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-<!--
-
- Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013 The SCons Foundation
-
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
-
- The above copyright notice and this permission notice shall be included
- in all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
- KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
- WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
--->
-
-<!--
-
-=head1 Separating source and build trees
-
-It's often desirable to keep any derived files from the build completely
-separate from the source files. This makes it much easier to keep track of
-just what is a source file, and also makes it simpler to handle B<variant>
-builds, especially if you want the variant builds to co-exist.
-
-=head2 Separating build and source directories using the Link command
-
-Cons provides a simple mechanism that handles all of these requirements. The
-C<Link> command is invoked as in this example:
-
- Link 'build' => 'src';
-
-The specified directories are ``linked'' to the specified source
-directory. Let's suppose that you setup a source directory, F<src>, with the
-sub-directories F<world> and F<hello> below it, as in the previous
-example. You could then substitute for the original build lines the
-following:
-
- Build qw(
- build/world/Conscript
- build/hello/Conscript
- );
-
-Notice that you treat the F<Conscript> file as if it existed in the build
-directory. Now if you type the same command as before, you will get the
-following results:
-
- % cons export
- Install build/world/world.h as export/include/world.h
- cc -Iexport/include -c build/hello/hello.c -o build/hello/hello.o
- cc -Iexport/include -c build/world/world.c -o build/world/world.o
- ar r build/world/libworld.a build/world/world.o
- ar: creating build/world/libworld.a
- ranlib build/world/libworld.a
- Install build/world/libworld.a as export/lib/libworld.a
- cc -o build/hello/hello build/hello/hello.o -Lexport/lib -lworld
- Install build/hello/hello as export/bin/hello
-
-Again, Cons has taken care of the details for you. In particular, you will
-notice that all the builds are done using source files and object files from
-the build directory. For example, F<build/world/world.o> is compiled from
-F<build/world/world.c>, and F<export/include/world.h> is installed from
-F<build/world/world.h>. This is accomplished on most systems by the simple
-expedient of ``hard'' linking the required files from each source directory
-into the appropriate build directory.
-
-The links are maintained correctly by Cons, no matter what you do to the
-source directory. If you modify a source file, your editor may do this ``in
-place'' or it may rename it first and create a new file. In the latter case,
-any hard link will be lost. Cons will detect this condition the next time
-the source file is needed, and will relink it appropriately.
-
-You'll also notice, by the way, that B<no> changes were required to the
-underlying F<Conscript> files. And we can go further, as we shall see in the
-next section.
-
-=head2 Explicit references to the source directory
-
-When using the C<Link> command on some operating systems or with some
-tool chains, it's sometimes useful to have a command actually use
-the path name to the source directory, not the build directory. For
-example, on systems that must copy, not "hard link," the F<src/> and
-F<build/> copies of C<Linked> files, using the F<src/> path of a file
-name might make an editor aware that a syntax error must be fixed in the
-source directory, not the build directory.
-
-You can tell Cons that you want to use the "source path" for a file by
-preceding the file name with a ``!'' (exclamation point). For example,
-if we add a ``!'' to the beginning of a source file:
-
- Program $env "foo", "!foo.c"; # Notice initial ! on foo.c
-
-Cons will compile the target as follows:
-
- cc -c src/foo.c -o build/foo.o
- cc -o build/foo build/foo.o
-
-Notice that Cons has compiled the program from the the F<src/foo.c>
-source file. Without the initial ``!'', Cons would have compiled the
-program using the F<build/foo.c> path name.
-
--->
-
- <para>
-
- It's often useful to keep any built files completely
- separate from the source files.
- In &SCons;, this is usually done by creating one or more separate
- <emphasis>variant directory trees</emphasis>
- that are used to hold the built objects files, libraries,
- and executable programs, etc.
- for a specific flavor, or variant, of build.
- &SCons; provides two ways to do this,
- one through the &SConscript; function that we've already seen,
- and the second through a more flexible &VariantDir; function.
-
- </para>
-
- <para>
-
- One historical note: the &VariantDir; function
- used to be called &BuildDir;.
- That name is still supported
- but has been deprecated
- because the &SCons; functionality
- differs from the model of a "build directory"
- implemented by other build systems like the GNU Autotools.
-
- </para>
-
- <section>
- <title>Specifying a Variant Directory Tree as Part of an &SConscript; Call</title>
-
- <para>
-
- The most straightforward way to establish a variant directory tree
- uses the fact that the usual way to
- set up a build hierarchy is to have an
- &SConscript; file in the source subdirectory.
- If you then pass a &variant_dir; argument to the
- &SConscript; function call:
-
- </para>
-
- <scons_example name="ex1">
- <file name="SConstruct" printme="1">
- SConscript('src/SConscript', variant_dir='build')
- </file>
- <file name="src/SConscript">
- env = Environment()
- env.Program('hello.c')
- </file>
- <file name="src/hello.c">
- int main() { printf("Hello, world!\n"); }
- </file>
- </scons_example>
-
- <para>
-
- &SCons; will then build all of the files in
- the &build; subdirectory:
-
- </para>
-
- <scons_output example="ex1">
- <scons_output_command>ls src</scons_output_command>
- <scons_output_command>scons -Q</scons_output_command>
- <scons_output_command>ls build</scons_output_command>
- </scons_output>
-
- <para>
-
- But wait a minute--what's going on here?
- &SCons; created the object file
- <filename>build/hello.o</filename>
- in the &build; subdirectory,
- as expected.
- But even though our &hello_c; file lives in the &src; subdirectory,
- &SCons; has actually compiled a
- <filename>build/hello.c</filename> file
- to create the object file.
-
- </para>
-
- <para>
-
- What's happened is that &SCons; has <emphasis>duplicated</emphasis>
- the &hello_c; file from the &src; subdirectory
- to the &build; subdirectory,
- and built the program from there.
- The next section explains why &SCons; does this.
-
- </para>
-
- </section>
-
- <section>
- <title>Why &SCons; Duplicates Source Files in a Variant Directory Tree</title>
-
- <para>
-
- &SCons; duplicates source files in variant directory trees
- because it's the most straightforward way to guarantee a correct build
- <emphasis>regardless of include-file directory paths,
- relative references between files,
- or tool support for putting files in different locations</emphasis>,
- and the &SCons; philosophy is to, by default,
- guarantee a correct build in all cases.
-
- </para>
-
- <para>
-
- The most direct reason to duplicate source files
- in variant directories
- is simply that some tools (mostly older versions)
- are written to only build their output files
- in the same directory as the source files.
- In this case, the choices are either
- to build the output file in the source directory
- and move it to the variant directory,
- or to duplicate the source files in the variant directory.
-
- </para>
-
- <para>
-
- Additionally,
- relative references between files
- can cause problems if we don't
- just duplicate the hierarchy of source files
- in the variant directory.
- You can see this at work in
- use of the C preprocessor <literal>#include</literal>
- mechanism with double quotes, not angle brackets:
-
- </para>
-
- <sconstruct>
- #include "file.h"
- </sconstruct>
-
- <para>
-
- The <emphasis>de facto</emphasis> standard behavior
- for most C compilers in this case
- is to first look in the same directory
- as the source file that contains the <literal>#include</literal> line,
- then to look in the directories in the preprocessor search path.
- Add to this that the &SCons; implementation of
- support for code repositories
- (described below)
- means not all of the files
- will be found in the same directory hierarchy,
- and the simplest way to make sure
- that the right include file is found
- is to duplicate the source files into the variant directory,
- which provides a correct build
- regardless of the original location(s) of the source files.
-
- </para>
-
- <para>
-
- Although source-file duplication guarantees a correct build
- even in these end-cases,
- it <emphasis>can</emphasis> usually be safely disabled.
- The next section describes
- how you can disable the duplication of source files
- in the variant directory.
-
- </para>
-
- </section>
-
- <section>
- <title>Telling &SCons; to Not Duplicate Source Files in the Variant Directory Tree</title>
-
- <para>
-
- In most cases and with most tool sets,
- &SCons; can place its target files in a build subdirectory
- <emphasis>without</emphasis>
- duplicating the source files
- and everything will work just fine.
- You can disable the default &SCons; behavior
- by specifying <literal>duplicate=0</literal>
- when you call the &SConscript; function:
-
- </para>
-
- <sconstruct>
- SConscript('src/SConscript', variant_dir='build', duplicate=0)
- </sconstruct>
-
- <para>
-
- When this flag is specified,
- &SCons; uses the variant directory
- like most people expect--that is,
- the output files are placed in the variant directory
- while the source files stay in the source directory:
-
- </para>
-
- <screen>
- % <userinput>ls src</userinput>
- SConscript
- hello.c
- % <userinput>scons -Q</userinput>
- cc -c src/hello.c -o build/hello.o
- cc -o build/hello build/hello.o
- % <userinput>ls build</userinput>
- hello
- hello.o
- </screen>
-
- </section>
-
- <section>
- <title>The &VariantDir; Function</title>
-
- <para>
-
- Use the &VariantDir; function to establish that target
- files should be built in a separate directory
- from the source files:
-
- </para>
-
- <scons_example name="ex_builddir">
- <file name="SConstruct" printme="1">
- VariantDir('build', 'src')
- env = Environment()
- env.Program('build/hello.c')
- </file>
- <file name="src/hello.c">
- int main() { printf("Hello, world!\n"); }
- </file>
- </scons_example>
-
- <para>
-
- Note that when you're not using
- an &SConscript; file in the &src; subdirectory,
- you must actually specify that
- the program must be built from
- the <filename>build/hello.c</filename>
- file that &SCons; will duplicate in the
- &build; subdirectory.
-
- </para>
-
- <para>
-
- When using the &VariantDir; function directly,
- &SCons; still duplicates the source files
- in the variant directory by default:
-
- </para>
-
- <scons_output example="ex_builddir">
- <scons_output_command>ls src</scons_output_command>
- <scons_output_command>scons -Q</scons_output_command>
- <scons_output_command>ls build</scons_output_command>
- </scons_output>
-
- <para>
-
- You can specify the same <literal>duplicate=0</literal> argument
- that you can specify for an &SConscript; call:
-
- </para>
-
- <scons_example name="ex_duplicate_0">
- <file name="SConstruct" printme="1">
- VariantDir('build', 'src', duplicate=0)
- env = Environment()
- env.Program('build/hello.c')
- </file>
- <file name="src/hello.c">
- int main() { printf("Hello, world!\n"); }
- </file>
- </scons_example>
-
- <para>
-
- In which case &SCons;
- will disable duplication of the source files:
-
- </para>
-
- <scons_output example="ex_duplicate_0">
- <scons_output_command>ls src</scons_output_command>
- <scons_output_command>scons -Q</scons_output_command>
- <scons_output_command>ls build</scons_output_command>
- </scons_output>
-
- </section>
-
- <section>
- <title>Using &VariantDir; With an &SConscript; File</title>
-
- <para>
-
- Even when using the &VariantDir; function,
- it's much more natural to use it with
- a subsidiary &SConscript; file.
- For example, if the
- <filename>src/SConscript</filename>
- looks like this:
-
- </para>
-
- <scons_example name="example_builddir_sconscript">
- <file name="SConstruct">
- VariantDir('build', 'src')
- SConscript('build/SConscript')
- </file>
- <file name="src/SConscript" printme="1">
- env = Environment()
- env.Program('hello.c')
- </file>
- <file name="src/hello.c">
- int main() { printf("Hello, world!\n"); }
- </file>
- </scons_example>
-
- <para>
-
- Then our &SConstruct; file could look like:
-
- </para>
-
- <scons_example_file example="example_builddir_sconscript" name="SConstruct">
- </scons_example_file>
-
- <para>
-
- Yielding the following output:
-
- </para>
-
- <scons_output example="example_builddir_sconscript">
- <scons_output_command>ls src</scons_output_command>
- <scons_output_command>scons -Q</scons_output_command>
- <scons_output_command>ls build</scons_output_command>
- </scons_output>
-
- <para>
-
- Notice that this is completely equivalent
- to the use of &SConscript; that we
- learned about in the previous section.
-
- </para>
-
- </section>
-
- <section>
- <title>Using &Glob; with &VariantDir;</title>
-
- <para>
-
- The &Glob; file name pattern matching function
- works just as usual when using &VariantDir;.
- For example, if the
- <filename>src/SConscript</filename>
- looks like this:
-
- </para>
-
- <scons_example name="example_glob_builddir_sconscript">
- <file name="SConstruct">
- VariantDir('build', 'src')
- SConscript('build/SConscript')
- </file>
- <file name="src/SConscript" printme="1">
- env = Environment()
- env.Program('hello', Glob('*.c'))
- </file>
- <file name="src/f1.c">
- #include "f2.h"
- int main() { printf(f2()); }
- </file>
- <file name="src/f2.c">
- const char * f2() { return("Hello, world!\n"); }
- </file>
- <file name="src/f2.h">
- const char * f2();
- </file>
- </scons_example>
-
- <para>
-
- Then with the same &SConstruct; file as in the previous section,
- and source files <filename>f1.c</filename>
- and <filename>f2.c</filename> in src,
- we would see the following output:
-
- </para>
-
- <scons_output example="example_glob_builddir_sconscript">
- <scons_output_command>ls src</scons_output_command>
- <scons_output_command>scons -Q</scons_output_command>
- <scons_output_command>ls build</scons_output_command>
- </scons_output>
-
- <para>
-
- The &Glob; function returns Nodes in the
- <filename>build/</filename> tree, as you'd expect.
-
- </para>
-
- </section>
-
- <!--
-
- <section>
- <title>Why You'd Want to Call &VariantDir; Instead of &SConscript;</title>
-
- <para>
-
- XXX why call VariantDir() instead of SConscript(variant_dir=)
-
- </para>
-
- </section>
-
- -->