passed + in as a single string, with the individual file names separated by + white space: + + </para> + + <programlisting> + env.Library(target = 'foo.a', source = 'aaa.c bbb.c ccc.c') + env.Object(target = 'yyy.o', source = 'yyy.c') + env.Program(target = 'bar', source = 'xxx.c yyy.o foo.a') + </programlisting> + + <para> + + Alternatively, multiple input files that go into creating a target + file may be passed in as an array. This allows input files to be + specified using their object representation: + + </para> + + <programlisting> + env.Library(target = 'foo.a', source = ['aaa.c', 'bbb.c', 'ccc.c']) + yyy_obj = env.Object(target = 'yyy.o', source = 'yyy.c') + env.Program(target = 'bar', source = ['xxx.c', yyy_obj, 'foo.a']) + </programlisting> + + <para> + + Individual string elements within an array of input files are + <emphasis>not</emphasis> further split into white-space separated + file names. This allows file names that contain white space to + be specified by putting the value into an array: + + <programlisting> + env.Program(target = 'foo', source = ['an input file.c']) + </programlisting> + + </para> + + </section> + + <section> + <title>Specifying multiple targets</title> + + <para> + + Conversely, the generated target may be a string listing multiple + files separated by white space: + + </para> + + <programlisting> + env.Object(target = 'grammar.o y.tab.h', source = 'grammar.y') + </programlisting> + + <para> + + An array of multiple target files can be used to mix string and object + representations, or to accomodate file names that contain white space: + + </para> + + <programlisting> + env.Program(target = ['my program'], source = 'input.c') + </programlisting> + + </section> + + <section> + <title>File prefixes and suffixes</title> + + <para> + + For portability, if the target file name does not already have an + appropriate file prefix or suffix, the &Builder; objects will + append one appropriate for the file type on the current system: + + </para> + + <programlisting> + # builds 'hello.o' on UNIX, 'hello.obj' on Windows NT: + obj = env.Object(target ='hello', source = 'hello.c') + + # builds 'libfoo.a' on UNIX, 'foo.lib' on Windows NT: + lib = env.Library(target ='foo', source = ['aaa.c', 'bbb.c']) + + # builds 'libbar.so' on UNIX, 'bar.dll' on Windows NT: + slib = env.SharedLibrary(target ='bar', source = ['xxx.c', 'yyy.c']) + + # builds 'hello' on UNIX, 'hello.exe' on Windows NT: + prog = env.Program(target ='hello', + source = ['hello.o', 'libfoo.a', 'libbar.so']) + </programlisting> + + </section> + + <section> + <title>&Builder; object exceptions</title> + + <para> + + &Builder; objects raise the following exceptions on error: + + <!-- + LIST THESE ONCE WE FIGURE OUT WHAT THEY ARE FROM CODING THEM. + --> + + </para> + </section> + + <section> + <title>User-defined &Builder; objects</title> + + <para> + + Users can define additional &Builder; objects for specific external + object types unknown to &SCons;. A &Builder; object may build its + target by executing an external command: + + </para> + + <programlisting> + WebPage = Builder(command = 'htmlgen $HTMLGENFLAGS $sources > $target', + suffix = '.html', + src_suffix = '.in') + </programlisting> + + <para> + + Alternatively, a &Builder; object may also build its target by + executing a Python function: + + </para> + + <programlisting> + def update(dest): + # [code to update the object] + return 1 + + OtherBuilder1 = Builder(function = update, + src_suffix = ['.in', '.input']) + </programlisting> + + <para> + + An optional argument to pass to the function may be specified: + + </para> + + <programlisting> + def update_arg(dest, arg): + # [code to update the object] + return 1 + + OtherBuilder2 = Builder(function = update_arg, + function_arg = 'xyzzy', + src_suffix = ['.in', '.input']) + </programlisting> + + <para> + + Both an external command and an internal function may be specified, + in which case the function will be called to build the object first, + followed by the command line. + + </para> + + <!-- + NEED AN EXAMPLE HERE. + --> + + <para> + + User-defined &Builder; objects can be used like the default &Builder; + objects to initialize &consenvs;. + + </para> + + <programlisting> + WebPage = Builder(command = 'htmlgen $HTMLGENFLAGS $sources > $target', + suffix = '.html', + src_suffix = '.in') + env = Environment(BUILDERS = ['WebPage']) + env.WebPage(target = 'foo.html', source = 'foo.in') + # Builds 'bar.html' on UNIX, 'bar.htm' on Windows NT: + env.WebPage(target = 'bar', source = 'bar.in') + </programlisting> + + <para> + + The command-line specification can interpolate variables from the + &consenv;; see "Variable substitution," above. + + </para> + + <para> + + A &Builder; object may optionally be initialized with a list of: + + </para> + + <itemizedlist> + <listitem> + <para> + + the prefix of the target file (e.g., 'lib' for libraries) + + </para> + </listitem> + + <listitem> + <para> + + the suffix of the target file (e.g., '.a' for libraries) + + </para> + </listitem> + + <listitem> + <para> + + the expected suffixes of the input files + (e.g., '.o' for object files) + + </para> + </listitem> + </itemizedlist> + + <para> + + These arguments are used in automatic + dependency analysis and to generate output file names that don't + have suffixes supplied explicitly. + + </para> + </section> + + <section> + <title>Copying &Builder; Objects</title> + + <para> + + A &Copy; method exists to return a copy of an existing &Builder; + object, with any overridden values specified as keyword arguments to + the method: + + </para> + + <programlisting> + build = Builder(function = my_build) + build_out = build.Copy(suffix = '.out') + </programlisting> + + <para> + + Typically, &Builder; objects will be supplied by a tool-master or + administrator through a shared &consenv;. + + </para> + </section> + + <section> + <title>Special-purpose build rules</title> + + <para> + + A pre-defined &Command; builder exists to associate a target file with + a specific command or list of commands for building the file: + + </para> + + <programlisting> + env.Command(target = 'foo.out', source = + command = 'foo.in', "foo.process $sources > $target") + + commands = [ "bar.process -o .tmpfile $sources", + "mv .tmpfile $target" ] + env.Command(target = 'bar.out', source = 'bar.in', command = commands) + </programlisting> + + <para> + This is useful when it's too cumbersome to create a &Builder; + object just to build a single file in a special way. + + </para> + </section> + + <section> + <title>The &MakeBuilder; &Builder;</title> + + <para> + + A pre-defined &Builder; object named &MakeBuilder; exists to make + simple builds as easy as possible for users, at the expense of + sacrificing some build portability. + + </para> + + <para> + + The following minimal example builds the 'hello' program from the + 'hello.c' source file: + + </para> + + <programlisting> + Environment().Make('hello', 'hello.c') + </programlisting> + + <para> + + Users of the &MakeBuilder; &Builder; object are not required to + understand intermediate steps involved in generating a file--for + example, the distinction between compiling source code into an object + file, and then linking object files into an executable. The details + of intermediate steps are handled by the invoked method. Users that + need to, however, can specify intermediate steps explicitly: + + </para> + + <programlisting> + env = Environment() + env.Make(target = 'hello.o', source = 'hello.c') + env.Make(target = 'hello', source = 'hello.o') + </programlisting> + + <para> + + The &MakeBuilder; method understands the file suffixes specified and + "does the right thing" to generate the target object and program + files, respectively. It does this by examining the specified output + suffixes for the &Builder; objects bound to the environment. + + </para> + + <para> + + Because file name suffixes in the target and source file names + must be specified, the &MakeBuilder; method can't be used + portably across operating systems. In other words, for the + example above, the &MakeBuilder; builder will not generate + <filename>hello.exe</filename> on Windows NT. + + </para> + + </section> + + <section> + <title>&Builder; maps</title> + +<!-- +Do we even need this anymore? +Now that the individual builders +have specified <literal>suffix</literal> +and <literal>src_suffix</literal> values, +all of the information we need to support +the &MakeBuilder; builder is right there in the environment. +I think this is a holdover from before I +added the <literal>suffix</literal> arguments. +If you want &MakeBuilder; to do something different, +you set it up with another environment... +--> + + <para> + + The <function>env.Make</function> method "does the right thing" to + build different file types because it uses a dictionary from the + &consenv; that maps file suffixes to the appropriate &Builder; object. + This &BUILDERMAP; can be initialized at instantiation: + + </para> + + <programlisting> + env = Environment(BUILDERMAP = { + '.o' : Object, + '.a' : Library, + '.html' : WebPage, + '' : Program, + }) + </programlisting> + + <para> + + With the &BUILDERMAP; properly initialized, the + <function>env.Make</function> method can be used to build additional + file types: + + </para> + + <programlisting> + env.Make(target = 'index.html', source = 'index.input') + </programlisting> + + <para> + + &Builder; objects referenced in the &BUILDERMAP; do not need to be + listed separately in the &BUILDERS; variable. The &consenv; will + bind the union of the &Builder; objects listed in both variables. + + </para> + + <!-- + + YYY support scanners which detect files which haven't been generated yet + + --> + + </section> + +</section> + + + +<section id="sect-deps"> + <title>Dependencies</title> + + <section> + <title>Automatic dependencies</title> + + <para> + + By default, &SCons; assumes that a target file has <literal>automatic + dependencies</literal> on the: + + </para> + + <blockquote> + <simplelist> + + <member>tool used to build the target file</member> + + <member>contents of the input files</member> + + <member>command line used to build the target file</member> + + </simplelist> + </blockquote> + + <para> + + If any of these changes, the target file will be rebuilt. + + </para> + </section> + + <section> + <title>Implicit dependencies</title> + + <para> + + Additionally, &SCons; can scan the contents of files for + <literal>implicit dependencies</literal> on other files. For + example, &SCons; will scan the contents of a <filename>.c</filename> + file and determine that any object created from it is + dependent on any <filename>.h</filename> files specified via + <literal>#include</literal>. &SCons;, therefore, "does the right + thing" without needing to have these dependencies listed explicitly: + + </para> + + <programlisting> + % cat Construct + env = Environment() + env.Program('hello', 'hello.c') + % cat hello.c + #include "hello_string.h" + main() + { + printf("%s\n", STRING); + } + % cat > hello_string.h + #define STRING "Hello, world!\n" + % scons . + gcc -c hello.c -o hello.o + gcc -o hello hello.c + % ./hello + Hello, world! + % cat > hello_string.h + #define STRING "Hello, world, hello!\n" + % scons . + gcc -c hello.c -o hello.o + gcc -o hello hello.c + % ./hello + Hello, world, hello! + % + </programlisting> + + </section> + + <section> + <title>Ignoring dependencies</title> + + <para> + + Undesirable <literal>automatic dependencies</literal> or + <literal>implicit dependencies</literal> may be ignored: + + </para> + + <programlisting> + env.Program(target = 'bar', source = 'bar.c') + env.Ignore('bar', '/usr/bin/gcc', 'version.h') + </programlisting> + + <para> + + In the above example, the <filename>bar</filename> program will not + be rebuilt if the <filename>/usr/bin/gcc</filename> compiler or the + <filename>version.h</filename> file change. + + </para> + </section> + + <section> + <title>Explicit dependencies</title> + + <para> + + Dependencies that are unknown to &SCons; may be specified explicitly + in an &SCons; configuration file: + + </para> + + <programlisting> + env.Dependency(target = 'output1', dependency = 'input_1 input_2') + env.Dependency(target = 'output2', dependency = ['input_1', 'input_2']) + env.Dependency(target = 'output3', dependency = ['white space input']) + + env.Dependency(target = 'output_a output_b', dependency = 'input_3') + env.Dependency(target = ['output_c', 'output_d'], dependency = 'input_4') + env.Dependency(target = ['white space output'], dependency = 'input_5') + </programlisting> + + <para> + + Just like the <literal>target</literal> keyword argument, the + <literal>dependency</literal> keyword argument may be specified as a + string of white-space separated file names, or as an array. + + </para> + + <para> + + A dependency on an &SCons; configuration file itself may be specified + explicitly to force a rebuild whenever the configuration file changes: + + </para> + + <programlisting> + env.Dependency(target = 'archive.tar.gz', dependency = 'SConstruct') + </programlisting> + + </section> + +</section> + + + +<section id="sect-scanners"> + <title>&Scanner; Objects</title> + + <para> + + Analagous to the previously-described &Builder; objects, &SCons; + supplies (and uses) &Scanner; objects to search the contents of + a file for implicit dependency files: + + </para> + + <informaltable> + <tgroup cols="2"> + <tbody> + + <row> + <entry>CScan</entry> + <entry>scan .{c,C,cc,cxx,cpp} files for #include dependencies</entry> + </row> + + </tbody> + </tgroup> + </informaltable> + + <para> + + A &consenv; can be explicitly initialized with + associated &Scanner; objects: + + </para> + + <programlisting> + env = Environment(SCANNERS = ['CScan', 'M4Scan']) + </programlisting> + + <para> + + &Scanner; objects bound to a &consenv; can be + associated directly with specified files: + + </para> + + <programlisting> + env.CScan('foo.c', 'bar.c') + env.M4Scan('input.m4') + </programlisting> + + <section> + <title>User-defined &Scanner; objects</title> + + <para> + + A user may define a &Scanner; object to scan a type of file for + implicit dependencies: + + </para> + + <programlisting> + def scanner1(file_contents): + # search for dependencies + return dependency_list + + FirstScan = Scanner(function = scanner1) + </programlisting> + + <para> + + The scanner function must return a list of dependencies that its finds + based on analyzing the file contents it is passed as an argument. + + </para> + + <para> + + The scanner function, when invoked, will be passed the calling + environment. The scanner function can use &consenvs; from the passed + environment to affect how it performs its dependency scan--the + canonical example being to use some sort of search-path construction + variable to look for dependency files in other directories: + + </para> + + <programlisting> + def scanner2(file_contents, env): + path = env.{'SCANNERPATH'} # XXX + # search for dependencies using 'path' + return dependency_list + + SecondScan = Scanner(function = scanner2) + </programlisting> + + <para> + + The user may specify an additional argument when the &Scanner; object + is created. When the scanner is invoked, the additional argument + will be passed to the scanner funciton, which can be used in any way + the scanner function sees fit: + + </para> + + <programlisting> + def scanner3(file_contents, env, arg): + # skip 'arg' lines, then search for dependencies + return dependency_list + + Skip_3_Lines_Scan = Scanner(function = scanner2, argument = 3) + Skip_6_Lines_Scan = Scanner(function = scanner2, argument = 6) + </programlisting> + + </section> + + <section> + <title>Copying &Scanner; Objects</title> + + <para> + + A method exists to return a copy of an existing &Scanner; object, + with any overridden values specified as keyword arguments to the + method: + + </para> + + <programlisting> + scan = Scanner(function = my_scan) + scan_path = scan.Copy(path = '%SCANNERPATH') + </programlisting> + + <para> + + Typically, &Scanner; objects will be supplied by a tool-master or + administrator through a shared &consenv;. + + </para> + </section> + + <section> + <title>&Scanner; maps</title> + +<!-- +If the &BUILDERMAP; proves unnecessary, +we could/should get rid of this one, too, +by adding a parallel <literal>src_suffix</literal> +argument to the &Scanner; factory... +Comments? +--> + + <para> + + Each &consenv; has a &SCANNERMAP;, a dictionary that associates + different file suffixes with a scanner object that can be used to + generate a list of dependencies from the contents of that file. This + &SCANNERMAP; can be initialized at instantiation: + + </para> + + <programlisting> + env = Environment(SCANNERMAP = { + '.c' : CScan, + '.cc' : CScan, + '.m4' : M4Scan, + }) + </programlisting> + + <para> + + &Scanner; objects referenced in the &SCANNERMAP; do not need to + be listed separately in the &SCANNERS; variable. The &consenv; + will bind the union of the &Scanner; objects listed + in both variables. + + </para> + + </section> + +</section> + + + +<section id="sect-targets"> + <title>Targets</title> + + <para> + + The methods in the build engine API described so far merely + establish associations that describe file dependencies, how a + file should be scanned, etc. Since the real point is to actually + <emphasis>build</emphasis> files, &SCons; also has methods that + actually direct the build engine to build, or otherwise manipulate, + target files. + + </para> + + <section> + <title>Building targets</title> + <para> + + One or more targets may be built as follows: + + </para> + + <programlisting> + env.Build(target = ['foo', 'bar']) + </programlisting> + + <para> + + Note that specifying a directory (or other collective object) will + cause all subsidiary/dependent objects to be built as well: + + </para> + + <programlisting> + env.Build(target = '.') + + env.Build(target = 'builddir') + </programlisting> + + <para> + + By default, &SCons; explicitly removes a target file before + invoking the underlying function or command(s) to build it. + + </para> + </section> + + <section> + <title>Removing targets</title> + + <para> + + A "cleanup" operation of removing generated (target) files is + performed as follows: + + </para> + + <programlisting> + env.Clean(target = ['foo', 'bar']) + </programlisting> + + <para> + + Like the &Build; method, the &Clean; method may be passed a + directory or other collective object, in which case the subsidiary + target objects under the directory will be removed: + + </para> + + <programlisting> + env.Clean(target = '.') + + env.Clean(target = 'builddir') + </programlisting> + + <para> + + (The directories themselves are not removed.) + + </para> + </section> + + <section> + <title>Suppressing cleanup removal of build-targets</title> + + <para> + + By default, &SCons; explicitly removes all build-targets + when invoked to perform "cleanup". Files that should not be + removed during "cleanup" can be specified via the + &NoClean; method: + + </para> + + <programlisting> + env.Library(target = 'libfoo.a', source = ['aaa.c', 'bbb.c', 'ccc.c']) + env.NoClean('libfoo.a') + </programlisting> + + <para> + + The NoClean operation has precedence over the Clean operation. + A target that is specified as both Clean and NoClean, will not + be removed during a clean. + + In the following example, target 'foo' will not be removed + during "cleanup": + + <programlisting> + env.Clean(target = 'foo') + env.NoClean('foo') + </programlisting> + + + </para> + + </section> + + <section> + <title>Suppressing build-target removal</title> + + <para> + + As mentioned, by default, &SCons; explicitly removes a target + file before invoking the underlying function or command(s) to build + it. Files that should not be removed before rebuilding can be + specified via the &Precious; method: + + </para> + + <programlisting> + env.Library(target = 'libfoo.a', source = ['aaa.c', 'bbb.c', 'ccc.c']) + env.Precious('libfoo.a') + </programlisting> + + </section> + + <section> + <title>Default targets</title> + + <para> + + The user may specify default targets that will be built if there are no + targets supplied on the command line: + + </para> + + <programlisting> + env.Default('install', 'src') + </programlisting> + + <para> + + Multiple calls to the &Default; method (typically one per &SConscript; + file) append their arguments to the list of default targets. + + </para> + </section> + + <section> + <title>File installation</title> + + <para> + + Files may be installed in a destination directory: + + </para> + + <programlisting> + env.Install('/usr/bin', 'program1', 'program2') + </programlisting> + + <para> + + Files may be renamed on installation: + + </para> + + <programlisting> + env.InstallAs('/usr/bin/xyzzy', 'xyzzy.in') + </programlisting> + + <para> + + Multiple files may be renamed on installation by specifying + equal-length lists of target and source files: + + </para> + + <programlisting> + env.InstallAs(['/usr/bin/foo', '/usr/bin/bar'], + ['foo.in', 'bar.in']) + </programlisting> + + </section> + + <section> + <title>Target aliases</title> + + <para> + + In order to provide convenient "shortcut" target names that expand to + a specified list of targets, aliases may be established: + + </para> + + <programlisting> + env.Alias(alias = 'install', + targets = ['/sbin', '/usr/lib', '/usr/share/man']) + </programlisting> + + <para> + + In this example, specifying a target of <literal>install</literal> + will cause all the files in the associated directories to be built + (that is, installed). + + </para> + + <para> + + An &Alias; may include one or more other &Aliases; in its list: + + </para> + + <programlisting> + env.Alias(alias = 'libraries', targets = ['lib']) + env.Alias(alias = 'programs', targets = ['libraries', 'src']) + </programlisting> + + </section> + +</section> + + + +<section id="sect-custom"> + <title>Customizing output</title> + +<!-- +Take this whole section with a grain of salt. +I whipped it up without a great deal of thought +to try to add a "competitive advantage" +for the second round of the Software Carpentry contest. +In particular, hard-coding the +analysis points and the keywords that specify them +feels inflexible, +but I can't think of another way it would be +done effectively. +I dunno, maybe this is fine as it is... +--> + + <para> + + The &SCons; API supports the ability to customize, redirect, or + suppress its printed output through user-defined functions. + &SCons; has several pre-defined points in its build process at + which it calls a function to (potentially) print output. User-defined + functions can be specified for these call-back points when &Build; + or &Clean;is invoked: + + </para> + + <programlisting> + env.Build(target = '.', + on_analysis = dump_dependency, + pre_update = my_print_command, + post_update = my_error_handler) + on_error = my_error_handler) + </programlisting> + + <para> + + The specific call-back points are: + + </para> + + <variablelist> + + <varlistentry> + <term><literal>on_analysis</literal></term> + <listitem> + <para> + + Called for every object, immediately after the object has been + analyzed to see if it's out-of-date. Typically used to print a + trace of considered objects for debugging of unexpected dependencies. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>pre_update</literal></term> + <listitem> + <para> + + Called for every object that has been determined to be out-of-date + before its update function or command is executed. Typically used + to print the command being called to update a target. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>post_update</literal></term> + <listitem> + <para> + + Called for every object after its update function or command has + been executed. Typically used to report that a top-level specified + target is up-to-date or was not remade. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>on_error</literal></term> + <listitem> + <para> + + Called for every error returned by an update function or command. + Typically used to report errors with some string that will be + identifiable to build-analysis tools. + + </para> + </listitem> + </varlistentry> + + </variablelist> + + <para> + + Functions for each of these call-back points all take the same + arguments: + + </para> + + <programlisting> + my_dump_dependency(target, level, status, update, dependencies) + </programlisting> + + <para> + + where the arguments are: + + </para> + + <variablelist> + + <varlistentry> + <term><literal>target</literal></term> + <listitem> + <para> + + The target object being considered. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>level</literal></term> + <listitem> + <para> + + Specifies how many levels the dependency analysis has + recursed in order to consider the <literal>target</literal>. + A value of <literal>0</literal> specifies a top-level + <literal>target</literal> (that is, one passed to the + &Build; or &Clean; method). Objects which a top-level + <literal>target</literal> is directly dependent upon have a + <literal>level</literal> of <1>, their direct dependencies have a + <literal>level</literal> of <2>, etc. Typically used to indent + output to reflect the recursive levels. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>status</literal></term> + <listitem> + <para> + + A string specifying the current status of the target + (<literal>"unknown"</literal>, <literal>"built"</literal>, + <literal>"error"</literal>, <literal>"analyzed"</literal>, etc.). A + complete list will be enumerated and described during implementation. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>update</literal></term> + <listitem> + <para> + + The command line or function name that will be (or has been) executed + to update the <literal>target</literal>. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>dependencies</literal></term> + <listitem> + <para> + + A list of direct dependencies of the target. + + </para> + </listitem> + </varlistentry> + + </variablelist> + +</section> + + + +<section id="separate"> + <title>Separate source and build trees</title> + +<!-- +I've never liked Cons' use of the name <literal>Link</literal> +for this functionality, +mainly because the term is overloaded +with linking object files into an executable. +Yet I've never come up with anything better. +Any suggestions? +--> + +<!-- +Also, I made this an &Environment; method because +it logically belongs in the API reference +(the build engine needs to know about it), +and I thought it was clean to have +everything in the build-engine API +be called through an &Environment; object. +But <literal>&Link</literal> isn't really +associated with a specific environment +(the &Cons; classic implementation just +leaves it as a bare function call), +so maybe we should just follow that example +and not call it through an environment... +--> + + <para> + + &SCons; allows target files to be built completely separately from + the source files by "linking" a build directory to an underlying + source directory: + + </para> + + <programlisting> + env.Link('build', 'src') + + SConscript('build/SConscript') + </programlisting> + + <para> + + &SCons; will copy (or hard link) necessary files (including the + &SConscript; file) into the build directory hierarchy. This allows the + source directory to remain uncluttered by derived files. + + </para> + +</section> + + + +<section id="sect-variant"> + <title>Variant builds</title> + + <para> + + The &Link; method may be used in conjunction with multiple + &consenvs; to support variant builds. The following + &SConstruct; and &SConscript; files would build separate debug and + production versions of the same program side-by-side: + + </para> + + <programlisting> + % cat SConstruct + env = Environment() + env.Link('build/debug', 'src') + env.Link('build/production', 'src') + flags = '-g' + SConscript('build/debug/SConscript', Export(env)) + flags = '-O' + SConscript('build/production/SConscript', Export(env)) + % cat src/SConscript + env = Environment(CCFLAGS = flags) + env.Program('hello', 'hello.c') + </programlisting> + + <para> + + The following example would build the appropriate program for the current + compilation platform, without having to clean any directories of object + or executable files for other architectures: + + </para> + + <programlisting> + % cat SConstruct + build_platform = os.path.join('build', sys.platform) + Link(build_platform, 'src') + SConscript(os.path.join(build_platform, 'SConscript')) + % cat src/SConscript + env = Environment + env.Program('hello', 'hello.c') + </programlisting> + +</section> + + + +<section id="sect-repositories"> + <title>Code repositories</title> + +<!-- +Like &Link;, &Repository; and &Local; are part of the +API reference, but not really tied to any specific environment. +Is it better to be consistent about calling +everything in the API through an environment, +or to leave these independent so as +not to complicate their calling interface? +--> + + <para> + + &SCons; may use files from one or more shared code repositories in order + to build local copies of changed target files. A repository would + typically be a central directory tree, maintained by an integrator, + with known good libraries and executables. + + </para> + + <programlisting> + Repository('/home/source/1.1', '/home/source/1.0') + </programlisting> + + <para> + + Specified repositories will be searched in-order for any file + (configuration file, input file, target file) that does not exist + in the local directory tree. When building a local target file, + &SCons; will rewrite path names in the build command to use the + necessary repository files. This includes modifying lists of + <option>-I</option> or <option>-L</option> flags to specify an + appropriate set of include paths for dependency analysis. + + </para> + <para> + + &SCons; will modify the Python <varname>sys.path</varname> variable to + reflect the addition of repositories to the search path, so that any + imported modules or packages necessary for the build can be found in a + repository, as well. + + </para> + <para> + + If an up-to-date target file is found in a code repository, the file + will not be rebuilt or copied locally. Files that must exist locally + (for example, to run tests) may be specified: + + </para> + + <programlisting> + Local('program', 'libfoo.a') + </programlisting> + + <para> + + in which case &SCons; will copy or link an up-to-date copy of the + file from the appropriate repository. + + </para> + +</section> + + + +<section id="sect-caching"> + <title>Derived-file caching</title> + +<!-- +There should be extensions to this part of the API for +auxiliary functions like cleaning the cache. +--> + + <para> + + &SCons; can maintain a cache directory of target files which may be + shared among multiple builds. This reduces build times by allowing + developers working on a project together to share common target + files: + + </para> + + <programlisting> + Cache('/var/tmp/build.cache/i386') + </programlisting> + + <para> + + When a target file is generated, a copy is added to the cache. + When generating a target file, if &SCons; determines that a file + that has been built with the exact same dependencies already exists + in the specified cache, &SCons; will copy the cached file rather + than re-building the target. + + </para> + <para> + + Command-line options exist to modify the &SCons; caching behavior + for a specific build, including disabling caching, building + dependencies in random order, and displaying commands as if cached + files were built. + + </para> + +</section> + + + +<section id="sect-jobs"> + <title>Job management</title> + +<!-- +This has been completely superseded by +the more sophisticated &Task; manager +that Anthony Roach has contributed. +I need to write that up... +--> + + <para> + + A simple API exists to inform the Build Engine how many jobs may + be run simultaneously: + + </para> + + <programlisting> + Jobs(limit = 4) + </programlisting> + +</section> |