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-rw-r--r--doc/design/MANIFEST14
-rw-r--r--doc/design/acks.xml179
-rw-r--r--doc/design/bground.xml86
-rw-r--r--doc/design/copyright.xml39
-rw-r--r--doc/design/engine.fig179
-rw-r--r--doc/design/engine.jpgbin0 -> 41228 bytes
-rw-r--r--doc/design/engine.xml1964
-rw-r--r--doc/design/goals.xml216
-rw-r--r--doc/design/install.xml28
-rw-r--r--doc/design/intro.xml111
-rw-r--r--doc/design/issues.xml195
-rw-r--r--doc/design/main.xml158
-rw-r--r--doc/design/native.xml364
-rw-r--r--doc/design/overview.xml498
-rw-r--r--doc/design/scons.mod429
15 files changed, 4460 insertions, 0 deletions
diff --git a/doc/design/MANIFEST b/doc/design/MANIFEST
new file mode 100644
index 0000000..33ab8f0
--- /dev/null
+++ b/doc/design/MANIFEST
@@ -0,0 +1,14 @@
+acks.xml
+bground.xml
+copyright.xml
+engine.fig
+engine.jpg
+engine.xml
+goals.xml
+install.xml
+intro.xml
+issues.xml
+main.xml
+native.xml
+overview.xml
+scons.mod
diff --git a/doc/design/acks.xml b/doc/design/acks.xml
new file mode 100644
index 0000000..b1a8a58
--- /dev/null
+++ b/doc/design/acks.xml
@@ -0,0 +1,179 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ I'm grateful to the following people
+ for their influence, knowing or not,
+ on the design of &SCons;:
+
+ </para>
+
+ <variablelist>
+ <varlistentry>
+ <term>Bob Sidebotham</term>
+ <listitem>
+ <para>
+
+ First, as the original author of &Cons;, Bob did the real heavy
+ lifting of creating the underlying model for dependency management
+ and software construction, as well as implementing it in Perl.
+ During the first years of &Cons;' existence, Bob did a skillful
+ job of integrating input and code from the first users, and
+ consequently is a source of practical wisdom and insight into the
+ problems of real-world software construction. His continuing
+ advice has been invaluable.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>The &SCons; Development Team</term>
+ <listitem>
+ <para>
+
+ A big round of thanks go to those brave souls who have
+ gotten in on the ground floor:
+ David Abrahams,
+ Charles Crain,
+ Steven Leblanc.
+ Anthony Roach,
+ and
+ Steven Shaw.
+ Their contributions,
+ through their general knowledge of software build issues in general
+ Python in particular,
+ have made &SCons; what it is today.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>The &Cons; Community</term>
+ <listitem>
+ <para>
+
+ The real-world build problems that the users of &Cons;
+ share on the <command>cons-discuss</command> mailing list
+ have informed much of the thinking that
+ has gone into the &SCons; design.
+ In particular,
+ Rajesh Vaidheeswarran,
+ the current maintainer of &Cons;,
+ has been a very steady influence.
+ I've also picked up valuable insight from
+ mailing-list participants
+ Johan Holmberg,
+ Damien Neil,
+ Gary Oberbrunner,
+ Wayne Scott,
+ and Greg Spencer.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>Peter Miller</term>
+ <listitem>
+
+ <para>
+
+ Peter has indirectly
+ influenced two aspects of the &SCons; design:
+
+ </para>
+
+ <para>
+
+ Miller's influential paper
+ <citetitle>Recursive Make Considered Harmful</citetitle>
+ was what led me, indirectly, to my involvement with &Cons;
+ in the first place.
+ Experimenting with the single-Makefile approach he describes in
+ <citetitle>RMCH</citetitle> led me to conclude that while it worked
+ as advertised, it was not an extensible scheme. This solidified
+ my frustration with Make and led me to try &Cons;, which at its
+ core shares the single-process, universal-DAG model of the "RMCH"
+ single-Makefile technique.
+
+ </para>
+
+ <para>
+
+ The testing framework that Miller created for his
+ Aegis change management system
+ changed the way I approach software development
+ by providing a framework for rigorous, repeatable
+ testing during development.
+ It was my success at using Aegis for personal projects
+ that led me to begin my involvement with &Cons;
+ by creating the <command>cons-test</command> regression suite.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>Stuart Stanley</term>
+ <listitem>
+ <para>
+
+ An experienced Python programmer,
+ Stuart provided valuable advice and insight
+ into some of the more useful Python idioms at my disposal
+ during the original <literal>ScCons</literal>; design
+ for the Software Carpentry contest.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>Gary Holt</term>
+ <listitem>
+ <para>
+
+ I don't know which came first,
+ the first-round Software Carpentry contest entry
+ or the tool itself,
+ but Gary's design for &Makepp;
+ showed me that it is possible to marry
+ the strengths of &Cons;-like dependency management
+ with backwards compatibility for &Makefile;s.
+ Striving to support both
+ &Makefile; compatibility and
+ a native Python interface
+ cleaned up the &SCons; design immeasurably
+ by factoring out the common elements
+ into the Build Engine.
+
+ </para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+
diff --git a/doc/design/bground.xml b/doc/design/bground.xml
new file mode 100644
index 0000000..c404e86
--- /dev/null
+++ b/doc/design/bground.xml
@@ -0,0 +1,86 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ Most of the ideas in &SCons; originate with &Cons;, a Perl-based
+ software construction utility that has been in use by a small but
+ growing community since its development by Bob Sidebotham at FORE
+ Systems in 1996. The &Cons; copyright was transferred in 2000 from
+ Marconi (who purchased FORE Systems) to the Free Software Foundation.
+ I've been a principal implementer and maintainer of &Cons; for several
+ years.
+
+ </para>
+
+ <para>
+
+ &Cons; was originally designed to handle complicated software build
+ problems (multiple directories, variant builds) while keeping the
+ input files simple and maintainable. The general philosophy is that
+ the build tool should ``do the right thing'' with minimal input
+ from an unsophisticated user, while still providing a rich set of
+ underlying functionality for more complicated software construction
+ tasks needed by experts.
+
+ </para>
+
+ <para>
+
+ In 2000, the Software Carpentry sought entries in a contest for a
+ new, Python-based build tool that would provide an improvement
+ over Make for physical scientists and other non-programmers
+ struggling to use their computers more effectively. Prior to that,
+ the idea of combining the superior build architecture of &Cons;
+ with the easier syntax of Python had come up several times on
+ the <literal>cons-discuss</literal> mailing list. The Software
+ Carpentry contest provided the right motivation to spend some
+ actual time working on a design document.
+
+ </para>
+
+ <para>
+
+ After two rounds of competition, the submitted design, named
+ <application>ScCons</application>, won the competition. Software
+ Carpentry, however, did not immediately fund implementation of the
+ build tool, instead contracting for additional, more detailed draft(s)
+ of the design document. This proved to be not as strong motivation as
+ actual coding, and after several months of inactivity, I essentially
+ resigned from the Software Carpentry effort in early 2001 to start
+ working on the tool independently.
+
+ </para>
+
+ <para>
+
+ After half a year of prototyping some of the important infrastructure,
+ I accumulated enough code to take the project public at SourceForge,
+ renaming it &SCons; to distinguish it slightly from the version of the
+ design that won the Software Carpentry contest while still honoring
+ its roots there and in the original &Cons; utility. And also because
+ it would be a teensy bit easier to type.
+
+ </para>
diff --git a/doc/design/copyright.xml b/doc/design/copyright.xml
new file mode 100644
index 0000000..d73906e
--- /dev/null
+++ b/doc/design/copyright.xml
@@ -0,0 +1,39 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<blockquote>
+ <para>
+
+ Copyright (c) 2001 Steven Knight
+
+ Portions of this document, by the same author, were previously
+ published Copyright 2000 by CodeSourcery LLC, under the Software Carpentry
+ Open Publication License, the terms of which are available at
+ <ulink url="http://www.software-carpentry.com/openpub-license.html">
+ http://www.software-carpentry.com/openpub-license.html
+ </ulink>.
+
+ </para>
+</blockquote>
diff --git a/doc/design/engine.fig b/doc/design/engine.fig
new file mode 100644
index 0000000..90f3d4f
--- /dev/null
+++ b/doc/design/engine.fig
@@ -0,0 +1,179 @@
+#FIG 3.2
+Landscape
+Center
+Inches
+Letter
+100.00
+Single
+-2
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+4 0 0 100 0 16 10 0.0000 4 120 90 7425 5025 1\001
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+4 0 0 100 0 0 12 0.0000 4 75 90 3075 3150 *\001
+4 0 0 100 0 16 14 0.0000 4 210 600 5100 3750 build()\001
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diff --git a/doc/design/engine.jpg b/doc/design/engine.jpg
new file mode 100644
index 0000000..2e82232
--- /dev/null
+++ b/doc/design/engine.jpg
Binary files differ
diff --git a/doc/design/engine.xml b/doc/design/engine.xml
new file mode 100644
index 0000000..1a1e335
--- /dev/null
+++ b/doc/design/engine.xml
@@ -0,0 +1,1964 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<section id="sect-principles">
+ <title>General Principles</title>
+
+ <section>
+ <title>Keyword arguments</title>
+
+ <para>
+
+ All methods and functions in this API will support the use of keyword
+ arguments in calls, for the sake of explicitness and readability.
+ For brevity in the hands of experts, most methods and functions
+ will also support positional arguments for their most-commonly-used
+ arguments. As an explicit example, the following two lines will each
+ arrange for an executable program named <filename>foo</filename> (or
+ <filename>foo.exe</filename> on a Win32 system) to be compiled from
+ the <filename>foo.c</filename> source file:
+
+ </para>
+
+ <programlisting>
+ env.Program(target = 'foo', source = 'foo.c')
+
+ env.Program('foo', 'foo.c')
+ </programlisting>
+
+ </section>
+
+ <section>
+ <title>Internal object representation</title>
+
+ <para>
+
+ All methods and functions use internal (Python) objects that
+ represent the external objects (files, for example) for which they
+ perform dependency analysis.
+
+ </para>
+
+ <para>
+
+ All methods and functions in this API that accept an external object
+ as an argument will accept <emphasis>either</emphasis> a string
+ description or an object reference. For example, the two following
+ two-line examples are equivalent:
+
+ </para>
+
+ <programlisting>
+ env.Object(target = 'foo.o', source = 'foo.c')
+ env.Program(target = 'foo', 'foo.o') # builds foo from foo.o
+
+ foo_obj = env.Object(target = 'foo.o', source = 'foo.c')
+ env.Program(target = 'foo', foo_obj) # builds foo from foo.o
+ </programlisting>
+
+ </section>
+
+</section>
+
+
+
+<section id="sect-envs">
+ <title>&ConsEnvs</title>
+
+ <para>
+
+ A &consenv; is the basic means by which a software system interacts
+ with the &SCons; Python API to control a build process.
+
+ </para>
+
+ <para>
+
+ A &consenv; is an object with associated methods for generating target
+ files of various types (&Builder; objects), other associated object
+ methods for automatically determining dependencies from the contents
+ of various types of source files (&Scanner; objects), and a dictionary
+ of values used by these methods.
+
+ </para>
+
+ <para>
+
+ Passing no arguments to the &Environment; instantiation creates a
+ &consenv; with default values for the current platform:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ </programlisting>
+
+ <section>
+ <title>&Consvars;</title>
+
+ <para>
+
+ A &consenv; has an associated dictionary of &consvars; that control how
+ the build is performed. By default, the &Environment; method creates
+ a &consenv; with values that make most software build "out of the box"
+ on the host system. These default values will be generated at the
+ time &SCons; is installed using functionality similar to that provided
+ by GNU &Autoconf;.
+ <footnote>
+ <para>
+ It would be nice if we could avoid re-inventing the wheel here by
+ using some other Python-based tool &Autoconf replacement--like what
+ was supposed to come out of the Software Carpentry configuration
+ tool contest. It will probably be most efficient to roll our own
+ logic initially and convert if something better does come along.
+ </para>
+ </footnote>
+ At a minimum, there will be pre-configured sets of default values
+ that will provide reasonable defaults for UNIX and Windows NT.
+
+ </para>
+
+ <para>
+
+ The default &consenv; values may be overridden when a new &consenv; is
+ created by specifying keyword arguments:
+
+ </para>
+
+ <programlisting>
+ env = Environment(CC = 'gcc',
+ CCFLAGS = '-g',
+ CPPPATH = ['.', 'src', '/usr/include'],
+ LIBPATH = ['/usr/lib', '.'])
+ </programlisting>
+
+ </section>
+
+ <section>
+ <title>Fetching &consvars;</title>
+
+ <para>
+
+ A copy of the dictionary of &consvars; can be returned using
+ the &Dictionary; method:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ dict = env.Dictionary()
+ </programlisting>
+
+ <para>
+
+ If any arguments are supplied, then just the corresponding value(s)
+ are returned:
+
+ </para>
+
+ <programlisting>
+ ccflags = env.Dictionary('CCFLAGS')
+ cc, ld = env.Dictionary('CC', 'LD')
+ </programlisting>
+
+ </section>
+
+ <section>
+ <title>Copying a &consenv;</title>
+
+ <para>
+
+ A method exists to return a copy of an existing environment, with
+ any overridden values specified as keyword arguments to the method:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ debug = env.Copy(CCFLAGS = '-g')
+ </programlisting>
+
+ </section>
+
+ <section>
+ <title>Multiple &consenvs;</title>
+
+ <para>
+
+ Different external objects often require different build
+ characteristics. Multiple &consenvs; may be defined, each with
+ different values:
+
+ </para>
+
+ <programlisting>
+ env = Environment(CCFLAGS = '')
+ debug = Environment(CCFLAGS = '-g')
+ env.Make(target = 'hello', source = 'hello.c')
+ debug.Make(target = 'hello-debug', source = 'hello.c')
+ </programlisting>
+
+ <para>
+
+ Dictionaries of values from multiple &consenvs; may be passed to the
+ &Environment; instantiation or the &Copy; method, in which case the
+ last-specified dictionary value wins:
+
+ </para>
+
+ <programlisting>
+ env1 = Environment(CCFLAGS = '-O', LDFLAGS = '-d')
+ env2 = Environment(CCFLAGS = '-g')
+ new = Environment(env1.Dictionary(), env2.Dictionary())
+ </programlisting>
+
+ <para>
+
+ The <varname>new</varname> environment in the above example retains
+ <literal>LDFLAGS = '-d'</literal> from the <varname>env1</varname>
+ environment, and <literal>CCFLAGS = '-g'</literal> from the
+ <varname>env2</varname> environment.
+
+ </para>
+
+ <!--
+
+ hardware details
+ current directory
+ OS environment variables
+ compilers and options,
+ aliases for commands,
+ versions of tools
+
+ environment overrides a la Cons
+
+ compilation options
+
+ cross compilation via selection of tool+options
+
+ paths for header files (specify alternate path)
+
+ accomodate smart compilers that can tell you
+ "I know how to turn .c or .ccp into .o",
+ "I know how to turn .f into .o"
+
+ -->
+
+ </section>
+
+ <section>
+ <title>Variable substitution</title>
+
+ <para>
+
+ Within a construction command, any variable from the &consenv; may
+ be interpolated by prefixing the name of the construction with
+ <symbol>$</symbol>:
+
+ </para>
+
+ <programlisting>
+ MyBuilder = Builder(command = "$XX $XXFLAGS -c $_INPUTS -o $target")
+
+ env.Command(targets = 'bar.out', sources = 'bar.in',
+ command = "sed '1d' < $source > $target")
+ </programlisting>
+
+ <para>
+
+ Variable substitution is recursive: the command line is expanded
+ until no more substitutions can be made.
+
+ </para>
+
+ <para>
+
+ Variable names following the <symbol>$</symbol> may be enclosed in
+ braces. This can be used to concatenate an interpolated value with an
+ alphanumeric character:
+
+ </para>
+
+ <programlisting>
+ VerboseBuilder = Builder(command = "$XX -${XXFLAGS}v > $target")
+ </programlisting>
+
+ <para>
+
+ The variable within braces may contain a pair of parentheses
+ after a Python function name to be evaluated (for example,
+ <literal>${map()}</literal>). &SCons; will interpolate the return
+ value from the function (presumably a string):
+
+ </para>
+
+ <programlisting>
+ env = Environment(FUNC = myfunc)
+ env.Command(target = 'foo.out', source = 'foo.in',
+ command = "${FUNC($<)}")
+ </programlisting>
+
+ <para>
+
+ If a referenced variable is not defined in the &consenv;,
+ the null string is interpolated.
+
+ </para>
+
+ <para>
+
+ The following special variables can also be used:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term><literal>$targets</literal></term>
+ <listitem>
+ <para>
+
+ All target file names. If multiple targets are specified in an
+ array, <literal>$targets</literal> expands to the entire list of
+ targets, separated by a single space.
+
+ </para>
+
+ <para>
+
+ Individual targets from a list may be extracted by enclosing
+ the <literal>targets</literal> keyword in braces and using the
+ appropriate Python array index or slice:
+
+ </para>
+
+ <programlisting>
+ ${targets[0]} # expands to the first target
+
+ ${targets[1:]} # expands to all but the first target
+
+ ${targets[1:-1]} # expands to all but the first and last targets
+ </programlisting>
+
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>$target</literal></term>
+ <listitem>
+ <para>
+
+ A synonym for <literal>${targets[0]}</literal>, the first target
+ specified.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>$sources</literal></term>
+ <listitem>
+ <para>
+
+ All input file names. Any input file names that
+ are used anywhere else on the current command
+ line (via <literal>${sources[0]}</literal>,
+ <literal>${sources{[1]}</literal>, etc.) are removed from the
+ expanded list.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+ <para>
+
+ Any of the above special variables may be enclosed in braces and
+ followed immediately by one of the following attributes to select just
+ a portion of the expanded path name:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term><literal>.base</literal></term>
+ <listitem>
+ <para>
+
+ Basename: the directory plus the file name, minus any file suffix.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>.dir</literal></term>
+ <listitem>
+ <para>
+
+ The directory in which the file lives. This is a relative path,
+ where appropriate.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>.file</literal></term>
+ <listitem>
+ <para>
+
+ The file name, minus any directory portion.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>.suffix</literal></term>
+ <listitem>
+ <para>
+
+ The file name suffix (that is, the right-most dot in the file name,
+ and all characters to the right of that).
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>.filebase</literal></term>
+ <listitem>
+ <para>
+
+ The file name (no directory portion), minus any file suffix.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>.abspath</literal></term>
+ <listitem>
+ <para>
+
+ The absolute path to the file.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+ </section>
+
+</section>
+
+
+
+<section id="sect-builders">
+ <title>&Builder; Objects</title>
+
+ <para>
+
+ By default, &SCons; supplies (and uses) a number of pre-defined
+ &Builder; objects:
+
+ </para>
+
+ <informaltable>
+ <tgroup cols="2">
+ <tbody>
+
+ <row>
+ <entry>&Object;</entry>
+ <entry>compile or assemble an object file</entry>
+ </row>
+
+ <row>
+ <entry>&Library;</entry>
+ <entry>archive files into a library</entry>
+ </row>
+
+ <row>
+ <entry>&SharedLibrary;</entry>
+ <entry>archive files into a shared library</entry>
+ </row>
+
+ <row>
+ <entry>&Program;</entry>
+ <entry>link objects and/or libraries into an executable</entry>
+ </row>
+
+ <row>
+ <entry>&MakeBuilder;</entry>
+ <entry>build according to file suffixes; see below</entry>
+ </row>
+
+ </tbody>
+ </tgroup>
+ </informaltable>
+
+<!--
+&Library; and &SharedLibrary; have nearly identical
+semantics, just different
+tools and &consenvs (paths, etc.) that they use.
+In other words, you can construct a shared library
+using just the &Library; &Builder; object
+with a different environment.
+I think that's a better way to do it.
+Feedback?
+-->
+
+ <para>
+
+ A &consenv; can be explicitly initialized with associated &Builder;
+ objects that will be bound to the &consenv; object:
+
+ </para>
+
+ <programlisting>
+ env = Environment(BUILDERS = ['Object', 'Program'])
+ </programlisting>
+
+ <para>
+
+ &Builder; objects bound to a &consenv; can be called directly as
+ methods. When invoked, a &Builder; object returns a (list of) objects
+ that it will build:
+
+ </para>
+
+ <programlisting>
+ obj = env.Object(target ='hello.o', source = 'hello.c')
+ lib = env.Library(target ='libfoo.a',
+ source = ['aaa.c', 'bbb.c'])
+ slib = env.SharedLibrary(target ='libbar.so',
+ source = ['xxx.c', 'yyy.c'])
+ prog = env.Program(target ='hello',
+ source = ['hello.o', 'libfoo.a', 'libbar.so'])
+ </programlisting>
+
+ <section>
+ <title>Specifying multiple inputs</title>
+
+ <para>
+
+ Multiple input files that go into creating a target file may be passed
+ in as a single string, with the individual file names separated by
+ white space:
+
+ </para>
+
+ <programlisting>
+ env.Library(target = 'foo.a', source = 'aaa.c bbb.c ccc.c')
+ env.Object(target = 'yyy.o', source = 'yyy.c')
+ env.Program(target = 'bar', source = 'xxx.c yyy.o foo.a')
+ </programlisting>
+
+ <para>
+
+ Alternatively, multiple input files that go into creating a target
+ file may be passed in as an array. This allows input files to be
+ specified using their object representation:
+
+ </para>
+
+ <programlisting>
+ env.Library(target = 'foo.a', source = ['aaa.c', 'bbb.c', 'ccc.c'])
+ yyy_obj = env.Object(target = 'yyy.o', source = 'yyy.c')
+ env.Program(target = 'bar', source = ['xxx.c', yyy_obj, 'foo.a'])
+ </programlisting>
+
+ <para>
+
+ Individual string elements within an array of input files are
+ <emphasis>not</emphasis> further split into white-space separated
+ file names. This allows file names that contain white space to
+ be specified by putting the value into an array:
+
+ <programlisting>
+ env.Program(target = 'foo', source = ['an input file.c'])
+ </programlisting>
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Specifying multiple targets</title>
+
+ <para>
+
+ Conversely, the generated target may be a string listing multiple
+ files separated by white space:
+
+ </para>
+
+ <programlisting>
+ env.Object(target = 'grammar.o y.tab.h', source = 'grammar.y')
+ </programlisting>
+
+ <para>
+
+ An array of multiple target files can be used to mix string and object
+ representations, or to accomodate file names that contain white space:
+
+ </para>
+
+ <programlisting>
+ env.Program(target = ['my program'], source = 'input.c')
+ </programlisting>
+
+ </section>
+
+ <section>
+ <title>File prefixes and suffixes</title>
+
+ <para>
+
+ For portability, if the target file name does not already have an
+ appropriate file prefix or suffix, the &Builder; objects will
+ append one appropriate for the file type on the current system:
+
+ </para>
+
+ <programlisting>
+ # builds 'hello.o' on UNIX, 'hello.obj' on Windows NT:
+ obj = env.Object(target ='hello', source = 'hello.c')
+
+ # builds 'libfoo.a' on UNIX, 'foo.lib' on Windows NT:
+ lib = env.Library(target ='foo', source = ['aaa.c', 'bbb.c'])
+
+ # builds 'libbar.so' on UNIX, 'bar.dll' on Windows NT:
+ slib = env.SharedLibrary(target ='bar', source = ['xxx.c', 'yyy.c'])
+
+ # builds 'hello' on UNIX, 'hello.exe' on Windows NT:
+ prog = env.Program(target ='hello',
+ source = ['hello.o', 'libfoo.a', 'libbar.so'])
+ </programlisting>
+
+ </section>
+
+ <section>
+ <title>&Builder; object exceptions</title>
+
+ <para>
+
+ &Builder; objects raise the following exceptions on error:
+
+ <!--
+ LIST THESE ONCE WE FIGURE OUT WHAT THEY ARE FROM CODING THEM.
+ -->
+
+ </para>
+ </section>
+
+ <section>
+ <title>User-defined &Builder; objects</title>
+
+ <para>
+
+ Users can define additional &Builder; objects for specific external
+ object types unknown to &SCons;. A &Builder; object may build its
+ target by executing an external command:
+
+ </para>
+
+ <programlisting>
+ WebPage = Builder(command = 'htmlgen $HTMLGENFLAGS $sources > $target',
+ suffix = '.html',
+ src_suffix = '.in')
+ </programlisting>
+
+ <para>
+
+ Alternatively, a &Builder; object may also build its target by
+ executing a Python function:
+
+ </para>
+
+ <programlisting>
+ def update(dest):
+ # [code to update the object]
+ return 1
+
+ OtherBuilder1 = Builder(function = update,
+ src_suffix = ['.in', '.input'])
+ </programlisting>
+
+ <para>
+
+ An optional argument to pass to the function may be specified:
+
+ </para>
+
+ <programlisting>
+ def update_arg(dest, arg):
+ # [code to update the object]
+ return 1
+
+ OtherBuilder2 = Builder(function = update_arg,
+ function_arg = 'xyzzy',
+ src_suffix = ['.in', '.input'])
+ </programlisting>
+
+ <para>
+
+ Both an external command and an internal function may be specified,
+ in which case the function will be called to build the object first,
+ followed by the command line.
+
+ </para>
+
+ <!--
+ NEED AN EXAMPLE HERE.
+ -->
+
+ <para>
+
+ User-defined &Builder; objects can be used like the default &Builder;
+ objects to initialize &consenvs;.
+
+ </para>
+
+ <programlisting>
+ WebPage = Builder(command = 'htmlgen $HTMLGENFLAGS $sources > $target',
+ suffix = '.html',
+ src_suffix = '.in')
+ env = Environment(BUILDERS = ['WebPage'])
+ env.WebPage(target = 'foo.html', source = 'foo.in')
+ # Builds 'bar.html' on UNIX, 'bar.htm' on Windows NT:
+ env.WebPage(target = 'bar', source = 'bar.in')
+ </programlisting>
+
+ <para>
+
+ The command-line specification can interpolate variables from the
+ &consenv;; see "Variable substitution," above.
+
+ </para>
+
+ <para>
+
+ A &Builder; object may optionally be initialized with a list of:
+
+ </para>
+
+ <itemizedlist>
+ <listitem>
+ <para>
+
+ the prefix of the target file (e.g., 'lib' for libraries)
+
+ </para>
+ </listitem>
+
+ <listitem>
+ <para>
+
+ the suffix of the target file (e.g., '.a' for libraries)
+
+ </para>
+ </listitem>
+
+ <listitem>
+ <para>
+
+ the expected suffixes of the input files
+ (e.g., '.o' for object files)
+
+ </para>
+ </listitem>
+ </itemizedlist>
+
+ <para>
+
+ These arguments are used in automatic
+ dependency analysis and to generate output file names that don't
+ have suffixes supplied explicitly.
+
+ </para>
+ </section>
+
+ <section>
+ <title>Copying &Builder; Objects</title>
+
+ <para>
+
+ A &Copy; method exists to return a copy of an existing &Builder;
+ object, with any overridden values specified as keyword arguments to
+ the method:
+
+ </para>
+
+ <programlisting>
+ build = Builder(function = my_build)
+ build_out = build.Copy(suffix = '.out')
+ </programlisting>
+
+ <para>
+
+ Typically, &Builder; objects will be supplied by a tool-master or
+ administrator through a shared &consenv;.
+
+ </para>
+ </section>
+
+ <section>
+ <title>Special-purpose build rules</title>
+
+ <para>
+
+ A pre-defined &Command; builder exists to associate a target file with
+ a specific command or list of commands for building the file:
+
+ </para>
+
+ <programlisting>
+ env.Command(target = 'foo.out', source =
+ command = 'foo.in', "foo.process $sources > $target")
+
+ commands = [ "bar.process -o .tmpfile $sources",
+ "mv .tmpfile $target" ]
+ env.Command(target = 'bar.out', source = 'bar.in', command = commands)
+ </programlisting>
+
+ <para>
+ This is useful when it's too cumbersome to create a &Builder;
+ object just to build a single file in a special way.
+
+ </para>
+ </section>
+
+ <section>
+ <title>The &MakeBuilder; &Builder;</title>
+
+ <para>
+
+ A pre-defined &Builder; object named &MakeBuilder; exists to make
+ simple builds as easy as possible for users, at the expense of
+ sacrificing some build portability.
+
+ </para>
+
+ <para>
+
+ The following minimal example builds the 'hello' program from the
+ 'hello.c' source file:
+
+ </para>
+
+ <programlisting>
+ Environment().Make('hello', 'hello.c')
+ </programlisting>
+
+ <para>
+
+ Users of the &MakeBuilder; &Builder; object are not required to
+ understand intermediate steps involved in generating a file--for
+ example, the distinction between compiling source code into an object
+ file, and then linking object files into an executable. The details
+ of intermediate steps are handled by the invoked method. Users that
+ need to, however, can specify intermediate steps explicitly:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Make(target = 'hello.o', source = 'hello.c')
+ env.Make(target = 'hello', source = 'hello.o')
+ </programlisting>
+
+ <para>
+
+ The &MakeBuilder; method understands the file suffixes specified and
+ "does the right thing" to generate the target object and program
+ files, respectively. It does this by examining the specified output
+ suffixes for the &Builder; objects bound to the environment.
+
+ </para>
+
+ <para>
+
+ Because file name suffixes in the target and source file names
+ must be specified, the &MakeBuilder; method can't be used
+ portably across operating systems. In other words, for the
+ example above, the &MakeBuilder; builder will not generate
+ <filename>hello.exe</filename> on Windows NT.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>&Builder; maps</title>
+
+<!--
+Do we even need this anymore?
+Now that the individual builders
+have specified <literal>suffix</literal>
+and <literal>src_suffix</literal> values,
+all of the information we need to support
+the &MakeBuilder; builder is right there in the environment.
+I think this is a holdover from before I
+added the <literal>suffix</literal> arguments.
+If you want &MakeBuilder; to do something different,
+you set it up with another environment...
+-->
+
+ <para>
+
+ The <function>env.Make</function> method "does the right thing" to
+ build different file types because it uses a dictionary from the
+ &consenv; that maps file suffixes to the appropriate &Builder; object.
+ This &BUILDERMAP; can be initialized at instantiation:
+
+ </para>
+
+ <programlisting>
+ env = Environment(BUILDERMAP = {
+ '.o' : Object,
+ '.a' : Library,
+ '.html' : WebPage,
+ '' : Program,
+ })
+ </programlisting>
+
+ <para>
+
+ With the &BUILDERMAP; properly initialized, the
+ <function>env.Make</function> method can be used to build additional
+ file types:
+
+ </para>
+
+ <programlisting>
+ env.Make(target = 'index.html', source = 'index.input')
+ </programlisting>
+
+ <para>
+
+ &Builder; objects referenced in the &BUILDERMAP; do not need to be
+ listed separately in the &BUILDERS; variable. The &consenv; will
+ bind the union of the &Builder; objects listed in both variables.
+
+ </para>
+
+ <!--
+
+ YYY support scanners which detect files which haven't been generated yet
+
+ -->
+
+ </section>
+
+</section>
+
+
+
+<section id="sect-deps">
+ <title>Dependencies</title>
+
+ <section>
+ <title>Automatic dependencies</title>
+
+ <para>
+
+ By default, &SCons; assumes that a target file has <literal>automatic
+ dependencies</literal> on the:
+
+ </para>
+
+ <blockquote>
+ <simplelist>
+
+ <member>tool used to build the target file</member>
+
+ <member>contents of the input files</member>
+
+ <member>command line used to build the target file</member>
+
+ </simplelist>
+ </blockquote>
+
+ <para>
+
+ If any of these changes, the target file will be rebuilt.
+
+ </para>
+ </section>
+
+ <section>
+ <title>Implicit dependencies</title>
+
+ <para>
+
+ Additionally, &SCons; can scan the contents of files for
+ <literal>implicit dependencies</literal> on other files. For
+ example, &SCons; will scan the contents of a <filename>.c</filename>
+ file and determine that any object created from it is
+ dependent on any <filename>.h</filename> files specified via
+ <literal>#include</literal>. &SCons;, therefore, "does the right
+ thing" without needing to have these dependencies listed explicitly:
+
+ </para>
+
+ <programlisting>
+ % cat Construct
+ env = Environment()
+ env.Program('hello', 'hello.c')
+ % cat hello.c
+ #include "hello_string.h"
+ main()
+ {
+ printf("%s\n", STRING);
+ }
+ % cat > hello_string.h
+ #define STRING "Hello, world!\n"
+ % scons .
+ gcc -c hello.c -o hello.o
+ gcc -o hello hello.c
+ % ./hello
+ Hello, world!
+ % cat > hello_string.h
+ #define STRING "Hello, world, hello!\n"
+ % scons .
+ gcc -c hello.c -o hello.o
+ gcc -o hello hello.c
+ % ./hello
+ Hello, world, hello!
+ %
+ </programlisting>
+
+ </section>
+
+ <section>
+ <title>Ignoring dependencies</title>
+
+ <para>
+
+ Undesirable <literal>automatic dependencies</literal> or
+ <literal>implicit dependencies</literal> may be ignored:
+
+ </para>
+
+ <programlisting>
+ env.Program(target = 'bar', source = 'bar.c')
+ env.Ignore('bar', '/usr/bin/gcc', 'version.h')
+ </programlisting>
+
+ <para>
+
+ In the above example, the <filename>bar</filename> program will not
+ be rebuilt if the <filename>/usr/bin/gcc</filename> compiler or the
+ <filename>version.h</filename> file change.
+
+ </para>
+ </section>
+
+ <section>
+ <title>Explicit dependencies</title>
+
+ <para>
+
+ Dependencies that are unknown to &SCons; may be specified explicitly
+ in an &SCons; configuration file:
+
+ </para>
+
+ <programlisting>
+ env.Dependency(target = 'output1', dependency = 'input_1 input_2')
+ env.Dependency(target = 'output2', dependency = ['input_1', 'input_2'])
+ env.Dependency(target = 'output3', dependency = ['white space input'])
+
+ env.Dependency(target = 'output_a output_b', dependency = 'input_3')
+ env.Dependency(target = ['output_c', 'output_d'], dependency = 'input_4')
+ env.Dependency(target = ['white space output'], dependency = 'input_5')
+ </programlisting>
+
+ <para>
+
+ Just like the <literal>target</literal> keyword argument, the
+ <literal>dependency</literal> keyword argument may be specified as a
+ string of white-space separated file names, or as an array.
+
+ </para>
+
+ <para>
+
+ A dependency on an &SCons; configuration file itself may be specified
+ explicitly to force a rebuild whenever the configuration file changes:
+
+ </para>
+
+ <programlisting>
+ env.Dependency(target = 'archive.tar.gz', dependency = 'SConstruct')
+ </programlisting>
+
+ </section>
+
+</section>
+
+
+
+<section id="sect-scanners">
+ <title>&Scanner; Objects</title>
+
+ <para>
+
+ Analagous to the previously-described &Builder; objects, &SCons;
+ supplies (and uses) &Scanner; objects to search the contents of
+ a file for implicit dependency files:
+
+ </para>
+
+ <informaltable>
+ <tgroup cols="2">
+ <tbody>
+
+ <row>
+ <entry>CScan</entry>
+ <entry>scan .{c,C,cc,cxx,cpp} files for #include dependencies</entry>
+ </row>
+
+ </tbody>
+ </tgroup>
+ </informaltable>
+
+ <para>
+
+ A &consenv; can be explicitly initialized with
+ associated &Scanner; objects:
+
+ </para>
+
+ <programlisting>
+ env = Environment(SCANNERS = ['CScan', 'M4Scan'])
+ </programlisting>
+
+ <para>
+
+ &Scanner; objects bound to a &consenv; can be
+ associated directly with specified files:
+
+ </para>
+
+ <programlisting>
+ env.CScan('foo.c', 'bar.c')
+ env.M4Scan('input.m4')
+ </programlisting>
+
+ <section>
+ <title>User-defined &Scanner; objects</title>
+
+ <para>
+
+ A user may define a &Scanner; object to scan a type of file for
+ implicit dependencies:
+
+ </para>
+
+ <programlisting>
+ def scanner1(file_contents):
+ # search for dependencies
+ return dependency_list
+
+ FirstScan = Scanner(function = scanner1)
+ </programlisting>
+
+ <para>
+
+ The scanner function must return a list of dependencies that its finds
+ based on analyzing the file contents it is passed as an argument.
+
+ </para>
+
+ <para>
+
+ The scanner function, when invoked, will be passed the calling
+ environment. The scanner function can use &consenvs; from the passed
+ environment to affect how it performs its dependency scan--the
+ canonical example being to use some sort of search-path construction
+ variable to look for dependency files in other directories:
+
+ </para>
+
+ <programlisting>
+ def scanner2(file_contents, env):
+ path = env.{'SCANNERPATH'} # XXX
+ # search for dependencies using 'path'
+ return dependency_list
+
+ SecondScan = Scanner(function = scanner2)
+ </programlisting>
+
+ <para>
+
+ The user may specify an additional argument when the &Scanner; object
+ is created. When the scanner is invoked, the additional argument
+ will be passed to the scanner funciton, which can be used in any way
+ the scanner function sees fit:
+
+ </para>
+
+ <programlisting>
+ def scanner3(file_contents, env, arg):
+ # skip 'arg' lines, then search for dependencies
+ return dependency_list
+
+ Skip_3_Lines_Scan = Scanner(function = scanner2, argument = 3)
+ Skip_6_Lines_Scan = Scanner(function = scanner2, argument = 6)
+ </programlisting>
+
+ </section>
+
+ <section>
+ <title>Copying &Scanner; Objects</title>
+
+ <para>
+
+ A method exists to return a copy of an existing &Scanner; object,
+ with any overridden values specified as keyword arguments to the
+ method:
+
+ </para>
+
+ <programlisting>
+ scan = Scanner(function = my_scan)
+ scan_path = scan.Copy(path = '%SCANNERPATH')
+ </programlisting>
+
+ <para>
+
+ Typically, &Scanner; objects will be supplied by a tool-master or
+ administrator through a shared &consenv;.
+
+ </para>
+ </section>
+
+ <section>
+ <title>&Scanner; maps</title>
+
+<!--
+If the &BUILDERMAP; proves unnecessary,
+we could/should get rid of this one, too,
+by adding a parallel <literal>src_suffix</literal>
+argument to the &Scanner; factory...
+Comments?
+-->
+
+ <para>
+
+ Each &consenv; has a &SCANNERMAP;, a dictionary that associates
+ different file suffixes with a scanner object that can be used to
+ generate a list of dependencies from the contents of that file. This
+ &SCANNERMAP; can be initialized at instantiation:
+
+ </para>
+
+ <programlisting>
+ env = Environment(SCANNERMAP = {
+ '.c' : CScan,
+ '.cc' : CScan,
+ '.m4' : M4Scan,
+ })
+ </programlisting>
+
+ <para>
+
+ &Scanner; objects referenced in the &SCANNERMAP; do not need to
+ be listed separately in the &SCANNERS; variable. The &consenv;
+ will bind the union of the &Scanner; objects listed
+ in both variables.
+
+ </para>
+
+ </section>
+
+</section>
+
+
+
+<section id="sect-targets">
+ <title>Targets</title>
+
+ <para>
+
+ The methods in the build engine API described so far merely
+ establish associations that describe file dependencies, how a
+ file should be scanned, etc. Since the real point is to actually
+ <emphasis>build</emphasis> files, &SCons; also has methods that
+ actually direct the build engine to build, or otherwise manipulate,
+ target files.
+
+ </para>
+
+ <section>
+ <title>Building targets</title>
+ <para>
+
+ One or more targets may be built as follows:
+
+ </para>
+
+ <programlisting>
+ env.Build(target = ['foo', 'bar'])
+ </programlisting>
+
+ <para>
+
+ Note that specifying a directory (or other collective object) will
+ cause all subsidiary/dependent objects to be built as well:
+
+ </para>
+
+ <programlisting>
+ env.Build(target = '.')
+
+ env.Build(target = 'builddir')
+ </programlisting>
+
+ <para>
+
+ By default, &SCons; explicitly removes a target file before
+ invoking the underlying function or command(s) to build it.
+
+ </para>
+ </section>
+
+ <section>
+ <title>Removing targets</title>
+
+ <para>
+
+ A "cleanup" operation of removing generated (target) files is
+ performed as follows:
+
+ </para>
+
+ <programlisting>
+ env.Clean(target = ['foo', 'bar'])
+ </programlisting>
+
+ <para>
+
+ Like the &Build; method, the &Clean; method may be passed a
+ directory or other collective object, in which case the subsidiary
+ target objects under the directory will be removed:
+
+ </para>
+
+ <programlisting>
+ env.Clean(target = '.')
+
+ env.Clean(target = 'builddir')
+ </programlisting>
+
+ <para>
+
+ (The directories themselves are not removed.)
+
+ </para>
+ </section>
+
+ <section>
+ <title>Suppressing cleanup removal of build-targets</title>
+
+ <para>
+
+ By default, &SCons; explicitly removes all build-targets
+ when invoked to perform "cleanup". Files that should not be
+ removed during "cleanup" can be specified via the
+ &NoClean; method:
+
+ </para>
+
+ <programlisting>
+ env.Library(target = 'libfoo.a', source = ['aaa.c', 'bbb.c', 'ccc.c'])
+ env.NoClean('libfoo.a')
+ </programlisting>
+
+ <para>
+
+ The NoClean operation has precedence over the Clean operation.
+ A target that is specified as both Clean and NoClean, will not
+ be removed during a clean.
+
+ In the following example, target 'foo' will not be removed
+ during "cleanup":
+
+ <programlisting>
+ env.Clean(target = 'foo')
+ env.NoClean('foo')
+ </programlisting>
+
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Suppressing build-target removal</title>
+
+ <para>
+
+ As mentioned, by default, &SCons; explicitly removes a target
+ file before invoking the underlying function or command(s) to build
+ it. Files that should not be removed before rebuilding can be
+ specified via the &Precious; method:
+
+ </para>
+
+ <programlisting>
+ env.Library(target = 'libfoo.a', source = ['aaa.c', 'bbb.c', 'ccc.c'])
+ env.Precious('libfoo.a')
+ </programlisting>
+
+ </section>
+
+ <section>
+ <title>Default targets</title>
+
+ <para>
+
+ The user may specify default targets that will be built if there are no
+ targets supplied on the command line:
+
+ </para>
+
+ <programlisting>
+ env.Default('install', 'src')
+ </programlisting>
+
+ <para>
+
+ Multiple calls to the &Default; method (typically one per &SConscript;
+ file) append their arguments to the list of default targets.
+
+ </para>
+ </section>
+
+ <section>
+ <title>File installation</title>
+
+ <para>
+
+ Files may be installed in a destination directory:
+
+ </para>
+
+ <programlisting>
+ env.Install('/usr/bin', 'program1', 'program2')
+ </programlisting>
+
+ <para>
+
+ Files may be renamed on installation:
+
+ </para>
+
+ <programlisting>
+ env.InstallAs('/usr/bin/xyzzy', 'xyzzy.in')
+ </programlisting>
+
+ <para>
+
+ Multiple files may be renamed on installation by specifying
+ equal-length lists of target and source files:
+
+ </para>
+
+ <programlisting>
+ env.InstallAs(['/usr/bin/foo', '/usr/bin/bar'],
+ ['foo.in', 'bar.in'])
+ </programlisting>
+
+ </section>
+
+ <section>
+ <title>Target aliases</title>
+
+ <para>
+
+ In order to provide convenient "shortcut" target names that expand to
+ a specified list of targets, aliases may be established:
+
+ </para>
+
+ <programlisting>
+ env.Alias(alias = 'install',
+ targets = ['/sbin', '/usr/lib', '/usr/share/man'])
+ </programlisting>
+
+ <para>
+
+ In this example, specifying a target of <literal>install</literal>
+ will cause all the files in the associated directories to be built
+ (that is, installed).
+
+ </para>
+
+ <para>
+
+ An &Alias; may include one or more other &Aliases; in its list:
+
+ </para>
+
+ <programlisting>
+ env.Alias(alias = 'libraries', targets = ['lib'])
+ env.Alias(alias = 'programs', targets = ['libraries', 'src'])
+ </programlisting>
+
+ </section>
+
+</section>
+
+
+
+<section id="sect-custom">
+ <title>Customizing output</title>
+
+<!--
+Take this whole section with a grain of salt.
+I whipped it up without a great deal of thought
+to try to add a "competitive advantage"
+for the second round of the Software Carpentry contest.
+In particular, hard-coding the
+analysis points and the keywords that specify them
+feels inflexible,
+but I can't think of another way it would be
+done effectively.
+I dunno, maybe this is fine as it is...
+-->
+
+ <para>
+
+ The &SCons; API supports the ability to customize, redirect, or
+ suppress its printed output through user-defined functions.
+ &SCons; has several pre-defined points in its build process at
+ which it calls a function to (potentially) print output. User-defined
+ functions can be specified for these call-back points when &Build;
+ or &Clean;is invoked:
+
+ </para>
+
+ <programlisting>
+ env.Build(target = '.',
+ on_analysis = dump_dependency,
+ pre_update = my_print_command,
+ post_update = my_error_handler)
+ on_error = my_error_handler)
+ </programlisting>
+
+ <para>
+
+ The specific call-back points are:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term><literal>on_analysis</literal></term>
+ <listitem>
+ <para>
+
+ Called for every object, immediately after the object has been
+ analyzed to see if it's out-of-date. Typically used to print a
+ trace of considered objects for debugging of unexpected dependencies.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>pre_update</literal></term>
+ <listitem>
+ <para>
+
+ Called for every object that has been determined to be out-of-date
+ before its update function or command is executed. Typically used
+ to print the command being called to update a target.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>post_update</literal></term>
+ <listitem>
+ <para>
+
+ Called for every object after its update function or command has
+ been executed. Typically used to report that a top-level specified
+ target is up-to-date or was not remade.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>on_error</literal></term>
+ <listitem>
+ <para>
+
+ Called for every error returned by an update function or command.
+ Typically used to report errors with some string that will be
+ identifiable to build-analysis tools.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+ <para>
+
+ Functions for each of these call-back points all take the same
+ arguments:
+
+ </para>
+
+ <programlisting>
+ my_dump_dependency(target, level, status, update, dependencies)
+ </programlisting>
+
+ <para>
+
+ where the arguments are:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term><literal>target</literal></term>
+ <listitem>
+ <para>
+
+ The target object being considered.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>level</literal></term>
+ <listitem>
+ <para>
+
+ Specifies how many levels the dependency analysis has
+ recursed in order to consider the <literal>target</literal>.
+ A value of <literal>0</literal> specifies a top-level
+ <literal>target</literal> (that is, one passed to the
+ &Build; or &Clean; method). Objects which a top-level
+ <literal>target</literal> is directly dependent upon have a
+ <literal>level</literal> of <1>, their direct dependencies have a
+ <literal>level</literal> of <2>, etc. Typically used to indent
+ output to reflect the recursive levels.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>status</literal></term>
+ <listitem>
+ <para>
+
+ A string specifying the current status of the target
+ (<literal>"unknown"</literal>, <literal>"built"</literal>,
+ <literal>"error"</literal>, <literal>"analyzed"</literal>, etc.). A
+ complete list will be enumerated and described during implementation.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>update</literal></term>
+ <listitem>
+ <para>
+
+ The command line or function name that will be (or has been) executed
+ to update the <literal>target</literal>.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>dependencies</literal></term>
+ <listitem>
+ <para>
+
+ A list of direct dependencies of the target.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+</section>
+
+
+
+<section id="separate">
+ <title>Separate source and build trees</title>
+
+<!--
+I've never liked Cons' use of the name <literal>Link</literal>
+for this functionality,
+mainly because the term is overloaded
+with linking object files into an executable.
+Yet I've never come up with anything better.
+Any suggestions?
+-->
+
+<!--
+Also, I made this an &Environment; method because
+it logically belongs in the API reference
+(the build engine needs to know about it),
+and I thought it was clean to have
+everything in the build-engine API
+be called through an &Environment; object.
+But <literal>&Link</literal> isn't really
+associated with a specific environment
+(the &Cons; classic implementation just
+leaves it as a bare function call),
+so maybe we should just follow that example
+and not call it through an environment...
+-->
+
+ <para>
+
+ &SCons; allows target files to be built completely separately from
+ the source files by "linking" a build directory to an underlying
+ source directory:
+
+ </para>
+
+ <programlisting>
+ env.Link('build', 'src')
+
+ SConscript('build/SConscript')
+ </programlisting>
+
+ <para>
+
+ &SCons; will copy (or hard link) necessary files (including the
+ &SConscript; file) into the build directory hierarchy. This allows the
+ source directory to remain uncluttered by derived files.
+
+ </para>
+
+</section>
+
+
+
+<section id="sect-variant">
+ <title>Variant builds</title>
+
+ <para>
+
+ The &Link; method may be used in conjunction with multiple
+ &consenvs; to support variant builds. The following
+ &SConstruct; and &SConscript; files would build separate debug and
+ production versions of the same program side-by-side:
+
+ </para>
+
+ <programlisting>
+ % cat SConstruct
+ env = Environment()
+ env.Link('build/debug', 'src')
+ env.Link('build/production', 'src')
+ flags = '-g'
+ SConscript('build/debug/SConscript', Export(env))
+ flags = '-O'
+ SConscript('build/production/SConscript', Export(env))
+ % cat src/SConscript
+ env = Environment(CCFLAGS = flags)
+ env.Program('hello', 'hello.c')
+ </programlisting>
+
+ <para>
+
+ The following example would build the appropriate program for the current
+ compilation platform, without having to clean any directories of object
+ or executable files for other architectures:
+
+ </para>
+
+ <programlisting>
+ % cat SConstruct
+ build_platform = os.path.join('build', sys.platform)
+ Link(build_platform, 'src')
+ SConscript(os.path.join(build_platform, 'SConscript'))
+ % cat src/SConscript
+ env = Environment
+ env.Program('hello', 'hello.c')
+ </programlisting>
+
+</section>
+
+
+
+<section id="sect-repositories">
+ <title>Code repositories</title>
+
+<!--
+Like &Link;, &Repository; and &Local; are part of the
+API reference, but not really tied to any specific environment.
+Is it better to be consistent about calling
+everything in the API through an environment,
+or to leave these independent so as
+not to complicate their calling interface?
+-->
+
+ <para>
+
+ &SCons; may use files from one or more shared code repositories in order
+ to build local copies of changed target files. A repository would
+ typically be a central directory tree, maintained by an integrator,
+ with known good libraries and executables.
+
+ </para>
+
+ <programlisting>
+ Repository('/home/source/1.1', '/home/source/1.0')
+ </programlisting>
+
+ <para>
+
+ Specified repositories will be searched in-order for any file
+ (configuration file, input file, target file) that does not exist
+ in the local directory tree. When building a local target file,
+ &SCons; will rewrite path names in the build command to use the
+ necessary repository files. This includes modifying lists of
+ <option>-I</option> or <option>-L</option> flags to specify an
+ appropriate set of include paths for dependency analysis.
+
+ </para>
+ <para>
+
+ &SCons; will modify the Python <varname>sys.path</varname> variable to
+ reflect the addition of repositories to the search path, so that any
+ imported modules or packages necessary for the build can be found in a
+ repository, as well.
+
+ </para>
+ <para>
+
+ If an up-to-date target file is found in a code repository, the file
+ will not be rebuilt or copied locally. Files that must exist locally
+ (for example, to run tests) may be specified:
+
+ </para>
+
+ <programlisting>
+ Local('program', 'libfoo.a')
+ </programlisting>
+
+ <para>
+
+ in which case &SCons; will copy or link an up-to-date copy of the
+ file from the appropriate repository.
+
+ </para>
+
+</section>
+
+
+
+<section id="sect-caching">
+ <title>Derived-file caching</title>
+
+<!--
+There should be extensions to this part of the API for
+auxiliary functions like cleaning the cache.
+-->
+
+ <para>
+
+ &SCons; can maintain a cache directory of target files which may be
+ shared among multiple builds. This reduces build times by allowing
+ developers working on a project together to share common target
+ files:
+
+ </para>
+
+ <programlisting>
+ Cache('/var/tmp/build.cache/i386')
+ </programlisting>
+
+ <para>
+
+ When a target file is generated, a copy is added to the cache.
+ When generating a target file, if &SCons; determines that a file
+ that has been built with the exact same dependencies already exists
+ in the specified cache, &SCons; will copy the cached file rather
+ than re-building the target.
+
+ </para>
+ <para>
+
+ Command-line options exist to modify the &SCons; caching behavior
+ for a specific build, including disabling caching, building
+ dependencies in random order, and displaying commands as if cached
+ files were built.
+
+ </para>
+
+</section>
+
+
+
+<section id="sect-jobs">
+ <title>Job management</title>
+
+<!--
+This has been completely superseded by
+the more sophisticated &Task; manager
+that Anthony Roach has contributed.
+I need to write that up...
+-->
+
+ <para>
+
+ A simple API exists to inform the Build Engine how many jobs may
+ be run simultaneously:
+
+ </para>
+
+ <programlisting>
+ Jobs(limit = 4)
+ </programlisting>
+
+</section>
diff --git a/doc/design/goals.xml b/doc/design/goals.xml
new file mode 100644
index 0000000..2a7b69b
--- /dev/null
+++ b/doc/design/goals.xml
@@ -0,0 +1,216 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ As a next-generation build tool,
+ &SCons should fundamentally
+ improve on its predecessors.
+ Rather than simply being driven by trying to
+ <emphasis>not</emphasis> be like previous tools,
+ &SCons; aims to satisfy the following goals:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term><literal>Practicality</literal></term>
+ <listitem>
+ <para>
+
+ The &SCons; design emphasizes
+ an implementable feature set
+ that lets users get practical, useful work done.
+ &SCons; is helped in this regard by its roots in &Cons;,
+ which has had its feature set honed by
+ several years of input
+ from a dedicated band of users.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>Portability</literal></term>
+ <listitem>
+ <para>
+
+ &SCons; is intended as a portable build tool,
+ able to handle software construction tasks
+ on a variety of operating systems.
+ It should be possible (although not mandatory)
+ to use &SCons; so that the same configuration file
+ builds the same software correctly on,
+ for example, both Linux and Windows NT.
+ Consequently, &SCons; should hide from users
+ operating-system-dependent details
+ such as filename extensions
+ (for example, <filename>.o</filename>
+ vs. <filename>.obj</filename>).
+
+ <!--
+ XXX: enable writing portable builds without forcing it
+ -->
+
+ <!--
+ XXX: still write non-portably for quick-and-dirty
+ -->
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>Usability</literal></term>
+ <listitem>
+ <para>
+
+ Novice users should be able to grasp quickly
+ the rudiments of using &SCons; to build their software.
+ This extends to installing &SCons;, too.
+ Installation should be painless,
+ and the installed &SCons;
+ should work "out of the box"
+ to build most software.
+
+ </para>
+
+ <para>
+
+ This goal should be kept in mind during implementation,
+ when there is always a tendency to try to optimize too early.
+ Speed is nice, but not as important as clarity
+ and ease of use.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>Utility</literal></term>
+ <listitem>
+ <para>
+
+ &SCons; should also provide a rich enough set of features
+ to accommodate building more complicated software projects.
+ However, the features required for
+ building complicated software projects
+ should not get in the way of novice users.
+ (See the previous goal.)
+ In other words, complexity should be available
+ when it's needed
+ but not required to get work done.
+ Practically, this implies that &SCons;
+ shouldn't be dumbed down to the point it
+ excludes complicated software builds.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>Sharability</literal></term>
+ <listitem>
+ <para>
+
+ As a key element in balancing the conflicting
+ needs of <literal>Usability</literal> and <literal>Utility</literal>,
+ &SCons; should provide mechanisms to
+ allow &SCons; users to share build rules,
+ dependency scanners, and other objects and recipes
+ for constructing software.
+ A good sharing mechanism should support
+ the model wherein most developers on a project
+ use rules and templates
+ that are created
+ and maintained by a local integrator or build-master,
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>Extensibility</literal></term>
+ <listitem>
+ <para>
+
+ &SCons; should provide mechanisms for
+ easily extending its capabilities,
+ including building new types of files,
+ adding new types of dependency scanning,
+ being able to accomodate dependencies
+ between objects other than files,
+ etc.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>Flexibility</literal></term>
+ <listitem>
+ <para>
+
+ In addition to providing a useful command-line interface,
+ &SCons; should provide the right architectural
+ framework for embedding its dependency management
+ in other interfaces.
+ &SCons; would help strengthen other GUIs or IDEs
+ and the additional requirements of the
+ other interfaces would help broaden and solidify
+ the core &SCons; dependency management.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+<section id="sect-fix-make">
+ <title>Fixing &Make;'s problems</title>
+
+ <para>
+
+<!--
+To be written.
+-->
+
+ </para>
+
+</section>
+
+<section id="sect-fix-cons">
+ <title>Fixing &Cons;'s problems</title>
+
+ <para>
+
+<!--
+To be written.
+-->
+
+ </para>
+
+</section>
diff --git a/doc/design/install.xml b/doc/design/install.xml
new file mode 100644
index 0000000..e670e83
--- /dev/null
+++ b/doc/design/install.xml
@@ -0,0 +1,28 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+THIS CHAPTER NEEDS TO BE DISCUSSED AND WRITTEN.
+-->
diff --git a/doc/design/intro.xml b/doc/design/intro.xml
new file mode 100644
index 0000000..561baa4
--- /dev/null
+++ b/doc/design/intro.xml
@@ -0,0 +1,111 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ The &SCons; tool provides an easy-to-use, feature-rich interface
+ for constructing software. Architecturally, &SCons; separates
+ its dependency analysis and external object management into an
+ interface-independent Build Engine that could be embedded in any
+ software system that can run Python.
+
+ </para>
+
+ <para>
+
+ At the command line, &SCons; presents an easily-grasped tool
+ where configuration files are Python scripts, reducing the need
+ to learn new build-tool syntax. Inexperienced users can use
+ intelligent methods that ``do the right thing'' to build software
+ with a minimum of fuss. Sophisticated users can use a rich set
+ of underlying features for finer control of the build process,
+ including mechanisms for easily extending the build process to new
+ file types.
+
+ </para>
+
+ <para>
+
+ Dependencies are tracked using digital signatures,
+ which provide more robust dependency analysis than file time
+ stamps. Implicit dependencies are determined automatically by
+ scanning the contents of source files, avoiding the need for
+ laborious and fragile maintenance of static lists of dependencies in
+ configuration files.
+
+ </para>
+
+ <para>
+
+ The &SCons; tool supports use of files from one or more central code
+ repositories, a mechanism for caching derived files, and parallel
+ builds. The tool also includes a framework for sharing build
+ environments, which allows system administrators or integrators to
+ define appropriate build parameters for use by other users.
+
+ </para>
+
+<section id="sect-document">
+ <title>About This Document</title>
+
+ <para>
+
+ This document is an ongoing work-in-progress to write down the ideas
+ and tradeoffs that have gone, and will go into, the &SCons; design.
+ As such, this is intended primarily for use by developers and others
+ working on &SCons;, although it is also intended to serve as a
+ detailed overview of &SCons; for other interested parties. It will
+ be continually updated and evolve, and will likely overlap with other
+ documentation produced by the project. Sections of this document
+ that deal with syntax, for example, may move or be copied into a user
+ guide or reference manual.
+
+ </para>
+
+ <para>
+
+ So please don't assume that everything mentioned here has been
+ decided and carved in stone. If you have ideas for improvements, or
+ questions about things that don't seem to make any sense, please help
+ improve the design by speaking up about them.
+
+ </para>
+
+<!--
+Sections marked like this
+(prefixed with <literal>RATIONALE:</literal> in the HTML,
+surrounded by <literal>BEGIN RATIONALE:</literal>
+and <literal>END RATIONALE:</literal>
+in the printed documentatio)
+are DocBook REMARKs,
+comments about the document
+rather than actual document.
+I've used these to mark sections that need work,
+but also to cite some open design issues.
+If you have input on any of these marked issues,
+I'm especially eager to hear it.
+-->
+
+</section>
diff --git a/doc/design/issues.xml b/doc/design/issues.xml
new file mode 100644
index 0000000..1f9a78c
--- /dev/null
+++ b/doc/design/issues.xml
@@ -0,0 +1,195 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+ <para>
+
+ No build tools is perfect.
+ Here are some &SCons; issues that
+ do not yet have solutions.
+
+ </para>
+
+ <section>
+ <title>Interaction with SC-config</title>
+
+ <para>
+
+ The SC-config tool will be used in the &SCons; installation
+ process to generate an appropriate default construction environment
+ so that building most software works "out of the box" on the
+ installed platform. The SC-config tool will find reasonable default
+ compilers (C, C++, Fortran), linkers/loaders, library archive tools,
+ etc. for specification in the default &SCons; construction
+ environment.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Interaction with test infrastructures</title>
+
+ <para>
+
+ &SCons; can be configured to use SC-test (or some other test tool)
+ to provide controlled, automated testing of software. The &Link;
+ method could link a <filename>test</filename> subdirectory to a build
+ subdirectory:
+
+ </para>
+
+ <programlisting>
+ Link('test', 'build')
+ SConscript('test/SConscript')</programlisting>
+
+ <para>
+
+ Any test cases checked in with the source code will be linked
+ into the <filename>test</filename> subdirectory and executed. If
+ &SConscript; files and test cases are written with this in mind, then
+ invoking:
+
+ </para>
+
+ <programlisting>
+ % sccons test</programlisting>
+
+ <para>
+
+ Would run all the automated test cases that depend on any changed
+ software.
+
+ </para>
+
+
+ <!--
+
+ YYY integrate with SC-test to provide sanity check on new tools
+ "discovery testing" of new tools
+ results recorded in a central database
+ central database can be somewhere else on web
+
+ -->
+
+ </section>
+
+ <section>
+ <title>Java dependencies</title>
+
+ <para>
+
+ Java dependencies are difficult for an external dependency-based
+ construction tool to accomodate. Determining Java class dependencies
+ is more complicated than the simple pattern-matching of C or C++
+ <literal>#include</literal> files. From the point of view of an
+ external build tool, the Java compiler behaves "unpredictably"
+ because it may create or update multiple output class files and
+ directories as a result of its internal class dependencies.
+
+ </para>
+
+ <para>
+
+ An obvious &SCons; implementation would be to have the &Scanner;
+ object parse output from <command>Java -depend -verbose</command> to
+ calculate dependencies, but this has the distinct disadvantage of
+ requiring two separate compiler invocations, thereby slowing down
+ builds.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Limitations of digital signature calculation</title>
+
+ <para>
+
+ In practice, calculating digital signatures of a file's contents is a
+ more robust mechanism than time stamps for determining what needs
+ building. However:
+
+ </para>
+
+ <orderedlist numeration="arabic">
+
+ <listitem>
+ <para>
+
+ Developers used to the time stamp model of &Make; can initially
+ find digital signatures counter-intuitive. The assumption that:
+
+ <programlisting>
+ % touch file.c</programlisting>
+
+ will cause a rebuild of <filename>file</filename> is strong...
+
+ </para>
+ </listitem>
+
+ <listitem>
+ <para>
+
+ Abstracting dependency calculation into a single digital signature
+ loses a little information: It is no longer possible to tell
+ (without laborious additional calculation) which input file dependency
+ caused a rebuild of a given target file. A feature that could
+ report, "I'm rebuilding file X because it's out-of-date with respect
+ to file Y," would be good, but an digital-signature implementation of
+ such a feature is non-obvious.
+
+ </para>
+ </listitem>
+
+ </orderedlist>
+
+ </section>
+
+ <section>
+ <title>Remote execution</title>
+
+ <para>
+
+ The ability to use multiple build systems through remote execution
+ of tools would be good. This should be implementable through the
+ &Job; class. Construction environments would need modification
+ to specify build systems.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Conditional builds</title>
+
+ <para>
+
+ The ability to check run-time conditions as suggested on the
+ sc-discuss mailing list ("build X only if: the machine is idle /
+ the file system has Y megabytes free space") would also be good,
+ but is not part of the current design.
+
+ </para>
+
+ </section>
diff --git a/doc/design/main.xml b/doc/design/main.xml
new file mode 100644
index 0000000..e991b36
--- /dev/null
+++ b/doc/design/main.xml
@@ -0,0 +1,158 @@
+<?xml version="1.0"?>
+
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
+"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd"
+[
+
+ <!--
+ We haven't updated the design document in ages.
+ Rather than fool people into thinking that it's
+ actually up-to-date and reflects the current design,
+ hard-code the version from back when we last updated it.
+ <!ENTITY % version SYSTEM "../version.xml">
+ %version;
+ -->
+ <!ENTITY builddate "2001/12/13 20:55:46">
+ <!ENTITY buildversion "0.91">
+ <!ENTITY buildrevision "0.01.D177">
+
+ <!--
+ Also freeze the scons.mod DTD extensions
+ to what they were way back when.
+ <!ENTITY % scons SYSTEM "../scons.mod">
+ -->
+ <!ENTITY % scons SYSTEM "scons.mod">
+ %scons;
+
+ <!ENTITY acks SYSTEM "acks.xml">
+ <!ENTITY bground SYSTEM "bground.xml">
+ <!ENTITY copyright SYSTEM "copyright.xml">
+ <!ENTITY engine SYSTEM "engine.xml">
+ <!ENTITY goals SYSTEM "goals.xml">
+ <!ENTITY install SYSTEM "install.xml">
+ <!ENTITY intro SYSTEM "intro.xml">
+ <!ENTITY issues SYSTEM "issues.xml">
+ <!ENTITY native SYSTEM "native.xml">
+ <!ENTITY overview SYSTEM "overview.xml">
+
+]>
+
+<book>
+ <bookinfo>
+ <title>SCons Design version &buildversion;</title>
+
+ <author>
+ <firstname>Steven</firstname>
+ <surname>Knight</surname>
+ </author>
+
+ <edition>Revision &buildrevision; (&builddate;)</edition>
+
+ <pubdate>2001</pubdate>
+
+ <copyright>
+ <year>2001</year>
+ <holder>Steven Knight</holder>
+ </copyright>
+
+ <legalnotice>
+ &copyright;
+ </legalnotice>
+
+ <releaseinfo>version &buildversion;</releaseinfo>
+
+ </bookinfo>
+
+ <chapter id="chap-intro">
+ <title>Introduction</title>
+ &intro;
+ </chapter>
+
+ <chapter id="chap-goals">
+ <title>Goals</title>
+ &goals;
+ </chapter>
+
+ <chapter id="chap-overview">
+ <title>Overview</title>
+ &overview;
+ </chapter>
+
+ <chapter id="chap-engine">
+ <title>Build Engine API</title>
+ &engine;
+ </chapter>
+
+ <chapter id="chap-native">
+ <title>Native Python Interface</title>
+ &native;
+ </chapter>
+
+ <!--
+
+ <chapter id="chap-install">
+ <title>Installation</title>
+ &install;
+ </chapter>
+
+ -->
+
+ <chapter id="chap-issues">
+ <title>Other Issues</title>
+ &issues;
+ </chapter>
+
+ <chapter id="chap-background">
+ <title>Background</title>
+ &bground;
+ </chapter>
+
+ <chapter id="chap-summary">
+ <title>Summary</title>
+ <para>
+
+ &SCons; offers a robust and feature-rich design for an SC-build
+ tool. With a Build Engine based on the proven design of
+ the &Cons; utility, it offers increased simplification of the
+ user interface for unsophisticated users with the addition
+ of the "do-the-right-thing" <function>env.Make</function>
+ method, increased flexibility for sophisticated users with the
+ addition of &Builder; and &Scanner; objects, a mechanism to
+ allow tool-masters (and users) to share working construction
+ environments, and embeddability to provide reliable dependency
+ management in a variety of environments and interfaces.
+
+ </para>
+ </chapter>
+
+ <chapter id="chap-acks">
+ <title>Acknowledgements</title>
+ &acks;
+ </chapter>
+
+</book>
diff --git a/doc/design/native.xml b/doc/design/native.xml
new file mode 100644
index 0000000..8cdd867
--- /dev/null
+++ b/doc/design/native.xml
@@ -0,0 +1,364 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<para>
+
+ The "Native Python" interface is the interface
+ that the actual &SCons; utility will present to users.
+ Because it exposes the Python Build Engine API,
+ &SCons; users will have direct access to the complete
+ functionality of the Build Engine.
+ In contrast, a different user interface such as a GUI
+ may choose to only use, and present to the end-user,
+ a subset of the Build Engine functionality.
+
+</para>
+
+<section id="sect-config">
+ <title>Configuration files</title>
+
+ <para>
+
+ &SCons; configuration files are simply Python scripts that invoke
+ methods to specify target files to be built, rules for building the
+ target files, and dependencies. Common build rules are available by
+ default and need not be explicitly specified in the configuration
+ files.
+
+ </para>
+
+ <para>
+
+ By default, the &SCons; utility searches for a file named
+ &SConstruct;, &Sconstruct; or &sconstruct (in that order) in the
+ current directory, and reads its configuration from the first file
+ found. A <option>-f</option> command-line option exists to read a
+ different file name.
+
+ </para>
+
+</section>
+
+
+
+<section id="sect-syntax">
+ <title>Python syntax</title>
+
+ <para>
+
+ Because &SCons; configuration files are Python scripts, normal Python
+ syntax can be used to generate or manipulate lists of targets or
+ dependencies:
+
+ </para>
+
+ <programlisting>
+ sources = ['aaa.c', 'bbb.c', 'ccc.c']
+ env.Make('bar', sources)
+ </programlisting>
+
+ <para>
+
+ Python flow-control can be used to iterate through invocations of
+ build rules:
+
+ </para>
+
+ <programlisting>
+ objects = ['aaa.o', 'bbb.o', 'ccc.o']
+ for obj in objects:
+ src = replace(obj, '.o', '.c')
+ env.Make(obj, src)
+ </programlisting>
+
+ <para>
+
+ or to handle more complicated conditional invocations:
+
+ </para>
+
+ <programlisting>
+ # only build 'foo' on Linux systems
+ if sys.platform == 'linux1':
+ env.Make('foo', 'foo.c')
+ </programlisting>
+
+ <para>
+
+ Because &SCons; configuration files are Python scripts, syntax errors
+ will be caught by the Python parser. Target-building does not begin
+ until after all configuration files are read, so a syntax error will
+ not cause a build to fail half-way.
+
+ </para>
+
+</section>
+
+
+
+<section id="sect-subsidiary">
+ <title>Subsidiary configuration Files</title>
+
+ <para>
+
+ A configuration file can instruct &SCons; to read up subsidiary
+ configuration files. Subsidiary files are specified explicitly in a
+ configuration file via the &SConscript; method. As usual, multiple
+ file names may be specified with white space separation, or in an
+ array:
+
+ </para>
+
+ <programlisting>
+ SConscript('other_file')
+ SConscript('file1 file2')
+ SConscript(['file3', 'file4'])
+ SConscript(['file name with white space'])
+ </programlisting>
+
+ <para>
+
+ An explicit <literal>sconscript</literal> keyword may be used:
+
+ </para>
+
+ <programlisting>
+ SConscript(sconscript = 'other_file')
+ </programlisting>
+
+ <para>
+
+ Including subsidiary configuration files is recursive: a configuration
+ file included via &SConscript; may in turn &SConscript; other
+ configuration files.
+
+ </para>
+
+</section>
+
+
+
+<section id="sect-scoping">
+ <title>Variable scoping in subsidiary files</title>
+
+ <para>
+
+ When a subsidiary configuration file is read, it is given its own
+ namespace; it does not have automatic access to variables from the parent
+ configuration file.
+
+ </para>
+
+ <para>
+
+ Any variables (not just &SCons; objects) that are to be shared between configuration files must be
+ explicitly passed in the &SConscript; call
+ using the &Export method:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ debug = Environment(CCFLAGS = '-g')
+ installdir = '/usr/bin'
+ SConscript('src/SConscript', Export(env=env, debug=debug, installdir=installdir))
+ </programlisting>
+
+<!--
+The <literal>env=env</literal> stuff bugs me
+because it imposes extra work on the normal
+case where you <emphasis>don't</emphasis> rename
+the variables.
+Can we simplify the &Export; method
+so that a string
+without a keyword assignment
+is split into variables that are passed
+through transparently?
+Equivalent to the above example:
+<literal>SConscript('src/SConscript', Export('env debug installdir'))</literal>
+-->
+
+ <para>
+
+ Which may be specified explicitly using a keyword argument:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ debug = Environment(CCFLAGS = '-g')
+ installdir = '/usr/bin'
+ SConscript(sconscript = 'src/SConscript',
+ export = Export(env=env, debug=debug, installdir=installdir))
+ </programlisting>
+
+ <para>
+
+ Explicit variable-passing provides control over exactly what is available
+ to a subsidiary file, and avoids unintended side effects of changes in
+ one configuration file affecting other far-removed configuration files
+ (a very hard-to-debug class of build problem).
+
+ </para>
+
+</section>
+
+
+
+<section id="sect-hierarchy">
+ <title>Hierarchical builds</title>
+
+ <para>
+
+ The &SConscript; method is so named because, by convention, subsidiary
+ configuration files in subdirectories are named &SConscript;:
+
+ </para>
+
+ <programlisting>
+ SConscript('src/SConscript')
+ SConscript('lib/build_me')
+ </programlisting>
+
+ <para>
+
+ When a subsidiary configuration file is read from a subdirectory, all
+ of that configuration file's targets and build rules are interpreted
+ relative to that directory (as if &SCons; had changed its working
+ directory to that subdirectory). This allows for easy support of
+ hierarchical builds of directory trees for large projects.
+
+ </para>
+
+</section>
+
+
+
+<section id="sect-sharing">
+ <title>Sharing &consenvs;</title>
+
+ <para>
+
+ &SCons; will allow users to share &consenvs, as well as other &SCons;
+ objects and Python variables, by importing them from a central, shared
+ repository using normal Python syntax:
+
+ </para>
+
+ <programlisting>
+ from LocalEnvironments import optimized, debug
+
+ optimized.Make('foo', 'foo.c')
+ debug.Make('foo-d', 'foo.c')
+ </programlisting>
+
+ <para>
+
+ The expectation is that some local tool-master, integrator or
+ administrator will be responsible for assembling environments (creating
+ the &Builder; objects that specify the tools, options, etc.) and make
+ these available for sharing by all users.
+
+ </para>
+
+ <para>
+
+ The modules containing shared &consenvs;
+ (<literal>LocalEnvironments</literal> in the above example) can be
+ checked in and controlled with the rest of the source files. This
+ allows a project to track the combinations of tools and command-line
+ options that work on different platforms, at different times, and with
+ different tool versions, by using already-familiar revision control
+ tools.
+
+ </para>
+
+</section>
+
+
+
+<section id="sect-help">
+ <title>Help</title>
+
+ <para>
+
+ The &SCons; utility provides a &Help; function to allow the writer
+ of a &SConstruct; file to provide help text that is specific to
+ the local build tree:
+
+ </para>
+
+ <programlisting>
+ Help("""
+ Type:
+ scons . build and test everything
+ scons test build the software
+ scons src run the tests
+ scons web build the web pages
+ """)
+ </programlisting>
+
+ <para>
+
+ This help text is displayed in response to the <option>-h</option>
+ command-line option. Calling the &Help; function more than once is an
+ error.
+
+ </para>
+
+</section>
+
+
+
+<section id="sect-debug">
+ <title>Debug</title>
+
+ <para>
+
+ &SCons; supports several command-line options for printing extra
+ information with which to debug build problems.
+
+ </para>
+
+<!--
+These need to be specified and explained
+beyond what the man page will have.
+-->
+
+ <!-- BEGIN HTML -->
+
+ <para>
+
+ See the -d, -p, -pa, and -pw options
+ in the <!--<A HREF="#sccons_Man_page">man page</A>-->, below.
+ All of these options make use of call-back functions to
+ <!--<A HREF="reference.html#Customizing_output">control the output</A>-->
+ printed by the Build Engine.
+
+ </para>
+
+ <!-- END HTML -->
+
+</section>
diff --git a/doc/design/overview.xml b/doc/design/overview.xml
new file mode 100644
index 0000000..38e4258
--- /dev/null
+++ b/doc/design/overview.xml
@@ -0,0 +1,498 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<section id="sect-architecture">
+ <title>Architecture</title>
+
+ <para>
+
+ The heart of &SCons; is its <emphasis>Build Engine</emphasis>.
+ The &SCons; Build Engine is a Python module
+ that manages dependencies between
+ external objects
+ such as files or database records.
+ The Build Engine is designed to
+ be interface-neutral
+ and easily embeddable in any
+ software system that needs dependency
+ analysis between updatable objects.
+
+ </para>
+
+ <para>
+
+ The key parts of the Build Engine architecture
+ are captured in the following quasi-UML diagram:
+
+ </para>
+
+<!--
+Including this figure makes our PDF build blow up.
+The figure, however,
+is left over from the Software Carpentry contest
+and is therefore old, out-of-date, and needs to be redone anyway.
+This is where it will go, anyway...
+-->
+
+ <!--
+ YARG! THIS MAKES THE PDF BUILD BLOW UP. HELP!
+ <figure>
+ <title>&SCons; Architecture</title>
+ <graphic fileref="engine.jpg">
+ </figure>
+ -->
+
+ <para>
+
+ The point of &SCons; is to manage
+ dependencies between arbitrary external objects.
+ Consequently, the Build Engine does not restrict or specify
+ the nature of the external objects it manages,
+ but instead relies on subclass of the &Node;
+ class to interact with the external system or systems
+ (file systems, database management systems)
+ that maintain the objects being examined or updated.
+
+ </para>
+
+ <para>
+
+ The Build Engine presents to the software system in
+ which it is embedded
+ a Python API for specifying source (input) and target (output) objects,
+ rules for building/updating objects,
+ rules for scanning objects for dependencies, etc.
+ Above its Python API,
+ the Build Engine is completely
+ interface-independent,
+ and can be encapsulated by any other software
+ that supports embedded Python.
+
+ </para>
+
+ <para>
+
+ Software that chooses to use the Build Engine
+ for dependency management
+ interacts with it
+ through <emphasis>Construction Environments</emphasis>.
+ A Construction Environment consists
+ of a dictionary of environment variables,
+ and one or more associated
+ &Scanner; objects
+ and &Builder; objects.
+ The Python API is used to
+ form these associations.
+
+ </para>
+
+ <para>
+
+ A &Scanner; object specifies
+ how to examine a type of source object
+ (C source file, database record)
+ for dependency information.
+ A &Scanner; object may use
+ variables from the associated
+ Construction Environment
+ to modify how it scans an object:
+ specifying a search path for included files,
+ which field in a database record to consult,
+ etc.
+
+ </para>
+
+ <para>
+
+ A &Builder; object specifies
+ how to update a type of target object:
+ executable program, object file, database field, etc.
+ Like a &Scanner; object,
+ a &Builder; object may use
+ variables from the associated
+ Construction Environment
+ to modify how it builds an object:
+ specifying flags to a compiler,
+ using a different update function,
+ etc.
+
+ </para>
+
+ <para>
+
+ &Scanner; and &Builder; objects will return one or more
+ &Node; objects that represent external objects.
+ &Node; objects are the means by which the
+ Build Engine tracks dependencies:
+ A &Node; may represent a source (input) object that
+ should already exist,
+ or a target (output) object which may be built,
+ or both.
+ The &Node; class is sub-classed to
+ represent external objects of specific type:
+ files, directories, database fields or records, etc.
+ Because dependency information, however,
+ is tracked by the top-level &Node; methods and attributes,
+ dependencies can exist
+ between nodes representing different external object types.
+ For example,
+ building a file could be made
+ dependent on the value of a given
+ field in a database record,
+ or a database table could depend
+ on the contents of an external file.
+
+ </para>
+
+ <para>
+
+ The Build Engine uses a &Job; class (not displayed)
+ to manage the actual work of updating external target objects:
+ spawning commands to build files,
+ submitting the necessary commands to update a database record,
+ etc.
+ The &Job; class has sub-classes
+ to handle differences between spawning
+ jobs in parallel and serially.
+
+ </para>
+
+ <para>
+
+ The Build Engine also uses a
+ &Signature; class (not displayed)
+ to maintain information about whether
+ an external object is up-to-date.
+ Target objects with out-of-date signatures
+ are updated using the appropriate
+ &Builder; object.
+
+ </para>
+
+ <!-- BEGIN HTML -->
+
+ <!--
+ Details on the composition, methods,
+ and attributes of these classes
+ are available in the A HREF="internals.html" Internals /A page.
+ -->
+
+ <!-- END HTML -->
+
+</section>
+
+
+
+<section id="sect-engine">
+ <title>Build Engine</title>
+
+ <para>
+
+ More detailed discussion of some of the
+ Build Engine's characteristics:
+
+ </para>
+
+ <section>
+ <title>Python API</title>
+
+ <para>
+
+ The Build Engine can be embedded in any other software
+ that supports embedding Python:
+ in a GUI,
+ in a wrapper script that
+ interprets classic <filename>Makefile</filename> syntax,
+ or in any other software that
+ can translate its dependency representation
+ into the appropriate calls to the Build Engine API.
+ <!--<xref linkend="chap-native">--> describes in detail
+ the specification for a "Native Python" interface
+ that will drive the &SCons; implementation effort.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Single-image execution</title>
+
+ <para>
+
+ When building/updating the objects,
+ the Build Engine operates as a single executable
+ with a complete Directed Acyclic Graph (DAG)
+ of the dependencies in the entire build tree.
+ This is in stark contrast to the
+ commonplace recursive use of Make
+ to handle hierarchical directory-tree builds.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Dependency analysis</title>
+
+ <para>
+
+ Dependency analysis is carried out via digital signatures
+ (a.k.a. "fingerprints").
+ Contents of object are examined and reduced
+ to a number that can be stored and compared to
+ see if the object has changed.
+ Additionally, &SCons; uses the same
+ signature technique on the command-lines that
+ are executed to update an object.
+ If the command-line has changed since the last time,
+ then the object must be rebuilt.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Customized output</title>
+
+ <para>
+
+ The output of Build Engine is customizable
+ through user-defined functions.
+ This could be used to print additional desired
+ information about what &SCons; is doing,
+ or tailor output to a specific build analyzer,
+ GUI, or IDE.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Build failures</title>
+
+ <para>
+
+ &SCons; detects build failures via the exit status from the tools
+ used to build the target files. By default, a failed exit status
+ (non-zero on UNIX systems) terminates the build with an appropriate
+ error message. An appropriate class from the Python library will
+ interpret build-tool failures via an OS-independent API.
+
+ </para>
+
+ <para>
+
+ If multiple tasks are executing in a parallel build, and one tool
+ returns failure, &SCons; will not initiate any further build tasks,
+ but allow the other build tasks to complete before terminating.
+
+ </para>
+
+ <para>
+
+ A <option>-k</option> command-line option may be used to ignore
+ errors and continue building other targets. In no case will a target
+ that depends on a failed build be rebuilt.
+
+ </para>
+
+ </section>
+
+</section>
+
+
+
+<section id="sect-interfaces">
+ <title>Interfaces</title>
+
+ <para>
+
+ As previously described,
+ the &SCons; Build Engine
+ is interface-independent above its Python API,
+ and can be embedded in any software system
+ that can translate its dependency requirements
+ into the necessary Python calls.
+
+ </para>
+
+ <para>
+
+ The "main" &SCons; interface
+ for implementation purposes,
+ uses Python scripts as configuration files.
+ Because this exposes the Build Engine's Python API to the user,
+ it is current called the "Native Python" interface.
+
+ </para>
+
+ <para>
+
+ This section will also discuss
+ how &SCons; will function in the context
+ of two other interfaces:
+ the &Makefile; interface of the classic &Make; utility,
+ and a hypothetical graphical user interface (GUI).
+
+ </para>
+
+ <section>
+ <title>Native Python interface</title>
+
+ <para>
+
+ The Native Python interface is intended to be the primary interface
+ by which users will know &SCons;--that is,
+ it is the interface they will use
+ if they actually type &SCons; at a command-line prompt.
+
+ </para>
+
+ <para>
+
+ In the Native Python interface, &SCons; configuration files are simply
+ Python scripts that directly invoke methods from the Build Engine's
+ Python API to specify target files to be built, rules for building
+ the target files, and dependencies. Additional methods, specific to
+ this interface, are added to handle functionality that is specific to
+ the Native Python interface: reading a subsidiary configuration file;
+ copying target files to an installation directory; etc.
+
+ </para>
+
+ <para>
+
+ Because configuration files are Python scripts, Python flow control
+ can be used to provide very flexible manipulation of objects and
+ dependencies. For example, a function could be used to invoke a common
+ set of methods on a file, and called iteratively over an array of
+ files.
+
+ </para>
+
+ <para>
+
+ As an additional advantage, syntax errors in &SCons; Native Python
+ configuration files will be caught by the Python parser. Target-building
+ does not begin until after all configuration files are read, so a syntax
+ error will not cause a build to fail half-way.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Makefile interface</title>
+
+ <para>
+
+ An alternate &SCons; interface would provide backwards
+ compatibility with the classic &Make utility.
+ This would be done by embedding the &SCons; Build Engine
+ in a Python script that can translate existing
+ &Makefile;s into the underlying calls to the
+ Build Engine's Python API
+ for building and tracking dependencies.
+ Here are approaches to solving some of the issues
+ that arise from marrying these two pieces:
+
+ </para>
+
+ <itemizedlist>
+
+ <listitem>
+ <para>
+ &Makefile; suffix rules can be translated
+ into an appropriate &Builder; object
+ with suffix maps from the Construction Environment.
+ </para>
+ </listitem>
+
+ <listitem>
+ <para>
+ Long lists of static dependences
+ appended to a &Makefile; by
+ various <command>"make depend"</command> schemes
+ can be preserved
+ but supplemented by
+ the more accurate dependency information
+ provided by &Scanner; objects.
+ </para>
+ </listitem>
+
+ <listitem>
+ <para>
+ Recursive invocations of &Make;
+ can be avoided by reading up
+ the subsidiary &Makefile; instead.
+ </para>
+ </listitem>
+
+ </itemizedlist>
+
+ <para>
+
+ Lest this seem like too outlandish an undertaking,
+ there is a working example of this approach:
+ Gary Holt's &Makepp; utility
+ is a Perl script that provides
+ admirably complete parsing of complicated &Makefile;s
+ around an internal build engine inspired,
+ in part, by the classic <application>Cons</application> utility.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Graphical interfaces</title>
+
+ <para>
+
+ The &SCons; Build Engine
+ is designed from the ground up to be embedded
+ into multiple interfaces.
+ Consequently, embedding the dependency capabilities
+ of &SCons; into graphical interface
+ would be a matter of mapping the
+ GUI's dependency representation
+ (either implicit or explicit)
+ into corresponding calls to the Python API
+ of the &SCons; Build Engine.
+
+ </para>
+
+ <para>
+
+ Note, however, that this proposal leaves the problem of
+ designed a good graphical interface
+ for representing software build dependencies
+ to people with actual GUI design experience...
+
+ </para>
+
+ </section>
+
+</section>
diff --git a/doc/design/scons.mod b/doc/design/scons.mod
new file mode 100644
index 0000000..d805210
--- /dev/null
+++ b/doc/design/scons.mod
@@ -0,0 +1,429 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ An SCons-specific DTD module, for use with SCons DocBook
+ documentation, that contains names, phrases, acronyms, etc. used
+ throughout the SCons documentation.
+
+-->
+
+
+
+<!--
+
+ Other applications that we reference.
+
+-->
+
+<!ENTITY Aegis "<application>Aegis</application>">
+<!ENTITY Ant "<application>Ant</application>">
+<!ENTITY Autoconf "<application>Autoconf</application>">
+<!ENTITY Automake "<application>Automake</application>">
+<!ENTITY cc "<application>cc</application>">
+<!ENTITY Cons "<application>Cons</application>">
+<!ENTITY cp "<application>cp</application>">
+<!ENTITY csh "<application>csh</application>">
+<!ENTITY gcc "<application>gcc</application>">
+<!ENTITY Jam "<application>Jam</application>">
+<!ENTITY jar "<application>jar</application>">
+<!ENTITY javac "<application>javac</application>">
+<!ENTITY javah "<application>javah</application>">
+<!ENTITY Make "<application>Make</application>">
+<!ENTITY Makepp "<application>Make++</application>">
+<!ENTITY Python "<application>Python</application>">
+<!ENTITY ranlib "<application>ranlib</application>">
+<!ENTITY rmic "<application>rmic</application>">
+<!ENTITY SCons "<application>SCons</application>">
+<!ENTITY scons "<application>scons</application>">
+<!ENTITY ScCons "<application>ScCons</application>">
+<!ENTITY tar "<application>tar</application>">
+<!ENTITY touch "<application>touch</application>">
+<!ENTITY zip "<application>zip</application>">
+
+
+<!--
+
+ Classes.
+
+-->
+
+<!ENTITY Action "<classname>Action</classname>">
+<!ENTITY ActionBase "<classname>ActionBase</classname>">
+<!ENTITY CommandAction "<classname>CommandAction</classname>">
+<!ENTITY FunctionAction "<classname>FunctionAction</classname>">
+<!ENTITY ListAction "<classname>ListAction</classname>">
+<!ENTITY Builder "<classname>Builder</classname>">
+<!ENTITY BuilderBase "<classname>BuilderBase</classname>">
+<!ENTITY CompositeBuilder "<classname>CompositeBuilder</classname>">
+<!ENTITY MultiStepBuilder "<classname>MultiStepBuilder</classname>">
+<!ENTITY Job "<classname>Job</classname>">
+<!ENTITY Jobs "<classname>Jobs</classname>">
+<!ENTITY Serial "<classname>Serial</classname>">
+<!ENTITY Parallel "<classname>Parallel</classname>">
+<!ENTITY Node "<classname>Node</classname>">
+<!ENTITY Node_FS "<classname>Node.FS</classname>">
+<!ENTITY Scanner "<classname>Scanner</classname>">
+<!ENTITY Sig "<classname>Sig</classname>">
+<!ENTITY Signature "<classname>Signature</classname>">
+<!ENTITY Taskmaster "<classname>Taskmaster</classname>">
+<!ENTITY TimeStamp "<classname>TimeStamp</classname>">
+<!ENTITY Walker "<classname>Walker</classname>">
+<!ENTITY Wrapper "<classname>Wrapper</classname>">
+
+
+
+<!--
+
+ Options, command-line.
+
+-->
+
+<!ENTITY debug-explain "<literal>--debug=explain</literal>">
+<!ENTITY implicit-cache "<literal>--implicit-cache</literal>">
+<!ENTITY implicit-deps-changed "<literal>--implicit-deps-changed</literal>">
+<!ENTITY implicit-deps-unchanged "<literal>--implicit-deps-unchanged</literal>">
+<!ENTITY Q "<literal>-Q</literal>">
+
+<!--
+
+ Options, SConscript-settable.
+
+-->
+
+<!ENTITY implicit_cache "<literal>implicit_cache</literal>">
+<!ENTITY implicit_deps_changed "<literal>implicit_deps_changed</literal>">
+<!ENTITY implicit_deps_unchanged "<literal>implicit_deps_unchanged</literal>">
+
+
+
+<!--
+
+ File and directory names.
+
+-->
+
+<!ENTITY build "<filename>build</filename>">
+<!ENTITY Makefile "<filename>Makefile</filename>">
+<!ENTITY Makefiles "<filename>Makefiles</filename>">
+<!ENTITY SConscript "<filename>SConscript</filename>">
+<!ENTITY SConstruct "<filename>SConstruct</filename>">
+<!ENTITY Sconstruct "<filename>Sconstruct</filename>">
+<!ENTITY sconstruct "<filename>sconstruct</filename>">
+<!ENTITY sconsign "<filename>.sconsign</filename>">
+<!ENTITY src "<filename>src</filename>">
+
+
+
+<!--
+
+ Methods and functions. This includes functions from both
+ the Build Engine and the Native Python Interface.
+
+-->
+
+<!ENTITY Add "<function>Add</function>">
+<!ENTITY AddOptions "<function>AddOptions</function>">
+<!ENTITY Alias "<function>Alias</function>">
+<!ENTITY Aliases "<function>Aliases</function>">
+<!ENTITY Append "<function>Append</function>">
+<!ENTITY BoolOption "<function>BoolOption</function>">
+<!ENTITY Build "<function>Build</function>">
+<!ENTITY CacheDir "<function>CacheDir</function>">
+<!ENTITY Clean "<function>Clean</function>">
+<!ENTITY Clone "<function>Clone</function>">
+<!ENTITY Command "<function>Command</function>">
+<!ENTITY Configure "<function>Configure</function>">
+<!ENTITY Copy "<function>Copy</function>">
+<!ENTITY Default "<function>Default</function>">
+<!ENTITY DefaultRules "<function>DefaultRules</function>">
+<!ENTITY Depends "<function>Depends</function>">
+<!ENTITY Dir "<function>Dir</function>">
+<!ENTITY Entry "<function>Entry</function>">
+<!ENTITY EnumOption "<function>EnumOption</function>">
+<!ENTITY Environment "<function>Environment</function>">
+<!ENTITY Export "<function>Export</function>">
+<!ENTITY File "<function>File</function>">
+<!ENTITY Finish "<function>Finish</function>">
+<!ENTITY GenerateHelpText "<function>GenerateHelpText</function>">
+<!ENTITY Help "<function>Help</function>">
+<!ENTITY Ignore "<function>Ignore</function>">
+<!ENTITY Import "<function>Import</function>">
+<!ENTITY Install "<function>Install</function>">
+<!ENTITY InstallAs "<function>InstallAs</function>">
+<!ENTITY Link "<function>Link</function>">
+<!ENTITY ListOption "<function>ListOption</function>">
+<!ENTITY Local "<function>Local</function>">
+<!ENTITY Module "<function>Module</function>">
+<!ENTITY NoClean "<function>NoClean</function>">
+<!ENTITY Objects "<function>Objects</function>">
+<!ENTITY Options "<function>Options</function>">
+<!ENTITY PackageOption "<function>PackageOption</function>">
+<!ENTITY PathOption "<function>PathOption</function>">
+<!ENTITY Precious "<function>Precious</function>">
+<!ENTITY Prepend "<function>Prepend</function>">
+<!ENTITY Replace "<function>Replace</function>">
+<!ENTITY Repository "<function>Repository</function>">
+<!ENTITY Return "<function>Return</function>">
+<!ENTITY RuleSet "<function>RuleSet</function>">
+<!ENTITY Salt "<function>Salt</function>">
+<!ENTITY SetBuildSignatureType "<function>SetBuildSignatureType</function>">
+<!ENTITY SetContentSignatureType "<function>SetContentSignatureType</function>">
+<!ENTITY SourceSignature "<function>SourceSignature</function>">
+<!ENTITY SourceSignatures "<function>SourceSignatures</function>">
+<!ENTITY Split "<function>Split</function>">
+<!ENTITY TargetSignatures "<function>TargetSignatures</function>">
+<!ENTITY Task "<function>Task</function>">
+
+<!-- Environment methods -->
+<!ENTITY subst "<function>subst</function>">
+
+<!-- Configure context functions -->
+<!ENTITY Message "<function>Message</function>">
+<!ENTITY Result "<function>Result</function>">
+<!ENTITY CheckCHeader "<function>CheckCHeader</function>">
+<!ENTITY CheckCXXHeader "<function>CheckCXXHeader</function>">
+<!ENTITY CheckFunc "<function>CheckFunc</function>">
+<!ENTITY CheckHeader "<function>CheckHeader</function>">
+<!ENTITY CheckLib "<function>CheckLib</function>">
+<!ENTITY CheckLibWithHeader "<function>CheckLibWithHeader</function>">
+<!ENTITY CheckType "<function>CheckType</function>">
+<!ENTITY TryAction "<function>TryAction</function>">
+<!ENTITY TryBuild "<function>TryBuild</function>">
+<!ENTITY TryCompile "<function>TryCompile</function>">
+<!ENTITY TryLink "<function>TryLink</function>">
+<!ENTITY TryRun "<function>TryRun</function>">
+
+<!-- Python functions -->
+<!ENTITY str "<function>str</function>">
+<!ENTITY zipfile "<function>zipfile</function>">
+
+<!-- Obsolete, but referenced in old documents. -->
+<!ENTITY Cache "<function>Cache</function>">
+
+
+
+<!--
+
+ Global variables.
+
+-->
+
+<!ENTITY ARGUMENTS "<varname>ARGUMENTS</varname>">
+<!ENTITY BUILD_TARGETS "<varname>BUILD_TARGETS</varname>">
+<!ENTITY COMMAND_LINE_TARGETS "<varname>COMMAND_LINE_TARGETS</varname>">
+<!ENTITY DEFAULT_TARGETS "<varname>DEFAULT_TARGETS</varname>">
+
+
+
+<!--
+
+ Construction variables.
+
+-->
+
+<!ENTITY BUILDERMAP "<varname>BUILDERMAP</varname>">
+<!ENTITY BUILDERS "<varname>BUILDERS</varname>">
+<!ENTITY CC "<varname>CC</varname>">
+<!ENTITY CCFLAGS "<varname>CCFLAGS</varname>">
+<!ENTITY CCCOM "<varname>CCCOM</varname>">
+<!ENTITY COLOR "<varname>COLOR</varname>">
+<!ENTITY COLORS "<varname>COLORS</varname>">
+<!ENTITY CONFIG "<varname>CONFIG</varname>">
+<!ENTITY CPPDEFINES "<varname>CPPDEFINES</varname>">
+<!ENTITY ENV "<varname>ENV</varname>">
+<!ENTITY JAVACLASSDIR "<varname>JAVACLASSDIR</varname>">
+<!ENTITY LIBDIRPREFIX "<varname>LIBDIRPREFIX</varname>">
+<!ENTITY LIBDIRSUFFIX "<varname>LIBDIRSUFFIX</varname>">
+<!ENTITY LIBLINKPREFIX "<varname>LIBLINKPREFIX</varname>">
+<!ENTITY LIBLINKSUFFIX "<varname>LIBLINKSUFFIX</varname>">
+<!ENTITY LIBPATH "<varname>LIBPATH</varname>">
+<!ENTITY LIBS "<varname>LIBS</varname>">
+<!ENTITY LINK "<varname>LINK</varname>">
+<!ENTITY LINKCOM "<varname>LINKCOM</varname>">
+<!ENTITY LINKFLAGS "<varname>LINKFLAGS</varname>">
+<!ENTITY RELEASE "<varname>RELEASE</varname>">
+<!ENTITY RELEASE_BUILD "<varname>RELEASE_BUILD</varname>">
+<!ENTITY SCANNERMAP "<varname>SCANNERMAP</varname>">
+<!ENTITY SCANNERS "<varname>SCANNERS</varname>">
+<!ENTITY TARFLAGS "<varname>TARFLAGS</varname>">
+<!ENTITY TARSUFFIX "<varname>TARSUFFIX</varname>">
+
+
+
+<!--
+
+ Environment variables.
+
+-->
+
+<!ENTITY PATH "<varname>PATH</varname>">
+<!ENTITY PYTHONPATH "<varname>PYTHONPATH</varname>">
+<!ENTITY SCONSFLAGS "<varname>SCONSFLAGS</varname>">
+
+
+
+<!--
+
+ Function and method arguments.
+
+-->
+
+<!ENTITY allowed_values "<varname>allowed_values</varname>">
+<!ENTITY build_dir "<varname>build_dir</varname>">
+<!ENTITY map "<varname>map</varname>">
+<!ENTITY ignorecase "<varname>ignorecase</varname>">
+<!ENTITY options "<varname>options</varname>">
+<!ENTITY exports "<varname>exports</varname>">
+<!ENTITY source "<varname>source</varname>">
+<!ENTITY target "<varname>target</varname>">
+
+
+
+<!--
+
+ Values of function and method arguments.
+
+-->
+
+<!ENTITY all "<literal>all</literal>">
+<!ENTITY none "<literal>none</literal>">
+
+
+
+<!--
+
+ Builder and Scanner objects.
+
+-->
+
+<!ENTITY BuildDir "<function>BuildDir</function>">
+<!ENTITY CFile "<function>CFile</function>">
+<!ENTITY CXXFile "<function>CXXFile</function>">
+<!ENTITY DVI "<function>DVI</function>">
+<!ENTITY Jar "<function>Jar</function>">
+<!ENTITY Java "<function>Java</function>">
+<!ENTITY JavaH "<function>JavaH</function>">
+<!ENTITY Library "<function>Library</function>">
+<!ENTITY Object "<function>Object</function>">
+<!ENTITY PCH "<function>PCH</function>">
+<!ENTITY PDF "<function>PDF</function>">
+<!ENTITY PostScript "<function>PostScript</function>">
+<!ENTITY Program "<function>Program</function>">
+<!ENTITY RES "<function>RES</function>">
+<!ENTITY RMIC "<function>RMIC</function>">
+<!ENTITY SharedLibrary "<function>SharedLibrary</function>">
+<!ENTITY SharedObject "<function>SharedObject</function>">
+<!ENTITY StaticLibrary "<function>StaticLibrary</function>">
+<!ENTITY StaticObject "<function>StaticObject</function>">
+<!ENTITY Tar "<function>Tar</function>">
+<!ENTITY Zip "<function>Zip</function>">
+
+<!-- Obsolete, but referenced in old documents. -->
+<!ENTITY MakeBuilder "<function>Make</function>">
+
+
+
+<!--
+
+ Terms. Define both singular and plural forms in various
+ case-sensitive combinations for use in titles, in-line, etc.
+
+-->
+
+<!ENTITY buildfunc "<literal>builder function</literal>">
+<!ENTITY builder_method "<literal>builder method</literal>">
+
+<!ENTITY Configure_Contexts "<literal>Configure Contexts</literal>">
+<!ENTITY configure_context "<literal>configure context</literal>">
+
+<!ENTITY ConsEnv "<literal>Construction Environment</literal>">
+<!ENTITY ConsEnvs "<literal>Construction Environments</literal>">
+<!ENTITY Consenv "<literal>Construction environment</literal>">
+<!ENTITY Consenvs "<literal>Construction environments</literal>">
+<!ENTITY consenv "<literal>construction environment</literal>">
+<!ENTITY consenvs "<literal>construction environments</literal>">
+
+<!ENTITY ConsVar "<literal>Construction Variable</literal>">
+<!ENTITY ConsVars "<literal>Construction Variables</literal>">
+<!ENTITY Consvar "<literal>Construction variable</literal>">
+<!ENTITY Consvars "<literal>Construction variables</literal>">
+<!ENTITY consvar "<literal>construction variable</literal>">
+<!ENTITY consvars "<literal>construction variables</literal>">
+
+<!ENTITY CPPPATH "<literal>CPPPATH</literal>">
+
+<!ENTITY Dictionary "<literal>Dictionary</literal>">
+
+<!ENTITY Emitter "<literal>Emitter</literal>">
+<!ENTITY emitter "<literal>emitter</literal>">
+<!ENTITY Generator "<literal>Generator</literal>">
+<!ENTITY generator "<literal>generator</literal>">
+
+<!ENTITY Nodes "<literal>Nodes</literal>">
+
+<!ENTITY signature "<literal>signature</literal>">
+<!ENTITY buildsignature "<literal>build signature</literal>">
+
+<!ENTITY true "<literal>true</literal>">
+<!ENTITY false "<literal>false</literal>">
+
+<!ENTITY typedef "<literal>typedef</literal>">
+
+<!--
+
+ File and program names used in examples.
+
+-->
+
+<!ENTITY bar "<application>bar</application>">
+<!ENTITY common1_c "<filename>common1.c</filename>">
+<!ENTITY common2_c "<filename>common2.c</filename>">
+<!ENTITY custom_py "<filename>custom.py</filename>">
+<!ENTITY goodbye "<application>goodbye</application>">
+<!ENTITY goodbye_o "<filename>goodbye.o</filename>">
+<!ENTITY goodbye_obj "<filename>goodbye.obj</filename>">
+<!ENTITY file_dll "<filename>file.dll</filename>">
+<!ENTITY file_in "<filename>file.in</filename>">
+<!ENTITY file_lib "<filename>file.lib</filename>">
+<!ENTITY file_o "<filename>file.o</filename>">
+<!ENTITY file_obj "<filename>file.obj</filename>">
+<!ENTITY file_out "<filename>file.out</filename>">
+<!ENTITY foo "<application>foo</application>">
+<!ENTITY foo_o "<filename>foo.o</filename>">
+<!ENTITY foo_obj "<filename>foo.obj</filename>">
+<!ENTITY hello "<application>hello</application>">
+<!ENTITY hello_c "<filename>hello.c</filename>">
+<!ENTITY hello_exe "<filename>hello.exe</filename>">
+<!ENTITY hello_h "<filename>hello.h</filename>">
+<!ENTITY hello_o "<filename>hello.o</filename>">
+<!ENTITY hello_obj "<filename>hello.obj</filename>">
+<!ENTITY libfile_a "<filename>libfile_a</filename>">
+<!ENTITY libfile_so "<filename>libfile_so</filename>">
+<!ENTITY new_hello "<application>new_hello</application>">
+<!ENTITY new_hello_exe "<application>new_hello.exe</application>">
+<!ENTITY prog "<filename>prog</filename>">
+<!ENTITY prog1 "<filename>prog1</filename>">
+<!ENTITY prog2 "<filename>prog2</filename>">
+<!ENTITY prog_c "<filename>prog.c</filename>">
+<!ENTITY prog_exe "<filename>prog.exe</filename>">
+<!ENTITY stdio_h "<filename>stdio.h</filename>">
+
+<!--
+
+ Punctuation.
+
+-->
+
+<!ENTITY plus "<literal>+</literal>">
+<!ENTITY hash "<literal>#</literal>">
+
+<!--
+
+ Mailing lists
+
+-->
+
+<!ENTITY scons-announce "<literal>announce@scons.tigris.org</literal>">
+<!ENTITY scons-devel "<literal>dev@scons.tigris.org</literal>">
+<!ENTITY scons-users "<literal>users@scons.tigris.org</literal>">