diff options
Diffstat (limited to 'doc/design')
-rw-r--r-- | doc/design/MANIFEST | 14 | ||||
-rw-r--r-- | doc/design/acks.xml | 179 | ||||
-rw-r--r-- | doc/design/bground.xml | 86 | ||||
-rw-r--r-- | doc/design/copyright.xml | 39 | ||||
-rw-r--r-- | doc/design/engine.fig | 179 | ||||
-rw-r--r-- | doc/design/engine.jpg | bin | 0 -> 41228 bytes | |||
-rw-r--r-- | doc/design/engine.xml | 1964 | ||||
-rw-r--r-- | doc/design/goals.xml | 216 | ||||
-rw-r--r-- | doc/design/install.xml | 28 | ||||
-rw-r--r-- | doc/design/intro.xml | 111 | ||||
-rw-r--r-- | doc/design/issues.xml | 195 | ||||
-rw-r--r-- | doc/design/main.xml | 158 | ||||
-rw-r--r-- | doc/design/native.xml | 364 | ||||
-rw-r--r-- | doc/design/overview.xml | 498 | ||||
-rw-r--r-- | doc/design/scons.mod | 429 |
15 files changed, 4460 insertions, 0 deletions
diff --git a/doc/design/MANIFEST b/doc/design/MANIFEST new file mode 100644 index 0000000..33ab8f0 --- /dev/null +++ b/doc/design/MANIFEST @@ -0,0 +1,14 @@ +acks.xml +bground.xml +copyright.xml +engine.fig +engine.jpg +engine.xml +goals.xml +install.xml +intro.xml +issues.xml +main.xml +native.xml +overview.xml +scons.mod diff --git a/doc/design/acks.xml b/doc/design/acks.xml new file mode 100644 index 0000000..b1a8a58 --- /dev/null +++ b/doc/design/acks.xml @@ -0,0 +1,179 @@ +<!-- + + Copyright (c) 2001, 2002, 2003 Steven Knight + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY + KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE + WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +--> + + <para> + + I'm grateful to the following people + for their influence, knowing or not, + on the design of &SCons;: + + </para> + + <variablelist> + <varlistentry> + <term>Bob Sidebotham</term> + <listitem> + <para> + + First, as the original author of &Cons;, Bob did the real heavy + lifting of creating the underlying model for dependency management + and software construction, as well as implementing it in Perl. + During the first years of &Cons;' existence, Bob did a skillful + job of integrating input and code from the first users, and + consequently is a source of practical wisdom and insight into the + problems of real-world software construction. His continuing + advice has been invaluable. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term>The &SCons; Development Team</term> + <listitem> + <para> + + A big round of thanks go to those brave souls who have + gotten in on the ground floor: + David Abrahams, + Charles Crain, + Steven Leblanc. + Anthony Roach, + and + Steven Shaw. + Their contributions, + through their general knowledge of software build issues in general + Python in particular, + have made &SCons; what it is today. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term>The &Cons; Community</term> + <listitem> + <para> + + The real-world build problems that the users of &Cons; + share on the <command>cons-discuss</command> mailing list + have informed much of the thinking that + has gone into the &SCons; design. + In particular, + Rajesh Vaidheeswarran, + the current maintainer of &Cons;, + has been a very steady influence. + I've also picked up valuable insight from + mailing-list participants + Johan Holmberg, + Damien Neil, + Gary Oberbrunner, + Wayne Scott, + and Greg Spencer. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term>Peter Miller</term> + <listitem> + + <para> + + Peter has indirectly + influenced two aspects of the &SCons; design: + + </para> + + <para> + + Miller's influential paper + <citetitle>Recursive Make Considered Harmful</citetitle> + was what led me, indirectly, to my involvement with &Cons; + in the first place. + Experimenting with the single-Makefile approach he describes in + <citetitle>RMCH</citetitle> led me to conclude that while it worked + as advertised, it was not an extensible scheme. This solidified + my frustration with Make and led me to try &Cons;, which at its + core shares the single-process, universal-DAG model of the "RMCH" + single-Makefile technique. + + </para> + + <para> + + The testing framework that Miller created for his + Aegis change management system + changed the way I approach software development + by providing a framework for rigorous, repeatable + testing during development. + It was my success at using Aegis for personal projects + that led me to begin my involvement with &Cons; + by creating the <command>cons-test</command> regression suite. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term>Stuart Stanley</term> + <listitem> + <para> + + An experienced Python programmer, + Stuart provided valuable advice and insight + into some of the more useful Python idioms at my disposal + during the original <literal>ScCons</literal>; design + for the Software Carpentry contest. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term>Gary Holt</term> + <listitem> + <para> + + I don't know which came first, + the first-round Software Carpentry contest entry + or the tool itself, + but Gary's design for &Makepp; + showed me that it is possible to marry + the strengths of &Cons;-like dependency management + with backwards compatibility for &Makefile;s. + Striving to support both + &Makefile; compatibility and + a native Python interface + cleaned up the &SCons; design immeasurably + by factoring out the common elements + into the Build Engine. + + </para> + </listitem> + </varlistentry> + </variablelist> + diff --git a/doc/design/bground.xml b/doc/design/bground.xml new file mode 100644 index 0000000..c404e86 --- /dev/null +++ b/doc/design/bground.xml @@ -0,0 +1,86 @@ +<!-- + + Copyright (c) 2001, 2002, 2003 Steven Knight + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY + KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE + WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +--> + + <para> + + Most of the ideas in &SCons; originate with &Cons;, a Perl-based + software construction utility that has been in use by a small but + growing community since its development by Bob Sidebotham at FORE + Systems in 1996. The &Cons; copyright was transferred in 2000 from + Marconi (who purchased FORE Systems) to the Free Software Foundation. + I've been a principal implementer and maintainer of &Cons; for several + years. + + </para> + + <para> + + &Cons; was originally designed to handle complicated software build + problems (multiple directories, variant builds) while keeping the + input files simple and maintainable. The general philosophy is that + the build tool should ``do the right thing'' with minimal input + from an unsophisticated user, while still providing a rich set of + underlying functionality for more complicated software construction + tasks needed by experts. + + </para> + + <para> + + In 2000, the Software Carpentry sought entries in a contest for a + new, Python-based build tool that would provide an improvement + over Make for physical scientists and other non-programmers + struggling to use their computers more effectively. Prior to that, + the idea of combining the superior build architecture of &Cons; + with the easier syntax of Python had come up several times on + the <literal>cons-discuss</literal> mailing list. The Software + Carpentry contest provided the right motivation to spend some + actual time working on a design document. + + </para> + + <para> + + After two rounds of competition, the submitted design, named + <application>ScCons</application>, won the competition. Software + Carpentry, however, did not immediately fund implementation of the + build tool, instead contracting for additional, more detailed draft(s) + of the design document. This proved to be not as strong motivation as + actual coding, and after several months of inactivity, I essentially + resigned from the Software Carpentry effort in early 2001 to start + working on the tool independently. + + </para> + + <para> + + After half a year of prototyping some of the important infrastructure, + I accumulated enough code to take the project public at SourceForge, + renaming it &SCons; to distinguish it slightly from the version of the + design that won the Software Carpentry contest while still honoring + its roots there and in the original &Cons; utility. And also because + it would be a teensy bit easier to type. + + </para> diff --git a/doc/design/copyright.xml b/doc/design/copyright.xml new file mode 100644 index 0000000..d73906e --- /dev/null +++ b/doc/design/copyright.xml @@ -0,0 +1,39 @@ +<!-- + + Copyright (c) 2001, 2002, 2003 Steven Knight + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY + KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE + WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +--> + +<blockquote> + <para> + + Copyright (c) 2001 Steven Knight + + Portions of this document, by the same author, were previously + published Copyright 2000 by CodeSourcery LLC, under the Software Carpentry + Open Publication License, the terms of which are available at + <ulink url="http://www.software-carpentry.com/openpub-license.html"> + http://www.software-carpentry.com/openpub-license.html + </ulink>. + + </para> +</blockquote> diff --git a/doc/design/engine.fig b/doc/design/engine.fig new file mode 100644 index 0000000..90f3d4f --- /dev/null +++ b/doc/design/engine.fig @@ -0,0 +1,179 @@ +#FIG 3.2 +Landscape +Center +Inches +Letter +100.00 +Single +-2 +1200 2 +6 2100 8700 3600 9300 +2 2 0 1 0 7 100 0 -1 4.000 0 0 -1 0 0 5 + 2100 8700 3600 8700 3600 9300 2100 9300 2100 8700 +4 0 0 100 0 18 14 0.0000 4 165 900 2400 9075 Node.FS\001 +-6 +6 7050 6900 9000 7500 +2 2 0 1 0 7 100 0 -1 0.000 0 0 -1 0 0 5 + 7050 6900 9000 6900 9000 7500 7050 7500 7050 6900 +4 0 0 100 0 18 14 0.0000 4 165 1530 7200 7275 Intercessor.FS\001 +-6 +6 9450 6900 11400 7500 +2 2 0 1 0 7 100 0 -1 0.000 0 0 -1 0 0 5 + 9450 6900 11400 6900 11400 7500 9450 7500 9450 6900 +4 0 0 100 0 18 14 0.0000 4 165 1560 9600 7275 Intercessor.DB\001 +-6 +6 1200 4200 2400 4800 +2 2 0 1 0 7 100 0 -1 0.000 0 0 -1 0 0 5 + 1200 4200 2400 4200 2400 4800 1200 4800 1200 4200 +4 0 0 100 0 18 14 0.0000 4 165 870 1350 4575 Scanner\001 +-6 +6 2400 3300 3600 3900 +2 2 0 1 0 7 100 0 -1 0.000 0 0 -1 0 0 5 + 2400 3300 3600 3300 3600 3900 2400 3900 2400 3300 +4 0 0 100 0 18 14 0.0000 4 165 750 2625 3675 Builder\001 +-6 +6 8700 1650 10500 2250 +2 2 0 1 0 7 100 0 -1 0.000 0 0 -1 0 0 5 + 8700 1650 10500 1650 10500 2250 8700 2250 8700 1650 +4 0 0 100 0 18 14 0.0000 4 165 1185 9000 2025 Intercessor\001 +-6 +6 1500 1650 3300 2250 +2 2 0 1 0 7 100 0 -1 0.000 0 0 -1 0 0 5 + 1500 1650 3300 1650 3300 2250 1500 2250 1500 1650 +4 0 0 100 0 18 14 0.0000 4 165 1320 1725 2025 Environment\001 +-6 +6 7800 8700 9300 9300 +2 2 0 1 0 7 100 0 -1 4.000 0 0 -1 0 0 5 + 7800 8700 9300 8700 9300 9300 7800 9300 7800 8700 +4 0 0 100 0 18 14 0.0000 4 165 930 8100 9075 Node.DB\001 +-6 +6 1500 10200 2400 10800 +2 2 0 1 0 7 100 0 -1 4.000 0 0 -1 0 0 5 + 1500 10200 2400 10200 2400 10800 1500 10800 1500 10200 +4 0 0 100 0 18 14 0.0000 4 165 315 1800 10575 Dir\001 +-6 +6 3300 10200 4200 10800 +2 2 0 1 0 7 100 0 -1 4.000 0 0 -1 0 0 5 + 3300 10200 4200 10200 4200 10800 3300 10800 3300 10200 +4 0 0 100 0 18 14 0.0000 4 165 375 3600 10575 File\001 +-6 +6 6000 10200 7200 10800 +2 2 0 1 0 7 100 0 -1 4.000 0 0 -1 0 0 5 + 6000 10200 7200 10200 7200 10800 6000 10800 6000 10200 +4 0 0 100 0 18 14 0.0000 4 165 555 6300 10575 Table\001 +-6 +6 7800 10200 9300 10800 +2 2 0 1 0 7 100 0 -1 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4 75 90 1875 4050 *\001 +4 0 0 100 0 0 12 0.0000 4 75 90 3075 3150 *\001 +4 0 0 100 0 16 14 0.0000 4 210 600 5100 3750 build()\001 +4 0 0 100 0 16 14 0.0000 4 210 630 5100 4260 scan()\001 +4 0 0 100 0 0 12 0.0000 4 135 90 9750 10725 1\001 +4 0 0 100 0 16 10 0.0000 4 120 90 1650 10125 1\001 +4 0 0 100 0 16 10 0.0000 4 45 60 1875 9225 *\001 +4 0 0 100 0 16 10 0.0000 4 120 90 7650 10725 1\001 +4 0 0 100 0 16 10 0.0000 4 45 60 7275 10725 *\001 +4 0 0 100 0 16 10 0.0000 4 45 60 9375 10725 *\001 diff --git a/doc/design/engine.jpg b/doc/design/engine.jpg Binary files differnew file mode 100644 index 0000000..2e82232 --- /dev/null +++ b/doc/design/engine.jpg diff --git a/doc/design/engine.xml b/doc/design/engine.xml new file mode 100644 index 0000000..1a1e335 --- /dev/null +++ b/doc/design/engine.xml @@ -0,0 +1,1964 @@ +<!-- + + Copyright (c) 2001, 2002, 2003 Steven Knight + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY + KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE + WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +--> + +<section id="sect-principles"> + <title>General Principles</title> + + <section> + <title>Keyword arguments</title> + + <para> + + All methods and functions in this API will support the use of keyword + arguments in calls, for the sake of explicitness and readability. + For brevity in the hands of experts, most methods and functions + will also support positional arguments for their most-commonly-used + arguments. As an explicit example, the following two lines will each + arrange for an executable program named <filename>foo</filename> (or + <filename>foo.exe</filename> on a Win32 system) to be compiled from + the <filename>foo.c</filename> source file: + + </para> + + <programlisting> + env.Program(target = 'foo', source = 'foo.c') + + env.Program('foo', 'foo.c') + </programlisting> + + </section> + + <section> + <title>Internal object representation</title> + + <para> + + All methods and functions use internal (Python) objects that + represent the external objects (files, for example) for which they + perform dependency analysis. + + </para> + + <para> + + All methods and functions in this API that accept an external object + as an argument will accept <emphasis>either</emphasis> a string + description or an object reference. For example, the two following + two-line examples are equivalent: + + </para> + + <programlisting> + env.Object(target = 'foo.o', source = 'foo.c') + env.Program(target = 'foo', 'foo.o') # builds foo from foo.o + + foo_obj = env.Object(target = 'foo.o', source = 'foo.c') + env.Program(target = 'foo', foo_obj) # builds foo from foo.o + </programlisting> + + </section> + +</section> + + + +<section id="sect-envs"> + <title>&ConsEnvs</title> + + <para> + + A &consenv; is the basic means by which a software system interacts + with the &SCons; Python API to control a build process. + + </para> + + <para> + + A &consenv; is an object with associated methods for generating target + files of various types (&Builder; objects), other associated object + methods for automatically determining dependencies from the contents + of various types of source files (&Scanner; objects), and a dictionary + of values used by these methods. + + </para> + + <para> + + Passing no arguments to the &Environment; instantiation creates a + &consenv; with default values for the current platform: + + </para> + + <programlisting> + env = Environment() + </programlisting> + + <section> + <title>&Consvars;</title> + + <para> + + A &consenv; has an associated dictionary of &consvars; that control how + the build is performed. By default, the &Environment; method creates + a &consenv; with values that make most software build "out of the box" + on the host system. These default values will be generated at the + time &SCons; is installed using functionality similar to that provided + by GNU &Autoconf;. + <footnote> + <para> + It would be nice if we could avoid re-inventing the wheel here by + using some other Python-based tool &Autoconf replacement--like what + was supposed to come out of the Software Carpentry configuration + tool contest. It will probably be most efficient to roll our own + logic initially and convert if something better does come along. + </para> + </footnote> + At a minimum, there will be pre-configured sets of default values + that will provide reasonable defaults for UNIX and Windows NT. + + </para> + + <para> + + The default &consenv; values may be overridden when a new &consenv; is + created by specifying keyword arguments: + + </para> + + <programlisting> + env = Environment(CC = 'gcc', + CCFLAGS = '-g', + CPPPATH = ['.', 'src', '/usr/include'], + LIBPATH = ['/usr/lib', '.']) + </programlisting> + + </section> + + <section> + <title>Fetching &consvars;</title> + + <para> + + A copy of the dictionary of &consvars; can be returned using + the &Dictionary; method: + + </para> + + <programlisting> + env = Environment() + dict = env.Dictionary() + </programlisting> + + <para> + + If any arguments are supplied, then just the corresponding value(s) + are returned: + + </para> + + <programlisting> + ccflags = env.Dictionary('CCFLAGS') + cc, ld = env.Dictionary('CC', 'LD') + </programlisting> + + </section> + + <section> + <title>Copying a &consenv;</title> + + <para> + + A method exists to return a copy of an existing environment, with + any overridden values specified as keyword arguments to the method: + + </para> + + <programlisting> + env = Environment() + debug = env.Copy(CCFLAGS = '-g') + </programlisting> + + </section> + + <section> + <title>Multiple &consenvs;</title> + + <para> + + Different external objects often require different build + characteristics. Multiple &consenvs; may be defined, each with + different values: + + </para> + + <programlisting> + env = Environment(CCFLAGS = '') + debug = Environment(CCFLAGS = '-g') + env.Make(target = 'hello', source = 'hello.c') + debug.Make(target = 'hello-debug', source = 'hello.c') + </programlisting> + + <para> + + Dictionaries of values from multiple &consenvs; may be passed to the + &Environment; instantiation or the &Copy; method, in which case the + last-specified dictionary value wins: + + </para> + + <programlisting> + env1 = Environment(CCFLAGS = '-O', LDFLAGS = '-d') + env2 = Environment(CCFLAGS = '-g') + new = Environment(env1.Dictionary(), env2.Dictionary()) + </programlisting> + + <para> + + The <varname>new</varname> environment in the above example retains + <literal>LDFLAGS = '-d'</literal> from the <varname>env1</varname> + environment, and <literal>CCFLAGS = '-g'</literal> from the + <varname>env2</varname> environment. + + </para> + + <!-- + + hardware details + current directory + OS environment variables + compilers and options, + aliases for commands, + versions of tools + + environment overrides a la Cons + + compilation options + + cross compilation via selection of tool+options + + paths for header files (specify alternate path) + + accomodate smart compilers that can tell you + "I know how to turn .c or .ccp into .o", + "I know how to turn .f into .o" + + --> + + </section> + + <section> + <title>Variable substitution</title> + + <para> + + Within a construction command, any variable from the &consenv; may + be interpolated by prefixing the name of the construction with + <symbol>$</symbol>: + + </para> + + <programlisting> + MyBuilder = Builder(command = "$XX $XXFLAGS -c $_INPUTS -o $target") + + env.Command(targets = 'bar.out', sources = 'bar.in', + command = "sed '1d' < $source > $target") + </programlisting> + + <para> + + Variable substitution is recursive: the command line is expanded + until no more substitutions can be made. + + </para> + + <para> + + Variable names following the <symbol>$</symbol> may be enclosed in + braces. This can be used to concatenate an interpolated value with an + alphanumeric character: + + </para> + + <programlisting> + VerboseBuilder = Builder(command = "$XX -${XXFLAGS}v > $target") + </programlisting> + + <para> + + The variable within braces may contain a pair of parentheses + after a Python function name to be evaluated (for example, + <literal>${map()}</literal>). &SCons; will interpolate the return + value from the function (presumably a string): + + </para> + + <programlisting> + env = Environment(FUNC = myfunc) + env.Command(target = 'foo.out', source = 'foo.in', + command = "${FUNC($<)}") + </programlisting> + + <para> + + If a referenced variable is not defined in the &consenv;, + the null string is interpolated. + + </para> + + <para> + + The following special variables can also be used: + + </para> + + <variablelist> + + <varlistentry> + <term><literal>$targets</literal></term> + <listitem> + <para> + + All target file names. If multiple targets are specified in an + array, <literal>$targets</literal> expands to the entire list of + targets, separated by a single space. + + </para> + + <para> + + Individual targets from a list may be extracted by enclosing + the <literal>targets</literal> keyword in braces and using the + appropriate Python array index or slice: + + </para> + + <programlisting> + ${targets[0]} # expands to the first target + + ${targets[1:]} # expands to all but the first target + + ${targets[1:-1]} # expands to all but the first and last targets + </programlisting> + + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>$target</literal></term> + <listitem> + <para> + + A synonym for <literal>${targets[0]}</literal>, the first target + specified. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>$sources</literal></term> + <listitem> + <para> + + All input file names. Any input file names that + are used anywhere else on the current command + line (via <literal>${sources[0]}</literal>, + <literal>${sources{[1]}</literal>, etc.) are removed from the + expanded list. + + </para> + </listitem> + </varlistentry> + + </variablelist> + + <para> + + Any of the above special variables may be enclosed in braces and + followed immediately by one of the following attributes to select just + a portion of the expanded path name: + + </para> + + <variablelist> + + <varlistentry> + <term><literal>.base</literal></term> + <listitem> + <para> + + Basename: the directory plus the file name, minus any file suffix. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>.dir</literal></term> + <listitem> + <para> + + The directory in which the file lives. This is a relative path, + where appropriate. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>.file</literal></term> + <listitem> + <para> + + The file name, minus any directory portion. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>.suffix</literal></term> + <listitem> + <para> + + The file name suffix (that is, the right-most dot in the file name, + and all characters to the right of that). + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>.filebase</literal></term> + <listitem> + <para> + + The file name (no directory portion), minus any file suffix. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>.abspath</literal></term> + <listitem> + <para> + + The absolute path to the file. + + </para> + </listitem> + </varlistentry> + + </variablelist> + + </section> + +</section> + + + +<section id="sect-builders"> + <title>&Builder; Objects</title> + + <para> + + By default, &SCons; supplies (and uses) a number of pre-defined + &Builder; objects: + + </para> + + <informaltable> + <tgroup cols="2"> + <tbody> + + <row> + <entry>&Object;</entry> + <entry>compile or assemble an object file</entry> + </row> + + <row> + <entry>&Library;</entry> + <entry>archive files into a library</entry> + </row> + + <row> + <entry>&SharedLibrary;</entry> + <entry>archive files into a shared library</entry> + </row> + + <row> + <entry>&Program;</entry> + <entry>link objects and/or libraries into an executable</entry> + </row> + + <row> + <entry>&MakeBuilder;</entry> + <entry>build according to file suffixes; see below</entry> + </row> + + </tbody> + </tgroup> + </informaltable> + +<!-- +&Library; and &SharedLibrary; have nearly identical +semantics, just different +tools and &consenvs (paths, etc.) that they use. +In other words, you can construct a shared library +using just the &Library; &Builder; object +with a different environment. +I think that's a better way to do it. +Feedback? +--> + + <para> + + A &consenv; can be explicitly initialized with associated &Builder; + objects that will be bound to the &consenv; object: + + </para> + + <programlisting> + env = Environment(BUILDERS = ['Object', 'Program']) + </programlisting> + + <para> + + &Builder; objects bound to a &consenv; can be called directly as + methods. When invoked, a &Builder; object returns a (list of) objects + that it will build: + + </para> + + <programlisting> + obj = env.Object(target ='hello.o', source = 'hello.c') + lib = env.Library(target ='libfoo.a', + source = ['aaa.c', 'bbb.c']) + slib = env.SharedLibrary(target ='libbar.so', + source = ['xxx.c', 'yyy.c']) + prog = env.Program(target ='hello', + source = ['hello.o', 'libfoo.a', 'libbar.so']) + </programlisting> + + <section> + <title>Specifying multiple inputs</title> + + <para> + + Multiple input files that go into creating a target file may be passed + in as a single string, with the individual file names separated by + white space: + + </para> + + <programlisting> + env.Library(target = 'foo.a', source = 'aaa.c bbb.c ccc.c') + env.Object(target = 'yyy.o', source = 'yyy.c') + env.Program(target = 'bar', source = 'xxx.c yyy.o foo.a') + </programlisting> + + <para> + + Alternatively, multiple input files that go into creating a target + file may be passed in as an array. This allows input files to be + specified using their object representation: + + </para> + + <programlisting> + env.Library(target = 'foo.a', source = ['aaa.c', 'bbb.c', 'ccc.c']) + yyy_obj = env.Object(target = 'yyy.o', source = 'yyy.c') + env.Program(target = 'bar', source = ['xxx.c', yyy_obj, 'foo.a']) + </programlisting> + + <para> + + Individual string elements within an array of input files are + <emphasis>not</emphasis> further split into white-space separated + file names. This allows file names that contain white space to + be specified by putting the value into an array: + + <programlisting> + env.Program(target = 'foo', source = ['an input file.c']) + </programlisting> + + </para> + + </section> + + <section> + <title>Specifying multiple targets</title> + + <para> + + Conversely, the generated target may be a string listing multiple + files separated by white space: + + </para> + + <programlisting> + env.Object(target = 'grammar.o y.tab.h', source = 'grammar.y') + </programlisting> + + <para> + + An array of multiple target files can be used to mix string and object + representations, or to accomodate file names that contain white space: + + </para> + + <programlisting> + env.Program(target = ['my program'], source = 'input.c') + </programlisting> + + </section> + + <section> + <title>File prefixes and suffixes</title> + + <para> + + For portability, if the target file name does not already have an + appropriate file prefix or suffix, the &Builder; objects will + append one appropriate for the file type on the current system: + + </para> + + <programlisting> + # builds 'hello.o' on UNIX, 'hello.obj' on Windows NT: + obj = env.Object(target ='hello', source = 'hello.c') + + # builds 'libfoo.a' on UNIX, 'foo.lib' on Windows NT: + lib = env.Library(target ='foo', source = ['aaa.c', 'bbb.c']) + + # builds 'libbar.so' on UNIX, 'bar.dll' on Windows NT: + slib = env.SharedLibrary(target ='bar', source = ['xxx.c', 'yyy.c']) + + # builds 'hello' on UNIX, 'hello.exe' on Windows NT: + prog = env.Program(target ='hello', + source = ['hello.o', 'libfoo.a', 'libbar.so']) + </programlisting> + + </section> + + <section> + <title>&Builder; object exceptions</title> + + <para> + + &Builder; objects raise the following exceptions on error: + + <!-- + LIST THESE ONCE WE FIGURE OUT WHAT THEY ARE FROM CODING THEM. + --> + + </para> + </section> + + <section> + <title>User-defined &Builder; objects</title> + + <para> + + Users can define additional &Builder; objects for specific external + object types unknown to &SCons;. A &Builder; object may build its + target by executing an external command: + + </para> + + <programlisting> + WebPage = Builder(command = 'htmlgen $HTMLGENFLAGS $sources > $target', + suffix = '.html', + src_suffix = '.in') + </programlisting> + + <para> + + Alternatively, a &Builder; object may also build its target by + executing a Python function: + + </para> + + <programlisting> + def update(dest): + # [code to update the object] + return 1 + + OtherBuilder1 = Builder(function = update, + src_suffix = ['.in', '.input']) + </programlisting> + + <para> + + An optional argument to pass to the function may be specified: + + </para> + + <programlisting> + def update_arg(dest, arg): + # [code to update the object] + return 1 + + OtherBuilder2 = Builder(function = update_arg, + function_arg = 'xyzzy', + src_suffix = ['.in', '.input']) + </programlisting> + + <para> + + Both an external command and an internal function may be specified, + in which case the function will be called to build the object first, + followed by the command line. + + </para> + + <!-- + NEED AN EXAMPLE HERE. + --> + + <para> + + User-defined &Builder; objects can be used like the default &Builder; + objects to initialize &consenvs;. + + </para> + + <programlisting> + WebPage = Builder(command = 'htmlgen $HTMLGENFLAGS $sources > $target', + suffix = '.html', + src_suffix = '.in') + env = Environment(BUILDERS = ['WebPage']) + env.WebPage(target = 'foo.html', source = 'foo.in') + # Builds 'bar.html' on UNIX, 'bar.htm' on Windows NT: + env.WebPage(target = 'bar', source = 'bar.in') + </programlisting> + + <para> + + The command-line specification can interpolate variables from the + &consenv;; see "Variable substitution," above. + + </para> + + <para> + + A &Builder; object may optionally be initialized with a list of: + + </para> + + <itemizedlist> + <listitem> + <para> + + the prefix of the target file (e.g., 'lib' for libraries) + + </para> + </listitem> + + <listitem> + <para> + + the suffix of the target file (e.g., '.a' for libraries) + + </para> + </listitem> + + <listitem> + <para> + + the expected suffixes of the input files + (e.g., '.o' for object files) + + </para> + </listitem> + </itemizedlist> + + <para> + + These arguments are used in automatic + dependency analysis and to generate output file names that don't + have suffixes supplied explicitly. + + </para> + </section> + + <section> + <title>Copying &Builder; Objects</title> + + <para> + + A &Copy; method exists to return a copy of an existing &Builder; + object, with any overridden values specified as keyword arguments to + the method: + + </para> + + <programlisting> + build = Builder(function = my_build) + build_out = build.Copy(suffix = '.out') + </programlisting> + + <para> + + Typically, &Builder; objects will be supplied by a tool-master or + administrator through a shared &consenv;. + + </para> + </section> + + <section> + <title>Special-purpose build rules</title> + + <para> + + A pre-defined &Command; builder exists to associate a target file with + a specific command or list of commands for building the file: + + </para> + + <programlisting> + env.Command(target = 'foo.out', source = + command = 'foo.in', "foo.process $sources > $target") + + commands = [ "bar.process -o .tmpfile $sources", + "mv .tmpfile $target" ] + env.Command(target = 'bar.out', source = 'bar.in', command = commands) + </programlisting> + + <para> + This is useful when it's too cumbersome to create a &Builder; + object just to build a single file in a special way. + + </para> + </section> + + <section> + <title>The &MakeBuilder; &Builder;</title> + + <para> + + A pre-defined &Builder; object named &MakeBuilder; exists to make + simple builds as easy as possible for users, at the expense of + sacrificing some build portability. + + </para> + + <para> + + The following minimal example builds the 'hello' program from the + 'hello.c' source file: + + </para> + + <programlisting> + Environment().Make('hello', 'hello.c') + </programlisting> + + <para> + + Users of the &MakeBuilder; &Builder; object are not required to + understand intermediate steps involved in generating a file--for + example, the distinction between compiling source code into an object + file, and then linking object files into an executable. The details + of intermediate steps are handled by the invoked method. Users that + need to, however, can specify intermediate steps explicitly: + + </para> + + <programlisting> + env = Environment() + env.Make(target = 'hello.o', source = 'hello.c') + env.Make(target = 'hello', source = 'hello.o') + </programlisting> + + <para> + + The &MakeBuilder; method understands the file suffixes specified and + "does the right thing" to generate the target object and program + files, respectively. It does this by examining the specified output + suffixes for the &Builder; objects bound to the environment. + + </para> + + <para> + + Because file name suffixes in the target and source file names + must be specified, the &MakeBuilder; method can't be used + portably across operating systems. In other words, for the + example above, the &MakeBuilder; builder will not generate + <filename>hello.exe</filename> on Windows NT. + + </para> + + </section> + + <section> + <title>&Builder; maps</title> + +<!-- +Do we even need this anymore? +Now that the individual builders +have specified <literal>suffix</literal> +and <literal>src_suffix</literal> values, +all of the information we need to support +the &MakeBuilder; builder is right there in the environment. +I think this is a holdover from before I +added the <literal>suffix</literal> arguments. +If you want &MakeBuilder; to do something different, +you set it up with another environment... +--> + + <para> + + The <function>env.Make</function> method "does the right thing" to + build different file types because it uses a dictionary from the + &consenv; that maps file suffixes to the appropriate &Builder; object. + This &BUILDERMAP; can be initialized at instantiation: + + </para> + + <programlisting> + env = Environment(BUILDERMAP = { + '.o' : Object, + '.a' : Library, + '.html' : WebPage, + '' : Program, + }) + </programlisting> + + <para> + + With the &BUILDERMAP; properly initialized, the + <function>env.Make</function> method can be used to build additional + file types: + + </para> + + <programlisting> + env.Make(target = 'index.html', source = 'index.input') + </programlisting> + + <para> + + &Builder; objects referenced in the &BUILDERMAP; do not need to be + listed separately in the &BUILDERS; variable. The &consenv; will + bind the union of the &Builder; objects listed in both variables. + + </para> + + <!-- + + YYY support scanners which detect files which haven't been generated yet + + --> + + </section> + +</section> + + + +<section id="sect-deps"> + <title>Dependencies</title> + + <section> + <title>Automatic dependencies</title> + + <para> + + By default, &SCons; assumes that a target file has <literal>automatic + dependencies</literal> on the: + + </para> + + <blockquote> + <simplelist> + + <member>tool used to build the target file</member> + + <member>contents of the input files</member> + + <member>command line used to build the target file</member> + + </simplelist> + </blockquote> + + <para> + + If any of these changes, the target file will be rebuilt. + + </para> + </section> + + <section> + <title>Implicit dependencies</title> + + <para> + + Additionally, &SCons; can scan the contents of files for + <literal>implicit dependencies</literal> on other files. For + example, &SCons; will scan the contents of a <filename>.c</filename> + file and determine that any object created from it is + dependent on any <filename>.h</filename> files specified via + <literal>#include</literal>. &SCons;, therefore, "does the right + thing" without needing to have these dependencies listed explicitly: + + </para> + + <programlisting> + % cat Construct + env = Environment() + env.Program('hello', 'hello.c') + % cat hello.c + #include "hello_string.h" + main() + { + printf("%s\n", STRING); + } + % cat > hello_string.h + #define STRING "Hello, world!\n" + % scons . + gcc -c hello.c -o hello.o + gcc -o hello hello.c + % ./hello + Hello, world! + % cat > hello_string.h + #define STRING "Hello, world, hello!\n" + % scons . + gcc -c hello.c -o hello.o + gcc -o hello hello.c + % ./hello + Hello, world, hello! + % + </programlisting> + + </section> + + <section> + <title>Ignoring dependencies</title> + + <para> + + Undesirable <literal>automatic dependencies</literal> or + <literal>implicit dependencies</literal> may be ignored: + + </para> + + <programlisting> + env.Program(target = 'bar', source = 'bar.c') + env.Ignore('bar', '/usr/bin/gcc', 'version.h') + </programlisting> + + <para> + + In the above example, the <filename>bar</filename> program will not + be rebuilt if the <filename>/usr/bin/gcc</filename> compiler or the + <filename>version.h</filename> file change. + + </para> + </section> + + <section> + <title>Explicit dependencies</title> + + <para> + + Dependencies that are unknown to &SCons; may be specified explicitly + in an &SCons; configuration file: + + </para> + + <programlisting> + env.Dependency(target = 'output1', dependency = 'input_1 input_2') + env.Dependency(target = 'output2', dependency = ['input_1', 'input_2']) + env.Dependency(target = 'output3', dependency = ['white space input']) + + env.Dependency(target = 'output_a output_b', dependency = 'input_3') + env.Dependency(target = ['output_c', 'output_d'], dependency = 'input_4') + env.Dependency(target = ['white space output'], dependency = 'input_5') + </programlisting> + + <para> + + Just like the <literal>target</literal> keyword argument, the + <literal>dependency</literal> keyword argument may be specified as a + string of white-space separated file names, or as an array. + + </para> + + <para> + + A dependency on an &SCons; configuration file itself may be specified + explicitly to force a rebuild whenever the configuration file changes: + + </para> + + <programlisting> + env.Dependency(target = 'archive.tar.gz', dependency = 'SConstruct') + </programlisting> + + </section> + +</section> + + + +<section id="sect-scanners"> + <title>&Scanner; Objects</title> + + <para> + + Analagous to the previously-described &Builder; objects, &SCons; + supplies (and uses) &Scanner; objects to search the contents of + a file for implicit dependency files: + + </para> + + <informaltable> + <tgroup cols="2"> + <tbody> + + <row> + <entry>CScan</entry> + <entry>scan .{c,C,cc,cxx,cpp} files for #include dependencies</entry> + </row> + + </tbody> + </tgroup> + </informaltable> + + <para> + + A &consenv; can be explicitly initialized with + associated &Scanner; objects: + + </para> + + <programlisting> + env = Environment(SCANNERS = ['CScan', 'M4Scan']) + </programlisting> + + <para> + + &Scanner; objects bound to a &consenv; can be + associated directly with specified files: + + </para> + + <programlisting> + env.CScan('foo.c', 'bar.c') + env.M4Scan('input.m4') + </programlisting> + + <section> + <title>User-defined &Scanner; objects</title> + + <para> + + A user may define a &Scanner; object to scan a type of file for + implicit dependencies: + + </para> + + <programlisting> + def scanner1(file_contents): + # search for dependencies + return dependency_list + + FirstScan = Scanner(function = scanner1) + </programlisting> + + <para> + + The scanner function must return a list of dependencies that its finds + based on analyzing the file contents it is passed as an argument. + + </para> + + <para> + + The scanner function, when invoked, will be passed the calling + environment. The scanner function can use &consenvs; from the passed + environment to affect how it performs its dependency scan--the + canonical example being to use some sort of search-path construction + variable to look for dependency files in other directories: + + </para> + + <programlisting> + def scanner2(file_contents, env): + path = env.{'SCANNERPATH'} # XXX + # search for dependencies using 'path' + return dependency_list + + SecondScan = Scanner(function = scanner2) + </programlisting> + + <para> + + The user may specify an additional argument when the &Scanner; object + is created. When the scanner is invoked, the additional argument + will be passed to the scanner funciton, which can be used in any way + the scanner function sees fit: + + </para> + + <programlisting> + def scanner3(file_contents, env, arg): + # skip 'arg' lines, then search for dependencies + return dependency_list + + Skip_3_Lines_Scan = Scanner(function = scanner2, argument = 3) + Skip_6_Lines_Scan = Scanner(function = scanner2, argument = 6) + </programlisting> + + </section> + + <section> + <title>Copying &Scanner; Objects</title> + + <para> + + A method exists to return a copy of an existing &Scanner; object, + with any overridden values specified as keyword arguments to the + method: + + </para> + + <programlisting> + scan = Scanner(function = my_scan) + scan_path = scan.Copy(path = '%SCANNERPATH') + </programlisting> + + <para> + + Typically, &Scanner; objects will be supplied by a tool-master or + administrator through a shared &consenv;. + + </para> + </section> + + <section> + <title>&Scanner; maps</title> + +<!-- +If the &BUILDERMAP; proves unnecessary, +we could/should get rid of this one, too, +by adding a parallel <literal>src_suffix</literal> +argument to the &Scanner; factory... +Comments? +--> + + <para> + + Each &consenv; has a &SCANNERMAP;, a dictionary that associates + different file suffixes with a scanner object that can be used to + generate a list of dependencies from the contents of that file. This + &SCANNERMAP; can be initialized at instantiation: + + </para> + + <programlisting> + env = Environment(SCANNERMAP = { + '.c' : CScan, + '.cc' : CScan, + '.m4' : M4Scan, + }) + </programlisting> + + <para> + + &Scanner; objects referenced in the &SCANNERMAP; do not need to + be listed separately in the &SCANNERS; variable. The &consenv; + will bind the union of the &Scanner; objects listed + in both variables. + + </para> + + </section> + +</section> + + + +<section id="sect-targets"> + <title>Targets</title> + + <para> + + The methods in the build engine API described so far merely + establish associations that describe file dependencies, how a + file should be scanned, etc. Since the real point is to actually + <emphasis>build</emphasis> files, &SCons; also has methods that + actually direct the build engine to build, or otherwise manipulate, + target files. + + </para> + + <section> + <title>Building targets</title> + <para> + + One or more targets may be built as follows: + + </para> + + <programlisting> + env.Build(target = ['foo', 'bar']) + </programlisting> + + <para> + + Note that specifying a directory (or other collective object) will + cause all subsidiary/dependent objects to be built as well: + + </para> + + <programlisting> + env.Build(target = '.') + + env.Build(target = 'builddir') + </programlisting> + + <para> + + By default, &SCons; explicitly removes a target file before + invoking the underlying function or command(s) to build it. + + </para> + </section> + + <section> + <title>Removing targets</title> + + <para> + + A "cleanup" operation of removing generated (target) files is + performed as follows: + + </para> + + <programlisting> + env.Clean(target = ['foo', 'bar']) + </programlisting> + + <para> + + Like the &Build; method, the &Clean; method may be passed a + directory or other collective object, in which case the subsidiary + target objects under the directory will be removed: + + </para> + + <programlisting> + env.Clean(target = '.') + + env.Clean(target = 'builddir') + </programlisting> + + <para> + + (The directories themselves are not removed.) + + </para> + </section> + + <section> + <title>Suppressing cleanup removal of build-targets</title> + + <para> + + By default, &SCons; explicitly removes all build-targets + when invoked to perform "cleanup". Files that should not be + removed during "cleanup" can be specified via the + &NoClean; method: + + </para> + + <programlisting> + env.Library(target = 'libfoo.a', source = ['aaa.c', 'bbb.c', 'ccc.c']) + env.NoClean('libfoo.a') + </programlisting> + + <para> + + The NoClean operation has precedence over the Clean operation. + A target that is specified as both Clean and NoClean, will not + be removed during a clean. + + In the following example, target 'foo' will not be removed + during "cleanup": + + <programlisting> + env.Clean(target = 'foo') + env.NoClean('foo') + </programlisting> + + + </para> + + </section> + + <section> + <title>Suppressing build-target removal</title> + + <para> + + As mentioned, by default, &SCons; explicitly removes a target + file before invoking the underlying function or command(s) to build + it. Files that should not be removed before rebuilding can be + specified via the &Precious; method: + + </para> + + <programlisting> + env.Library(target = 'libfoo.a', source = ['aaa.c', 'bbb.c', 'ccc.c']) + env.Precious('libfoo.a') + </programlisting> + + </section> + + <section> + <title>Default targets</title> + + <para> + + The user may specify default targets that will be built if there are no + targets supplied on the command line: + + </para> + + <programlisting> + env.Default('install', 'src') + </programlisting> + + <para> + + Multiple calls to the &Default; method (typically one per &SConscript; + file) append their arguments to the list of default targets. + + </para> + </section> + + <section> + <title>File installation</title> + + <para> + + Files may be installed in a destination directory: + + </para> + + <programlisting> + env.Install('/usr/bin', 'program1', 'program2') + </programlisting> + + <para> + + Files may be renamed on installation: + + </para> + + <programlisting> + env.InstallAs('/usr/bin/xyzzy', 'xyzzy.in') + </programlisting> + + <para> + + Multiple files may be renamed on installation by specifying + equal-length lists of target and source files: + + </para> + + <programlisting> + env.InstallAs(['/usr/bin/foo', '/usr/bin/bar'], + ['foo.in', 'bar.in']) + </programlisting> + + </section> + + <section> + <title>Target aliases</title> + + <para> + + In order to provide convenient "shortcut" target names that expand to + a specified list of targets, aliases may be established: + + </para> + + <programlisting> + env.Alias(alias = 'install', + targets = ['/sbin', '/usr/lib', '/usr/share/man']) + </programlisting> + + <para> + + In this example, specifying a target of <literal>install</literal> + will cause all the files in the associated directories to be built + (that is, installed). + + </para> + + <para> + + An &Alias; may include one or more other &Aliases; in its list: + + </para> + + <programlisting> + env.Alias(alias = 'libraries', targets = ['lib']) + env.Alias(alias = 'programs', targets = ['libraries', 'src']) + </programlisting> + + </section> + +</section> + + + +<section id="sect-custom"> + <title>Customizing output</title> + +<!-- +Take this whole section with a grain of salt. +I whipped it up without a great deal of thought +to try to add a "competitive advantage" +for the second round of the Software Carpentry contest. +In particular, hard-coding the +analysis points and the keywords that specify them +feels inflexible, +but I can't think of another way it would be +done effectively. +I dunno, maybe this is fine as it is... +--> + + <para> + + The &SCons; API supports the ability to customize, redirect, or + suppress its printed output through user-defined functions. + &SCons; has several pre-defined points in its build process at + which it calls a function to (potentially) print output. User-defined + functions can be specified for these call-back points when &Build; + or &Clean;is invoked: + + </para> + + <programlisting> + env.Build(target = '.', + on_analysis = dump_dependency, + pre_update = my_print_command, + post_update = my_error_handler) + on_error = my_error_handler) + </programlisting> + + <para> + + The specific call-back points are: + + </para> + + <variablelist> + + <varlistentry> + <term><literal>on_analysis</literal></term> + <listitem> + <para> + + Called for every object, immediately after the object has been + analyzed to see if it's out-of-date. Typically used to print a + trace of considered objects for debugging of unexpected dependencies. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>pre_update</literal></term> + <listitem> + <para> + + Called for every object that has been determined to be out-of-date + before its update function or command is executed. Typically used + to print the command being called to update a target. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>post_update</literal></term> + <listitem> + <para> + + Called for every object after its update function or command has + been executed. Typically used to report that a top-level specified + target is up-to-date or was not remade. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>on_error</literal></term> + <listitem> + <para> + + Called for every error returned by an update function or command. + Typically used to report errors with some string that will be + identifiable to build-analysis tools. + + </para> + </listitem> + </varlistentry> + + </variablelist> + + <para> + + Functions for each of these call-back points all take the same + arguments: + + </para> + + <programlisting> + my_dump_dependency(target, level, status, update, dependencies) + </programlisting> + + <para> + + where the arguments are: + + </para> + + <variablelist> + + <varlistentry> + <term><literal>target</literal></term> + <listitem> + <para> + + The target object being considered. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>level</literal></term> + <listitem> + <para> + + Specifies how many levels the dependency analysis has + recursed in order to consider the <literal>target</literal>. + A value of <literal>0</literal> specifies a top-level + <literal>target</literal> (that is, one passed to the + &Build; or &Clean; method). Objects which a top-level + <literal>target</literal> is directly dependent upon have a + <literal>level</literal> of <1>, their direct dependencies have a + <literal>level</literal> of <2>, etc. Typically used to indent + output to reflect the recursive levels. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>status</literal></term> + <listitem> + <para> + + A string specifying the current status of the target + (<literal>"unknown"</literal>, <literal>"built"</literal>, + <literal>"error"</literal>, <literal>"analyzed"</literal>, etc.). A + complete list will be enumerated and described during implementation. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>update</literal></term> + <listitem> + <para> + + The command line or function name that will be (or has been) executed + to update the <literal>target</literal>. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>dependencies</literal></term> + <listitem> + <para> + + A list of direct dependencies of the target. + + </para> + </listitem> + </varlistentry> + + </variablelist> + +</section> + + + +<section id="separate"> + <title>Separate source and build trees</title> + +<!-- +I've never liked Cons' use of the name <literal>Link</literal> +for this functionality, +mainly because the term is overloaded +with linking object files into an executable. +Yet I've never come up with anything better. +Any suggestions? +--> + +<!-- +Also, I made this an &Environment; method because +it logically belongs in the API reference +(the build engine needs to know about it), +and I thought it was clean to have +everything in the build-engine API +be called through an &Environment; object. +But <literal>&Link</literal> isn't really +associated with a specific environment +(the &Cons; classic implementation just +leaves it as a bare function call), +so maybe we should just follow that example +and not call it through an environment... +--> + + <para> + + &SCons; allows target files to be built completely separately from + the source files by "linking" a build directory to an underlying + source directory: + + </para> + + <programlisting> + env.Link('build', 'src') + + SConscript('build/SConscript') + </programlisting> + + <para> + + &SCons; will copy (or hard link) necessary files (including the + &SConscript; file) into the build directory hierarchy. This allows the + source directory to remain uncluttered by derived files. + + </para> + +</section> + + + +<section id="sect-variant"> + <title>Variant builds</title> + + <para> + + The &Link; method may be used in conjunction with multiple + &consenvs; to support variant builds. The following + &SConstruct; and &SConscript; files would build separate debug and + production versions of the same program side-by-side: + + </para> + + <programlisting> + % cat SConstruct + env = Environment() + env.Link('build/debug', 'src') + env.Link('build/production', 'src') + flags = '-g' + SConscript('build/debug/SConscript', Export(env)) + flags = '-O' + SConscript('build/production/SConscript', Export(env)) + % cat src/SConscript + env = Environment(CCFLAGS = flags) + env.Program('hello', 'hello.c') + </programlisting> + + <para> + + The following example would build the appropriate program for the current + compilation platform, without having to clean any directories of object + or executable files for other architectures: + + </para> + + <programlisting> + % cat SConstruct + build_platform = os.path.join('build', sys.platform) + Link(build_platform, 'src') + SConscript(os.path.join(build_platform, 'SConscript')) + % cat src/SConscript + env = Environment + env.Program('hello', 'hello.c') + </programlisting> + +</section> + + + +<section id="sect-repositories"> + <title>Code repositories</title> + +<!-- +Like &Link;, &Repository; and &Local; are part of the +API reference, but not really tied to any specific environment. +Is it better to be consistent about calling +everything in the API through an environment, +or to leave these independent so as +not to complicate their calling interface? +--> + + <para> + + &SCons; may use files from one or more shared code repositories in order + to build local copies of changed target files. A repository would + typically be a central directory tree, maintained by an integrator, + with known good libraries and executables. + + </para> + + <programlisting> + Repository('/home/source/1.1', '/home/source/1.0') + </programlisting> + + <para> + + Specified repositories will be searched in-order for any file + (configuration file, input file, target file) that does not exist + in the local directory tree. When building a local target file, + &SCons; will rewrite path names in the build command to use the + necessary repository files. This includes modifying lists of + <option>-I</option> or <option>-L</option> flags to specify an + appropriate set of include paths for dependency analysis. + + </para> + <para> + + &SCons; will modify the Python <varname>sys.path</varname> variable to + reflect the addition of repositories to the search path, so that any + imported modules or packages necessary for the build can be found in a + repository, as well. + + </para> + <para> + + If an up-to-date target file is found in a code repository, the file + will not be rebuilt or copied locally. Files that must exist locally + (for example, to run tests) may be specified: + + </para> + + <programlisting> + Local('program', 'libfoo.a') + </programlisting> + + <para> + + in which case &SCons; will copy or link an up-to-date copy of the + file from the appropriate repository. + + </para> + +</section> + + + +<section id="sect-caching"> + <title>Derived-file caching</title> + +<!-- +There should be extensions to this part of the API for +auxiliary functions like cleaning the cache. +--> + + <para> + + &SCons; can maintain a cache directory of target files which may be + shared among multiple builds. This reduces build times by allowing + developers working on a project together to share common target + files: + + </para> + + <programlisting> + Cache('/var/tmp/build.cache/i386') + </programlisting> + + <para> + + When a target file is generated, a copy is added to the cache. + When generating a target file, if &SCons; determines that a file + that has been built with the exact same dependencies already exists + in the specified cache, &SCons; will copy the cached file rather + than re-building the target. + + </para> + <para> + + Command-line options exist to modify the &SCons; caching behavior + for a specific build, including disabling caching, building + dependencies in random order, and displaying commands as if cached + files were built. + + </para> + +</section> + + + +<section id="sect-jobs"> + <title>Job management</title> + +<!-- +This has been completely superseded by +the more sophisticated &Task; manager +that Anthony Roach has contributed. +I need to write that up... +--> + + <para> + + A simple API exists to inform the Build Engine how many jobs may + be run simultaneously: + + </para> + + <programlisting> + Jobs(limit = 4) + </programlisting> + +</section> diff --git a/doc/design/goals.xml b/doc/design/goals.xml new file mode 100644 index 0000000..2a7b69b --- /dev/null +++ b/doc/design/goals.xml @@ -0,0 +1,216 @@ +<!-- + + Copyright (c) 2001, 2002, 2003 Steven Knight + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY + KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE + WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +--> + + <para> + + As a next-generation build tool, + &SCons should fundamentally + improve on its predecessors. + Rather than simply being driven by trying to + <emphasis>not</emphasis> be like previous tools, + &SCons; aims to satisfy the following goals: + + </para> + + <variablelist> + + <varlistentry> + <term><literal>Practicality</literal></term> + <listitem> + <para> + + The &SCons; design emphasizes + an implementable feature set + that lets users get practical, useful work done. + &SCons; is helped in this regard by its roots in &Cons;, + which has had its feature set honed by + several years of input + from a dedicated band of users. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>Portability</literal></term> + <listitem> + <para> + + &SCons; is intended as a portable build tool, + able to handle software construction tasks + on a variety of operating systems. + It should be possible (although not mandatory) + to use &SCons; so that the same configuration file + builds the same software correctly on, + for example, both Linux and Windows NT. + Consequently, &SCons; should hide from users + operating-system-dependent details + such as filename extensions + (for example, <filename>.o</filename> + vs. <filename>.obj</filename>). + + <!-- + XXX: enable writing portable builds without forcing it + --> + + <!-- + XXX: still write non-portably for quick-and-dirty + --> + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>Usability</literal></term> + <listitem> + <para> + + Novice users should be able to grasp quickly + the rudiments of using &SCons; to build their software. + This extends to installing &SCons;, too. + Installation should be painless, + and the installed &SCons; + should work "out of the box" + to build most software. + + </para> + + <para> + + This goal should be kept in mind during implementation, + when there is always a tendency to try to optimize too early. + Speed is nice, but not as important as clarity + and ease of use. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>Utility</literal></term> + <listitem> + <para> + + &SCons; should also provide a rich enough set of features + to accommodate building more complicated software projects. + However, the features required for + building complicated software projects + should not get in the way of novice users. + (See the previous goal.) + In other words, complexity should be available + when it's needed + but not required to get work done. + Practically, this implies that &SCons; + shouldn't be dumbed down to the point it + excludes complicated software builds. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>Sharability</literal></term> + <listitem> + <para> + + As a key element in balancing the conflicting + needs of <literal>Usability</literal> and <literal>Utility</literal>, + &SCons; should provide mechanisms to + allow &SCons; users to share build rules, + dependency scanners, and other objects and recipes + for constructing software. + A good sharing mechanism should support + the model wherein most developers on a project + use rules and templates + that are created + and maintained by a local integrator or build-master, + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>Extensibility</literal></term> + <listitem> + <para> + + &SCons; should provide mechanisms for + easily extending its capabilities, + including building new types of files, + adding new types of dependency scanning, + being able to accomodate dependencies + between objects other than files, + etc. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term><literal>Flexibility</literal></term> + <listitem> + <para> + + In addition to providing a useful command-line interface, + &SCons; should provide the right architectural + framework for embedding its dependency management + in other interfaces. + &SCons; would help strengthen other GUIs or IDEs + and the additional requirements of the + other interfaces would help broaden and solidify + the core &SCons; dependency management. + + </para> + </listitem> + </varlistentry> + + </variablelist> + +<section id="sect-fix-make"> + <title>Fixing &Make;'s problems</title> + + <para> + +<!-- +To be written. +--> + + </para> + +</section> + +<section id="sect-fix-cons"> + <title>Fixing &Cons;'s problems</title> + + <para> + +<!-- +To be written. +--> + + </para> + +</section> diff --git a/doc/design/install.xml b/doc/design/install.xml new file mode 100644 index 0000000..e670e83 --- /dev/null +++ b/doc/design/install.xml @@ -0,0 +1,28 @@ +<!-- + + Copyright (c) 2001, 2002, 2003 Steven Knight + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY + KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE + WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +--> + +<!-- +THIS CHAPTER NEEDS TO BE DISCUSSED AND WRITTEN. +--> diff --git a/doc/design/intro.xml b/doc/design/intro.xml new file mode 100644 index 0000000..561baa4 --- /dev/null +++ b/doc/design/intro.xml @@ -0,0 +1,111 @@ +<!-- + + Copyright (c) 2001, 2002, 2003 Steven Knight + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY + KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE + WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +--> + + <para> + + The &SCons; tool provides an easy-to-use, feature-rich interface + for constructing software. Architecturally, &SCons; separates + its dependency analysis and external object management into an + interface-independent Build Engine that could be embedded in any + software system that can run Python. + + </para> + + <para> + + At the command line, &SCons; presents an easily-grasped tool + where configuration files are Python scripts, reducing the need + to learn new build-tool syntax. Inexperienced users can use + intelligent methods that ``do the right thing'' to build software + with a minimum of fuss. Sophisticated users can use a rich set + of underlying features for finer control of the build process, + including mechanisms for easily extending the build process to new + file types. + + </para> + + <para> + + Dependencies are tracked using digital signatures, + which provide more robust dependency analysis than file time + stamps. Implicit dependencies are determined automatically by + scanning the contents of source files, avoiding the need for + laborious and fragile maintenance of static lists of dependencies in + configuration files. + + </para> + + <para> + + The &SCons; tool supports use of files from one or more central code + repositories, a mechanism for caching derived files, and parallel + builds. The tool also includes a framework for sharing build + environments, which allows system administrators or integrators to + define appropriate build parameters for use by other users. + + </para> + +<section id="sect-document"> + <title>About This Document</title> + + <para> + + This document is an ongoing work-in-progress to write down the ideas + and tradeoffs that have gone, and will go into, the &SCons; design. + As such, this is intended primarily for use by developers and others + working on &SCons;, although it is also intended to serve as a + detailed overview of &SCons; for other interested parties. It will + be continually updated and evolve, and will likely overlap with other + documentation produced by the project. Sections of this document + that deal with syntax, for example, may move or be copied into a user + guide or reference manual. + + </para> + + <para> + + So please don't assume that everything mentioned here has been + decided and carved in stone. If you have ideas for improvements, or + questions about things that don't seem to make any sense, please help + improve the design by speaking up about them. + + </para> + +<!-- +Sections marked like this +(prefixed with <literal>RATIONALE:</literal> in the HTML, +surrounded by <literal>BEGIN RATIONALE:</literal> +and <literal>END RATIONALE:</literal> +in the printed documentatio) +are DocBook REMARKs, +comments about the document +rather than actual document. +I've used these to mark sections that need work, +but also to cite some open design issues. +If you have input on any of these marked issues, +I'm especially eager to hear it. +--> + +</section> diff --git a/doc/design/issues.xml b/doc/design/issues.xml new file mode 100644 index 0000000..1f9a78c --- /dev/null +++ b/doc/design/issues.xml @@ -0,0 +1,195 @@ +<!-- + + Copyright (c) 2001, 2002, 2003 Steven Knight + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY + KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE + WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +--> + <para> + + No build tools is perfect. + Here are some &SCons; issues that + do not yet have solutions. + + </para> + + <section> + <title>Interaction with SC-config</title> + + <para> + + The SC-config tool will be used in the &SCons; installation + process to generate an appropriate default construction environment + so that building most software works "out of the box" on the + installed platform. The SC-config tool will find reasonable default + compilers (C, C++, Fortran), linkers/loaders, library archive tools, + etc. for specification in the default &SCons; construction + environment. + + </para> + + </section> + + <section> + <title>Interaction with test infrastructures</title> + + <para> + + &SCons; can be configured to use SC-test (or some other test tool) + to provide controlled, automated testing of software. The &Link; + method could link a <filename>test</filename> subdirectory to a build + subdirectory: + + </para> + + <programlisting> + Link('test', 'build') + SConscript('test/SConscript')</programlisting> + + <para> + + Any test cases checked in with the source code will be linked + into the <filename>test</filename> subdirectory and executed. If + &SConscript; files and test cases are written with this in mind, then + invoking: + + </para> + + <programlisting> + % sccons test</programlisting> + + <para> + + Would run all the automated test cases that depend on any changed + software. + + </para> + + + <!-- + + YYY integrate with SC-test to provide sanity check on new tools + "discovery testing" of new tools + results recorded in a central database + central database can be somewhere else on web + + --> + + </section> + + <section> + <title>Java dependencies</title> + + <para> + + Java dependencies are difficult for an external dependency-based + construction tool to accomodate. Determining Java class dependencies + is more complicated than the simple pattern-matching of C or C++ + <literal>#include</literal> files. From the point of view of an + external build tool, the Java compiler behaves "unpredictably" + because it may create or update multiple output class files and + directories as a result of its internal class dependencies. + + </para> + + <para> + + An obvious &SCons; implementation would be to have the &Scanner; + object parse output from <command>Java -depend -verbose</command> to + calculate dependencies, but this has the distinct disadvantage of + requiring two separate compiler invocations, thereby slowing down + builds. + + </para> + + </section> + + <section> + <title>Limitations of digital signature calculation</title> + + <para> + + In practice, calculating digital signatures of a file's contents is a + more robust mechanism than time stamps for determining what needs + building. However: + + </para> + + <orderedlist numeration="arabic"> + + <listitem> + <para> + + Developers used to the time stamp model of &Make; can initially + find digital signatures counter-intuitive. The assumption that: + + <programlisting> + % touch file.c</programlisting> + + will cause a rebuild of <filename>file</filename> is strong... + + </para> + </listitem> + + <listitem> + <para> + + Abstracting dependency calculation into a single digital signature + loses a little information: It is no longer possible to tell + (without laborious additional calculation) which input file dependency + caused a rebuild of a given target file. A feature that could + report, "I'm rebuilding file X because it's out-of-date with respect + to file Y," would be good, but an digital-signature implementation of + such a feature is non-obvious. + + </para> + </listitem> + + </orderedlist> + + </section> + + <section> + <title>Remote execution</title> + + <para> + + The ability to use multiple build systems through remote execution + of tools would be good. This should be implementable through the + &Job; class. Construction environments would need modification + to specify build systems. + + </para> + + </section> + + <section> + <title>Conditional builds</title> + + <para> + + The ability to check run-time conditions as suggested on the + sc-discuss mailing list ("build X only if: the machine is idle / + the file system has Y megabytes free space") would also be good, + but is not part of the current design. + + </para> + + </section> diff --git a/doc/design/main.xml b/doc/design/main.xml new file mode 100644 index 0000000..e991b36 --- /dev/null +++ b/doc/design/main.xml @@ -0,0 +1,158 @@ +<?xml version="1.0"?> + +<!-- + + Copyright (c) 2001, 2002, 2003 Steven Knight + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY + KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE + WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +--> + +<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN" +"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd" +[ + + <!-- + We haven't updated the design document in ages. + Rather than fool people into thinking that it's + actually up-to-date and reflects the current design, + hard-code the version from back when we last updated it. + <!ENTITY % version SYSTEM "../version.xml"> + %version; + --> + <!ENTITY builddate "2001/12/13 20:55:46"> + <!ENTITY buildversion "0.91"> + <!ENTITY buildrevision "0.01.D177"> + + <!-- + Also freeze the scons.mod DTD extensions + to what they were way back when. + <!ENTITY % scons SYSTEM "../scons.mod"> + --> + <!ENTITY % scons SYSTEM "scons.mod"> + %scons; + + <!ENTITY acks SYSTEM "acks.xml"> + <!ENTITY bground SYSTEM "bground.xml"> + <!ENTITY copyright SYSTEM "copyright.xml"> + <!ENTITY engine SYSTEM "engine.xml"> + <!ENTITY goals SYSTEM "goals.xml"> + <!ENTITY install SYSTEM "install.xml"> + <!ENTITY intro SYSTEM "intro.xml"> + <!ENTITY issues SYSTEM "issues.xml"> + <!ENTITY native SYSTEM "native.xml"> + <!ENTITY overview SYSTEM "overview.xml"> + +]> + +<book> + <bookinfo> + <title>SCons Design version &buildversion;</title> + + <author> + <firstname>Steven</firstname> + <surname>Knight</surname> + </author> + + <edition>Revision &buildrevision; (&builddate;)</edition> + + <pubdate>2001</pubdate> + + <copyright> + <year>2001</year> + <holder>Steven Knight</holder> + </copyright> + + <legalnotice> + ©right; + </legalnotice> + + <releaseinfo>version &buildversion;</releaseinfo> + + </bookinfo> + + <chapter id="chap-intro"> + <title>Introduction</title> + &intro; + </chapter> + + <chapter id="chap-goals"> + <title>Goals</title> + &goals; + </chapter> + + <chapter id="chap-overview"> + <title>Overview</title> + &overview; + </chapter> + + <chapter id="chap-engine"> + <title>Build Engine API</title> + &engine; + </chapter> + + <chapter id="chap-native"> + <title>Native Python Interface</title> + &native; + </chapter> + + <!-- + + <chapter id="chap-install"> + <title>Installation</title> + &install; + </chapter> + + --> + + <chapter id="chap-issues"> + <title>Other Issues</title> + &issues; + </chapter> + + <chapter id="chap-background"> + <title>Background</title> + &bground; + </chapter> + + <chapter id="chap-summary"> + <title>Summary</title> + <para> + + &SCons; offers a robust and feature-rich design for an SC-build + tool. With a Build Engine based on the proven design of + the &Cons; utility, it offers increased simplification of the + user interface for unsophisticated users with the addition + of the "do-the-right-thing" <function>env.Make</function> + method, increased flexibility for sophisticated users with the + addition of &Builder; and &Scanner; objects, a mechanism to + allow tool-masters (and users) to share working construction + environments, and embeddability to provide reliable dependency + management in a variety of environments and interfaces. + + </para> + </chapter> + + <chapter id="chap-acks"> + <title>Acknowledgements</title> + &acks; + </chapter> + +</book> diff --git a/doc/design/native.xml b/doc/design/native.xml new file mode 100644 index 0000000..8cdd867 --- /dev/null +++ b/doc/design/native.xml @@ -0,0 +1,364 @@ +<!-- + + Copyright (c) 2001, 2002, 2003 Steven Knight + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY + KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE + WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +--> + +<para> + + The "Native Python" interface is the interface + that the actual &SCons; utility will present to users. + Because it exposes the Python Build Engine API, + &SCons; users will have direct access to the complete + functionality of the Build Engine. + In contrast, a different user interface such as a GUI + may choose to only use, and present to the end-user, + a subset of the Build Engine functionality. + +</para> + +<section id="sect-config"> + <title>Configuration files</title> + + <para> + + &SCons; configuration files are simply Python scripts that invoke + methods to specify target files to be built, rules for building the + target files, and dependencies. Common build rules are available by + default and need not be explicitly specified in the configuration + files. + + </para> + + <para> + + By default, the &SCons; utility searches for a file named + &SConstruct;, &Sconstruct; or &sconstruct (in that order) in the + current directory, and reads its configuration from the first file + found. A <option>-f</option> command-line option exists to read a + different file name. + + </para> + +</section> + + + +<section id="sect-syntax"> + <title>Python syntax</title> + + <para> + + Because &SCons; configuration files are Python scripts, normal Python + syntax can be used to generate or manipulate lists of targets or + dependencies: + + </para> + + <programlisting> + sources = ['aaa.c', 'bbb.c', 'ccc.c'] + env.Make('bar', sources) + </programlisting> + + <para> + + Python flow-control can be used to iterate through invocations of + build rules: + + </para> + + <programlisting> + objects = ['aaa.o', 'bbb.o', 'ccc.o'] + for obj in objects: + src = replace(obj, '.o', '.c') + env.Make(obj, src) + </programlisting> + + <para> + + or to handle more complicated conditional invocations: + + </para> + + <programlisting> + # only build 'foo' on Linux systems + if sys.platform == 'linux1': + env.Make('foo', 'foo.c') + </programlisting> + + <para> + + Because &SCons; configuration files are Python scripts, syntax errors + will be caught by the Python parser. Target-building does not begin + until after all configuration files are read, so a syntax error will + not cause a build to fail half-way. + + </para> + +</section> + + + +<section id="sect-subsidiary"> + <title>Subsidiary configuration Files</title> + + <para> + + A configuration file can instruct &SCons; to read up subsidiary + configuration files. Subsidiary files are specified explicitly in a + configuration file via the &SConscript; method. As usual, multiple + file names may be specified with white space separation, or in an + array: + + </para> + + <programlisting> + SConscript('other_file') + SConscript('file1 file2') + SConscript(['file3', 'file4']) + SConscript(['file name with white space']) + </programlisting> + + <para> + + An explicit <literal>sconscript</literal> keyword may be used: + + </para> + + <programlisting> + SConscript(sconscript = 'other_file') + </programlisting> + + <para> + + Including subsidiary configuration files is recursive: a configuration + file included via &SConscript; may in turn &SConscript; other + configuration files. + + </para> + +</section> + + + +<section id="sect-scoping"> + <title>Variable scoping in subsidiary files</title> + + <para> + + When a subsidiary configuration file is read, it is given its own + namespace; it does not have automatic access to variables from the parent + configuration file. + + </para> + + <para> + + Any variables (not just &SCons; objects) that are to be shared between configuration files must be + explicitly passed in the &SConscript; call + using the &Export method: + + </para> + + <programlisting> + env = Environment() + debug = Environment(CCFLAGS = '-g') + installdir = '/usr/bin' + SConscript('src/SConscript', Export(env=env, debug=debug, installdir=installdir)) + </programlisting> + +<!-- +The <literal>env=env</literal> stuff bugs me +because it imposes extra work on the normal +case where you <emphasis>don't</emphasis> rename +the variables. +Can we simplify the &Export; method +so that a string +without a keyword assignment +is split into variables that are passed +through transparently? +Equivalent to the above example: +<literal>SConscript('src/SConscript', Export('env debug installdir'))</literal> +--> + + <para> + + Which may be specified explicitly using a keyword argument: + + </para> + + <programlisting> + env = Environment() + debug = Environment(CCFLAGS = '-g') + installdir = '/usr/bin' + SConscript(sconscript = 'src/SConscript', + export = Export(env=env, debug=debug, installdir=installdir)) + </programlisting> + + <para> + + Explicit variable-passing provides control over exactly what is available + to a subsidiary file, and avoids unintended side effects of changes in + one configuration file affecting other far-removed configuration files + (a very hard-to-debug class of build problem). + + </para> + +</section> + + + +<section id="sect-hierarchy"> + <title>Hierarchical builds</title> + + <para> + + The &SConscript; method is so named because, by convention, subsidiary + configuration files in subdirectories are named &SConscript;: + + </para> + + <programlisting> + SConscript('src/SConscript') + SConscript('lib/build_me') + </programlisting> + + <para> + + When a subsidiary configuration file is read from a subdirectory, all + of that configuration file's targets and build rules are interpreted + relative to that directory (as if &SCons; had changed its working + directory to that subdirectory). This allows for easy support of + hierarchical builds of directory trees for large projects. + + </para> + +</section> + + + +<section id="sect-sharing"> + <title>Sharing &consenvs;</title> + + <para> + + &SCons; will allow users to share &consenvs, as well as other &SCons; + objects and Python variables, by importing them from a central, shared + repository using normal Python syntax: + + </para> + + <programlisting> + from LocalEnvironments import optimized, debug + + optimized.Make('foo', 'foo.c') + debug.Make('foo-d', 'foo.c') + </programlisting> + + <para> + + The expectation is that some local tool-master, integrator or + administrator will be responsible for assembling environments (creating + the &Builder; objects that specify the tools, options, etc.) and make + these available for sharing by all users. + + </para> + + <para> + + The modules containing shared &consenvs; + (<literal>LocalEnvironments</literal> in the above example) can be + checked in and controlled with the rest of the source files. This + allows a project to track the combinations of tools and command-line + options that work on different platforms, at different times, and with + different tool versions, by using already-familiar revision control + tools. + + </para> + +</section> + + + +<section id="sect-help"> + <title>Help</title> + + <para> + + The &SCons; utility provides a &Help; function to allow the writer + of a &SConstruct; file to provide help text that is specific to + the local build tree: + + </para> + + <programlisting> + Help(""" + Type: + scons . build and test everything + scons test build the software + scons src run the tests + scons web build the web pages + """) + </programlisting> + + <para> + + This help text is displayed in response to the <option>-h</option> + command-line option. Calling the &Help; function more than once is an + error. + + </para> + +</section> + + + +<section id="sect-debug"> + <title>Debug</title> + + <para> + + &SCons; supports several command-line options for printing extra + information with which to debug build problems. + + </para> + +<!-- +These need to be specified and explained +beyond what the man page will have. +--> + + <!-- BEGIN HTML --> + + <para> + + See the -d, -p, -pa, and -pw options + in the <!--<A HREF="#sccons_Man_page">man page</A>-->, below. + All of these options make use of call-back functions to + <!--<A HREF="reference.html#Customizing_output">control the output</A>--> + printed by the Build Engine. + + </para> + + <!-- END HTML --> + +</section> diff --git a/doc/design/overview.xml b/doc/design/overview.xml new file mode 100644 index 0000000..38e4258 --- /dev/null +++ b/doc/design/overview.xml @@ -0,0 +1,498 @@ +<!-- + + Copyright (c) 2001, 2002, 2003 Steven Knight + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY + KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE + WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +--> + +<section id="sect-architecture"> + <title>Architecture</title> + + <para> + + The heart of &SCons; is its <emphasis>Build Engine</emphasis>. + The &SCons; Build Engine is a Python module + that manages dependencies between + external objects + such as files or database records. + The Build Engine is designed to + be interface-neutral + and easily embeddable in any + software system that needs dependency + analysis between updatable objects. + + </para> + + <para> + + The key parts of the Build Engine architecture + are captured in the following quasi-UML diagram: + + </para> + +<!-- +Including this figure makes our PDF build blow up. +The figure, however, +is left over from the Software Carpentry contest +and is therefore old, out-of-date, and needs to be redone anyway. +This is where it will go, anyway... +--> + + <!-- + YARG! THIS MAKES THE PDF BUILD BLOW UP. HELP! + <figure> + <title>&SCons; Architecture</title> + <graphic fileref="engine.jpg"> + </figure> + --> + + <para> + + The point of &SCons; is to manage + dependencies between arbitrary external objects. + Consequently, the Build Engine does not restrict or specify + the nature of the external objects it manages, + but instead relies on subclass of the &Node; + class to interact with the external system or systems + (file systems, database management systems) + that maintain the objects being examined or updated. + + </para> + + <para> + + The Build Engine presents to the software system in + which it is embedded + a Python API for specifying source (input) and target (output) objects, + rules for building/updating objects, + rules for scanning objects for dependencies, etc. + Above its Python API, + the Build Engine is completely + interface-independent, + and can be encapsulated by any other software + that supports embedded Python. + + </para> + + <para> + + Software that chooses to use the Build Engine + for dependency management + interacts with it + through <emphasis>Construction Environments</emphasis>. + A Construction Environment consists + of a dictionary of environment variables, + and one or more associated + &Scanner; objects + and &Builder; objects. + The Python API is used to + form these associations. + + </para> + + <para> + + A &Scanner; object specifies + how to examine a type of source object + (C source file, database record) + for dependency information. + A &Scanner; object may use + variables from the associated + Construction Environment + to modify how it scans an object: + specifying a search path for included files, + which field in a database record to consult, + etc. + + </para> + + <para> + + A &Builder; object specifies + how to update a type of target object: + executable program, object file, database field, etc. + Like a &Scanner; object, + a &Builder; object may use + variables from the associated + Construction Environment + to modify how it builds an object: + specifying flags to a compiler, + using a different update function, + etc. + + </para> + + <para> + + &Scanner; and &Builder; objects will return one or more + &Node; objects that represent external objects. + &Node; objects are the means by which the + Build Engine tracks dependencies: + A &Node; may represent a source (input) object that + should already exist, + or a target (output) object which may be built, + or both. + The &Node; class is sub-classed to + represent external objects of specific type: + files, directories, database fields or records, etc. + Because dependency information, however, + is tracked by the top-level &Node; methods and attributes, + dependencies can exist + between nodes representing different external object types. + For example, + building a file could be made + dependent on the value of a given + field in a database record, + or a database table could depend + on the contents of an external file. + + </para> + + <para> + + The Build Engine uses a &Job; class (not displayed) + to manage the actual work of updating external target objects: + spawning commands to build files, + submitting the necessary commands to update a database record, + etc. + The &Job; class has sub-classes + to handle differences between spawning + jobs in parallel and serially. + + </para> + + <para> + + The Build Engine also uses a + &Signature; class (not displayed) + to maintain information about whether + an external object is up-to-date. + Target objects with out-of-date signatures + are updated using the appropriate + &Builder; object. + + </para> + + <!-- BEGIN HTML --> + + <!-- + Details on the composition, methods, + and attributes of these classes + are available in the A HREF="internals.html" Internals /A page. + --> + + <!-- END HTML --> + +</section> + + + +<section id="sect-engine"> + <title>Build Engine</title> + + <para> + + More detailed discussion of some of the + Build Engine's characteristics: + + </para> + + <section> + <title>Python API</title> + + <para> + + The Build Engine can be embedded in any other software + that supports embedding Python: + in a GUI, + in a wrapper script that + interprets classic <filename>Makefile</filename> syntax, + or in any other software that + can translate its dependency representation + into the appropriate calls to the Build Engine API. + <!--<xref linkend="chap-native">--> describes in detail + the specification for a "Native Python" interface + that will drive the &SCons; implementation effort. + + </para> + + </section> + + <section> + <title>Single-image execution</title> + + <para> + + When building/updating the objects, + the Build Engine operates as a single executable + with a complete Directed Acyclic Graph (DAG) + of the dependencies in the entire build tree. + This is in stark contrast to the + commonplace recursive use of Make + to handle hierarchical directory-tree builds. + + </para> + + </section> + + <section> + <title>Dependency analysis</title> + + <para> + + Dependency analysis is carried out via digital signatures + (a.k.a. "fingerprints"). + Contents of object are examined and reduced + to a number that can be stored and compared to + see if the object has changed. + Additionally, &SCons; uses the same + signature technique on the command-lines that + are executed to update an object. + If the command-line has changed since the last time, + then the object must be rebuilt. + + </para> + + </section> + + <section> + <title>Customized output</title> + + <para> + + The output of Build Engine is customizable + through user-defined functions. + This could be used to print additional desired + information about what &SCons; is doing, + or tailor output to a specific build analyzer, + GUI, or IDE. + + </para> + + </section> + + <section> + <title>Build failures</title> + + <para> + + &SCons; detects build failures via the exit status from the tools + used to build the target files. By default, a failed exit status + (non-zero on UNIX systems) terminates the build with an appropriate + error message. An appropriate class from the Python library will + interpret build-tool failures via an OS-independent API. + + </para> + + <para> + + If multiple tasks are executing in a parallel build, and one tool + returns failure, &SCons; will not initiate any further build tasks, + but allow the other build tasks to complete before terminating. + + </para> + + <para> + + A <option>-k</option> command-line option may be used to ignore + errors and continue building other targets. In no case will a target + that depends on a failed build be rebuilt. + + </para> + + </section> + +</section> + + + +<section id="sect-interfaces"> + <title>Interfaces</title> + + <para> + + As previously described, + the &SCons; Build Engine + is interface-independent above its Python API, + and can be embedded in any software system + that can translate its dependency requirements + into the necessary Python calls. + + </para> + + <para> + + The "main" &SCons; interface + for implementation purposes, + uses Python scripts as configuration files. + Because this exposes the Build Engine's Python API to the user, + it is current called the "Native Python" interface. + + </para> + + <para> + + This section will also discuss + how &SCons; will function in the context + of two other interfaces: + the &Makefile; interface of the classic &Make; utility, + and a hypothetical graphical user interface (GUI). + + </para> + + <section> + <title>Native Python interface</title> + + <para> + + The Native Python interface is intended to be the primary interface + by which users will know &SCons;--that is, + it is the interface they will use + if they actually type &SCons; at a command-line prompt. + + </para> + + <para> + + In the Native Python interface, &SCons; configuration files are simply + Python scripts that directly invoke methods from the Build Engine's + Python API to specify target files to be built, rules for building + the target files, and dependencies. Additional methods, specific to + this interface, are added to handle functionality that is specific to + the Native Python interface: reading a subsidiary configuration file; + copying target files to an installation directory; etc. + + </para> + + <para> + + Because configuration files are Python scripts, Python flow control + can be used to provide very flexible manipulation of objects and + dependencies. For example, a function could be used to invoke a common + set of methods on a file, and called iteratively over an array of + files. + + </para> + + <para> + + As an additional advantage, syntax errors in &SCons; Native Python + configuration files will be caught by the Python parser. Target-building + does not begin until after all configuration files are read, so a syntax + error will not cause a build to fail half-way. + + </para> + + </section> + + <section> + <title>Makefile interface</title> + + <para> + + An alternate &SCons; interface would provide backwards + compatibility with the classic &Make utility. + This would be done by embedding the &SCons; Build Engine + in a Python script that can translate existing + &Makefile;s into the underlying calls to the + Build Engine's Python API + for building and tracking dependencies. + Here are approaches to solving some of the issues + that arise from marrying these two pieces: + + </para> + + <itemizedlist> + + <listitem> + <para> + &Makefile; suffix rules can be translated + into an appropriate &Builder; object + with suffix maps from the Construction Environment. + </para> + </listitem> + + <listitem> + <para> + Long lists of static dependences + appended to a &Makefile; by + various <command>"make depend"</command> schemes + can be preserved + but supplemented by + the more accurate dependency information + provided by &Scanner; objects. + </para> + </listitem> + + <listitem> + <para> + Recursive invocations of &Make; + can be avoided by reading up + the subsidiary &Makefile; instead. + </para> + </listitem> + + </itemizedlist> + + <para> + + Lest this seem like too outlandish an undertaking, + there is a working example of this approach: + Gary Holt's &Makepp; utility + is a Perl script that provides + admirably complete parsing of complicated &Makefile;s + around an internal build engine inspired, + in part, by the classic <application>Cons</application> utility. + + </para> + + </section> + + <section> + <title>Graphical interfaces</title> + + <para> + + The &SCons; Build Engine + is designed from the ground up to be embedded + into multiple interfaces. + Consequently, embedding the dependency capabilities + of &SCons; into graphical interface + would be a matter of mapping the + GUI's dependency representation + (either implicit or explicit) + into corresponding calls to the Python API + of the &SCons; Build Engine. + + </para> + + <para> + + Note, however, that this proposal leaves the problem of + designed a good graphical interface + for representing software build dependencies + to people with actual GUI design experience... + + </para> + + </section> + +</section> diff --git a/doc/design/scons.mod b/doc/design/scons.mod new file mode 100644 index 0000000..d805210 --- /dev/null +++ b/doc/design/scons.mod @@ -0,0 +1,429 @@ +<!-- + + Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation + + An SCons-specific DTD module, for use with SCons DocBook + documentation, that contains names, phrases, acronyms, etc. used + throughout the SCons documentation. + +--> + + + +<!-- + + Other applications that we reference. + +--> + +<!ENTITY Aegis "<application>Aegis</application>"> +<!ENTITY Ant "<application>Ant</application>"> +<!ENTITY Autoconf "<application>Autoconf</application>"> +<!ENTITY Automake "<application>Automake</application>"> +<!ENTITY cc "<application>cc</application>"> +<!ENTITY Cons "<application>Cons</application>"> +<!ENTITY cp "<application>cp</application>"> +<!ENTITY csh "<application>csh</application>"> +<!ENTITY gcc "<application>gcc</application>"> +<!ENTITY Jam "<application>Jam</application>"> +<!ENTITY jar "<application>jar</application>"> +<!ENTITY javac "<application>javac</application>"> +<!ENTITY javah "<application>javah</application>"> +<!ENTITY Make "<application>Make</application>"> +<!ENTITY Makepp "<application>Make++</application>"> +<!ENTITY Python "<application>Python</application>"> +<!ENTITY ranlib "<application>ranlib</application>"> +<!ENTITY rmic "<application>rmic</application>"> +<!ENTITY SCons "<application>SCons</application>"> +<!ENTITY scons "<application>scons</application>"> +<!ENTITY ScCons "<application>ScCons</application>"> +<!ENTITY tar "<application>tar</application>"> +<!ENTITY touch "<application>touch</application>"> +<!ENTITY zip "<application>zip</application>"> + + +<!-- + + Classes. + +--> + +<!ENTITY Action "<classname>Action</classname>"> +<!ENTITY ActionBase "<classname>ActionBase</classname>"> +<!ENTITY CommandAction "<classname>CommandAction</classname>"> +<!ENTITY FunctionAction "<classname>FunctionAction</classname>"> +<!ENTITY ListAction "<classname>ListAction</classname>"> +<!ENTITY Builder "<classname>Builder</classname>"> +<!ENTITY BuilderBase "<classname>BuilderBase</classname>"> +<!ENTITY CompositeBuilder "<classname>CompositeBuilder</classname>"> +<!ENTITY MultiStepBuilder "<classname>MultiStepBuilder</classname>"> +<!ENTITY Job "<classname>Job</classname>"> +<!ENTITY Jobs "<classname>Jobs</classname>"> +<!ENTITY Serial "<classname>Serial</classname>"> +<!ENTITY Parallel "<classname>Parallel</classname>"> +<!ENTITY Node "<classname>Node</classname>"> +<!ENTITY Node_FS "<classname>Node.FS</classname>"> +<!ENTITY Scanner "<classname>Scanner</classname>"> +<!ENTITY Sig "<classname>Sig</classname>"> +<!ENTITY Signature "<classname>Signature</classname>"> +<!ENTITY Taskmaster "<classname>Taskmaster</classname>"> +<!ENTITY TimeStamp "<classname>TimeStamp</classname>"> +<!ENTITY Walker "<classname>Walker</classname>"> +<!ENTITY Wrapper "<classname>Wrapper</classname>"> + + + +<!-- + + Options, command-line. + +--> + +<!ENTITY debug-explain "<literal>--debug=explain</literal>"> +<!ENTITY implicit-cache "<literal>--implicit-cache</literal>"> +<!ENTITY implicit-deps-changed "<literal>--implicit-deps-changed</literal>"> +<!ENTITY implicit-deps-unchanged "<literal>--implicit-deps-unchanged</literal>"> +<!ENTITY Q "<literal>-Q</literal>"> + +<!-- + + Options, SConscript-settable. + +--> + +<!ENTITY implicit_cache "<literal>implicit_cache</literal>"> +<!ENTITY implicit_deps_changed "<literal>implicit_deps_changed</literal>"> +<!ENTITY implicit_deps_unchanged "<literal>implicit_deps_unchanged</literal>"> + + + +<!-- + + File and directory names. + +--> + +<!ENTITY build "<filename>build</filename>"> +<!ENTITY Makefile "<filename>Makefile</filename>"> +<!ENTITY Makefiles "<filename>Makefiles</filename>"> +<!ENTITY SConscript "<filename>SConscript</filename>"> +<!ENTITY SConstruct "<filename>SConstruct</filename>"> +<!ENTITY Sconstruct "<filename>Sconstruct</filename>"> +<!ENTITY sconstruct "<filename>sconstruct</filename>"> +<!ENTITY sconsign "<filename>.sconsign</filename>"> +<!ENTITY src "<filename>src</filename>"> + + + +<!-- + + Methods and functions. This includes functions from both + the Build Engine and the Native Python Interface. + +--> + +<!ENTITY Add "<function>Add</function>"> +<!ENTITY AddOptions "<function>AddOptions</function>"> +<!ENTITY Alias "<function>Alias</function>"> +<!ENTITY Aliases "<function>Aliases</function>"> +<!ENTITY Append "<function>Append</function>"> +<!ENTITY BoolOption "<function>BoolOption</function>"> +<!ENTITY Build "<function>Build</function>"> +<!ENTITY CacheDir "<function>CacheDir</function>"> +<!ENTITY Clean "<function>Clean</function>"> +<!ENTITY Clone "<function>Clone</function>"> +<!ENTITY Command "<function>Command</function>"> +<!ENTITY Configure "<function>Configure</function>"> +<!ENTITY Copy "<function>Copy</function>"> +<!ENTITY Default "<function>Default</function>"> +<!ENTITY DefaultRules "<function>DefaultRules</function>"> +<!ENTITY Depends "<function>Depends</function>"> +<!ENTITY Dir "<function>Dir</function>"> +<!ENTITY Entry "<function>Entry</function>"> +<!ENTITY EnumOption "<function>EnumOption</function>"> +<!ENTITY Environment "<function>Environment</function>"> +<!ENTITY Export "<function>Export</function>"> +<!ENTITY File "<function>File</function>"> +<!ENTITY Finish "<function>Finish</function>"> +<!ENTITY GenerateHelpText "<function>GenerateHelpText</function>"> +<!ENTITY Help "<function>Help</function>"> +<!ENTITY Ignore "<function>Ignore</function>"> +<!ENTITY Import "<function>Import</function>"> +<!ENTITY Install "<function>Install</function>"> +<!ENTITY InstallAs "<function>InstallAs</function>"> +<!ENTITY Link "<function>Link</function>"> +<!ENTITY ListOption "<function>ListOption</function>"> +<!ENTITY Local "<function>Local</function>"> +<!ENTITY Module "<function>Module</function>"> +<!ENTITY NoClean "<function>NoClean</function>"> +<!ENTITY Objects "<function>Objects</function>"> +<!ENTITY Options "<function>Options</function>"> +<!ENTITY PackageOption "<function>PackageOption</function>"> +<!ENTITY PathOption "<function>PathOption</function>"> +<!ENTITY Precious "<function>Precious</function>"> +<!ENTITY Prepend "<function>Prepend</function>"> +<!ENTITY Replace "<function>Replace</function>"> +<!ENTITY Repository "<function>Repository</function>"> +<!ENTITY Return "<function>Return</function>"> +<!ENTITY RuleSet "<function>RuleSet</function>"> +<!ENTITY Salt "<function>Salt</function>"> +<!ENTITY SetBuildSignatureType "<function>SetBuildSignatureType</function>"> +<!ENTITY SetContentSignatureType "<function>SetContentSignatureType</function>"> +<!ENTITY SourceSignature "<function>SourceSignature</function>"> +<!ENTITY SourceSignatures "<function>SourceSignatures</function>"> +<!ENTITY Split "<function>Split</function>"> +<!ENTITY TargetSignatures "<function>TargetSignatures</function>"> +<!ENTITY Task "<function>Task</function>"> + +<!-- Environment methods --> +<!ENTITY subst "<function>subst</function>"> + +<!-- Configure context functions --> +<!ENTITY Message "<function>Message</function>"> +<!ENTITY Result "<function>Result</function>"> +<!ENTITY CheckCHeader "<function>CheckCHeader</function>"> +<!ENTITY CheckCXXHeader "<function>CheckCXXHeader</function>"> +<!ENTITY CheckFunc "<function>CheckFunc</function>"> +<!ENTITY CheckHeader "<function>CheckHeader</function>"> +<!ENTITY CheckLib "<function>CheckLib</function>"> +<!ENTITY CheckLibWithHeader "<function>CheckLibWithHeader</function>"> +<!ENTITY CheckType "<function>CheckType</function>"> +<!ENTITY TryAction "<function>TryAction</function>"> +<!ENTITY TryBuild "<function>TryBuild</function>"> +<!ENTITY TryCompile "<function>TryCompile</function>"> +<!ENTITY TryLink "<function>TryLink</function>"> +<!ENTITY TryRun "<function>TryRun</function>"> + +<!-- Python functions --> +<!ENTITY str "<function>str</function>"> +<!ENTITY zipfile "<function>zipfile</function>"> + +<!-- Obsolete, but referenced in old documents. --> +<!ENTITY Cache "<function>Cache</function>"> + + + +<!-- + + Global variables. + +--> + +<!ENTITY ARGUMENTS "<varname>ARGUMENTS</varname>"> +<!ENTITY BUILD_TARGETS "<varname>BUILD_TARGETS</varname>"> +<!ENTITY COMMAND_LINE_TARGETS "<varname>COMMAND_LINE_TARGETS</varname>"> +<!ENTITY DEFAULT_TARGETS "<varname>DEFAULT_TARGETS</varname>"> + + + +<!-- + + Construction variables. + +--> + +<!ENTITY BUILDERMAP "<varname>BUILDERMAP</varname>"> +<!ENTITY BUILDERS "<varname>BUILDERS</varname>"> +<!ENTITY CC "<varname>CC</varname>"> +<!ENTITY CCFLAGS "<varname>CCFLAGS</varname>"> +<!ENTITY CCCOM "<varname>CCCOM</varname>"> +<!ENTITY COLOR "<varname>COLOR</varname>"> +<!ENTITY COLORS "<varname>COLORS</varname>"> +<!ENTITY CONFIG "<varname>CONFIG</varname>"> +<!ENTITY CPPDEFINES "<varname>CPPDEFINES</varname>"> +<!ENTITY ENV "<varname>ENV</varname>"> +<!ENTITY JAVACLASSDIR "<varname>JAVACLASSDIR</varname>"> +<!ENTITY LIBDIRPREFIX "<varname>LIBDIRPREFIX</varname>"> +<!ENTITY LIBDIRSUFFIX "<varname>LIBDIRSUFFIX</varname>"> +<!ENTITY LIBLINKPREFIX "<varname>LIBLINKPREFIX</varname>"> +<!ENTITY LIBLINKSUFFIX "<varname>LIBLINKSUFFIX</varname>"> +<!ENTITY LIBPATH "<varname>LIBPATH</varname>"> +<!ENTITY LIBS "<varname>LIBS</varname>"> +<!ENTITY LINK "<varname>LINK</varname>"> +<!ENTITY LINKCOM "<varname>LINKCOM</varname>"> +<!ENTITY LINKFLAGS "<varname>LINKFLAGS</varname>"> +<!ENTITY RELEASE "<varname>RELEASE</varname>"> +<!ENTITY RELEASE_BUILD "<varname>RELEASE_BUILD</varname>"> +<!ENTITY SCANNERMAP "<varname>SCANNERMAP</varname>"> +<!ENTITY SCANNERS "<varname>SCANNERS</varname>"> +<!ENTITY TARFLAGS "<varname>TARFLAGS</varname>"> +<!ENTITY TARSUFFIX "<varname>TARSUFFIX</varname>"> + + + +<!-- + + Environment variables. + +--> + +<!ENTITY PATH "<varname>PATH</varname>"> +<!ENTITY PYTHONPATH "<varname>PYTHONPATH</varname>"> +<!ENTITY SCONSFLAGS "<varname>SCONSFLAGS</varname>"> + + + +<!-- + + Function and method arguments. + +--> + +<!ENTITY allowed_values "<varname>allowed_values</varname>"> +<!ENTITY build_dir "<varname>build_dir</varname>"> +<!ENTITY map "<varname>map</varname>"> +<!ENTITY ignorecase "<varname>ignorecase</varname>"> +<!ENTITY options "<varname>options</varname>"> +<!ENTITY exports "<varname>exports</varname>"> +<!ENTITY source "<varname>source</varname>"> +<!ENTITY target "<varname>target</varname>"> + + + +<!-- + + Values of function and method arguments. + +--> + +<!ENTITY all "<literal>all</literal>"> +<!ENTITY none "<literal>none</literal>"> + + + +<!-- + + Builder and Scanner objects. + +--> + +<!ENTITY BuildDir "<function>BuildDir</function>"> +<!ENTITY CFile "<function>CFile</function>"> +<!ENTITY CXXFile "<function>CXXFile</function>"> +<!ENTITY DVI "<function>DVI</function>"> +<!ENTITY Jar "<function>Jar</function>"> +<!ENTITY Java "<function>Java</function>"> +<!ENTITY JavaH "<function>JavaH</function>"> +<!ENTITY Library "<function>Library</function>"> +<!ENTITY Object "<function>Object</function>"> +<!ENTITY PCH "<function>PCH</function>"> +<!ENTITY PDF "<function>PDF</function>"> +<!ENTITY PostScript "<function>PostScript</function>"> +<!ENTITY Program "<function>Program</function>"> +<!ENTITY RES "<function>RES</function>"> +<!ENTITY RMIC "<function>RMIC</function>"> +<!ENTITY SharedLibrary "<function>SharedLibrary</function>"> +<!ENTITY SharedObject "<function>SharedObject</function>"> +<!ENTITY StaticLibrary "<function>StaticLibrary</function>"> +<!ENTITY StaticObject "<function>StaticObject</function>"> +<!ENTITY Tar "<function>Tar</function>"> +<!ENTITY Zip "<function>Zip</function>"> + +<!-- Obsolete, but referenced in old documents. --> +<!ENTITY MakeBuilder "<function>Make</function>"> + + + +<!-- + + Terms. Define both singular and plural forms in various + case-sensitive combinations for use in titles, in-line, etc. + +--> + +<!ENTITY buildfunc "<literal>builder function</literal>"> +<!ENTITY builder_method "<literal>builder method</literal>"> + +<!ENTITY Configure_Contexts "<literal>Configure Contexts</literal>"> +<!ENTITY configure_context "<literal>configure context</literal>"> + +<!ENTITY ConsEnv "<literal>Construction Environment</literal>"> +<!ENTITY ConsEnvs "<literal>Construction Environments</literal>"> +<!ENTITY Consenv "<literal>Construction environment</literal>"> +<!ENTITY Consenvs "<literal>Construction environments</literal>"> +<!ENTITY consenv "<literal>construction environment</literal>"> +<!ENTITY consenvs "<literal>construction environments</literal>"> + +<!ENTITY ConsVar "<literal>Construction Variable</literal>"> +<!ENTITY ConsVars "<literal>Construction Variables</literal>"> +<!ENTITY Consvar "<literal>Construction variable</literal>"> +<!ENTITY Consvars "<literal>Construction variables</literal>"> +<!ENTITY consvar "<literal>construction variable</literal>"> +<!ENTITY consvars "<literal>construction variables</literal>"> + +<!ENTITY CPPPATH "<literal>CPPPATH</literal>"> + +<!ENTITY Dictionary "<literal>Dictionary</literal>"> + +<!ENTITY Emitter "<literal>Emitter</literal>"> +<!ENTITY emitter "<literal>emitter</literal>"> +<!ENTITY Generator "<literal>Generator</literal>"> +<!ENTITY generator "<literal>generator</literal>"> + +<!ENTITY Nodes "<literal>Nodes</literal>"> + +<!ENTITY signature "<literal>signature</literal>"> +<!ENTITY buildsignature "<literal>build signature</literal>"> + +<!ENTITY true "<literal>true</literal>"> +<!ENTITY false "<literal>false</literal>"> + +<!ENTITY typedef "<literal>typedef</literal>"> + +<!-- + + File and program names used in examples. + +--> + +<!ENTITY bar "<application>bar</application>"> +<!ENTITY common1_c "<filename>common1.c</filename>"> +<!ENTITY common2_c "<filename>common2.c</filename>"> +<!ENTITY custom_py "<filename>custom.py</filename>"> +<!ENTITY goodbye "<application>goodbye</application>"> +<!ENTITY goodbye_o "<filename>goodbye.o</filename>"> +<!ENTITY goodbye_obj "<filename>goodbye.obj</filename>"> +<!ENTITY file_dll "<filename>file.dll</filename>"> +<!ENTITY file_in "<filename>file.in</filename>"> +<!ENTITY file_lib "<filename>file.lib</filename>"> +<!ENTITY file_o "<filename>file.o</filename>"> +<!ENTITY file_obj "<filename>file.obj</filename>"> +<!ENTITY file_out "<filename>file.out</filename>"> +<!ENTITY foo "<application>foo</application>"> +<!ENTITY foo_o "<filename>foo.o</filename>"> +<!ENTITY foo_obj "<filename>foo.obj</filename>"> +<!ENTITY hello "<application>hello</application>"> +<!ENTITY hello_c "<filename>hello.c</filename>"> +<!ENTITY hello_exe "<filename>hello.exe</filename>"> +<!ENTITY hello_h "<filename>hello.h</filename>"> +<!ENTITY hello_o "<filename>hello.o</filename>"> +<!ENTITY hello_obj "<filename>hello.obj</filename>"> +<!ENTITY libfile_a "<filename>libfile_a</filename>"> +<!ENTITY libfile_so "<filename>libfile_so</filename>"> +<!ENTITY new_hello "<application>new_hello</application>"> +<!ENTITY new_hello_exe "<application>new_hello.exe</application>"> +<!ENTITY prog "<filename>prog</filename>"> +<!ENTITY prog1 "<filename>prog1</filename>"> +<!ENTITY prog2 "<filename>prog2</filename>"> +<!ENTITY prog_c "<filename>prog.c</filename>"> +<!ENTITY prog_exe "<filename>prog.exe</filename>"> +<!ENTITY stdio_h "<filename>stdio.h</filename>"> + +<!-- + + Punctuation. + +--> + +<!ENTITY plus "<literal>+</literal>"> +<!ENTITY hash "<literal>#</literal>"> + +<!-- + + Mailing lists + +--> + +<!ENTITY scons-announce "<literal>announce@scons.tigris.org</literal>"> +<!ENTITY scons-devel "<literal>dev@scons.tigris.org</literal>"> +<!ENTITY scons-users "<literal>users@scons.tigris.org</literal>"> |