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diff --git a/doc/user/builders-writing.xml b/doc/user/builders-writing.xml new file mode 100644 index 0000000..b05cce6 --- /dev/null +++ b/doc/user/builders-writing.xml @@ -0,0 +1,953 @@ +<!-- + + Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY + KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE + WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +--> + +<!-- + +=head2 Adding new methods + +For slightly more demanding changes, you may wish to add new methods to the +C<cons> package. Here's an example of a very simple extension, +C<InstallScript>, which installs a tcl script in a requested location, but +edits the script first to reflect a platform-dependent path that needs to be +installed in the script: + + # cons::InstallScript - Create a platform dependent version of a shell + # script by replacing string ``#!your-path-here'' with platform specific + # path $BIN_DIR. + + sub cons::InstallScript { + my ($env, $dst, $src) = @_; + Command $env $dst, $src, qq( + sed s+your-path-here+$BIN_DIR+ %< > %> + chmod oug+x %> + ); + } + +Notice that this method is defined directly in the C<cons> package (by +prefixing the name with C<cons::>). A change made in this manner will be +globally visible to all environments, and could be called as in the +following example: + + InstallScript $env "$BIN/foo", "foo.tcl"; + +For a small improvement in generality, the C<BINDIR> variable could be +passed in as an argument or taken from the construction environment-,-as +C<%BINDIR>. + + +=head2 Overriding methods + +Instead of adding the method to the C<cons> name space, you could define a +new package which inherits existing methods from the C<cons> package and +overrides or adds others. This can be done using Perl's inheritance +mechanisms. + +The following example defines a new package C<cons::switch> which +overrides the standard C<Library> method. The overridden method builds +linked library modules, rather than library archives. A new +constructor is provided. Environments created with this constructor +will have the new library method; others won't. + + package cons::switch; + BEGIN {@ISA = 'cons'} + + sub new { + shift; + bless new cons(@_); + } + + sub Library { + my($env) = shift; + my($lib) = shift; + my(@objs) = Objects $env @_; + Command $env $lib, @objs, q( + %LD -r %LDFLAGS %< -o %> + ); + } + +This functionality could be invoked as in the following example: + + $env = new cons::switch(@overrides); + ... + Library $env 'lib.o', 'foo.c', 'bar.c'; + +--> + + <para> + + Although &SCons; provides many useful methods + for building common software products: + programs, libraries, documents. + you frequently want to be + able to build some other type of file + not supported directly by &SCons;. + Fortunately, &SCons; makes it very easy + to define your own &Builder; objects + for any custom file types you want to build. + (In fact, the &SCons; interfaces for creating + &Builder; objects are flexible enough and easy enough to use + that all of the the &SCons; built-in &Builder; objects + are created the mechanisms described in this section.) + + </para> + + <section> + <title>Writing Builders That Execute External Commands</title> + + <para> + + The simplest &Builder; to create is + one that executes an external command. + For example, if we want to build + an output file by running the contents + of the input file through a command named + <literal>foobuild</literal>, + creating that &Builder; might look like: + + </para> + + <programlisting> + bld = Builder(action = 'foobuild < $SOURCE > $TARGET') + </programlisting> + + <para> + + All the above line does is create a free-standing + &Builder; object. + The next section will show us how to actually use it. + + </para> + + </section> + + <section> + <title>Attaching a Builder to a &ConsEnv;</title> + + <para> + + A &Builder; object isn't useful + until it's attached to a &consenv; + so that we can call it to arrange + for files to be built. + This is done through the &cv-link-BUILDERS; + &consvar; in an environment. + The &cv-BUILDERS; variable is a Python dictionary + that maps the names by which you want to call + various &Builder; objects to the objects themselves. + For example, if we want to call the + &Builder; we just defined by the name + <function>Foo</function>, + our &SConstruct; file might look like: + + </para> + + + + <programlisting> + bld = Builder(action = 'foobuild < $SOURCE > $TARGET') + env = Environment(BUILDERS = {'Foo' : bld}) + </programlisting> + + <para> + + With the &Builder; attached to our &consenv; + with the name <function>Foo</function>, + we can now actually call it like so: + + </para> + + <programlisting> + env.Foo('file.foo', 'file.input') + </programlisting> + + <para> + + Then when we run &SCons; it looks like: + + </para> + + <screen> + % <userinput>scons -Q</userinput> + foobuild < file.input > file.foo + </screen> + + <para> + + Note, however, that the default &cv-BUILDERS; + variable in a &consenv; + comes with a default set of &Builder; objects + already defined: + &b-link-Program;, &b-link-Library;, etc. + And when we explicitly set the &cv-BUILDERS; variable + when we create the &consenv;, + the default &Builder;s are no longer part of + the environment: + + </para> + + <!-- + The ToolSurrogate stuff that's used to capture output initializes + SCons.Defaults.ConstructionEnvironment with its own list of TOOLS. + In this next example, we want to show the user that when they + set the BUILDERS explicitly, the call to env.Program() generates + an AttributeError. This won't happen with all of the default + ToolSurrogates in the default construction environment. To make the + AttributeError show up, we have to overwite the default construction + environment's TOOLS variable so Program() builder doesn't show up. + + We do this by executing a slightly different SConstruct file than the + one we print in the guide, with two extra statements at the front + that overwrite the TOOLS variable as described. Note that we have + to jam those statements on to the first line to keep the line number + in the generated error consistent with what the user will see in the + User's Guide. + --> + <programlisting> + bld = Builder(action = 'foobuild < $SOURCE > $TARGET') + env = Environment(BUILDERS = {'Foo' : bld}) + env.Foo('file.foo', 'file.input') + env.Program('hello.c') + </programlisting> + + <screen> + % <userinput>scons -Q</userinput> + AttributeError: SConsEnvironment instance has no attribute 'Program': + File "/home/my/project/SConstruct", line 4: + env.Program('hello.c') + </screen> + + <para> + + To be able to use both our own defined &Builder; objects + and the default &Builder; objects in the same &consenv;, + you can either add to the &cv-BUILDERS; variable + using the &Append; function: + + </para> + + + + <programlisting> + env = Environment() + bld = Builder(action = 'foobuild < $SOURCE > $TARGET') + env.Append(BUILDERS = {'Foo' : bld}) + env.Foo('file.foo', 'file.input') + env.Program('hello.c') + </programlisting> + + <para> + + Or you can explicitly set the appropriately-named + key in the &cv-BUILDERS; dictionary: + + </para> + + <programlisting> + env = Environment() + bld = Builder(action = 'foobuild < $SOURCE > $TARGET') + env['BUILDERS']['Foo'] = bld + env.Foo('file.foo', 'file.input') + env.Program('hello.c') + </programlisting> + + <para> + + Either way, the same &consenv; + can then use both the newly-defined + <function>Foo</function> &Builder; + and the default &b-link-Program; &Builder;: + + </para> + + <screen> + % <userinput>scons -Q</userinput> + foobuild < file.input > file.foo + cc -o hello.o -c hello.c + cc -o hello hello.o + </screen> + + </section> + + <section> + <title>Letting &SCons; Handle The File Suffixes</title> + + <para> + + By supplying additional information + when you create a &Builder;, + you can let &SCons; add appropriate file + suffixes to the target and/or the source file. + For example, rather than having to specify + explicitly that you want the <literal>Foo</literal> + &Builder; to build the <literal>file.foo</literal> + target file from the <literal>file.input</literal> source file, + you can give the <literal>.foo</literal> + and <literal>.input</literal> suffixes to the &Builder;, + making for more compact and readable calls to + the <literal>Foo</literal> &Builder;: + + </para> + + + + <programlisting> + bld = Builder(action = 'foobuild < $SOURCE > $TARGET', + suffix = '.foo', + src_suffix = '.input') + env = Environment(BUILDERS = {'Foo' : bld}) + env.Foo('file1') + env.Foo('file2') + </programlisting> + + <screen> + % <userinput>scons -Q</userinput> + foobuild < file1.input > file1.foo + foobuild < file2.input > file2.foo + </screen> + + <para> + + You can also supply a <literal>prefix</literal> keyword argument + if it's appropriate to have &SCons; append a prefix + to the beginning of target file names. + + </para> + + </section> + + <section> + <title>Builders That Execute Python Functions</title> + + <para> + + In &SCons;, you don't have to call an external command + to build a file. + You can, instead, define a Python function + that a &Builder; object can invoke + to build your target file (or files). + Such a &buildfunc; definition looks like: + + </para> + + <programlisting> + def build_function(target, source, env): + # Code to build "target" from "source" + return None + </programlisting> + + <para> + + The arguments of a &buildfunc; are: + + </para> + + <variablelist> + + <varlistentry> + <term>target</term> + + <listitem> + <para> + + A list of Node objects representing + the target or targets to be + built by this builder function. + The file names of these target(s) + may be extracted using the Python &str; function. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term>source</term> + + <listitem> + <para> + + A list of Node objects representing + the sources to be + used by this builder function to build the targets. + The file names of these source(s) + may be extracted using the Python &str; function. + + </para> + </listitem> + </varlistentry> + + <varlistentry> + <term>env</term> + + <listitem> + <para> + + The &consenv; used for building the target(s). + The builder function may use any of the + environment's construction variables + in any way to affect how it builds the targets. + + </para> + </listitem> + </varlistentry> + + </variablelist> + + <para> + + The builder function must + return a <literal>0</literal> or <literal>None</literal> value + if the target(s) are built successfully. + The builder function + may raise an exception + or return any non-zero value + to indicate that the build is unsuccessful, + + </para> + + <para> + + Once you've defined the Python function + that will build your target file, + defining a &Builder; object for it is as + simple as specifying the name of the function, + instead of an external command, + as the &Builder;'s + <literal>action</literal> + argument: + + </para> + + <programlisting> + def build_function(target, source, env): + # Code to build "target" from "source" + return None + bld = Builder(action = build_function, + suffix = '.foo', + src_suffix = '.input') + env = Environment(BUILDERS = {'Foo' : bld}) + env.Foo('file') + </programlisting> + + <para> + + And notice that the output changes slightly, + reflecting the fact that a Python function, + not an external command, + is now called to build the target file: + + </para> + + <screen> + % <userinput>scons -Q</userinput> + build_function(["file.foo"], ["file.input"]) + </screen> + + </section> + + <section> + <title>Builders That Create Actions Using a &Generator;</title> + + <para> + + &SCons; Builder objects can create an action "on the fly" + by using a function called a &generator;. + This provides a great deal of flexibility to + construct just the right list of commands + to build your target. + A &generator; looks like: + + </para> + + <programlisting> + def generate_actions(source, target, env, for_signature): + return 'foobuild < %s > %s' % (target[0], source[0]) + </programlisting> + + <para> + + The arguments of a &generator; are: + + </para> + + <variablelist> + + <varlistentry> + <term>source</term> + + <listitem> + <para> + + A list of Node objects representing + the sources to be built + by the command or other action + generated by this function. + The file names of these source(s) + may be extracted using the Python &str; function. + + </para> + </listitem> + + </varlistentry> + + <varlistentry> + <term>target</term> + + <listitem> + <para> + + A list of Node objects representing + the target or targets to be built + by the command or other action + generated by this function. + The file names of these target(s) + may be extracted using the Python &str; function. + + </para> + </listitem> + + </varlistentry> + + <varlistentry> + <term>env</term> + + <listitem> + <para> + + The &consenv; used for building the target(s). + The generator may use any of the + environment's construction variables + in any way to determine what command + or other action to return. + + </para> + </listitem> + + </varlistentry> + + <varlistentry> + <term>for_signature</term> + + <listitem> + <para> + + A flag that specifies whether the + generator is being called to contribute to a build signature, + as opposed to actually executing the command. + + <!-- XXX NEED MORE HERE, describe generators use in signatures --> + + </para> + </listitem> + + </varlistentry> + + </variablelist> + + <para> + + The &generator; must return a + command string or other action that will be used to + build the specified target(s) from the specified source(s). + + </para> + + <para> + + Once you've defined a &generator;, + you create a &Builder; to use it + by specifying the generator keyword argument + instead of <literal>action</literal>. + + </para> + + + + <programlisting> + def generate_actions(source, target, env, for_signature): + return 'foobuild < %s > %s' % (source[0], target[0]) + bld = Builder(generator = generate_actions, + suffix = '.foo', + src_suffix = '.input') + env = Environment(BUILDERS = {'Foo' : bld}) + env.Foo('file') + </programlisting> + + <screen> + % <userinput>scons -Q</userinput> + foobuild < file.input > file.foo + </screen> + + <para> + + Note that it's illegal to specify both an + <literal>action</literal> + and a + <literal>generator</literal> + for a &Builder;. + + </para> + + </section> + + <section> + <title>Builders That Modify the Target or Source Lists Using an &Emitter;</title> + + <para> + + &SCons; supports the ability for a Builder to modify the + lists of target(s) from the specified source(s). + You do this by defining an &emitter; function + that takes as its arguments + the list of the targets passed to the builder, + the list of the sources passed to the builder, + and the construction environment. + The emitter function should return the modified + lists of targets that should be built + and sources from which the targets will be built. + + </para> + + <para> + + For example, suppose you want to define a Builder + that always calls a <filename>foobuild</filename> program, + and you want to automatically add + a new target file named + <filename>new_target</filename> + and a new source file named + <filename>new_source</filename> + whenever it's called. + The &SConstruct; file might look like this: + + </para> + + + + <programlisting> + def modify_targets(target, source, env): + target.append('new_target') + source.append('new_source') + return target, source + bld = Builder(action = 'foobuild $TARGETS - $SOURCES', + suffix = '.foo', + src_suffix = '.input', + emitter = modify_targets) + env = Environment(BUILDERS = {'Foo' : bld}) + env.Foo('file') + </programlisting> + + <para> + + And would yield the following output: + + </para> + + <screen> + % <userinput>scons -Q</userinput> + foobuild file.foo new_target - file.input new_source + </screen> + + <para> + + One very flexible thing that you can do is + use a construction variable to specify + different emitter functions for different + construction variable. + To do this, specify a string + containing a construction variable + expansion as the emitter when you call + the &Builder; function, + and set that construction variable to + the desired emitter function + in different construction environments: + + </para> + + <programlisting> + bld = Builder(action = 'my_command $SOURCES > $TARGET', + suffix = '.foo', + src_suffix = '.input', + emitter = '$MY_EMITTER') + def modify1(target, source, env): + return target, source + ['modify1.in'] + def modify2(target, source, env): + return target, source + ['modify2.in'] + env1 = Environment(BUILDERS = {'Foo' : bld}, + MY_EMITTER = modify1) + env2 = Environment(BUILDERS = {'Foo' : bld}, + MY_EMITTER = modify2) + env1.Foo('file1') + env2.Foo('file2') + import os + env1['ENV']['PATH'] = env2['ENV']['PATH'] + os.pathsep + os.getcwd() + env2['ENV']['PATH'] = env2['ENV']['PATH'] + os.pathsep + os.getcwd() + + + </programlisting> + + <programlisting> + bld = Builder(action = 'my_command $SOURCES > $TARGET', + suffix = '.foo', + src_suffix = '.input', + emitter = '$MY_EMITTER') + def modify1(target, source, env): + return target, source + ['modify1.in'] + def modify2(target, source, env): + return target, source + ['modify2.in'] + env1 = Environment(BUILDERS = {'Foo' : bld}, + MY_EMITTER = modify1) + env2 = Environment(BUILDERS = {'Foo' : bld}, + MY_EMITTER = modify2) + env1.Foo('file1') + env2.Foo('file2') + + </programlisting> + + <para> + + In this example, the <filename>modify1.in</filename> + and <filename>modify2.in</filename> files + get added to the source lists + of the different commands: + + </para> + + <screen> + % <userinput>scons -Q</userinput> + my_command file1.input modify1.in > file1.foo + my_command file2.input modify2.in > file2.foo + </screen> + + </section> + + <!-- + + <section> + <title>target_factor=, source_factory=</title> + + </section> + + <section> + <title>target_scanner=, source_scanner=</title> + + </section> + + <section> + <title>multi=</title> + + </section> + + <section> + <title>single_source=</title> + + </section> + + <section> + <title>src_builder=</title> + + </section> + + <section> + <title>ensure_suffix=</title> + + </section> + + --> + + <section> + <title>Where To Put Your Custom Builders and Tools</title> + + <para> + + The <filename>site_scons</filename> directory gives you a place to + put Python modules you can import into your SConscripts + (site_scons), add-on tools that can integrate into &SCons; + (site_scons/site_tools), and a site_scons/site_init.py file that + gets read before any &SConstruct; or &SConscript;, allowing you to + change &SCons;'s default behavior. + + </para> + + <para> + + If you get a tool from somewhere (the &SCons; wiki or a third party, + for instance) and you'd like to use it in your project, the + <filename>site_scons</filename> dir is the simplest place to put it. + Tools come in two flavors; either a Python function that operates on + an &Environment; or a Python file containing two functions, exists() + and generate(). + + </para> + + <para> + + A single-function Tool can just be included in your + <filename>site_scons/site_init.py</filename> file where it will be + parsed and made available for use. For instance, you could have a + <filename>site_scons/site_init.py</filename> file like this: + + </para> + + <programlisting> + def TOOL_ADD_HEADER(env): + """A Tool to add a header from $HEADER to the source file""" + add_header = Builder(action=['echo "$HEADER" > $TARGET', + 'cat $SOURCE >> $TARGET']) + env.Append(BUILDERS = {'AddHeader' : add_header}) + env['HEADER'] = '' # set default value + </programlisting> + + <para> + + and a &SConstruct; like this: + + </para> + + <programlisting> + # Use TOOL_ADD_HEADER from site_scons/site_init.py + env=Environment(tools=['default', TOOL_ADD_HEADER], HEADER="=====") + env.AddHeader('tgt', 'src') + </programlisting> + + <para> + + The <function>TOOL_ADD_HEADER</function> tool method will be + called to add the <function>AddHeader</function> tool to the + environment. + + </para> + + <!-- + <scons_output example="site1" os="posix"> + <scons_output_command>scons -Q</scons_output_command> + </scons_output> + --> + + <para> + Similarly, a more full-fledged tool with + <function>exists()</function> and <function>generate()</function> + methods can be installed in + <filename>site_scons/site_tools/toolname.py</filename>. Since + <filename>site_scons/site_tools</filename> is automatically added + to the head of the tool search path, any tool found there will be + available to all environments. Furthermore, a tool found there + will override a built-in tool of the same name, so if you need to + change the behavior of a built-in tool, site_scons gives you the + hook you need. + </para> + + <para> + Many people have a library of utility Python functions they'd like + to include in &SConscript;s; just put that module in + <filename>site_scons/my_utils.py</filename> or any valid Python module name of your + choice. For instance you can do something like this in + <filename>site_scons/my_utils.py</filename> to add build_id and MakeWorkDir functions: + </para> + + <programlisting> + from SCons.Script import * # for Execute and Mkdir + def build_id(): + """Return a build ID (stub version)""" + return "100" + def MakeWorkDir(workdir): + """Create the specified dir immediately""" + Execute(Mkdir(workdir)) + </programlisting> + + <para> + + And then in your &SConscript; or any sub-&SConscript; anywhere in + your build, you can import <filename>my_utils</filename> and use it: + + </para> + + <programlisting> + import my_utils + print "build_id=" + my_utils.build_id() + my_utils.MakeWorkDir('/tmp/work') + </programlisting> + + <para> + Note that although you can put this library in + <filename>site_scons/site_init.py</filename>, + it is no better there than <filename>site_scons/my_utils.py</filename> + since you still have to import that module into your &SConscript;. + Also note that in order to refer to objects in the SCons namespace + such as &Environment; or &Mkdir; or &Execute; in any file other + than a &SConstruct; or &SConscript; you always need to do + </para> + <programlisting> + from SCons.Script import * + </programlisting> + + <para> + This is true in modules in <filename>site_scons</filename> such as + <filename>site_scons/site_init.py</filename> as well. + </para> + + <para> + + If you have a machine-wide site dir you'd like to use instead of + <filename>./site_scons</filename>, use the + <literal>--site-dir</literal> option to point to your dir. + <filename>site_init.py</filename> and + <filename>site_tools</filename> will be located under that dir. + To avoid using a <filename>site_scons</filename> dir at all, even + if it exists, use the <literal>--no-site-dir</literal> option. + + </para> + + </section> + + + <!-- + + <section> + <title>Builders That Use Other Builders</title> + + <para> + + XXX para + + </para> + + <scons_example name="ex8"> + <file name="SConstruct" printme="1"> + env = Environment() + #env.SourceCode('.', env.BitKeeper('my_command')) + env.Program('hello.c') + </file> + <file name="hello.c"> + hello.c + </file> + </scons_example> + + <scons_output example="ex8"> + <scons_output_command>scons -Q</scons_output_command> + </scons_output> + + </section> + + --> |