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-rw-r--r--doc/user/MANIFEST50
-rw-r--r--doc/user/README21
-rw-r--r--doc/user/SCons-win32-install-1.jpgbin0 -> 28857 bytes
-rw-r--r--doc/user/SCons-win32-install-2.jpgbin0 -> 27131 bytes
-rw-r--r--doc/user/SCons-win32-install-3.jpgbin0 -> 25137 bytes
-rw-r--r--doc/user/SCons-win32-install-4.jpgbin0 -> 19549 bytes
-rw-r--r--doc/user/actions.in404
-rw-r--r--doc/user/actions.xml404
-rw-r--r--doc/user/add-method.in127
-rw-r--r--doc/user/add-method.xml135
-rw-r--r--doc/user/alias.in102
-rw-r--r--doc/user/alias.xml112
-rw-r--r--doc/user/ant.in52
-rw-r--r--doc/user/ant.xml52
-rw-r--r--doc/user/build-install.in719
-rw-r--r--doc/user/build-install.xml719
-rw-r--r--doc/user/builders-built-in.in963
-rw-r--r--doc/user/builders-built-in.xml949
-rw-r--r--doc/user/builders-commands.in156
-rw-r--r--doc/user/builders-commands.xml146
-rw-r--r--doc/user/builders-writing.in1087
-rw-r--r--doc/user/builders-writing.xml953
-rw-r--r--doc/user/builders.in57
-rw-r--r--doc/user/builders.xml57
-rw-r--r--doc/user/caching.in502
-rw-r--r--doc/user/caching.xml506
-rw-r--r--doc/user/command-line.in2327
-rw-r--r--doc/user/command-line.xml2243
-rw-r--r--doc/user/cons.pl720
-rw-r--r--doc/user/copyright.in32
-rw-r--r--doc/user/copyright.xml32
-rw-r--r--doc/user/depends.in1816
-rw-r--r--doc/user/depends.xml1776
-rw-r--r--doc/user/environments.in1678
-rw-r--r--doc/user/environments.xml1684
-rw-r--r--doc/user/errors.in41
-rw-r--r--doc/user/errors.xml41
-rw-r--r--doc/user/example.in41
-rw-r--r--doc/user/example.xml41
-rw-r--r--doc/user/factories.in507
-rw-r--r--doc/user/factories.xml466
-rw-r--r--doc/user/file-removal.in223
-rw-r--r--doc/user/file-removal.xml202
-rw-r--r--doc/user/hierarchy.in794
-rw-r--r--doc/user/hierarchy.xml746
-rw-r--r--doc/user/install.in247
-rw-r--r--doc/user/install.xml237
-rw-r--r--doc/user/java.in657
-rw-r--r--doc/user/java.xml433
-rw-r--r--doc/user/less-simple.in623
-rw-r--r--doc/user/less-simple.xml608
-rw-r--r--doc/user/libraries.in445
-rw-r--r--doc/user/libraries.xml451
-rw-r--r--doc/user/main.in385
-rw-r--r--doc/user/main.xml385
-rw-r--r--doc/user/make.in121
-rw-r--r--doc/user/make.xml121
-rw-r--r--doc/user/mergeflags.in137
-rw-r--r--doc/user/mergeflags.xml138
-rw-r--r--doc/user/misc.in606
-rw-r--r--doc/user/misc.xml565
-rw-r--r--doc/user/nodes.in386
-rw-r--r--doc/user/nodes.xml401
-rw-r--r--doc/user/output.in681
-rw-r--r--doc/user/output.xml703
-rw-r--r--doc/user/parseconfig.in114
-rw-r--r--doc/user/parseconfig.xml132
-rw-r--r--doc/user/parseflags.in184
-rw-r--r--doc/user/parseflags.xml199
-rw-r--r--doc/user/preface.in426
-rw-r--r--doc/user/preface.xml426
-rw-r--r--doc/user/python.in154
-rw-r--r--doc/user/python.xml154
-rw-r--r--doc/user/repositories.in641
-rw-r--r--doc/user/repositories.xml595
-rw-r--r--doc/user/run.in375
-rw-r--r--doc/user/run.xml375
-rw-r--r--doc/user/scanners.in331
-rw-r--r--doc/user/scanners.xml317
-rw-r--r--doc/user/sconf.in486
-rw-r--r--doc/user/sconf.xml486
-rw-r--r--doc/user/separate.in540
-rw-r--r--doc/user/separate.xml520
-rw-r--r--doc/user/sideeffect.in216
-rw-r--r--doc/user/sideeffect.xml211
-rw-r--r--doc/user/simple.in517
-rw-r--r--doc/user/simple.xml587
-rw-r--r--doc/user/sourcecode.in162
-rw-r--r--doc/user/sourcecode.xml157
-rw-r--r--doc/user/tasks.in108
-rw-r--r--doc/user/tasks.xml108
-rw-r--r--doc/user/tools.in38
-rw-r--r--doc/user/tools.xml38
-rw-r--r--doc/user/troubleshoot.in875
-rw-r--r--doc/user/troubleshoot.xml1313
-rw-r--r--doc/user/variables.in56
-rw-r--r--doc/user/variables.xml56
-rw-r--r--doc/user/variants.in151
-rw-r--r--doc/user/variants.xml146
99 files changed, 43207 insertions, 0 deletions
diff --git a/doc/user/MANIFEST b/doc/user/MANIFEST
new file mode 100644
index 0000000..ef273d3
--- /dev/null
+++ b/doc/user/MANIFEST
@@ -0,0 +1,50 @@
+actions.xml
+add-method.xml
+alias.xml
+ant.xml
+builders.xml
+builders-built-in.xml
+builders-commands.xml
+builders-writing.xml
+build-install.xml
+caching.xml
+command-line.xml
+cons.pl
+copyright.xml
+depends.xml
+environments.xml
+errors.xml
+example.xml
+factories.xml
+file-removal.xml
+hierarchy.xml
+install.xml
+java.xml
+libraries.xml
+less-simple.xml
+main.xml
+make.xml
+mergeflags.xml
+misc.xml
+nodes.xml
+output.xml
+parseconfig.xml
+parseflags.xml
+preface.xml
+python.xml
+repositories.xml
+run.xml
+scanners.xml
+sconf.xml
+separate.xml
+simple.xml
+sourcecode.xml
+tasks.xml
+tools.xml
+troubleshoot.xml
+variants.xml
+variables.xml
+SCons-win32-install-1.jpg
+SCons-win32-install-2.jpg
+SCons-win32-install-3.jpg
+SCons-win32-install-4.jpg
diff --git a/doc/user/README b/doc/user/README
new file mode 100644
index 0000000..aef479a
--- /dev/null
+++ b/doc/user/README
@@ -0,0 +1,21 @@
+# Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+When adding a new file, add it to main.xml and MANIFEST.
+
+To build the .xml files from the .in files:
+ scons -D BUILDDOC=1 foo.xml
+To build the whole PDF doc from this dir, for testing:
+ scons -D ../../build/doc/PDF/scons-user.pdf
+
+Writing examples: here's a simple template.
+
+ <scons_example name="Foo">
+ <file name="SConstruct">
+ env = Environment()
+ print env.Dump("CC")
+ </file>
+ </scons_example>
+
+ <scons_output example="Foo">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
diff --git a/doc/user/SCons-win32-install-1.jpg b/doc/user/SCons-win32-install-1.jpg
new file mode 100644
index 0000000..ecc439d
--- /dev/null
+++ b/doc/user/SCons-win32-install-1.jpg
Binary files differ
diff --git a/doc/user/SCons-win32-install-2.jpg b/doc/user/SCons-win32-install-2.jpg
new file mode 100644
index 0000000..f468526
--- /dev/null
+++ b/doc/user/SCons-win32-install-2.jpg
Binary files differ
diff --git a/doc/user/SCons-win32-install-3.jpg b/doc/user/SCons-win32-install-3.jpg
new file mode 100644
index 0000000..90d2ed4
--- /dev/null
+++ b/doc/user/SCons-win32-install-3.jpg
Binary files differ
diff --git a/doc/user/SCons-win32-install-4.jpg b/doc/user/SCons-win32-install-4.jpg
new file mode 100644
index 0000000..d37973b
--- /dev/null
+++ b/doc/user/SCons-win32-install-4.jpg
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diff --git a/doc/user/actions.in b/doc/user/actions.in
new file mode 100644
index 0000000..1ea5c49
--- /dev/null
+++ b/doc/user/actions.in
@@ -0,0 +1,404 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 Build actions
+
+Cons supports several types of B<build actions> that can be performed
+to construct one or more target files. Usually, a build action is
+a construction command, that is, a command-line string that invokes
+an external command. Cons can also execute Perl code embedded in a
+command-line string, and even supports an experimental ability to build
+a target file by executing a Perl code reference directly.
+
+A build action is usually specified as the value of a construction
+variable:
+
+ $env = new cons(
+ CCCOM => '%CC %CFLAGS %_IFLAGS -c %< -o %>',
+ LINKCOM => '[perl] &link_executable("%>", "%<")',
+ ARCOM => sub { my($env, $target, @sources) = @_;
+ # code to create an archive
+ }
+ );
+
+A build action may be associated directly with one or more target files
+via the C<Command> method; see below.
+
+=head2 Construction commands
+
+A construction command goes through expansion of construction variables
+and C<%-> pseudo-variables, as described above, to create the actual
+command line that Cons will execute to generate the target file or
+files.
+
+After substitution occurs, strings of white space are converted into
+single blanks, and leading and trailing white space is eliminated. It
+is therefore currently not possible to introduce variable length white
+space in strings passed into a command.
+
+If a multi-line command string is provided, the commands are executed
+sequentially. If any of the commands fails, then none of the rest are
+executed, and the target is not marked as updated, i.e. a new signature is
+not stored for the target.
+
+Normally, if all the commands succeed, and return a zero status (or whatever
+platform-specific indication of success is required), then a new signature
+is stored for the target. If a command erroneously reports success even
+after a failure, then Cons will assume that the target file created by that
+command is accurate and up-to-date.
+
+The first word of each command string, after expansion, is assumed to be an
+executable command looked up on the C<PATH> environment variable (which is,
+in turn, specified by the C<ENV> construction variable). If this command is
+found on the path, then the target will depend upon it: the command will
+therefore be automatically built, as necessary. It's possible to write
+multi-part commands to some shells, separated by semi-colons. Only the first
+command word will be depended upon, however, so if you write your command
+strings this way, you must either explicitly set up a dependency (with the
+C<Depends> method), or be sure that the command you are using is a system
+command which is expected to be available. If it isn't available, you will,
+of course, get an error.
+
+Cons normally prints a command before executing it. This behavior is
+suppressed if the first character of the command is C<@>. Note that
+you may need to separate the C<@> from the command name or escape it to
+prevent C<@cmd> from looking like an array to Perl quote operators that
+perform interpolation:
+
+ # The first command line is incorrect,
+ # because "@cp" looks like an array
+ # to the Perl qq// function.
+ # Use the second form instead.
+ Command $env 'foo', 'foo.in', qq(
+ @cp %< tempfile
+ @ cp tempfile %>
+ );
+
+If there are shell meta characters anywhere in the expanded command line,
+such as C<E<lt>>, C<E<gt>>, quotes, or semi-colon, then the command
+will actually be executed by invoking a shell. This means that a command
+such as:
+
+ cd foo
+
+alone will typically fail, since there is no command C<cd> on the path. But
+the command string:
+
+ cd $<:d; tar cf $>:f $<:f
+
+when expanded will still contain the shell meta character semi-colon, and a
+shell will be invoked to interpret the command. Since C<cd> is interpreted
+by this sub-shell, the command will execute as expected.
+
+=head2 Perl expressions
+
+If any command (even one within a multi-line command) begins with
+C<[perl]>, the remainder of that command line will be evaluated by the
+running Perl instead of being forked by the shell. If an error occurs
+in parsing the Perl code, or if the Perl expression returns 0 or undef,
+the command will be considered to have failed. For example, here is a
+simple command which creates a file C<foo> directly from Perl:
+
+ $env = new cons();
+ Command $env 'foo',
+ qq([perl] open(FOO,'>foo');print FOO "hi\\n"; close(FOO); 1);
+
+Note that when the command is executed, you are in the same package as
+when the F<Construct> or F<Conscript> file was read, so you can call
+Perl functions you've defined in the same F<Construct> or F<Conscript>
+file in which the C<Command> appears:
+
+ $env = new cons();
+ sub create_file {
+ my $file = shift;
+ open(FILE, ">$file");
+ print FILE "hi\n";
+ close(FILE);
+ return 1;
+ }
+ Command $env 'foo', "[perl] &create_file('%>')";
+
+The Perl string will be used to generate the signature for the derived
+file, so if you change the string, the file will be rebuilt. The contents
+of any subroutines you call, however, are not part of the signature,
+so if you modify a called subroutine such as C<create_file> above,
+the target will I<not> be rebuilt. Caveat user.
+
+=head2 Perl code references [EXPERIMENTAL]
+
+Cons supports the ability to create a derived file by directly executing
+a Perl code reference. This feature is considered EXPERIMENTAL and
+subject to change in the future.
+
+A code reference may either be a named subroutine referenced by the
+usual C<\&> syntax:
+
+ sub build_output {
+ my($env, $target, @sources) = @_;
+ print "build_output building $target\n";
+ open(OUT, ">$target");
+ foreach $src (@sources) {
+ if (! open(IN, "<$src")) {
+ print STDERR "cannot open '$src': $!\n";
+ return undef;
+ }
+ print OUT, <IN>;
+ }
+ close(OUT);
+ return 1;
+ }
+ Command $env 'output', \&build_output;
+
+or the code reference may be an anonymous subroutine:
+
+ Command $env 'output', sub {
+ my($env, $target, @sources) = @_;
+ print "building $target\n";
+ open(FILE, ">$target");
+ print FILE "hello\n";
+ close(FILE);
+ return 1;
+ };
+
+To build the target file, the referenced subroutine is passed, in order:
+the construction environment used to generate the target; the path
+name of the target itself; and the path names of all the source files
+necessary to build the target file.
+
+The code reference is expected to generate the target file, of course,
+but may manipulate the source and target files in any way it chooses.
+The code reference must return a false value (C<undef> or C<0>) if
+the build of the file failed. Any true value indicates a successful
+build of the target.
+
+Building target files using code references is considered EXPERIMENTAL
+due to the following current limitations:
+
+=over 4
+
+Cons does I<not> print anything to indicate the code reference is being
+called to build the file. The only way to give the user any indication
+is to have the code reference explicitly print some sort of "building"
+message, as in the above examples.
+
+Cons does not generate any signatures for code references, so if the
+code in the reference changes, the target will I<not> be rebuilt.
+
+Cons has no public method to allow a code reference to extract
+construction variables. This would be good to allow generalization of
+code references based on the current construction environment, but would
+also complicate the problem of generating meaningful signatures for code
+references.
+
+=back
+
+Support for building targets via code references has been released in
+this version to encourage experimentation and the seeking of possible
+solutions to the above limitations.
+
+-->
+
+ <para>
+
+ &SCons; supports several types of &build_actions;
+ that can be performed to build one or more target files.
+ Usually, a &build_action; is a command-line string
+ that invokes an external command.
+ A build action can also be an external command
+ specified as a list of arguments,
+ or even a Python function.
+
+ </para>
+
+ <para>
+
+ Build action objects are created by the &Action; function.
+ This function is, in fact, what &SCons; uses
+ to interpret the &action;
+ keyword argument when you call the &Builder; function.
+ So the following line that creates a simple Builder:
+
+ </para>
+
+ <sconstruct>
+ b = Builder(action = 'build < $SOURCE > $TARGET')
+ </sconstruct>
+
+ <para>
+
+ Is equivalent to:
+
+ </para>
+
+ <sconstruct>
+ b = Builder(action = Action('build < $SOURCE > $TARGET'))
+ </sconstruct>
+
+ <para>
+
+ The advantage of using the &Action; function directly
+ is that it can take a number of additional options
+ to modify the action's behavior in many useful ways.
+
+ </para>
+
+ <section>
+ <title>Command Strings as Actions</title>
+
+ <section>
+ <title>Suppressing Command-Line Printing</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Ignoring Exit Status</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Argument Lists as Actions</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Python Functions as Actions</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Modifying How an Action is Printed</title>
+
+ <section>
+ <title>XXX: the &strfunction; keyword argument</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>XXX: the &cmdstr; keyword argument</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Making an Action Depend on Variable Contents: the &varlist; keyword argument</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>chdir=1</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Batch Building of Multiple Targets from Separate Sources: the &batch_key; keyword argument</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Manipulating the Exit Status of an Action: the &exitstatfunc; keyword argument</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <!--
+
+ ???
+
+ <section>
+ <title>presub=</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ -->
diff --git a/doc/user/actions.xml b/doc/user/actions.xml
new file mode 100644
index 0000000..c3b8cf9
--- /dev/null
+++ b/doc/user/actions.xml
@@ -0,0 +1,404 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 Build actions
+
+Cons supports several types of B<build actions> that can be performed
+to construct one or more target files. Usually, a build action is
+a construction command, that is, a command-line string that invokes
+an external command. Cons can also execute Perl code embedded in a
+command-line string, and even supports an experimental ability to build
+a target file by executing a Perl code reference directly.
+
+A build action is usually specified as the value of a construction
+variable:
+
+ $env = new cons(
+ CCCOM => '%CC %CFLAGS %_IFLAGS -c %< -o %>',
+ LINKCOM => '[perl] &link_executable("%>", "%<")',
+ ARCOM => sub { my($env, $target, @sources) = @_;
+ # code to create an archive
+ }
+ );
+
+A build action may be associated directly with one or more target files
+via the C<Command> method; see below.
+
+=head2 Construction commands
+
+A construction command goes through expansion of construction variables
+and C<%-> pseudo-variables, as described above, to create the actual
+command line that Cons will execute to generate the target file or
+files.
+
+After substitution occurs, strings of white space are converted into
+single blanks, and leading and trailing white space is eliminated. It
+is therefore currently not possible to introduce variable length white
+space in strings passed into a command.
+
+If a multi-line command string is provided, the commands are executed
+sequentially. If any of the commands fails, then none of the rest are
+executed, and the target is not marked as updated, i.e. a new signature is
+not stored for the target.
+
+Normally, if all the commands succeed, and return a zero status (or whatever
+platform-specific indication of success is required), then a new signature
+is stored for the target. If a command erroneously reports success even
+after a failure, then Cons will assume that the target file created by that
+command is accurate and up-to-date.
+
+The first word of each command string, after expansion, is assumed to be an
+executable command looked up on the C<PATH> environment variable (which is,
+in turn, specified by the C<ENV> construction variable). If this command is
+found on the path, then the target will depend upon it: the command will
+therefore be automatically built, as necessary. It's possible to write
+multi-part commands to some shells, separated by semi-colons. Only the first
+command word will be depended upon, however, so if you write your command
+strings this way, you must either explicitly set up a dependency (with the
+C<Depends> method), or be sure that the command you are using is a system
+command which is expected to be available. If it isn't available, you will,
+of course, get an error.
+
+Cons normally prints a command before executing it. This behavior is
+suppressed if the first character of the command is C<@>. Note that
+you may need to separate the C<@> from the command name or escape it to
+prevent C<@cmd> from looking like an array to Perl quote operators that
+perform interpolation:
+
+ # The first command line is incorrect,
+ # because "@cp" looks like an array
+ # to the Perl qq// function.
+ # Use the second form instead.
+ Command $env 'foo', 'foo.in', qq(
+ @cp %< tempfile
+ @ cp tempfile %>
+ );
+
+If there are shell meta characters anywhere in the expanded command line,
+such as C<E<lt>>, C<E<gt>>, quotes, or semi-colon, then the command
+will actually be executed by invoking a shell. This means that a command
+such as:
+
+ cd foo
+
+alone will typically fail, since there is no command C<cd> on the path. But
+the command string:
+
+ cd $<:d; tar cf $>:f $<:f
+
+when expanded will still contain the shell meta character semi-colon, and a
+shell will be invoked to interpret the command. Since C<cd> is interpreted
+by this sub-shell, the command will execute as expected.
+
+=head2 Perl expressions
+
+If any command (even one within a multi-line command) begins with
+C<[perl]>, the remainder of that command line will be evaluated by the
+running Perl instead of being forked by the shell. If an error occurs
+in parsing the Perl code, or if the Perl expression returns 0 or undef,
+the command will be considered to have failed. For example, here is a
+simple command which creates a file C<foo> directly from Perl:
+
+ $env = new cons();
+ Command $env 'foo',
+ qq([perl] open(FOO,'>foo');print FOO "hi\\n"; close(FOO); 1);
+
+Note that when the command is executed, you are in the same package as
+when the F<Construct> or F<Conscript> file was read, so you can call
+Perl functions you've defined in the same F<Construct> or F<Conscript>
+file in which the C<Command> appears:
+
+ $env = new cons();
+ sub create_file {
+ my $file = shift;
+ open(FILE, ">$file");
+ print FILE "hi\n";
+ close(FILE);
+ return 1;
+ }
+ Command $env 'foo', "[perl] &create_file('%>')";
+
+The Perl string will be used to generate the signature for the derived
+file, so if you change the string, the file will be rebuilt. The contents
+of any subroutines you call, however, are not part of the signature,
+so if you modify a called subroutine such as C<create_file> above,
+the target will I<not> be rebuilt. Caveat user.
+
+=head2 Perl code references [EXPERIMENTAL]
+
+Cons supports the ability to create a derived file by directly executing
+a Perl code reference. This feature is considered EXPERIMENTAL and
+subject to change in the future.
+
+A code reference may either be a named subroutine referenced by the
+usual C<\&> syntax:
+
+ sub build_output {
+ my($env, $target, @sources) = @_;
+ print "build_output building $target\n";
+ open(OUT, ">$target");
+ foreach $src (@sources) {
+ if (! open(IN, "<$src")) {
+ print STDERR "cannot open '$src': $!\n";
+ return undef;
+ }
+ print OUT, <IN>;
+ }
+ close(OUT);
+ return 1;
+ }
+ Command $env 'output', \&build_output;
+
+or the code reference may be an anonymous subroutine:
+
+ Command $env 'output', sub {
+ my($env, $target, @sources) = @_;
+ print "building $target\n";
+ open(FILE, ">$target");
+ print FILE "hello\n";
+ close(FILE);
+ return 1;
+ };
+
+To build the target file, the referenced subroutine is passed, in order:
+the construction environment used to generate the target; the path
+name of the target itself; and the path names of all the source files
+necessary to build the target file.
+
+The code reference is expected to generate the target file, of course,
+but may manipulate the source and target files in any way it chooses.
+The code reference must return a false value (C<undef> or C<0>) if
+the build of the file failed. Any true value indicates a successful
+build of the target.
+
+Building target files using code references is considered EXPERIMENTAL
+due to the following current limitations:
+
+=over 4
+
+Cons does I<not> print anything to indicate the code reference is being
+called to build the file. The only way to give the user any indication
+is to have the code reference explicitly print some sort of "building"
+message, as in the above examples.
+
+Cons does not generate any signatures for code references, so if the
+code in the reference changes, the target will I<not> be rebuilt.
+
+Cons has no public method to allow a code reference to extract
+construction variables. This would be good to allow generalization of
+code references based on the current construction environment, but would
+also complicate the problem of generating meaningful signatures for code
+references.
+
+=back
+
+Support for building targets via code references has been released in
+this version to encourage experimentation and the seeking of possible
+solutions to the above limitations.
+
+-->
+
+ <para>
+
+ &SCons; supports several types of &build_actions;
+ that can be performed to build one or more target files.
+ Usually, a &build_action; is a command-line string
+ that invokes an external command.
+ A build action can also be an external command
+ specified as a list of arguments,
+ or even a Python function.
+
+ </para>
+
+ <para>
+
+ Build action objects are created by the &Action; function.
+ This function is, in fact, what &SCons; uses
+ to interpret the &action;
+ keyword argument when you call the &Builder; function.
+ So the following line that creates a simple Builder:
+
+ </para>
+
+ <programlisting>
+ b = Builder(action = 'build < $SOURCE > $TARGET')
+ </programlisting>
+
+ <para>
+
+ Is equivalent to:
+
+ </para>
+
+ <programlisting>
+ b = Builder(action = Action('build < $SOURCE > $TARGET'))
+ </programlisting>
+
+ <para>
+
+ The advantage of using the &Action; function directly
+ is that it can take a number of additional options
+ to modify the action's behavior in many useful ways.
+
+ </para>
+
+ <section>
+ <title>Command Strings as Actions</title>
+
+ <section>
+ <title>Suppressing Command-Line Printing</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Ignoring Exit Status</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Argument Lists as Actions</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Python Functions as Actions</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Modifying How an Action is Printed</title>
+
+ <section>
+ <title>XXX: the &strfunction; keyword argument</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>XXX: the &cmdstr; keyword argument</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Making an Action Depend on Variable Contents: the &varlist; keyword argument</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>chdir=1</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Batch Building of Multiple Targets from Separate Sources: the &batch_key; keyword argument</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Manipulating the Exit Status of an Action: the &exitstatfunc; keyword argument</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <!--
+
+ ???
+
+ <section>
+ <title>presub=</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ -->
diff --git a/doc/user/add-method.in b/doc/user/add-method.in
new file mode 100644
index 0000000..61f13cc
--- /dev/null
+++ b/doc/user/add-method.in
@@ -0,0 +1,127 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ The &AddMethod; function is used to add a method
+ to an environment. It's typically used to add a "pseudo-builder,"
+ a function that looks like a &Builder; but
+ wraps up calls to multiple other &Builder;s
+ or otherwise processes its arguments
+ before calling one or more &Builder;s.
+ In the following example,
+ we want to install the program into the standard
+ <filename>/usr/bin</filename> directory hierarchy,
+ but also copy it into a local <filename>install/bin</filename>
+ directory from which a package might be built:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ def install_in_bin_dirs(env, source):
+ """Install source in both bin dirs"""
+ i1 = env.Install("$BIN", source)
+ i2 = env.Install("$LOCALBIN", source)
+ return [i1[0], i2[0]] # Return a list, like a normal builder
+ env = Environment(BIN='__ROOT__/usr/bin', LOCALBIN='#install/bin')
+ env.AddMethod(install_in_bin_dirs, "InstallInBinDirs")
+ env.InstallInBinDirs(Program('hello.c')) # installs hello in both bin dirs
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+ This produces the following:
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q /</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ As mentioned, a psuedo-builder also provides more flexibility
+ in parsing arguments than you can get with a &Builder;.
+ The next example shows a pseudo-builder with a
+ named argument that modifies the filename, and a separate argument
+ for the resource file (rather than having the builder figure it out
+ by file extension). This example also demonstrates using the global
+ &AddMethod; function to add a method to the global Environment class,
+ so it will be used in all subsequently created environments.
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct" printme="1">
+ def BuildTestProg(env, testfile, resourcefile, testdir="tests"):
+ """Build the test program;
+ prepends "test_" to src and target,
+ and puts target into testdir."""
+ srcfile = "test_%s.c" % testfile
+ target = "%s/test_%s" % (testdir, testfile)
+ if env['PLATFORM'] == 'win32':
+ resfile = env.RES(resourcefile)
+ p = env.Program(target, [srcfile, resfile])
+ else:
+ p = env.Program(target, srcfile)
+ return p
+ AddMethod(Environment, BuildTestProg)
+
+ env = Environment()
+ env.BuildTestProg('stuff', resourcefile='res.rc')
+ </file>
+ <file name="test_stuff.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ <file name="res.rc">
+ res.rc
+ </file>
+ </scons_example>
+
+ <para>
+ This produces the following on Linux:
+ </para>
+
+ <scons_output example="ex2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+ And the following on Windows:
+ </para>
+
+ <scons_output example="ex2" os="win32">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+ Using &AddMethod; is better than just adding an instance method
+ to a &consenv; because it gets called as a proper method,
+ and because &AddMethod; provides for copying the method
+ to any clones of the &consenv; instance.
+ </para>
diff --git a/doc/user/add-method.xml b/doc/user/add-method.xml
new file mode 100644
index 0000000..761765f
--- /dev/null
+++ b/doc/user/add-method.xml
@@ -0,0 +1,135 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ The &AddMethod; function is used to add a method
+ to an environment. It's typically used to add a "pseudo-builder,"
+ a function that looks like a &Builder; but
+ wraps up calls to multiple other &Builder;s
+ or otherwise processes its arguments
+ before calling one or more &Builder;s.
+ In the following example,
+ we want to install the program into the standard
+ <filename>/usr/bin</filename> directory hierarchy,
+ but also copy it into a local <filename>install/bin</filename>
+ directory from which a package might be built:
+
+ </para>
+
+ <programlisting>
+ def install_in_bin_dirs(env, source):
+ """Install source in both bin dirs"""
+ i1 = env.Install("$BIN", source)
+ i2 = env.Install("$LOCALBIN", source)
+ return [i1[0], i2[0]] # Return a list, like a normal builder
+ env = Environment(BIN='/usr/bin', LOCALBIN='#install/bin')
+ env.AddMethod(install_in_bin_dirs, "InstallInBinDirs")
+ env.InstallInBinDirs(Program('hello.c')) # installs hello in both bin dirs
+ </programlisting>
+
+ <para>
+ This produces the following:
+ </para>
+
+ <screen>
+ % <userinput>scons -Q /</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ Install file: "hello" as "/usr/bin/hello"
+ Install file: "hello" as "install/bin/hello"
+ </screen>
+
+ <para>
+
+ As mentioned, a psuedo-builder also provides more flexibility
+ in parsing arguments than you can get with a &Builder;.
+ The next example shows a pseudo-builder with a
+ named argument that modifies the filename, and a separate argument
+ for the resource file (rather than having the builder figure it out
+ by file extension). This example also demonstrates using the global
+ &AddMethod; function to add a method to the global Environment class,
+ so it will be used in all subsequently created environments.
+
+ </para>
+
+ <programlisting>
+ def BuildTestProg(env, testfile, resourcefile, testdir="tests"):
+ """Build the test program;
+ prepends "test_" to src and target,
+ and puts target into testdir."""
+ srcfile = "test_%s.c" % testfile
+ target = "%s/test_%s" % (testdir, testfile)
+ if env['PLATFORM'] == 'win32':
+ resfile = env.RES(resourcefile)
+ p = env.Program(target, [srcfile, resfile])
+ else:
+ p = env.Program(target, srcfile)
+ return p
+ AddMethod(Environment, BuildTestProg)
+
+ env = Environment()
+ env.BuildTestProg('stuff', resourcefile='res.rc')
+ </programlisting>
+
+ <para>
+ This produces the following on Linux:
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o test_stuff.o -c test_stuff.c
+ cc -o tests/test_stuff test_stuff.o
+ </screen>
+
+ <para>
+ And the following on Windows:
+ </para>
+
+ <screen>
+ C:\><userinput>scons -Q</userinput>
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ rc /fores.res res.rc
+ cl /Fotest_stuff.obj /c test_stuff.c /nologo
+ link /nologo /OUT:tests\test_stuff.exe test_stuff.obj res.res
+ </screen>
+
+ <para>
+ Using &AddMethod; is better than just adding an instance method
+ to a &consenv; because it gets called as a proper method,
+ and because &AddMethod; provides for copying the method
+ to any clones of the &consenv; instance.
+ </para>
diff --git a/doc/user/alias.in b/doc/user/alias.in
new file mode 100644
index 0000000..45a1534
--- /dev/null
+++ b/doc/user/alias.in
@@ -0,0 +1,102 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ We've already seen how you can use the &Alias;
+ function to create a target named <literal>install</literal>:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ hello = env.Program('hello.c')
+ env.Install('__ROOT__/usr/bin', hello)
+ env.Alias('install', '__ROOT__/usr/bin')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ You can then use this alias on the command line
+ to tell &SCons; more naturally that you want to install files:
+
+ </para>
+
+ <scons_output example="ex1" os="posix">
+ <scons_output_command>scons -Q install</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Like other &Builder; methods, though,
+ the &Alias; method returns an object
+ representing the alias being built.
+ You can then use this object as input to anothother &Builder;.
+ This is especially useful if you use such an object
+ as input to another call to the &Alias; &Builder;,
+ allowing you to create a hierarchy
+ of nested aliases:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ p = env.Program('foo.c')
+ l = env.Library('bar.c')
+ env.Install('__ROOT__/usr/bin', p)
+ env.Install('__ROOT__/usr/lib', l)
+ ib = env.Alias('install-bin', '__ROOT__/usr/bin')
+ il = env.Alias('install-lib', '__ROOT__/usr/lib')
+ env.Alias('install', [ib, il])
+ </file>
+ <file name="foo.c">
+ int main() { printf("foo.c\n"); }
+ </file>
+ <file name="bar.c">
+ void bar() { printf("bar.c\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ This example defines separate <literal>install</literal>,
+ <literal>install-bin</literal>,
+ and <literal>install-lib</literal> aliases,
+ allowing you finer control over what gets installed:
+
+ </para>
+
+ <scons_output example="ex2" os="posix">
+ <scons_output_command>scons -Q install-bin</scons_output_command>
+ <scons_output_command>scons -Q install-lib</scons_output_command>
+ <scons_output_command>scons -Q -c __ROOT__/</scons_output_command>
+ <scons_output_command>scons -Q install</scons_output_command>
+ </scons_output>
diff --git a/doc/user/alias.xml b/doc/user/alias.xml
new file mode 100644
index 0000000..04ebd5f
--- /dev/null
+++ b/doc/user/alias.xml
@@ -0,0 +1,112 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ We've already seen how you can use the &Alias;
+ function to create a target named <literal>install</literal>:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ hello = env.Program('hello.c')
+ env.Install('/usr/bin', hello)
+ env.Alias('install', '/usr/bin')
+ </programlisting>
+
+ <para>
+
+ You can then use this alias on the command line
+ to tell &SCons; more naturally that you want to install files:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q install</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ Install file: "hello" as "/usr/bin/hello"
+ </screen>
+
+ <para>
+
+ Like other &Builder; methods, though,
+ the &Alias; method returns an object
+ representing the alias being built.
+ You can then use this object as input to anothother &Builder;.
+ This is especially useful if you use such an object
+ as input to another call to the &Alias; &Builder;,
+ allowing you to create a hierarchy
+ of nested aliases:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ p = env.Program('foo.c')
+ l = env.Library('bar.c')
+ env.Install('/usr/bin', p)
+ env.Install('/usr/lib', l)
+ ib = env.Alias('install-bin', '/usr/bin')
+ il = env.Alias('install-lib', '/usr/lib')
+ env.Alias('install', [ib, il])
+ </programlisting>
+
+ <para>
+
+ This example defines separate <literal>install</literal>,
+ <literal>install-bin</literal>,
+ and <literal>install-lib</literal> aliases,
+ allowing you finer control over what gets installed:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q install-bin</userinput>
+ cc -o foo.o -c foo.c
+ cc -o foo foo.o
+ Install file: "foo" as "/usr/bin/foo"
+ % <userinput>scons -Q install-lib</userinput>
+ cc -o bar.o -c bar.c
+ ar rc libbar.a bar.o
+ ranlib libbar.a
+ Install file: "libbar.a" as "/usr/lib/libbar.a"
+ % <userinput>scons -Q -c /</userinput>
+ Removed foo.o
+ Removed foo
+ Removed /usr/bin/foo
+ Removed bar.o
+ Removed libbar.a
+ Removed /usr/lib/libbar.a
+ % <userinput>scons -Q install</userinput>
+ cc -o foo.o -c foo.c
+ cc -o foo foo.o
+ Install file: "foo" as "/usr/bin/foo"
+ cc -o bar.o -c bar.c
+ ar rc libbar.a bar.o
+ ranlib libbar.a
+ Install file: "libbar.a" as "/usr/lib/libbar.a"
+ </screen>
diff --git a/doc/user/ant.in b/doc/user/ant.in
new file mode 100644
index 0000000..41b441d
--- /dev/null
+++ b/doc/user/ant.in
@@ -0,0 +1,52 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>Differences Between &Ant; and &SCons;</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Advantages of &SCons; Over &Ant;</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
diff --git a/doc/user/ant.xml b/doc/user/ant.xml
new file mode 100644
index 0000000..41b441d
--- /dev/null
+++ b/doc/user/ant.xml
@@ -0,0 +1,52 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>Differences Between &Ant; and &SCons;</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Advantages of &SCons; Over &Ant;</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
diff --git a/doc/user/build-install.in b/doc/user/build-install.in
new file mode 100644
index 0000000..ab289b1
--- /dev/null
+++ b/doc/user/build-install.in
@@ -0,0 +1,719 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ This chapter will take you through the basic steps
+ of installing &SCons; on your system,
+ and building &SCons; if you don't have a
+ pre-built package available
+ (or simply prefer the flexibility of building it yourself).
+ Before that, however, this chapter will also describe the basic steps
+ involved in installing Python on your system,
+ in case that is necessary.
+ Fortunately, both &SCons; and Python
+ are very easy to install on almost any system,
+ and Python already comes installed on many systems.
+
+ </para>
+
+ <!--
+
+ <para>
+
+ Lastly, this chapter also contains a section that
+ provides a brief overview of the Python programming language,
+ which is the language used to implement &SCons;,
+ and which forms the basis of the &SCons; configuration files.
+ Becoming familiar with some Python concepts will make it easier
+ to understand many of the examples in this User's Guide.
+ Nevertheless, it <emphasis>is</emphasis> possible
+ to configure simple &SCons; builds without knowing Python,
+ so you can skip this section if you
+ want to dive in and pick up things
+ by example- -or, of course, if you are
+ already familiar with Python.
+
+ </para>
+
+ -->
+
+ <section>
+ <title>Installing Python</title>
+
+ <para>
+
+ Because &SCons; is written in Python,
+ you must obviously have Python installed on your system
+ to use &SCons;.
+ Before you try to install Python,
+ you should check to see if Python is already
+ available on your system by typing
+ <userinput>python -V</userinput>
+ (capital 'V')
+ or
+ <userinput>python --version</userinput>
+ at your system's command-line prompt.
+
+ </para>
+
+ <screen>
+ $ <userinput>python -V</userinput>
+ Python 2.5.1
+ </screen>
+
+ <para>
+
+ And on a Windows system with Python installed:
+
+ </para>
+
+ <screen>
+ C:\><userinput>python -V</userinput>
+ Python 2.5.1
+ </screen>
+
+ <para>
+
+ If Python is not installed on your system,
+ you will see an error message
+ stating something like "command not found"
+ (on UNIX or Linux)
+ or "'python' is not recognized
+ as an internal or external command, operable progam or batch file"
+ (on Windows).
+ In that case, you need to install Python
+ before you can install &SCons;.
+
+ </para>
+
+ <para>
+
+ (Note that the <option>-V</option> option
+ was added to Python version 2.0,
+ so if your system only has an earlier version available
+ you may see an
+ <literal>"Unknown option: -V"</literal>
+ error message.)
+
+ </para>
+
+ <para>
+
+ The standard location for information
+ about downloading and installing Python is
+ <ulink url="http://www.python.org/download/">http://www.python.org/download/</ulink>.
+ See that page for information about
+ how to download and install Python on your system.
+
+ </para>
+
+ <para>
+
+ &SCons; will work with any version of Python from 1.5.2 or later.
+ If you need to install Python and have a choice,
+ we recommend using the most recent Python 2.5 version available.
+ Python 2.5 has significant improvements
+ that help speed up the performance of &SCons;.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Installing &SCons; From Pre-Built Packages</title>
+
+ <para>
+
+ &SCons; comes pre-packaged for installation on a number of systems,
+ including Linux and Windows systems.
+ You do not need to read this entire section,
+ you should need to read only the section
+ appropriate to the type of system you're running on.
+
+ </para>
+
+ <section>
+ <title>Installing &SCons; on Red Hat (and Other RPM-based) Linux Systems</title>
+
+ <para>
+
+ &SCons; comes in RPM (Red Hat Package Manager) format,
+ pre-built and ready to install on Red Hat Linux,
+ Fedora,
+ or any other Linux distribution that uses RPM.
+ Your distribution may
+ already have an &SCons; RPM built specifically for it;
+ many do, including SUSE, Mandrake and Fedora.
+ You can check for the availability of an &SCons; RPM
+ on your distribution's download servers,
+ or by consulting an RPM search site like
+ <ulink url="http://www.rpmfind.net/">http://www.rpmfind.net/</ulink> or
+ <ulink url="http://rpm.pbone.net/">http://rpm.pbone.net/</ulink>.
+
+ </para>
+
+ <para>
+
+ If your distribution supports installation via
+ <application>yum</application>,
+ you should be able to install &SCons; by running:
+
+ </para>
+
+ <screen>
+ # <userinput>yum install scons</userinput>
+ </screen>
+
+ <para>
+
+ If your Linux distribution does not already have
+ a specific &SCons; RPM file,
+ you can download and install from the
+ generic RPM provided by the &SCons; project.
+ This will install the
+ SCons script(s) in <filename>/usr/bin</filename>,
+ and the SCons library modules in
+ <filename>/usr/lib/scons</filename>.
+
+ </para>
+
+ <para>
+
+ To install from the command line, simply download the
+ appropriate <filename>.rpm</filename> file,
+ and then run:
+
+ </para>
+
+ <screen>
+ # <userinput>rpm -Uvh scons-1.2.0.d20091224-1.noarch.rpm</userinput>
+ </screen>
+
+ <para>
+
+ Or, you can use a graphical RPM package manager.
+ See your package manager application's documention
+ for specific instructions about
+ how to use it to install a downloaded RPM.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Installing &SCons; on Debian Linux Systems</title>
+
+ <para>
+
+ Debian Linux systems use a different package management
+ format that also makes it very easy to install &SCons;.
+
+ </para>
+
+ <para>
+
+ If your system is connected to the Internet,
+ you can install the latest official Debian package
+ by running:
+
+ </para>
+
+ <screen>
+ # <userinput>apt-get install scons</userinput>
+ </screen>
+
+ <!--
+
+ <para>
+
+ Alternatively,
+ you can download the Debian package built
+ by the &SCons; project
+ and install it manually by running:
+
+ </para>
+
+ <screen>
+ # <userinput>db-XXX scons-*.deb</userinput>
+ </screen>
+
+ -->
+
+ </section>
+
+ <section>
+ <title>Installing &SCons; on Windows Systems</title>
+
+ <para>
+
+ &SCons; provides a Windows installer
+ that makes installation extremely easy.
+ Download the <filename>scons-1.2.0.d20091224.win32.exe</filename>
+ file from the &SCons; download page at
+ <ulink url="http://www.scons.org/download.php">http://www.scons.org/download.php</ulink>.
+ Then all you need to do is execute the file
+ (usually by clicking on its icon in Windows Explorer).
+ These will take you through a small
+ sequence of windows that will install
+ &SCons; on your system.
+
+ <!--
+ Things are a little more complicated
+ if you are using the Cygwin version of Python.
+ This is because Cygwin
+ tries to make a Windows system look more
+ POSIX-like (or UNIX-like or Linux-like, if you prefer)
+ by having the Cygwin utilities,
+ including Cygwin Python,
+ interpret file name arguments on the command line
+ using the forward-slash (<filename>/</filename>)
+ as the directory separator,
+ instead of the normal Windows behavior of the
+ backslash (<filename>\</filename>) as the directory separator.
+ -->
+
+ </para>
+
+ <!--
+
+ <section>
+ <title>Installing &SCons; on Windows Systems Without Cygwin Python</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Installing &SCons; on Windows Systems With Cygwin Python</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ -->
+
+ <!--
+
+ XXX - don't have the kinks worked out on how to
+ get these to display properly in all formats,
+ so comment them out for now.
+
+ <screenshot>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="SCons-win32-install-1.jpg" format="jpg" align="center">
+ </imageobject>
+ </mediaobject>
+ </screenshot>
+
+ <screenshot>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="SCons-win32-install-2.jpg" format="jpg" align="center">
+ </imageobject>
+ </mediaobject>
+ </screenshot>
+
+ <screenshot>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="SCons-win32-install-3.jpg" format="jpg" align="center">
+ </imageobject>
+ </mediaobject>
+ </screenshot>
+
+ <screenshot>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="SCons-win32-install-4.jpg" format="jpg" align="center">
+ </imageobject>
+ </mediaobject>
+ </screenshot>
+
+ -->
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Building and Installing &SCons; on Any System</title>
+
+ <para>
+
+ If a pre-built &SCons; package is not available for your system,
+ then you can still easily build and install &SCons; using the native
+ Python <filename>distutils</filename> package.
+
+ </para>
+
+ <para>
+
+ The first step is to download either the
+ <filename>scons-1.2.0.d20091224.tar.gz</filename>
+ or <filename>scons-1.2.0.d20091224.zip</filename>,
+ which are available from the SCons download page at
+ <ulink url="http://www.scons.org/download.html">http://www.scons.org/download.html</ulink>.
+
+ </para>
+
+ <para>
+
+ Unpack the archive you downloaded,
+ using a utility like <application>tar</application>
+ on Linux or UNIX,
+ or <application>WinZip</application> on Windows.
+ This will create a directory called
+ <filename>scons-1.2.0.d20091224</filename>,
+ usually in your local directory.
+ Then change your working directory to that directory
+ and install &SCons; by executing the following commands:
+
+ </para>
+
+ <screen>
+ # <userinput>cd scons-1.2.0.d20091224</userinput>
+ # <userinput>python setup.py install</userinput>
+ </screen>
+
+ <para>
+
+ This will build &SCons;,
+ install the &scons; script
+ in the default system scripts directory
+ (<filename>/usr/local/bin</filename> or
+ <filename>C:\Python25\Scripts</filename>),
+ and will install the &SCons; build engine
+ in an appropriate stand-alone library directory
+ (<filename>/usr/local/lib/scons</filename> or
+ <filename>C:\Python25\scons</filename>).
+ Because these are system directories,
+ you may need root (on Linux or UNIX) or Administrator (on Windows)
+ privileges to install &SCons; like this.
+
+ </para>
+
+ <!--
+
+ <section>
+ <title>Building and Installing &SCons; in the Standard Python Library Directories</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ -->
+
+ <section>
+ <title>Building and Installing Multiple Versions of &SCons; Side-by-Side</title>
+
+ <para>
+
+ The &SCons; <filename>setup.py</filename> script
+ has some extensions that support
+ easy installation of multiple versions of &SCons;
+ in side-by-side locations.
+ This makes it easier to download and
+ experiment with different versions of &SCons;
+ before moving your official build process to a new version,
+ for example.
+
+ </para>
+
+ <para>
+
+ To install &SCons; in a version-specific location,
+ add the <option>--version-lib</option> option
+ when you call <filename>setup.py</filename>:
+
+ </para>
+
+ <screen>
+ # <userinput>python setup.py install --version-lib</userinput>
+ </screen>
+
+ <para>
+
+ This will install the &SCons; build engine
+ in the
+ <filename>/usr/lib/scons-1.2.0.d20091224</filename>
+ or
+ <filename>C:\Python25\scons-1.2.0.d20091224</filename>
+ directory, for example.
+
+ </para>
+
+ <para>
+
+ If you use the <option>--version-lib</option> option
+ the first time you install &SCons;,
+ you do not need to specify it each time you install
+ a new version.
+ The &SCons; <filename>setup.py</filename> script
+ will detect the version-specific directory name(s)
+ and assume you want to install all versions
+ in version-specific directories.
+ You can override that assumption in the future
+ by explicitly specifying the <option>--standalone-lib</option> option.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Installing &SCons; in Other Locations</title>
+
+ <para>
+
+ You can install &SCons; in locations other than
+ the default by specifying the <option>--prefix=</option> option:
+
+ </para>
+
+ <screen>
+ # <userinput>python setup.py install --prefix=/opt/scons</userinput>
+ </screen>
+
+ <para>
+
+ This would
+ install the <application>scons</application> script in
+ <filename>/opt/scons/bin</filename>
+ and the build engine in
+ <filename>/opt/scons/lib/scons</filename>,
+
+ </para>
+
+ <para>
+
+ Note that you can specify both the <option>--prefix=</option>
+ and the <option>--version-lib</option> options
+ at the same type,
+ in which case <filename>setup.py</filename>
+ will install the build engine
+ in a version-specific directory
+ relative to the specified prefix.
+ Adding <option>--version-lib</option> to the
+ above example would install the build engine in
+ <filename>/opt/scons/lib/scons-1.2.0.d20091224</filename>.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Building and Installing &SCons; Without Administrative Privileges</title>
+
+ <para>
+
+ If you don't have the right privileges to install &SCons;
+ in a system location,
+ simply use the <literal>--prefix=</literal> option
+ to install it in a location of your choosing.
+ For example,
+ to install &SCons; in appropriate locations
+ relative to the user's <literal>$HOME</literal> directory,
+ the &scons; script in
+ <filename>$HOME/bin</filename>
+ and the build engine in
+ <filename>$HOME/lib/scons</filename>,
+ simply type:
+
+ </para>
+
+ <screen>
+ $ <userinput>python setup.py install --prefix=$HOME</userinput>
+ </screen>
+
+ <para>
+
+ You may, of course, specify any other location you prefer,
+ and may use the <option>--version-lib</option> option
+ if you would like to install version-specific directories
+ relative to the specified prefix.
+
+ </para>
+
+ <para>
+
+ This can also be used to experiment with a newer
+ version of &SCons; than the one installed
+ in your system locations.
+ Of course, the location in which you install the
+ newer version of the &scons; script
+ (<filename>$HOME/bin</filename> in the above example)
+ must be configured in your &PATH; variable
+ before the directory containing
+ the system-installed version
+ of the &scons; script.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>Python Basics</title>
+
+ <para>
+
+ This section will provide a brief overview of
+ the Python programming language.
+ Skip this section if you are already familiar with Python
+ (or you're really intent on diving into &SCons;
+ and just picking up things as you go).
+
+ </para>
+
+ <para>
+
+ Python has a lot of good
+ documentation freely available on-line
+ to help you get started.
+ The standard tutorial is available at XXX.
+
+
+ </para>
+
+ <para>
+
+ Python is very easy to pick up.
+
+ </para>
+
+ <para>
+
+ Python variables must be assigned to before they can be referenced.
+
+ </para>
+
+ <para>
+
+ Assignment is like most programming languages:
+
+ x = 1 + 2
+ z = 3 * x
+
+ </para>
+
+ <para>
+
+ Function calls look like most language function calls:
+
+ a = f(g)
+
+ </para>
+
+ <para>
+
+ Define functions like so:
+
+ def func(arg1, arg2):
+ return arg1 * arg 2
+
+ The number of parameters
+
+ </para>
+
+ <para>
+
+ Strings can be enclosed in single quotes or double quotes,
+ backslashes are used to escape characters,
+ triple-quote syntax lets you include quotes and newlines,
+ raw strings begin with 'r'.
+
+ </para>
+
+ <para>
+
+ Lists are enclosed in square brackets,
+ list items are separated by commas.
+ List references use square brackets and integer index values,
+ slice notation lets you select, delete or replace a range.
+
+ </para>
+
+ <para>
+
+ Dictionaries (hashes) are enclosed in curly brackets,
+ : separates keys from values,
+ , separates items.
+ Dictionary values are referenced using square brackets.
+
+ </para>
+
+ <para>
+
+ Access class attributes (including methods) using a '.'.
+
+ </para>
+
+ <para>
+
+ if: statements look like
+
+ elif: statements look like
+
+ else: statements look like
+
+ </para>
+
+ <para>
+
+ for: statements look like
+
+ while: statements look like
+
+ break statements look like
+
+ continue statements look like
+
+ </para>
+
+ <para>
+
+ pass
+
+ </para>
+
+ </section>
+
+ -->
diff --git a/doc/user/build-install.xml b/doc/user/build-install.xml
new file mode 100644
index 0000000..ab289b1
--- /dev/null
+++ b/doc/user/build-install.xml
@@ -0,0 +1,719 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ This chapter will take you through the basic steps
+ of installing &SCons; on your system,
+ and building &SCons; if you don't have a
+ pre-built package available
+ (or simply prefer the flexibility of building it yourself).
+ Before that, however, this chapter will also describe the basic steps
+ involved in installing Python on your system,
+ in case that is necessary.
+ Fortunately, both &SCons; and Python
+ are very easy to install on almost any system,
+ and Python already comes installed on many systems.
+
+ </para>
+
+ <!--
+
+ <para>
+
+ Lastly, this chapter also contains a section that
+ provides a brief overview of the Python programming language,
+ which is the language used to implement &SCons;,
+ and which forms the basis of the &SCons; configuration files.
+ Becoming familiar with some Python concepts will make it easier
+ to understand many of the examples in this User's Guide.
+ Nevertheless, it <emphasis>is</emphasis> possible
+ to configure simple &SCons; builds without knowing Python,
+ so you can skip this section if you
+ want to dive in and pick up things
+ by example- -or, of course, if you are
+ already familiar with Python.
+
+ </para>
+
+ -->
+
+ <section>
+ <title>Installing Python</title>
+
+ <para>
+
+ Because &SCons; is written in Python,
+ you must obviously have Python installed on your system
+ to use &SCons;.
+ Before you try to install Python,
+ you should check to see if Python is already
+ available on your system by typing
+ <userinput>python -V</userinput>
+ (capital 'V')
+ or
+ <userinput>python --version</userinput>
+ at your system's command-line prompt.
+
+ </para>
+
+ <screen>
+ $ <userinput>python -V</userinput>
+ Python 2.5.1
+ </screen>
+
+ <para>
+
+ And on a Windows system with Python installed:
+
+ </para>
+
+ <screen>
+ C:\><userinput>python -V</userinput>
+ Python 2.5.1
+ </screen>
+
+ <para>
+
+ If Python is not installed on your system,
+ you will see an error message
+ stating something like "command not found"
+ (on UNIX or Linux)
+ or "'python' is not recognized
+ as an internal or external command, operable progam or batch file"
+ (on Windows).
+ In that case, you need to install Python
+ before you can install &SCons;.
+
+ </para>
+
+ <para>
+
+ (Note that the <option>-V</option> option
+ was added to Python version 2.0,
+ so if your system only has an earlier version available
+ you may see an
+ <literal>"Unknown option: -V"</literal>
+ error message.)
+
+ </para>
+
+ <para>
+
+ The standard location for information
+ about downloading and installing Python is
+ <ulink url="http://www.python.org/download/">http://www.python.org/download/</ulink>.
+ See that page for information about
+ how to download and install Python on your system.
+
+ </para>
+
+ <para>
+
+ &SCons; will work with any version of Python from 1.5.2 or later.
+ If you need to install Python and have a choice,
+ we recommend using the most recent Python 2.5 version available.
+ Python 2.5 has significant improvements
+ that help speed up the performance of &SCons;.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Installing &SCons; From Pre-Built Packages</title>
+
+ <para>
+
+ &SCons; comes pre-packaged for installation on a number of systems,
+ including Linux and Windows systems.
+ You do not need to read this entire section,
+ you should need to read only the section
+ appropriate to the type of system you're running on.
+
+ </para>
+
+ <section>
+ <title>Installing &SCons; on Red Hat (and Other RPM-based) Linux Systems</title>
+
+ <para>
+
+ &SCons; comes in RPM (Red Hat Package Manager) format,
+ pre-built and ready to install on Red Hat Linux,
+ Fedora,
+ or any other Linux distribution that uses RPM.
+ Your distribution may
+ already have an &SCons; RPM built specifically for it;
+ many do, including SUSE, Mandrake and Fedora.
+ You can check for the availability of an &SCons; RPM
+ on your distribution's download servers,
+ or by consulting an RPM search site like
+ <ulink url="http://www.rpmfind.net/">http://www.rpmfind.net/</ulink> or
+ <ulink url="http://rpm.pbone.net/">http://rpm.pbone.net/</ulink>.
+
+ </para>
+
+ <para>
+
+ If your distribution supports installation via
+ <application>yum</application>,
+ you should be able to install &SCons; by running:
+
+ </para>
+
+ <screen>
+ # <userinput>yum install scons</userinput>
+ </screen>
+
+ <para>
+
+ If your Linux distribution does not already have
+ a specific &SCons; RPM file,
+ you can download and install from the
+ generic RPM provided by the &SCons; project.
+ This will install the
+ SCons script(s) in <filename>/usr/bin</filename>,
+ and the SCons library modules in
+ <filename>/usr/lib/scons</filename>.
+
+ </para>
+
+ <para>
+
+ To install from the command line, simply download the
+ appropriate <filename>.rpm</filename> file,
+ and then run:
+
+ </para>
+
+ <screen>
+ # <userinput>rpm -Uvh scons-1.2.0.d20091224-1.noarch.rpm</userinput>
+ </screen>
+
+ <para>
+
+ Or, you can use a graphical RPM package manager.
+ See your package manager application's documention
+ for specific instructions about
+ how to use it to install a downloaded RPM.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Installing &SCons; on Debian Linux Systems</title>
+
+ <para>
+
+ Debian Linux systems use a different package management
+ format that also makes it very easy to install &SCons;.
+
+ </para>
+
+ <para>
+
+ If your system is connected to the Internet,
+ you can install the latest official Debian package
+ by running:
+
+ </para>
+
+ <screen>
+ # <userinput>apt-get install scons</userinput>
+ </screen>
+
+ <!--
+
+ <para>
+
+ Alternatively,
+ you can download the Debian package built
+ by the &SCons; project
+ and install it manually by running:
+
+ </para>
+
+ <screen>
+ # <userinput>db-XXX scons-*.deb</userinput>
+ </screen>
+
+ -->
+
+ </section>
+
+ <section>
+ <title>Installing &SCons; on Windows Systems</title>
+
+ <para>
+
+ &SCons; provides a Windows installer
+ that makes installation extremely easy.
+ Download the <filename>scons-1.2.0.d20091224.win32.exe</filename>
+ file from the &SCons; download page at
+ <ulink url="http://www.scons.org/download.php">http://www.scons.org/download.php</ulink>.
+ Then all you need to do is execute the file
+ (usually by clicking on its icon in Windows Explorer).
+ These will take you through a small
+ sequence of windows that will install
+ &SCons; on your system.
+
+ <!--
+ Things are a little more complicated
+ if you are using the Cygwin version of Python.
+ This is because Cygwin
+ tries to make a Windows system look more
+ POSIX-like (or UNIX-like or Linux-like, if you prefer)
+ by having the Cygwin utilities,
+ including Cygwin Python,
+ interpret file name arguments on the command line
+ using the forward-slash (<filename>/</filename>)
+ as the directory separator,
+ instead of the normal Windows behavior of the
+ backslash (<filename>\</filename>) as the directory separator.
+ -->
+
+ </para>
+
+ <!--
+
+ <section>
+ <title>Installing &SCons; on Windows Systems Without Cygwin Python</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Installing &SCons; on Windows Systems With Cygwin Python</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ -->
+
+ <!--
+
+ XXX - don't have the kinks worked out on how to
+ get these to display properly in all formats,
+ so comment them out for now.
+
+ <screenshot>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="SCons-win32-install-1.jpg" format="jpg" align="center">
+ </imageobject>
+ </mediaobject>
+ </screenshot>
+
+ <screenshot>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="SCons-win32-install-2.jpg" format="jpg" align="center">
+ </imageobject>
+ </mediaobject>
+ </screenshot>
+
+ <screenshot>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="SCons-win32-install-3.jpg" format="jpg" align="center">
+ </imageobject>
+ </mediaobject>
+ </screenshot>
+
+ <screenshot>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="SCons-win32-install-4.jpg" format="jpg" align="center">
+ </imageobject>
+ </mediaobject>
+ </screenshot>
+
+ -->
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Building and Installing &SCons; on Any System</title>
+
+ <para>
+
+ If a pre-built &SCons; package is not available for your system,
+ then you can still easily build and install &SCons; using the native
+ Python <filename>distutils</filename> package.
+
+ </para>
+
+ <para>
+
+ The first step is to download either the
+ <filename>scons-1.2.0.d20091224.tar.gz</filename>
+ or <filename>scons-1.2.0.d20091224.zip</filename>,
+ which are available from the SCons download page at
+ <ulink url="http://www.scons.org/download.html">http://www.scons.org/download.html</ulink>.
+
+ </para>
+
+ <para>
+
+ Unpack the archive you downloaded,
+ using a utility like <application>tar</application>
+ on Linux or UNIX,
+ or <application>WinZip</application> on Windows.
+ This will create a directory called
+ <filename>scons-1.2.0.d20091224</filename>,
+ usually in your local directory.
+ Then change your working directory to that directory
+ and install &SCons; by executing the following commands:
+
+ </para>
+
+ <screen>
+ # <userinput>cd scons-1.2.0.d20091224</userinput>
+ # <userinput>python setup.py install</userinput>
+ </screen>
+
+ <para>
+
+ This will build &SCons;,
+ install the &scons; script
+ in the default system scripts directory
+ (<filename>/usr/local/bin</filename> or
+ <filename>C:\Python25\Scripts</filename>),
+ and will install the &SCons; build engine
+ in an appropriate stand-alone library directory
+ (<filename>/usr/local/lib/scons</filename> or
+ <filename>C:\Python25\scons</filename>).
+ Because these are system directories,
+ you may need root (on Linux or UNIX) or Administrator (on Windows)
+ privileges to install &SCons; like this.
+
+ </para>
+
+ <!--
+
+ <section>
+ <title>Building and Installing &SCons; in the Standard Python Library Directories</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ -->
+
+ <section>
+ <title>Building and Installing Multiple Versions of &SCons; Side-by-Side</title>
+
+ <para>
+
+ The &SCons; <filename>setup.py</filename> script
+ has some extensions that support
+ easy installation of multiple versions of &SCons;
+ in side-by-side locations.
+ This makes it easier to download and
+ experiment with different versions of &SCons;
+ before moving your official build process to a new version,
+ for example.
+
+ </para>
+
+ <para>
+
+ To install &SCons; in a version-specific location,
+ add the <option>--version-lib</option> option
+ when you call <filename>setup.py</filename>:
+
+ </para>
+
+ <screen>
+ # <userinput>python setup.py install --version-lib</userinput>
+ </screen>
+
+ <para>
+
+ This will install the &SCons; build engine
+ in the
+ <filename>/usr/lib/scons-1.2.0.d20091224</filename>
+ or
+ <filename>C:\Python25\scons-1.2.0.d20091224</filename>
+ directory, for example.
+
+ </para>
+
+ <para>
+
+ If you use the <option>--version-lib</option> option
+ the first time you install &SCons;,
+ you do not need to specify it each time you install
+ a new version.
+ The &SCons; <filename>setup.py</filename> script
+ will detect the version-specific directory name(s)
+ and assume you want to install all versions
+ in version-specific directories.
+ You can override that assumption in the future
+ by explicitly specifying the <option>--standalone-lib</option> option.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Installing &SCons; in Other Locations</title>
+
+ <para>
+
+ You can install &SCons; in locations other than
+ the default by specifying the <option>--prefix=</option> option:
+
+ </para>
+
+ <screen>
+ # <userinput>python setup.py install --prefix=/opt/scons</userinput>
+ </screen>
+
+ <para>
+
+ This would
+ install the <application>scons</application> script in
+ <filename>/opt/scons/bin</filename>
+ and the build engine in
+ <filename>/opt/scons/lib/scons</filename>,
+
+ </para>
+
+ <para>
+
+ Note that you can specify both the <option>--prefix=</option>
+ and the <option>--version-lib</option> options
+ at the same type,
+ in which case <filename>setup.py</filename>
+ will install the build engine
+ in a version-specific directory
+ relative to the specified prefix.
+ Adding <option>--version-lib</option> to the
+ above example would install the build engine in
+ <filename>/opt/scons/lib/scons-1.2.0.d20091224</filename>.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Building and Installing &SCons; Without Administrative Privileges</title>
+
+ <para>
+
+ If you don't have the right privileges to install &SCons;
+ in a system location,
+ simply use the <literal>--prefix=</literal> option
+ to install it in a location of your choosing.
+ For example,
+ to install &SCons; in appropriate locations
+ relative to the user's <literal>$HOME</literal> directory,
+ the &scons; script in
+ <filename>$HOME/bin</filename>
+ and the build engine in
+ <filename>$HOME/lib/scons</filename>,
+ simply type:
+
+ </para>
+
+ <screen>
+ $ <userinput>python setup.py install --prefix=$HOME</userinput>
+ </screen>
+
+ <para>
+
+ You may, of course, specify any other location you prefer,
+ and may use the <option>--version-lib</option> option
+ if you would like to install version-specific directories
+ relative to the specified prefix.
+
+ </para>
+
+ <para>
+
+ This can also be used to experiment with a newer
+ version of &SCons; than the one installed
+ in your system locations.
+ Of course, the location in which you install the
+ newer version of the &scons; script
+ (<filename>$HOME/bin</filename> in the above example)
+ must be configured in your &PATH; variable
+ before the directory containing
+ the system-installed version
+ of the &scons; script.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>Python Basics</title>
+
+ <para>
+
+ This section will provide a brief overview of
+ the Python programming language.
+ Skip this section if you are already familiar with Python
+ (or you're really intent on diving into &SCons;
+ and just picking up things as you go).
+
+ </para>
+
+ <para>
+
+ Python has a lot of good
+ documentation freely available on-line
+ to help you get started.
+ The standard tutorial is available at XXX.
+
+
+ </para>
+
+ <para>
+
+ Python is very easy to pick up.
+
+ </para>
+
+ <para>
+
+ Python variables must be assigned to before they can be referenced.
+
+ </para>
+
+ <para>
+
+ Assignment is like most programming languages:
+
+ x = 1 + 2
+ z = 3 * x
+
+ </para>
+
+ <para>
+
+ Function calls look like most language function calls:
+
+ a = f(g)
+
+ </para>
+
+ <para>
+
+ Define functions like so:
+
+ def func(arg1, arg2):
+ return arg1 * arg 2
+
+ The number of parameters
+
+ </para>
+
+ <para>
+
+ Strings can be enclosed in single quotes or double quotes,
+ backslashes are used to escape characters,
+ triple-quote syntax lets you include quotes and newlines,
+ raw strings begin with 'r'.
+
+ </para>
+
+ <para>
+
+ Lists are enclosed in square brackets,
+ list items are separated by commas.
+ List references use square brackets and integer index values,
+ slice notation lets you select, delete or replace a range.
+
+ </para>
+
+ <para>
+
+ Dictionaries (hashes) are enclosed in curly brackets,
+ : separates keys from values,
+ , separates items.
+ Dictionary values are referenced using square brackets.
+
+ </para>
+
+ <para>
+
+ Access class attributes (including methods) using a '.'.
+
+ </para>
+
+ <para>
+
+ if: statements look like
+
+ elif: statements look like
+
+ else: statements look like
+
+ </para>
+
+ <para>
+
+ for: statements look like
+
+ while: statements look like
+
+ break statements look like
+
+ continue statements look like
+
+ </para>
+
+ <para>
+
+ pass
+
+ </para>
+
+ </section>
+
+ -->
diff --git a/doc/user/builders-built-in.in b/doc/user/builders-built-in.in
new file mode 100644
index 0000000..245cb8c
--- /dev/null
+++ b/doc/user/builders-built-in.in
@@ -0,0 +1,963 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; provides the ability to build a lot of different
+ types of files right "out of the box."
+ So far, we've been using &SCons;' ability to build
+ programs, objects and libraries to
+ illustrate much of the underlying functionality of &SCons;
+ This section will describe all of the different
+ types of files that you can build with &SCons;,
+ and the built-in &Builder; objects used to build them.
+ By default, all of the &Builder; objects in this section
+ can be built either with or without an explicit
+ construction environment.
+
+ </para>
+
+ <section>
+ <title>Programs: the &Program; Builder</title>
+
+ <para>
+
+ As we've seen, the &b-link-Program; Builder
+ is used to build an executable program.
+ The &source; argument is one or more
+ source-code files or object files,
+ and the &target; argument is the
+ name of the executable program name to be created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ Program('prog', 'file1.o')
+ </programlisting>
+
+ <para>
+
+ Will create the &prog;
+ executable on a POSIX system,
+ the &prog_exe; executable on a Windows system.
+
+ </para>
+
+ <para>
+
+ The target file's prefix and suffix may be omitted,
+ and the values from the
+ &cv-link-PROGPREFIX;
+ and
+ &cv-link-PROGSUFFIX;
+ construction variables
+ will be appended appropriately.
+ For example:
+
+ </para>
+
+ <programlisting>
+ env = Environment(PROGPREFIX='my', PROGSUFFIX='.xxx')
+ env.Program('prog', ['file1.o', 'file2.o'])
+ </programlisting>
+
+ <para>
+
+ Will create a program named
+ <filename>myprog.xxx</filename>
+ regardless of the system on which it is run.
+
+ </para>
+
+ <para>
+
+ If you omit the &target;,
+ the base of the first input
+ file name specified
+ becomes the base of the target
+ program created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ Program(['hello.c', 'goodbye.c'])
+ </programlisting>
+
+ <para>
+
+ Will create the &hello;
+ executable on a POSIX system,
+ the &hello_exe; executable on a Windows system.
+
+ </para>
+
+ <para>
+
+ Two construction variables control what libraries
+ will be linked with the resulting program.
+ The &cv-link-LIBS; variable is a list of the names of
+ libraries that will be linked into any programs,
+ and the &cv-link-LIBPATH; variables is a list of
+ directories that will be searched for
+ the specified libraries.
+ &SCons; will construct the right command-line
+ options for the running system.
+ For example:
+
+ </para>
+
+ <scons_example name="libs">
+ <file name="SConstruct" printme="1">
+ env = Environment(LIBS = ['foo1', 'foo2'],
+ LIBPATH = ['/usr/dir1', 'dir2'])
+ env.Program(['hello.c', 'goodbye.c'])
+ </file>
+ <file name="hello.c">
+ int hello() { printf("Hello, world!\n"); }
+ </file>
+ <file name="goodbye.c">
+ int goodbye() { printf("Goodbye, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Will execute as follows on a POSIX system:
+
+ </para>
+
+ <scons_output example="libs" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ And execute as follows on a Windows system:
+
+ </para>
+
+ <scons_output example="libs" os="win32">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The &cv-LIBS; construction variable
+ is turned into command line options
+ by appending the &cv-link-LIBLINKPREFIX; and &cv-link-LIBLINKSUFFIX;
+ construction variables to the beginning and end,
+ respectively, of each specified library.
+
+ </para>
+
+ <para>
+
+ The &cv-LIBPATH; construction variable
+ is turned into command line options
+ by appending the &cv-link-LIBDIRPREFIX; and &cv-link-LIBDIRSUFFIX;
+ construction variables to the beginning and end,
+ respectively, of each specified library.
+
+ </para>
+
+ <para>
+
+ Other relevant construction variables
+ include those used by the &b-link-Object;
+ builders to affect how the
+ source files specified as input to the &t-Program;
+ builders are turned into object files;
+ see the next section.
+
+ </para>
+
+ <para>
+
+ The command line used to control how a program is linked
+ is specified by the &cv-link-LINKCOM; construction variable.
+ By default, it uses the
+ &cv-link-LINK; construction variable
+ and the &cv-link-LINKFLAGS; construction variable.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Object-File Builders</title>
+
+ <para>
+
+ &SCons; provides separate Builder objects
+ to create static and shared object files.
+ The distinction becomes especially important when
+ archiving object files into different types of libraries.
+
+ </para>
+
+ <section>
+ <title>The &StaticObject; Builder</title>
+
+ <para>
+
+ The &b-link-StaticObject; Builder
+ is used to build an object file
+ suitable for static linking into a program,
+ or for inclusion in a static library.
+ The &source; argument is a single source-code file,
+ and the &target; argument is the
+ name of the static object file to be created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ StaticObject('file', 'file.c')
+ </programlisting>
+
+ <para>
+
+ Will create the &file_o;
+ object file on a POSIX system,
+ the &file_obj; executable on a Windows system.
+
+ </para>
+
+ <para>
+
+ The target file's prefix and suffix may be omitted,
+ and the values from the
+ &cv-link-OBJPREFIX;
+ and
+ &cv-link-OBJSUFFIX;
+ construction variables
+ will be appended appropriately.
+ For example:
+
+ </para>
+
+ <programlisting>
+ env = Environment(OBJPREFIX='my', OBJSUFFIX='.xxx')
+ env.StaticObject('file', 'file.c')
+ </programlisting>
+
+ <para>
+
+ Will create an object file named
+ <filename>myfile.xxx</filename>
+ regardless of the system on which it is run.
+
+ </para>
+
+ <para>
+
+ If you omit the &target;,
+ the base of the first input
+ file name specified
+ beomces the base of the name
+ of the static object file to be created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ StaticObject('file.c')
+ </programlisting>
+
+ <para>
+
+ Will create the &file_o;
+ executable on a POSIX system,
+ the &file_obj; executable on a Windows system.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>The &SharedObject; Builder</title>
+
+ <para>
+
+ The &b-link-SharedObject; Builder
+ is used to build an object file
+ suitable for shared linking into a program,
+ or for inclusion in a shared library.
+ The &source; argument is a single source-code file,
+ and the &target; argument is the
+ name of the shared object file to be created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ SharedObject('file', 'file.c')
+ </programlisting>
+
+ <para>
+
+ Will create the &file_o;
+ object file on a POSIX system,
+ the &file_obj; executable on a Windows system.
+
+ </para>
+
+ <para>
+
+ The target file's prefix and suffix may be omitted,
+ and the values from the
+ &cv-link-SHOBJPREFIX;
+ and
+ &cv-link-SHOBJSUFFIX;
+ construction variables
+ will be appended appropriately.
+ For example:
+
+ </para>
+
+ <programlisting>
+ env = Environment(SHOBJPREFIX='my', SHOBJSUFFIX='.xxx')
+ env.SharedObject('file', 'file.c')
+ </programlisting>
+
+ <para>
+
+ Will create an object file named
+ <filename>myfile.xxx</filename>
+ regardless of the system on which it is run.
+
+ </para>
+
+ <para>
+
+ If you omit the &target;,
+ the base of the first input
+ file name specified
+ becomes the base of the name
+ of the shared object file to be created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ SharedObject('file.c')
+ </programlisting>
+
+ <para>
+
+ Will create the &file_o;
+ executable on a POSIX system,
+ the &file_obj; executable on a Windows system.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>The &Object; Builder</title>
+
+ <para>
+
+ The &b-link-Object; Builder is a synonym for &b-link-StaticObject;
+ and is completely equivalent.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Library Builders</title>
+
+ <para>
+
+ &SCons; provides separate Builder objects
+ to create static and shared libraries.
+
+ </para>
+
+ <section>
+ <title>The &StaticLibrary; Builder</title>
+
+ <para>
+
+ The &b-link-StaticLibrary; Builder
+ is used to create a library
+ suitable for static linking into a program.
+ The &source; argument is one or more
+ source-code files or object files,
+ and the &target; argument is the
+ name of the static library to be created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ StaticLibrary('foo', ['file1.c', 'file2.c'])
+ </programlisting>
+
+ <para>
+
+ The target file's prefix and suffix may be omitted,
+ and the values from the
+ &cv-link-LIBPREFIX;
+ and
+ &cv-link-LIBSUFFIX;
+ construction variables
+ will be appended appropriately.
+ For example:
+
+ </para>
+
+ <programlisting>
+ env = Environment(LIBPREFIX='my', LIBSUFFIX='.xxx')
+ env.StaticLibrary('lib', ['file1.o', 'file2.o'])
+ </programlisting>
+
+ <para>
+
+ Will create an object file named
+ <filename>mylib.xxx</filename>
+ regardless of the system on which it is run.
+
+ </para>
+
+ <programlisting>
+ StaticLibrary('foo', ['file1.c', 'file2.c'])
+ </programlisting>
+
+ <para>
+
+ If you omit the &target;,
+ the base of the first input
+ file name specified
+ becomes the base of the name of the static object file to be created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ StaticLibrary(['file.c', 'another.c'])
+ </programlisting>
+
+ <para>
+
+ Will create the &libfile_a;
+ library on a POSIX system,
+ the &file_lib; library on a Windows system.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>The &SharedLibrary; Builder</title>
+
+ <para>
+
+ The &b-link-SharedLibrary; Builder
+ is used to create a shared library
+ suitable for linking with a program.
+ The &source; argument is one or more
+ source-code files or object files,
+ and the &target; argument is the
+ name of the shared library to be created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ SharedLibrary('foo', ['file1.c', 'file2.c'])
+ </programlisting>
+
+ <para>
+
+ The target file's prefix and suffix may be omitted,
+ and the values from the
+ &cv-link-SHLIBPREFIX;
+ and
+ &cv-link-SHLIBSUFFIX;
+ construction variables
+ will be appended appropriately.
+ For example:
+
+ </para>
+
+ <programlisting>
+ env = Environment(SHLIBPREFIX='my', SHLIBSUFFIX='.xxx')
+ env.SharedLibrary('shared', ['file1.o', 'file2.o'])
+ </programlisting>
+
+ <para>
+
+ Will create an object file named
+ <filename>myshared.xxx</filename>
+ regardless of the system on which it is run.
+
+ </para>
+
+ <programlisting>
+ SharedLibrary('foo', ['file1.c', 'file2.c'])
+ </programlisting>
+
+ <para>
+
+ If you omit the &target;,
+ the base of the first input
+ file name specified
+ becomes the base of the name of the shared library to be created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ SharedLibrary(['file.c', 'another.c'])
+ </programlisting>
+
+ <para>
+
+ Will create the &libfile_so;
+ library on a POSIX system,
+ the &file_dll; library on a Windows system.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>The &Library; Builder</title>
+
+ <para>
+
+ The &b-link-Library; Builder is a synonym for &b-link-StaticLibrary;
+ and is completely equivalent.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Pre-Compiled Headers: the &PCH; Builder</title>
+
+ <para>
+
+ XXX PCH()
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Microsoft Visual C++ Resource Files: the &RES; Builder</title>
+
+ <para>
+
+ XXX RES()
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Source Files</title>
+
+ <para>
+
+ By default
+ &SCons; supports two Builder objects
+ that know how to build source files
+ from other input files.
+ These are typically invoked "internally"
+ to turn files that need preprocessing into other source files.
+
+ </para>
+
+ <section>
+ <title>The &CFile; Builder</title>
+
+ <para>
+
+ XXX CFile()
+
+ </para>
+
+ <programlisting>
+ XXX CFile() programlisting
+ </programlisting>
+
+ <screen>
+ XXX CFile() screen
+ </screen>
+
+ </section>
+
+ <section>
+ <title>The &CXXFile; Builder</title>
+
+ <para>
+
+ XXX CXXFILE()
+
+ </para>
+
+ <programlisting>
+ XXX CXXFILE() programlisting
+ </programlisting>
+
+ <screen>
+ XXX CXXFILE() screen
+ </screen>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Documents</title>
+
+ <para>
+
+ &SCons; provides a number of Builder objects
+ for creating different types of documents.
+
+ </para>
+
+ <section>
+ <title>The &DVI; Builder</title>
+
+ <para>
+
+ XXX DVI() para
+
+ </para>
+
+ <programlisting>
+ XXX DVI() programlisting
+ </programlisting>
+
+ <screen>
+ XXX DVI() screen
+ </screen>
+
+ </section>
+
+ <section>
+ <title>The &PDF; Builder</title>
+
+ <para>
+
+ XXX PDF() para
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>The &PostScript; Builder</title>
+
+ <para>
+
+ XXX PostScript() para
+
+ </para>
+
+ <programlisting>
+ XXX PostScript() programlisting
+ </programlisting>
+
+ <screen>
+ XXX PostScript() screen
+ </screen>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Archives</title>
+
+ <para>
+
+ &SCons; provides Builder objects
+ for creating two different types of archive files.
+
+ </para>
+
+ <section>
+ <title>The &Tar; Builder</title>
+
+ <para>
+
+ The &b-link-Tar; Builder object uses the &tar;
+ utility to create archives of files
+ and/or directory trees:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Tar('out1.tar', ['file1', 'file2'])
+ env.Tar('out2', 'directory')
+ </file>
+ <file name="file1">
+ file1
+ </file>
+ <file name="file2">
+ file2
+ </file>
+ <file name="directory/file3">
+ directory/file3
+ </file>
+ </scons_example>
+
+ <scons_output example="ex1" os="posix">
+ <scons_output_command>scons -Q .</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ One common requirement when creating a &tar; archive
+ is to create a compressed archive using the
+ <option>-z</option> option.
+ This is easily handled by specifying
+ the value of the &cv-link-TARFLAGS; variable
+ when you create the construction environment.
+ Note, however, that the <option>-c</option> used to
+ to instruct &tar; to create the archive
+ is part of the default value of &cv-TARFLAGS;,
+ so you need to set it both options:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct" printme="1">
+ env = Environment(TARFLAGS = '-c -z')
+ env.Tar('out.tar.gz', 'directory')
+ </file>
+ <file name="directory/file">
+ directory/file
+ </file>
+ </scons_example>
+
+ <scons_output example="ex2" os="posix">
+ <scons_output_command>scons -Q .</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ you may also wish to set the value of the
+ &cv-link-TARSUFFIX; construction variable
+ to your desired suffix for compress &tar; archives,
+ so that &SCons; can append it to the target file name
+ without your having to specify it explicitly:
+
+ </para>
+
+ <scons_example name="ex3">
+ <file name="SConstruct" printme="1">
+ env = Environment(TARFLAGS = '-c -z',
+ TARSUFFIX = '.tgz')
+ env.Tar('out', 'directory')
+ </file>
+ <file name="directory/file">
+ directory/file
+ </file>
+ </scons_example>
+
+ <scons_output example="ex3" os="posix">
+ <scons_output_command>scons -Q .</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>The &Zip; Builder</title>
+
+ <para>
+
+ The &b-link-Zip; Builder object creates archives of files
+ and/or directory trees in the ZIP file format.
+ Python versions 1.6 or later
+ contain an internal &zipfile; module
+ that &SCons; will use.
+ In this case, given the following
+ &SConstruct; file:
+
+ </para>
+
+ <scons_example name="ex4">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Zip('out', ['file1', 'file2'])
+ </file>
+ <file name="file1">
+ file1
+ </file>
+ <file name="file2">
+ file2
+ </file>
+ </scons_example>
+
+ <para>
+
+ Your output will reflect the fact
+ that an internal Python function
+ is being used to create the output ZIP archive:
+
+ </para>
+
+ <scons_output example="ex4" os="posix">
+ <scons_output_command>scons -Q .</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ If you're using Python version 1.5.2 to run &SCons;,
+ then &SCons; will try to use an external
+ &zip; program as follows:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q .</userinput>
+ zip /home/my/project/zip.out file1 file2
+ </screen>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Java</title>
+
+ <para>
+
+ &SCons; provides Builder objects
+ for creating various types of Java output files.
+
+ </para>
+
+ <section>
+ <title>Building Class Files: the &Java; Builder</title>
+
+ <para>
+
+ The &b-link-Java; builder takes one or more input
+ <filename>.java</filename> files
+ and turns them into one or more
+ <filename>.class</filename> files
+ Unlike most builders, however,
+ the &Java; builder takes
+ target and source <emphasis>directories</emphasis>,
+ not files, as input.
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Java(target = 'classes', source = 'src')
+ </programlisting>
+
+ <para>
+
+ The &Java; builder will then
+ search the specified source directory
+ tree for all <filename>.java</filename> files,
+ and pass any out-of-date
+
+ </para>
+
+ <screen>
+ XXX Java() screen
+ </screen>
+
+ </section>
+
+ <section>
+ <title>The &Jar; Builder</title>
+
+ <para>
+
+ XXX The &Jar; builder object
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Java(target = 'classes', source = 'src')
+ env.Jar(target = '', source = 'classes')
+ </programlisting>
+
+ <screen>
+ XXX Jar() screen
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Building C header and stub files: the &JavaH; Builder</title>
+
+ <para>
+
+ XXX JavaH() para
+
+ </para>
+
+ <programlisting>
+ XXX JavaH() programlisting
+ </programlisting>
+
+ <screen>
+ XXX JavaH() screen
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Building RMI stub and skeleton class files: the &RMIC; Builder</title>
+
+ <para>
+
+ XXX RMIC() para
+
+ </para>
+
+ <programlisting>
+ XXX RMIC() programlisting
+ </programlisting>
+
+ <screen>
+ XXX RMIC() screen
+ </screen>
+
+ </section>
+
+ </section>
diff --git a/doc/user/builders-built-in.xml b/doc/user/builders-built-in.xml
new file mode 100644
index 0000000..bee5b38
--- /dev/null
+++ b/doc/user/builders-built-in.xml
@@ -0,0 +1,949 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; provides the ability to build a lot of different
+ types of files right "out of the box."
+ So far, we've been using &SCons;' ability to build
+ programs, objects and libraries to
+ illustrate much of the underlying functionality of &SCons;
+ This section will describe all of the different
+ types of files that you can build with &SCons;,
+ and the built-in &Builder; objects used to build them.
+ By default, all of the &Builder; objects in this section
+ can be built either with or without an explicit
+ construction environment.
+
+ </para>
+
+ <section>
+ <title>Programs: the &Program; Builder</title>
+
+ <para>
+
+ As we've seen, the &b-link-Program; Builder
+ is used to build an executable program.
+ The &source; argument is one or more
+ source-code files or object files,
+ and the &target; argument is the
+ name of the executable program name to be created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ Program('prog', 'file1.o')
+ </programlisting>
+
+ <para>
+
+ Will create the &prog;
+ executable on a POSIX system,
+ the &prog_exe; executable on a Windows system.
+
+ </para>
+
+ <para>
+
+ The target file's prefix and suffix may be omitted,
+ and the values from the
+ &cv-link-PROGPREFIX;
+ and
+ &cv-link-PROGSUFFIX;
+ construction variables
+ will be appended appropriately.
+ For example:
+
+ </para>
+
+ <programlisting>
+ env = Environment(PROGPREFIX='my', PROGSUFFIX='.xxx')
+ env.Program('prog', ['file1.o', 'file2.o'])
+ </programlisting>
+
+ <para>
+
+ Will create a program named
+ <filename>myprog.xxx</filename>
+ regardless of the system on which it is run.
+
+ </para>
+
+ <para>
+
+ If you omit the &target;,
+ the base of the first input
+ file name specified
+ becomes the base of the target
+ program created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ Program(['hello.c', 'goodbye.c'])
+ </programlisting>
+
+ <para>
+
+ Will create the &hello;
+ executable on a POSIX system,
+ the &hello_exe; executable on a Windows system.
+
+ </para>
+
+ <para>
+
+ Two construction variables control what libraries
+ will be linked with the resulting program.
+ The &cv-link-LIBS; variable is a list of the names of
+ libraries that will be linked into any programs,
+ and the &cv-link-LIBPATH; variables is a list of
+ directories that will be searched for
+ the specified libraries.
+ &SCons; will construct the right command-line
+ options for the running system.
+ For example:
+
+ </para>
+
+ <programlisting>
+ env = Environment(LIBS = ['foo1', 'foo2'],
+ LIBPATH = ['/usr/dir1', 'dir2'])
+ env.Program(['hello.c', 'goodbye.c'])
+ </programlisting>
+
+ <para>
+
+ Will execute as follows on a POSIX system:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o goodbye.o -c goodbye.c
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o goodbye.o -L/usr/dir1 -Ldir2 -lfoo1 -lfoo2
+ </screen>
+
+ <para>
+
+ And execute as follows on a Windows system:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons -Q</userinput>
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ cl /Fogoodbye.obj /c goodbye.c /nologo
+ cl /Fohello.obj /c hello.c /nologo
+ link /nologo /OUT:hello.exe /LIBPATH:\usr\dir1 /LIBPATH:dir2 foo1.lib foo2.lib hello.obj goodbye.obj
+ </screen>
+
+ <para>
+
+ The &cv-LIBS; construction variable
+ is turned into command line options
+ by appending the &cv-link-LIBLINKPREFIX; and &cv-link-LIBLINKSUFFIX;
+ construction variables to the beginning and end,
+ respectively, of each specified library.
+
+ </para>
+
+ <para>
+
+ The &cv-LIBPATH; construction variable
+ is turned into command line options
+ by appending the &cv-link-LIBDIRPREFIX; and &cv-link-LIBDIRSUFFIX;
+ construction variables to the beginning and end,
+ respectively, of each specified library.
+
+ </para>
+
+ <para>
+
+ Other relevant construction variables
+ include those used by the &b-link-Object;
+ builders to affect how the
+ source files specified as input to the &t-Program;
+ builders are turned into object files;
+ see the next section.
+
+ </para>
+
+ <para>
+
+ The command line used to control how a program is linked
+ is specified by the &cv-link-LINKCOM; construction variable.
+ By default, it uses the
+ &cv-link-LINK; construction variable
+ and the &cv-link-LINKFLAGS; construction variable.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Object-File Builders</title>
+
+ <para>
+
+ &SCons; provides separate Builder objects
+ to create static and shared object files.
+ The distinction becomes especially important when
+ archiving object files into different types of libraries.
+
+ </para>
+
+ <section>
+ <title>The &StaticObject; Builder</title>
+
+ <para>
+
+ The &b-link-StaticObject; Builder
+ is used to build an object file
+ suitable for static linking into a program,
+ or for inclusion in a static library.
+ The &source; argument is a single source-code file,
+ and the &target; argument is the
+ name of the static object file to be created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ StaticObject('file', 'file.c')
+ </programlisting>
+
+ <para>
+
+ Will create the &file_o;
+ object file on a POSIX system,
+ the &file_obj; executable on a Windows system.
+
+ </para>
+
+ <para>
+
+ The target file's prefix and suffix may be omitted,
+ and the values from the
+ &cv-link-OBJPREFIX;
+ and
+ &cv-link-OBJSUFFIX;
+ construction variables
+ will be appended appropriately.
+ For example:
+
+ </para>
+
+ <programlisting>
+ env = Environment(OBJPREFIX='my', OBJSUFFIX='.xxx')
+ env.StaticObject('file', 'file.c')
+ </programlisting>
+
+ <para>
+
+ Will create an object file named
+ <filename>myfile.xxx</filename>
+ regardless of the system on which it is run.
+
+ </para>
+
+ <para>
+
+ If you omit the &target;,
+ the base of the first input
+ file name specified
+ beomces the base of the name
+ of the static object file to be created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ StaticObject('file.c')
+ </programlisting>
+
+ <para>
+
+ Will create the &file_o;
+ executable on a POSIX system,
+ the &file_obj; executable on a Windows system.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>The &SharedObject; Builder</title>
+
+ <para>
+
+ The &b-link-SharedObject; Builder
+ is used to build an object file
+ suitable for shared linking into a program,
+ or for inclusion in a shared library.
+ The &source; argument is a single source-code file,
+ and the &target; argument is the
+ name of the shared object file to be created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ SharedObject('file', 'file.c')
+ </programlisting>
+
+ <para>
+
+ Will create the &file_o;
+ object file on a POSIX system,
+ the &file_obj; executable on a Windows system.
+
+ </para>
+
+ <para>
+
+ The target file's prefix and suffix may be omitted,
+ and the values from the
+ &cv-link-SHOBJPREFIX;
+ and
+ &cv-link-SHOBJSUFFIX;
+ construction variables
+ will be appended appropriately.
+ For example:
+
+ </para>
+
+ <programlisting>
+ env = Environment(SHOBJPREFIX='my', SHOBJSUFFIX='.xxx')
+ env.SharedObject('file', 'file.c')
+ </programlisting>
+
+ <para>
+
+ Will create an object file named
+ <filename>myfile.xxx</filename>
+ regardless of the system on which it is run.
+
+ </para>
+
+ <para>
+
+ If you omit the &target;,
+ the base of the first input
+ file name specified
+ becomes the base of the name
+ of the shared object file to be created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ SharedObject('file.c')
+ </programlisting>
+
+ <para>
+
+ Will create the &file_o;
+ executable on a POSIX system,
+ the &file_obj; executable on a Windows system.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>The &Object; Builder</title>
+
+ <para>
+
+ The &b-link-Object; Builder is a synonym for &b-link-StaticObject;
+ and is completely equivalent.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Library Builders</title>
+
+ <para>
+
+ &SCons; provides separate Builder objects
+ to create static and shared libraries.
+
+ </para>
+
+ <section>
+ <title>The &StaticLibrary; Builder</title>
+
+ <para>
+
+ The &b-link-StaticLibrary; Builder
+ is used to create a library
+ suitable for static linking into a program.
+ The &source; argument is one or more
+ source-code files or object files,
+ and the &target; argument is the
+ name of the static library to be created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ StaticLibrary('foo', ['file1.c', 'file2.c'])
+ </programlisting>
+
+ <para>
+
+ The target file's prefix and suffix may be omitted,
+ and the values from the
+ &cv-link-LIBPREFIX;
+ and
+ &cv-link-LIBSUFFIX;
+ construction variables
+ will be appended appropriately.
+ For example:
+
+ </para>
+
+ <programlisting>
+ env = Environment(LIBPREFIX='my', LIBSUFFIX='.xxx')
+ env.StaticLibrary('lib', ['file1.o', 'file2.o'])
+ </programlisting>
+
+ <para>
+
+ Will create an object file named
+ <filename>mylib.xxx</filename>
+ regardless of the system on which it is run.
+
+ </para>
+
+ <programlisting>
+ StaticLibrary('foo', ['file1.c', 'file2.c'])
+ </programlisting>
+
+ <para>
+
+ If you omit the &target;,
+ the base of the first input
+ file name specified
+ becomes the base of the name of the static object file to be created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ StaticLibrary(['file.c', 'another.c'])
+ </programlisting>
+
+ <para>
+
+ Will create the &libfile_a;
+ library on a POSIX system,
+ the &file_lib; library on a Windows system.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>The &SharedLibrary; Builder</title>
+
+ <para>
+
+ The &b-link-SharedLibrary; Builder
+ is used to create a shared library
+ suitable for linking with a program.
+ The &source; argument is one or more
+ source-code files or object files,
+ and the &target; argument is the
+ name of the shared library to be created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ SharedLibrary('foo', ['file1.c', 'file2.c'])
+ </programlisting>
+
+ <para>
+
+ The target file's prefix and suffix may be omitted,
+ and the values from the
+ &cv-link-SHLIBPREFIX;
+ and
+ &cv-link-SHLIBSUFFIX;
+ construction variables
+ will be appended appropriately.
+ For example:
+
+ </para>
+
+ <programlisting>
+ env = Environment(SHLIBPREFIX='my', SHLIBSUFFIX='.xxx')
+ env.SharedLibrary('shared', ['file1.o', 'file2.o'])
+ </programlisting>
+
+ <para>
+
+ Will create an object file named
+ <filename>myshared.xxx</filename>
+ regardless of the system on which it is run.
+
+ </para>
+
+ <programlisting>
+ SharedLibrary('foo', ['file1.c', 'file2.c'])
+ </programlisting>
+
+ <para>
+
+ If you omit the &target;,
+ the base of the first input
+ file name specified
+ becomes the base of the name of the shared library to be created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ SharedLibrary(['file.c', 'another.c'])
+ </programlisting>
+
+ <para>
+
+ Will create the &libfile_so;
+ library on a POSIX system,
+ the &file_dll; library on a Windows system.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>The &Library; Builder</title>
+
+ <para>
+
+ The &b-link-Library; Builder is a synonym for &b-link-StaticLibrary;
+ and is completely equivalent.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Pre-Compiled Headers: the &PCH; Builder</title>
+
+ <para>
+
+ XXX PCH()
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Microsoft Visual C++ Resource Files: the &RES; Builder</title>
+
+ <para>
+
+ XXX RES()
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Source Files</title>
+
+ <para>
+
+ By default
+ &SCons; supports two Builder objects
+ that know how to build source files
+ from other input files.
+ These are typically invoked "internally"
+ to turn files that need preprocessing into other source files.
+
+ </para>
+
+ <section>
+ <title>The &CFile; Builder</title>
+
+ <para>
+
+ XXX CFile()
+
+ </para>
+
+ <programlisting>
+ XXX CFile() programlisting
+ </programlisting>
+
+ <screen>
+ XXX CFile() screen
+ </screen>
+
+ </section>
+
+ <section>
+ <title>The &CXXFile; Builder</title>
+
+ <para>
+
+ XXX CXXFILE()
+
+ </para>
+
+ <programlisting>
+ XXX CXXFILE() programlisting
+ </programlisting>
+
+ <screen>
+ XXX CXXFILE() screen
+ </screen>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Documents</title>
+
+ <para>
+
+ &SCons; provides a number of Builder objects
+ for creating different types of documents.
+
+ </para>
+
+ <section>
+ <title>The &DVI; Builder</title>
+
+ <para>
+
+ XXX DVI() para
+
+ </para>
+
+ <programlisting>
+ XXX DVI() programlisting
+ </programlisting>
+
+ <screen>
+ XXX DVI() screen
+ </screen>
+
+ </section>
+
+ <section>
+ <title>The &PDF; Builder</title>
+
+ <para>
+
+ XXX PDF() para
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>The &PostScript; Builder</title>
+
+ <para>
+
+ XXX PostScript() para
+
+ </para>
+
+ <programlisting>
+ XXX PostScript() programlisting
+ </programlisting>
+
+ <screen>
+ XXX PostScript() screen
+ </screen>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Archives</title>
+
+ <para>
+
+ &SCons; provides Builder objects
+ for creating two different types of archive files.
+
+ </para>
+
+ <section>
+ <title>The &Tar; Builder</title>
+
+ <para>
+
+ The &b-link-Tar; Builder object uses the &tar;
+ utility to create archives of files
+ and/or directory trees:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Tar('out1.tar', ['file1', 'file2'])
+ env.Tar('out2', 'directory')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q .</userinput>
+ tar -c -f out1.tar file1 file2
+ tar -c -f out2.tar directory
+ </screen>
+
+ <para>
+
+ One common requirement when creating a &tar; archive
+ is to create a compressed archive using the
+ <option>-z</option> option.
+ This is easily handled by specifying
+ the value of the &cv-link-TARFLAGS; variable
+ when you create the construction environment.
+ Note, however, that the <option>-c</option> used to
+ to instruct &tar; to create the archive
+ is part of the default value of &cv-TARFLAGS;,
+ so you need to set it both options:
+
+ </para>
+
+ <programlisting>
+ env = Environment(TARFLAGS = '-c -z')
+ env.Tar('out.tar.gz', 'directory')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q .</userinput>
+ tar -c -z -f out.tar.gz directory
+ </screen>
+
+ <para>
+
+ you may also wish to set the value of the
+ &cv-link-TARSUFFIX; construction variable
+ to your desired suffix for compress &tar; archives,
+ so that &SCons; can append it to the target file name
+ without your having to specify it explicitly:
+
+ </para>
+
+ <programlisting>
+ env = Environment(TARFLAGS = '-c -z',
+ TARSUFFIX = '.tgz')
+ env.Tar('out', 'directory')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q .</userinput>
+ tar -c -z -f out.tgz directory
+ </screen>
+
+ </section>
+
+ <section>
+ <title>The &Zip; Builder</title>
+
+ <para>
+
+ The &b-link-Zip; Builder object creates archives of files
+ and/or directory trees in the ZIP file format.
+ Python versions 1.6 or later
+ contain an internal &zipfile; module
+ that &SCons; will use.
+ In this case, given the following
+ &SConstruct; file:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Zip('out', ['file1', 'file2'])
+ </programlisting>
+
+ <para>
+
+ Your output will reflect the fact
+ that an internal Python function
+ is being used to create the output ZIP archive:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q .</userinput>
+ zip(["out.zip"], ["file1", "file2"])
+ </screen>
+
+ <para>
+
+ If you're using Python version 1.5.2 to run &SCons;,
+ then &SCons; will try to use an external
+ &zip; program as follows:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q .</userinput>
+ zip /home/my/project/zip.out file1 file2
+ </screen>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Java</title>
+
+ <para>
+
+ &SCons; provides Builder objects
+ for creating various types of Java output files.
+
+ </para>
+
+ <section>
+ <title>Building Class Files: the &Java; Builder</title>
+
+ <para>
+
+ The &b-link-Java; builder takes one or more input
+ <filename>.java</filename> files
+ and turns them into one or more
+ <filename>.class</filename> files
+ Unlike most builders, however,
+ the &Java; builder takes
+ target and source <emphasis>directories</emphasis>,
+ not files, as input.
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Java(target = 'classes', source = 'src')
+ </programlisting>
+
+ <para>
+
+ The &Java; builder will then
+ search the specified source directory
+ tree for all <filename>.java</filename> files,
+ and pass any out-of-date
+
+ </para>
+
+ <screen>
+ XXX Java() screen
+ </screen>
+
+ </section>
+
+ <section>
+ <title>The &Jar; Builder</title>
+
+ <para>
+
+ XXX The &Jar; builder object
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Java(target = 'classes', source = 'src')
+ env.Jar(target = '', source = 'classes')
+ </programlisting>
+
+ <screen>
+ XXX Jar() screen
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Building C header and stub files: the &JavaH; Builder</title>
+
+ <para>
+
+ XXX JavaH() para
+
+ </para>
+
+ <programlisting>
+ XXX JavaH() programlisting
+ </programlisting>
+
+ <screen>
+ XXX JavaH() screen
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Building RMI stub and skeleton class files: the &RMIC; Builder</title>
+
+ <para>
+
+ XXX RMIC() para
+
+ </para>
+
+ <programlisting>
+ XXX RMIC() programlisting
+ </programlisting>
+
+ <screen>
+ XXX RMIC() screen
+ </screen>
+
+ </section>
+
+ </section>
diff --git a/doc/user/builders-commands.in b/doc/user/builders-commands.in
new file mode 100644
index 0000000..687d12d
--- /dev/null
+++ b/doc/user/builders-commands.in
@@ -0,0 +1,156 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <!--
+
+ =head2 The C<Command> method
+
+
+ The C<Command> method is called as follows:
+
+ Command $env <target>, <inputs>, <build action>;
+
+ The target is made dependent upon the list of input files specified, and the
+ inputs must be built successfully or Cons will not attempt to build the
+ target.
+
+ To specify a command with multiple targets, you can specify a reference to a
+ list of targets. In Perl, a list reference can be created by enclosing a
+ list in square brackets. Hence the following command:
+
+ Command $env ['foo.h', 'foo.c'], 'foo.template', q(
+ gen %1
+ );
+
+ could be used in a case where the command C<gen> creates two files, both
+ F<foo.h> and F<foo.c>.
+
+ -->
+
+ <para>
+
+ Creating a &Builder; and attaching it to a &consenv;
+ allows for a lot of flexibility when you
+ want to re-use actions
+ to build multiple files of the same type.
+ This can, however, be cumbersome
+ if you only need to execute one specific command
+ to build a single file (or group of files).
+ For these situations, &SCons; supports a
+ &Command; &Builder; that arranges
+ for a specific action to be executed
+ to build a specific file or files.
+ This looks a lot like the other builders
+ (like &b-link-Program;, &b-link-Object;, etc.),
+ but takes as an additional argument
+ the command to be executed to build the file:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Command('foo.out', 'foo.in', "sed 's/x/y/' < $SOURCE > $TARGET")
+ </file>
+ <file name="foo.in">
+ foo.in
+ </file>
+ </scons_example>
+
+ <para>
+
+ When executed,
+ &SCons; runs the specified command,
+ substituting &cv-link-SOURCE; and &cv-link-TARGET;
+ as expected:
+
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ This is often more convenient than
+ creating a &Builder; object
+ and adding it to the &cv-link-BUILDERS; variable
+ of a &consenv;
+
+ </para>
+
+ <para>
+
+ Note that the action you specify to the
+ &Command; &Builder; can be any legal &SCons; &Action;,
+ such as a Python function:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ def build(target, source, env):
+ # Whatever it takes to build
+ return None
+ env.Command('foo.out', 'foo.in', build)
+ </file>
+ <file name="foo.in">
+ foo.in
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which executes as follows:
+
+ </para>
+
+ <scons_output example="ex2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note that &cv-link-SOURCE; and &cv-link-TARGET; are expanded
+ in the source and target as well as of SCons 1.1,
+ so you can write:
+
+ </para>
+
+ <scons_example name="ex3">
+ <file name="SConstruct" printme="1">
+ env.Command('${SOURCE.basename}.out', 'foo.in', build)
+ </file>
+ </scons_example>
+
+
+ <para>
+
+ which does the same thing as the previous example, but allows you
+ to avoid repeating yourself.
+
+ </para>
+
diff --git a/doc/user/builders-commands.xml b/doc/user/builders-commands.xml
new file mode 100644
index 0000000..111b1d2
--- /dev/null
+++ b/doc/user/builders-commands.xml
@@ -0,0 +1,146 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <!--
+
+ =head2 The C<Command> method
+
+
+ The C<Command> method is called as follows:
+
+ Command $env <target>, <inputs>, <build action>;
+
+ The target is made dependent upon the list of input files specified, and the
+ inputs must be built successfully or Cons will not attempt to build the
+ target.
+
+ To specify a command with multiple targets, you can specify a reference to a
+ list of targets. In Perl, a list reference can be created by enclosing a
+ list in square brackets. Hence the following command:
+
+ Command $env ['foo.h', 'foo.c'], 'foo.template', q(
+ gen %1
+ );
+
+ could be used in a case where the command C<gen> creates two files, both
+ F<foo.h> and F<foo.c>.
+
+ -->
+
+ <para>
+
+ Creating a &Builder; and attaching it to a &consenv;
+ allows for a lot of flexibility when you
+ want to re-use actions
+ to build multiple files of the same type.
+ This can, however, be cumbersome
+ if you only need to execute one specific command
+ to build a single file (or group of files).
+ For these situations, &SCons; supports a
+ &Command; &Builder; that arranges
+ for a specific action to be executed
+ to build a specific file or files.
+ This looks a lot like the other builders
+ (like &b-link-Program;, &b-link-Object;, etc.),
+ but takes as an additional argument
+ the command to be executed to build the file:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Command('foo.out', 'foo.in', "sed 's/x/y/' &lt; $SOURCE &gt; $TARGET")
+ </programlisting>
+
+ <para>
+
+ When executed,
+ &SCons; runs the specified command,
+ substituting &cv-link-SOURCE; and &cv-link-TARGET;
+ as expected:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ sed 's/x/y/' &lt; foo.in &gt; foo.out
+ </screen>
+
+ <para>
+
+ This is often more convenient than
+ creating a &Builder; object
+ and adding it to the &cv-link-BUILDERS; variable
+ of a &consenv;
+
+ </para>
+
+ <para>
+
+ Note that the action you specify to the
+ &Command; &Builder; can be any legal &SCons; &Action;,
+ such as a Python function:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ def build(target, source, env):
+ # Whatever it takes to build
+ return None
+ env.Command('foo.out', 'foo.in', build)
+ </programlisting>
+
+ <para>
+
+ Which executes as follows:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ build(["foo.out"], ["foo.in"])
+ </screen>
+
+ <para>
+
+ Note that &cv-link-SOURCE; and &cv-link-TARGET; are expanded
+ in the source and target as well as of SCons 1.1,
+ so you can write:
+
+ </para>
+
+ <programlisting>
+ env.Command('${SOURCE.basename}.out', 'foo.in', build)
+ </programlisting>
+
+
+ <para>
+
+ which does the same thing as the previous example, but allows you
+ to avoid repeating yourself.
+
+ </para>
+
diff --git a/doc/user/builders-writing.in b/doc/user/builders-writing.in
new file mode 100644
index 0000000..4f54d99
--- /dev/null
+++ b/doc/user/builders-writing.in
@@ -0,0 +1,1087 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head2 Adding new methods
+
+For slightly more demanding changes, you may wish to add new methods to the
+C<cons> package. Here's an example of a very simple extension,
+C<InstallScript>, which installs a tcl script in a requested location, but
+edits the script first to reflect a platform-dependent path that needs to be
+installed in the script:
+
+ # cons::InstallScript - Create a platform dependent version of a shell
+ # script by replacing string ``#!your-path-here'' with platform specific
+ # path $BIN_DIR.
+
+ sub cons::InstallScript {
+ my ($env, $dst, $src) = @_;
+ Command $env $dst, $src, qq(
+ sed s+your-path-here+$BIN_DIR+ %< > %>
+ chmod oug+x %>
+ );
+ }
+
+Notice that this method is defined directly in the C<cons> package (by
+prefixing the name with C<cons::>). A change made in this manner will be
+globally visible to all environments, and could be called as in the
+following example:
+
+ InstallScript $env "$BIN/foo", "foo.tcl";
+
+For a small improvement in generality, the C<BINDIR> variable could be
+passed in as an argument or taken from the construction environment-,-as
+C<%BINDIR>.
+
+
+=head2 Overriding methods
+
+Instead of adding the method to the C<cons> name space, you could define a
+new package which inherits existing methods from the C<cons> package and
+overrides or adds others. This can be done using Perl's inheritance
+mechanisms.
+
+The following example defines a new package C<cons::switch> which
+overrides the standard C<Library> method. The overridden method builds
+linked library modules, rather than library archives. A new
+constructor is provided. Environments created with this constructor
+will have the new library method; others won't.
+
+ package cons::switch;
+ BEGIN {@ISA = 'cons'}
+
+ sub new {
+ shift;
+ bless new cons(@_);
+ }
+
+ sub Library {
+ my($env) = shift;
+ my($lib) = shift;
+ my(@objs) = Objects $env @_;
+ Command $env $lib, @objs, q(
+ %LD -r %LDFLAGS %< -o %>
+ );
+ }
+
+This functionality could be invoked as in the following example:
+
+ $env = new cons::switch(@overrides);
+ ...
+ Library $env 'lib.o', 'foo.c', 'bar.c';
+
+-->
+
+ <para>
+
+ Although &SCons; provides many useful methods
+ for building common software products:
+ programs, libraries, documents.
+ you frequently want to be
+ able to build some other type of file
+ not supported directly by &SCons;.
+ Fortunately, &SCons; makes it very easy
+ to define your own &Builder; objects
+ for any custom file types you want to build.
+ (In fact, the &SCons; interfaces for creating
+ &Builder; objects are flexible enough and easy enough to use
+ that all of the the &SCons; built-in &Builder; objects
+ are created the mechanisms described in this section.)
+
+ </para>
+
+ <section>
+ <title>Writing Builders That Execute External Commands</title>
+
+ <para>
+
+ The simplest &Builder; to create is
+ one that executes an external command.
+ For example, if we want to build
+ an output file by running the contents
+ of the input file through a command named
+ <literal>foobuild</literal>,
+ creating that &Builder; might look like:
+
+ </para>
+
+ <programlisting>
+ bld = Builder(action = 'foobuild < $SOURCE > $TARGET')
+ </programlisting>
+
+ <para>
+
+ All the above line does is create a free-standing
+ &Builder; object.
+ The next section will show us how to actually use it.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Attaching a Builder to a &ConsEnv;</title>
+
+ <para>
+
+ A &Builder; object isn't useful
+ until it's attached to a &consenv;
+ so that we can call it to arrange
+ for files to be built.
+ This is done through the &cv-link-BUILDERS;
+ &consvar; in an environment.
+ The &cv-BUILDERS; variable is a Python dictionary
+ that maps the names by which you want to call
+ various &Builder; objects to the objects themselves.
+ For example, if we want to call the
+ &Builder; we just defined by the name
+ <function>Foo</function>,
+ our &SConstruct; file might look like:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct">
+ bld = Builder(action = 'foobuild < $SOURCE > $TARGET')
+ env = Environment(BUILDERS = {'Foo' : bld})
+ import os
+ env['ENV']['PATH'] = env['ENV']['PATH'] + os.pathsep + os.getcwd()
+ env.Foo('file.foo', 'file.input')
+ </file>
+ <file name="file.input">
+ file.input
+ </file>
+ <file name="foobuild" chmod="0755">
+ cat
+ </file>
+ </scons_example>
+
+ <sconstruct>
+ bld = Builder(action = 'foobuild < $SOURCE > $TARGET')
+ env = Environment(BUILDERS = {'Foo' : bld})
+ </sconstruct>
+
+ <para>
+
+ With the &Builder; attached to our &consenv;
+ with the name <function>Foo</function>,
+ we can now actually call it like so:
+
+ </para>
+
+ <programlisting>
+ env.Foo('file.foo', 'file.input')
+ </programlisting>
+
+ <para>
+
+ Then when we run &SCons; it looks like:
+
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note, however, that the default &cv-BUILDERS;
+ variable in a &consenv;
+ comes with a default set of &Builder; objects
+ already defined:
+ &b-link-Program;, &b-link-Library;, etc.
+ And when we explicitly set the &cv-BUILDERS; variable
+ when we create the &consenv;,
+ the default &Builder;s are no longer part of
+ the environment:
+
+ </para>
+
+ <!--
+ The ToolSurrogate stuff that's used to capture output initializes
+ SCons.Defaults.ConstructionEnvironment with its own list of TOOLS.
+ In this next example, we want to show the user that when they
+ set the BUILDERS explicitly, the call to env.Program() generates
+ an AttributeError. This won't happen with all of the default
+ ToolSurrogates in the default construction environment. To make the
+ AttributeError show up, we have to overwite the default construction
+ environment's TOOLS variable so Program() builder doesn't show up.
+
+ We do this by executing a slightly different SConstruct file than the
+ one we print in the guide, with two extra statements at the front
+ that overwrite the TOOLS variable as described. Note that we have
+ to jam those statements on to the first line to keep the line number
+ in the generated error consistent with what the user will see in the
+ User's Guide.
+ -->
+ <scons_example name="ex2">
+ <file name="SConstruct">
+ import SCons.Defaults; SCons.Defaults.ConstructionEnvironment['TOOLS'] = {}; bld = Builder(action = 'foobuild &lt; $SOURCE &gt; $TARGET')
+ env = Environment(BUILDERS = {'Foo' : bld})
+ env.Foo('file.foo', 'file.input')
+ env.Program('hello.c')
+ </file>
+ <file name="SConstruct.printme" printme="1">
+ bld = Builder(action = 'foobuild &lt; $SOURCE &gt; $TARGET')
+ env = Environment(BUILDERS = {'Foo' : bld})
+ env.Foo('file.foo', 'file.input')
+ env.Program('hello.c')
+ </file>
+ <file name="file.input">
+ file.input
+ </file>
+ <file name="hello.c">
+ hello.c
+ </file>
+ </scons_example>
+
+ <scons_output example="ex2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ To be able to use both our own defined &Builder; objects
+ and the default &Builder; objects in the same &consenv;,
+ you can either add to the &cv-BUILDERS; variable
+ using the &Append; function:
+
+ </para>
+
+ <scons_example name="ex3">
+ <file name="SConstruct">
+ env = Environment()
+ import os
+ env['ENV']['PATH'] = env['ENV']['PATH'] + os.pathsep + os.getcwd()
+ bld = Builder(action = 'foobuild < $SOURCE > $TARGET')
+ env.Append(BUILDERS = {'Foo' : bld})
+ env.Foo('file.foo', 'file.input')
+ env.Program('hello.c')
+ </file>
+ <file name="file.input">
+ file.input
+ </file>
+ <file name="hello.c">
+ hello.c
+ </file>
+ <file name="foobuild" chmod="0755">
+ cat
+ </file>
+ </scons_example>
+
+ <sconstruct>
+ env = Environment()
+ bld = Builder(action = 'foobuild < $SOURCE > $TARGET')
+ env.Append(BUILDERS = {'Foo' : bld})
+ env.Foo('file.foo', 'file.input')
+ env.Program('hello.c')
+ </sconstruct>
+
+ <para>
+
+ Or you can explicitly set the appropriately-named
+ key in the &cv-BUILDERS; dictionary:
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ bld = Builder(action = 'foobuild < $SOURCE > $TARGET')
+ env['BUILDERS']['Foo'] = bld
+ env.Foo('file.foo', 'file.input')
+ env.Program('hello.c')
+ </sconstruct>
+
+ <para>
+
+ Either way, the same &consenv;
+ can then use both the newly-defined
+ <function>Foo</function> &Builder;
+ and the default &b-link-Program; &Builder;:
+
+ </para>
+
+ <scons_output example="ex3">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Letting &SCons; Handle The File Suffixes</title>
+
+ <para>
+
+ By supplying additional information
+ when you create a &Builder;,
+ you can let &SCons; add appropriate file
+ suffixes to the target and/or the source file.
+ For example, rather than having to specify
+ explicitly that you want the <literal>Foo</literal>
+ &Builder; to build the <literal>file.foo</literal>
+ target file from the <literal>file.input</literal> source file,
+ you can give the <literal>.foo</literal>
+ and <literal>.input</literal> suffixes to the &Builder;,
+ making for more compact and readable calls to
+ the <literal>Foo</literal> &Builder;:
+
+ </para>
+
+ <scons_example name="ex4">
+ <file name="SConstruct">
+ bld = Builder(action = 'foobuild < $SOURCE > $TARGET',
+ suffix = '.foo',
+ src_suffix = '.input')
+ env = Environment(BUILDERS = {'Foo' : bld})
+ import os
+ env['ENV']['PATH'] = env['ENV']['PATH'] + os.pathsep + os.getcwd()
+ env.Foo('file1')
+ env.Foo('file2')
+ </file>
+ <file name="file1.input">
+ file1.input
+ </file>
+ <file name="file2.input">
+ file2.input
+ </file>
+ <file name="foobuild" chmod="0755">
+ cat
+ </file>
+ </scons_example>
+
+ <sconstruct>
+ bld = Builder(action = 'foobuild < $SOURCE > $TARGET',
+ suffix = '.foo',
+ src_suffix = '.input')
+ env = Environment(BUILDERS = {'Foo' : bld})
+ env.Foo('file1')
+ env.Foo('file2')
+ </sconstruct>
+
+ <scons_output example="ex4">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ You can also supply a <literal>prefix</literal> keyword argument
+ if it's appropriate to have &SCons; append a prefix
+ to the beginning of target file names.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Builders That Execute Python Functions</title>
+
+ <para>
+
+ In &SCons;, you don't have to call an external command
+ to build a file.
+ You can, instead, define a Python function
+ that a &Builder; object can invoke
+ to build your target file (or files).
+ Such a &buildfunc; definition looks like:
+
+ </para>
+
+ <programlisting>
+ def build_function(target, source, env):
+ # Code to build "target" from "source"
+ return None
+ </programlisting>
+
+ <para>
+
+ The arguments of a &buildfunc; are:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term>target</term>
+
+ <listitem>
+ <para>
+
+ A list of Node objects representing
+ the target or targets to be
+ built by this builder function.
+ The file names of these target(s)
+ may be extracted using the Python &str; function.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>source</term>
+
+ <listitem>
+ <para>
+
+ A list of Node objects representing
+ the sources to be
+ used by this builder function to build the targets.
+ The file names of these source(s)
+ may be extracted using the Python &str; function.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>env</term>
+
+ <listitem>
+ <para>
+
+ The &consenv; used for building the target(s).
+ The builder function may use any of the
+ environment's construction variables
+ in any way to affect how it builds the targets.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+ <para>
+
+ The builder function must
+ return a <literal>0</literal> or <literal>None</literal> value
+ if the target(s) are built successfully.
+ The builder function
+ may raise an exception
+ or return any non-zero value
+ to indicate that the build is unsuccessful,
+
+ </para>
+
+ <para>
+
+ Once you've defined the Python function
+ that will build your target file,
+ defining a &Builder; object for it is as
+ simple as specifying the name of the function,
+ instead of an external command,
+ as the &Builder;'s
+ <literal>action</literal>
+ argument:
+
+ </para>
+
+ <scons_example name="ex5">
+ <file name="SConstruct" printme="1">
+ def build_function(target, source, env):
+ # Code to build "target" from "source"
+ return None
+ bld = Builder(action = build_function,
+ suffix = '.foo',
+ src_suffix = '.input')
+ env = Environment(BUILDERS = {'Foo' : bld})
+ env.Foo('file')
+ </file>
+ <file name="file.input">
+ file.input
+ </file>
+ </scons_example>
+
+ <para>
+
+ And notice that the output changes slightly,
+ reflecting the fact that a Python function,
+ not an external command,
+ is now called to build the target file:
+
+ </para>
+
+ <scons_output example="ex5">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Builders That Create Actions Using a &Generator;</title>
+
+ <para>
+
+ &SCons; Builder objects can create an action "on the fly"
+ by using a function called a &generator;.
+ This provides a great deal of flexibility to
+ construct just the right list of commands
+ to build your target.
+ A &generator; looks like:
+
+ </para>
+
+ <programlisting>
+ def generate_actions(source, target, env, for_signature):
+ return 'foobuild < %s > %s' % (target[0], source[0])
+ </programlisting>
+
+ <para>
+
+ The arguments of a &generator; are:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term>source</term>
+
+ <listitem>
+ <para>
+
+ A list of Node objects representing
+ the sources to be built
+ by the command or other action
+ generated by this function.
+ The file names of these source(s)
+ may be extracted using the Python &str; function.
+
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ <varlistentry>
+ <term>target</term>
+
+ <listitem>
+ <para>
+
+ A list of Node objects representing
+ the target or targets to be built
+ by the command or other action
+ generated by this function.
+ The file names of these target(s)
+ may be extracted using the Python &str; function.
+
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ <varlistentry>
+ <term>env</term>
+
+ <listitem>
+ <para>
+
+ The &consenv; used for building the target(s).
+ The generator may use any of the
+ environment's construction variables
+ in any way to determine what command
+ or other action to return.
+
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ <varlistentry>
+ <term>for_signature</term>
+
+ <listitem>
+ <para>
+
+ A flag that specifies whether the
+ generator is being called to contribute to a build signature,
+ as opposed to actually executing the command.
+
+ <!-- XXX NEED MORE HERE, describe generators use in signatures -->
+
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ </variablelist>
+
+ <para>
+
+ The &generator; must return a
+ command string or other action that will be used to
+ build the specified target(s) from the specified source(s).
+
+ </para>
+
+ <para>
+
+ Once you've defined a &generator;,
+ you create a &Builder; to use it
+ by specifying the generator keyword argument
+ instead of <literal>action</literal>.
+
+ </para>
+
+ <scons_example name="ex6">
+ <file name="SConstruct">
+ def generate_actions(source, target, env, for_signature):
+ return 'foobuild < %s > %s' % (source[0], target[0])
+ bld = Builder(generator = generate_actions,
+ suffix = '.foo',
+ src_suffix = '.input')
+ env = Environment(BUILDERS = {'Foo' : bld})
+ import os
+ env['ENV']['PATH'] = env['ENV']['PATH'] + os.pathsep + os.getcwd()
+ env.Foo('file')
+ </file>
+ <file name="file.input">
+ file.input
+ </file>
+ <file name="foobuild" chmod="0755">
+ cat
+ </file>
+ </scons_example>
+
+ <sconstruct>
+ def generate_actions(source, target, env, for_signature):
+ return 'foobuild < %s > %s' % (source[0], target[0])
+ bld = Builder(generator = generate_actions,
+ suffix = '.foo',
+ src_suffix = '.input')
+ env = Environment(BUILDERS = {'Foo' : bld})
+ env.Foo('file')
+ </sconstruct>
+
+ <scons_output example="ex6">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note that it's illegal to specify both an
+ <literal>action</literal>
+ and a
+ <literal>generator</literal>
+ for a &Builder;.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Builders That Modify the Target or Source Lists Using an &Emitter;</title>
+
+ <para>
+
+ &SCons; supports the ability for a Builder to modify the
+ lists of target(s) from the specified source(s).
+ You do this by defining an &emitter; function
+ that takes as its arguments
+ the list of the targets passed to the builder,
+ the list of the sources passed to the builder,
+ and the construction environment.
+ The emitter function should return the modified
+ lists of targets that should be built
+ and sources from which the targets will be built.
+
+ </para>
+
+ <para>
+
+ For example, suppose you want to define a Builder
+ that always calls a <filename>foobuild</filename> program,
+ and you want to automatically add
+ a new target file named
+ <filename>new_target</filename>
+ and a new source file named
+ <filename>new_source</filename>
+ whenever it's called.
+ The &SConstruct; file might look like this:
+
+ </para>
+
+ <scons_example name="ex7">
+ <file name="SConstruct">
+ def modify_targets(target, source, env):
+ target.append('new_target')
+ source.append('new_source')
+ return target, source
+ bld = Builder(action = 'foobuild $TARGETS - $SOURCES',
+ suffix = '.foo',
+ src_suffix = '.input',
+ emitter = modify_targets)
+ env = Environment(BUILDERS = {'Foo' : bld})
+ import os
+ env['ENV']['PATH'] = env['ENV']['PATH'] + os.pathsep + os.getcwd()
+ env.Foo('file')
+ </file>
+ <file name="file.input">
+ file.input
+ </file>
+ <file name="new_source">
+ new_source
+ </file>
+ <file name="foobuild" chmod="0755">
+ cat
+ </file>
+ </scons_example>
+
+ <sconstruct>
+ def modify_targets(target, source, env):
+ target.append('new_target')
+ source.append('new_source')
+ return target, source
+ bld = Builder(action = 'foobuild $TARGETS - $SOURCES',
+ suffix = '.foo',
+ src_suffix = '.input',
+ emitter = modify_targets)
+ env = Environment(BUILDERS = {'Foo' : bld})
+ env.Foo('file')
+ </sconstruct>
+
+ <para>
+
+ And would yield the following output:
+
+ </para>
+
+ <scons_output example="ex7">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ One very flexible thing that you can do is
+ use a construction variable to specify
+ different emitter functions for different
+ construction variable.
+ To do this, specify a string
+ containing a construction variable
+ expansion as the emitter when you call
+ the &Builder; function,
+ and set that construction variable to
+ the desired emitter function
+ in different construction environments:
+
+ </para>
+
+ <scons_example name="MY_EMITTER">
+
+ <file name="SConstruct" printme="1">
+ bld = Builder(action = 'my_command $SOURCES > $TARGET',
+ suffix = '.foo',
+ src_suffix = '.input',
+ emitter = '$MY_EMITTER')
+ def modify1(target, source, env):
+ return target, source + ['modify1.in']
+ def modify2(target, source, env):
+ return target, source + ['modify2.in']
+ env1 = Environment(BUILDERS = {'Foo' : bld},
+ MY_EMITTER = modify1)
+ env2 = Environment(BUILDERS = {'Foo' : bld},
+ MY_EMITTER = modify2)
+ env1.Foo('file1')
+ env2.Foo('file2')
+ import os
+ env1['ENV']['PATH'] = env2['ENV']['PATH'] + os.pathsep + os.getcwd()
+ env2['ENV']['PATH'] = env2['ENV']['PATH'] + os.pathsep + os.getcwd()
+ </file>
+ <file name="file1.input">
+ file1.input
+ </file>
+ <file name="file2.input">
+ file2.input
+ </file>
+ <file name="modify1.in">
+ modify1.input
+ </file>
+ <file name="modify2.in">
+ modify2.input
+ </file>
+ <file name="my_command" chmod="0755">
+ cat
+ </file>
+ </file>
+
+ </scons_example>
+
+ <sconstruct>
+ bld = Builder(action = 'my_command $SOURCES > $TARGET',
+ suffix = '.foo',
+ src_suffix = '.input',
+ emitter = '$MY_EMITTER')
+ def modify1(target, source, env):
+ return target, source + ['modify1.in']
+ def modify2(target, source, env):
+ return target, source + ['modify2.in']
+ env1 = Environment(BUILDERS = {'Foo' : bld},
+ MY_EMITTER = modify1)
+ env2 = Environment(BUILDERS = {'Foo' : bld},
+ MY_EMITTER = modify2)
+ env1.Foo('file1')
+ env2.Foo('file2')
+ </file>
+ </sconstruct>
+
+ <para>
+
+ In this example, the <filename>modify1.in</filename>
+ and <filename>modify2.in</filename> files
+ get added to the source lists
+ of the different commands:
+
+ </para>
+
+ <scons_output example="MY_EMITTER">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>target_factor=, source_factory=</title>
+
+ </section>
+
+ <section>
+ <title>target_scanner=, source_scanner=</title>
+
+ </section>
+
+ <section>
+ <title>multi=</title>
+
+ </section>
+
+ <section>
+ <title>single_source=</title>
+
+ </section>
+
+ <section>
+ <title>src_builder=</title>
+
+ </section>
+
+ <section>
+ <title>ensure_suffix=</title>
+
+ </section>
+
+ -->
+
+ <section>
+ <title>Where To Put Your Custom Builders and Tools</title>
+
+ <para>
+
+ The <filename>site_scons</filename> directory gives you a place to
+ put Python modules you can import into your SConscripts
+ (site_scons), add-on tools that can integrate into &SCons;
+ (site_scons/site_tools), and a site_scons/site_init.py file that
+ gets read before any &SConstruct; or &SConscript;, allowing you to
+ change &SCons;'s default behavior.
+
+ </para>
+
+ <para>
+
+ If you get a tool from somewhere (the &SCons; wiki or a third party,
+ for instance) and you'd like to use it in your project, the
+ <filename>site_scons</filename> dir is the simplest place to put it.
+ Tools come in two flavors; either a Python function that operates on
+ an &Environment; or a Python file containing two functions, exists()
+ and generate().
+
+ </para>
+
+ <para>
+
+ A single-function Tool can just be included in your
+ <filename>site_scons/site_init.py</filename> file where it will be
+ parsed and made available for use. For instance, you could have a
+ <filename>site_scons/site_init.py</filename> file like this:
+
+ </para>
+
+ <scons_example name="site1">
+ <file name="site_scons/site_init.py" printme=1>
+ def TOOL_ADD_HEADER(env):
+ """A Tool to add a header from $HEADER to the source file"""
+ add_header = Builder(action=['echo "$HEADER" > $TARGET',
+ 'cat $SOURCE >> $TARGET'])
+ env.Append(BUILDERS = {'AddHeader' : add_header})
+ env['HEADER'] = '' # set default value
+ </file>
+ <file name="SConstruct">
+ env=Environment(tools=['default', TOOL_ADD_HEADER], HEADER="=====")
+ env.AddHeader('tgt', 'src')
+ </file>
+ <file name="src">
+ hi there
+ </file>
+ </scons_example>
+
+ <para>
+
+ and a &SConstruct; like this:
+
+ </para>
+
+ <sconstruct>
+ # Use TOOL_ADD_HEADER from site_scons/site_init.py
+ env=Environment(tools=['default', TOOL_ADD_HEADER], HEADER="=====")
+ env.AddHeader('tgt', 'src')
+ </sconstruct>
+
+ <para>
+
+ The <function>TOOL_ADD_HEADER</function> tool method will be
+ called to add the <function>AddHeader</function> tool to the
+ environment.
+
+ </para>
+
+ <!--
+ <scons_output example="site1" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+ -->
+
+ <para>
+ Similarly, a more full-fledged tool with
+ <function>exists()</function> and <function>generate()</function>
+ methods can be installed in
+ <filename>site_scons/site_tools/toolname.py</filename>. Since
+ <filename>site_scons/site_tools</filename> is automatically added
+ to the head of the tool search path, any tool found there will be
+ available to all environments. Furthermore, a tool found there
+ will override a built-in tool of the same name, so if you need to
+ change the behavior of a built-in tool, site_scons gives you the
+ hook you need.
+ </para>
+
+ <para>
+ Many people have a library of utility Python functions they'd like
+ to include in &SConscript;s; just put that module in
+ <filename>site_scons/my_utils.py</filename> or any valid Python module name of your
+ choice. For instance you can do something like this in
+ <filename>site_scons/my_utils.py</filename> to add build_id and MakeWorkDir functions:
+ </para>
+
+ <scons_example name="site2">
+ <file name="site_scons/my_utils.py" printme=1>
+ from SCons.Script import * # for Execute and Mkdir
+ def build_id():
+ """Return a build ID (stub version)"""
+ return "100"
+ def MakeWorkDir(workdir):
+ """Create the specified dir immediately"""
+ Execute(Mkdir(workdir))
+ </file>
+ <file name="SConscript">
+ import my_utils
+ MakeWorkDir('/tmp/work')
+ print "build_id=" + my_utils.build_id()
+ </file>
+ </scons_example>
+
+ <para>
+
+ And then in your &SConscript; or any sub-&SConscript; anywhere in
+ your build, you can import <filename>my_utils</filename> and use it:
+
+ </para>
+
+ <sconstruct>
+ import my_utils
+ print "build_id=" + my_utils.build_id()
+ my_utils.MakeWorkDir('/tmp/work')
+ </sconstruct>
+
+ <para>
+ Note that although you can put this library in
+ <filename>site_scons/site_init.py</filename>,
+ it is no better there than <filename>site_scons/my_utils.py</filename>
+ since you still have to import that module into your &SConscript;.
+ Also note that in order to refer to objects in the SCons namespace
+ such as &Environment; or &Mkdir; or &Execute; in any file other
+ than a &SConstruct; or &SConscript; you always need to do
+ </para>
+ <sconstruct>
+ from SCons.Script import *
+ </sconstruct>
+
+ <para>
+ This is true in modules in <filename>site_scons</filename> such as
+ <filename>site_scons/site_init.py</filename> as well.
+ </para>
+
+ <para>
+
+ If you have a machine-wide site dir you'd like to use instead of
+ <filename>./site_scons</filename>, use the
+ <literal>--site-dir</literal> option to point to your dir.
+ <filename>site_init.py</filename> and
+ <filename>site_tools</filename> will be located under that dir.
+ To avoid using a <filename>site_scons</filename> dir at all, even
+ if it exists, use the <literal>--no-site-dir</literal> option.
+
+ </para>
+
+ </section>
+
+
+ <!--
+
+ <section>
+ <title>Builders That Use Other Builders</title>
+
+ <para>
+
+ XXX para
+
+ </para>
+
+ <scons_example name="ex8">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ #env.SourceCode('.', env.BitKeeper('my_command'))
+ env.Program('hello.c')
+ </file>
+ <file name="hello.c">
+ hello.c
+ </file>
+ </scons_example>
+
+ <scons_output example="ex8">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ -->
diff --git a/doc/user/builders-writing.xml b/doc/user/builders-writing.xml
new file mode 100644
index 0000000..b05cce6
--- /dev/null
+++ b/doc/user/builders-writing.xml
@@ -0,0 +1,953 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head2 Adding new methods
+
+For slightly more demanding changes, you may wish to add new methods to the
+C<cons> package. Here's an example of a very simple extension,
+C<InstallScript>, which installs a tcl script in a requested location, but
+edits the script first to reflect a platform-dependent path that needs to be
+installed in the script:
+
+ # cons::InstallScript - Create a platform dependent version of a shell
+ # script by replacing string ``#!your-path-here'' with platform specific
+ # path $BIN_DIR.
+
+ sub cons::InstallScript {
+ my ($env, $dst, $src) = @_;
+ Command $env $dst, $src, qq(
+ sed s+your-path-here+$BIN_DIR+ %< > %>
+ chmod oug+x %>
+ );
+ }
+
+Notice that this method is defined directly in the C<cons> package (by
+prefixing the name with C<cons::>). A change made in this manner will be
+globally visible to all environments, and could be called as in the
+following example:
+
+ InstallScript $env "$BIN/foo", "foo.tcl";
+
+For a small improvement in generality, the C<BINDIR> variable could be
+passed in as an argument or taken from the construction environment-,-as
+C<%BINDIR>.
+
+
+=head2 Overriding methods
+
+Instead of adding the method to the C<cons> name space, you could define a
+new package which inherits existing methods from the C<cons> package and
+overrides or adds others. This can be done using Perl's inheritance
+mechanisms.
+
+The following example defines a new package C<cons::switch> which
+overrides the standard C<Library> method. The overridden method builds
+linked library modules, rather than library archives. A new
+constructor is provided. Environments created with this constructor
+will have the new library method; others won't.
+
+ package cons::switch;
+ BEGIN {@ISA = 'cons'}
+
+ sub new {
+ shift;
+ bless new cons(@_);
+ }
+
+ sub Library {
+ my($env) = shift;
+ my($lib) = shift;
+ my(@objs) = Objects $env @_;
+ Command $env $lib, @objs, q(
+ %LD -r %LDFLAGS %< -o %>
+ );
+ }
+
+This functionality could be invoked as in the following example:
+
+ $env = new cons::switch(@overrides);
+ ...
+ Library $env 'lib.o', 'foo.c', 'bar.c';
+
+-->
+
+ <para>
+
+ Although &SCons; provides many useful methods
+ for building common software products:
+ programs, libraries, documents.
+ you frequently want to be
+ able to build some other type of file
+ not supported directly by &SCons;.
+ Fortunately, &SCons; makes it very easy
+ to define your own &Builder; objects
+ for any custom file types you want to build.
+ (In fact, the &SCons; interfaces for creating
+ &Builder; objects are flexible enough and easy enough to use
+ that all of the the &SCons; built-in &Builder; objects
+ are created the mechanisms described in this section.)
+
+ </para>
+
+ <section>
+ <title>Writing Builders That Execute External Commands</title>
+
+ <para>
+
+ The simplest &Builder; to create is
+ one that executes an external command.
+ For example, if we want to build
+ an output file by running the contents
+ of the input file through a command named
+ <literal>foobuild</literal>,
+ creating that &Builder; might look like:
+
+ </para>
+
+ <programlisting>
+ bld = Builder(action = 'foobuild < $SOURCE > $TARGET')
+ </programlisting>
+
+ <para>
+
+ All the above line does is create a free-standing
+ &Builder; object.
+ The next section will show us how to actually use it.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Attaching a Builder to a &ConsEnv;</title>
+
+ <para>
+
+ A &Builder; object isn't useful
+ until it's attached to a &consenv;
+ so that we can call it to arrange
+ for files to be built.
+ This is done through the &cv-link-BUILDERS;
+ &consvar; in an environment.
+ The &cv-BUILDERS; variable is a Python dictionary
+ that maps the names by which you want to call
+ various &Builder; objects to the objects themselves.
+ For example, if we want to call the
+ &Builder; we just defined by the name
+ <function>Foo</function>,
+ our &SConstruct; file might look like:
+
+ </para>
+
+
+
+ <programlisting>
+ bld = Builder(action = 'foobuild < $SOURCE > $TARGET')
+ env = Environment(BUILDERS = {'Foo' : bld})
+ </programlisting>
+
+ <para>
+
+ With the &Builder; attached to our &consenv;
+ with the name <function>Foo</function>,
+ we can now actually call it like so:
+
+ </para>
+
+ <programlisting>
+ env.Foo('file.foo', 'file.input')
+ </programlisting>
+
+ <para>
+
+ Then when we run &SCons; it looks like:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ foobuild &lt; file.input &gt; file.foo
+ </screen>
+
+ <para>
+
+ Note, however, that the default &cv-BUILDERS;
+ variable in a &consenv;
+ comes with a default set of &Builder; objects
+ already defined:
+ &b-link-Program;, &b-link-Library;, etc.
+ And when we explicitly set the &cv-BUILDERS; variable
+ when we create the &consenv;,
+ the default &Builder;s are no longer part of
+ the environment:
+
+ </para>
+
+ <!--
+ The ToolSurrogate stuff that's used to capture output initializes
+ SCons.Defaults.ConstructionEnvironment with its own list of TOOLS.
+ In this next example, we want to show the user that when they
+ set the BUILDERS explicitly, the call to env.Program() generates
+ an AttributeError. This won't happen with all of the default
+ ToolSurrogates in the default construction environment. To make the
+ AttributeError show up, we have to overwite the default construction
+ environment's TOOLS variable so Program() builder doesn't show up.
+
+ We do this by executing a slightly different SConstruct file than the
+ one we print in the guide, with two extra statements at the front
+ that overwrite the TOOLS variable as described. Note that we have
+ to jam those statements on to the first line to keep the line number
+ in the generated error consistent with what the user will see in the
+ User's Guide.
+ -->
+ <programlisting>
+ bld = Builder(action = 'foobuild &lt; $SOURCE &gt; $TARGET')
+ env = Environment(BUILDERS = {'Foo' : bld})
+ env.Foo('file.foo', 'file.input')
+ env.Program('hello.c')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ AttributeError: SConsEnvironment instance has no attribute 'Program':
+ File "/home/my/project/SConstruct", line 4:
+ env.Program('hello.c')
+ </screen>
+
+ <para>
+
+ To be able to use both our own defined &Builder; objects
+ and the default &Builder; objects in the same &consenv;,
+ you can either add to the &cv-BUILDERS; variable
+ using the &Append; function:
+
+ </para>
+
+
+
+ <programlisting>
+ env = Environment()
+ bld = Builder(action = 'foobuild < $SOURCE > $TARGET')
+ env.Append(BUILDERS = {'Foo' : bld})
+ env.Foo('file.foo', 'file.input')
+ env.Program('hello.c')
+ </programlisting>
+
+ <para>
+
+ Or you can explicitly set the appropriately-named
+ key in the &cv-BUILDERS; dictionary:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ bld = Builder(action = 'foobuild < $SOURCE > $TARGET')
+ env['BUILDERS']['Foo'] = bld
+ env.Foo('file.foo', 'file.input')
+ env.Program('hello.c')
+ </programlisting>
+
+ <para>
+
+ Either way, the same &consenv;
+ can then use both the newly-defined
+ <function>Foo</function> &Builder;
+ and the default &b-link-Program; &Builder;:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ foobuild &lt; file.input &gt; file.foo
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Letting &SCons; Handle The File Suffixes</title>
+
+ <para>
+
+ By supplying additional information
+ when you create a &Builder;,
+ you can let &SCons; add appropriate file
+ suffixes to the target and/or the source file.
+ For example, rather than having to specify
+ explicitly that you want the <literal>Foo</literal>
+ &Builder; to build the <literal>file.foo</literal>
+ target file from the <literal>file.input</literal> source file,
+ you can give the <literal>.foo</literal>
+ and <literal>.input</literal> suffixes to the &Builder;,
+ making for more compact and readable calls to
+ the <literal>Foo</literal> &Builder;:
+
+ </para>
+
+
+
+ <programlisting>
+ bld = Builder(action = 'foobuild < $SOURCE > $TARGET',
+ suffix = '.foo',
+ src_suffix = '.input')
+ env = Environment(BUILDERS = {'Foo' : bld})
+ env.Foo('file1')
+ env.Foo('file2')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ foobuild &lt; file1.input &gt; file1.foo
+ foobuild &lt; file2.input &gt; file2.foo
+ </screen>
+
+ <para>
+
+ You can also supply a <literal>prefix</literal> keyword argument
+ if it's appropriate to have &SCons; append a prefix
+ to the beginning of target file names.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Builders That Execute Python Functions</title>
+
+ <para>
+
+ In &SCons;, you don't have to call an external command
+ to build a file.
+ You can, instead, define a Python function
+ that a &Builder; object can invoke
+ to build your target file (or files).
+ Such a &buildfunc; definition looks like:
+
+ </para>
+
+ <programlisting>
+ def build_function(target, source, env):
+ # Code to build "target" from "source"
+ return None
+ </programlisting>
+
+ <para>
+
+ The arguments of a &buildfunc; are:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term>target</term>
+
+ <listitem>
+ <para>
+
+ A list of Node objects representing
+ the target or targets to be
+ built by this builder function.
+ The file names of these target(s)
+ may be extracted using the Python &str; function.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>source</term>
+
+ <listitem>
+ <para>
+
+ A list of Node objects representing
+ the sources to be
+ used by this builder function to build the targets.
+ The file names of these source(s)
+ may be extracted using the Python &str; function.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>env</term>
+
+ <listitem>
+ <para>
+
+ The &consenv; used for building the target(s).
+ The builder function may use any of the
+ environment's construction variables
+ in any way to affect how it builds the targets.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+ <para>
+
+ The builder function must
+ return a <literal>0</literal> or <literal>None</literal> value
+ if the target(s) are built successfully.
+ The builder function
+ may raise an exception
+ or return any non-zero value
+ to indicate that the build is unsuccessful,
+
+ </para>
+
+ <para>
+
+ Once you've defined the Python function
+ that will build your target file,
+ defining a &Builder; object for it is as
+ simple as specifying the name of the function,
+ instead of an external command,
+ as the &Builder;'s
+ <literal>action</literal>
+ argument:
+
+ </para>
+
+ <programlisting>
+ def build_function(target, source, env):
+ # Code to build "target" from "source"
+ return None
+ bld = Builder(action = build_function,
+ suffix = '.foo',
+ src_suffix = '.input')
+ env = Environment(BUILDERS = {'Foo' : bld})
+ env.Foo('file')
+ </programlisting>
+
+ <para>
+
+ And notice that the output changes slightly,
+ reflecting the fact that a Python function,
+ not an external command,
+ is now called to build the target file:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ build_function(["file.foo"], ["file.input"])
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Builders That Create Actions Using a &Generator;</title>
+
+ <para>
+
+ &SCons; Builder objects can create an action "on the fly"
+ by using a function called a &generator;.
+ This provides a great deal of flexibility to
+ construct just the right list of commands
+ to build your target.
+ A &generator; looks like:
+
+ </para>
+
+ <programlisting>
+ def generate_actions(source, target, env, for_signature):
+ return 'foobuild < %s > %s' % (target[0], source[0])
+ </programlisting>
+
+ <para>
+
+ The arguments of a &generator; are:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term>source</term>
+
+ <listitem>
+ <para>
+
+ A list of Node objects representing
+ the sources to be built
+ by the command or other action
+ generated by this function.
+ The file names of these source(s)
+ may be extracted using the Python &str; function.
+
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ <varlistentry>
+ <term>target</term>
+
+ <listitem>
+ <para>
+
+ A list of Node objects representing
+ the target or targets to be built
+ by the command or other action
+ generated by this function.
+ The file names of these target(s)
+ may be extracted using the Python &str; function.
+
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ <varlistentry>
+ <term>env</term>
+
+ <listitem>
+ <para>
+
+ The &consenv; used for building the target(s).
+ The generator may use any of the
+ environment's construction variables
+ in any way to determine what command
+ or other action to return.
+
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ <varlistentry>
+ <term>for_signature</term>
+
+ <listitem>
+ <para>
+
+ A flag that specifies whether the
+ generator is being called to contribute to a build signature,
+ as opposed to actually executing the command.
+
+ <!-- XXX NEED MORE HERE, describe generators use in signatures -->
+
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ </variablelist>
+
+ <para>
+
+ The &generator; must return a
+ command string or other action that will be used to
+ build the specified target(s) from the specified source(s).
+
+ </para>
+
+ <para>
+
+ Once you've defined a &generator;,
+ you create a &Builder; to use it
+ by specifying the generator keyword argument
+ instead of <literal>action</literal>.
+
+ </para>
+
+
+
+ <programlisting>
+ def generate_actions(source, target, env, for_signature):
+ return 'foobuild < %s > %s' % (source[0], target[0])
+ bld = Builder(generator = generate_actions,
+ suffix = '.foo',
+ src_suffix = '.input')
+ env = Environment(BUILDERS = {'Foo' : bld})
+ env.Foo('file')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ foobuild &lt; file.input &gt; file.foo
+ </screen>
+
+ <para>
+
+ Note that it's illegal to specify both an
+ <literal>action</literal>
+ and a
+ <literal>generator</literal>
+ for a &Builder;.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Builders That Modify the Target or Source Lists Using an &Emitter;</title>
+
+ <para>
+
+ &SCons; supports the ability for a Builder to modify the
+ lists of target(s) from the specified source(s).
+ You do this by defining an &emitter; function
+ that takes as its arguments
+ the list of the targets passed to the builder,
+ the list of the sources passed to the builder,
+ and the construction environment.
+ The emitter function should return the modified
+ lists of targets that should be built
+ and sources from which the targets will be built.
+
+ </para>
+
+ <para>
+
+ For example, suppose you want to define a Builder
+ that always calls a <filename>foobuild</filename> program,
+ and you want to automatically add
+ a new target file named
+ <filename>new_target</filename>
+ and a new source file named
+ <filename>new_source</filename>
+ whenever it's called.
+ The &SConstruct; file might look like this:
+
+ </para>
+
+
+
+ <programlisting>
+ def modify_targets(target, source, env):
+ target.append('new_target')
+ source.append('new_source')
+ return target, source
+ bld = Builder(action = 'foobuild $TARGETS - $SOURCES',
+ suffix = '.foo',
+ src_suffix = '.input',
+ emitter = modify_targets)
+ env = Environment(BUILDERS = {'Foo' : bld})
+ env.Foo('file')
+ </programlisting>
+
+ <para>
+
+ And would yield the following output:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ foobuild file.foo new_target - file.input new_source
+ </screen>
+
+ <para>
+
+ One very flexible thing that you can do is
+ use a construction variable to specify
+ different emitter functions for different
+ construction variable.
+ To do this, specify a string
+ containing a construction variable
+ expansion as the emitter when you call
+ the &Builder; function,
+ and set that construction variable to
+ the desired emitter function
+ in different construction environments:
+
+ </para>
+
+ <programlisting>
+ bld = Builder(action = 'my_command $SOURCES &gt; $TARGET',
+ suffix = '.foo',
+ src_suffix = '.input',
+ emitter = '$MY_EMITTER')
+ def modify1(target, source, env):
+ return target, source + ['modify1.in']
+ def modify2(target, source, env):
+ return target, source + ['modify2.in']
+ env1 = Environment(BUILDERS = {'Foo' : bld},
+ MY_EMITTER = modify1)
+ env2 = Environment(BUILDERS = {'Foo' : bld},
+ MY_EMITTER = modify2)
+ env1.Foo('file1')
+ env2.Foo('file2')
+ import os
+ env1['ENV']['PATH'] = env2['ENV']['PATH'] + os.pathsep + os.getcwd()
+ env2['ENV']['PATH'] = env2['ENV']['PATH'] + os.pathsep + os.getcwd()
+
+
+ </programlisting>
+
+ <programlisting>
+ bld = Builder(action = 'my_command $SOURCES > $TARGET',
+ suffix = '.foo',
+ src_suffix = '.input',
+ emitter = '$MY_EMITTER')
+ def modify1(target, source, env):
+ return target, source + ['modify1.in']
+ def modify2(target, source, env):
+ return target, source + ['modify2.in']
+ env1 = Environment(BUILDERS = {'Foo' : bld},
+ MY_EMITTER = modify1)
+ env2 = Environment(BUILDERS = {'Foo' : bld},
+ MY_EMITTER = modify2)
+ env1.Foo('file1')
+ env2.Foo('file2')
+
+ </programlisting>
+
+ <para>
+
+ In this example, the <filename>modify1.in</filename>
+ and <filename>modify2.in</filename> files
+ get added to the source lists
+ of the different commands:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ my_command file1.input modify1.in &gt; file1.foo
+ my_command file2.input modify2.in &gt; file2.foo
+ </screen>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>target_factor=, source_factory=</title>
+
+ </section>
+
+ <section>
+ <title>target_scanner=, source_scanner=</title>
+
+ </section>
+
+ <section>
+ <title>multi=</title>
+
+ </section>
+
+ <section>
+ <title>single_source=</title>
+
+ </section>
+
+ <section>
+ <title>src_builder=</title>
+
+ </section>
+
+ <section>
+ <title>ensure_suffix=</title>
+
+ </section>
+
+ -->
+
+ <section>
+ <title>Where To Put Your Custom Builders and Tools</title>
+
+ <para>
+
+ The <filename>site_scons</filename> directory gives you a place to
+ put Python modules you can import into your SConscripts
+ (site_scons), add-on tools that can integrate into &SCons;
+ (site_scons/site_tools), and a site_scons/site_init.py file that
+ gets read before any &SConstruct; or &SConscript;, allowing you to
+ change &SCons;'s default behavior.
+
+ </para>
+
+ <para>
+
+ If you get a tool from somewhere (the &SCons; wiki or a third party,
+ for instance) and you'd like to use it in your project, the
+ <filename>site_scons</filename> dir is the simplest place to put it.
+ Tools come in two flavors; either a Python function that operates on
+ an &Environment; or a Python file containing two functions, exists()
+ and generate().
+
+ </para>
+
+ <para>
+
+ A single-function Tool can just be included in your
+ <filename>site_scons/site_init.py</filename> file where it will be
+ parsed and made available for use. For instance, you could have a
+ <filename>site_scons/site_init.py</filename> file like this:
+
+ </para>
+
+ <programlisting>
+ def TOOL_ADD_HEADER(env):
+ """A Tool to add a header from $HEADER to the source file"""
+ add_header = Builder(action=['echo "$HEADER" &gt; $TARGET',
+ 'cat $SOURCE &gt;&gt; $TARGET'])
+ env.Append(BUILDERS = {'AddHeader' : add_header})
+ env['HEADER'] = '' # set default value
+ </programlisting>
+
+ <para>
+
+ and a &SConstruct; like this:
+
+ </para>
+
+ <programlisting>
+ # Use TOOL_ADD_HEADER from site_scons/site_init.py
+ env=Environment(tools=['default', TOOL_ADD_HEADER], HEADER="=====")
+ env.AddHeader('tgt', 'src')
+ </programlisting>
+
+ <para>
+
+ The <function>TOOL_ADD_HEADER</function> tool method will be
+ called to add the <function>AddHeader</function> tool to the
+ environment.
+
+ </para>
+
+ <!--
+ <scons_output example="site1" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+ -->
+
+ <para>
+ Similarly, a more full-fledged tool with
+ <function>exists()</function> and <function>generate()</function>
+ methods can be installed in
+ <filename>site_scons/site_tools/toolname.py</filename>. Since
+ <filename>site_scons/site_tools</filename> is automatically added
+ to the head of the tool search path, any tool found there will be
+ available to all environments. Furthermore, a tool found there
+ will override a built-in tool of the same name, so if you need to
+ change the behavior of a built-in tool, site_scons gives you the
+ hook you need.
+ </para>
+
+ <para>
+ Many people have a library of utility Python functions they'd like
+ to include in &SConscript;s; just put that module in
+ <filename>site_scons/my_utils.py</filename> or any valid Python module name of your
+ choice. For instance you can do something like this in
+ <filename>site_scons/my_utils.py</filename> to add build_id and MakeWorkDir functions:
+ </para>
+
+ <programlisting>
+ from SCons.Script import * # for Execute and Mkdir
+ def build_id():
+ """Return a build ID (stub version)"""
+ return "100"
+ def MakeWorkDir(workdir):
+ """Create the specified dir immediately"""
+ Execute(Mkdir(workdir))
+ </programlisting>
+
+ <para>
+
+ And then in your &SConscript; or any sub-&SConscript; anywhere in
+ your build, you can import <filename>my_utils</filename> and use it:
+
+ </para>
+
+ <programlisting>
+ import my_utils
+ print "build_id=" + my_utils.build_id()
+ my_utils.MakeWorkDir('/tmp/work')
+ </programlisting>
+
+ <para>
+ Note that although you can put this library in
+ <filename>site_scons/site_init.py</filename>,
+ it is no better there than <filename>site_scons/my_utils.py</filename>
+ since you still have to import that module into your &SConscript;.
+ Also note that in order to refer to objects in the SCons namespace
+ such as &Environment; or &Mkdir; or &Execute; in any file other
+ than a &SConstruct; or &SConscript; you always need to do
+ </para>
+ <programlisting>
+ from SCons.Script import *
+ </programlisting>
+
+ <para>
+ This is true in modules in <filename>site_scons</filename> such as
+ <filename>site_scons/site_init.py</filename> as well.
+ </para>
+
+ <para>
+
+ If you have a machine-wide site dir you'd like to use instead of
+ <filename>./site_scons</filename>, use the
+ <literal>--site-dir</literal> option to point to your dir.
+ <filename>site_init.py</filename> and
+ <filename>site_tools</filename> will be located under that dir.
+ To avoid using a <filename>site_scons</filename> dir at all, even
+ if it exists, use the <literal>--no-site-dir</literal> option.
+
+ </para>
+
+ </section>
+
+
+ <!--
+
+ <section>
+ <title>Builders That Use Other Builders</title>
+
+ <para>
+
+ XXX para
+
+ </para>
+
+ <scons_example name="ex8">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ #env.SourceCode('.', env.BitKeeper('my_command'))
+ env.Program('hello.c')
+ </file>
+ <file name="hello.c">
+ hello.c
+ </file>
+ </scons_example>
+
+ <scons_output example="ex8">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ -->
diff --git a/doc/user/builders.in b/doc/user/builders.in
new file mode 100644
index 0000000..a2f94ce
--- /dev/null
+++ b/doc/user/builders.in
@@ -0,0 +1,57 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
+"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd">
+
+<refentry id="Command">
+
+<refmeta>
+<refentrytitle>Command</refentrytitle>
+</refmeta>
+
+<methodsynopsis>
+ <methodname>env.Command</methodname>
+ <methodparam>foo</methodparam>
+ <methodparam>bar</methodparam>
+</methodsynopsis>
+
+</refentry>
+-->
+
+<para>
+
+This appendix contains descriptions of all of the
+Builders that are <emphasis>potentially</emphasis>
+available "out of the box" in this version of SCons.
+
+</para>
+
+<variablelist>
+
+&builders-gen;
+
+</variablelist>
diff --git a/doc/user/builders.xml b/doc/user/builders.xml
new file mode 100644
index 0000000..a2f94ce
--- /dev/null
+++ b/doc/user/builders.xml
@@ -0,0 +1,57 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
+"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd">
+
+<refentry id="Command">
+
+<refmeta>
+<refentrytitle>Command</refentrytitle>
+</refmeta>
+
+<methodsynopsis>
+ <methodname>env.Command</methodname>
+ <methodparam>foo</methodparam>
+ <methodparam>bar</methodparam>
+</methodsynopsis>
+
+</refentry>
+-->
+
+<para>
+
+This appendix contains descriptions of all of the
+Builders that are <emphasis>potentially</emphasis>
+available "out of the box" in this version of SCons.
+
+</para>
+
+<variablelist>
+
+&builders-gen;
+
+</variablelist>
diff --git a/doc/user/caching.in b/doc/user/caching.in
new file mode 100644
index 0000000..31b1103
--- /dev/null
+++ b/doc/user/caching.in
@@ -0,0 +1,502 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ On multi-developer software projects,
+ you can sometimes speed up every developer's builds a lot by
+ allowing them to share the derived files that they build.
+ &SCons; makes this easy, as well as reliable.
+
+ </para>
+
+ <section>
+ <title>Specifying the Shared Cache Directory</title>
+
+ <para>
+
+ To enable sharing of derived files,
+ use the &CacheDir; function
+ in any &SConscript; file:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct">
+ env = Environment()
+ env.Program('hello.c')
+ CacheDir('cache')
+ </file>
+ <file name="hello.c">
+ hello.c
+ </file>
+ <directory name="cache">
+ </directory>
+ <file name="not_used" printme="1">
+ CacheDir('/usr/local/build_cache')
+ </file>
+ </scons_example>
+
+ <para>
+
+ Note that the directory you specify must already exist
+ and be readable and writable by all developers
+ who will be sharing derived files.
+ It should also be in some central location
+ that all builds will be able to access.
+ In environments where developers are using separate systems
+ (like individual workstations) for builds,
+ this directory would typically be
+ on a shared or NFS-mounted file system.
+
+ </para>
+
+ <para>
+
+ Here's what happens:
+ When a build has a &CacheDir; specified,
+ every time a file is built,
+ it is stored in the shared cache directory
+ along with its MD5 build signature.
+ <footnote>
+ <para>
+ Actually, the MD5 signature is used as the name of the file
+ in the shared cache directory in which the contents are stored.
+ </para>
+ </footnote>
+ On subsequent builds,
+ before an action is invoked to build a file,
+ &SCons; will check the shared cache directory
+ to see if a file with the exact same build
+ signature already exists.
+ If so, the derived file will not be built locally,
+ but will be copied into the local build directory
+ from the shared cache directory,
+ like so:
+
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q -c</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note that the &CacheDir; feature still calculates
+ MD5 build sigantures for the shared cache file names
+ even if you configure &SCons; to use timestamps
+ to decide if files are up to date.
+ (See the <xref linkend="chap-depends"></xref>
+ chapter for information about the &Decider; function.)
+ Consequently, using &CacheDir; may reduce or eliminate any
+ potential performance improvements
+ from using timestamps for up-to-date decisions.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Keeping Build Output Consistent</title>
+
+ <para>
+
+ One potential drawback to using a shared cache
+ is that the output printed by &SCons;
+ can be inconsistent from invocation to invocation,
+ because any given file may be rebuilt one time
+ and retrieved from the shared cache the next time.
+ This can make analyzing build output more difficult,
+ especially for automated scripts that
+ expect consistent output each time.
+
+ </para>
+
+ <para>
+
+ If, however, you use the <literal>--cache-show</literal> option,
+ &SCons; will print the command line that it
+ <emphasis>would</emphasis> have executed
+ to build the file,
+ even when it is retrieving the file from the shared cache.
+ This makes the build output consistent
+ every time the build is run:
+
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q -c</scons_output_command>
+ <scons_output_command>scons -Q --cache-show</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The trade-off, of course, is that you no longer
+ know whether or not &SCons;
+ has retrieved a derived file from cache
+ or has rebuilt it locally.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Not Using the Shared Cache for Specific Files</title>
+
+ <para>
+
+ You may want to disable caching for certain
+ specific files in your configuration.
+ For example, if you only want to put
+ executable files in a central cache,
+ but not the intermediate object files,
+ you can use the &NoCache;
+ function to specify that the
+ object files should not be cached:
+
+ </para>
+
+ <scons_example name="ex-NoCache">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ obj = env.Object('hello.c')
+ env.Program('hello.c')
+ CacheDir('cache')
+ NoCache('hello.o')
+ </file>
+ <file name="hello.c">
+ hello.c
+ </file>
+ <directory name="cache">
+ </directory>
+ </scons_example>
+
+ <para>
+
+ Then when you run &scons; after cleaning
+ the built targets,
+ it will recompile the object file locally
+ (since it doesn't exist in the shared cache directory),
+ but still realize that the shared cache directory
+ contains an up-to-date executable program
+ that can be retrieved instead of re-linking:
+
+ </para>
+
+ <!--
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q -c</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q -c</userinput>
+ Removed hello.o
+ Removed hello
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ Retrieved `hello' from cache
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Disabling the Shared Cache</title>
+
+ <para>
+
+ Retrieving an already-built file
+ from the shared cache
+ is usually a significant time-savings
+ over rebuilding the file,
+ but how much of a savings
+ (or even whether it saves time at all)
+ can depend a great deal on your
+ system or network configuration.
+ For example, retrieving cached files
+ from a busy server over a busy network
+ might end up being slower than
+ rebuilding the files locally.
+
+ </para>
+
+ <para>
+
+ In these cases, you can specify
+ the <literal>--cache-disable</literal>
+ command-line option to tell &SCons;
+ to not retrieve already-built files from the
+ shared cache directory:
+
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q -c</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q -c</scons_output_command>
+ <scons_output_command>scons -Q --cache-disable</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Populating a Shared Cache With Already-Built Files</title>
+
+ <para>
+
+ Sometimes, you may have one or more derived files
+ already built in your local build tree
+ that you wish to make available to other people doing builds.
+ For example, you may find it more effective to perform
+ integration builds with the cache disabled
+ (per the previous section)
+ and only populate the shared cache directory
+ with the built files after the integration build
+ has completed successfully.
+ This way, the cache will only get filled up
+ with derived files that are part of a complete, successful build
+ not with files that might be later overwritten
+ while you debug integration problems.
+
+ </para>
+
+ <para>
+
+ In this case, you can use the
+ the <literal>--cache-force</literal> option
+ to tell &SCons; to put all derived files in the cache,
+ even if the files already exist in your local tree
+ from having been built by a previous invocation:
+
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q --cache-disable</scons_output_command>
+ <scons_output_command>scons -Q -c</scons_output_command>
+ <scons_output_command>scons -Q --cache-disable</scons_output_command>
+ <scons_output_command>scons -Q --cache-force</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Notice how the above sample run
+ demonstrates that the <literal>--cache-disable</literal>
+ option avoids putting the built
+ <filename>hello.o</filename>
+ and
+ <filename>hello</filename> files in the cache,
+ but after using the <literal>--cache-force</literal> option,
+ the files have been put in the cache
+ for the next invocation to retrieve.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Minimizing Cache Contention: the <literal>--random</literal> Option</title>
+
+ <para>
+
+ If you allow multiple builds to update the
+ shared cache directory simultaneously,
+ two builds that occur at the same time
+ can sometimes start "racing"
+ with one another to build the same files
+ in the same order.
+ If, for example,
+ you are linking multiple files into an executable program:
+
+ </para>
+
+ <scons_example name="ex-random">
+ <file name="SConstruct" printme="1">
+ Program('prog',
+ ['f1.c', 'f2.c', 'f3.c', 'f4.c', 'f5.c'])
+ </file>
+ <file name="f1.c">f1.c</file>
+ <file name="f2.c">f2.c</file>
+ <file name="f3.c">f3.c</file>
+ <file name="f4.c">f4.c</file>
+ <file name="f5.c">f5.c</file>
+ <file name="f6.c">f6.c</file>
+ </scons_example>
+
+ <para>
+
+ &SCons; will normally build the input object files
+ on which the program depends in their normal, sorted order:
+
+ </para>
+
+ <scons_output example="ex-random">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ But if two such builds take place simultaneously,
+ they may each look in the cache at nearly the same
+ time and both decide that <filename>f1.o</filename>
+ must be rebuilt and pushed into the shared cache directory,
+ then both decide that <filename>f2.o</filename>
+ must be rebuilt (and pushed into the shared cache directory),
+ then both decide that <filename>f3.o</filename>
+ must be rebuilt...
+ This won't cause any actual build problems--both
+ builds will succeed,
+ generate correct output files,
+ and populate the cache--but
+ it does represent wasted effort.
+
+ </para>
+
+ <para>
+
+ To alleviate such contention for the cache,
+ you can use the <literal>--random</literal> command-line option
+ to tell &SCons; to build dependencies
+ in a random order:
+
+ </para>
+
+ <!--
+
+ The following <screen> output was generated by this:
+
+ <scons_output example="ex-random">
+ <scons_output_command>scons -Q - -random</scons_output_command>
+ </scons_output>
+
+ We captured it directly here to guarantee a "random" order,
+ guarding against the potential for - -random to happen
+ to return things in the original sorted order.
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q --random</userinput>
+ cc -o f3.o -c f3.c
+ cc -o f1.o -c f1.c
+ cc -o f5.o -c f5.c
+ cc -o f2.o -c f2.c
+ cc -o f4.o -c f4.c
+ cc -o prog f1.o f2.o f3.o f4.o f5.o
+ </screen>
+
+ <para>
+
+ Multiple builds using the <literal>--random</literal> option
+ will usually build their dependencies in different,
+ random orders,
+ which minimizes the chances for a lot of
+ contention for same-named files
+ in the shared cache directory.
+ Multiple simultaneous builds might still race to try to build
+ the same target file on occasion,
+ but long sequences of inefficient contention
+ should be rare.
+
+ </para>
+
+ <para>
+
+ Note, of course,
+ the <literal>--random</literal> option
+ will cause the output that &SCons; prints
+ to be inconsistent from invocation to invocation,
+ which may be an issue when
+ trying to compare output from different build runs.
+
+ </para>
+
+ <para>
+
+ If you want to make sure dependencies will be built
+ in a random order without having to specify
+ the <literal>--random</literal> on very command line,
+ you can use the &SetOption; function to
+ set the <literal>random</literal> option
+ within any &SConscript; file:
+
+ </para>
+
+ <scons_example name="ex-random">
+ <file name="SConstruct" printme="1">
+ SetOption('random', 1)
+ Program('prog',
+ ['f1.c', 'f2.c', 'f3.c', 'f4.c', 'f5.c'])
+ </file>
+ <file name="f1.c">f1.c</file>
+ <file name="f2.c">f2.c</file>
+ <file name="f3.c">f3.c</file>
+ <file name="f4.c">f4.c</file>
+ <file name="f5.c">f5.c</file>
+ <file name="f6.c">f6.c</file>
+ </scons_example>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>Troubleshooting Shared Caching: the &cache-debug; Option</title>
+
+ <para>
+
+ XXX describe the - - cache-debug option
+ XXX maybe point to the troubleshooting appendix?
+
+ </para>
+
+ </section>
+
+ -->
+
+ <!--
+
+ <section>
+
+ <para>
+
+ XXX describe CacheDir management: monitoring, deleting, etc.
+
+ </para>
+
+ </section>
+
+ -->
diff --git a/doc/user/caching.xml b/doc/user/caching.xml
new file mode 100644
index 0000000..073539c
--- /dev/null
+++ b/doc/user/caching.xml
@@ -0,0 +1,506 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ On multi-developer software projects,
+ you can sometimes speed up every developer's builds a lot by
+ allowing them to share the derived files that they build.
+ &SCons; makes this easy, as well as reliable.
+
+ </para>
+
+ <section>
+ <title>Specifying the Shared Cache Directory</title>
+
+ <para>
+
+ To enable sharing of derived files,
+ use the &CacheDir; function
+ in any &SConscript; file:
+
+ </para>
+
+ <programlisting>
+ CacheDir('/usr/local/build_cache')
+ </programlisting>
+
+ <para>
+
+ Note that the directory you specify must already exist
+ and be readable and writable by all developers
+ who will be sharing derived files.
+ It should also be in some central location
+ that all builds will be able to access.
+ In environments where developers are using separate systems
+ (like individual workstations) for builds,
+ this directory would typically be
+ on a shared or NFS-mounted file system.
+
+ </para>
+
+ <para>
+
+ Here's what happens:
+ When a build has a &CacheDir; specified,
+ every time a file is built,
+ it is stored in the shared cache directory
+ along with its MD5 build signature.
+ <footnote>
+ <para>
+ Actually, the MD5 signature is used as the name of the file
+ in the shared cache directory in which the contents are stored.
+ </para>
+ </footnote>
+ On subsequent builds,
+ before an action is invoked to build a file,
+ &SCons; will check the shared cache directory
+ to see if a file with the exact same build
+ signature already exists.
+ If so, the derived file will not be built locally,
+ but will be copied into the local build directory
+ from the shared cache directory,
+ like so:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q -c</userinput>
+ Removed hello.o
+ Removed hello
+ % <userinput>scons -Q</userinput>
+ Retrieved `hello.o' from cache
+ Retrieved `hello' from cache
+ </screen>
+
+ <para>
+
+ Note that the &CacheDir; feature still calculates
+ MD5 build sigantures for the shared cache file names
+ even if you configure &SCons; to use timestamps
+ to decide if files are up to date.
+ (See the <xref linkend="chap-depends"></xref>
+ chapter for information about the &Decider; function.)
+ Consequently, using &CacheDir; may reduce or eliminate any
+ potential performance improvements
+ from using timestamps for up-to-date decisions.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Keeping Build Output Consistent</title>
+
+ <para>
+
+ One potential drawback to using a shared cache
+ is that the output printed by &SCons;
+ can be inconsistent from invocation to invocation,
+ because any given file may be rebuilt one time
+ and retrieved from the shared cache the next time.
+ This can make analyzing build output more difficult,
+ especially for automated scripts that
+ expect consistent output each time.
+
+ </para>
+
+ <para>
+
+ If, however, you use the <literal>--cache-show</literal> option,
+ &SCons; will print the command line that it
+ <emphasis>would</emphasis> have executed
+ to build the file,
+ even when it is retrieving the file from the shared cache.
+ This makes the build output consistent
+ every time the build is run:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q -c</userinput>
+ Removed hello.o
+ Removed hello
+ % <userinput>scons -Q --cache-show</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ </screen>
+
+ <para>
+
+ The trade-off, of course, is that you no longer
+ know whether or not &SCons;
+ has retrieved a derived file from cache
+ or has rebuilt it locally.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Not Using the Shared Cache for Specific Files</title>
+
+ <para>
+
+ You may want to disable caching for certain
+ specific files in your configuration.
+ For example, if you only want to put
+ executable files in a central cache,
+ but not the intermediate object files,
+ you can use the &NoCache;
+ function to specify that the
+ object files should not be cached:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ obj = env.Object('hello.c')
+ env.Program('hello.c')
+ CacheDir('cache')
+ NoCache('hello.o')
+ </programlisting>
+
+ <para>
+
+ Then when you run &scons; after cleaning
+ the built targets,
+ it will recompile the object file locally
+ (since it doesn't exist in the shared cache directory),
+ but still realize that the shared cache directory
+ contains an up-to-date executable program
+ that can be retrieved instead of re-linking:
+
+ </para>
+
+ <!--
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q -c</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q -c</userinput>
+ Removed hello.o
+ Removed hello
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ Retrieved `hello' from cache
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Disabling the Shared Cache</title>
+
+ <para>
+
+ Retrieving an already-built file
+ from the shared cache
+ is usually a significant time-savings
+ over rebuilding the file,
+ but how much of a savings
+ (or even whether it saves time at all)
+ can depend a great deal on your
+ system or network configuration.
+ For example, retrieving cached files
+ from a busy server over a busy network
+ might end up being slower than
+ rebuilding the files locally.
+
+ </para>
+
+ <para>
+
+ In these cases, you can specify
+ the <literal>--cache-disable</literal>
+ command-line option to tell &SCons;
+ to not retrieve already-built files from the
+ shared cache directory:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q -c</userinput>
+ Removed hello.o
+ Removed hello
+ % <userinput>scons -Q</userinput>
+ Retrieved `hello.o' from cache
+ Retrieved `hello' from cache
+ % <userinput>scons -Q -c</userinput>
+ Removed hello.o
+ Removed hello
+ % <userinput>scons -Q --cache-disable</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Populating a Shared Cache With Already-Built Files</title>
+
+ <para>
+
+ Sometimes, you may have one or more derived files
+ already built in your local build tree
+ that you wish to make available to other people doing builds.
+ For example, you may find it more effective to perform
+ integration builds with the cache disabled
+ (per the previous section)
+ and only populate the shared cache directory
+ with the built files after the integration build
+ has completed successfully.
+ This way, the cache will only get filled up
+ with derived files that are part of a complete, successful build
+ not with files that might be later overwritten
+ while you debug integration problems.
+
+ </para>
+
+ <para>
+
+ In this case, you can use the
+ the <literal>--cache-force</literal> option
+ to tell &SCons; to put all derived files in the cache,
+ even if the files already exist in your local tree
+ from having been built by a previous invocation:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q --cache-disable</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q -c</userinput>
+ Removed hello.o
+ Removed hello
+ % <userinput>scons -Q --cache-disable</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q --cache-force</userinput>
+ scons: `.' is up to date.
+ % <userinput>scons -Q</userinput>
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ Notice how the above sample run
+ demonstrates that the <literal>--cache-disable</literal>
+ option avoids putting the built
+ <filename>hello.o</filename>
+ and
+ <filename>hello</filename> files in the cache,
+ but after using the <literal>--cache-force</literal> option,
+ the files have been put in the cache
+ for the next invocation to retrieve.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Minimizing Cache Contention: the <literal>--random</literal> Option</title>
+
+ <para>
+
+ If you allow multiple builds to update the
+ shared cache directory simultaneously,
+ two builds that occur at the same time
+ can sometimes start "racing"
+ with one another to build the same files
+ in the same order.
+ If, for example,
+ you are linking multiple files into an executable program:
+
+ </para>
+
+ <programlisting>
+ Program('prog',
+ ['f1.c', 'f2.c', 'f3.c', 'f4.c', 'f5.c'])
+ </programlisting>
+
+ <para>
+
+ &SCons; will normally build the input object files
+ on which the program depends in their normal, sorted order:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o f1.o -c f1.c
+ cc -o f2.o -c f2.c
+ cc -o f3.o -c f3.c
+ cc -o f4.o -c f4.c
+ cc -o f5.o -c f5.c
+ cc -o prog f1.o f2.o f3.o f4.o f5.o
+ </screen>
+
+ <para>
+
+ But if two such builds take place simultaneously,
+ they may each look in the cache at nearly the same
+ time and both decide that <filename>f1.o</filename>
+ must be rebuilt and pushed into the shared cache directory,
+ then both decide that <filename>f2.o</filename>
+ must be rebuilt (and pushed into the shared cache directory),
+ then both decide that <filename>f3.o</filename>
+ must be rebuilt...
+ This won't cause any actual build problems--both
+ builds will succeed,
+ generate correct output files,
+ and populate the cache--but
+ it does represent wasted effort.
+
+ </para>
+
+ <para>
+
+ To alleviate such contention for the cache,
+ you can use the <literal>--random</literal> command-line option
+ to tell &SCons; to build dependencies
+ in a random order:
+
+ </para>
+
+ <!--
+
+ The following <screen> output was generated by this:
+
+ <scons_output example="ex-random">
+ <scons_output_command>scons -Q - -random</scons_output_command>
+ </scons_output>
+
+ We captured it directly here to guarantee a "random" order,
+ guarding against the potential for - -random to happen
+ to return things in the original sorted order.
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q --random</userinput>
+ cc -o f3.o -c f3.c
+ cc -o f1.o -c f1.c
+ cc -o f5.o -c f5.c
+ cc -o f2.o -c f2.c
+ cc -o f4.o -c f4.c
+ cc -o prog f1.o f2.o f3.o f4.o f5.o
+ </screen>
+
+ <para>
+
+ Multiple builds using the <literal>--random</literal> option
+ will usually build their dependencies in different,
+ random orders,
+ which minimizes the chances for a lot of
+ contention for same-named files
+ in the shared cache directory.
+ Multiple simultaneous builds might still race to try to build
+ the same target file on occasion,
+ but long sequences of inefficient contention
+ should be rare.
+
+ </para>
+
+ <para>
+
+ Note, of course,
+ the <literal>--random</literal> option
+ will cause the output that &SCons; prints
+ to be inconsistent from invocation to invocation,
+ which may be an issue when
+ trying to compare output from different build runs.
+
+ </para>
+
+ <para>
+
+ If you want to make sure dependencies will be built
+ in a random order without having to specify
+ the <literal>--random</literal> on very command line,
+ you can use the &SetOption; function to
+ set the <literal>random</literal> option
+ within any &SConscript; file:
+
+ </para>
+
+ <programlisting>
+ Program('prog',
+ ['f1.c', 'f2.c', 'f3.c', 'f4.c', 'f5.c'])
+
+ SetOption('random', 1)
+ Program('prog',
+ ['f1.c', 'f2.c', 'f3.c', 'f4.c', 'f5.c'])
+ </programlisting>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>Troubleshooting Shared Caching: the &cache-debug; Option</title>
+
+ <para>
+
+ XXX describe the - - cache-debug option
+ XXX maybe point to the troubleshooting appendix?
+
+ </para>
+
+ </section>
+
+ -->
+
+ <!--
+
+ <section>
+
+ <para>
+
+ XXX describe CacheDir management: monitoring, deleting, etc.
+
+ </para>
+
+ </section>
+
+ -->
diff --git a/doc/user/command-line.in b/doc/user/command-line.in
new file mode 100644
index 0000000..686146e
--- /dev/null
+++ b/doc/user/command-line.in
@@ -0,0 +1,2327 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; provides a number of ways
+ for the writer of the &SConscript; files
+ to give the users who will run &SCons;
+ a great deal of control over the build execution.
+ The arguments that the user can specify on
+ the command line are broken down into three types:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term>Options</term>
+
+ <listitem>
+ <para>
+
+ Command-line options always begin with
+ one or two <literal>-</literal> (hyphen) characters.
+ &SCons; provides ways for you to examine
+ and set options values from within your &SConscript; files,
+ as well as the ability to define your own
+ custom options.
+ See <xref linkend="sect-command-line-options"></xref>, below.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>Variables</term>
+
+ <listitem>
+ <para>
+
+ Any command-line argument containing an <literal>=</literal>
+ (equal sign) is considered a variable setting with the form
+ <varname>variable</varname>=<varname>value</varname>
+ &SCons; provides direct access to
+ all of the command-line variable settings,
+ the ability to apply command-line variable settings
+ to construction environments,
+ and functions for configuring
+ specific types of variables
+ (Boolean values, path names, etc.)
+ with automatic validation of the user's specified values.
+ See <xref linkend="sect-command-line-variables"></xref>, below.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>Targets</term>
+
+ <listitem>
+ <para>
+
+ Any command-line argument that is not an option
+ or a variable setting
+ (does not begin with a hyphen
+ and does not contain an equal sign)
+ is considered a target that the user
+ (presumably) wants &SCons; to build.
+ A list of Node objects representing
+ the target or targets to build.
+ &SCons; provides access to the list of specified targets,
+ as well as ways to set the default list of targets
+ from within the &SConscript; files.
+ See <xref linkend="sect-command-line-targets"></xref>, below.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+ <section id="sect-command-line-options">
+ <title>Command-Line Options</title>
+
+ <para>
+
+ &SCons; has many <emphasis>command-line options</emphasis>
+ that control its behavior.
+ A &SCons; <emphasis>command-line option</emphasis>
+ always begins with one or two <literal>-</literal> (hyphen)
+ characters.
+
+ </para>
+
+ <section>
+ <title>Not Having to Specify Command-Line Options Each Time: the &SCONSFLAGS; Environment Variable</title>
+
+ <para>
+
+ Users may find themselves supplying
+ the same command-line options every time
+ they run &SCons;.
+ For example, you might find it saves time
+ to specify a value of <literal>-j 2</literal>
+ to have &SCons; run up to two build commands in parallel.
+ To avoid having to type <literal>-j 2</literal> by hand
+ every time,
+ you can set the external environment variable
+ &SCONSFLAGS; to a string containing
+ command-line options that you want &SCons; to use.
+
+ </para>
+
+ <para>
+
+ If, for example,
+ you're using a POSIX shell that's
+ compatible with the Bourne shell,
+ and you always want &SCons; to use the
+ <literal>-Q</literal> option,
+ you can set the &SCONSFLAGS;
+ environment as follows:
+
+ </para>
+
+ <scons_example name="SCONSFLAGS">
+ <file name="SConstruct">
+ def b(target, source, env):
+ pass
+ def s(target, source, env):
+ return " ... [build output] ..."
+ a = Action(b, strfunction = s)
+ env = Environment(BUILDERS = {'A' : Builder(action=a)})
+ env.A('foo.out', 'foo.in')
+ </file>
+ <file name="foo.in">
+ foo.in
+ </file>
+ </scons_example>
+
+ <scons_output example="SCONSFLAGS">
+ <scons_output_command>scons</scons_output_command>
+ <scons_output_command>export SCONSFLAGS="-Q"</scons_output_command>
+ <scons_output_command environment="SCONSFLAGS=-Q">scons</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Users of &csh;-style shells on POSIX systems
+ can set the &SCONSFLAGS; environment as follows:
+
+ </para>
+
+ <screen>
+ $ <userinput>setenv SCONSFLAGS "-Q"</userinput>
+ </screen>
+
+ <para>
+
+ Windows users may typically want to set the
+ &SCONSFLAGS; in the appropriate tab of the
+ <literal>System Properties</literal> window.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Getting Values Set by Command-Line Options: the &GetOption; Function</title>
+
+ <para>
+
+ &SCons; provides the &GetOption; function
+ to get the values set by the various command-line options.
+ One common use of this is to check whether or not
+ the <literal>-h</literal> or <literal>--help</literal> option
+ has been specified.
+ Normally, &SCons; does not print its help text
+ until after it has read all of the &SConscript; files,
+ because it's possible that help text has been added
+ by some subsidiary &SConscript; file deep in the
+ source tree hierarchy.
+ Of course, reading all of the &SConscript; files
+ takes extra time.
+
+ </para>
+
+ <para>
+
+ If you know that your configuration does not define
+ any additional help text in subsidiary &SConscript; files,
+ you can speed up the command-line help available to users
+ by using the &GetOption; function to load the
+ subsidiary &SConscript; files only if the
+ the user has <emphasis>not</emphasis> specified
+ the <literal>-h</literal> or <literal>--help</literal> option,
+ like so:
+
+ </para>
+
+ <sconstruct)
+ if not GetOption('help'):
+ SConscript('src/SConscript', export='env')
+ </sconstruct>
+
+ <para>
+
+ In general, the string that you pass to the
+ &GetOption; function to fetch the value of a command-line
+ option setting is the same as the "most common" long option name
+ (beginning with two hyphen characters),
+ although there are some exceptions.
+ The list of &SCons; command-line options
+ and the &GetOption; strings for fetching them,
+ are available in the
+ <xref linkend="sect-command-line-option-strings"></xref> section,
+ below.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Setting Values of Command-Line Options: the &SetOption; Function</title>
+
+ <para>
+
+ You can also set the values of &SCons;
+ command-line options from within the &SConscript; files
+ by using the &SetOption; function.
+ The strings that you use to set the values of &SCons;
+ command-line options are available in the
+ <xref linkend="sect-command-line-option-strings"></xref> section,
+ below.
+
+ </para>
+
+ <para>
+
+ One use of the &SetOption; function is to
+ specify a value for the <literal>-j</literal>
+ or <literal>--jobs</literal> option,
+ so that users get the improved performance
+ of a parallel build without having to specify the option by hand.
+ A complicating factor is that a good value
+ for the <literal>-j</literal> option is
+ somewhat system-dependent.
+ One rough guideline is that the more processors
+ your system has,
+ the higher you want to set the
+ <literal>-j</literal> value,
+ in order to take advantage of the number of CPUs.
+
+ </para>
+
+ <para>
+
+ For example, suppose the administrators
+ of your development systems
+ have standardized on setting a
+ <varname>NUM_CPU</varname> environment variable
+ to the number of processors on each system.
+ A little bit of Python code
+ to access the environment variable
+ and the &SetOption; function
+ provide the right level of flexibility:
+
+ </para>
+
+ <scons_example name="SetOption">
+ <file name="SConstruct" printme="1">
+ import os
+ num_cpu = int(os.environ.get('NUM_CPU', 2))
+ SetOption('num_jobs', num_cpu)
+ print "running with -j", GetOption('num_jobs')
+ </file>
+ <file name="foo.in">
+ foo.in
+ </file>
+ </scons_example>
+
+ <para>
+
+ The above snippet of code
+ sets the value of the <literal>--jobs</literal> option
+ to the value specified in the
+ <varname>$NUM_CPU</varname> environment variable.
+ (This is one of the exception cases
+ where the string is spelled differently from
+ the from command-line option.
+ The string for fetching or setting the <literal>--jobs</literal>
+ value is <literal>num_jobs</literal>
+ for historical reasons.)
+ The code in this example prints the <literal>num_jobs</literal>
+ value for illustrative purposes.
+ It uses a default value of <literal>2</literal>
+ to provide some minimal parallelism even on
+ single-processor systems:
+
+ </para>
+
+ <scons_output example="SetOption">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ But if the <varname>$NUM_CPU</varname>
+ environment variable is set,
+ then we use that for the default number of jobs:
+
+ </para>
+
+ <scons_output example="SetOption">
+ <scons_output_command>export NUM_CPU="4"</scons_output_command>
+ <scons_output_command environment="NUM_CPU=4">scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ But any explicit
+ <literal>-j</literal> or <literal>--jobs</literal>
+ value the user specifies an the command line is used first,
+ regardless of whether or not
+ the <varname>$NUM_CPU</varname> environment
+ variable is set:
+
+ </para>
+
+ <scons_output example="SetOption">
+ <scons_output_command>scons -Q -j 7</scons_output_command>
+ <scons_output_command>export NUM_CPU="4"</scons_output_command>
+ <scons_output_command environment="NUM_CPU=4">scons -Q -j 3</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section id="sect-command-line-option-strings">
+ <title>Strings for Getting or Setting Values of &SCons; Command-Line Options</title>
+
+ <para>
+
+ The strings that you can pass to the &GetOption;
+ and &SetOption; functions usually correspond to the
+ first long-form option name
+ (beginning with two hyphen characters: <literal>--</literal>),
+ after replacing any remaining hyphen characters
+ with underscores.
+
+ </para>
+
+ <para>
+
+ The full list of strings and the variables they
+ correspond to is as follows:
+
+ </para>
+
+ <informaltable>
+ <tgroup cols="2" align="left">
+
+ <thead>
+
+ <row>
+ <entry>String for &GetOption; and &SetOption;</entry>
+ <entry>Command-Line Option(s)</entry>
+ </row>
+
+ </thead>
+
+ <tbody>
+
+ <row>
+ <entry><literal>cache_debug</literal></entry>
+ <entry><option>--cache-debug</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>cache_disable</literal></entry>
+ <entry><option>--cache-disable</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>cache_force</literal></entry>
+ <entry><option>--cache-force</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>cache_show</literal></entry>
+ <entry><option>--cache-show</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>clean</literal></entry>
+ <entry><option>-c</option>,
+ <option>--clean</option>,
+ <option>--remove</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>config</literal></entry>
+ <entry><option>--config</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>directory</literal></entry>
+ <entry><option>-C</option>,
+ <option>--directory</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>diskcheck</literal></entry>
+ <entry><option>--diskcheck</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>duplicate</literal></entry>
+ <entry><option>--duplicate</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>file</literal></entry>
+ <entry><option>-f</option>,
+ <option>--file</option>,
+ <option>--makefile </option>,
+ <option>--sconstruct</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>help</literal></entry>
+ <entry><option>-h</option>,
+ <option>--help</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>ignore_errors</literal></entry>
+ <entry><option>--ignore-errors</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>implicit_cache</literal></entry>
+ <entry><option>--implicit-cache</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>implicit_deps_changed</literal></entry>
+ <entry><option>--implicit-deps-changed</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>implicit_deps_unchanged</literal></entry>
+ <entry><option>--implicit-deps-unchanged</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>interactive</literal></entry>
+ <entry><option>--interact</option>,
+ <option>--interactive</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>keep_going</literal></entry>
+ <entry><option>-k</option>,
+ <option>--keep-going</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>max_drift</literal></entry>
+ <entry><option>--max-drift</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>no_exec</literal></entry>
+ <entry><option>-n</option>,
+ <option>--no-exec</option>,
+ <option>--just-print</option>,
+ <option>--dry-run</option>,
+ <option>--recon</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>no_site_dir</literal></entry>
+ <entry><option>--no-site-dir</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>num_jobs</literal></entry>
+ <entry><option>-j</option>,
+ <option>--jobs</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>profile_file</literal></entry>
+ <entry><option>--profile</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>question</literal></entry>
+ <entry><option>-q</option>,
+ <option>--question</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>random</literal></entry>
+ <entry><option>--random</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>repository</literal></entry>
+ <entry><option>-Y</option>,
+ <option>--repository</option>,
+ <option>--srcdir</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>silent</literal></entry>
+ <entry><option>-s</option>,
+ <option>--silent</option>,
+ <option>--quiet</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>site_dir</literal></entry>
+ <entry><option>--site-dir</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>stack_size</literal></entry>
+ <entry><option>--stack-size</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>taskmastertrace_file</literal></entry>
+ <entry><option>--taskmastertrace</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>warn</literal></entry>
+ <entry><option>--warn</option> <option>--warning</option></entry>
+ </row>
+
+ </tbody>
+
+ </tgroup>
+ </informaltable>
+
+ </section>
+
+ <section>
+ <title>Adding Custom Command-Line Options: the &AddOption; Function</title>
+
+ <para>
+
+ &SCons; also allows you to define your own
+ command-line options with the &AddOption; function.
+ The &AddOption; function takes the same arguments
+ as the <function>optparse.add_option</function> function
+ from the standard Python library.
+ <footnote>
+ <para>
+ The &AddOption; function is,
+ in fact, implemented using a subclass
+ of the <classname>optparse.OptionParser</classname>.
+ </para>
+ </footnote>
+ Once you have added a custom command-line option
+ with the &AddOption; function,
+ the value of the option (if any) is immediately available
+ using the standard &GetOption; function.
+ (The value can also be set using &SetOption;,
+ although that's not very useful in practice
+ because a default value can be specified in
+ directly in the &AddOption; call.)
+
+ </para>
+
+ <para>
+
+ One useful example of using this functionality
+ is to provide a <option>--prefix</option> for users:
+
+ </para>
+
+ <scons_example name="AddOption">
+ <file name="SConstruct" printme="1">
+ AddOption('--prefix',
+ dest='prefix',
+ type='string',
+ nargs=1,
+ action='store',
+ metavar='DIR',
+ help='installation prefix')
+
+ env = Environment(PREFIX = GetOption('prefix'))
+
+ installed_foo = env.Install('$PREFIX/usr/bin', 'foo.in')
+ Default(installed_foo)
+ </file>
+ <file name="foo.in">
+ foo.in
+ </file>
+ </scons_example>
+
+ <para>
+
+ The above code uses the &GetOption; function
+ to set the <varname>$PREFIX</varname>
+ construction variable to any
+ value that the user specifies with a command-line
+ option of <literal>--prefix</literal>.
+ Because <varname>$PREFIX</varname>
+ will expand to a null string if it's not initialized,
+ running &SCons; without the
+ option of <literal>--prefix</literal>
+ will install the file in the
+ <filename>/usr/bin/</filename> directory:
+
+ </para>
+
+ <scons_output example="AddOption">
+ <scons_output_command>scons -Q -n</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ But specifying <literal>--prefix=/tmp/install</literal>
+ on the command line causes the file to be installed in the
+ <filename>/tmp/install/usr/bin/</filename> directory:
+
+ </para>
+
+ <scons_output example="AddOption">
+ <scons_output_command>scons -Q -n --prefix=/tmp/install</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ </section>
+
+ <section id="sect-command-line-variables">
+ <title>Command-Line <varname>variable</varname>=<varname>value</varname> Build Variables</title>
+
+ <para>
+
+ You may want to control various aspects
+ of your build by allowing the user
+ to specify <varname>variable</varname>=<varname>value</varname>
+ values on the command line.
+ For example, suppose you
+ want users to be able to
+ build a debug version of a program
+ by running &SCons; as follows:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q debug=1</userinput>
+ </screen>
+
+ <para>
+
+ &SCons; provides an &ARGUMENTS; dictionary
+ that stores all of the
+ <varname>variable</varname>=<varname>value</varname>
+ assignments from the command line.
+ This allows you to modify
+ aspects of your build in response
+ to specifications on the command line.
+ (Note that unless you want to require
+ that users <emphasis>always</emphasis>
+ specify a variable,
+ you probably want to use
+ the Python
+ <literal>ARGUMENTS.get()</literal> function,
+ which allows you to specify a default value
+ to be used if there is no specification
+ on the command line.)
+
+ </para>
+
+ <para>
+
+ The following code sets the &cv-link-CCFLAGS; construction
+ variable in response to the <varname>debug</varname>
+ flag being set in the &ARGUMENTS; dictionary:
+
+ </para>
+
+ <scons_example name="ARGUMENTS">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ debug = ARGUMENTS.get('debug', 0)
+ if int(debug):
+ env.Append(CCFLAGS = '-g')
+ env.Program('prog.c')
+ </file>
+ <file name="prog.c">
+ prog.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ This results in the <varname>-g</varname>
+ compiler option being used when
+ <literal>debug=1</literal>
+ is used on the command line:
+
+ </para>
+
+ <scons_output example="ARGUMENTS">
+ <scons_output_command>scons -Q debug=0</scons_output_command>
+ <scons_output_command>scons -Q debug=0</scons_output_command>
+ <scons_output_command>scons -Q debug=1</scons_output_command>
+ <scons_output_command>scons -Q debug=1</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Notice that &SCons; keeps track of
+ the last values used to build the object files,
+ and as a result correctly rebuilds
+ the object and executable files
+ only when the value of the <literal>debug</literal>
+ argument has changed.
+
+ </para>
+
+ <para>
+
+ The &ARGUMENTS; dictionary has two minor drawbacks.
+ First, because it is a dictionary,
+ it can only store one value for each specified keyword,
+ and thus only "remembers" the last setting
+ for each keyword on the command line.
+ This makes the &ARGUMENTS; dictionary
+ inappropriate if users should be able to
+ specify multiple values
+ on the command line for a given keyword.
+ Second, it does not preserve
+ the order in which the variable settings
+ were specified,
+ which is a problem if
+ you want the configuration to
+ behave differently in response
+ to the order in which the build
+ variable settings were specified on the command line.
+
+ </para>
+
+ <para>
+
+ To accomodate these requirements,
+ &SCons; provides an &ARGLIST; variable
+ that gives you direct access to
+ <varname>variable</varname>=<varname>value</varname>
+ settings on the command line,
+ in the exact order they were specified,
+ and without removing any duplicate settings.
+ Each element in the &ARGLIST; variable
+ is itself a two-element list
+ containing the keyword and the value
+ of the setting,
+ and you must loop through,
+ or otherwise select from,
+ the elements of &ARGLIST; to
+ process the specific settings you want
+ in whatever way is appropriate for your configuration.
+ For example,
+ the following code to let the user
+ add to the &CPPDEFINES; construction variable
+ by specifying multiple
+ <varname>define=</varname>
+ settings on the command line:
+
+ </para>
+
+ <scons_example name="ARGLIST">
+ <file name="SConstruct" printme="1">
+ cppdefines = []
+ for key, value in ARGLIST:
+ if key == 'define':
+ cppdefines.append(value)
+ env = Environment(CPPDEFINES = cppdefines)
+ env.Object('prog.c')
+ </file>
+ <file name="prog.c">
+ prog.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ Yields the following output:
+
+ </para>
+
+ <scons_output example="ARGLIST">
+ <scons_output_command>scons -Q define=FOO</scons_output_command>
+ <scons_output_command>scons -Q define=FOO define=BAR</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note that the &ARGLIST; and &ARGUMENTS;
+ variables do not interfere with each other,
+ but merely provide slightly different views
+ into how the user specified
+ <varname>variable</varname>=<varname>value</varname>
+ settings on the command line.
+ You can use both variables in the same
+ &SCons; configuration.
+ In general, the &ARGUMENTS; dictionary
+ is more convenient to use,
+ (since you can just fetch variable
+ settings through a dictionary access),
+ and the &ARGLIST; list
+ is more flexible
+ (since you can examine the
+ specific order in which
+ the user's command-line variabe settings).
+
+ </para>
+
+ <section>
+ <title>Controlling Command-Line Build Variables</title>
+
+ <para>
+
+ Being able to use a command-line build variable like
+ <literal>debug=1</literal> is handy,
+ but it can be a chore to write specific Python code
+ to recognize each such variable,
+ check for errors and provide appropriate messages,
+ and apply the values to a construction variable.
+ To help with this,
+ &SCons; supports a class to
+ define such build variables easily,
+ and a mechanism to apply the
+ build variables to a construction environment.
+ This allows you to control how the build variables affect
+ construction environments.
+
+ </para>
+
+ <para>
+
+ For example, suppose that you want users to set
+ a &RELEASE; construction variable on the
+ command line whenever the time comes to build
+ a program for release,
+ and that the value of this variable
+ should be added to the command line
+ with the appropriate <literal>-D</literal> option
+ (or other command line option)
+ to pass the value to the C compiler.
+ Here's how you might do that by setting
+ the appropriate value in a dictionary for the
+ &cv-link-CPPDEFINES; construction variable:
+
+ </para>
+
+ <scons_example name="Variables1">
+ <file name="SConstruct" printme="1">
+ vars = Variables()
+ vars.Add('RELEASE', 'Set to 1 to build for release', 0)
+ env = Environment(variables = vars,
+ CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
+ env.Program(['foo.c', 'bar.c'])
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ <file name="bar.c">
+ bar.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ This &SConstruct; file first creates a &Variables; object
+ (the <literal>vars = Variables()</literal> call),
+ and then uses the object's &Add;
+ method to indicate that the &RELEASE;
+ variable can be set on the command line,
+ and that its default value will be <literal>0</literal>
+ (the third argument to the &Add; method).
+ The second argument is a line of help text;
+ we'll learn how to use it in the next section.
+
+ </para>
+
+ <para>
+
+ We then pass the created &Variables;
+ object as a &variables; keyword argument
+ to the &Environment; call
+ used to create the construction environment.
+ This then allows a user to set the
+ &RELEASE; build variable on the command line
+ and have the variable show up in
+ the command line used to build each object from
+ a C source file:
+
+ </para>
+
+ <scons_output example="Variables1">
+ <scons_output_command>scons -Q RELEASE=1</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ NOTE: Before &SCons; release 0.98.1, these build variables
+ were known as "command-line build options."
+ The class was actually named the &Options; class,
+ and in the sections below,
+ the various functions were named
+ &BoolOption;, &EnumOption;, &ListOption;,
+ &PathOption;, &PackageOption; and &AddOptions;.
+ These older names still work,
+ and you may encounter them in older
+ &SConscript; fles,
+ but their use is discouraged
+ and will be officially deprecated some day.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Providing Help for Command-Line Build Variables</title>
+
+ <para>
+
+ To make command-line build variables most useful,
+ you ideally want to provide
+ some help text that will describe
+ the available variables
+ when the user runs <literal>scons -h</literal>.
+ You could write this text by hand,
+ but &SCons; provides an easier way.
+ &Variables; objects support a
+ &GenerateHelpText; method
+ that will, as its name suggests,
+ generate text that describes
+ the various variables that
+ have been added to it.
+ You then pass the output from this method to
+ the &Help; function:
+
+ </para>
+
+ <scons_example name="Variables_Help">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add('RELEASE', 'Set to 1 to build for release', 0)
+ env = Environment(variables = vars)
+ Help(vars.GenerateHelpText(env))
+ </file>
+ </scons_example>
+
+ <para>
+
+ &SCons; will now display some useful text
+ when the <literal>-h</literal> option is used:
+
+ </para>
+
+ <scons_output example="Variables_Help">
+ <scons_output_command>scons -Q -h</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Notice that the help output shows the default value,
+ and the current actual value of the build variable.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Reading Build Variables From a File</title>
+
+ <para>
+
+ Giving the user a way to specify the
+ value of a build variable on the command line
+ is useful,
+ but can still be tedious
+ if users must specify the variable
+ every time they run &SCons;.
+ We can let users provide customized build variable settings
+ in a local file by providing a
+ file name when we create the
+ &Variables; object:
+
+ </para>
+
+ <scons_example name="Variables_custom_py_1">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add('RELEASE', 'Set to 1 to build for release', 0)
+ env = Environment(variables = vars,
+ CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
+ env.Program(['foo.c', 'bar.c'])
+ Help(vars.GenerateHelpText(env))
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ <file name="bar.c">
+ bar.c
+ </file>
+ <file name="custom.py">
+ RELEASE = 1
+ </file>
+ </scons_example>
+
+ <para>
+
+ This then allows the user to control the &RELEASE;
+ variable by setting it in the &custom_py; file:
+
+ </para>
+
+ <scons_example_file example="Variables_custom_py_1" name="custom.py"></scons_example_file>
+
+ <para>
+
+ Note that this file is actually executed
+ like a Python script.
+ Now when we run &SCons;:
+
+ </para>
+
+ <scons_output example="Variables_custom_py_1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ And if we change the contents of &custom_py; to:
+
+ </para>
+
+ <scons_example name="Variables_custom_py_2">
+ <file name="SConstruct">
+ vars = Variables('custom.py')
+ vars.Add('RELEASE', 'Set to 1 to build for release', 0)
+ env = Environment(variables = vars,
+ CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
+ env.Program(['foo.c', 'bar.c'])
+ Help(vars.GenerateHelpText(env))
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ <file name="bar.c">
+ bar.c
+ </file>
+ <file name="custom.py" printme="1">
+ RELEASE = 0
+ </file>
+ </scons_example>
+
+ <para>
+
+ The object files are rebuilt appropriately
+ with the new variable:
+
+ </para>
+
+ <scons_output example="Variables_custom_py_2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Pre-Defined Build Variable Functions</title>
+
+ <para>
+
+ &SCons; provides a number of functions
+ that provide ready-made behaviors
+ for various types of command-line build variables.
+
+ </para>
+
+ <section>
+ <title>True/False Values: the &BoolVariable; Build Variable Function</title>
+
+ <para>
+
+ It's often handy to be able to specify a
+ variable that controls a simple Boolean variable
+ with a &true; or &false; value.
+ It would be even more handy to accomodate
+ users who have different preferences for how to represent
+ &true; or &false; values.
+ The &BoolVariable; function
+ makes it easy to accomodate these
+ common representations of
+ &true; or &false;.
+
+ </para>
+
+ <para>
+
+ The &BoolVariable; function takes three arguments:
+ the name of the build variable,
+ the default value of the build variable,
+ and the help string for the variable.
+ It then returns appropriate information for
+ passing to the &Add; method of a &Variables; object, like so:
+
+ </para>
+
+ <scons_example name="BoolVariable">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(BoolVariable('RELEASE', 'Set to build for release', 0))
+ env = Environment(variables = vars,
+ CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ With this build variable,
+ the &RELEASE; variable can now be enabled by
+ setting it to the value <literal>yes</literal>
+ or <literal>t</literal>:
+
+ </para>
+
+ <scons_output example="BoolVariable">
+ <scons_output_command>scons -Q RELEASE=yes foo.o</scons_output_command>
+ </scons_output>
+
+ <scons_output example="BoolVariable">
+ <scons_output_command>scons -Q RELEASE=t foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Other values that equate to &true; include
+ <literal>y</literal>,
+ <literal>1</literal>,
+ <literal>on</literal>
+ and
+ <literal>all</literal>.
+
+ </para>
+
+ <para>
+
+ Conversely, &RELEASE; may now be given a &false;
+ value by setting it to
+ <literal>no</literal>
+ or
+ <literal>f</literal>:
+
+ </para>
+
+ <scons_output example="BoolVariable">
+ <scons_output_command>scons -Q RELEASE=no foo.o</scons_output_command>
+ </scons_output>
+
+ <scons_output example="BoolVariable">
+ <scons_output_command>scons -Q RELEASE=f foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Other values that equate to &false; include
+ <literal>n</literal>,
+ <literal>0</literal>,
+ <literal>off</literal>
+ and
+ <literal>none</literal>.
+
+ </para>
+
+ <para>
+
+ Lastly, if a user tries to specify
+ any other value,
+ &SCons; supplies an appropriate error message:
+
+ </para>
+
+ <scons_output example="BoolVariable">
+ <scons_output_command>scons -Q RELEASE=bad_value foo.o</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Single Value From a List: the &EnumVariable; Build Variable Function</title>
+
+ <para>
+
+ Suppose that we want a user to be able to
+ set a &COLOR; variable
+ that selects a background color to be
+ displayed by an application,
+ but that we want to restrict the
+ choices to a specific set of allowed colors.
+ This can be set up quite easily
+ using the &EnumVariable;,
+ which takes a list of &allowed_values
+ in addition to the variable name,
+ default value,
+ and help text arguments:
+
+ </para>
+
+ <scons_example name="EnumVariable">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(EnumVariable('COLOR', 'Set background color', 'red',
+ allowed_values=('red', 'green', 'blue')))
+ env = Environment(variables = vars,
+ CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ The user can now explicity set the &COLOR; build variable
+ to any of the specified allowed values:
+
+ </para>
+
+ <scons_output example="EnumVariable">
+ <scons_output_command>scons -Q COLOR=red foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLOR=blue foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLOR=green foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ But, almost more importantly,
+ an attempt to set &COLOR;
+ to a value that's not in the list
+ generates an error message:
+
+ </para>
+
+ <scons_output example="EnumVariable">
+ <scons_output_command>scons -Q COLOR=magenta foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The &EnumVariable; function also supports a way
+ to map alternate names to allowed values.
+ Suppose, for example,
+ that we want to allow the user
+ to use the word <literal>navy</literal> as a synonym for
+ <literal>blue</literal>.
+ We do this by adding a &map; dictionary
+ that will map its key values
+ to the desired legal value:
+
+ </para>
+
+ <scons_example name="EnumVariable_map">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(EnumVariable('COLOR', 'Set background color', 'red',
+ allowed_values=('red', 'green', 'blue'),
+ map={'navy':'blue'}))
+ env = Environment(variables = vars,
+ CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ As desired, the user can then use
+ <literal>navy</literal> on the command line,
+ and &SCons; will translate it into <literal>blue</literal>
+ when it comes time to use the &COLOR;
+ variable to build a target:
+
+ </para>
+
+ <scons_output example="EnumVariable_map">
+ <scons_output_command>scons -Q COLOR=navy foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ By default, when using the &EnumVariable; function,
+ arguments that differ
+ from the legal values
+ only in case
+ are treated as illegal values:
+
+ </para>
+
+ <scons_output example="EnumVariable">
+ <scons_output_command>scons -Q COLOR=Red foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLOR=BLUE foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLOR=nAvY foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The &EnumVariable; function can take an additional
+ &ignorecase; keyword argument that,
+ when set to <literal>1</literal>,
+ tells &SCons; to allow case differences
+ when the values are specified:
+
+ </para>
+
+ <scons_example name="EnumVariable_ic1">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(EnumVariable('COLOR', 'Set background color', 'red',
+ allowed_values=('red', 'green', 'blue'),
+ map={'navy':'blue'},
+ ignorecase=1))
+ env = Environment(variables = vars,
+ CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which yields the output:
+
+ </para>
+
+ <scons_output example="EnumVariable_ic1">
+ <scons_output_command>scons -Q COLOR=Red foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLOR=BLUE foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLOR=nAvY foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLOR=green foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Notice that an &ignorecase; value of <literal>1</literal>
+ preserves the case-spelling that the user supplied.
+ If you want &SCons; to translate the names
+ into lower-case,
+ regardless of the case used by the user,
+ specify an &ignorecase; value of <literal>2</literal>:
+
+ </para>
+
+ <scons_example name="EnumVariable_ic2">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(EnumVariable('COLOR', 'Set background color', 'red',
+ allowed_values=('red', 'green', 'blue'),
+ map={'navy':'blue'},
+ ignorecase=2))
+ env = Environment(variables = vars,
+ CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ Now &SCons; will use values of
+ <literal>red</literal>,
+ <literal>green</literal> or
+ <literal>blue</literal>
+ regardless of how the user spells
+ those values on the command line:
+
+ </para>
+
+ <scons_output example="EnumVariable_ic2">
+ <scons_output_command>scons -Q COLOR=Red foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLOR=nAvY foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLOR=GREEN foo.o</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Multiple Values From a List: the &ListVariable; Build Variable Function</title>
+
+ <para>
+
+ Another way in which you might want to allow users
+ to control a build variable is to
+ specify a list of one or more legal values.
+ &SCons; supports this through the &ListVariable; function.
+ If, for example, we want a user to be able to set a
+ &COLORS; variable to one or more of the legal list of values:
+
+ </para>
+
+ <scons_example name="ListVariable">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(ListVariable('COLORS', 'List of colors', 0,
+ ['red', 'green', 'blue']))
+ env = Environment(variables = vars,
+ CPPDEFINES={'COLORS' : '"${COLORS}"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ A user can now specify a comma-separated list
+ of legal values,
+ which will get translated into a space-separated
+ list for passing to the any build commands:
+
+ </para>
+
+ <scons_output example="ListVariable">
+ <scons_output_command>scons -Q COLORS=red,blue foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLORS=blue,green,red foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ In addition, the &ListVariable; function
+ allows the user to specify explicit keywords of
+ &all; or &none;
+ to select all of the legal values,
+ or none of them, respectively:
+
+ </para>
+
+ <scons_output example="ListVariable">
+ <scons_output_command>scons -Q COLORS=all foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLORS=none foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ And, of course, an illegal value
+ still generates an error message:
+
+ </para>
+
+ <scons_output example="ListVariable">
+ <scons_output_command>scons -Q COLORS=magenta foo.o</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Path Names: the &PathVariable; Build Variable Function</title>
+
+ <para>
+
+ &SCons; supports a &PathVariable; function
+ to make it easy to create a build variable
+ to control an expected path name.
+ If, for example, you need to
+ define a variable in the preprocessor
+ that controls the location of a
+ configuration file:
+
+ </para>
+
+ <scons_example name="PathVariable">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(PathVariable('CONFIG',
+ 'Path to configuration file',
+ '__ROOT__/etc/my_config'))
+ env = Environment(variables = vars,
+ CPPDEFINES={'CONFIG_FILE' : '"$CONFIG"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ <file name="__ROOT__/etc/my_config">
+ /opt/location
+ </file>
+ <file name="__ROOT__/usr/local/etc/other_config">
+ /opt/location
+ </file>
+ </scons_example>
+
+ <para>
+
+ This then allows the user to
+ override the &CONFIG; build variable
+ on the command line as necessary:
+
+ </para>
+
+ <scons_output example="PathVariable">
+ <scons_output_command>scons -Q foo.o</scons_output_command>
+ <scons_output_command>scons -Q CONFIG=__ROOT__/usr/local/etc/other_config foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ By default, &PathVariable; checks to make sure
+ that the specified path exists and generates an error if it
+ doesn't:
+
+ </para>
+
+ <scons_output example="PathVariable">
+ <scons_output_command>scons -Q CONFIG=__ROOT__/does/not/exist foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ &PathVariable; provides a number of methods
+ that you can use to change this behavior.
+ If you want to ensure that any specified paths are,
+ in fact, files and not directories,
+ use the &PathVariable_PathIsFile; method:
+
+ </para>
+
+ <scons_example name="PathIsFile">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(PathVariable('CONFIG',
+ 'Path to configuration file',
+ '__ROOT__/etc/my_config',
+ PathVariable.PathIsFile))
+ env = Environment(variables = vars,
+ CPPDEFINES={'CONFIG_FILE' : '"$CONFIG"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ <file name="__ROOT__/etc/my_config">
+ /opt/location
+ </file>
+ </scons_example>
+
+ <para>
+
+ Conversely, to ensure that any specified paths are
+ directories and not files,
+ use the &PathVariable_PathIsDir; method:
+
+ </para>
+
+ <scons_example name="PathIsDir">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(PathVariable('DBDIR',
+ 'Path to database directory',
+ '__ROOT__/var/my_dbdir',
+ PathVariable.PathIsDir))
+ env = Environment(variables = vars,
+ CPPDEFINES={'DBDIR' : '"$DBDIR"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ <file name="__ROOT__/var/my_dbdir">
+ /opt/location
+ </file>
+ </scons_example>
+
+ <para>
+
+ If you want to make sure that any specified paths
+ are directories,
+ and you would like the directory created
+ if it doesn't already exist,
+ use the &PathVariable_PathIsDirCreate; method:
+
+ </para>
+
+ <scons_example name="PathIsDirCreate">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(PathVariable('DBDIR',
+ 'Path to database directory',
+ '__ROOT__/var/my_dbdir',
+ PathVariable.PathIsDirCreate))
+ env = Environment(variables = vars,
+ CPPDEFINES={'DBDIR' : '"$DBDIR"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ <file name="__ROOT__/var/my_dbdir">
+ /opt/location
+ </file>
+ </scons_example>
+
+ <para>
+
+ Lastly, if you don't care whether the path exists,
+ is a file, or a directory,
+ use the &PathVariable_PathAccept; method
+ to accept any path that the user supplies:
+
+ </para>
+
+ <scons_example name="PathAccept">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(PathVariable('OUTPUT',
+ 'Path to output file or directory',
+ None,
+ PathVariable.PathAccept))
+ env = Environment(variables = vars,
+ CPPDEFINES={'OUTPUT' : '"$OUTPUT"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ </scons_example>
+
+ </section>
+
+ <section>
+ <title>Enabled/Disabled Path Names: the &PackageVariable; Build Variable Function</title>
+
+ <para>
+
+ Sometimes you want to give users
+ even more control over a path name variable,
+ allowing them to explicitly enable or
+ disable the path name
+ by using <literal>yes</literal> or <literal>no</literal> keywords,
+ in addition to allow them
+ to supply an explicit path name.
+ &SCons; supports the &PackageVariable;
+ function to support this:
+
+ </para>
+
+ <scons_example name="PackageVariable">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(PackageVariable('PACKAGE',
+ 'Location package',
+ '__ROOT__/opt/location'))
+ env = Environment(variables = vars,
+ CPPDEFINES={'PACKAGE' : '"$PACKAGE"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ <file name="__ROOT__/opt/location">
+ /opt/location
+ </file>
+ <file name="__ROOT__/usr/local/location">
+ /opt/location
+ </file>
+ </scons_example>
+
+ <para>
+
+ When the &SConscript; file uses the &PackageVariable; funciton,
+ user can now still use the default
+ or supply an overriding path name,
+ but can now explicitly set the
+ specified variable to a value
+ that indicates the package should be enabled
+ (in which case the default should be used)
+ or disabled:
+
+ </para>
+
+ <scons_output example="PackageVariable">
+ <scons_output_command>scons -Q foo.o</scons_output_command>
+ <scons_output_command>scons -Q PACKAGE=__ROOT__/usr/local/location foo.o</scons_output_command>
+ <scons_output_command>scons -Q PACKAGE=yes foo.o</scons_output_command>
+ <scons_output_command>scons -Q PACKAGE=no foo.o</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Adding Multiple Command-Line Build Variables at Once</title>
+
+ <para>
+
+ Lastly, &SCons; provides a way to add
+ multiple build variables to a &Variables; object at once.
+ Instead of having to call the &Add; method
+ multiple times,
+ you can call the &AddVariables;
+ method with a list of build variables
+ to be added to the object.
+ Each build variable is specified
+ as either a tuple of arguments,
+ just like you'd pass to the &Add; method itself,
+ or as a call to one of the pre-defined
+ functions for pre-packaged command-line build variables.
+ in any order:
+
+ </para>
+
+ <scons_example name="AddVariables_1">
+ <file name="SConstruct" printme="1">
+ vars = Variables()
+ vars.AddVariables(
+ ('RELEASE', 'Set to 1 to build for release', 0),
+ ('CONFIG', 'Configuration file', '/etc/my_config'),
+ BoolVariable('warnings', 'compilation with -Wall and similiar', 1),
+ EnumVariable('debug', 'debug output and symbols', 'no',
+ allowed_values=('yes', 'no', 'full'),
+ map={}, ignorecase=0), # case sensitive
+ ListVariable('shared',
+ 'libraries to build as shared libraries',
+ 'all',
+ names = list_of_libs),
+ PackageVariable('x11',
+ 'use X11 installed here (yes = search some places)',
+ 'yes'),
+ PathVariable('qtdir', 'where the root of Qt is installed', qtdir),
+ )
+ </file>
+ </scons_example>
+
+ <para>
+ </para>
+
+ </section>
+
+ <section>
+ <title>Handling Unknown Command-Line Build Variables: the &UnknownVariables; Function</title>
+
+ <para>
+
+ Users may, of course,
+ occasionally misspell variable names in their command-line settings.
+ &SCons; does not generate an error or warning
+ for any unknown variables the users specifies on the command line.
+ (This is in no small part because you may be
+ processing the arguments directly using the &ARGUMENTS; dictionary,
+ and therefore &SCons; can't know in the general case
+ whether a given "misspelled" variable is
+ really unknown and a potential problem,
+ or something that your &SConscript; file
+ will handle directly with some Python code.)
+
+ </para>
+
+ <para>
+
+ If, however, you're using a &Variables; object to
+ define a specific set of command-line build variables
+ that you expect users to be able to set,
+ you may want to provide an error
+ message or warning of your own
+ if the user supplies a variable setting
+ that is <emphasis>not</emphasis> among
+ the defined list of variable names known to the &Variables; object.
+ You can do this by calling the &UnknownVariables;
+ method of the &Variables; object:
+
+ </para>
+
+ <scons_example name="UnknownVariables">
+ <file name="SConstruct" printme="1">
+ vars = Variables(None)
+ vars.Add('RELEASE', 'Set to 1 to build for release', 0)
+ env = Environment(variables = vars,
+ CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
+ unknown = vars.UnknownVariables()
+ if unknown:
+ print "Unknown variables:", unknown.keys()
+ Exit(1)
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ The &UnknownVariables; method returns a dictionary
+ containing the keywords and values
+ of any variables the user specified on the command line
+ that are <emphasis>not</emphasis>
+ among the variables known to the &Variables; object
+ (from having been specified using
+ the &Variables; object's&Add; method).
+ In the examble above,
+ we check for whether the dictionary
+ returned by the &UnknownVariables; is non-empty,
+ and if so print the Python list
+ containing the names of the unknwown variables
+ and then call the &Exit; function
+ to terminate &SCons;:
+
+ </para>
+
+ <scons_output example="UnknownVariables">
+ <scons_output_command>scons -Q NOT_KNOWN=foo</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Of course, you can process the items in the
+ dictionary returned by the &UnknownVariables; function
+ in any way appropriate to your build configuration,
+ including just printing a warning message
+ but not exiting,
+ logging an error somewhere,
+ etc.
+
+ </para>
+
+ <para>
+
+ Note that you must delay the call of &UnknownVariables;
+ until after you have applied the &Variables; object
+ to a construction environment
+ with the <literal>variables=</literal>
+ keyword argument of an &Environment; call.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section id="sect-command-line-targets">
+ <title>Command-Line Targets</title>
+
+ <section>
+ <title>Fetching Command-Line Targets: the &COMMAND_LINE_TARGETS; Variable</title>
+
+ <para>
+
+ &SCons; supports a &COMMAND_LINE_TARGETS; variable
+ that lets you fetch the list of targets that the
+ user specified on the command line.
+ You can use the targets to manipulate the
+ build in any way you wish.
+ As a simple example,
+ suppose that you want to print a reminder
+ to the user whenever a specific program is built.
+ You can do this by checking for the
+ target in the &COMMAND_LINE_TARGETS; list:
+
+ </para>
+
+ <scons_example name="COMMAND_LINE_TARGETS">
+ <file name="SConstruct" printme="1">
+ if 'bar' in COMMAND_LINE_TARGETS:
+ print "Don't forget to copy `bar' to the archive!"
+ Default(Program('foo.c'))
+ Program('bar.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ <file name="bar.c">
+ foo.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ Then, running &SCons; with the default target
+ works as it always does,
+ but explicity specifying the &bar; target
+ on the command line generates the warning message:
+
+ </para>
+
+ <scons_output example="COMMAND_LINE_TARGETS">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q bar</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Another practical use for the &COMMAND_LINE_TARGETS; variable
+ might be to speed up a build
+ by only reading certain subsidiary &SConscript;
+ files if a specific target is requested.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Controlling the Default Targets: the &Default; Function</title>
+
+ <para>
+
+ One of the most basic things you can control
+ is which targets &SCons; will build by default--that is,
+ when there are no targets specified on the command line.
+ As mentioned previously,
+ &SCons; will normally build every target
+ in or below the current directory
+ by default--that is, when you don't
+ explicitly specify one or more targets
+ on the command line.
+ Sometimes, however, you may want
+ to specify explicitly that only
+ certain programs, or programs in certain directories,
+ should be built by default.
+ You do this with the &Default; function:
+
+ </para>
+
+ <scons_example name="Default1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ hello = env.Program('hello.c')
+ env.Program('goodbye.c')
+ Default(hello)
+ </file>
+ <file name="hello.c">
+ hello.c
+ </file>
+ <file name="goodbye.c">
+ goodbye.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ This &SConstruct; file knows how to build two programs,
+ &hello; and &goodbye;,
+ but only builds the
+ &hello; program by default:
+
+ </para>
+
+ <scons_output example="Default1">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q goodbye</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note that, even when you use the &Default;
+ function in your &SConstruct; file,
+ you can still explicitly specify the current directory
+ (<literal>.</literal>) on the command line
+ to tell &SCons; to build
+ everything in (or below) the current directory:
+
+ </para>
+
+ <scons_output example="Default1">
+ <scons_output_command>scons -Q .</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ You can also call the &Default;
+ function more than once,
+ in which case each call
+ adds to the list of targets to be built by default:
+
+ </para>
+
+ <scons_example name="Default2">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ prog1 = env.Program('prog1.c')
+ Default(prog1)
+ prog2 = env.Program('prog2.c')
+ prog3 = env.Program('prog3.c')
+ Default(prog3)
+ </file>
+ <file name="prog1.c">
+ prog1.c
+ </file>
+ <file name="prog2.c">
+ prog2.c
+ </file>
+ <file name="prog3.c">
+ prog3.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ Or you can specify more than one target
+ in a single call to the &Default; function:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ prog1 = env.Program('prog1.c')
+ prog2 = env.Program('prog2.c')
+ prog3 = env.Program('prog3.c')
+ Default(prog1, prog3)
+ </programlisting>
+
+ <para>
+
+ Either of these last two examples
+ will build only the
+ <application>prog1</application>
+ and
+ <application>prog3</application>
+ programs by default:
+
+ </para>
+
+ <scons_output example="Default2">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q .</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ You can list a directory as
+ an argument to &Default;:
+
+ </para>
+
+ <scons_example name="Default3">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Program(['prog1/main.c', 'prog1/foo.c'])
+ env.Program(['prog2/main.c', 'prog2/bar.c'])
+ Default('prog1')
+ </file>
+ <directory name="prog1"></directory>
+ <directory name="prog2"></directory>
+ <file name="prog1/main.c">
+ int main() { printf("prog1/main.c\n"); }
+ </file>
+ <file name="prog1/foo.c">
+ int foo() { printf("prog1/foo.c\n"); }
+ </file>
+ <file name="prog2/main.c">
+ int main() { printf("prog2/main.c\n"); }
+ </file>
+ <file name="prog2/bar.c">
+ int bar() { printf("prog2/bar.c\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ In which case only the target(s) in that
+ directory will be built by default:
+
+ </para>
+
+ <scons_output example="Default3">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q .</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Lastly, if for some reason you don't want
+ any targets built by default,
+ you can use the Python <literal>None</literal>
+ variable:
+
+ </para>
+
+ <scons_example name="Default4">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ prog1 = env.Program('prog1.c')
+ prog2 = env.Program('prog2.c')
+ Default(None)
+ </file>
+ <file name="prog1.c">
+ prog1.c
+ </file>
+ <file name="prog2.c">
+ prog2.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which would produce build output like:
+
+ </para>
+
+ <scons_output example="Default4">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q .</scons_output_command>
+ </scons_output>
+
+ <section>
+ <title>Fetching the List of Default Targets: the &DEFAULT_TARGETS; Variable</title>
+
+ <para>
+
+ &SCons; supports a &DEFAULT_TARGETS; variable
+ that lets you get at the current list of default targets.
+ The &DEFAULT_TARGETS variable has
+ two important differences from the &COMMAND_LINE_TARGETS; variable.
+ First, the &DEFAULT_TARGETS; variable is a list of
+ internal &SCons; nodes,
+ so you need to convert the list elements to strings
+ if you want to print them or look for a specific target name.
+ Fortunately, you can do this easily
+ by using the Python <function>map</function> function
+ to run the list through <function>str</function>:
+
+ </para>
+
+ <scons_example name="DEFAULT_TARGETS_1">
+ <file name="SConstruct" printme="1">
+ prog1 = Program('prog1.c')
+ Default(prog1)
+ print "DEFAULT_TARGETS is", map(str, DEFAULT_TARGETS)
+ </file>
+ <file name="prog1.c">
+ prog1.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ (Keep in mind that all of the manipulation of the
+ &DEFAULT_TARGETS; list takes place during the
+ first phase when &SCons; is reading up the &SConscript; files,
+ which is obvious if
+ we leave off the <literal>-Q</literal> flag when we run &SCons;:)
+
+ </para>
+
+ <scons_output example="DEFAULT_TARGETS_1">
+ <scons_output_command>scons</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Second,
+ the contents of the &DEFAULT_TARGETS; list change
+ in response to calls to the &Default: function,
+ as you can see from the following &SConstruct; file:
+
+ </para>
+
+ <scons_example name="DEFAULT_TARGETS_2">
+ <file name="SConstruct" printme="1">
+ prog1 = Program('prog1.c')
+ Default(prog1)
+ print "DEFAULT_TARGETS is now", map(str, DEFAULT_TARGETS)
+ prog2 = Program('prog2.c')
+ Default(prog2)
+ print "DEFAULT_TARGETS is now", map(str, DEFAULT_TARGETS)
+ </file>
+ <file name="prog1.c">
+ prog1.c
+ </file>
+ <file name="prog2.c">
+ prog2.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which yields the output:
+
+ </para>
+
+ <scons_output example="DEFAULT_TARGETS_2">
+ <scons_output_command>scons</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ In practice, this simply means that you
+ need to pay attention to the order in
+ which you call the &Default; function
+ and refer to the &DEFAULT_TARGETS; list,
+ to make sure that you don't examine the
+ list before you've added the default targets
+ you expect to find in it.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Fetching the List of Build Targets, Regardless of Origin: the &BUILD_TARGETS; Variable</title>
+
+ <para>
+
+ We've already been introduced to the
+ &COMMAND_LINE_TARGETS; variable,
+ which contains a list of targets specified on the command line,
+ and the &DEFAULT_TARGETS; variable,
+ which contains a list of targets specified
+ via calls to the &Default; method or function.
+ Sometimes, however,
+ you want a list of whatever targets
+ &SCons; will try to build,
+ regardless of whether the targets came from the
+ command line or a &Default; call.
+ You could code this up by hand, as follows:
+
+ </para>
+
+ <sconstruct>
+ if COMMAND_LINE_TARGETS:
+ targets = COMMAND_LINE_TARGETS
+ else:
+ targets = DEFAULT_TARGETS
+ </sconstruct>
+
+ <para>
+
+ &SCons;, however, provides a convenient
+ &BUILD_TARGETS; variable
+ that eliminates the need for this by-hand manipulation.
+ Essentially, the &BUILD_TARGETS; variable
+ contains a list of the command-line targets,
+ if any were specified,
+ and if no command-line targets were specified,
+ it contains a list of the targets specified
+ via the &Default; method or function.
+
+ </para>
+
+ <para>
+
+ Because &BUILD_TARGETS; may contain a list of &SCons; nodes,
+ you must convert the list elements to strings
+ if you want to print them or look for a specific target name,
+ just like the &DEFAULT_TARGETS; list:
+
+ </para>
+
+ <scons_example name="BUILD_TARGETS_1">
+ <file name="SConstruct" printme="1">
+ prog1 = Program('prog1.c')
+ Program('prog2.c')
+ Default(prog1)
+ print "BUILD_TARGETS is", map(str, BUILD_TARGETS)
+ </file>
+ <file name="prog1.c">
+ prog1.c
+ </file>
+ <file name="prog2.c">
+ prog2.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ Notice how the value of &BUILD_TARGETS;
+ changes depending on whether a target is
+ specified on the command line:
+
+ </para>
+
+ <scons_output example="BUILD_TARGETS_1">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q prog2</scons_output_command>
+ <scons_output_command>scons -Q -c .</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ </section>
diff --git a/doc/user/command-line.xml b/doc/user/command-line.xml
new file mode 100644
index 0000000..630a9b2
--- /dev/null
+++ b/doc/user/command-line.xml
@@ -0,0 +1,2243 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; provides a number of ways
+ for the writer of the &SConscript; files
+ to give the users who will run &SCons;
+ a great deal of control over the build execution.
+ The arguments that the user can specify on
+ the command line are broken down into three types:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term>Options</term>
+
+ <listitem>
+ <para>
+
+ Command-line options always begin with
+ one or two <literal>-</literal> (hyphen) characters.
+ &SCons; provides ways for you to examine
+ and set options values from within your &SConscript; files,
+ as well as the ability to define your own
+ custom options.
+ See <xref linkend="sect-command-line-options"></xref>, below.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>Variables</term>
+
+ <listitem>
+ <para>
+
+ Any command-line argument containing an <literal>=</literal>
+ (equal sign) is considered a variable setting with the form
+ <varname>variable</varname>=<varname>value</varname>
+ &SCons; provides direct access to
+ all of the command-line variable settings,
+ the ability to apply command-line variable settings
+ to construction environments,
+ and functions for configuring
+ specific types of variables
+ (Boolean values, path names, etc.)
+ with automatic validation of the user's specified values.
+ See <xref linkend="sect-command-line-variables"></xref>, below.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>Targets</term>
+
+ <listitem>
+ <para>
+
+ Any command-line argument that is not an option
+ or a variable setting
+ (does not begin with a hyphen
+ and does not contain an equal sign)
+ is considered a target that the user
+ (presumably) wants &SCons; to build.
+ A list of Node objects representing
+ the target or targets to build.
+ &SCons; provides access to the list of specified targets,
+ as well as ways to set the default list of targets
+ from within the &SConscript; files.
+ See <xref linkend="sect-command-line-targets"></xref>, below.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+ <section id="sect-command-line-options">
+ <title>Command-Line Options</title>
+
+ <para>
+
+ &SCons; has many <emphasis>command-line options</emphasis>
+ that control its behavior.
+ A &SCons; <emphasis>command-line option</emphasis>
+ always begins with one or two <literal>-</literal> (hyphen)
+ characters.
+
+ </para>
+
+ <section>
+ <title>Not Having to Specify Command-Line Options Each Time: the &SCONSFLAGS; Environment Variable</title>
+
+ <para>
+
+ Users may find themselves supplying
+ the same command-line options every time
+ they run &SCons;.
+ For example, you might find it saves time
+ to specify a value of <literal>-j 2</literal>
+ to have &SCons; run up to two build commands in parallel.
+ To avoid having to type <literal>-j 2</literal> by hand
+ every time,
+ you can set the external environment variable
+ &SCONSFLAGS; to a string containing
+ command-line options that you want &SCons; to use.
+
+ </para>
+
+ <para>
+
+ If, for example,
+ you're using a POSIX shell that's
+ compatible with the Bourne shell,
+ and you always want &SCons; to use the
+ <literal>-Q</literal> option,
+ you can set the &SCONSFLAGS;
+ environment as follows:
+
+ </para>
+
+
+
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript files ...
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ ... [build output] ...
+ scons: done building targets.
+ % <userinput>export SCONSFLAGS="-Q"</userinput>
+ % <userinput>scons</userinput>
+ ... [build output] ...
+ </screen>
+
+ <para>
+
+ Users of &csh;-style shells on POSIX systems
+ can set the &SCONSFLAGS; environment as follows:
+
+ </para>
+
+ <screen>
+ $ <userinput>setenv SCONSFLAGS "-Q"</userinput>
+ </screen>
+
+ <para>
+
+ Windows users may typically want to set the
+ &SCONSFLAGS; in the appropriate tab of the
+ <literal>System Properties</literal> window.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Getting Values Set by Command-Line Options: the &GetOption; Function</title>
+
+ <para>
+
+ &SCons; provides the &GetOption; function
+ to get the values set by the various command-line options.
+ One common use of this is to check whether or not
+ the <literal>-h</literal> or <literal>--help</literal> option
+ has been specified.
+ Normally, &SCons; does not print its help text
+ until after it has read all of the &SConscript; files,
+ because it's possible that help text has been added
+ by some subsidiary &SConscript; file deep in the
+ source tree hierarchy.
+ Of course, reading all of the &SConscript; files
+ takes extra time.
+
+ </para>
+
+ <para>
+
+ If you know that your configuration does not define
+ any additional help text in subsidiary &SConscript; files,
+ you can speed up the command-line help available to users
+ by using the &GetOption; function to load the
+ subsidiary &SConscript; files only if the
+ the user has <emphasis>not</emphasis> specified
+ the <literal>-h</literal> or <literal>--help</literal> option,
+ like so:
+
+ </para>
+
+ <programlisting></programlisting>
+
+ <para>
+
+ In general, the string that you pass to the
+ &GetOption; function to fetch the value of a command-line
+ option setting is the same as the "most common" long option name
+ (beginning with two hyphen characters),
+ although there are some exceptions.
+ The list of &SCons; command-line options
+ and the &GetOption; strings for fetching them,
+ are available in the
+ <xref linkend="sect-command-line-option-strings"></xref> section,
+ below.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Setting Values of Command-Line Options: the &SetOption; Function</title>
+
+ <para>
+
+ You can also set the values of &SCons;
+ command-line options from within the &SConscript; files
+ by using the &SetOption; function.
+ The strings that you use to set the values of &SCons;
+ command-line options are available in the
+ <xref linkend="sect-command-line-option-strings"></xref> section,
+ below.
+
+ </para>
+
+ <para>
+
+ One use of the &SetOption; function is to
+ specify a value for the <literal>-j</literal>
+ or <literal>--jobs</literal> option,
+ so that users get the improved performance
+ of a parallel build without having to specify the option by hand.
+ A complicating factor is that a good value
+ for the <literal>-j</literal> option is
+ somewhat system-dependent.
+ One rough guideline is that the more processors
+ your system has,
+ the higher you want to set the
+ <literal>-j</literal> value,
+ in order to take advantage of the number of CPUs.
+
+ </para>
+
+ <para>
+
+ For example, suppose the administrators
+ of your development systems
+ have standardized on setting a
+ <varname>NUM_CPU</varname> environment variable
+ to the number of processors on each system.
+ A little bit of Python code
+ to access the environment variable
+ and the &SetOption; function
+ provide the right level of flexibility:
+
+ </para>
+
+ <programlisting>
+ import os
+ num_cpu = int(os.environ.get('NUM_CPU', 2))
+ SetOption('num_jobs', num_cpu)
+ print "running with -j", GetOption('num_jobs')
+ </programlisting>
+
+ <para>
+
+ The above snippet of code
+ sets the value of the <literal>--jobs</literal> option
+ to the value specified in the
+ <varname>$NUM_CPU</varname> environment variable.
+ (This is one of the exception cases
+ where the string is spelled differently from
+ the from command-line option.
+ The string for fetching or setting the <literal>--jobs</literal>
+ value is <literal>num_jobs</literal>
+ for historical reasons.)
+ The code in this example prints the <literal>num_jobs</literal>
+ value for illustrative purposes.
+ It uses a default value of <literal>2</literal>
+ to provide some minimal parallelism even on
+ single-processor systems:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ running with -j 2
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ But if the <varname>$NUM_CPU</varname>
+ environment variable is set,
+ then we use that for the default number of jobs:
+
+ </para>
+
+ <screen>
+ % <userinput>export NUM_CPU="4"</userinput>
+ % <userinput>scons -Q</userinput>
+ running with -j 4
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ But any explicit
+ <literal>-j</literal> or <literal>--jobs</literal>
+ value the user specifies an the command line is used first,
+ regardless of whether or not
+ the <varname>$NUM_CPU</varname> environment
+ variable is set:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q -j 7</userinput>
+ running with -j 7
+ scons: `.' is up to date.
+ % <userinput>export NUM_CPU="4"</userinput>
+ % <userinput>scons -Q -j 3</userinput>
+ running with -j 3
+ scons: `.' is up to date.
+ </screen>
+
+ </section>
+
+ <section id="sect-command-line-option-strings">
+ <title>Strings for Getting or Setting Values of &SCons; Command-Line Options</title>
+
+ <para>
+
+ The strings that you can pass to the &GetOption;
+ and &SetOption; functions usually correspond to the
+ first long-form option name
+ (beginning with two hyphen characters: <literal>--</literal>),
+ after replacing any remaining hyphen characters
+ with underscores.
+
+ </para>
+
+ <para>
+
+ The full list of strings and the variables they
+ correspond to is as follows:
+
+ </para>
+
+ <informaltable>
+ <tgroup cols="2" align="left">
+
+ <thead>
+
+ <row>
+ <entry>String for &GetOption; and &SetOption;</entry>
+ <entry>Command-Line Option(s)</entry>
+ </row>
+
+ </thead>
+
+ <tbody>
+
+ <row>
+ <entry><literal>cache_debug</literal></entry>
+ <entry><option>--cache-debug</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>cache_disable</literal></entry>
+ <entry><option>--cache-disable</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>cache_force</literal></entry>
+ <entry><option>--cache-force</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>cache_show</literal></entry>
+ <entry><option>--cache-show</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>clean</literal></entry>
+ <entry><option>-c</option>,
+ <option>--clean</option>,
+ <option>--remove</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>config</literal></entry>
+ <entry><option>--config</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>directory</literal></entry>
+ <entry><option>-C</option>,
+ <option>--directory</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>diskcheck</literal></entry>
+ <entry><option>--diskcheck</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>duplicate</literal></entry>
+ <entry><option>--duplicate</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>file</literal></entry>
+ <entry><option>-f</option>,
+ <option>--file</option>,
+ <option>--makefile </option>,
+ <option>--sconstruct</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>help</literal></entry>
+ <entry><option>-h</option>,
+ <option>--help</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>ignore_errors</literal></entry>
+ <entry><option>--ignore-errors</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>implicit_cache</literal></entry>
+ <entry><option>--implicit-cache</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>implicit_deps_changed</literal></entry>
+ <entry><option>--implicit-deps-changed</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>implicit_deps_unchanged</literal></entry>
+ <entry><option>--implicit-deps-unchanged</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>interactive</literal></entry>
+ <entry><option>--interact</option>,
+ <option>--interactive</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>keep_going</literal></entry>
+ <entry><option>-k</option>,
+ <option>--keep-going</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>max_drift</literal></entry>
+ <entry><option>--max-drift</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>no_exec</literal></entry>
+ <entry><option>-n</option>,
+ <option>--no-exec</option>,
+ <option>--just-print</option>,
+ <option>--dry-run</option>,
+ <option>--recon</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>no_site_dir</literal></entry>
+ <entry><option>--no-site-dir</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>num_jobs</literal></entry>
+ <entry><option>-j</option>,
+ <option>--jobs</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>profile_file</literal></entry>
+ <entry><option>--profile</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>question</literal></entry>
+ <entry><option>-q</option>,
+ <option>--question</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>random</literal></entry>
+ <entry><option>--random</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>repository</literal></entry>
+ <entry><option>-Y</option>,
+ <option>--repository</option>,
+ <option>--srcdir</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>silent</literal></entry>
+ <entry><option>-s</option>,
+ <option>--silent</option>,
+ <option>--quiet</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>site_dir</literal></entry>
+ <entry><option>--site-dir</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>stack_size</literal></entry>
+ <entry><option>--stack-size</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>taskmastertrace_file</literal></entry>
+ <entry><option>--taskmastertrace</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>warn</literal></entry>
+ <entry><option>--warn</option> <option>--warning</option></entry>
+ </row>
+
+ </tbody>
+
+ </tgroup>
+ </informaltable>
+
+ </section>
+
+ <section>
+ <title>Adding Custom Command-Line Options: the &AddOption; Function</title>
+
+ <para>
+
+ &SCons; also allows you to define your own
+ command-line options with the &AddOption; function.
+ The &AddOption; function takes the same arguments
+ as the <function>optparse.add_option</function> function
+ from the standard Python library.
+ <footnote>
+ <para>
+ The &AddOption; function is,
+ in fact, implemented using a subclass
+ of the <classname>optparse.OptionParser</classname>.
+ </para>
+ </footnote>
+ Once you have added a custom command-line option
+ with the &AddOption; function,
+ the value of the option (if any) is immediately available
+ using the standard &GetOption; function.
+ (The value can also be set using &SetOption;,
+ although that's not very useful in practice
+ because a default value can be specified in
+ directly in the &AddOption; call.)
+
+ </para>
+
+ <para>
+
+ One useful example of using this functionality
+ is to provide a <option>--prefix</option> for users:
+
+ </para>
+
+ <programlisting>
+ AddOption('--prefix',
+ dest='prefix',
+ type='string',
+ nargs=1,
+ action='store',
+ metavar='DIR',
+ help='installation prefix')
+
+ env = Environment(PREFIX = GetOption('prefix'))
+
+ installed_foo = env.Install('$PREFIX/usr/bin', 'foo.in')
+ Default(installed_foo)
+ </programlisting>
+
+ <para>
+
+ The above code uses the &GetOption; function
+ to set the <varname>$PREFIX</varname>
+ construction variable to any
+ value that the user specifies with a command-line
+ option of <literal>--prefix</literal>.
+ Because <varname>$PREFIX</varname>
+ will expand to a null string if it's not initialized,
+ running &SCons; without the
+ option of <literal>--prefix</literal>
+ will install the file in the
+ <filename>/usr/bin/</filename> directory:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q -n</userinput>
+ Install file: "foo.in" as "/usr/bin/foo.in"
+ </screen>
+
+ <para>
+
+ But specifying <literal>--prefix=/tmp/install</literal>
+ on the command line causes the file to be installed in the
+ <filename>/tmp/install/usr/bin/</filename> directory:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q -n --prefix=/tmp/install</userinput>
+ Install file: "foo.in" as "/tmp/install/usr/bin/foo.in"
+ </screen>
+
+ </section>
+
+ </section>
+
+ <section id="sect-command-line-variables">
+ <title>Command-Line <varname>variable</varname>=<varname>value</varname> Build Variables</title>
+
+ <para>
+
+ You may want to control various aspects
+ of your build by allowing the user
+ to specify <varname>variable</varname>=<varname>value</varname>
+ values on the command line.
+ For example, suppose you
+ want users to be able to
+ build a debug version of a program
+ by running &SCons; as follows:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q debug=1</userinput>
+ </screen>
+
+ <para>
+
+ &SCons; provides an &ARGUMENTS; dictionary
+ that stores all of the
+ <varname>variable</varname>=<varname>value</varname>
+ assignments from the command line.
+ This allows you to modify
+ aspects of your build in response
+ to specifications on the command line.
+ (Note that unless you want to require
+ that users <emphasis>always</emphasis>
+ specify a variable,
+ you probably want to use
+ the Python
+ <literal>ARGUMENTS.get()</literal> function,
+ which allows you to specify a default value
+ to be used if there is no specification
+ on the command line.)
+
+ </para>
+
+ <para>
+
+ The following code sets the &cv-link-CCFLAGS; construction
+ variable in response to the <varname>debug</varname>
+ flag being set in the &ARGUMENTS; dictionary:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ debug = ARGUMENTS.get('debug', 0)
+ if int(debug):
+ env.Append(CCFLAGS = '-g')
+ env.Program('prog.c')
+ </programlisting>
+
+ <para>
+
+ This results in the <varname>-g</varname>
+ compiler option being used when
+ <literal>debug=1</literal>
+ is used on the command line:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q debug=0</userinput>
+ cc -o prog.o -c prog.c
+ cc -o prog prog.o
+ % <userinput>scons -Q debug=0</userinput>
+ scons: `.' is up to date.
+ % <userinput>scons -Q debug=1</userinput>
+ scons: `.' is up to date.
+ % <userinput>scons -Q debug=1</userinput>
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ Notice that &SCons; keeps track of
+ the last values used to build the object files,
+ and as a result correctly rebuilds
+ the object and executable files
+ only when the value of the <literal>debug</literal>
+ argument has changed.
+
+ </para>
+
+ <para>
+
+ The &ARGUMENTS; dictionary has two minor drawbacks.
+ First, because it is a dictionary,
+ it can only store one value for each specified keyword,
+ and thus only "remembers" the last setting
+ for each keyword on the command line.
+ This makes the &ARGUMENTS; dictionary
+ inappropriate if users should be able to
+ specify multiple values
+ on the command line for a given keyword.
+ Second, it does not preserve
+ the order in which the variable settings
+ were specified,
+ which is a problem if
+ you want the configuration to
+ behave differently in response
+ to the order in which the build
+ variable settings were specified on the command line.
+
+ </para>
+
+ <para>
+
+ To accomodate these requirements,
+ &SCons; provides an &ARGLIST; variable
+ that gives you direct access to
+ <varname>variable</varname>=<varname>value</varname>
+ settings on the command line,
+ in the exact order they were specified,
+ and without removing any duplicate settings.
+ Each element in the &ARGLIST; variable
+ is itself a two-element list
+ containing the keyword and the value
+ of the setting,
+ and you must loop through,
+ or otherwise select from,
+ the elements of &ARGLIST; to
+ process the specific settings you want
+ in whatever way is appropriate for your configuration.
+ For example,
+ the following code to let the user
+ add to the &CPPDEFINES; construction variable
+ by specifying multiple
+ <varname>define=</varname>
+ settings on the command line:
+
+ </para>
+
+ <programlisting>
+ cppdefines = []
+ for key, value in ARGLIST:
+ if key == 'define':
+ cppdefines.append(value)
+ env = Environment(CPPDEFINES = cppdefines)
+ env.Object('prog.c')
+ </programlisting>
+
+ <para>
+
+ Yields the following output:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q define=FOO</userinput>
+ cc -o prog.o -c -DFOO prog.c
+ % <userinput>scons -Q define=FOO define=BAR</userinput>
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ Note that the &ARGLIST; and &ARGUMENTS;
+ variables do not interfere with each other,
+ but merely provide slightly different views
+ into how the user specified
+ <varname>variable</varname>=<varname>value</varname>
+ settings on the command line.
+ You can use both variables in the same
+ &SCons; configuration.
+ In general, the &ARGUMENTS; dictionary
+ is more convenient to use,
+ (since you can just fetch variable
+ settings through a dictionary access),
+ and the &ARGLIST; list
+ is more flexible
+ (since you can examine the
+ specific order in which
+ the user's command-line variabe settings).
+
+ </para>
+
+ <section>
+ <title>Controlling Command-Line Build Variables</title>
+
+ <para>
+
+ Being able to use a command-line build variable like
+ <literal>debug=1</literal> is handy,
+ but it can be a chore to write specific Python code
+ to recognize each such variable,
+ check for errors and provide appropriate messages,
+ and apply the values to a construction variable.
+ To help with this,
+ &SCons; supports a class to
+ define such build variables easily,
+ and a mechanism to apply the
+ build variables to a construction environment.
+ This allows you to control how the build variables affect
+ construction environments.
+
+ </para>
+
+ <para>
+
+ For example, suppose that you want users to set
+ a &RELEASE; construction variable on the
+ command line whenever the time comes to build
+ a program for release,
+ and that the value of this variable
+ should be added to the command line
+ with the appropriate <literal>-D</literal> option
+ (or other command line option)
+ to pass the value to the C compiler.
+ Here's how you might do that by setting
+ the appropriate value in a dictionary for the
+ &cv-link-CPPDEFINES; construction variable:
+
+ </para>
+
+ <programlisting>
+ vars = Variables()
+ vars.Add('RELEASE', 'Set to 1 to build for release', 0)
+ env = Environment(variables = vars,
+ CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
+ env.Program(['foo.c', 'bar.c'])
+ </programlisting>
+
+ <para>
+
+ This &SConstruct; file first creates a &Variables; object
+ (the <literal>vars = Variables()</literal> call),
+ and then uses the object's &Add;
+ method to indicate that the &RELEASE;
+ variable can be set on the command line,
+ and that its default value will be <literal>0</literal>
+ (the third argument to the &Add; method).
+ The second argument is a line of help text;
+ we'll learn how to use it in the next section.
+
+ </para>
+
+ <para>
+
+ We then pass the created &Variables;
+ object as a &variables; keyword argument
+ to the &Environment; call
+ used to create the construction environment.
+ This then allows a user to set the
+ &RELEASE; build variable on the command line
+ and have the variable show up in
+ the command line used to build each object from
+ a C source file:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q RELEASE=1</userinput>
+ cc -o bar.o -c -DRELEASE_BUILD=1 bar.c
+ cc -o foo.o -c -DRELEASE_BUILD=1 foo.c
+ cc -o foo foo.o bar.o
+ </screen>
+
+ <para>
+
+ NOTE: Before &SCons; release 0.98.1, these build variables
+ were known as "command-line build options."
+ The class was actually named the &Options; class,
+ and in the sections below,
+ the various functions were named
+ &BoolOption;, &EnumOption;, &ListOption;,
+ &PathOption;, &PackageOption; and &AddOptions;.
+ These older names still work,
+ and you may encounter them in older
+ &SConscript; fles,
+ but their use is discouraged
+ and will be officially deprecated some day.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Providing Help for Command-Line Build Variables</title>
+
+ <para>
+
+ To make command-line build variables most useful,
+ you ideally want to provide
+ some help text that will describe
+ the available variables
+ when the user runs <literal>scons -h</literal>.
+ You could write this text by hand,
+ but &SCons; provides an easier way.
+ &Variables; objects support a
+ &GenerateHelpText; method
+ that will, as its name suggests,
+ generate text that describes
+ the various variables that
+ have been added to it.
+ You then pass the output from this method to
+ the &Help; function:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add('RELEASE', 'Set to 1 to build for release', 0)
+ env = Environment(variables = vars)
+ Help(vars.GenerateHelpText(env))
+ </programlisting>
+
+ <para>
+
+ &SCons; will now display some useful text
+ when the <literal>-h</literal> option is used:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q -h</userinput>
+
+ RELEASE: Set to 1 to build for release
+ default: 0
+ actual: 0
+
+ Use scons -H for help about command-line options.
+ </screen>
+
+ <para>
+
+ Notice that the help output shows the default value,
+ and the current actual value of the build variable.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Reading Build Variables From a File</title>
+
+ <para>
+
+ Giving the user a way to specify the
+ value of a build variable on the command line
+ is useful,
+ but can still be tedious
+ if users must specify the variable
+ every time they run &SCons;.
+ We can let users provide customized build variable settings
+ in a local file by providing a
+ file name when we create the
+ &Variables; object:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add('RELEASE', 'Set to 1 to build for release', 0)
+ env = Environment(variables = vars,
+ CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
+ env.Program(['foo.c', 'bar.c'])
+ Help(vars.GenerateHelpText(env))
+ </programlisting>
+
+ <para>
+
+ This then allows the user to control the &RELEASE;
+ variable by setting it in the &custom_py; file:
+
+ </para>
+
+ <programlisting>
+ RELEASE = 1
+ </programlisting>
+
+ <para>
+
+ Note that this file is actually executed
+ like a Python script.
+ Now when we run &SCons;:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o bar.o -c -DRELEASE_BUILD=1 bar.c
+ cc -o foo.o -c -DRELEASE_BUILD=1 foo.c
+ cc -o foo foo.o bar.o
+ </screen>
+
+ <para>
+
+ And if we change the contents of &custom_py; to:
+
+ </para>
+
+ <programlisting>
+ RELEASE = 0
+ </programlisting>
+
+ <para>
+
+ The object files are rebuilt appropriately
+ with the new variable:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o bar.o -c -DRELEASE_BUILD=0 bar.c
+ cc -o foo.o -c -DRELEASE_BUILD=0 foo.c
+ cc -o foo foo.o bar.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Pre-Defined Build Variable Functions</title>
+
+ <para>
+
+ &SCons; provides a number of functions
+ that provide ready-made behaviors
+ for various types of command-line build variables.
+
+ </para>
+
+ <section>
+ <title>True/False Values: the &BoolVariable; Build Variable Function</title>
+
+ <para>
+
+ It's often handy to be able to specify a
+ variable that controls a simple Boolean variable
+ with a &true; or &false; value.
+ It would be even more handy to accomodate
+ users who have different preferences for how to represent
+ &true; or &false; values.
+ The &BoolVariable; function
+ makes it easy to accomodate these
+ common representations of
+ &true; or &false;.
+
+ </para>
+
+ <para>
+
+ The &BoolVariable; function takes three arguments:
+ the name of the build variable,
+ the default value of the build variable,
+ and the help string for the variable.
+ It then returns appropriate information for
+ passing to the &Add; method of a &Variables; object, like so:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(BoolVariable('RELEASE', 'Set to build for release', 0))
+ env = Environment(variables = vars,
+ CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ With this build variable,
+ the &RELEASE; variable can now be enabled by
+ setting it to the value <literal>yes</literal>
+ or <literal>t</literal>:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q RELEASE=yes foo.o</userinput>
+ cc -o foo.o -c -DRELEASE_BUILD=True foo.c
+ </screen>
+
+ <screen>
+ % <userinput>scons -Q RELEASE=t foo.o</userinput>
+ cc -o foo.o -c -DRELEASE_BUILD=True foo.c
+ </screen>
+
+ <para>
+
+ Other values that equate to &true; include
+ <literal>y</literal>,
+ <literal>1</literal>,
+ <literal>on</literal>
+ and
+ <literal>all</literal>.
+
+ </para>
+
+ <para>
+
+ Conversely, &RELEASE; may now be given a &false;
+ value by setting it to
+ <literal>no</literal>
+ or
+ <literal>f</literal>:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q RELEASE=no foo.o</userinput>
+ cc -o foo.o -c -DRELEASE_BUILD=False foo.c
+ </screen>
+
+ <screen>
+ % <userinput>scons -Q RELEASE=f foo.o</userinput>
+ cc -o foo.o -c -DRELEASE_BUILD=False foo.c
+ </screen>
+
+ <para>
+
+ Other values that equate to &false; include
+ <literal>n</literal>,
+ <literal>0</literal>,
+ <literal>off</literal>
+ and
+ <literal>none</literal>.
+
+ </para>
+
+ <para>
+
+ Lastly, if a user tries to specify
+ any other value,
+ &SCons; supplies an appropriate error message:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q RELEASE=bad_value foo.o</userinput>
+
+ scons: *** Error converting option: RELEASE
+ Invalid value for boolean option: bad_value
+ File "/home/my/project/SConstruct", line 4, in ?
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Single Value From a List: the &EnumVariable; Build Variable Function</title>
+
+ <para>
+
+ Suppose that we want a user to be able to
+ set a &COLOR; variable
+ that selects a background color to be
+ displayed by an application,
+ but that we want to restrict the
+ choices to a specific set of allowed colors.
+ This can be set up quite easily
+ using the &EnumVariable;,
+ which takes a list of &allowed_values
+ in addition to the variable name,
+ default value,
+ and help text arguments:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(EnumVariable('COLOR', 'Set background color', 'red',
+ allowed_values=('red', 'green', 'blue')))
+ env = Environment(variables = vars,
+ CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ The user can now explicity set the &COLOR; build variable
+ to any of the specified allowed values:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLOR=red foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="red" foo.c
+ % <userinput>scons -Q COLOR=blue foo.o</userinput>
+ scons: `foo.o' is up to date.
+ % <userinput>scons -Q COLOR=green foo.o</userinput>
+ scons: `foo.o' is up to date.
+ </screen>
+
+ <para>
+
+ But, almost more importantly,
+ an attempt to set &COLOR;
+ to a value that's not in the list
+ generates an error message:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLOR=magenta foo.o</userinput>
+
+ scons: *** Invalid value for option COLOR: magenta
+ File "/home/my/project/SConstruct", line 5, in ?
+ </screen>
+
+ <para>
+
+ The &EnumVariable; function also supports a way
+ to map alternate names to allowed values.
+ Suppose, for example,
+ that we want to allow the user
+ to use the word <literal>navy</literal> as a synonym for
+ <literal>blue</literal>.
+ We do this by adding a &map; dictionary
+ that will map its key values
+ to the desired legal value:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(EnumVariable('COLOR', 'Set background color', 'red',
+ allowed_values=('red', 'green', 'blue'),
+ map={'navy':'blue'}))
+ env = Environment(variables = vars,
+ CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ As desired, the user can then use
+ <literal>navy</literal> on the command line,
+ and &SCons; will translate it into <literal>blue</literal>
+ when it comes time to use the &COLOR;
+ variable to build a target:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLOR=navy foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="blue" foo.c
+ </screen>
+
+ <para>
+
+ By default, when using the &EnumVariable; function,
+ arguments that differ
+ from the legal values
+ only in case
+ are treated as illegal values:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLOR=Red foo.o</userinput>
+
+ scons: *** Invalid value for option COLOR: Red
+ File "/home/my/project/SConstruct", line 5, in ?
+ % <userinput>scons -Q COLOR=BLUE foo.o</userinput>
+
+ scons: *** Invalid value for option COLOR: BLUE
+ File "/home/my/project/SConstruct", line 5, in ?
+ % <userinput>scons -Q COLOR=nAvY foo.o</userinput>
+
+ scons: *** Invalid value for option COLOR: nAvY
+ File "/home/my/project/SConstruct", line 5, in ?
+ </screen>
+
+ <para>
+
+ The &EnumVariable; function can take an additional
+ &ignorecase; keyword argument that,
+ when set to <literal>1</literal>,
+ tells &SCons; to allow case differences
+ when the values are specified:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(EnumVariable('COLOR', 'Set background color', 'red',
+ allowed_values=('red', 'green', 'blue'),
+ map={'navy':'blue'},
+ ignorecase=1))
+ env = Environment(variables = vars,
+ CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ Which yields the output:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLOR=Red foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="Red" foo.c
+ % <userinput>scons -Q COLOR=BLUE foo.o</userinput>
+ scons: `foo.o' is up to date.
+ % <userinput>scons -Q COLOR=nAvY foo.o</userinput>
+ scons: `foo.o' is up to date.
+ % <userinput>scons -Q COLOR=green foo.o</userinput>
+ scons: `foo.o' is up to date.
+ </screen>
+
+ <para>
+
+ Notice that an &ignorecase; value of <literal>1</literal>
+ preserves the case-spelling that the user supplied.
+ If you want &SCons; to translate the names
+ into lower-case,
+ regardless of the case used by the user,
+ specify an &ignorecase; value of <literal>2</literal>:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(EnumVariable('COLOR', 'Set background color', 'red',
+ allowed_values=('red', 'green', 'blue'),
+ map={'navy':'blue'},
+ ignorecase=2))
+ env = Environment(variables = vars,
+ CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ Now &SCons; will use values of
+ <literal>red</literal>,
+ <literal>green</literal> or
+ <literal>blue</literal>
+ regardless of how the user spells
+ those values on the command line:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLOR=Red foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="red" foo.c
+ % <userinput>scons -Q COLOR=nAvY foo.o</userinput>
+ scons: `foo.o' is up to date.
+ % <userinput>scons -Q COLOR=GREEN foo.o</userinput>
+ scons: `foo.o' is up to date.
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Multiple Values From a List: the &ListVariable; Build Variable Function</title>
+
+ <para>
+
+ Another way in which you might want to allow users
+ to control a build variable is to
+ specify a list of one or more legal values.
+ &SCons; supports this through the &ListVariable; function.
+ If, for example, we want a user to be able to set a
+ &COLORS; variable to one or more of the legal list of values:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(ListVariable('COLORS', 'List of colors', 0,
+ ['red', 'green', 'blue']))
+ env = Environment(variables = vars,
+ CPPDEFINES={'COLORS' : '"${COLORS}"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ A user can now specify a comma-separated list
+ of legal values,
+ which will get translated into a space-separated
+ list for passing to the any build commands:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLORS=red,blue foo.o</userinput>
+ cc -o foo.o -c -DCOLORS="red blue" foo.c
+ % <userinput>scons -Q COLORS=blue,green,red foo.o</userinput>
+ scons: `foo.o' is up to date.
+ </screen>
+
+ <para>
+
+ In addition, the &ListVariable; function
+ allows the user to specify explicit keywords of
+ &all; or &none;
+ to select all of the legal values,
+ or none of them, respectively:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLORS=all foo.o</userinput>
+ cc -o foo.o -c -DCOLORS="red green blue" foo.c
+ % <userinput>scons -Q COLORS=none foo.o</userinput>
+ scons: `foo.o' is up to date.
+ </screen>
+
+ <para>
+
+ And, of course, an illegal value
+ still generates an error message:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLORS=magenta foo.o</userinput>
+
+ scons: *** Error converting option: COLORS
+ Invalid value(s) for option: magenta
+ File "/home/my/project/SConstruct", line 5, in ?
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Path Names: the &PathVariable; Build Variable Function</title>
+
+ <para>
+
+ &SCons; supports a &PathVariable; function
+ to make it easy to create a build variable
+ to control an expected path name.
+ If, for example, you need to
+ define a variable in the preprocessor
+ that controls the location of a
+ configuration file:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(PathVariable('CONFIG',
+ 'Path to configuration file',
+ '/etc/my_config'))
+ env = Environment(variables = vars,
+ CPPDEFINES={'CONFIG_FILE' : '"$CONFIG"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ This then allows the user to
+ override the &CONFIG; build variable
+ on the command line as necessary:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q foo.o</userinput>
+ cc -o foo.o -c -DCONFIG_FILE="/etc/my_config" foo.c
+ % <userinput>scons -Q CONFIG=/usr/local/etc/other_config foo.o</userinput>
+ scons: `foo.o' is up to date.
+ </screen>
+
+ <para>
+
+ By default, &PathVariable; checks to make sure
+ that the specified path exists and generates an error if it
+ doesn't:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q CONFIG=/does/not/exist foo.o</userinput>
+
+ scons: *** Path for option CONFIG does not exist: /does/not/exist
+ File "/home/my/project/SConstruct", line 6, in ?
+ </screen>
+
+ <para>
+
+ &PathVariable; provides a number of methods
+ that you can use to change this behavior.
+ If you want to ensure that any specified paths are,
+ in fact, files and not directories,
+ use the &PathVariable_PathIsFile; method:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(PathVariable('CONFIG',
+ 'Path to configuration file',
+ '/etc/my_config',
+ PathVariable.PathIsFile))
+ env = Environment(variables = vars,
+ CPPDEFINES={'CONFIG_FILE' : '"$CONFIG"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ Conversely, to ensure that any specified paths are
+ directories and not files,
+ use the &PathVariable_PathIsDir; method:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(PathVariable('DBDIR',
+ 'Path to database directory',
+ '/var/my_dbdir',
+ PathVariable.PathIsDir))
+ env = Environment(variables = vars,
+ CPPDEFINES={'DBDIR' : '"$DBDIR"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ If you want to make sure that any specified paths
+ are directories,
+ and you would like the directory created
+ if it doesn't already exist,
+ use the &PathVariable_PathIsDirCreate; method:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(PathVariable('DBDIR',
+ 'Path to database directory',
+ '/var/my_dbdir',
+ PathVariable.PathIsDirCreate))
+ env = Environment(variables = vars,
+ CPPDEFINES={'DBDIR' : '"$DBDIR"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ Lastly, if you don't care whether the path exists,
+ is a file, or a directory,
+ use the &PathVariable_PathAccept; method
+ to accept any path that the user supplies:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(PathVariable('OUTPUT',
+ 'Path to output file or directory',
+ None,
+ PathVariable.PathAccept))
+ env = Environment(variables = vars,
+ CPPDEFINES={'OUTPUT' : '"$OUTPUT"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ </section>
+
+ <section>
+ <title>Enabled/Disabled Path Names: the &PackageVariable; Build Variable Function</title>
+
+ <para>
+
+ Sometimes you want to give users
+ even more control over a path name variable,
+ allowing them to explicitly enable or
+ disable the path name
+ by using <literal>yes</literal> or <literal>no</literal> keywords,
+ in addition to allow them
+ to supply an explicit path name.
+ &SCons; supports the &PackageVariable;
+ function to support this:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(PackageVariable('PACKAGE',
+ 'Location package',
+ '/opt/location'))
+ env = Environment(variables = vars,
+ CPPDEFINES={'PACKAGE' : '"$PACKAGE"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ When the &SConscript; file uses the &PackageVariable; funciton,
+ user can now still use the default
+ or supply an overriding path name,
+ but can now explicitly set the
+ specified variable to a value
+ that indicates the package should be enabled
+ (in which case the default should be used)
+ or disabled:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q foo.o</userinput>
+ cc -o foo.o -c -DPACKAGE="/opt/location" foo.c
+ % <userinput>scons -Q PACKAGE=/usr/local/location foo.o</userinput>
+ scons: `foo.o' is up to date.
+ % <userinput>scons -Q PACKAGE=yes foo.o</userinput>
+ scons: `foo.o' is up to date.
+ % <userinput>scons -Q PACKAGE=no foo.o</userinput>
+ scons: `foo.o' is up to date.
+ </screen>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Adding Multiple Command-Line Build Variables at Once</title>
+
+ <para>
+
+ Lastly, &SCons; provides a way to add
+ multiple build variables to a &Variables; object at once.
+ Instead of having to call the &Add; method
+ multiple times,
+ you can call the &AddVariables;
+ method with a list of build variables
+ to be added to the object.
+ Each build variable is specified
+ as either a tuple of arguments,
+ just like you'd pass to the &Add; method itself,
+ or as a call to one of the pre-defined
+ functions for pre-packaged command-line build variables.
+ in any order:
+
+ </para>
+
+ <programlisting>
+ vars = Variables()
+ vars.AddVariables(
+ ('RELEASE', 'Set to 1 to build for release', 0),
+ ('CONFIG', 'Configuration file', '/etc/my_config'),
+ BoolVariable('warnings', 'compilation with -Wall and similiar', 1),
+ EnumVariable('debug', 'debug output and symbols', 'no',
+ allowed_values=('yes', 'no', 'full'),
+ map={}, ignorecase=0), # case sensitive
+ ListVariable('shared',
+ 'libraries to build as shared libraries',
+ 'all',
+ names = list_of_libs),
+ PackageVariable('x11',
+ 'use X11 installed here (yes = search some places)',
+ 'yes'),
+ PathVariable('qtdir', 'where the root of Qt is installed', qtdir),
+ )
+ </programlisting>
+
+ <para>
+ </para>
+
+ </section>
+
+ <section>
+ <title>Handling Unknown Command-Line Build Variables: the &UnknownVariables; Function</title>
+
+ <para>
+
+ Users may, of course,
+ occasionally misspell variable names in their command-line settings.
+ &SCons; does not generate an error or warning
+ for any unknown variables the users specifies on the command line.
+ (This is in no small part because you may be
+ processing the arguments directly using the &ARGUMENTS; dictionary,
+ and therefore &SCons; can't know in the general case
+ whether a given "misspelled" variable is
+ really unknown and a potential problem,
+ or something that your &SConscript; file
+ will handle directly with some Python code.)
+
+ </para>
+
+ <para>
+
+ If, however, you're using a &Variables; object to
+ define a specific set of command-line build variables
+ that you expect users to be able to set,
+ you may want to provide an error
+ message or warning of your own
+ if the user supplies a variable setting
+ that is <emphasis>not</emphasis> among
+ the defined list of variable names known to the &Variables; object.
+ You can do this by calling the &UnknownVariables;
+ method of the &Variables; object:
+
+ </para>
+
+ <programlisting>
+ vars = Variables(None)
+ vars.Add('RELEASE', 'Set to 1 to build for release', 0)
+ env = Environment(variables = vars,
+ CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
+ unknown = vars.UnknownVariables()
+ if unknown:
+ print "Unknown variables:", unknown.keys()
+ Exit(1)
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ The &UnknownVariables; method returns a dictionary
+ containing the keywords and values
+ of any variables the user specified on the command line
+ that are <emphasis>not</emphasis>
+ among the variables known to the &Variables; object
+ (from having been specified using
+ the &Variables; object's&Add; method).
+ In the examble above,
+ we check for whether the dictionary
+ returned by the &UnknownVariables; is non-empty,
+ and if so print the Python list
+ containing the names of the unknwown variables
+ and then call the &Exit; function
+ to terminate &SCons;:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q NOT_KNOWN=foo</userinput>
+ Unknown variables: ['NOT_KNOWN']
+ </screen>
+
+ <para>
+
+ Of course, you can process the items in the
+ dictionary returned by the &UnknownVariables; function
+ in any way appropriate to your build configuration,
+ including just printing a warning message
+ but not exiting,
+ logging an error somewhere,
+ etc.
+
+ </para>
+
+ <para>
+
+ Note that you must delay the call of &UnknownVariables;
+ until after you have applied the &Variables; object
+ to a construction environment
+ with the <literal>variables=</literal>
+ keyword argument of an &Environment; call.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section id="sect-command-line-targets">
+ <title>Command-Line Targets</title>
+
+ <section>
+ <title>Fetching Command-Line Targets: the &COMMAND_LINE_TARGETS; Variable</title>
+
+ <para>
+
+ &SCons; supports a &COMMAND_LINE_TARGETS; variable
+ that lets you fetch the list of targets that the
+ user specified on the command line.
+ You can use the targets to manipulate the
+ build in any way you wish.
+ As a simple example,
+ suppose that you want to print a reminder
+ to the user whenever a specific program is built.
+ You can do this by checking for the
+ target in the &COMMAND_LINE_TARGETS; list:
+
+ </para>
+
+ <programlisting>
+ if 'bar' in COMMAND_LINE_TARGETS:
+ print "Don't forget to copy `bar' to the archive!"
+ Default(Program('foo.c'))
+ Program('bar.c')
+ </programlisting>
+
+ <para>
+
+ Then, running &SCons; with the default target
+ works as it always does,
+ but explicity specifying the &bar; target
+ on the command line generates the warning message:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o foo.o -c foo.c
+ cc -o foo foo.o
+ % <userinput>scons -Q bar</userinput>
+ Don't forget to copy `bar' to the archive!
+ cc -o bar.o -c bar.c
+ cc -o bar bar.o
+ </screen>
+
+ <para>
+
+ Another practical use for the &COMMAND_LINE_TARGETS; variable
+ might be to speed up a build
+ by only reading certain subsidiary &SConscript;
+ files if a specific target is requested.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Controlling the Default Targets: the &Default; Function</title>
+
+ <para>
+
+ One of the most basic things you can control
+ is which targets &SCons; will build by default--that is,
+ when there are no targets specified on the command line.
+ As mentioned previously,
+ &SCons; will normally build every target
+ in or below the current directory
+ by default--that is, when you don't
+ explicitly specify one or more targets
+ on the command line.
+ Sometimes, however, you may want
+ to specify explicitly that only
+ certain programs, or programs in certain directories,
+ should be built by default.
+ You do this with the &Default; function:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ hello = env.Program('hello.c')
+ env.Program('goodbye.c')
+ Default(hello)
+ </programlisting>
+
+ <para>
+
+ This &SConstruct; file knows how to build two programs,
+ &hello; and &goodbye;,
+ but only builds the
+ &hello; program by default:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q</userinput>
+ scons: `hello' is up to date.
+ % <userinput>scons -Q goodbye</userinput>
+ cc -o goodbye.o -c goodbye.c
+ cc -o goodbye goodbye.o
+ </screen>
+
+ <para>
+
+ Note that, even when you use the &Default;
+ function in your &SConstruct; file,
+ you can still explicitly specify the current directory
+ (<literal>.</literal>) on the command line
+ to tell &SCons; to build
+ everything in (or below) the current directory:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q .</userinput>
+ cc -o goodbye.o -c goodbye.c
+ cc -o goodbye goodbye.o
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ </screen>
+
+ <para>
+
+ You can also call the &Default;
+ function more than once,
+ in which case each call
+ adds to the list of targets to be built by default:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ prog1 = env.Program('prog1.c')
+ Default(prog1)
+ prog2 = env.Program('prog2.c')
+ prog3 = env.Program('prog3.c')
+ Default(prog3)
+ </programlisting>
+
+ <para>
+
+ Or you can specify more than one target
+ in a single call to the &Default; function:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ prog1 = env.Program('prog1.c')
+ prog2 = env.Program('prog2.c')
+ prog3 = env.Program('prog3.c')
+ Default(prog1, prog3)
+ </programlisting>
+
+ <para>
+
+ Either of these last two examples
+ will build only the
+ <application>prog1</application>
+ and
+ <application>prog3</application>
+ programs by default:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o prog1.o -c prog1.c
+ cc -o prog1 prog1.o
+ cc -o prog3.o -c prog3.c
+ cc -o prog3 prog3.o
+ % <userinput>scons -Q .</userinput>
+ cc -o prog2.o -c prog2.c
+ cc -o prog2 prog2.o
+ </screen>
+
+ <para>
+
+ You can list a directory as
+ an argument to &Default;:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Program(['prog1/main.c', 'prog1/foo.c'])
+ env.Program(['prog2/main.c', 'prog2/bar.c'])
+ Default('prog1')
+ </programlisting>
+
+ <para>
+
+ In which case only the target(s) in that
+ directory will be built by default:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o prog1/foo.o -c prog1/foo.c
+ cc -o prog1/main.o -c prog1/main.c
+ cc -o prog1/main prog1/main.o prog1/foo.o
+ % <userinput>scons -Q</userinput>
+ scons: `prog1' is up to date.
+ % <userinput>scons -Q .</userinput>
+ cc -o prog2/bar.o -c prog2/bar.c
+ cc -o prog2/main.o -c prog2/main.c
+ cc -o prog2/main prog2/main.o prog2/bar.o
+ </screen>
+
+ <para>
+
+ Lastly, if for some reason you don't want
+ any targets built by default,
+ you can use the Python <literal>None</literal>
+ variable:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ prog1 = env.Program('prog1.c')
+ prog2 = env.Program('prog2.c')
+ Default(None)
+ </programlisting>
+
+ <para>
+
+ Which would produce build output like:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ scons: *** No targets specified and no Default() targets found. Stop.
+ % <userinput>scons -Q .</userinput>
+ cc -o prog1.o -c prog1.c
+ cc -o prog1 prog1.o
+ cc -o prog2.o -c prog2.c
+ cc -o prog2 prog2.o
+ </screen>
+
+ <section>
+ <title>Fetching the List of Default Targets: the &DEFAULT_TARGETS; Variable</title>
+
+ <para>
+
+ &SCons; supports a &DEFAULT_TARGETS; variable
+ that lets you get at the current list of default targets.
+ The &DEFAULT_TARGETS variable has
+ two important differences from the &COMMAND_LINE_TARGETS; variable.
+ First, the &DEFAULT_TARGETS; variable is a list of
+ internal &SCons; nodes,
+ so you need to convert the list elements to strings
+ if you want to print them or look for a specific target name.
+ Fortunately, you can do this easily
+ by using the Python <function>map</function> function
+ to run the list through <function>str</function>:
+
+ </para>
+
+ <programlisting>
+ prog1 = Program('prog1.c')
+ Default(prog1)
+ print "DEFAULT_TARGETS is", map(str, DEFAULT_TARGETS)
+ </programlisting>
+
+ <para>
+
+ (Keep in mind that all of the manipulation of the
+ &DEFAULT_TARGETS; list takes place during the
+ first phase when &SCons; is reading up the &SConscript; files,
+ which is obvious if
+ we leave off the <literal>-Q</literal> flag when we run &SCons;:)
+
+ </para>
+
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript files ...
+ DEFAULT_TARGETS is ['prog1']
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ cc -o prog1.o -c prog1.c
+ cc -o prog1 prog1.o
+ scons: done building targets.
+ </screen>
+
+ <para>
+
+ Second,
+ the contents of the &DEFAULT_TARGETS; list change
+ in response to calls to the &Default;: function,
+ as you can see from the following &SConstruct; file:
+
+ </para>
+
+ <programlisting>
+ prog1 = Program('prog1.c')
+ Default(prog1)
+ print "DEFAULT_TARGETS is now", map(str, DEFAULT_TARGETS)
+ prog2 = Program('prog2.c')
+ Default(prog2)
+ print "DEFAULT_TARGETS is now", map(str, DEFAULT_TARGETS)
+ </programlisting>
+
+ <para>
+
+ Which yields the output:
+
+ </para>
+
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript files ...
+ DEFAULT_TARGETS is now ['prog1']
+ DEFAULT_TARGETS is now ['prog1', 'prog2']
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ cc -o prog1.o -c prog1.c
+ cc -o prog1 prog1.o
+ cc -o prog2.o -c prog2.c
+ cc -o prog2 prog2.o
+ scons: done building targets.
+ </screen>
+
+ <para>
+
+ In practice, this simply means that you
+ need to pay attention to the order in
+ which you call the &Default; function
+ and refer to the &DEFAULT_TARGETS; list,
+ to make sure that you don't examine the
+ list before you've added the default targets
+ you expect to find in it.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Fetching the List of Build Targets, Regardless of Origin: the &BUILD_TARGETS; Variable</title>
+
+ <para>
+
+ We've already been introduced to the
+ &COMMAND_LINE_TARGETS; variable,
+ which contains a list of targets specified on the command line,
+ and the &DEFAULT_TARGETS; variable,
+ which contains a list of targets specified
+ via calls to the &Default; method or function.
+ Sometimes, however,
+ you want a list of whatever targets
+ &SCons; will try to build,
+ regardless of whether the targets came from the
+ command line or a &Default; call.
+ You could code this up by hand, as follows:
+
+ </para>
+
+ <programlisting>
+ if COMMAND_LINE_TARGETS:
+ targets = COMMAND_LINE_TARGETS
+ else:
+ targets = DEFAULT_TARGETS
+ </programlisting>
+
+ <para>
+
+ &SCons;, however, provides a convenient
+ &BUILD_TARGETS; variable
+ that eliminates the need for this by-hand manipulation.
+ Essentially, the &BUILD_TARGETS; variable
+ contains a list of the command-line targets,
+ if any were specified,
+ and if no command-line targets were specified,
+ it contains a list of the targets specified
+ via the &Default; method or function.
+
+ </para>
+
+ <para>
+
+ Because &BUILD_TARGETS; may contain a list of &SCons; nodes,
+ you must convert the list elements to strings
+ if you want to print them or look for a specific target name,
+ just like the &DEFAULT_TARGETS; list:
+
+ </para>
+
+ <programlisting>
+ prog1 = Program('prog1.c')
+ Program('prog2.c')
+ Default(prog1)
+ print "BUILD_TARGETS is", map(str, BUILD_TARGETS)
+ </programlisting>
+
+ <para>
+
+ Notice how the value of &BUILD_TARGETS;
+ changes depending on whether a target is
+ specified on the command line:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ BUILD_TARGETS is ['prog1']
+ cc -o prog1.o -c prog1.c
+ cc -o prog1 prog1.o
+ % <userinput>scons -Q prog2</userinput>
+ BUILD_TARGETS is ['prog2']
+ cc -o prog2.o -c prog2.c
+ cc -o prog2 prog2.o
+ % <userinput>scons -Q -c .</userinput>
+ BUILD_TARGETS is ['.']
+ Removed prog1.o
+ Removed prog1
+ Removed prog2.o
+ Removed prog2
+ </screen>
+
+ </section>
+
+ </section>
diff --git a/doc/user/cons.pl b/doc/user/cons.pl
new file mode 100644
index 0000000..8afbfec
--- /dev/null
+++ b/doc/user/cons.pl
@@ -0,0 +1,720 @@
+=head1 Introduction
+
+B<Cons> is a system for constructing, primarily, software, but is quite
+different from previous software construction systems. Cons was designed
+from the ground up to deal easily with the construction of software spread
+over multiple source directories. Cons makes it easy to create build scripts
+that are simple, understandable and maintainable. Cons ensures that complex
+software is easily and accurately reproducible.
+
+Cons uses a number of techniques to accomplish all of this. Construction
+scripts are just Perl scripts, making them both easy to comprehend and very
+flexible. Global scoping of variables is replaced with an import/export
+mechanism for sharing information between scripts, significantly improving
+the readability and maintainability of each script. B<Construction
+environments> are introduced: these are Perl objects that capture the
+information required for controlling the build process. Multiple
+environments are used when different semantics are required for generating
+products in the build tree. Cons implements automatic dependency analysis
+and uses this to globally sequence the entire build. Variant builds are
+easily produced from a single source tree. Intelligent build subsetting is
+possible, when working on localized changes. Overrides can be setup to
+easily override build instructions without modifying any scripts. MD5
+cryptographic B<signatures> are associated with derived files, and are used
+to accurately determine whether a given file needs to be rebuilt.
+
+While offering all of the above, and more, Cons remains simple and easy to
+use. This will, hopefully, become clear as you read the remainder of this
+document.
+
+
+
+=head2 Automatic global build sequencing
+
+Because Cons does full and accurate dependency analysis, and does this
+globally, for the entire build, Cons is able to use this information to take
+full control of the B<sequencing> of the build. This sequencing is evident
+in the above examples, and is equivalent to what you would expect for make,
+given a full set of dependencies. With Cons, this extends trivially to
+larger, multi-directory builds. As a result, all of the complexity involved
+in making sure that a build is organized correctly--including multi-pass
+hierarchical builds--is eliminated. We'll discuss this further in the next
+sections.
+
+
+
+=head1 A Model for sharing files
+
+
+=head2 Some simple conventions
+
+In any complex software system, a method for sharing build products needs to
+be established. We propose a simple set of conventions which are trivial to
+implement with Cons, but very effective.
+
+The basic rule is to require that all build products which need to be shared
+between directories are shared via an intermediate directory. We have
+typically called this F<export>, and, in a C environment, provided
+conventional sub-directories of this directory, such as F<include>, F<lib>,
+F<bin>, etc.
+
+These directories are defined by the top-level F<Construct> file. A simple
+F<Construct> file for a B<Hello, World!> application, organized using
+multiple directories, might look like this:
+
+ # Construct file for Hello, World!
+
+ # Where to put all our shared products.
+ $EXPORT = '#export';
+
+ Export qw( CONS INCLUDE LIB BIN );
+
+ # Standard directories for sharing products.
+ $INCLUDE = "$EXPORT/include";
+ $LIB = "$EXPORT/lib";
+ $BIN = "$EXPORT/bin";
+
+ # A standard construction environment.
+ $CONS = new cons (
+ CPPPATH => $INCLUDE, # Include path for C Compilations
+ LIBPATH => $LIB, # Library path for linking programs
+ LIBS => '-lworld', # List of standard libraries
+ );
+
+ Build qw(
+ hello/Conscript
+ world/Conscript
+ );
+
+The F<world> directory's F<Conscript> file looks like this:
+
+ # Conscript file for directory world
+ Import qw( CONS INCLUDE LIB );
+
+ # Install the products of this directory
+ Install $CONS $LIB, 'libworld.a';
+ Install $CONS $INCLUDE, 'world.h';
+
+ # Internal products
+ Library $CONS 'libworld.a', 'world.c';
+
+and the F<hello> directory's F<Conscript> file looks like this:
+
+ # Conscript file for directory hello
+ Import qw( CONS BIN );
+
+ # Exported products
+ Install $CONS $BIN, 'hello';
+
+ # Internal products
+ Program $CONS 'hello', 'hello.c';
+
+To construct a B<Hello, World!> program with this directory structure, go to
+the top-level directory, and invoke C<cons> with the appropriate
+arguments. In the following example, we tell Cons to build the directory
+F<export>. To build a directory, Cons recursively builds all known products
+within that directory (only if they need rebuilding, of course). If any of
+those products depend upon other products in other directories, then those
+will be built, too.
+
+ % cons export
+ Install world/world.h as export/include/world.h
+ cc -Iexport/include -c hello/hello.c -o hello/hello.o
+ cc -Iexport/include -c world/world.c -o world/world.o
+ ar r world/libworld.a world/world.o
+ ar: creating world/libworld.a
+ ranlib world/libworld.a
+ Install world/libworld.a as export/lib/libworld.a
+ cc -o hello/hello hello/hello.o -Lexport/lib -lworld
+ Install hello/hello as export/bin/hello
+
+
+=head2 Clean, understandable, location-independent scripts
+
+You'll note that the two F<Conscript> files are very clean and
+to-the-point. They simply specify products of the directory and how to build
+those products. The build instructions are minimal: they specify which
+construction environment to use, the name of the product, and the name of
+the inputs. Note also that the scripts are location-independent: if you wish
+to reorganize your source tree, you are free to do so: you only have to
+change the F<Construct> file (in this example), to specify the new locations
+of the F<Conscript> files. The use of an export tree makes this goal easy.
+
+Note, too, how Cons takes care of little details for you. All the F<export>
+directories, for example, were made automatically. And the installed files
+were really hard-linked into the respective export directories, to save
+space and time. This attention to detail saves considerable work, and makes
+it even easier to produce simple, maintainable scripts.
+
+
+
+=head1 Signatures
+
+Cons uses file B<signatures> to decide if a derived file is out-of-date
+and needs rebuilding. In essence, if the contents of a file change,
+or the manner in which the file is built changes, the file's signature
+changes as well. This allows Cons to decide with certainty when a file
+needs rebuilding, because Cons can detect, quickly and reliably, whether
+any of its dependency files have been changed.
+
+
+=head2 MD5 content and build signatures
+
+Cons uses the B<MD5> (B<Message Digest 5>) algorithm to compute file
+signatures. The MD5 algorithm computes a strong cryptographic checksum
+for any given input string. Cons can, based on configuration, use two
+different MD5 signatures for a given file:
+
+The B<content signature> of a file is an MD5 checksum of the file's
+contents. Consequently, when the contents of a file change, its content
+signature changes as well.
+
+The B<build signature> of a file is a combined MD5 checksum of:
+
+=over 4
+
+the signatures of all the input files used to build the file
+
+the signatures of all dependency files discovered by source scanners
+(for example, C<.h> files)
+
+the signatures of all dependency files specified explicitly via the
+C<Depends> method)
+
+the command-line string used to build the file
+
+=back
+
+The build signature is, in effect, a digest of all the dependency
+information for the specified file. Consequently, a file's build
+signature changes whenever any part of its dependency information
+changes: a new file is added, the contents of a file on which it depends
+change, there's a change to the command line used to build the file (or
+any of its dependency files), etc.
+
+For example, in the previous section, the build signature of the
+F<world.o> file will include:
+
+=over 4
+
+the signature of the F<world.c> file
+
+the signatures of any header files that Cons detects are included,
+directly or indirectly, by F<world.c>
+
+the text of the actual command line was used to generate F<world.o>
+
+=back
+
+Similarly, the build signature of the F<libworld.a> file will include
+all the signatures of its constituents (and hence, transitively, the
+signatures of B<their> constituents), as well as the command line that
+created the file.
+
+Note that there is no need for a derived file to depend upon any
+particular F<Construct> or F<Conscript> file. If changes to these files
+affect a file, then this will be automatically reflected in its build
+signature, since relevant parts of the command line are included in the
+signature. Unrelated F<Construct> or F<Conscript> changes will have no
+effect.
+
+
+=head2 Storing signatures in .consign files
+
+Before Cons exits, it stores the calculated signatures for all of the
+files it built or examined in F<.consign> files, one per directory.
+Cons uses this stored information on later invocations to decide if
+derived files need to be rebuilt.
+
+After the previous example was compiled, the F<.consign> file in the
+F<build/peach/world> directory looked like this:
+
+ world.h:985533370 - d181712f2fdc07c1f05d97b16bfad904
+ world.o:985533372 2a0f71e0766927c0532977b0d2158981
+ world.c:985533370 - c712f77189307907f4189b5a7ab62ff3
+ libworld.a:985533374 69e568fc5241d7d25be86d581e1fb6aa
+
+After the file name and colon, the first number is a timestamp of the
+file's modification time (on UNIX systems, this is typically the number
+of seconds since January 1st, 1970). The second value is the build
+signature of the file (or ``-'' in the case of files with no build
+signature--that is, source files). The third value, if any, is the
+content signature of the file.
+
+
+=head2 Using build signatures to decide when to rebuild files
+
+When Cons is deciding whether to build or rebuild a derived file, it
+first computes the file's current build signature. If the file doesn't
+exist, it must obviously be built.
+
+If, however, the file already exists, Cons next compares the
+modification timestamp of the file against the timestamp value in
+the F<.consign> file. If the timestamps match, Cons compares the
+newly-computed build signature against the build signature in the
+F<.consign> file. If the timestamps do not match or the build
+signatures do not match, the derived file is rebuilt.
+
+After the file is built or rebuilt, Cons arranges to store the
+newly-computed build signature in the F<.consign> file when it exits.
+
+
+=head2 Signature example
+
+The use of these signatures is an extremely simple, efficient, and
+effective method of improving--dramatically--the reproducibility of a
+system.
+
+We'll demonstrate this with a simple example:
+
+ # Simple "Hello, World!" Construct file
+ $CFLAGS = '-g' if $ARG{DEBUG} eq 'on';
+ $CONS = new cons(CFLAGS => $CFLAGS);
+ Program $CONS 'hello', 'hello.c';
+
+Notice how Cons recompiles at the appropriate times:
+
+ % cons hello
+ cc -c hello.c -o hello.o
+ cc -o hello hello.o
+ % cons hello
+ cons: "hello" is up-to-date.
+ % cons DEBUG=on hello
+ cc -g -c hello.c -o hello.o
+ cc -o hello hello.o
+ % cons DEBUG=on hello
+ cons: "hello" is up-to-date.
+ % cons hello
+ cc -c hello.c -o hello.o
+ cc -o hello hello.o
+
+
+=head2 Source-file signature configuration
+
+Cons provides a C<SourceSignature> method that allows you to configure
+how the signature should be calculated for any source file when its
+signature is being used to decide if a dependent file is up-to-date.
+The arguments to the C<SourceSignature> method consist of one or more
+pairs of strings:
+
+ SourceSignature 'auto/*.c' => 'content',
+ '*' => 'stored-content';
+
+The first string in each pair is a pattern to match against derived file
+path names. The pattern is a file-globbing pattern, not a Perl regular
+expression; the pattern <*.l> will match all Lex source files. The C<*>
+wildcard will match across directory separators; the pattern C<foo/*.c>
+would match all C source files in any subdirectory underneath the C<foo>
+subdirectory.
+
+The second string in each pair contains one of the following keywords to
+specify how signatures should be calculated for source files that match
+the pattern. The available keywords are:
+
+=over 4
+
+=item content
+
+Use the content signature of the source file when calculating signatures
+of files that depend on it. This guarantees correct calculation of the
+file's signature for all builds, by telling Cons to read the contents of
+a source file to calculate its content signature each time it is run.
+
+=item stored-content
+
+Use the source file's content signature as stored in the F<.consign>
+file, provided the file's timestamp matches the cached timestamp value
+in the F<.consign> file. This optimizes performance, with the slight
+risk of an incorrect build if a source file's contents have been changed
+so quickly after its previous update that the timestamp still matches
+the stored timestamp in the F<.consign> file even though the contents
+have changed.
+
+=back
+
+The Cons default behavior of always calculating a source file's
+signature from the file's contents is equivalent to specifying:
+
+ SourceSignature '*' => 'content';
+
+The C<*> will match all source files. The C<content> keyword
+specifies that Cons will read the contents of a source file to calculate
+its signature each time it is run.
+
+A useful global performance optimization is:
+
+ SourceSignature '*' => 'stored-content';
+
+This specifies that Cons will use pre-computed content signatures
+from F<.consign> files, when available, rather than re-calculating a
+signature from the the source file's contents each time Cons is run. In
+practice, this is safe for most build situations, and only a problem
+when source files are changed automatically (by scripts, for example).
+The Cons default, however, errs on the side of guaranteeing a correct
+build in all situations.
+
+Cons tries to match source file path names against the patterns in the
+order they are specified in the C<SourceSignature> arguments:
+
+ SourceSignature '/usr/repository/objects/*' => 'stored-content',
+ '/usr/repository/*' => 'content',
+ '*.y' => 'content',
+ '*' => 'stored-content';
+
+In this example, all source files under the F</usr/repository/objects>
+directory will use F<.consign> file content signatures, source files
+anywhere else underneath F</usr/repository> will not use F<.consign>
+signature values, all Yacc source files (C<*.y>) anywhere else will not
+use F<.consign> signature values, and any other source file will use
+F<.consign> signature values.
+
+
+=head2 Derived-file signature configuration
+
+Cons provides a C<SIGNATURE> construction variable that allows you to
+configure how signatures are calculated for any derived file when its
+signature is being used to decide if a dependent file is up-to-date.
+The value of the C<SIGNATURE> construction variable is a Perl array
+reference that holds one or more pairs of strings, like the arguments to
+the C<SourceSignature> method.
+
+The first string in each pair is a pattern to match against derived file
+path names. The pattern is a file-globbing pattern, not a Perl regular
+expression; the pattern `*.obj' will match all (Win32) object files.
+The C<*> wildcard will match across directory separators; the pattern
+`foo/*.a' would match all (UNIX) library archives in any subdirectory
+underneath the foo subdirectory.
+
+The second string in each pair contains one of the following keywords
+to specify how signatures should be calculated for derived files that
+match the pattern. The available keywords are the same as for the
+C<SourceSignature> method, with an additional keyword:
+
+=over 4
+
+=item build
+
+Use the build signature of the derived file when calculating signatures
+of files that depend on it. This guarantees correct builds by forcing
+Cons to rebuild any and all files that depend on the derived file.
+
+=item content
+
+Use the content signature of the derived file when calculating signatures
+of files that depend on it. This guarantees correct calculation of the
+file's signature for all builds, by telling Cons to read the contents of
+a derived file to calculate its content signature each time it is run.
+
+=item stored-content
+
+Use the derived file's content signature as stored in the F<.consign>
+file, provided the file's timestamp matches the cached timestamp value
+in the F<.consign> file. This optimizes performance, with the slight
+risk of an incorrect build if a derived file's contents have been
+changed so quickly after a Cons build that the file's timestamp still
+matches the stored timestamp in the F<.consign> file.
+
+=back
+
+The Cons default behavior (as previously described) for using
+derived-file signatures is equivalent to:
+
+ $env = new cons(SIGNATURE => ['*' => 'build']);
+
+The C<*> will match all derived files. The C<build> keyword specifies
+that all derived files' build signatures will be used when calculating
+whether a dependent file is up-to-date.
+
+A useful alternative default C<SIGNATURE> configuration for many sites:
+
+ $env = new cons(SIGNATURE => ['*' => 'content']);
+
+In this configuration, derived files have their signatures calculated
+from the file contents. This adds slightly to Cons' workload, but has
+the useful effect of "stopping" further rebuilds if a derived file is
+rebuilt to exactly the same file contents as before, which usually
+outweighs the additional computation Cons must perform.
+
+For example, changing a comment in a C file and recompiling should
+generate the exact same object file (assuming the compiler doesn't
+insert a timestamp in the object file's header). In that case,
+specifying C<content> or C<stored-content> for the signature calculation
+will cause Cons to recognize that the object file did not actually
+change as a result of being rebuilt, and libraries or programs that
+include the object file will not be rebuilt. When C<build> is
+specified, however, Cons will only "know" that the object file was
+rebuilt, and proceed to rebuild any additional files that include the
+object file.
+
+Note that Cons tries to match derived file path names against the
+patterns in the order they are specified in the C<SIGNATURE> array
+reference:
+
+ $env = new cons(SIGNATURE => ['foo/*.o' => 'build',
+ '*.o' => 'content',
+ '*.a' => 'stored-content',
+ '*' => 'content']);
+
+In this example, all object files underneath the F<foo> subdirectory
+will use build signatures, all other object files (including object
+files underneath other subdirectories!) will use F<.consign> file
+content signatures, libraries will use F<.consign> file build
+signatures, and all other derived files will use content signatures.
+
+
+=head2 Debugging signature calculation
+
+Cons provides a C<-S> option that can be used to specify what internal
+Perl package Cons should use to calculate signatures. The default Cons
+behavior is equivalent to specifying C<-S md5> on the command line.
+
+The only other package (currently) available is an C<md5::debug>
+package that prints out detailed information about the MD5 signature
+calculations performed by Cons:
+
+ % cons -S md5::debug hello
+ sig::md5::srcsig(hello.c)
+ => |52d891204c62fe93ecb95281e1571938|
+ sig::md5::collect(52d891204c62fe93ecb95281e1571938)
+ => |fb0660af4002c40461a2f01fbb5ffd03|
+ sig::md5::collect(52d891204c62fe93ecb95281e1571938,
+ fb0660af4002c40461a2f01fbb5ffd03,
+ cc -c %< -o %>)
+ => |f7128da6c3fe3c377dc22ade70647b39|
+ sig::md5::current(||
+ eq |f7128da6c3fe3c377dc22ade70647b39|)
+ cc -c hello.c -o hello.o
+ sig::md5::collect()
+ => |d41d8cd98f00b204e9800998ecf8427e|
+ sig::md5::collect(f7128da6c3fe3c377dc22ade70647b39,
+ d41d8cd98f00b204e9800998ecf8427e,
+ cc -o %> %< )
+ => |a0bdce7fd09e0350e7efbbdb043a00b0|
+ sig::md5::current(||
+ eq |a0bdce7fd09e0350e7efbbdb043a00b0|)
+ cc -o hello, hello.o
+
+
+
+
+
+
+
+=head1 Temporary overrides
+
+Cons provides a very simple mechanism for overriding aspects of a build. The
+essence is that you write an override file containing one or more
+C<Override> commands, and you specify this on the command line, when you run
+C<cons>:
+
+ % cons -o over export
+
+will build the F<export> directory, with all derived files subject to the
+overrides present in the F<over> file. If you leave out the C<-o> option,
+then everything necessary to remove all overrides will be rebuilt.
+
+
+=head2 Overriding environment variables
+
+The override file can contain two types of overrides. The first is incoming
+environment variables. These are normally accessible by the F<Construct>
+file from the C<%ENV> hash variable. These can trivially be overridden in
+the override file by setting the appropriate elements of C<%ENV> (these
+could also be overridden in the user's environment, of course).
+
+
+=head2 The Override command
+
+The second type of override is accomplished with the C<Override> command,
+which looks like this:
+
+ Override <regexp>, <var1> => <value1>, <var2> => <value2>, ...;
+
+The regular expression I<regexp> is matched against every derived file that
+is a candidate for the build. If the derived file matches, then the
+variable/value pairs are used to override the values in the construction
+environment associated with the derived file.
+
+Let's suppose that we have a construction environment like this:
+
+ $CONS = new cons(
+ COPT => '',
+ CDBG => '-g',
+ CFLAGS => '%COPT %CDBG',
+ );
+
+Then if we have an override file F<over> containing this command:
+
+ Override '\.o$', COPT => '-O', CDBG => '';
+
+then any C<cons> invocation with C<-o over> that creates F<.o> files via
+this environment will cause them to be compiled with C<-O >and no C<-g>. The
+override could, of course, be restricted to a single directory by the
+appropriate selection of a regular expression.
+
+Here's the original version of the Hello, World! program, built with this
+environment. Note that Cons rebuilds the appropriate pieces when the
+override is applied or removed:
+
+ % cons hello
+ cc -g -c hello.c -o hello.o
+ cc -o hello hello.o
+ % cons -o over hello
+ cc -O -c hello.c -o hello.o
+ cc -o hello hello.o
+ % cons -o over hello
+ cons: "hello" is up-to-date.
+ % cons hello
+ cc -g -c hello.c -o hello.o
+ cc -o hello hello.o
+
+It's important that the C<Override> command only be used for temporary,
+on-the-fly overrides necessary for development because the overrides are not
+platform independent and because they rely too much on intimate knowledge of
+the workings of the scripts. For temporary use, however, they are exactly
+what you want.
+
+Note that it is still useful to provide, say, the ability to create a fully
+optimized version of a system for production use--from the F<Construct> and
+F<Conscript> files. This way you can tailor the optimized system to the
+platform. Where optimizer trade-offs need to be made (particular files may
+not be compiled with full optimization, for example), then these can be
+recorded for posterity (and reproducibility) directly in the scripts.
+
+
+
+=head2 The C<Module> method
+
+The C<Module> method is a combination of the C<Program> and C<Command>
+methods. Rather than generating an executable program directly, this command
+allows you to specify your own command to actually generate a module. The
+method is invoked as follows:
+
+ Module $env <module name>, <source or object files>, <construction command>;
+
+This command is useful in instances where you wish to create, for example,
+dynamically loaded modules, or statically linked code libraries.
+
+
+
+
+=head2 The C<RuleSet> method
+
+The C<RuleSet> method returns the construction variables for building
+various components with one of the rule sets supported by Cons. The
+currently supported rule sets are:
+
+=over 4
+
+=item msvc
+
+Rules for the Microsoft Visual C++ compiler suite.
+
+=item unix
+
+Generic rules for most UNIX-like compiler suites.
+
+=back
+
+On systems with more than one available compiler suite, this allows you
+to easily create side-by-side environments for building software with
+multiple tools:
+
+ $msvcenv = new cons(RuleSet("msvc"));
+ $cygnusenv = new cons(RuleSet("unix"));
+
+In the future, this could also be extended to other platforms that
+have different default rule sets.
+
+
+=head2 The C<DefaultRules> method
+
+The C<DefaultRules> method sets the default construction variables that
+will be returned by the C<new> method to the specified arguments:
+
+ DefaultRules(CC => 'gcc',
+ CFLAGS => '',
+ CCCOM => '%CC %CFLAGS %_IFLAGS -c %< -o %>');
+ $env = new cons();
+ # $env now contains *only* the CC, CFLAGS,
+ # and CCCOM construction variables
+
+Combined with the C<RuleSet> method, this also provides an easy way
+to set explicitly the default build environment to use some supported
+toolset other than the Cons defaults:
+
+ # use a UNIX-like tool suite (like cygwin) on Win32
+ DefaultRules(RuleSet('unix'));
+ $env = new cons();
+
+Note that the C<DefaultRules> method completely replaces the default
+construction environment with the specified arguments, it does not
+simply override the existing defaults. To override one or more
+variables in a supported C<RuleSet>, append the variables and values:
+
+ DefaultRules(RuleSet('unix'), CFLAGS => '-O3');
+ $env1 = new cons();
+ $env2 = new cons();
+ # both $env1 and $env2 have 'unix' defaults
+ # with CFLAGS set to '-O3'
+
+
+
+
+
+
+
+
+=head2 The C<SourcePath> method
+
+The C<SourcePath> mathod returns the real source path name of a file,
+as opposed to the path name within a build directory. It is invoked
+as follows:
+
+ $path = SourcePath <buildpath>;
+
+
+=head2 The C<ConsPath> method
+
+The C<ConsPath> method returns true if the supplied path is a derivable
+file, and returns undef (false) otherwise.
+It is invoked as follows:
+
+ $result = ConsPath <path>;
+
+
+=head2 The C<SplitPath> method
+
+The C<SplitPath> method looks up multiple path names in a string separated
+by the default path separator for the operating system (':' on UNIX
+systems, ';' on Windows NT), and returns the fully-qualified names.
+It is invoked as follows:
+
+ @paths = SplitPath <pathlist>;
+
+The C<SplitPath> method will convert names prefixed '#' to the
+appropriate top-level build name (without the '#') and will convert
+relative names to top-level names.
+
+
+=head2 The C<DirPath> method
+
+The C<DirPath> method returns the build path name(s) of a directory or
+list of directories. It is invoked as follows:
+
+ $cwd = DirPath <paths>;
+
+The most common use for the C<DirPath> method is:
+
+ $cwd = DirPath '.';
+
+to fetch the path to the current directory of a subsidiary F<Conscript>
+file.
+
+
+=head2 The C<FilePath> method
+
+The C<FilePath> method returns the build path name(s) of a file or
+list of files. It is invoked as follows:
+
+ $file = FilePath <path>;
diff --git a/doc/user/copyright.in b/doc/user/copyright.in
new file mode 100644
index 0000000..341698d
--- /dev/null
+++ b/doc/user/copyright.in
@@ -0,0 +1,32 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<blockquote>
+ <para>
+
+ SCons User's Guide Copyright (c) 2004, 2005, 2006, 2007 Steven Knight
+
+ </para>
+</blockquote>
diff --git a/doc/user/copyright.xml b/doc/user/copyright.xml
new file mode 100644
index 0000000..341698d
--- /dev/null
+++ b/doc/user/copyright.xml
@@ -0,0 +1,32 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<blockquote>
+ <para>
+
+ SCons User's Guide Copyright (c) 2004, 2005, 2006, 2007 Steven Knight
+
+ </para>
+</blockquote>
diff --git a/doc/user/depends.in b/doc/user/depends.in
new file mode 100644
index 0000000..dfd52e3
--- /dev/null
+++ b/doc/user/depends.in
@@ -0,0 +1,1816 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ So far we've seen how &SCons; handles one-time builds.
+ But one of the main functions of a build tool like &SCons;
+ is to rebuild only what is necessary
+ when source files change--or, put another way,
+ &SCons; should <emphasis>not</emphasis>
+ waste time rebuilding things that don't need to be rebuilt.
+ You can see this at work simply by re-invoking &SCons;
+ after building our simple &hello; example:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct">
+ Program('hello.c')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <scons_output example="ex1" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The second time it is executed,
+ &SCons; realizes that the &hello; program
+ is up-to-date with respect to the current &hello_c; source file,
+ and avoids rebuilding it.
+ You can see this more clearly by naming
+ the &hello; program explicitly on the command line:
+
+ </para>
+
+ <scons_output example="ex1" os="posix">
+ <scons_output_command>scons -Q hello</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note that &SCons; reports <literal>"...is up to date"</literal>
+ only for target files named explicitly on the command line,
+ to avoid cluttering the output.
+
+ </para>
+
+ <section>
+ <title>Deciding When an Input File Has Changed: the &Decider; Function</title>
+
+ <para>
+
+ Another aspect of avoiding unnecessary rebuilds
+ is the fundamental build tool behavior
+ of <emphasis>rebuilding</emphasis>
+ things when an input file changes,
+ so that the built software is up to date.
+ By default,
+ &SCons; keeps track of this through an
+ MD5 &signature;, or checksum, of the contents of each file,
+ although you can easily configure
+ &SCons; to use the
+ modification times (or time stamps)
+ instead.
+ You can even specify your own Python function
+ for deciding if an input file has changed.
+
+ </para>
+
+ <section>
+ <title>Using MD5 Signatures to Decide if a File Has Changed</title>
+
+ <para>
+
+ By default,
+ &SCons; keeps track of whether a file has changed
+ based on an MD5 checksum of the file's contents,
+ not the file's modification time.
+ This means that you may be surprised by the
+ default &SCons; behavior if you are used to the
+ &Make; convention of forcing
+ a rebuild by updating the file's modification time
+ (using the &touch; command, for example):
+
+ </para>
+
+ <scons_output example="ex1" os="posix">
+ <scons_output_command>scons -Q hello</scons_output_command>
+ <scons_output_command>touch hello.c</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Even though the file's modification time has changed,
+ &SCons; realizes that the contents of the
+ &hello_c; file have <emphasis>not</emphasis> changed,
+ and therefore that the &hello; program
+ need not be rebuilt.
+ This avoids unnecessary rebuilds when,
+ for example, someone rewrites the
+ contents of a file without making a change.
+ But if the contents of the file really do change,
+ then &SCons; detects the change
+ and rebuilds the program as required:
+
+ </para>
+
+ <scons_output example="ex1" os="posix">
+ <scons_output_command>scons -Q hello</scons_output_command>
+ <scons_output_command output=" [CHANGE THE CONTENTS OF hello.c]">edit hello.c</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note that you can, if you wish,
+ specify this default behavior
+ (MD5 signatures) explicitly
+ using the &Decider; function as follows:
+
+ </para>
+
+ <sconstruct>
+ Program('hello.c')
+ Decider('MD5')
+ </sconstruct>
+
+ <para>
+
+ You can also use the string <literal>'content'</literal>
+ as a synonym for <literal>'MD5'</literal>
+ when calling the &Decider; function.
+
+ </para>
+
+ <section>
+ <title>Ramifications of Using MD5 Signatures</title>
+
+ <para>
+
+ Using MD5 signatures to decide if an input file has changed
+ has one surprising benefit:
+ if a source file has been changed
+ in such a way that the contents of the
+ rebuilt target file(s)
+ will be exactly the same as the last time
+ the file was built,
+ then any "downstream" target files
+ that depend on the rebuilt-but-not-changed target
+ file actually need not be rebuilt.
+
+ </para>
+
+ <para>
+
+ So if, for example,
+ a user were to only change a comment in a &hello_c; file,
+ then the rebuilt &hello_o; file
+ would be exactly the same as the one previously built
+ (assuming the compiler doesn't put any build-specific
+ information in the object file).
+ &SCons; would then realize that it would not
+ need to rebuild the &hello; program as follows:
+
+ </para>
+
+ <scons_output example="ex1" os="posix">
+ <scons_output_command>scons -Q hello</scons_output_command>
+ <scons_output_command output=" [CHANGE A COMMENT IN hello.c]" edit="STRIP CCCOM line">edit hello.c</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ In essence, &SCons;
+ "short-circuits" any dependent builds
+ when it realizes that a target file
+ has been rebuilt to exactly the same file as the last build.
+ This does take some extra processing time
+ to read the contents of the target (&hello_o;) file,
+ but often saves time when the rebuild that was avoided
+ would have been time-consuming and expensive.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Using Time Stamps to Decide If a File Has Changed</title>
+
+ <para>
+
+ If you prefer, you can
+ configure &SCons; to use the modification time
+ of a file, not the file contents,
+ when deciding if a target needs to be rebuilt.
+ &SCons; gives you two ways to use time stamps
+ to decide if an input file has changed
+ since the last time a target has been built.
+
+ </para>
+
+ <para>
+
+ The most familiar way to use time stamps
+ is the way &Make; does:
+ that is, have &SCons; decide
+ that a target must be rebuilt
+ if a source file's modification time is
+ <emphasis>newer</emphasis>
+ than the target file.
+ To do this, call the &Decider;
+ function as follows:
+
+ </para>
+
+ <scons_example name="newer">
+ <file name="SConstruct" printme="1">
+ Program('hello.c')
+ Decider('timestamp-newer')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ This makes &SCons; act like &Make;
+ when a file's modification time is updated
+ (using the &touch; command, for example):
+
+ </para>
+
+ <scons_output example="newer" os="posix">
+ <scons_output_command>scons -Q hello</scons_output_command>
+ <scons_output_command>touch hello.c</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ And, in fact, because this behavior is the same
+ as the behavior of &Make;,
+ you can also use the string <literal>'make'</literal>
+ as a synonym for <literal>'timestamp-newer'</literal>
+ when calling the &Decider; function:
+
+ </para>
+
+ <sconstruct>
+ Program('hello.c')
+ Decider('make')
+ </sconstruct>
+
+ <para>
+
+ One drawback to using times stamps exactly like &Make;
+ is that if an input file's modification time suddenly
+ becomes <emphasis>older</emphasis> than a target file,
+ the target file will not be rebuilt.
+ This can happen if an old copy of a source file is restored
+ from a backup archive, for example.
+ The contents of the restored file will likely be different
+ than they were the last time a dependent target was built,
+ but the target won't be rebuilt
+ because the modification time of the source file
+ is not newer than the target.
+
+ </para>
+
+ <para>
+
+ Because &SCons; actually stores information
+ about the source files' time stamps whenever a target is built,
+ it can handle this situation by checking for
+ an exact match of the source file time stamp,
+ instead of just whether or not the source file
+ is newer than the target file.
+ To do this, specify the argument
+ <literal>'timestamp-match'</literal>
+ when calling the &Decider; function:
+
+ </para>
+
+ <scons_example name="match">
+ <file name="SConstruct" printme="1">
+ Program('hello.c')
+ Decider('timestamp-match')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ When configured this way,
+ &SCons; will rebuild a target whenever
+ a source file's modification time has changed.
+ So if we use the <literal>touch -t</literal>
+ option to change the modification time of
+ &hello_c; to an old date (January 1, 1989),
+ &SCons; will still rebuild the target file:
+
+ </para>
+
+ <scons_output example="match" os="posix">
+ <scons_output_command>scons -Q hello</scons_output_command>
+ <scons_output_command>touch -t 198901010000 hello.c</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ In general, the only reason to prefer
+ <literal>timestamp-newer</literal>
+ instead of
+ <literal>timestamp-match</literal>,
+ would be if you have some specific reason
+ to require this &Make;-like behavior of
+ not rebuilding a target when an otherwise-modified
+ source file is older.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Deciding If a File Has Changed Using Both MD Signatures and Time Stamps</title>
+
+ <para>
+
+ As a performance enhancement,
+ &SCons; provides a way to use
+ MD5 checksums of file contents
+ but to read those contents
+ only when the file's timestamp has changed.
+ To do this, call the &Decider;
+ function with <literal>'MD5-timestamp'</literal>
+ argument as follows:
+
+ </para>
+
+ <scons_example name="MD5-timestamp">
+ <file name="SConstruct" printme="1">
+ Program('hello.c')
+ Decider('MD5-timestamp')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ So configured, &SCons will still behave like
+ it does when using <literal>Decider('MD5')</literal>:
+
+ </para>
+
+ <!--
+
+ We want to generate the output as follows,
+ but our "surrogate" system for generating the
+ output seems to get this wrong.
+ Just in-line the output for now.
+
+ <scons_output example="MD5-timestamp" os="posix">
+ <scons_output_command>scons -Q hello</scons_output_command>
+ <scons_output_command>touch hello.c</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ <scons_output_command output=" [CHANGE THE CONTENTS OF hello.c]">edit hello.c</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q hello</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>touch hello.c</userinput>
+ % <userinput>scons -Q hello</userinput>
+ scons: `hello' is up to date.
+ % <userinput>edit hello.c</userinput>
+ [CHANGE THE CONTENTS OF hello.c]
+ % <userinput>scons -Q hello</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ </screen>
+
+ <para>
+
+ However, the second call to &SCons; in the above output,
+ when the build is up-to-date,
+ will have been performed by simply looking at the
+ modification time of the &hello_c; file,
+ not by opening it and performing
+ an MD5 checksum calcuation on its contents.
+ This can significantly speed up many up-to-date builds.
+
+ </para>
+
+ <para>
+
+ The only drawback to using
+ <literal>Decider('MD5-timestamp')</literal>
+ is that &SCons; will <emphasis>not</emphasis>
+ rebuild a target file if a source file was modified
+ within one second of the last time &SCons; built the file.
+ While most developers are programming,
+ this isn't a problem in practice,
+ since it's unlikely that someone will have built
+ and then thought quickly enough to make a substantive
+ change to a source file within one second.
+ Certain build scripts or
+ continuous integration tools may, however,
+ rely on the ability to apply changes to files
+ automatically and then rebuild as quickly as possible,
+ in which case use of
+ <literal>Decider('MD5-timestamp')</literal>
+ may not be appropriate.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Writing Your Own Custom &Decider; Function</title>
+
+ <para>
+
+ The different string values that we've passed to
+ the &Decider; function are essentially used by &SCons;
+ to pick one of several specific internal functions
+ that implement various ways of deciding if a dependency
+ (usually a source file)
+ has changed since a target file has been built.
+ As it turns out,
+ you can also supply your own function
+ to decide if a dependency has changed.
+
+ </para>
+
+ <para>
+
+ For example, suppose we have an input file
+ that contains a lot of data,
+ in some specific regular format,
+ that is used to rebuild a lot of different target files,
+ but each target file really only depends on
+ one particular section of the input file.
+ We'd like to have each target file depend on
+ only its section of the input file.
+ However, since the input file may contain a lot of data,
+ we want to open the input file only if its timestamp has changed.
+ This could done with a custom
+ &Decider; function that might look something like this:
+
+ </para>
+
+ <scons_example name="function">
+ <file name="SConstruct" printme="1">
+ Program('hello.c')
+ def decide_if_changed(dependency, target, prev_ni):
+ if self.get_timestamp() != prev_ni.timestamp:
+ dep = str(dependency)
+ tgt = str(target)
+ if specific_part_of_file_has_changed(dep, tgt):
+ return True
+ return False
+ Decider(decide_if_changed)
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Note that in the function definition,
+ the <varname>dependency</varname>
+ (input file) is the first argument,
+ and then the &target;.
+ Both of these are passed to the functions as
+ SCons &Node; objects,
+ which we convert to strings using the Python
+ <function>str()</function>.
+
+ </para>
+
+ <para>
+
+ The third argument, <varname>prev_ni</varname>,
+ is an object that holds the
+ signature or timestamp information
+ that was recorded about the dependency
+ the last time the target was built.
+ A <varname>prev_ni</varname> object can hold
+ different information,
+ depending on the type of thing that the
+ <varname>dependency</varname> argument represents.
+ For normal files,
+ the <varname>prev_ni</varname> object
+ has the following attributes:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term>.csig</term>
+
+ <listitem>
+ <para>
+ The <emphasis>content signature</emphasis>,
+ or MD5 checksum, of the contents of the
+ <varname>dependency</varname>
+ file the list time the &target; was built.
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ <varlistentry>
+ <term>.size</term>
+
+ <listitem>
+ <para>
+ The size in bytes of the <varname>dependency</varname>
+ file the list time the target was built.
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ <varlistentry>
+ <term>.timestamp</term>
+
+ <listitem>
+ <para>
+ The modification time of the <varname>dependency</varname>
+ file the list time the &target; was built.
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ </variablelist>
+
+ <para>
+
+ Note that ignoring some of the arguments
+ in your custom &Decider; function
+ is a perfectly normal thing to do,
+ if they don't impact the way you want to
+ decide if the dependency file has changed.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Mixing Different Ways of Deciding If a File Has Changed</title>
+
+ <para>
+
+ The previous examples have all demonstrated calling
+ the global &Decider; function
+ to configure all dependency decisions that &SCons; makes.
+ Sometimes, however, you want to be able to configure
+ different decision-making for different targets.
+ When that's necessary, you can use the
+ <function>env.Decider</function>
+ method to affect only the configuration
+ decisions for targets built with a
+ specific construction environment.
+
+ </para>
+
+ <para>
+
+ For example, if we arbitrarily want to build
+ one program using MD5 checkums
+ and another using file modification times
+ from the same source
+ we might configure it this way:
+
+ </para>
+
+ <scons_example name="mixing">
+ <file name="SConstruct" printme="1">
+ env1 = Environment(CPPPATH = ['.'])
+ env2 = env1.Clone()
+ env2.Decider('timestamp-match')
+ env1.Program('prog-MD5', 'program1.c')
+ env2.Program('prog-timestamp', 'program2.c')
+ </file>
+ <file name="program1.c">
+ #include "inc.h"
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ <file name="program2.c">
+ #include "inc.h"
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ <file name="inc.h">
+ #define INC 1
+ </file>
+ </scons_example>
+
+ <para>
+
+ If both of the programs include the same
+ <filename>inc.h</filename> file,
+ then updating the modification time of
+ <filename>inc.h</filename>
+ (using the &touch; command)
+ will cause only <filename>prog-timestamp</filename>
+ to be rebuilt:
+
+ </para>
+
+ <scons_output example="mixing" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>touch inc.h</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Older Functions for Deciding When an Input File Has Changed</title>
+
+ <para>
+
+ &SCons; still supports two functions that used to be the
+ primary methods for configuring the
+ decision about whether or not an input file has changed.
+ Although they're not officially deprecated yet,
+ their use is discouraged,
+ mainly because they rely on a somewhat
+ confusing distinction between how
+ source files and target files are handled.
+ These functions are documented here mainly in case you
+ encounter them in existing &SConscript; files.
+
+ </para>
+
+ <section>
+ <title>The &SourceSignatures; Function</title>
+
+ <para>
+
+ The &SourceSignatures; function is fairly straightforward,
+ and supports two different argument values
+ to configure whether source file changes should be decided
+ using MD5 signatures:
+
+ </para>
+
+ <sconstruct>
+ Program('hello.c')
+ SourceSignatures('MD5')
+ </sconstruct>
+
+ <para>
+
+ Or using time stamps:
+
+ </para>
+
+ <sconstruct>
+ Program('hello.c')
+ SourceSignatures('timestamp')
+ </sconstruct>
+
+ <para>
+
+ These are roughly equivalent to specifying
+ <function>Decider('MD5')</function>
+ or
+ <function>Decider('timestamp-match')</function>,
+ respectively,
+ although it only affects how SCons makes
+ decisions about dependencies on
+ <emphasis>source</emphasis> files--that is,
+ files that are not built from any other files.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>The &TargetSignatures; Function</title>
+
+ <para>
+
+ The &TargetSignatures; function
+ specifies how &SCons; decides
+ when a target file has changed
+ <emphasis>when it is used as a
+ dependency of (input to) another target</emphasis>--that is,
+ the &TargetSignatures; function configures
+ how the signatures of "intermediate" target files
+ are used when deciding if a "downstream" target file
+ must be rebuilt.
+ <footnote><para>
+ This easily-overlooked distinction between
+ how &SCons; decides if the target itself must be rebuilt
+ and how the target is then used to decide if a different
+ target must be rebuilt is one of the confusing
+ things that has led to the &TargetSignatures;
+ and &SourceSignatures; functions being
+ replaced by the simpler &Decider; function.
+ </para></footnote>
+
+ </para>
+
+ <para>
+
+ The &TargetSignatures; function supports the same
+ <literal>'MD5'</literal> and <literal>'timestamp'</literal>
+ argument values that are supported by the &SourceSignatures;,
+ with the same meanings, but applied to target files.
+ That is, in the example:
+
+ </para>
+
+ <sconstruct>
+ Program('hello.c')
+ TargetSignatures('MD5')
+ </sconstruct>
+
+ <para>
+
+ The MD5 checksum of the &hello_o; target file
+ will be used to decide if it has changed since the last
+ time the "downstream" &hello; target file was built.
+ And in the example:
+
+ </para>
+
+ <sconstruct>
+ Program('hello.c')
+ TargetSignatures('timestamp')
+ </sconstruct>
+
+ <para>
+
+ The modification time of the &hello_o; target file
+ will be used to decide if it has changed since the last
+ time the "downstream" &hello; target file was built.
+
+ </para>
+
+ <para>
+
+ The &TargetSignatures; function supports
+ two additional argument values:
+ <literal>'source'</literal> and <literal>'build'</literal>.
+ The <literal>'source'</literal> argument
+ specifies that decisions involving
+ whether target files have changed
+ since a previous build
+ should use the same behavior
+ for the decisions configured for source files
+ (using the &SourceSignatures; function).
+ So in the example:
+
+ </para>
+
+ <sconstruct>
+ Program('hello.c')
+ TargetSignatures('source')
+ SourceSignatures('timestamp')
+ </sconstruct>
+
+ <para>
+
+ All files, both targets and sources,
+ will use modification times
+ when deciding if an input file
+ has changed since the last
+ time a target was built.
+
+ </para>
+
+ <para>
+
+ Lastly, the <literal>'build'</literal> argument
+ specifies that &SCons; should examine
+ the build status of a target file
+ and always rebuild a "downstream" target
+ if the target file was itself rebuilt,
+ without re-examining the contents or timestamp
+ of the newly-built target file.
+ If the target file was not rebuilt during
+ this &scons; invocation,
+ then the target file will be examined
+ the same way as configured by
+ the &SourceSignature; call
+ to decide if it has changed.
+
+ </para>
+
+ <para>
+
+ This mimics the behavior of
+ <literal>build signatures</literal>
+ in earlier versions of &SCons;.
+ A &buildsignature; re-combined
+ signatures of all the input files
+ that went into making the target file,
+ so that the target file itself
+ did not need to have its contents read
+ to compute an MD5 signature.
+ This can improve performance for some configurations,
+ but is generally not as effective as using
+ <literal>Decider('MD5-timestamp')</literal>.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Implicit Dependencies: The &cv-CPPPATH; Construction Variable</title>
+
+ <para>
+
+ Now suppose that our "Hello, World!" program
+ actually has an <literal>#include</literal> line
+ to include the &hello_h; file in the compilation:
+
+ </para>
+
+ <scons_example name="include">
+ <file name="SConstruct">
+ Program('hello.c', CPPPATH = '.')
+ </file>
+ <file name="hello.c" printme="1">
+ #include &lt;hello.h&gt;
+ int
+ main()
+ {
+ printf("Hello, %s!\n", string);
+ }
+ </file>
+ <file name="hello.h">
+ #define string "world"
+ </file>
+ </scons_example>
+
+ <para>
+
+ And, for completeness, the &hello_h; file looks like this:
+
+ </para>
+
+ <scons_example_file example="include" name="hello.h">
+ </scons_example_file>
+
+ <para>
+
+ In this case, we want &SCons; to recognize that,
+ if the contents of the &hello_h; file change,
+ the &hello; program must be recompiled.
+ To do this, we need to modify the
+ &SConstruct; file like so:
+
+ </para>
+
+ <scons_example_file example="include" name="SConstruct">
+ </scons_example_file>
+
+ <para>
+
+ The &cv-link-CPPPATH; value
+ tells &SCons; to look in the current directory
+ (<literal>'.'</literal>)
+ for any files included by C source files
+ (<filename>.c</filename> or <filename>.h</filename> files).
+ With this assignment in the &SConstruct; file:
+
+ </para>
+
+ <scons_output example="include" os="posix">
+ <scons_output_command>scons -Q hello</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ <scons_output_command output=" [CHANGE THE CONTENTS OF hello.h]">edit hello.h</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ First, notice that &SCons;
+ added the <literal>-I.</literal> argument
+ from the &cv-CPPPATH; variable
+ so that the compilation would find the
+ &hello_h; file in the local directory.
+
+ </para>
+
+ <para>
+
+ Second, realize that &SCons; knows that the &hello;
+ program must be rebuilt
+ because it scans the contents of
+ the &hello_c; file
+ for the <literal>#include</literal> lines that indicate
+ another file is being included in the compilation.
+ &SCons; records these as
+ <emphasis>implicit dependencies</emphasis>
+ of the target file,
+ Consequently,
+ when the &hello_h; file changes,
+ &SCons; realizes that the &hello_c; file includes it,
+ and rebuilds the resulting &hello; program
+ that depends on both the &hello_c; and &hello_h; files.
+
+ </para>
+
+ <para>
+
+ Like the &cv-link-LIBPATH; variable,
+ the &cv-CPPPATH; variable
+ may be a list of directories,
+ or a string separated by
+ the system-specific path separation character
+ (':' on POSIX/Linux, ';' on Windows).
+ Either way, &SCons; creates the
+ right command-line options
+ so that the following example:
+
+ </para>
+
+ <scons_example name="ex5">
+ <file name="SConstruct" printme="1">
+ Program('hello.c', CPPPATH = ['include', '/home/project/inc'])
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Will look like this on POSIX or Linux:
+
+ </para>
+
+ <scons_output example="ex5" os="posix">
+ <scons_output_command>scons -Q hello</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ And like this on Windows:
+
+ </para>
+
+ <scons_output example="ex5" os="win32">
+ <scons_output_command>scons -Q hello.exe</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Caching Implicit Dependencies</title>
+
+ <para>
+
+ Scanning each file for <literal>#include</literal> lines
+ does take some extra processing time.
+ When you're doing a full build of a large system,
+ the scanning time is usually a very small percentage
+ of the overall time spent on the build.
+ You're most likely to notice the scanning time,
+ however, when you <emphasis>rebuild</emphasis>
+ all or part of a large system:
+ &SCons; will likely take some extra time to "think about"
+ what must be built before it issues the
+ first build command
+ (or decides that everything is up to date
+ and nothing must be rebuilt).
+
+ <!--
+ Isn't this expensive? The answer is, it depends. If you do a full build of a
+ large system, the scanning time is insignificant. If you do a rebuild of a
+ large system, then Cons will spend a fair amount of time thinking about it
+ before it decides that nothing has to be done (although not necessarily more
+ time than make!). The good news is that Cons makes it very easy to
+ intelligently subset your build, when you are working on localized changes.
+ -->
+
+ </para>
+
+ <para>
+
+ In practice, having &SCons; scan files saves time
+ relative to the amount of potential time
+ lost to tracking down subtle problems
+ introduced by incorrect dependencies.
+ Nevertheless, the "waiting time"
+ while &SCons; scans files can annoy
+ individual developers waiting for their builds to finish.
+ Consequently, &SCons; lets you cache
+ the implicit dependencies
+ that its scanners find,
+ for use by later builds.
+ You can do this by specifying the
+ &implicit-cache; option on the command line:
+
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q --implicit-cache hello</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ If you don't want to specify &implicit-cache;
+ on the command line each time,
+ you can make it the default behavior for your build
+ by setting the &implicit_cache; option
+ in an &SConscript; file:
+
+ </para>
+
+ <sconstruct>
+ SetOption('implicit_cache', 1)
+ </sconstruct>
+
+ <para>
+
+ &SCons; does not cache implicit dependencies like this by default
+ because the &implicit-cache; causes &SCons; to simply use the implicit
+ dependencies stored during the last run, without any checking
+ for whether or not those dependencies are still correct.
+ Specifically, this means &implicit-cache; instructs &SCons;
+ to <emphasis>not</emphasis> rebuild "correctly" in the
+ following cases:
+
+
+ </para>
+
+ <itemizedlist>
+
+ <listitem>
+ <para>
+
+ When &implicit-cache; is used, &SCons; will ignore any changes that
+ may have been made to search paths
+ (like &cv-CPPPATH; or &cv-LIBPATH;,).
+ This can lead to &SCons; not rebuilding a file if a change to
+ &cv-CPPPATH; would normally cause a different, same-named file from
+ a different directory to be used.
+
+ </para>
+ </listitem>
+
+ <listitem>
+ <para>
+
+ When &implicit-cache; is used, &SCons; will not detect if a
+ same-named file has been added to a directory that is earlier in
+ the search path than the directory in which the file was found
+ last time.
+
+ </para>
+ </listitem>
+
+ </itemizedlist>
+
+ <section>
+ <title>The &implicit-deps-changed; Option</title>
+
+ <para>
+
+ When using cached implicit dependencies,
+ sometimes you want to "start fresh"
+ and have &SCons; re-scan the files
+ for which it previously cached the dependencies.
+ For example,
+ if you have recently installed a new version of
+ external code that you use for compilation,
+ the external header files will have changed
+ and the previously-cached implicit dependencies
+ will be out of date.
+ You can update them by
+ running &SCons; with the &implicit-deps-changed; option:
+
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q --implicit-deps-changed hello</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ In this case, &SCons; will re-scan all of the implicit dependencies
+ and cache updated copies of the information.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>The &implicit-deps-unchanged; Option</title>
+
+ <para>
+
+ By default when caching dependencies,
+ &SCons; notices when a file has been modified
+ and re-scans the file for any updated
+ implicit dependency information.
+ Sometimes, however, you may want
+ to force &SCons; to use the cached implicit dependencies,
+ even if the source files changed.
+ This can speed up a build for example,
+ when you have changed your source files
+ but know that you haven't changed
+ any <literal>#include</literal> lines.
+ In this case,
+ you can use the &implicit-deps-unchanged; option:
+
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q --implicit-deps-unchanged hello</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ In this case,
+ &SCons; will assume that the cached implicit
+ dependencies are correct and
+ will not bother to re-scan changed files.
+ For typical builds after small,
+ incremental changes to source files,
+ the savings may not be very big,
+ but sometimes every bit of
+ improved performance counts.
+
+ </para>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>XXX max drift</title>
+
+ XXX SetOption('max_drift')
+
+ </section>
+
+ -->
+
+ </section>
+
+ <section>
+ <title>Explicit Dependencies: the &Depends; Function</title>
+
+ <para>
+
+ Sometimes a file depends on another file
+ that is not detected by an &SCons; scanner.
+ For this situation,
+ &SCons; allows you to specific explicitly that one file
+ depends on another file,
+ and must be rebuilt whenever that file changes.
+ This is specified using the &Depends; method:
+
+ </para>
+
+ <programlisting>
+ hello = Program('hello.c')
+ Depends(hello, 'other_file')
+ </programlisting>
+
+ <!-- XXX mention that you can use arrays for target and source? -->
+
+ <screen>
+ % <userinput>scons -Q hello</userinput>
+ cc -c hello.c -o hello.o
+ cc -o hello hello.o
+ % <userinput>scons -Q hello</userinput>
+ scons: `hello' is up to date.
+ % <userinput>edit other_file</userinput>
+ [CHANGE THE CONTENTS OF other_file]
+ % <userinput>scons -Q hello</userinput>
+ cc -c hello.c -o hello.o
+ cc -o hello hello.o
+ </screen>
+
+ <para>
+
+ Note that the dependency
+ (the second argument to &Depends;)
+ may also be a list of Node objects
+ (for example, as returned by a call to a Builder):
+
+ </para>
+
+ <programlisting>
+ hello = Program('hello.c')
+ goodbye = Program('goodbye.c')
+ Depends(hello, goodbye)
+ </programlisting>
+
+ <para>
+
+ in which case the dependency or dependencies
+ will be built before the target(s):
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q hello</userinput>
+ cc -c goodbye.c -o goodbye.o
+ cc -o goodbye goodbye.o
+ cc -c hello.c -o hello.o
+ cc -o hello hello.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Dependencies From External Files: the &ParseDepends;
+ Function</title>
+
+ <para>
+
+ &SCons; has built-in scanners for a number of languages. Sometimes
+ these scanners fail to extract certain implicit dependencies due
+ to limitations of the scanner implementation.
+
+ </para>
+
+ <para>
+
+ The following example illustrates a case where the built-in C
+ scanner is unable to extract the implicit dependency on a header
+ file.
+
+ </para>
+
+ <scons_example name="macroinc">
+ <file name="hello.c" printme="1">
+ #define FOO_HEADER &lt;foo.h&gt;
+ #include FOO_HEADER
+
+ int main() {
+ return FOO;
+ }
+ </file>
+ <file name="SConstruct">
+ Program('hello', 'hello.c', CPPPATH='.')
+ </file>
+ <file name="foo.h">
+ #define FOO 42
+ </file>
+ </scons_example>
+
+ <scons_output example="macroinc" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command output=" [CHANGE CONTENTS OF foo.h]"
+ >edit foo.h</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Apparently, the scanner does not know about the header dependency.
+ Being not a full-fledged C preprocessor, the scanner does not
+ expand the macro.
+
+ </para>
+
+ <para>
+
+ In these cases, you may also use the compiler to extract the
+ implicit dependencies. &ParseDepends; can parse the contents of
+ the compiler output in the style of &Make;, and explicitly
+ establish all of the listed dependencies.
+
+ </para>
+
+ <para>
+
+ The following example uses &ParseDepends; to process a compiler
+ generated dependency file which is generated as a side effect
+ during compilation of the object file:
+
+ </para>
+
+ <!-- XXX The ParseDepends example below fakes proper working by a
+ priori specification of the dependency file. The produced hello.d
+ file is not found (or used) for unknown reasons. -->
+
+ <scons_example name="parsedep">
+ <file name="hello.c">
+ #define FOO_HEADER &lt;foo.h&gt;
+ #include FOO_HEADER
+
+ int main() {
+ return FOO;
+ }
+ </file>
+ <file name="SConstruct" printme="1">
+ obj = Object('hello.c', CCFLAGS='-MD -MF hello.d', CPPPATH='.')
+ SideEffect('hello.d', obj)
+ ParseDepends('hello.d')
+ Program('hello', obj)
+ </file>
+ <file name="foo.h">
+ #define FOO 42
+ </file>
+ <file name="hello.d">
+ hello.o: hello.c foo.h
+ </file>
+ </scons_example>
+
+ <scons_output example="parsedep" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command output=" [CHANGE CONTENTS OF foo.h]"
+ >edit foo.h</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Parsing dependencies from a compiler-generated
+ <filename>.d</filename> file has a chicken-and-egg problem, that
+ causes unnecessary rebuilds:
+
+ </para>
+
+ <scons_example name="parsedeprebuild">
+ <file name="hello.c">
+ #define FOO_HEADER &lt;foo.h&gt;
+ #include FOO_HEADER
+
+ int main() {
+ return FOO;
+ }
+ </file>
+ <file name="SConstruct">
+ obj = Object('hello.c', CCFLAGS='-MD -MF hello.d', CPPPATH='.')
+ SideEffect('hello.d', obj)
+ ParseDepends('hello.d')
+ Program('hello', obj)
+ </file>
+ <file name="foo.h">
+ #define FOO 42
+ </file>
+ </scons_example>
+
+ <!--
+ <scons_output example="parsedeprebuild" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c -MD -MF hello.d -I. hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q --debug=explain</userinput>
+ scons: rebuilding `hello.o' because `foo.h' is a new dependency
+ cc -o hello.o -c -MD -MF hello.d -I. hello.c
+ % <userinput>scons -Q</userinput>
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ In the first pass, the dependency file is generated while the
+ object file is compiled. At that time, &SCons; does not know about
+ the dependency on <filename>foo.h</filename>. In the second pass,
+ the object file is regenerated because <filename>foo.h</filename>
+ is detected as a new dependency.
+
+ </para>
+
+ <para>
+
+ &ParseDepends; immediately reads the specified file at invocation
+ time and just returns if the file does not exist. A dependency
+ file generated during the build process is not automatically
+ parsed again. Hence, the compiler-extracted dependencies are not
+ stored in the signature database during the same build pass. This
+ limitation of &ParseDepends; leads to unnecessary recompilations.
+ Therefore, &ParseDepends; should only be used if scanners are not
+ available for the employed language or not powerful enough for the
+ specific task.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Ignoring Dependencies: the &Ignore; Function</title>
+
+ <para>
+
+ Sometimes it makes sense
+ to not rebuild a program,
+ even if a dependency file changes.
+ In this case,
+ you would tell &SCons; specifically
+ to ignore a dependency as follows:
+
+ </para>
+
+ <scons_example name="ignore">
+ <file name="SConstruct" printme="1">
+ hello = Program('hello.c')
+ Ignore(hello, 'hello.h')
+ </file>
+ <file name="hello.c">
+ #include "hello.h"
+ int main() { printf("Hello, %s!\n", string); }
+ </file>
+ <file name="hello.h">
+ #define string "world"
+ </file>
+ </scons_example>
+
+ <!-- XXX mention that you can use lists for target and source? -->
+
+ <!--
+ <scons_output example="ignore">
+ <scons_output_command>scons -Q hello</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ <scons_output_command output=" [CHANGE THE CONTENTS OF hello.h]">edit hello.h</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ XXX THIS EXAMPLE SHOULD BE UP-TO-DATE! XXX
+ </scons_output>
+ -->
+
+ <screen>
+ % <userinput>scons -Q hello</userinput>
+ cc -c -o hello.o hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q hello</userinput>
+ scons: `hello' is up to date.
+ % <userinput>edit hello.h</userinput>
+ [CHANGE THE CONTENTS OF hello.h]
+ % <userinput>scons -Q hello</userinput>
+ scons: `hello' is up to date.
+ </screen>
+
+ <para>
+
+ Now, the above example is a little contrived,
+ because it's hard to imagine a real-world situation
+ where you wouldn't want to rebuild &hello;
+ if the &hello_h; file changed.
+ A more realistic example
+ might be if the &hello;
+ program is being built in a
+ directory that is shared between multiple systems
+ that have different copies of the
+ &stdio_h; include file.
+ In that case,
+ &SCons; would notice the differences between
+ the different systems' copies of &stdio_h;
+ and would rebuild &hello;
+ each time you change systems.
+ You could avoid these rebuilds as follows:
+
+ </para>
+
+ <programlisting>
+ hello = Program('hello.c', CPPPATH=['/usr/include'])
+ Ignore(hello, '/usr/include/stdio.h')
+ </programlisting>
+
+ <para>
+ &Ignore; can also be used to prevent a generated file from being built
+ by default. This is due to the fact that directories depend on
+ their contents. So to ignore a generated file from the default build,
+ you specify that the directory should ignore the generated file.
+ Note that the file will still be built if the user specifically
+ requests the target on scons command line, or if the file is
+ a dependency of another file which is requested and/or is built
+ by default.
+ </para>
+
+ <scons_example name="ignore_explicit">
+ <file name="SConstruct" printme="1">
+ hello_obj=Object('hello.c')
+ hello = Program(hello_obj)
+ Ignore('.',[hello,hello_obj])
+ </file>
+ <file name="hello.c">
+ #include "stdio.h"
+ int main() { printf("Hello!\n"); }
+ </file>
+ </scons_example>
+
+ <scons_output example="ignore_explicit" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ </scons_output>
+ </section>
+
+ <section>
+ <title>Order-Only Dependencies: the &Requires; Function</title>
+
+ <para>
+
+ Occasionally,
+ it may be useful to specify that a certain
+ file or directory must, if necessary,
+ be built or created before some other target is built,
+ but that changes to that file or directory
+ do <emphasis>not</emphasis>
+ require that the target itself be rebuilt.
+ Such a relationship is called an
+ <emphasis>order-only dependency</emphasis>
+ because it only affects the order in which
+ things must be built--the dependency before the target--but
+ it is not a strict dependency relationship
+ because the target should not
+ change in response to changes in the dependent file.
+
+ </para>
+
+ <para>
+
+ For example, suppose that you want to create a file
+ every time you run a build
+ that identifies the time the build was performed,
+ the version number, etc.,
+ and which is included in every program that you build.
+ The version file's contents will change every build.
+ If you specify a normal dependency relationship,
+ then every program that depends on
+ that file would be rebuilt every time you ran &SCons;.
+ For example, we could use some Python code in
+ a &SConstruct; file to create a new <filename>version.c</filename> file
+ with a string containing the current date every time
+ we run &SCons;,
+ and then link a program with the resulting object file
+ by listing <filename>version.c</filename> in the sources:
+
+ </para>
+
+ <scons_example name="no-Requires">
+ <file name="SConstruct" printme="1">
+ import time
+
+ version_c_text = """
+ char *date = "%s";
+ """ % time.ctime(time.time())
+ open('version.c', 'w').write(version_c_text)
+
+ hello = Program(['hello.c', 'version.c'])
+ </file>
+ <file name="hello.c">
+ extern char *date;
+ int main() { printf("Hello, %s! I was built: %s\n", date); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ If we list <filename>version.c</filename> as an actual source file,
+ though, then <filename>version.o</filename>
+ will get rebuilt every time we run &SCons;
+ (because the &SConstruct; file itself changes
+ the contents of <filename>version.c</filename>)
+ and the <filename>hello</filename> executable
+ will get re-linked every time
+ (because the <filename>version.o</filename> file changes):
+
+ </para>
+
+ <!--
+
+ <scons_output example="no-Requires">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ gcc -o hello.o -c hello.c
+ gcc -o version.o -c version.c
+ gcc -o hello hello.o version.o
+ % <userinput>scons -Q</userinput>
+ gcc -o version.o -c version.c
+ gcc -o hello hello.o version.o
+ % <userinput>scons -Q</userinput>
+ gcc -o version.o -c version.c
+ gcc -o hello hello.o version.o
+ </screen>
+
+ <para>
+
+ One solution is to use the &Requires; function
+ to specify that the <filename>version.o</filename>
+ must be rebuilt before it is used by the link step,
+ but that changes to <filename>version.o</filename>
+ should not actually cause the <filename>hello</filename>
+ executable to be re-linked:
+
+ </para>
+
+ <scons_example name="Requires">
+ <file name="SConstruct" printme="1">
+ import time
+
+ version_c_text = """
+ char *date = "%s";
+ """ % time.ctime(time.time())
+ open('version.c', 'w').write(version_c_text)
+
+ version_obj = Object('version.c')
+
+ hello = Program('hello.c',
+ LINKFLAGS = str(version_obj[0]))
+
+ Requires(hello, version_obj)
+ </file>
+ <file name="hello.c">
+ extern char *date;
+ int main() { printf("Hello, %s! I was built: %s\n", date); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Notice that because we can no longer list <filename>version.c</filename>
+ as one of the sources for the <filename>hello</filename> program,
+ we have to find some other way to get it into the link command line.
+ For this example, we're cheating a bit and stuffing the
+ object file name (extracted from <literal>version_obj</literal>
+ list returned by the &b-Object; call)
+ into the &cv-link-LINKFLAGS; variable,
+ because &cv-LINKFLAGS; is already included
+ in the &cv-link-LINKCOM; command line.
+
+ </para>
+
+ <para>
+
+ With these changes,
+ we get the desired behavior of
+ re-building the <filename>version.o</filename> file,
+ and therefore re-linking the <filename>hello</filename> executable,
+ only when the <filename>hello.c</filename> has changed:
+
+ </para>
+
+ <scons_output example="Requires">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command output=" [CHANGE THE CONTENTS OF hello.c]">edit hello.c</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>The &AlwaysBuild; Function</title>
+
+ <para>
+
+ How &SCons; handles dependencies can also be affected
+ by the &AlwaysBuild; method.
+ When a file is passed to the &AlwaysBuild; method,
+ like so:
+
+ </para>
+
+ <scons_example name="AlwaysBuild">
+ <file name="SConstruct" printme="1">
+ hello = Program('hello.c')
+ AlwaysBuild(hello)
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, %s!\n", string); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Then the specified target file (&hello; in our example)
+ will always be considered out-of-date and
+ rebuilt whenever that target file is evaluated
+ while walking the dependency graph:
+
+ </para>
+
+ <scons_output example="AlwaysBuild">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The &AlwaysBuild; function has a somewhat misleading name,
+ because it does not actually mean the target file will
+ be rebuilt every single time &SCons; is invoked.
+ Instead, it means that the target will, in fact,
+ be rebuilt whenever the target file is encountered
+ while evaluating the targets specified on
+ the command line (and their dependencies).
+ So specifying some other target on the command line,
+ a target that does <emphasis>not</emphasis>
+ itself depend on the &AlwaysBuild; target,
+ will still be rebuilt only if it's out-of-date
+ with respect to its dependencies:
+
+ </para>
+
+ <scons_output example="AlwaysBuild">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q hello.o</scons_output_command>
+ </scons_output>
+
+ <!--
+
+ XXX AlwaysBuild() and Alias Nodes
+
+ XXX AlwaysBuild() and Dir Nodes
+
+ XXX AlwaysBuild() with no sources
+
+ -->
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>The &Salt; Method</title>
+
+ <para>
+
+ XXX Salt() (are we going to implement this ?)
+
+ original Cons classic POD documentation:
+
+=head2 The C<Salt> method
+
+The C<Salt> method adds a constant value to the signature calculation
+for every derived file. It is invoked as follows:
+
+ Salt $string;
+
+Changing the Salt value will force a complete rebuild of every derived
+file. This can be used to force rebuilds in certain desired
+circumstances. For example,
+
+ Salt `uname -s`;
+
+Would force a complete rebuild of every derived file whenever the
+operating system on which the build is performed (as reported by C<uname
+-s>) changes.
+
+ </para>
+
+ </section>
+
+ -->
diff --git a/doc/user/depends.xml b/doc/user/depends.xml
new file mode 100644
index 0000000..b72f41f
--- /dev/null
+++ b/doc/user/depends.xml
@@ -0,0 +1,1776 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ So far we've seen how &SCons; handles one-time builds.
+ But one of the main functions of a build tool like &SCons;
+ is to rebuild only what is necessary
+ when source files change--or, put another way,
+ &SCons; should <emphasis>not</emphasis>
+ waste time rebuilding things that don't need to be rebuilt.
+ You can see this at work simply by re-invoking &SCons;
+ after building our simple &hello; example:
+
+ </para>
+
+
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q</userinput>
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ The second time it is executed,
+ &SCons; realizes that the &hello; program
+ is up-to-date with respect to the current &hello_c; source file,
+ and avoids rebuilding it.
+ You can see this more clearly by naming
+ the &hello; program explicitly on the command line:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q hello</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q hello</userinput>
+ scons: `hello' is up to date.
+ </screen>
+
+ <para>
+
+ Note that &SCons; reports <literal>"...is up to date"</literal>
+ only for target files named explicitly on the command line,
+ to avoid cluttering the output.
+
+ </para>
+
+ <section>
+ <title>Deciding When an Input File Has Changed: the &Decider; Function</title>
+
+ <para>
+
+ Another aspect of avoiding unnecessary rebuilds
+ is the fundamental build tool behavior
+ of <emphasis>rebuilding</emphasis>
+ things when an input file changes,
+ so that the built software is up to date.
+ By default,
+ &SCons; keeps track of this through an
+ MD5 &signature;, or checksum, of the contents of each file,
+ although you can easily configure
+ &SCons; to use the
+ modification times (or time stamps)
+ instead.
+ You can even specify your own Python function
+ for deciding if an input file has changed.
+
+ </para>
+
+ <section>
+ <title>Using MD5 Signatures to Decide if a File Has Changed</title>
+
+ <para>
+
+ By default,
+ &SCons; keeps track of whether a file has changed
+ based on an MD5 checksum of the file's contents,
+ not the file's modification time.
+ This means that you may be surprised by the
+ default &SCons; behavior if you are used to the
+ &Make; convention of forcing
+ a rebuild by updating the file's modification time
+ (using the &touch; command, for example):
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q hello</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>touch hello.c</userinput>
+ % <userinput>scons -Q hello</userinput>
+ scons: `hello' is up to date.
+ </screen>
+
+ <para>
+
+ Even though the file's modification time has changed,
+ &SCons; realizes that the contents of the
+ &hello_c; file have <emphasis>not</emphasis> changed,
+ and therefore that the &hello; program
+ need not be rebuilt.
+ This avoids unnecessary rebuilds when,
+ for example, someone rewrites the
+ contents of a file without making a change.
+ But if the contents of the file really do change,
+ then &SCons; detects the change
+ and rebuilds the program as required:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q hello</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>edit hello.c</userinput>
+ [CHANGE THE CONTENTS OF hello.c]
+ % <userinput>scons -Q hello</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ </screen>
+
+ <para>
+
+ Note that you can, if you wish,
+ specify this default behavior
+ (MD5 signatures) explicitly
+ using the &Decider; function as follows:
+
+ </para>
+
+ <programlisting>
+ Program('hello.c')
+ Decider('MD5')
+ </programlisting>
+
+ <para>
+
+ You can also use the string <literal>'content'</literal>
+ as a synonym for <literal>'MD5'</literal>
+ when calling the &Decider; function.
+
+ </para>
+
+ <section>
+ <title>Ramifications of Using MD5 Signatures</title>
+
+ <para>
+
+ Using MD5 signatures to decide if an input file has changed
+ has one surprising benefit:
+ if a source file has been changed
+ in such a way that the contents of the
+ rebuilt target file(s)
+ will be exactly the same as the last time
+ the file was built,
+ then any "downstream" target files
+ that depend on the rebuilt-but-not-changed target
+ file actually need not be rebuilt.
+
+ </para>
+
+ <para>
+
+ So if, for example,
+ a user were to only change a comment in a &hello_c; file,
+ then the rebuilt &hello_o; file
+ would be exactly the same as the one previously built
+ (assuming the compiler doesn't put any build-specific
+ information in the object file).
+ &SCons; would then realize that it would not
+ need to rebuild the &hello; program as follows:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q hello</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>edit hello.c</userinput>
+ [CHANGE A COMMENT IN hello.c]
+ % <userinput>scons -Q hello</userinput>
+ cc -o hello.o -c hello.c
+ scons: `hello' is up to date.
+ </screen>
+
+ <para>
+
+ In essence, &SCons;
+ "short-circuits" any dependent builds
+ when it realizes that a target file
+ has been rebuilt to exactly the same file as the last build.
+ This does take some extra processing time
+ to read the contents of the target (&hello_o;) file,
+ but often saves time when the rebuild that was avoided
+ would have been time-consuming and expensive.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Using Time Stamps to Decide If a File Has Changed</title>
+
+ <para>
+
+ If you prefer, you can
+ configure &SCons; to use the modification time
+ of a file, not the file contents,
+ when deciding if a target needs to be rebuilt.
+ &SCons; gives you two ways to use time stamps
+ to decide if an input file has changed
+ since the last time a target has been built.
+
+ </para>
+
+ <para>
+
+ The most familiar way to use time stamps
+ is the way &Make; does:
+ that is, have &SCons; decide
+ that a target must be rebuilt
+ if a source file's modification time is
+ <emphasis>newer</emphasis>
+ than the target file.
+ To do this, call the &Decider;
+ function as follows:
+
+ </para>
+
+ <programlisting>
+ Program('hello.c')
+ Decider('timestamp-newer')
+ </programlisting>
+
+ <para>
+
+ This makes &SCons; act like &Make;
+ when a file's modification time is updated
+ (using the &touch; command, for example):
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q hello</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>touch hello.c</userinput>
+ % <userinput>scons -Q hello</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ </screen>
+
+ <para>
+
+ And, in fact, because this behavior is the same
+ as the behavior of &Make;,
+ you can also use the string <literal>'make'</literal>
+ as a synonym for <literal>'timestamp-newer'</literal>
+ when calling the &Decider; function:
+
+ </para>
+
+ <programlisting>
+ Program('hello.c')
+ Decider('make')
+ </programlisting>
+
+ <para>
+
+ One drawback to using times stamps exactly like &Make;
+ is that if an input file's modification time suddenly
+ becomes <emphasis>older</emphasis> than a target file,
+ the target file will not be rebuilt.
+ This can happen if an old copy of a source file is restored
+ from a backup archive, for example.
+ The contents of the restored file will likely be different
+ than they were the last time a dependent target was built,
+ but the target won't be rebuilt
+ because the modification time of the source file
+ is not newer than the target.
+
+ </para>
+
+ <para>
+
+ Because &SCons; actually stores information
+ about the source files' time stamps whenever a target is built,
+ it can handle this situation by checking for
+ an exact match of the source file time stamp,
+ instead of just whether or not the source file
+ is newer than the target file.
+ To do this, specify the argument
+ <literal>'timestamp-match'</literal>
+ when calling the &Decider; function:
+
+ </para>
+
+ <programlisting>
+ Program('hello.c')
+ Decider('timestamp-match')
+ </programlisting>
+
+ <para>
+
+ When configured this way,
+ &SCons; will rebuild a target whenever
+ a source file's modification time has changed.
+ So if we use the <literal>touch -t</literal>
+ option to change the modification time of
+ &hello_c; to an old date (January 1, 1989),
+ &SCons; will still rebuild the target file:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q hello</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>touch -t 198901010000 hello.c</userinput>
+ % <userinput>scons -Q hello</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ </screen>
+
+ <para>
+
+ In general, the only reason to prefer
+ <literal>timestamp-newer</literal>
+ instead of
+ <literal>timestamp-match</literal>,
+ would be if you have some specific reason
+ to require this &Make;-like behavior of
+ not rebuilding a target when an otherwise-modified
+ source file is older.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Deciding If a File Has Changed Using Both MD Signatures and Time Stamps</title>
+
+ <para>
+
+ As a performance enhancement,
+ &SCons; provides a way to use
+ MD5 checksums of file contents
+ but to read those contents
+ only when the file's timestamp has changed.
+ To do this, call the &Decider;
+ function with <literal>'MD5-timestamp'</literal>
+ argument as follows:
+
+ </para>
+
+ <programlisting>
+ Program('hello.c')
+ Decider('MD5-timestamp')
+ </programlisting>
+
+ <para>
+
+ So configured, &SCons; will still behave like
+ it does when using <literal>Decider('MD5')</literal>:
+
+ </para>
+
+ <!--
+
+ We want to generate the output as follows,
+ but our "surrogate" system for generating the
+ output seems to get this wrong.
+ Just in-line the output for now.
+
+ <scons_output example="MD5-timestamp" os="posix">
+ <scons_output_command>scons -Q hello</scons_output_command>
+ <scons_output_command>touch hello.c</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ <scons_output_command output=" [CHANGE THE CONTENTS OF hello.c]">edit hello.c</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q hello</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>touch hello.c</userinput>
+ % <userinput>scons -Q hello</userinput>
+ scons: `hello' is up to date.
+ % <userinput>edit hello.c</userinput>
+ [CHANGE THE CONTENTS OF hello.c]
+ % <userinput>scons -Q hello</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ </screen>
+
+ <para>
+
+ However, the second call to &SCons; in the above output,
+ when the build is up-to-date,
+ will have been performed by simply looking at the
+ modification time of the &hello_c; file,
+ not by opening it and performing
+ an MD5 checksum calcuation on its contents.
+ This can significantly speed up many up-to-date builds.
+
+ </para>
+
+ <para>
+
+ The only drawback to using
+ <literal>Decider('MD5-timestamp')</literal>
+ is that &SCons; will <emphasis>not</emphasis>
+ rebuild a target file if a source file was modified
+ within one second of the last time &SCons; built the file.
+ While most developers are programming,
+ this isn't a problem in practice,
+ since it's unlikely that someone will have built
+ and then thought quickly enough to make a substantive
+ change to a source file within one second.
+ Certain build scripts or
+ continuous integration tools may, however,
+ rely on the ability to apply changes to files
+ automatically and then rebuild as quickly as possible,
+ in which case use of
+ <literal>Decider('MD5-timestamp')</literal>
+ may not be appropriate.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Writing Your Own Custom &Decider; Function</title>
+
+ <para>
+
+ The different string values that we've passed to
+ the &Decider; function are essentially used by &SCons;
+ to pick one of several specific internal functions
+ that implement various ways of deciding if a dependency
+ (usually a source file)
+ has changed since a target file has been built.
+ As it turns out,
+ you can also supply your own function
+ to decide if a dependency has changed.
+
+ </para>
+
+ <para>
+
+ For example, suppose we have an input file
+ that contains a lot of data,
+ in some specific regular format,
+ that is used to rebuild a lot of different target files,
+ but each target file really only depends on
+ one particular section of the input file.
+ We'd like to have each target file depend on
+ only its section of the input file.
+ However, since the input file may contain a lot of data,
+ we want to open the input file only if its timestamp has changed.
+ This could done with a custom
+ &Decider; function that might look something like this:
+
+ </para>
+
+ <programlisting>
+ Program('hello.c')
+ def decide_if_changed(dependency, target, prev_ni):
+ if self.get_timestamp() != prev_ni.timestamp:
+ dep = str(dependency)
+ tgt = str(target)
+ if specific_part_of_file_has_changed(dep, tgt):
+ return True
+ return False
+ Decider(decide_if_changed)
+ </programlisting>
+
+ <para>
+
+ Note that in the function definition,
+ the <varname>dependency</varname>
+ (input file) is the first argument,
+ and then the &target;.
+ Both of these are passed to the functions as
+ SCons &Node; objects,
+ which we convert to strings using the Python
+ <function>str()</function>.
+
+ </para>
+
+ <para>
+
+ The third argument, <varname>prev_ni</varname>,
+ is an object that holds the
+ signature or timestamp information
+ that was recorded about the dependency
+ the last time the target was built.
+ A <varname>prev_ni</varname> object can hold
+ different information,
+ depending on the type of thing that the
+ <varname>dependency</varname> argument represents.
+ For normal files,
+ the <varname>prev_ni</varname> object
+ has the following attributes:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term>.csig</term>
+
+ <listitem>
+ <para>
+ The <emphasis>content signature</emphasis>,
+ or MD5 checksum, of the contents of the
+ <varname>dependency</varname>
+ file the list time the &target; was built.
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ <varlistentry>
+ <term>.size</term>
+
+ <listitem>
+ <para>
+ The size in bytes of the <varname>dependency</varname>
+ file the list time the target was built.
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ <varlistentry>
+ <term>.timestamp</term>
+
+ <listitem>
+ <para>
+ The modification time of the <varname>dependency</varname>
+ file the list time the &target; was built.
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ </variablelist>
+
+ <para>
+
+ Note that ignoring some of the arguments
+ in your custom &Decider; function
+ is a perfectly normal thing to do,
+ if they don't impact the way you want to
+ decide if the dependency file has changed.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Mixing Different Ways of Deciding If a File Has Changed</title>
+
+ <para>
+
+ The previous examples have all demonstrated calling
+ the global &Decider; function
+ to configure all dependency decisions that &SCons; makes.
+ Sometimes, however, you want to be able to configure
+ different decision-making for different targets.
+ When that's necessary, you can use the
+ <function>env.Decider</function>
+ method to affect only the configuration
+ decisions for targets built with a
+ specific construction environment.
+
+ </para>
+
+ <para>
+
+ For example, if we arbitrarily want to build
+ one program using MD5 checkums
+ and another using file modification times
+ from the same source
+ we might configure it this way:
+
+ </para>
+
+ <programlisting>
+ env1 = Environment(CPPPATH = ['.'])
+ env2 = env1.Clone()
+ env2.Decider('timestamp-match')
+ env1.Program('prog-MD5', 'program1.c')
+ env2.Program('prog-timestamp', 'program2.c')
+ </programlisting>
+
+ <para>
+
+ If both of the programs include the same
+ <filename>inc.h</filename> file,
+ then updating the modification time of
+ <filename>inc.h</filename>
+ (using the &touch; command)
+ will cause only <filename>prog-timestamp</filename>
+ to be rebuilt:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o program1.o -c -I. program1.c
+ cc -o prog-MD5 program1.o
+ cc -o program2.o -c -I. program2.c
+ cc -o prog-timestamp program2.o
+ % <userinput>touch inc.h</userinput>
+ % <userinput>scons -Q</userinput>
+ cc -o program2.o -c -I. program2.c
+ cc -o prog-timestamp program2.o
+ </screen>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Older Functions for Deciding When an Input File Has Changed</title>
+
+ <para>
+
+ &SCons; still supports two functions that used to be the
+ primary methods for configuring the
+ decision about whether or not an input file has changed.
+ Although they're not officially deprecated yet,
+ their use is discouraged,
+ mainly because they rely on a somewhat
+ confusing distinction between how
+ source files and target files are handled.
+ These functions are documented here mainly in case you
+ encounter them in existing &SConscript; files.
+
+ </para>
+
+ <section>
+ <title>The &SourceSignatures; Function</title>
+
+ <para>
+
+ The &SourceSignatures; function is fairly straightforward,
+ and supports two different argument values
+ to configure whether source file changes should be decided
+ using MD5 signatures:
+
+ </para>
+
+ <programlisting>
+ Program('hello.c')
+ SourceSignatures('MD5')
+ </programlisting>
+
+ <para>
+
+ Or using time stamps:
+
+ </para>
+
+ <programlisting>
+ Program('hello.c')
+ SourceSignatures('timestamp')
+ </programlisting>
+
+ <para>
+
+ These are roughly equivalent to specifying
+ <function>Decider('MD5')</function>
+ or
+ <function>Decider('timestamp-match')</function>,
+ respectively,
+ although it only affects how SCons makes
+ decisions about dependencies on
+ <emphasis>source</emphasis> files--that is,
+ files that are not built from any other files.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>The &TargetSignatures; Function</title>
+
+ <para>
+
+ The &TargetSignatures; function
+ specifies how &SCons; decides
+ when a target file has changed
+ <emphasis>when it is used as a
+ dependency of (input to) another target</emphasis>--that is,
+ the &TargetSignatures; function configures
+ how the signatures of "intermediate" target files
+ are used when deciding if a "downstream" target file
+ must be rebuilt.
+ <footnote><para>
+ This easily-overlooked distinction between
+ how &SCons; decides if the target itself must be rebuilt
+ and how the target is then used to decide if a different
+ target must be rebuilt is one of the confusing
+ things that has led to the &TargetSignatures;
+ and &SourceSignatures; functions being
+ replaced by the simpler &Decider; function.
+ </para></footnote>
+
+ </para>
+
+ <para>
+
+ The &TargetSignatures; function supports the same
+ <literal>'MD5'</literal> and <literal>'timestamp'</literal>
+ argument values that are supported by the &SourceSignatures;,
+ with the same meanings, but applied to target files.
+ That is, in the example:
+
+ </para>
+
+ <programlisting>
+ Program('hello.c')
+ TargetSignatures('MD5')
+ </programlisting>
+
+ <para>
+
+ The MD5 checksum of the &hello_o; target file
+ will be used to decide if it has changed since the last
+ time the "downstream" &hello; target file was built.
+ And in the example:
+
+ </para>
+
+ <programlisting>
+ Program('hello.c')
+ TargetSignatures('timestamp')
+ </programlisting>
+
+ <para>
+
+ The modification time of the &hello_o; target file
+ will be used to decide if it has changed since the last
+ time the "downstream" &hello; target file was built.
+
+ </para>
+
+ <para>
+
+ The &TargetSignatures; function supports
+ two additional argument values:
+ <literal>'source'</literal> and <literal>'build'</literal>.
+ The <literal>'source'</literal> argument
+ specifies that decisions involving
+ whether target files have changed
+ since a previous build
+ should use the same behavior
+ for the decisions configured for source files
+ (using the &SourceSignatures; function).
+ So in the example:
+
+ </para>
+
+ <programlisting>
+ Program('hello.c')
+ TargetSignatures('source')
+ SourceSignatures('timestamp')
+ </programlisting>
+
+ <para>
+
+ All files, both targets and sources,
+ will use modification times
+ when deciding if an input file
+ has changed since the last
+ time a target was built.
+
+ </para>
+
+ <para>
+
+ Lastly, the <literal>'build'</literal> argument
+ specifies that &SCons; should examine
+ the build status of a target file
+ and always rebuild a "downstream" target
+ if the target file was itself rebuilt,
+ without re-examining the contents or timestamp
+ of the newly-built target file.
+ If the target file was not rebuilt during
+ this &scons; invocation,
+ then the target file will be examined
+ the same way as configured by
+ the &SourceSignature; call
+ to decide if it has changed.
+
+ </para>
+
+ <para>
+
+ This mimics the behavior of
+ <literal>build signatures</literal>
+ in earlier versions of &SCons;.
+ A &buildsignature; re-combined
+ signatures of all the input files
+ that went into making the target file,
+ so that the target file itself
+ did not need to have its contents read
+ to compute an MD5 signature.
+ This can improve performance for some configurations,
+ but is generally not as effective as using
+ <literal>Decider('MD5-timestamp')</literal>.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Implicit Dependencies: The &cv-CPPPATH; Construction Variable</title>
+
+ <para>
+
+ Now suppose that our "Hello, World!" program
+ actually has an <literal>#include</literal> line
+ to include the &hello_h; file in the compilation:
+
+ </para>
+
+ <programlisting>
+ #include &lt;hello.h&gt;
+ int
+ main()
+ {
+ printf("Hello, %s!\n", string);
+ }
+ </programlisting>
+
+ <para>
+
+ And, for completeness, the &hello_h; file looks like this:
+
+ </para>
+
+
+ <programlisting>
+ #define string "world"
+ </programlisting>
+
+ <para>
+
+ In this case, we want &SCons; to recognize that,
+ if the contents of the &hello_h; file change,
+ the &hello; program must be recompiled.
+ To do this, we need to modify the
+ &SConstruct; file like so:
+
+ </para>
+
+
+ <programlisting>
+ Program('hello.c', CPPPATH = '.')
+ </programlisting>
+
+ <para>
+
+ The &cv-link-CPPPATH; value
+ tells &SCons; to look in the current directory
+ (<literal>'.'</literal>)
+ for any files included by C source files
+ (<filename>.c</filename> or <filename>.h</filename> files).
+ With this assignment in the &SConstruct; file:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q hello</userinput>
+ cc -o hello.o -c -I. hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q hello</userinput>
+ scons: `hello' is up to date.
+ % <userinput>edit hello.h</userinput>
+ [CHANGE THE CONTENTS OF hello.h]
+ % <userinput>scons -Q hello</userinput>
+ cc -o hello.o -c -I. hello.c
+ cc -o hello hello.o
+ </screen>
+
+ <para>
+
+ First, notice that &SCons;
+ added the <literal>-I.</literal> argument
+ from the &cv-CPPPATH; variable
+ so that the compilation would find the
+ &hello_h; file in the local directory.
+
+ </para>
+
+ <para>
+
+ Second, realize that &SCons; knows that the &hello;
+ program must be rebuilt
+ because it scans the contents of
+ the &hello_c; file
+ for the <literal>#include</literal> lines that indicate
+ another file is being included in the compilation.
+ &SCons; records these as
+ <emphasis>implicit dependencies</emphasis>
+ of the target file,
+ Consequently,
+ when the &hello_h; file changes,
+ &SCons; realizes that the &hello_c; file includes it,
+ and rebuilds the resulting &hello; program
+ that depends on both the &hello_c; and &hello_h; files.
+
+ </para>
+
+ <para>
+
+ Like the &cv-link-LIBPATH; variable,
+ the &cv-CPPPATH; variable
+ may be a list of directories,
+ or a string separated by
+ the system-specific path separation character
+ (':' on POSIX/Linux, ';' on Windows).
+ Either way, &SCons; creates the
+ right command-line options
+ so that the following example:
+
+ </para>
+
+ <programlisting>
+ Program('hello.c', CPPPATH = ['include', '/home/project/inc'])
+ </programlisting>
+
+ <para>
+
+ Will look like this on POSIX or Linux:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q hello</userinput>
+ cc -o hello.o -c -Iinclude -I/home/project/inc hello.c
+ cc -o hello hello.o
+ </screen>
+
+ <para>
+
+ And like this on Windows:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons -Q hello.exe</userinput>
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ cl /Fohello.obj /c hello.c /nologo /Iinclude /I\home\project\inc
+ link /nologo /OUT:hello.exe hello.obj
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Caching Implicit Dependencies</title>
+
+ <para>
+
+ Scanning each file for <literal>#include</literal> lines
+ does take some extra processing time.
+ When you're doing a full build of a large system,
+ the scanning time is usually a very small percentage
+ of the overall time spent on the build.
+ You're most likely to notice the scanning time,
+ however, when you <emphasis>rebuild</emphasis>
+ all or part of a large system:
+ &SCons; will likely take some extra time to "think about"
+ what must be built before it issues the
+ first build command
+ (or decides that everything is up to date
+ and nothing must be rebuilt).
+
+ <!--
+ Isn't this expensive? The answer is, it depends. If you do a full build of a
+ large system, the scanning time is insignificant. If you do a rebuild of a
+ large system, then Cons will spend a fair amount of time thinking about it
+ before it decides that nothing has to be done (although not necessarily more
+ time than make!). The good news is that Cons makes it very easy to
+ intelligently subset your build, when you are working on localized changes.
+ -->
+
+ </para>
+
+ <para>
+
+ In practice, having &SCons; scan files saves time
+ relative to the amount of potential time
+ lost to tracking down subtle problems
+ introduced by incorrect dependencies.
+ Nevertheless, the "waiting time"
+ while &SCons; scans files can annoy
+ individual developers waiting for their builds to finish.
+ Consequently, &SCons; lets you cache
+ the implicit dependencies
+ that its scanners find,
+ for use by later builds.
+ You can do this by specifying the
+ &implicit-cache; option on the command line:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q --implicit-cache hello</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q hello</userinput>
+ scons: `hello' is up to date.
+ </screen>
+
+ <para>
+
+ If you don't want to specify &implicit-cache;
+ on the command line each time,
+ you can make it the default behavior for your build
+ by setting the &implicit_cache; option
+ in an &SConscript; file:
+
+ </para>
+
+ <programlisting>
+ SetOption('implicit_cache', 1)
+ </programlisting>
+
+ <para>
+
+ &SCons; does not cache implicit dependencies like this by default
+ because the &implicit-cache; causes &SCons; to simply use the implicit
+ dependencies stored during the last run, without any checking
+ for whether or not those dependencies are still correct.
+ Specifically, this means &implicit-cache; instructs &SCons;
+ to <emphasis>not</emphasis> rebuild "correctly" in the
+ following cases:
+
+
+ </para>
+
+ <itemizedlist>
+
+ <listitem>
+ <para>
+
+ When &implicit-cache; is used, &SCons; will ignore any changes that
+ may have been made to search paths
+ (like &cv-CPPPATH; or &cv-LIBPATH;,).
+ This can lead to &SCons; not rebuilding a file if a change to
+ &cv-CPPPATH; would normally cause a different, same-named file from
+ a different directory to be used.
+
+ </para>
+ </listitem>
+
+ <listitem>
+ <para>
+
+ When &implicit-cache; is used, &SCons; will not detect if a
+ same-named file has been added to a directory that is earlier in
+ the search path than the directory in which the file was found
+ last time.
+
+ </para>
+ </listitem>
+
+ </itemizedlist>
+
+ <section>
+ <title>The &implicit-deps-changed; Option</title>
+
+ <para>
+
+ When using cached implicit dependencies,
+ sometimes you want to "start fresh"
+ and have &SCons; re-scan the files
+ for which it previously cached the dependencies.
+ For example,
+ if you have recently installed a new version of
+ external code that you use for compilation,
+ the external header files will have changed
+ and the previously-cached implicit dependencies
+ will be out of date.
+ You can update them by
+ running &SCons; with the &implicit-deps-changed; option:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q --implicit-deps-changed hello</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q hello</userinput>
+ scons: `hello' is up to date.
+ </screen>
+
+ <para>
+
+ In this case, &SCons; will re-scan all of the implicit dependencies
+ and cache updated copies of the information.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>The &implicit-deps-unchanged; Option</title>
+
+ <para>
+
+ By default when caching dependencies,
+ &SCons; notices when a file has been modified
+ and re-scans the file for any updated
+ implicit dependency information.
+ Sometimes, however, you may want
+ to force &SCons; to use the cached implicit dependencies,
+ even if the source files changed.
+ This can speed up a build for example,
+ when you have changed your source files
+ but know that you haven't changed
+ any <literal>#include</literal> lines.
+ In this case,
+ you can use the &implicit-deps-unchanged; option:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q --implicit-deps-unchanged hello</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q hello</userinput>
+ scons: `hello' is up to date.
+ </screen>
+
+ <para>
+
+ In this case,
+ &SCons; will assume that the cached implicit
+ dependencies are correct and
+ will not bother to re-scan changed files.
+ For typical builds after small,
+ incremental changes to source files,
+ the savings may not be very big,
+ but sometimes every bit of
+ improved performance counts.
+
+ </para>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>XXX max drift</title>
+
+ XXX SetOption('max_drift')
+
+ </section>
+
+ -->
+
+ </section>
+
+ <section>
+ <title>Explicit Dependencies: the &Depends; Function</title>
+
+ <para>
+
+ Sometimes a file depends on another file
+ that is not detected by an &SCons; scanner.
+ For this situation,
+ &SCons; allows you to specific explicitly that one file
+ depends on another file,
+ and must be rebuilt whenever that file changes.
+ This is specified using the &Depends; method:
+
+ </para>
+
+ <programlisting>
+ hello = Program('hello.c')
+ Depends(hello, 'other_file')
+ </programlisting>
+
+ <!-- XXX mention that you can use arrays for target and source? -->
+
+ <screen>
+ % <userinput>scons -Q hello</userinput>
+ cc -c hello.c -o hello.o
+ cc -o hello hello.o
+ % <userinput>scons -Q hello</userinput>
+ scons: `hello' is up to date.
+ % <userinput>edit other_file</userinput>
+ [CHANGE THE CONTENTS OF other_file]
+ % <userinput>scons -Q hello</userinput>
+ cc -c hello.c -o hello.o
+ cc -o hello hello.o
+ </screen>
+
+ <para>
+
+ Note that the dependency
+ (the second argument to &Depends;)
+ may also be a list of Node objects
+ (for example, as returned by a call to a Builder):
+
+ </para>
+
+ <programlisting>
+ hello = Program('hello.c')
+ goodbye = Program('goodbye.c')
+ Depends(hello, goodbye)
+ </programlisting>
+
+ <para>
+
+ in which case the dependency or dependencies
+ will be built before the target(s):
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q hello</userinput>
+ cc -c goodbye.c -o goodbye.o
+ cc -o goodbye goodbye.o
+ cc -c hello.c -o hello.o
+ cc -o hello hello.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Dependencies From External Files: the &ParseDepends;
+ Function</title>
+
+ <para>
+
+ &SCons; has built-in scanners for a number of languages. Sometimes
+ these scanners fail to extract certain implicit dependencies due
+ to limitations of the scanner implementation.
+
+ </para>
+
+ <para>
+
+ The following example illustrates a case where the built-in C
+ scanner is unable to extract the implicit dependency on a header
+ file.
+
+ </para>
+
+ <programlisting>
+ #define FOO_HEADER &lt;foo.h&gt;
+ #include FOO_HEADER
+
+ int main() {
+ return FOO;
+ }
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c -I. hello.c
+ cc -o hello hello.o
+ % <userinput>edit foo.h</userinput>
+ [CHANGE CONTENTS OF foo.h]
+ % <userinput>scons -Q</userinput>
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ Apparently, the scanner does not know about the header dependency.
+ Being not a full-fledged C preprocessor, the scanner does not
+ expand the macro.
+
+ </para>
+
+ <para>
+
+ In these cases, you may also use the compiler to extract the
+ implicit dependencies. &ParseDepends; can parse the contents of
+ the compiler output in the style of &Make;, and explicitly
+ establish all of the listed dependencies.
+
+ </para>
+
+ <para>
+
+ The following example uses &ParseDepends; to process a compiler
+ generated dependency file which is generated as a side effect
+ during compilation of the object file:
+
+ </para>
+
+ <!-- XXX The ParseDepends example below fakes proper working by a
+ priori specification of the dependency file. The produced hello.d
+ file is not found (or used) for unknown reasons. -->
+
+ <programlisting>
+ obj = Object('hello.c', CCFLAGS='-MD -MF hello.d', CPPPATH='.')
+ SideEffect('hello.d', obj)
+ ParseDepends('hello.d')
+ Program('hello', obj)
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c -MD -MF hello.d -I. hello.c
+ cc -o hello hello.o
+ % <userinput>edit foo.h</userinput>
+ [CHANGE CONTENTS OF foo.h]
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c -MD -MF hello.d -I. hello.c
+ </screen>
+
+ <para>
+
+ Parsing dependencies from a compiler-generated
+ <filename>.d</filename> file has a chicken-and-egg problem, that
+ causes unnecessary rebuilds:
+
+ </para>
+
+
+
+ <!--
+ <scons_output example="parsedeprebuild" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c -MD -MF hello.d -I. hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q --debug=explain</userinput>
+ scons: rebuilding `hello.o' because `foo.h' is a new dependency
+ cc -o hello.o -c -MD -MF hello.d -I. hello.c
+ % <userinput>scons -Q</userinput>
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ In the first pass, the dependency file is generated while the
+ object file is compiled. At that time, &SCons; does not know about
+ the dependency on <filename>foo.h</filename>. In the second pass,
+ the object file is regenerated because <filename>foo.h</filename>
+ is detected as a new dependency.
+
+ </para>
+
+ <para>
+
+ &ParseDepends; immediately reads the specified file at invocation
+ time and just returns if the file does not exist. A dependency
+ file generated during the build process is not automatically
+ parsed again. Hence, the compiler-extracted dependencies are not
+ stored in the signature database during the same build pass. This
+ limitation of &ParseDepends; leads to unnecessary recompilations.
+ Therefore, &ParseDepends; should only be used if scanners are not
+ available for the employed language or not powerful enough for the
+ specific task.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Ignoring Dependencies: the &Ignore; Function</title>
+
+ <para>
+
+ Sometimes it makes sense
+ to not rebuild a program,
+ even if a dependency file changes.
+ In this case,
+ you would tell &SCons; specifically
+ to ignore a dependency as follows:
+
+ </para>
+
+ <programlisting>
+ hello = Program('hello.c')
+ Ignore(hello, 'hello.h')
+ </programlisting>
+
+ <!-- XXX mention that you can use lists for target and source? -->
+
+ <!--
+ <scons_output example="ignore">
+ <scons_output_command>scons -Q hello</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ <scons_output_command output=" [CHANGE THE CONTENTS OF hello.h]">edit hello.h</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ XXX THIS EXAMPLE SHOULD BE UP-TO-DATE! XXX
+ </scons_output>
+ -->
+
+ <screen>
+ % <userinput>scons -Q hello</userinput>
+ cc -c -o hello.o hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q hello</userinput>
+ scons: `hello' is up to date.
+ % <userinput>edit hello.h</userinput>
+ [CHANGE THE CONTENTS OF hello.h]
+ % <userinput>scons -Q hello</userinput>
+ scons: `hello' is up to date.
+ </screen>
+
+ <para>
+
+ Now, the above example is a little contrived,
+ because it's hard to imagine a real-world situation
+ where you wouldn't want to rebuild &hello;
+ if the &hello_h; file changed.
+ A more realistic example
+ might be if the &hello;
+ program is being built in a
+ directory that is shared between multiple systems
+ that have different copies of the
+ &stdio_h; include file.
+ In that case,
+ &SCons; would notice the differences between
+ the different systems' copies of &stdio_h;
+ and would rebuild &hello;
+ each time you change systems.
+ You could avoid these rebuilds as follows:
+
+ </para>
+
+ <programlisting>
+ hello = Program('hello.c', CPPPATH=['/usr/include'])
+ Ignore(hello, '/usr/include/stdio.h')
+ </programlisting>
+
+ <para>
+ &Ignore; can also be used to prevent a generated file from being built
+ by default. This is due to the fact that directories depend on
+ their contents. So to ignore a generated file from the default build,
+ you specify that the directory should ignore the generated file.
+ Note that the file will still be built if the user specifically
+ requests the target on scons command line, or if the file is
+ a dependency of another file which is requested and/or is built
+ by default.
+ </para>
+
+ <programlisting>
+ hello_obj=Object('hello.c')
+ hello = Program(hello_obj)
+ Ignore('.',[hello,hello_obj])
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ scons: `.' is up to date.
+ % <userinput>scons -Q hello</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q hello</userinput>
+ scons: `hello' is up to date.
+ </screen>
+ </section>
+
+ <section>
+ <title>Order-Only Dependencies: the &Requires; Function</title>
+
+ <para>
+
+ Occasionally,
+ it may be useful to specify that a certain
+ file or directory must, if necessary,
+ be built or created before some other target is built,
+ but that changes to that file or directory
+ do <emphasis>not</emphasis>
+ require that the target itself be rebuilt.
+ Such a relationship is called an
+ <emphasis>order-only dependency</emphasis>
+ because it only affects the order in which
+ things must be built--the dependency before the target--but
+ it is not a strict dependency relationship
+ because the target should not
+ change in response to changes in the dependent file.
+
+ </para>
+
+ <para>
+
+ For example, suppose that you want to create a file
+ every time you run a build
+ that identifies the time the build was performed,
+ the version number, etc.,
+ and which is included in every program that you build.
+ The version file's contents will change every build.
+ If you specify a normal dependency relationship,
+ then every program that depends on
+ that file would be rebuilt every time you ran &SCons;.
+ For example, we could use some Python code in
+ a &SConstruct; file to create a new <filename>version.c</filename> file
+ with a string containing the current date every time
+ we run &SCons;,
+ and then link a program with the resulting object file
+ by listing <filename>version.c</filename> in the sources:
+
+ </para>
+
+ <programlisting>
+ import time
+
+ version_c_text = """
+ char *date = "%s";
+ """ % time.ctime(time.time())
+ open('version.c', 'w').write(version_c_text)
+
+ hello = Program(['hello.c', 'version.c'])
+ </programlisting>
+
+ <para>
+
+ If we list <filename>version.c</filename> as an actual source file,
+ though, then <filename>version.o</filename>
+ will get rebuilt every time we run &SCons;
+ (because the &SConstruct; file itself changes
+ the contents of <filename>version.c</filename>)
+ and the <filename>hello</filename> executable
+ will get re-linked every time
+ (because the <filename>version.o</filename> file changes):
+
+ </para>
+
+ <!--
+
+ <scons_output example="no-Requires">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ gcc -o hello.o -c hello.c
+ gcc -o version.o -c version.c
+ gcc -o hello hello.o version.o
+ % <userinput>scons -Q</userinput>
+ gcc -o version.o -c version.c
+ gcc -o hello hello.o version.o
+ % <userinput>scons -Q</userinput>
+ gcc -o version.o -c version.c
+ gcc -o hello hello.o version.o
+ </screen>
+
+ <para>
+
+ One solution is to use the &Requires; function
+ to specify that the <filename>version.o</filename>
+ must be rebuilt before it is used by the link step,
+ but that changes to <filename>version.o</filename>
+ should not actually cause the <filename>hello</filename>
+ executable to be re-linked:
+
+ </para>
+
+ <programlisting>
+ import time
+
+ version_c_text = """
+ char *date = "%s";
+ """ % time.ctime(time.time())
+ open('version.c', 'w').write(version_c_text)
+
+ version_obj = Object('version.c')
+
+ hello = Program('hello.c',
+ LINKFLAGS = str(version_obj[0]))
+
+ Requires(hello, version_obj)
+ </programlisting>
+
+ <para>
+
+ Notice that because we can no longer list <filename>version.c</filename>
+ as one of the sources for the <filename>hello</filename> program,
+ we have to find some other way to get it into the link command line.
+ For this example, we're cheating a bit and stuffing the
+ object file name (extracted from <literal>version_obj</literal>
+ list returned by the &b-Object; call)
+ into the &cv-link-LINKFLAGS; variable,
+ because &cv-LINKFLAGS; is already included
+ in the &cv-link-LINKCOM; command line.
+
+ </para>
+
+ <para>
+
+ With these changes,
+ we get the desired behavior of
+ re-building the <filename>version.o</filename> file,
+ and therefore re-linking the <filename>hello</filename> executable,
+ only when the <filename>hello.c</filename> has changed:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o version.o -c version.c
+ cc -o hello.o -c hello.c
+ cc -o hello version.o hello.o
+ % <userinput>scons -Q</userinput>
+ scons: `.' is up to date.
+ % <userinput>edit hello.c</userinput>
+ [CHANGE THE CONTENTS OF hello.c]
+ % <userinput>scons -Q</userinput>
+ cc -o version.o -c version.c
+ cc -o hello.o -c hello.c
+ cc -o hello version.o hello.o
+ % <userinput>scons -Q</userinput>
+ scons: `.' is up to date.
+ </screen>
+
+ </section>
+
+ <section>
+ <title>The &AlwaysBuild; Function</title>
+
+ <para>
+
+ How &SCons; handles dependencies can also be affected
+ by the &AlwaysBuild; method.
+ When a file is passed to the &AlwaysBuild; method,
+ like so:
+
+ </para>
+
+ <programlisting>
+ hello = Program('hello.c')
+ AlwaysBuild(hello)
+ </programlisting>
+
+ <para>
+
+ Then the specified target file (&hello; in our example)
+ will always be considered out-of-date and
+ rebuilt whenever that target file is evaluated
+ while walking the dependency graph:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q</userinput>
+ cc -o hello hello.o
+ </screen>
+
+ <para>
+
+ The &AlwaysBuild; function has a somewhat misleading name,
+ because it does not actually mean the target file will
+ be rebuilt every single time &SCons; is invoked.
+ Instead, it means that the target will, in fact,
+ be rebuilt whenever the target file is encountered
+ while evaluating the targets specified on
+ the command line (and their dependencies).
+ So specifying some other target on the command line,
+ a target that does <emphasis>not</emphasis>
+ itself depend on the &AlwaysBuild; target,
+ will still be rebuilt only if it's out-of-date
+ with respect to its dependencies:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q hello.o</userinput>
+ scons: `hello.o' is up to date.
+ </screen>
+
+ <!--
+
+ XXX AlwaysBuild() and Alias Nodes
+
+ XXX AlwaysBuild() and Dir Nodes
+
+ XXX AlwaysBuild() with no sources
+
+ -->
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>The &Salt; Method</title>
+
+ <para>
+
+ XXX Salt() (are we going to implement this ?)
+
+ original Cons classic POD documentation:
+
+=head2 The C<Salt> method
+
+The C<Salt> method adds a constant value to the signature calculation
+for every derived file. It is invoked as follows:
+
+ Salt $string;
+
+Changing the Salt value will force a complete rebuild of every derived
+file. This can be used to force rebuilds in certain desired
+circumstances. For example,
+
+ Salt `uname -s`;
+
+Would force a complete rebuild of every derived file whenever the
+operating system on which the build is performed (as reported by C<uname
+-s>) changes.
+
+ </para>
+
+ </section>
+
+ -->
diff --git a/doc/user/environments.in b/doc/user/environments.in
new file mode 100644
index 0000000..124aaaa
--- /dev/null
+++ b/doc/user/environments.in
@@ -0,0 +1,1678 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 More on construction environments
+
+As previously mentioned, a B<construction environment> is an object that
+has a set of keyword/value pairs and a set of methods, and which is used
+to tell Cons how target files should be built. This section describes
+how Cons uses and expands construction environment values to control its
+build behavior.
+
+=head2 Construction variable expansion
+
+Construction variables from a construction environment are expanded
+by preceding the keyword with a C<%> (percent sign):
+
+ Construction variables:
+ XYZZY => 'abracadabra',
+
+ The string: "The magic word is: %XYZZY!"
+ expands to: "The magic word is: abracadabra!"
+
+A construction variable name may be surrounded by C<{> and C<}> (curly
+braces), which are stripped as part of the expansion. This can
+sometimes be necessary to separate a variable expansion from trailing
+alphanumeric characters:
+
+ Construction variables:
+ OPT => 'value1',
+ OPTION => 'value2',
+
+ The string: "%OPT %{OPT}ION %OPTION %{OPTION}"
+ expands to: "value1 value1ION value2 value2"
+
+Construction variable expansion is recursive, that is, a string
+containing C<%->expansions after substitution will be re-expanded until
+no further substitutions can be made:
+
+ Construction variables:
+ STRING => 'The result is: %FOO',
+ FOO => '%BAR',
+ BAR => 'final value',
+
+ The string: "The string says: %STRING"
+ expands to: "The string says: The result is: final value"
+
+If a construction variable is not defined in an environment, then the
+null string is substituted:
+
+ Construction variables:
+ FOO => 'value1',
+ BAR => 'value2',
+
+ The string: "%FOO <%NO_VARIABLE> %BAR"
+ expands to: "value1 <> value2"
+
+A doubled C<%%> will be replaced by a single C<%>:
+
+ The string: "Here is a percent sign: %%"
+ expands to: "Here is a percent sign: %"
+
+=head2 Default construction variables
+
+When you specify no arguments when creating a new construction
+environment:
+
+ $env = new cons();
+
+Cons creates a reference to a new, default construction
+environment. This contains a number of construction variables and some
+methods. At the present writing, the default construction variables on a
+UNIX system are:
+
+ CC => 'cc',
+ CFLAGS => '',
+ CCCOM => '%CC %CFLAGS %_IFLAGS -c %< -o %>',
+ CXX => '%CC',
+ CXXFLAGS => '%CFLAGS',
+ CXXCOM => '%CXX %CXXFLAGS %_IFLAGS -c %< -o %>',
+ INCDIRPREFIX => '-I',
+ INCDIRSUFFIX => '',
+ LINK => '%CXX',
+ LINKCOM => '%LINK %LDFLAGS -o %> %< %_LDIRS %LIBS',
+ LINKMODULECOM => '%LD -r -o %> %<',
+ LIBDIRPREFIX => '-L',
+ LIBDIRSUFFIX => '',
+ AR => 'ar',
+ ARFLAGS => 'r',
+ ARCOM => ['%AR %ARFLAGS %> %<', '%RANLIB %>'],
+ RANLIB => 'ranlib',
+ AS => 'as',
+ ASFLAGS => '',
+ ASCOM => '%AS %ASFLAGS %< -o %>',
+ LD => 'ld',
+ LDFLAGS => '',
+ PREFLIB => 'lib',
+ SUFLIB => '.a',
+ SUFLIBS => '.so:.a',
+ SUFOBJ => '.o',
+ SIGNATURE => [ '*' => 'build' ],
+ ENV => { 'PATH' => '/bin:/usr/bin' },
+
+
+And on a Windows system (Windows NT), the default construction variables
+are (unless the default rule style is set using the B<DefaultRules>
+method):
+
+ CC => 'cl',
+ CFLAGS => '/nologo',
+ CCCOM => '%CC %CFLAGS %_IFLAGS /c %< /Fo%>',
+ CXXCOM => '%CXX %CXXFLAGS %_IFLAGS /c %< /Fo%>',
+ INCDIRPREFIX => '/I',
+ INCDIRSUFFIX => '',
+ LINK => 'link',
+ LINKCOM => '%LINK %LDFLAGS /out:%> %< %_LDIRS %LIBS',
+ LINKMODULECOM => '%LD /r /o %> %<',
+ LIBDIRPREFIX => '/LIBPATH:',
+ LIBDIRSUFFIX => '',
+ AR => 'lib',
+ ARFLAGS => '/nologo ',
+ ARCOM => "%AR %ARFLAGS /out:%> %<",
+ RANLIB => '',
+ LD => 'link',
+ LDFLAGS => '/nologo ',
+ PREFLIB => '',
+ SUFEXE => '.exe',
+ SUFLIB => '.lib',
+ SUFLIBS => '.dll:.lib',
+ SUFOBJ => '.obj',
+ SIGNATURE => [ '*' => 'build' ],
+
+These variables are used by the various methods associated with the
+environment. In particular, any method that ultimately invokes an external
+command will substitute these variables into the final command, as
+appropriate. For example, the C<Objects> method takes a number of source
+files and arranges to derive, if necessary, the corresponding object
+files:
+
+ Objects $env 'foo.c', 'bar.c';
+
+This will arrange to produce, if necessary, F<foo.o> and F<bar.o>. The
+command invoked is simply C<%CCCOM>, which expands, through substitution,
+to the appropriate external command required to build each object. The
+substitution rules will be discussed in detail in the next section.
+
+The construction variables are also used for other purposes. For example,
+C<CPPPATH> is used to specify a colon-separated path of include
+directories. These are intended to be passed to the C preprocessor and are
+also used by the C-file scanning machinery to determine the dependencies
+involved in a C Compilation.
+
+Variables beginning with underscore are created by various methods,
+and should normally be considered ``internal'' variables. For example,
+when a method is called which calls for the creation of an object from
+a C source, the variable C<_IFLAGS> is created: this corresponds to the
+C<-I> switches required by the C compiler to represent the directories
+specified by C<CPPPATH>.
+
+Note that, for any particular environment, the value of a variable is set
+once, and then never reset (to change a variable, you must create a new
+environment. Methods are provided for copying existing environments for this
+purpose). Some internal variables, such as C<_IFLAGS> are created on demand,
+but once set, they remain fixed for the life of the environment.
+
+The C<CFLAGS>, C<LDFLAGS>, and C<ARFLAGS> variables all supply a place
+for passing options to the compiler, loader, and archiver, respectively.
+
+The C<INCDIRPREFIX> and C<INCDIRSUFFIX> variables specify option
+strings to be appended to the beginning and end, respectively, of each
+include directory so that the compiler knows where to find F<.h> files.
+Similarly, the C<LIBDIRPREFIX> and C<LIBDIRSUFFIX> variables specify the
+option string to be appended to the beginning of and end, respectively,
+of each directory that the linker should search for libraries.
+
+Another variable, C<ENV>, is used to determine the system environment during
+the execution of an external command. By default, the only environment
+variable that is set is C<PATH>, which is the execution path for a UNIX
+command. For the utmost reproducibility, you should really arrange to set
+your own execution path, in your top-level F<Construct> file (or perhaps by
+importing an appropriate construction package with the Perl C<use>
+command). The default variables are intended to get you off the ground.
+
+=head2 Expanding variables in construction commands
+
+Within a construction command, construction variables will be expanded
+according to the rules described above. In addition to normal variable
+expansion from the construction environment, construction commands also
+expand the following pseudo-variables to insert the specific input and
+output files in the command line that will be executed:
+
+=over 10
+
+=item %>
+
+The target file name. In a multi-target command, this expands to the
+first target mentioned.)
+
+=item %0
+
+Same as C<%E<gt>>.
+
+=item %1, %2, ..., %9
+
+These refer to the first through ninth input file, respectively.
+
+=item %E<lt>
+
+The full set of input file names. If any of these have been used
+anywhere else in the current command line (via C<%1>, C<%2>, etc.), then
+those will be deleted from the list provided by C<%E<lt>>. Consider the
+following command found in a F<Conscript> file in the F<test> directory:
+
+ Command $env 'tgt', qw(foo bar baz), qq(
+ echo %< -i %1 > %>
+ echo %< -i %2 >> %>
+ echo %< -i %3 >> %>
+ );
+
+If F<tgt> needed to be updated, then this would result in the execution of
+the following commands, assuming that no remapping has been established for
+the F<test> directory:
+
+ echo test/bar test/baz -i test/foo > test/tgt
+ echo test/foo test/baz -i test/bar >> test/tgt
+ echo test/foo test/bar -i test/baz >> test/tgt
+
+=back
+
+Any of the above pseudo-variables may be followed immediately by one of
+the following suffixes to select a portion of the expanded path name:
+
+ :a the absolute path to the file name
+ :b the directory plus the file name stripped of any suffix
+ :d the directory
+ :f the file name
+ :s the file name suffix
+ :F the file name stripped of any suffix
+ :S the absolute path path to a Linked source file
+
+Continuing with the above example, C<%E<lt>:f> would expand to C<foo bar baz>,
+and C<%E<gt>:d> would expand to C<test>.
+
+There are additional C<%> elements which affect the command line(s):
+
+=over 10
+
+=item %[ %]
+
+It is possible to programmatically rewrite part of the command by
+enclosing part of it between C<%[> and C<%]>. This will call the
+construction variable named as the first word enclosed in the brackets
+as a Perl code reference; the results of this call will be used to
+replace the contents of the brackets in the command line. For example,
+given an existing input file named F<tgt.in>:
+
+ @keywords = qw(foo bar baz);
+ $env = new cons(X_COMMA => sub { join(",", @_) });
+ Command $env 'tgt', 'tgt.in', qq(
+ echo '# Keywords: %[X_COMMA @keywords %]' > %>
+ cat %< >> %>
+ );
+
+This will execute:
+
+ echo '# Keywords: foo,bar,baz' > tgt
+ cat tgt.in >> tgt
+
+=item %( %)
+
+Cons includes the text of the command line in the MD5 signature for a
+build, so that targets get rebuilt if you change the command line (to
+add or remove an option, for example). Command-line text in between
+C<%(> and C<%)>, however, will be ignored for MD5 signature calculation.
+
+Internally, Cons uses C<%(> and C<%)> around include and library
+directory options (C<-I> and C<-L> on UNIX systems, C</I> and
+C</LIBPATH> on Windows NT) to avoid rebuilds just because the directory
+list changes. Rebuilds occur only if the changed directory list causes
+any included I<files> to change, and a changed include file is detected
+by the MD5 signature calculation on the actual file contents.
+
+=back
+
+XXX DESCRIBE THE Literal() FUNCTION, TOO XXX
+
+=head2 Expanding construction variables in file names
+
+Cons expands construction variables in the source and target file names
+passed to the various construction methods according to the expansion
+rules described above:
+
+ $env = new cons(
+ DESTDIR => 'programs',
+ SRCDIR => 'src',
+ );
+ Program $env '%DESTDIR/hello', '%SRCDIR/hello.c';
+
+This allows for flexible configuration, through the construction
+environment, of directory names, suffixes, etc.
+
+-->
+
+ <para>
+
+ An <literal>environment</literal>
+ is a collection of values that
+ can affect how a program executes.
+ &SCons; distinguishes between three
+ different types of environments
+ that can affect the behavior of &SCons; itself
+ (subject to the configuration in the &SConscript; files),
+ as well as the compilers and other tools it executes:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term>External Environment</term>
+
+ <listitem>
+ <para>
+
+ The <literal>external environment</literal>
+ is the set of variables in the user's environment
+ at the time the user runs &SCons.
+ These variables are available within the &SConscript; files
+ through the Python <literal>os.environ</literal> dictionary.
+ See <xref linkend="sect-external-environments"></xref>, below.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>&ConsEnv;</term>
+
+ <listitem>
+ <para>
+
+ A &consenv;
+ is a distinct object creating within
+ a &SConscript; file and
+ and which contains values that
+ affect how &SCons; decides
+ what action to use to build a target,
+ and even to define which targets
+ should be built from which sources.
+ One of the most powerful features of &SCons;
+ is the ability to create multiple &consenvs;,
+ including the ability to clone a new, customized
+ &consenv; from an existing &consenv;.
+ See <xref linkend="sect-construction-environments"></xref>, below.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>Execution Environment</term>
+
+ <listitem>
+ <para>
+
+ An <literal>execution environment</literal>
+ is the values that &SCons; sets
+ when executing an external
+ command (such as a compiler or linker)
+ to build one or more targets.
+ Note that this is not the same as
+ the <literal>external environment</literal>
+ (see above).
+ See <xref linkend="sect-execution-environments"></xref>, below.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+ <para>
+
+ Unlike &Make;, &SCons; does not automatically
+ copy or import values between different environments
+ (with the exception of explicit clones of &consenvs,
+ which inherit values from their parent).
+ This is a deliberate design choice
+ to make sure that builds are,
+ by default, repeatable regardless of
+ the values in the user's external environment.
+ This avoids a whole class of problems with builds
+ where a developer's local build works
+ because a custom variable setting
+ causes a different compiler or build option to be used,
+ but the checked-in change breaks the official build
+ because it uses different environment variable settings.
+
+ </para>
+
+ <para>
+
+ Note that the &SConscript; writer can
+ easily arrange for variables to be
+ copied or imported between environments,
+ and this is often very useful
+ (or even downright necessary)
+ to make it easy for developers
+ to customize the build in appropriate ways.
+ The point is <emphasis>not</emphasis>
+ that copying variables between different environments
+ is evil and must always be avoided.
+ Instead, it should be up to the
+ implementer of the build system
+ to make conscious choices
+ about how and when to import
+ a variable from one environment to another,
+ making informed decisions about
+ striking the right balance
+ between making the build
+ repeatable on the one hand
+ and convenient to use on the other.
+
+ </para>
+
+ <section id="sect-external-environments">
+ <title>Using Values From the External Environment</title>
+
+ <para>
+
+ The <literal>external environment</literal>
+ variable settings that
+ the user has in force
+ when executing &SCons;
+ are available through the normal Python
+ <envar>os.environ</envar>
+ dictionary.
+ This means that you must add an
+ <literal>import os</literal> statement
+ to any &SConscript; file
+ in which you want to use
+ values from the user's external environment.
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ import os
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <para>
+
+ More usefully, you can use the
+ <envar>os.environ</envar>
+ dictionary in your &SConscript;
+ files to initialize &consenvs;
+ with values from the user's external environment.
+ See the next section,
+ <xref linkend="sect-construction-environments"></xref>,
+ for information on how to do this.
+
+ </para>
+
+ </section>
+
+ <section id="sect-construction-environments">
+ <title>Construction Environments</title>
+
+ <para>
+
+ It is rare that all of the software in a large,
+ complicated system needs to be built the same way.
+ For example, different source files may need different options
+ enabled on the command line,
+ or different executable programs need to be linked
+ with different libraries.
+ &SCons; accommodates these different build
+ requirements by allowing you to create and
+ configure multiple &consenvs;
+ that control how the software is built.
+ A &consenv; is an object
+ that has a number of associated
+ &consvars;, each with a name and a value.
+ (A construction environment also has an attached
+ set of &Builder; methods,
+ about which we'll learn more later.)
+
+ </para>
+
+ <section>
+ <title>Creating a &ConsEnv;: the &Environment; Function</title>
+
+ <para>
+
+ A &consenv; is created by the &Environment; method:
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ </sconstruct>
+
+ <para>
+
+ By default, &SCons; initializes every
+ new construction environment
+ with a set of &consvars;
+ based on the tools that it finds on your system,
+ plus the default set of builder methods
+ necessary for using those tools.
+ The construction variables
+ are initialized with values describing
+ the C compiler,
+ the Fortran compiler,
+ the linker,
+ etc.,
+ as well as the command lines to invoke them.
+
+ </para>
+
+ <para>
+
+ When you initialize a construction environment
+ you can set the values of the
+ environment's &consvars;
+ to control how a program is built.
+ For example:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment(CC = 'gcc',
+ CCFLAGS = '-O2')
+
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <para>
+
+ The construction environment in this example
+ is still initialized with the same default
+ construction variable values,
+ except that the user has explicitly specified use of the
+ GNU C compiler &gcc;,
+ and further specifies that the <literal>-O2</literal>
+ (optimization level two)
+ flag should be used when compiling the object file.
+ In other words, the explicit initializations of
+ &cv-link-CC; and &cv-link-CCFLAGS;
+ override the default values in the newly-created
+ construction environment.
+ So a run from this example would look like:
+
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Fetching Values From a &ConsEnv;</title>
+
+ <para>
+
+ You can fetch individual construction variables
+ using the normal syntax
+ for accessing individual named items in a Python dictionary:
+
+ </para>
+
+ <scons_example name="ex6">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ print "CC is:", env['CC']
+ </file>
+ </scons_example>
+
+ <para>
+
+ This example &SConstruct; file doesn't build anything,
+ but because it's actually a Python script,
+ it will print the value of &cv-link-CC; for us:
+
+ </para>
+
+ <scons_output example="ex6">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ A construction environment, however,
+ is actually an object with associated methods, etc.
+ If you want to have direct access to only the
+ dictionary of construction variables,
+ you can fetch this using the &Dictionary; method:
+
+ </para>
+
+ <scons_example name="ex6b">
+ <file name="SConstruct" printme="1">
+ env = Environment(FOO = 'foo', BAR = 'bar')
+ dict = env.Dictionary()
+ for key in ['OBJSUFFIX', 'LIBSUFFIX', 'PROGSUFFIX']:
+ print "key = %s, value = %s" % (key, dict[key])
+ </file>
+ </scons_Example>
+
+ <para>
+
+ This &SConstruct; file
+ will print the specified dictionary items for us on POSIX
+ systems as follows:
+
+ </para>
+
+ <scons_output example="ex6b" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ And on Windows:
+
+ </para>
+
+ <scons_output example="ex6b" os="win32">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ If you want to loop and print the values of
+ all of the construction variables in a construction environment,
+ the Python code to do that in sorted order might look something like:
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ dict = env.Dictionary()
+ keys = dict.keys()
+ keys.sort()
+ for key in keys:
+ print "construction variable = '%s', value = '%s'" % (key, dict[key])
+ </sconstruct>
+
+ </section>
+
+ <section>
+ <title>Expanding Values From a &ConsEnv;: the &subst; Method</title>
+
+ <para>
+
+ Another way to get information from
+ a construction environment.
+ is to use the &subst; method
+ on a string containing <literal>$</literal> expansions
+ of construction variable names.
+ As a simple example,
+ the example from the previous
+ section that used
+ <literal>env['CC']</literal>
+ to fetch the value of &cv-link-CC;
+ could also be written as:
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ print "CC is:", env.subst('$CC')
+ </sconstruct>
+
+ <para>
+
+ One advantage of using
+ &subst; to expand strings is
+ that construction variables
+ in the result get re-expanded until
+ there are no expansions left in the string.
+ So a simple fetch of a value like
+ &cv-link-CCCOM;:
+
+ </para>
+
+ <sconstruct>
+ env = Environment(CCFLAGS = '-DFOO')
+ print "CCCOM is:", env['CCCOM']
+ </sconstruct>
+
+ <para>
+
+ Will print the unexpanded value of &cv-CCCOM;,
+ showing us the construction
+ variables that still need to be expanded:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ CCCOM is: $CC $CCFLAGS $CPPFLAGS $_CPPDEFFLAGS $_CPPINCFLAGS -c -o $TARGET $SOURCES
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ Calling the &subst; method on <varname>$CCOM</varname>,
+ however:
+
+ </para>
+
+ <sconstruct>
+ env = Environment(CCFLAGS = '-DFOO')
+ print "CCCOM is:", env.subst('$CCCOM')
+ </sconstruct>
+
+ <para>
+
+ Will recursively expand all of
+ the construction variables prefixed
+ with <literal>$</literal> (dollar signs),
+ showing us the final output:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ CCCOM is: gcc -DFOO -c -o
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ Note that because we're not expanding this
+ in the context of building something
+ there are no target or source files
+ for &cv-link-TARGET; and &cv-link-SOURCES; to expand.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Controlling the Default &ConsEnv;: the &DefaultEnvironment; Function</title>
+
+ <para>
+
+ All of the &Builder; functions that we've introduced so far,
+ like &Program; and &Library;,
+ actually use a default &consenv;
+ that contains settings
+ for the various compilers
+ and other tools that
+ &SCons; configures by default,
+ or otherwise knows about
+ and has discovered on your system.
+ The goal of the default construction environment
+ is to make many configurations to "just work"
+ to build software using
+ readily available tools
+ with a minimum of configuration changes.
+
+ </para>
+
+ <para>
+
+ You can, however, control the settings
+ in the default contstruction environment
+ by using the &DefaultEnvironment; function
+ to initialize various settings:
+
+ </para>
+
+ <sconstruct>
+
+ DefaultEnvironment(CC = '/usr/local/bin/gcc')
+
+ </sconstruct>
+
+ <para>
+
+ When configured as above,
+ all calls to the &Program;
+ or &Object; Builder
+ will build object files with the
+ <filename>/usr/local/bin/gcc</filename>
+ compiler.
+
+ </para>
+
+ <para>
+
+ Note that the &DefaultEnvironment; function
+ returns the initialized
+ default construction environment object,
+ which can then be manipulated like any
+ other construction environment.
+ So the following
+ would be equivalent to the
+ previous example,
+ setting the &cv-CC;
+ variable to <filename>/usr/local/bin/gcc</filename>
+ but as a separate step after
+ the default construction environment has been initialized:
+
+ </para>
+
+ <sconstruct>
+
+ env = DefaultEnvironment()
+ env['CC'] = '/usr/local/bin/gcc'
+
+ </sconstruct>
+
+ <para>
+
+ One very common use of the &DefaultEnvironment; function
+ is to speed up &SCons; initialization.
+ As part of trying to make most default
+ configurations "just work,"
+ &SCons; will actually
+ search the local system for installed
+ compilers and other utilities.
+ This search can take time,
+ especially on systems with
+ slow or networked file systems.
+ If you know which compiler(s) and/or
+ other utilities you want to configure,
+ you can control the search
+ that &SCons; performs
+ by specifying some specific
+ tool modules with which to
+ initialize the default construction environment:
+
+ </para>
+
+ <sconstruct>
+
+ env = DefaultEnvironment(tools = ['gcc', 'gnulink'],
+ CC = '/usr/local/bin/gcc')
+
+ </sconstruct>
+
+ <para>
+
+ So the above example would tell &SCons;
+ to explicitly configure the default environment
+ to use its normal GNU Compiler and GNU Linker settings
+ (without having to search for them,
+ or any other utilities for that matter),
+ and specifically to use the compiler found at
+ <filename>/usr/local/bin/gcc</filename>.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Multiple &ConsEnvs;</title>
+
+ <para>
+
+ The real advantage of construction environments
+ is that you can create as many different construction
+ environments as you need,
+ each tailored to a different way to build
+ some piece of software or other file.
+ If, for example, we need to build
+ one program with the <literal>-O2</literal> flag
+ and another with the <literal>-g</literal> (debug) flag,
+ we would do this like so:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct" printme="1">
+ opt = Environment(CCFLAGS = '-O2')
+ dbg = Environment(CCFLAGS = '-g')
+
+ opt.Program('foo', 'foo.c')
+
+ dbg.Program('bar', 'bar.c')
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ <file name="bar.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <scons_output example="ex2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ We can even use multiple construction environments to build
+ multiple versions of a single program.
+ If you do this by simply trying to use the
+ &b-link-Program; builder with both environments, though,
+ like this:
+
+ </para>
+
+ <scons_example name="ex3">
+ <file name="SConstruct" printme="1">
+ opt = Environment(CCFLAGS = '-O2')
+ dbg = Environment(CCFLAGS = '-g')
+
+ opt.Program('foo', 'foo.c')
+
+ dbg.Program('foo', 'foo.c')
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Then &SCons; generates the following error:
+
+ </para>
+
+ <scons_output example="ex3">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ This is because the two &b-Program; calls have
+ each implicitly told &SCons; to generate an object file named
+ <filename>foo.o</filename>,
+ one with a &cv-link-CCFLAGS; value of
+ <literal>-O2</literal>
+ and one with a &cv-link-CCFLAGS; value of
+ <literal>-g</literal>.
+ &SCons; can't just decide that one of them
+ should take precedence over the other,
+ so it generates the error.
+ To avoid this problem,
+ we must explicitly specify
+ that each environment compile
+ <filename>foo.c</filename>
+ to a separately-named object file
+ using the &b-link-Object; builder, like so:
+
+ </para>
+
+ <scons_example name="ex4">
+ <file name="SConstruct" printme="1">
+ opt = Environment(CCFLAGS = '-O2')
+ dbg = Environment(CCFLAGS = '-g')
+
+ o = opt.Object('foo-opt', 'foo.c')
+ opt.Program(o)
+
+ d = dbg.Object('foo-dbg', 'foo.c')
+ dbg.Program(d)
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Notice that each call to the &b-Object; builder
+ returns a value,
+ an internal &SCons; object that
+ represents the object file that will be built.
+ We then use that object
+ as input to the &b-Program; builder.
+ This avoids having to specify explicitly
+ the object file name in multiple places,
+ and makes for a compact, readable
+ &SConstruct; file.
+ Our &SCons; output then looks like:
+
+ </para>
+
+ <scons_output example="ex4">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Making Copies of &ConsEnvs;: the &Clone; Method</title>
+
+ <para>
+
+ Sometimes you want more than one construction environment
+ to share the same values for one or more variables.
+ Rather than always having to repeat all of the common
+ variables when you create each construction environment,
+ you can use the &Clone; method
+ to create a copy of a construction environment.
+
+ </para>
+
+ <para>
+
+ Like the &Environment; call that creates a construction environment,
+ the &Clone; method takes &consvar; assignments,
+ which will override the values in the copied construction environment.
+ For example, suppose we want to use &gcc;
+ to create three versions of a program,
+ one optimized, one debug, and one with neither.
+ We could do this by creating a "base" construction environment
+ that sets &cv-link-CC; to &gcc;,
+ and then creating two copies,
+ one which sets &cv-link-CCFLAGS; for optimization
+ and the other which sets &cv-CCFLAGS; for debugging:
+
+ </para>
+
+ <scons_example name="ex5">
+ <file name="SConstruct" printme="1">
+ env = Environment(CC = 'gcc')
+ opt = env.Clone(CCFLAGS = '-O2')
+ dbg = env.Clone(CCFLAGS = '-g')
+
+ env.Program('foo', 'foo.c')
+
+ o = opt.Object('foo-opt', 'foo.c')
+ opt.Program(o)
+
+ d = dbg.Object('foo-dbg', 'foo.c')
+ dbg.Program(d)
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Then our output would look like:
+
+ </para>
+
+ <scons_output example="ex5">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Replacing Values: the &Replace; Method</title>
+
+ <para>
+
+ You can replace existing construction variable values
+ using the &Replace; method:
+
+ </para>
+
+ <scons_example name="Replace1">
+ <file name="SConstruct" printme="1">
+ env = Environment(CCFLAGS = '-DDEFINE1')
+ env.Replace(CCFLAGS = '-DDEFINE2')
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <para>
+
+ The replacing value
+ (<literal>-DDEFINE2</literal> in the above example)
+ completely replaces the value in the
+ construction environment:
+
+ </para>
+
+ <scons_output example="Replace1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ You can safely call &Replace;
+ for construction variables that
+ don't exist in the construction environment:
+
+ </para>
+
+ <scons_example name="Replace-nonexistent">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Replace(NEW_VARIABLE = 'xyzzy')
+ print "NEW_VARIABLE =", env['NEW_VARIABLE']
+ </file>
+ </scons_example>
+
+ <para>
+
+ In this case,
+ the construction variable simply
+ gets added to the construction environment:
+
+ </para>
+
+ <scons_output example="Replace-nonexistent">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Because the variables
+ aren't expanded until the construction environment
+ is actually used to build the targets,
+ and because &SCons; function and method calls
+ are order-independent,
+ the last replacement "wins"
+ and is used to build all targets,
+ regardless of the order in which
+ the calls to Replace() are
+ interspersed with calls to
+ builder methods:
+
+ </para>
+
+ <scons_example name="Replace2">
+ <file name="SConstruct" printme="1">
+ env = Environment(CCFLAGS = '-DDEFINE1')
+ print "CCFLAGS =", env['CCFLAGS']
+ env.Program('foo.c')
+
+ env.Replace(CCFLAGS = '-DDEFINE2')
+ print "CCFLAGS =", env['CCFLAGS']
+ env.Program('bar.c')
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ <file name="bar.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <para>
+
+ The timing of when the replacement
+ actually occurs relative
+ to when the targets get built
+ becomes apparent
+ if we run &scons; without the <literal>-Q</literal>
+ option:
+
+ </para>
+
+ <scons_output example="Replace2">
+ <scons_output_command>scons</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Because the replacement occurs while
+ the &SConscript; files are being read,
+ the &cv-link-CCFLAGS;
+ variable has already been set to
+ <literal>-DDEFINE2</literal>
+ by the time the &foo_o; target is built,
+ even though the call to the &Replace;
+ method does not occur until later in
+ the &SConscript; file.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Setting Values Only If They're Not Already Defined: the &SetDefault; Method</title>
+
+ <para>
+
+ Sometimes it's useful to be able to specify
+ that a construction variable should be
+ set to a value only if the construction environment
+ does not already have that variable defined
+ You can do this with the &SetDefault; method,
+ which behaves similarly to the <function>set_default</function>
+ method of Python dictionary objects:
+
+ </para>
+
+ <sconstruct>
+ env.SetDefault(SPECIAL_FLAG = '-extra-option')
+ </sconstruct>
+
+ <para>
+
+ This is especially useful
+ when writing your own <literal>Tool</literal> modules
+ to apply variables to construction environments.
+ <!--
+ See <xref linkend="chap-tool-modules"></xref>
+ for more information about writing
+ Tool modules.
+ -->
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Appending to the End of Values: the &Append; Method</title>
+
+ <para>
+
+ You can append a value to
+ an existing construction variable
+ using the &Append; method:
+
+ </para>
+
+ <scons_example name="ex8">
+ <file name="SConstruct" printme="1">
+ env = Environment(CCFLAGS = ['-DMY_VALUE'])
+ env.Append(CCFLAGS = ['-DLAST'])
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <para>
+
+ &SCons; then supplies both the <literal>-DMY_VALUE</literal> and
+ <literal>-DLAST</literal> flags when compiling the object file:
+
+ </para>
+
+ <scons_output example="ex8">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ If the construction variable doesn't already exist,
+ the &Append; method will create it:
+
+ </para>
+
+ <scons_example name="Append-nonexistent">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Append(NEW_VARIABLE = 'added')
+ print "NEW_VARIABLE =", env['NEW_VARIABLE']
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which yields:
+
+ </para>
+
+ <scons_output example="Append-nonexistent">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note that the &Append; function tries to be "smart"
+ about how the new value is appended to the old value.
+ If both are strings, the previous and new strings
+ are simply concatenated.
+ Similarly, if both are lists,
+ the lists are concatenated.
+ If, however, one is a string and the other is a list,
+ the string is added as a new element to the list.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Appending Unique Values: the &AppendUnique; Method</title>
+
+ <para>
+
+ Some times it's useful to add a new value
+ only if the existing construction variable
+ doesn't already contain the value.
+ This can be done using the &AppendUnique; method:
+
+ </para>
+
+ <sconstruct>
+ env.AppendUnique(CCFLAGS=['-g'])
+ </sconstruct>
+
+ <para>
+
+ In the above example,
+ the <literal>-g</literal> would be added
+ only if the &cv-CCFLAGS; variable
+ does not already contain a <literal>-g</literal> value.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Appending to the Beginning of Values: the &Prepend; Method</title>
+
+ <para>
+
+ You can append a value to the beginning of
+ an existing construction variable
+ using the &Prepend; method:
+
+ </para>
+
+ <scons_example name="ex9">
+ <file name="SConstruct" printme="1">
+ env = Environment(CCFLAGS = ['-DMY_VALUE'])
+ env.Prepend(CCFLAGS = ['-DFIRST'])
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <para>
+
+ &SCons; then supplies both the <literal>-DFIRST</literal> and
+ <literal>-DMY_VALUE</literal> flags when compiling the object file:
+
+ </para>
+
+ <scons_output example="ex9">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ If the construction variable doesn't already exist,
+ the &Prepend; method will create it:
+
+ </para>
+
+ <scons_example name="Prepend-nonexistent">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Prepend(NEW_VARIABLE = 'added')
+ print "NEW_VARIABLE =", env['NEW_VARIABLE']
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which yields:
+
+ </para>
+
+ <scons_output example="Prepend-nonexistent">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Like the &Append; function,
+ the &Prepend; function tries to be "smart"
+ about how the new value is appended to the old value.
+ If both are strings, the previous and new strings
+ are simply concatenated.
+ Similarly, if both are lists,
+ the lists are concatenated.
+ If, however, one is a string and the other is a list,
+ the string is added as a new element to the list.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Prepending Unique Values: the &PrependUnique; Method</title>
+
+ <para>
+
+ Some times it's useful to add a new value
+ to the beginning of a construction variable
+ only if the existing value
+ doesn't already contain the to-be-added value.
+ This can be done using the &PrependUnique; method:
+
+ </para>
+
+ <sconstruct>
+ env.PrependUnique(CCFLAGS=['-g'])
+ </sconstruct>
+
+ <para>
+
+ In the above example,
+ the <literal>-g</literal> would be added
+ only if the &cv-CCFLAGS; variable
+ does not already contain a <literal>-g</literal> value.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section id="sect-execution-environments">
+ <title>Controlling the Execution Environment for Issued Commands</title>
+
+ <para>
+
+ When &SCons; builds a target file,
+ it does not execute the commands with
+ the same external environment
+ that you used to execute &SCons;.
+ Instead, it uses the dictionary
+ stored in the &cv-link-ENV; construction variable
+ as the external environment
+ for executing commands.
+
+ </para>
+
+ <para>
+
+ The most important ramification of this behavior
+ is that the &PATH; environment variable,
+ which controls where the operating system
+ will look for commands and utilities,
+ is not the same as in the external environment
+ from which you called &SCons;.
+ This means that &SCons; will not, by default,
+ necessarily find all of the tools
+ that you can execute from the command line.
+
+ </para>
+
+ <para>
+
+ The default value of the &PATH; environment variable
+ on a POSIX system
+ is <literal>/usr/local/bin:/bin:/usr/bin</literal>.
+ The default value of the &PATH; environment variable
+ on a Windows system comes from the Windows registry
+ value for the command interpreter.
+ If you want to execute any commands--compilers, linkers, etc.--that
+ are not in these default locations,
+ you need to set the &PATH; value
+ in the &cv-ENV; dictionary
+ in your construction environment.
+
+ </para>
+
+ <para>
+
+ The simplest way to do this is to initialize explicitly
+ the value when you create the construction environment;
+ this is one way to do that:
+
+ </para>
+
+ <sconstruct>
+ path = ['/usr/local/bin', '/bin', '/usr/bin']
+ env = Environment(ENV = {'PATH' : path})
+ </sconstruct>
+
+ <para>
+
+ Assign a dictionary to the &cv-ENV;
+ construction variable in this way
+ completely resets the external environment
+ so that the only variable that will be
+ set when external commands are executed
+ will be the &PATH; value.
+ If you want to use the rest of
+ the values in &cv-ENV; and only
+ set the value of &PATH;,
+ the most straightforward way is probably:
+
+ </para>
+
+ <sconstruct>
+ env['ENV']['PATH'] = ['/usr/local/bin', '/bin', '/usr/bin']
+ </sconstruct>
+
+ <para>
+
+ Note that &SCons; does allow you to define
+ the directories in the &PATH; in a string,
+ separated by the pathname-separator character
+ for your system (':' on POSIX systems, ';' on Windows):
+
+ </para>
+
+ <sconstruct>
+ env['ENV']['PATH'] = '/usr/local/bin:/bin:/usr/bin'
+ </sconstruct>
+
+ <para>
+
+ But doing so makes your &SConscript; file less portable,
+ (although in this case that may not be a huge concern
+ since the directories you list are likley system-specific, anyway).
+
+ </para>
+
+ <!--
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Command('foo', [], '__ROOT__/usr/bin/printenv.py')
+ </file>
+ <file name="__ROOT__/usr/bin/printenv.py" chmod="0755">
+ #!/usr/bin/env python
+ import os
+ import sys
+ if len(sys.argv) > 1:
+ keys = sys.argv[1:]
+ else:
+ keys = os.environ.keys()
+ keys.sort()
+ for key in keys:
+ print " " + key + "=" + os.environ[key]
+ </file>
+ </scons_example>
+
+ <para>
+
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <section>
+ <title>Propagating &PATH; From the External Environment</title>
+
+ <para>
+
+ You may want to propagate the external &PATH;
+ to the execution environment for commands.
+ You do this by initializing the &PATH;
+ variable with the &PATH; value from
+ the <literal>os.environ</literal>
+ dictionary,
+ which is Python's way of letting you
+ get at the external environment:
+
+ </para>
+
+ <sconstruct>
+ import os
+ env = Environment(ENV = {'PATH' : os.environ['PATH']})
+ </sconstruct>
+
+ <para>
+
+ Alternatively, you may find it easier
+ to just propagate the entire external
+ environment to the execution environment
+ for commands.
+ This is simpler to code than explicity
+ selecting the &PATH; value:
+
+ </para>
+
+ <sconstruct>
+ import os
+ env = Environment(ENV = os.environ)
+ </sconstruct>
+
+ <para>
+
+ Either of these will guarantee that
+ &SCons; will be able to execute
+ any command that you can execute from the command line.
+ The drawback is that the build can behave
+ differently if it's run by people with
+ different &PATH; values in their environment--for example,
+ if both the <literal>/bin</literal> and
+ <literal>/usr/local/bin</literal> directories
+ have different &cc; commands,
+ then which one will be used to compile programs
+ will depend on which directory is listed
+ first in the user's &PATH; variable.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Adding to <varname>PATH</varname> Values in the Execution Environment</title>
+
+ <para>
+
+ One of the most common requirements
+ for manipulating a variable in the execution environment
+ is to add one or more custom directories to a search
+ like the <envar>$PATH</envar> variable on Linux or POSIX systems,
+ or the <envar>%PATH%</envar> variable on Windows,
+ so that a locally-installed compiler or other utility
+ can be found when &SCons; tries to execute it to update a target.
+ &SCons; provides &PrependENVPath; and &AppendENVPath; functions
+ to make adding things to execution variables convenient.
+ You call these functions by specifying the variable
+ to which you want the value added,
+ and then value itself.
+ So to add some <filename>/usr/local</filename> directories
+ to the <envar>$PATH</envar> and <envar>$LIB</envar> variables,
+ you might:
+
+ </para>
+
+ <sconstruct>
+ env = Environment(ENV = os.environ)
+ env.PrependENVPath('PATH', '/usr/local/bin')
+ env.AppendENVPath('LIB', '/usr/local/lib')
+ </sconstruct>
+
+ <para>
+
+ Note that the added values are strings,
+ and if you want to add multiple directories to
+ a variable like <envar>$PATH</envar>,
+ you must include the path separate character
+ (<literal>:</literal> on Linux or POSIX,
+ <literal>;</literal> on Windows)
+ in the string.
+
+ </para>
+
+ </section>
+
+ </section>
diff --git a/doc/user/environments.xml b/doc/user/environments.xml
new file mode 100644
index 0000000..b9a60b9
--- /dev/null
+++ b/doc/user/environments.xml
@@ -0,0 +1,1684 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 More on construction environments
+
+As previously mentioned, a B<construction environment> is an object that
+has a set of keyword/value pairs and a set of methods, and which is used
+to tell Cons how target files should be built. This section describes
+how Cons uses and expands construction environment values to control its
+build behavior.
+
+=head2 Construction variable expansion
+
+Construction variables from a construction environment are expanded
+by preceding the keyword with a C<%> (percent sign):
+
+ Construction variables:
+ XYZZY => 'abracadabra',
+
+ The string: "The magic word is: %XYZZY!"
+ expands to: "The magic word is: abracadabra!"
+
+A construction variable name may be surrounded by C<{> and C<}> (curly
+braces), which are stripped as part of the expansion. This can
+sometimes be necessary to separate a variable expansion from trailing
+alphanumeric characters:
+
+ Construction variables:
+ OPT => 'value1',
+ OPTION => 'value2',
+
+ The string: "%OPT %{OPT}ION %OPTION %{OPTION}"
+ expands to: "value1 value1ION value2 value2"
+
+Construction variable expansion is recursive, that is, a string
+containing C<%->expansions after substitution will be re-expanded until
+no further substitutions can be made:
+
+ Construction variables:
+ STRING => 'The result is: %FOO',
+ FOO => '%BAR',
+ BAR => 'final value',
+
+ The string: "The string says: %STRING"
+ expands to: "The string says: The result is: final value"
+
+If a construction variable is not defined in an environment, then the
+null string is substituted:
+
+ Construction variables:
+ FOO => 'value1',
+ BAR => 'value2',
+
+ The string: "%FOO <%NO_VARIABLE> %BAR"
+ expands to: "value1 <> value2"
+
+A doubled C<%%> will be replaced by a single C<%>:
+
+ The string: "Here is a percent sign: %%"
+ expands to: "Here is a percent sign: %"
+
+=head2 Default construction variables
+
+When you specify no arguments when creating a new construction
+environment:
+
+ $env = new cons();
+
+Cons creates a reference to a new, default construction
+environment. This contains a number of construction variables and some
+methods. At the present writing, the default construction variables on a
+UNIX system are:
+
+ CC => 'cc',
+ CFLAGS => '',
+ CCCOM => '%CC %CFLAGS %_IFLAGS -c %< -o %>',
+ CXX => '%CC',
+ CXXFLAGS => '%CFLAGS',
+ CXXCOM => '%CXX %CXXFLAGS %_IFLAGS -c %< -o %>',
+ INCDIRPREFIX => '-I',
+ INCDIRSUFFIX => '',
+ LINK => '%CXX',
+ LINKCOM => '%LINK %LDFLAGS -o %> %< %_LDIRS %LIBS',
+ LINKMODULECOM => '%LD -r -o %> %<',
+ LIBDIRPREFIX => '-L',
+ LIBDIRSUFFIX => '',
+ AR => 'ar',
+ ARFLAGS => 'r',
+ ARCOM => ['%AR %ARFLAGS %> %<', '%RANLIB %>'],
+ RANLIB => 'ranlib',
+ AS => 'as',
+ ASFLAGS => '',
+ ASCOM => '%AS %ASFLAGS %< -o %>',
+ LD => 'ld',
+ LDFLAGS => '',
+ PREFLIB => 'lib',
+ SUFLIB => '.a',
+ SUFLIBS => '.so:.a',
+ SUFOBJ => '.o',
+ SIGNATURE => [ '*' => 'build' ],
+ ENV => { 'PATH' => '/bin:/usr/bin' },
+
+
+And on a Windows system (Windows NT), the default construction variables
+are (unless the default rule style is set using the B<DefaultRules>
+method):
+
+ CC => 'cl',
+ CFLAGS => '/nologo',
+ CCCOM => '%CC %CFLAGS %_IFLAGS /c %< /Fo%>',
+ CXXCOM => '%CXX %CXXFLAGS %_IFLAGS /c %< /Fo%>',
+ INCDIRPREFIX => '/I',
+ INCDIRSUFFIX => '',
+ LINK => 'link',
+ LINKCOM => '%LINK %LDFLAGS /out:%> %< %_LDIRS %LIBS',
+ LINKMODULECOM => '%LD /r /o %> %<',
+ LIBDIRPREFIX => '/LIBPATH:',
+ LIBDIRSUFFIX => '',
+ AR => 'lib',
+ ARFLAGS => '/nologo ',
+ ARCOM => "%AR %ARFLAGS /out:%> %<",
+ RANLIB => '',
+ LD => 'link',
+ LDFLAGS => '/nologo ',
+ PREFLIB => '',
+ SUFEXE => '.exe',
+ SUFLIB => '.lib',
+ SUFLIBS => '.dll:.lib',
+ SUFOBJ => '.obj',
+ SIGNATURE => [ '*' => 'build' ],
+
+These variables are used by the various methods associated with the
+environment. In particular, any method that ultimately invokes an external
+command will substitute these variables into the final command, as
+appropriate. For example, the C<Objects> method takes a number of source
+files and arranges to derive, if necessary, the corresponding object
+files:
+
+ Objects $env 'foo.c', 'bar.c';
+
+This will arrange to produce, if necessary, F<foo.o> and F<bar.o>. The
+command invoked is simply C<%CCCOM>, which expands, through substitution,
+to the appropriate external command required to build each object. The
+substitution rules will be discussed in detail in the next section.
+
+The construction variables are also used for other purposes. For example,
+C<CPPPATH> is used to specify a colon-separated path of include
+directories. These are intended to be passed to the C preprocessor and are
+also used by the C-file scanning machinery to determine the dependencies
+involved in a C Compilation.
+
+Variables beginning with underscore are created by various methods,
+and should normally be considered ``internal'' variables. For example,
+when a method is called which calls for the creation of an object from
+a C source, the variable C<_IFLAGS> is created: this corresponds to the
+C<-I> switches required by the C compiler to represent the directories
+specified by C<CPPPATH>.
+
+Note that, for any particular environment, the value of a variable is set
+once, and then never reset (to change a variable, you must create a new
+environment. Methods are provided for copying existing environments for this
+purpose). Some internal variables, such as C<_IFLAGS> are created on demand,
+but once set, they remain fixed for the life of the environment.
+
+The C<CFLAGS>, C<LDFLAGS>, and C<ARFLAGS> variables all supply a place
+for passing options to the compiler, loader, and archiver, respectively.
+
+The C<INCDIRPREFIX> and C<INCDIRSUFFIX> variables specify option
+strings to be appended to the beginning and end, respectively, of each
+include directory so that the compiler knows where to find F<.h> files.
+Similarly, the C<LIBDIRPREFIX> and C<LIBDIRSUFFIX> variables specify the
+option string to be appended to the beginning of and end, respectively,
+of each directory that the linker should search for libraries.
+
+Another variable, C<ENV>, is used to determine the system environment during
+the execution of an external command. By default, the only environment
+variable that is set is C<PATH>, which is the execution path for a UNIX
+command. For the utmost reproducibility, you should really arrange to set
+your own execution path, in your top-level F<Construct> file (or perhaps by
+importing an appropriate construction package with the Perl C<use>
+command). The default variables are intended to get you off the ground.
+
+=head2 Expanding variables in construction commands
+
+Within a construction command, construction variables will be expanded
+according to the rules described above. In addition to normal variable
+expansion from the construction environment, construction commands also
+expand the following pseudo-variables to insert the specific input and
+output files in the command line that will be executed:
+
+=over 10
+
+=item %>
+
+The target file name. In a multi-target command, this expands to the
+first target mentioned.)
+
+=item %0
+
+Same as C<%E<gt>>.
+
+=item %1, %2, ..., %9
+
+These refer to the first through ninth input file, respectively.
+
+=item %E<lt>
+
+The full set of input file names. If any of these have been used
+anywhere else in the current command line (via C<%1>, C<%2>, etc.), then
+those will be deleted from the list provided by C<%E<lt>>. Consider the
+following command found in a F<Conscript> file in the F<test> directory:
+
+ Command $env 'tgt', qw(foo bar baz), qq(
+ echo %< -i %1 > %>
+ echo %< -i %2 >> %>
+ echo %< -i %3 >> %>
+ );
+
+If F<tgt> needed to be updated, then this would result in the execution of
+the following commands, assuming that no remapping has been established for
+the F<test> directory:
+
+ echo test/bar test/baz -i test/foo > test/tgt
+ echo test/foo test/baz -i test/bar >> test/tgt
+ echo test/foo test/bar -i test/baz >> test/tgt
+
+=back
+
+Any of the above pseudo-variables may be followed immediately by one of
+the following suffixes to select a portion of the expanded path name:
+
+ :a the absolute path to the file name
+ :b the directory plus the file name stripped of any suffix
+ :d the directory
+ :f the file name
+ :s the file name suffix
+ :F the file name stripped of any suffix
+ :S the absolute path path to a Linked source file
+
+Continuing with the above example, C<%E<lt>:f> would expand to C<foo bar baz>,
+and C<%E<gt>:d> would expand to C<test>.
+
+There are additional C<%> elements which affect the command line(s):
+
+=over 10
+
+=item %[ %]
+
+It is possible to programmatically rewrite part of the command by
+enclosing part of it between C<%[> and C<%]>. This will call the
+construction variable named as the first word enclosed in the brackets
+as a Perl code reference; the results of this call will be used to
+replace the contents of the brackets in the command line. For example,
+given an existing input file named F<tgt.in>:
+
+ @keywords = qw(foo bar baz);
+ $env = new cons(X_COMMA => sub { join(",", @_) });
+ Command $env 'tgt', 'tgt.in', qq(
+ echo '# Keywords: %[X_COMMA @keywords %]' > %>
+ cat %< >> %>
+ );
+
+This will execute:
+
+ echo '# Keywords: foo,bar,baz' > tgt
+ cat tgt.in >> tgt
+
+=item %( %)
+
+Cons includes the text of the command line in the MD5 signature for a
+build, so that targets get rebuilt if you change the command line (to
+add or remove an option, for example). Command-line text in between
+C<%(> and C<%)>, however, will be ignored for MD5 signature calculation.
+
+Internally, Cons uses C<%(> and C<%)> around include and library
+directory options (C<-I> and C<-L> on UNIX systems, C</I> and
+C</LIBPATH> on Windows NT) to avoid rebuilds just because the directory
+list changes. Rebuilds occur only if the changed directory list causes
+any included I<files> to change, and a changed include file is detected
+by the MD5 signature calculation on the actual file contents.
+
+=back
+
+XXX DESCRIBE THE Literal() FUNCTION, TOO XXX
+
+=head2 Expanding construction variables in file names
+
+Cons expands construction variables in the source and target file names
+passed to the various construction methods according to the expansion
+rules described above:
+
+ $env = new cons(
+ DESTDIR => 'programs',
+ SRCDIR => 'src',
+ );
+ Program $env '%DESTDIR/hello', '%SRCDIR/hello.c';
+
+This allows for flexible configuration, through the construction
+environment, of directory names, suffixes, etc.
+
+-->
+
+ <para>
+
+ An <literal>environment</literal>
+ is a collection of values that
+ can affect how a program executes.
+ &SCons; distinguishes between three
+ different types of environments
+ that can affect the behavior of &SCons; itself
+ (subject to the configuration in the &SConscript; files),
+ as well as the compilers and other tools it executes:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term>External Environment</term>
+
+ <listitem>
+ <para>
+
+ The <literal>external environment</literal>
+ is the set of variables in the user's environment
+ at the time the user runs &SCons;.
+ These variables are available within the &SConscript; files
+ through the Python <literal>os.environ</literal> dictionary.
+ See <xref linkend="sect-external-environments"></xref>, below.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>&ConsEnv;</term>
+
+ <listitem>
+ <para>
+
+ A &consenv;
+ is a distinct object creating within
+ a &SConscript; file and
+ and which contains values that
+ affect how &SCons; decides
+ what action to use to build a target,
+ and even to define which targets
+ should be built from which sources.
+ One of the most powerful features of &SCons;
+ is the ability to create multiple &consenvs;,
+ including the ability to clone a new, customized
+ &consenv; from an existing &consenv;.
+ See <xref linkend="sect-construction-environments"></xref>, below.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>Execution Environment</term>
+
+ <listitem>
+ <para>
+
+ An <literal>execution environment</literal>
+ is the values that &SCons; sets
+ when executing an external
+ command (such as a compiler or linker)
+ to build one or more targets.
+ Note that this is not the same as
+ the <literal>external environment</literal>
+ (see above).
+ See <xref linkend="sect-execution-environments"></xref>, below.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+ <para>
+
+ Unlike &Make;, &SCons; does not automatically
+ copy or import values between different environments
+ (with the exception of explicit clones of &consenvs;,
+ which inherit values from their parent).
+ This is a deliberate design choice
+ to make sure that builds are,
+ by default, repeatable regardless of
+ the values in the user's external environment.
+ This avoids a whole class of problems with builds
+ where a developer's local build works
+ because a custom variable setting
+ causes a different compiler or build option to be used,
+ but the checked-in change breaks the official build
+ because it uses different environment variable settings.
+
+ </para>
+
+ <para>
+
+ Note that the &SConscript; writer can
+ easily arrange for variables to be
+ copied or imported between environments,
+ and this is often very useful
+ (or even downright necessary)
+ to make it easy for developers
+ to customize the build in appropriate ways.
+ The point is <emphasis>not</emphasis>
+ that copying variables between different environments
+ is evil and must always be avoided.
+ Instead, it should be up to the
+ implementer of the build system
+ to make conscious choices
+ about how and when to import
+ a variable from one environment to another,
+ making informed decisions about
+ striking the right balance
+ between making the build
+ repeatable on the one hand
+ and convenient to use on the other.
+
+ </para>
+
+ <section id="sect-external-environments">
+ <title>Using Values From the External Environment</title>
+
+ <para>
+
+ The <literal>external environment</literal>
+ variable settings that
+ the user has in force
+ when executing &SCons;
+ are available through the normal Python
+ <envar>os.environ</envar>
+ dictionary.
+ This means that you must add an
+ <literal>import os</literal> statement
+ to any &SConscript; file
+ in which you want to use
+ values from the user's external environment.
+
+ </para>
+
+ <programlisting>
+ import os
+ </programlisting>
+
+ <para>
+
+ More usefully, you can use the
+ <envar>os.environ</envar>
+ dictionary in your &SConscript;
+ files to initialize &consenvs;
+ with values from the user's external environment.
+ See the next section,
+ <xref linkend="sect-construction-environments"></xref>,
+ for information on how to do this.
+
+ </para>
+
+ </section>
+
+ <section id="sect-construction-environments">
+ <title>Construction Environments</title>
+
+ <para>
+
+ It is rare that all of the software in a large,
+ complicated system needs to be built the same way.
+ For example, different source files may need different options
+ enabled on the command line,
+ or different executable programs need to be linked
+ with different libraries.
+ &SCons; accommodates these different build
+ requirements by allowing you to create and
+ configure multiple &consenvs;
+ that control how the software is built.
+ A &consenv; is an object
+ that has a number of associated
+ &consvars;, each with a name and a value.
+ (A construction environment also has an attached
+ set of &Builder; methods,
+ about which we'll learn more later.)
+
+ </para>
+
+ <section>
+ <title>Creating a &ConsEnv;: the &Environment; Function</title>
+
+ <para>
+
+ A &consenv; is created by the &Environment; method:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ </programlisting>
+
+ <para>
+
+ By default, &SCons; initializes every
+ new construction environment
+ with a set of &consvars;
+ based on the tools that it finds on your system,
+ plus the default set of builder methods
+ necessary for using those tools.
+ The construction variables
+ are initialized with values describing
+ the C compiler,
+ the Fortran compiler,
+ the linker,
+ etc.,
+ as well as the command lines to invoke them.
+
+ </para>
+
+ <para>
+
+ When you initialize a construction environment
+ you can set the values of the
+ environment's &consvars;
+ to control how a program is built.
+ For example:
+
+ </para>
+
+ <programlisting>
+ import os
+
+ env = Environment(CC = 'gcc',
+ CCFLAGS = '-O2')
+
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ The construction environment in this example
+ is still initialized with the same default
+ construction variable values,
+ except that the user has explicitly specified use of the
+ GNU C compiler &gcc;,
+ and further specifies that the <literal>-O2</literal>
+ (optimization level two)
+ flag should be used when compiling the object file.
+ In other words, the explicit initializations of
+ &cv-link-CC; and &cv-link-CCFLAGS;
+ override the default values in the newly-created
+ construction environment.
+ So a run from this example would look like:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ gcc -o foo.o -c -O2 foo.c
+ gcc -o foo foo.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Fetching Values From a &ConsEnv;</title>
+
+ <para>
+
+ You can fetch individual construction variables
+ using the normal syntax
+ for accessing individual named items in a Python dictionary:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ print "CC is:", env['CC']
+ </programlisting>
+
+ <para>
+
+ This example &SConstruct; file doesn't build anything,
+ but because it's actually a Python script,
+ it will print the value of &cv-link-CC; for us:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ CC is: cc
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ A construction environment, however,
+ is actually an object with associated methods, etc.
+ If you want to have direct access to only the
+ dictionary of construction variables,
+ you can fetch this using the &Dictionary; method:
+
+ </para>
+
+ <programlisting>
+ env = Environment(FOO = 'foo', BAR = 'bar')
+ dict = env.Dictionary()
+ for key in ['OBJSUFFIX', 'LIBSUFFIX', 'PROGSUFFIX']:
+ print "key = %s, value = %s" % (key, dict[key])
+ </programlisting>
+
+ <para>
+
+ This &SConstruct; file
+ will print the specified dictionary items for us on POSIX
+ systems as follows:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ key = OBJSUFFIX, value = .o
+ key = LIBSUFFIX, value = .a
+ key = PROGSUFFIX, value =
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ And on Windows:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons -Q</userinput>
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ key = OBJSUFFIX, value = .obj
+ key = LIBSUFFIX, value = .lib
+ key = PROGSUFFIX, value = .exe
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ If you want to loop and print the values of
+ all of the construction variables in a construction environment,
+ the Python code to do that in sorted order might look something like:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ dict = env.Dictionary()
+ keys = dict.keys()
+ keys.sort()
+ for key in keys:
+ print "construction variable = '%s', value = '%s'" % (key, dict[key])
+ </programlisting>
+
+ </section>
+
+ <section>
+ <title>Expanding Values From a &ConsEnv;: the &subst; Method</title>
+
+ <para>
+
+ Another way to get information from
+ a construction environment.
+ is to use the &subst; method
+ on a string containing <literal>$</literal> expansions
+ of construction variable names.
+ As a simple example,
+ the example from the previous
+ section that used
+ <literal>env['CC']</literal>
+ to fetch the value of &cv-link-CC;
+ could also be written as:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ print "CC is:", env.subst('$CC')
+ </programlisting>
+
+ <para>
+
+ One advantage of using
+ &subst; to expand strings is
+ that construction variables
+ in the result get re-expanded until
+ there are no expansions left in the string.
+ So a simple fetch of a value like
+ &cv-link-CCCOM;:
+
+ </para>
+
+ <programlisting>
+ env = Environment(CCFLAGS = '-DFOO')
+ print "CCCOM is:", env['CCCOM']
+ </programlisting>
+
+ <para>
+
+ Will print the unexpanded value of &cv-CCCOM;,
+ showing us the construction
+ variables that still need to be expanded:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ CCCOM is: $CC $CCFLAGS $CPPFLAGS $_CPPDEFFLAGS $_CPPINCFLAGS -c -o $TARGET $SOURCES
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ Calling the &subst; method on <varname>$CCOM</varname>,
+ however:
+
+ </para>
+
+ <programlisting>
+ env = Environment(CCFLAGS = '-DFOO')
+ print "CCCOM is:", env.subst('$CCCOM')
+ </programlisting>
+
+ <para>
+
+ Will recursively expand all of
+ the construction variables prefixed
+ with <literal>$</literal> (dollar signs),
+ showing us the final output:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ CCCOM is: gcc -DFOO -c -o
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ Note that because we're not expanding this
+ in the context of building something
+ there are no target or source files
+ for &cv-link-TARGET; and &cv-link-SOURCES; to expand.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Controlling the Default &ConsEnv;: the &DefaultEnvironment; Function</title>
+
+ <para>
+
+ All of the &Builder; functions that we've introduced so far,
+ like &Program; and &Library;,
+ actually use a default &consenv;
+ that contains settings
+ for the various compilers
+ and other tools that
+ &SCons; configures by default,
+ or otherwise knows about
+ and has discovered on your system.
+ The goal of the default construction environment
+ is to make many configurations to "just work"
+ to build software using
+ readily available tools
+ with a minimum of configuration changes.
+
+ </para>
+
+ <para>
+
+ You can, however, control the settings
+ in the default contstruction environment
+ by using the &DefaultEnvironment; function
+ to initialize various settings:
+
+ </para>
+
+ <programlisting>
+
+ DefaultEnvironment(CC = '/usr/local/bin/gcc')
+
+ </programlisting>
+
+ <para>
+
+ When configured as above,
+ all calls to the &Program;
+ or &Object; Builder
+ will build object files with the
+ <filename>/usr/local/bin/gcc</filename>
+ compiler.
+
+ </para>
+
+ <para>
+
+ Note that the &DefaultEnvironment; function
+ returns the initialized
+ default construction environment object,
+ which can then be manipulated like any
+ other construction environment.
+ So the following
+ would be equivalent to the
+ previous example,
+ setting the &cv-CC;
+ variable to <filename>/usr/local/bin/gcc</filename>
+ but as a separate step after
+ the default construction environment has been initialized:
+
+ </para>
+
+ <programlisting>
+
+ env = DefaultEnvironment()
+ env['CC'] = '/usr/local/bin/gcc'
+
+ </programlisting>
+
+ <para>
+
+ One very common use of the &DefaultEnvironment; function
+ is to speed up &SCons; initialization.
+ As part of trying to make most default
+ configurations "just work,"
+ &SCons; will actually
+ search the local system for installed
+ compilers and other utilities.
+ This search can take time,
+ especially on systems with
+ slow or networked file systems.
+ If you know which compiler(s) and/or
+ other utilities you want to configure,
+ you can control the search
+ that &SCons; performs
+ by specifying some specific
+ tool modules with which to
+ initialize the default construction environment:
+
+ </para>
+
+ <programlisting>
+
+ env = DefaultEnvironment(tools = ['gcc', 'gnulink'],
+ CC = '/usr/local/bin/gcc')
+
+ </programlisting>
+
+ <para>
+
+ So the above example would tell &SCons;
+ to explicitly configure the default environment
+ to use its normal GNU Compiler and GNU Linker settings
+ (without having to search for them,
+ or any other utilities for that matter),
+ and specifically to use the compiler found at
+ <filename>/usr/local/bin/gcc</filename>.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Multiple &ConsEnvs;</title>
+
+ <para>
+
+ The real advantage of construction environments
+ is that you can create as many different construction
+ environments as you need,
+ each tailored to a different way to build
+ some piece of software or other file.
+ If, for example, we need to build
+ one program with the <literal>-O2</literal> flag
+ and another with the <literal>-g</literal> (debug) flag,
+ we would do this like so:
+
+ </para>
+
+ <programlisting>
+ opt = Environment(CCFLAGS = '-O2')
+ dbg = Environment(CCFLAGS = '-g')
+
+ opt.Program('foo', 'foo.c')
+
+ dbg.Program('bar', 'bar.c')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o bar.o -c -g bar.c
+ cc -o bar bar.o
+ cc -o foo.o -c -O2 foo.c
+ cc -o foo foo.o
+ </screen>
+
+ <para>
+
+ We can even use multiple construction environments to build
+ multiple versions of a single program.
+ If you do this by simply trying to use the
+ &b-link-Program; builder with both environments, though,
+ like this:
+
+ </para>
+
+ <programlisting>
+ opt = Environment(CCFLAGS = '-O2')
+ dbg = Environment(CCFLAGS = '-g')
+
+ opt.Program('foo', 'foo.c')
+
+ dbg.Program('foo', 'foo.c')
+ </programlisting>
+
+ <para>
+
+ Then &SCons; generates the following error:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+
+ scons: warning: Two different environments were specified for target foo.o,
+ but they appear to have the same action: CCCom(target, source, env)
+ File "/home/my/project/SConstruct", line 6, in ?
+
+ scons: warning: Two different environments were specified for target foo,
+ but they appear to have the same action: Cat(target, source, env)
+ File "/home/my/project/SConstruct", line 6, in ?
+ cc -o foo.o -c -g foo.c
+ cc -o foo foo.o
+ </screen>
+
+ <para>
+
+ This is because the two &b-Program; calls have
+ each implicitly told &SCons; to generate an object file named
+ <filename>foo.o</filename>,
+ one with a &cv-link-CCFLAGS; value of
+ <literal>-O2</literal>
+ and one with a &cv-link-CCFLAGS; value of
+ <literal>-g</literal>.
+ &SCons; can't just decide that one of them
+ should take precedence over the other,
+ so it generates the error.
+ To avoid this problem,
+ we must explicitly specify
+ that each environment compile
+ <filename>foo.c</filename>
+ to a separately-named object file
+ using the &b-link-Object; builder, like so:
+
+ </para>
+
+ <programlisting>
+ opt = Environment(CCFLAGS = '-O2')
+ dbg = Environment(CCFLAGS = '-g')
+
+ o = opt.Object('foo-opt', 'foo.c')
+ opt.Program(o)
+
+ d = dbg.Object('foo-dbg', 'foo.c')
+ dbg.Program(d)
+ </programlisting>
+
+ <para>
+
+ Notice that each call to the &b-Object; builder
+ returns a value,
+ an internal &SCons; object that
+ represents the object file that will be built.
+ We then use that object
+ as input to the &b-Program; builder.
+ This avoids having to specify explicitly
+ the object file name in multiple places,
+ and makes for a compact, readable
+ &SConstruct; file.
+ Our &SCons; output then looks like:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o foo-dbg.o -c -g foo.c
+ cc -o foo-dbg foo-dbg.o
+ cc -o foo-opt.o -c -O2 foo.c
+ cc -o foo-opt foo-opt.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Making Copies of &ConsEnvs;: the &Clone; Method</title>
+
+ <para>
+
+ Sometimes you want more than one construction environment
+ to share the same values for one or more variables.
+ Rather than always having to repeat all of the common
+ variables when you create each construction environment,
+ you can use the &Clone; method
+ to create a copy of a construction environment.
+
+ </para>
+
+ <para>
+
+ Like the &Environment; call that creates a construction environment,
+ the &Clone; method takes &consvar; assignments,
+ which will override the values in the copied construction environment.
+ For example, suppose we want to use &gcc;
+ to create three versions of a program,
+ one optimized, one debug, and one with neither.
+ We could do this by creating a "base" construction environment
+ that sets &cv-link-CC; to &gcc;,
+ and then creating two copies,
+ one which sets &cv-link-CCFLAGS; for optimization
+ and the other which sets &cv-CCFLAGS; for debugging:
+
+ </para>
+
+ <programlisting>
+ env = Environment(CC = 'gcc')
+ opt = env.Clone(CCFLAGS = '-O2')
+ dbg = env.Clone(CCFLAGS = '-g')
+
+ env.Program('foo', 'foo.c')
+
+ o = opt.Object('foo-opt', 'foo.c')
+ opt.Program(o)
+
+ d = dbg.Object('foo-dbg', 'foo.c')
+ dbg.Program(d)
+ </programlisting>
+
+ <para>
+
+ Then our output would look like:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ gcc -o foo.o -c foo.c
+ gcc -o foo foo.o
+ gcc -o foo-dbg.o -c -g foo.c
+ gcc -o foo-dbg foo-dbg.o
+ gcc -o foo-opt.o -c -O2 foo.c
+ gcc -o foo-opt foo-opt.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Replacing Values: the &Replace; Method</title>
+
+ <para>
+
+ You can replace existing construction variable values
+ using the &Replace; method:
+
+ </para>
+
+ <programlisting>
+ env = Environment(CCFLAGS = '-DDEFINE1')
+ env.Replace(CCFLAGS = '-DDEFINE2')
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ The replacing value
+ (<literal>-DDEFINE2</literal> in the above example)
+ completely replaces the value in the
+ construction environment:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o foo.o -c -DDEFINE2 foo.c
+ cc -o foo foo.o
+ </screen>
+
+ <para>
+
+ You can safely call &Replace;
+ for construction variables that
+ don't exist in the construction environment:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Replace(NEW_VARIABLE = 'xyzzy')
+ print "NEW_VARIABLE =", env['NEW_VARIABLE']
+ </programlisting>
+
+ <para>
+
+ In this case,
+ the construction variable simply
+ gets added to the construction environment:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ NEW_VARIABLE = xyzzy
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ Because the variables
+ aren't expanded until the construction environment
+ is actually used to build the targets,
+ and because &SCons; function and method calls
+ are order-independent,
+ the last replacement "wins"
+ and is used to build all targets,
+ regardless of the order in which
+ the calls to Replace() are
+ interspersed with calls to
+ builder methods:
+
+ </para>
+
+ <programlisting>
+ env = Environment(CCFLAGS = '-DDEFINE1')
+ print "CCFLAGS =", env['CCFLAGS']
+ env.Program('foo.c')
+
+ env.Replace(CCFLAGS = '-DDEFINE2')
+ print "CCFLAGS =", env['CCFLAGS']
+ env.Program('bar.c')
+ </programlisting>
+
+ <para>
+
+ The timing of when the replacement
+ actually occurs relative
+ to when the targets get built
+ becomes apparent
+ if we run &scons; without the <literal>-Q</literal>
+ option:
+
+ </para>
+
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript files ...
+ CCFLAGS = -DDEFINE1
+ CCFLAGS = -DDEFINE2
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ cc -o bar.o -c -DDEFINE2 bar.c
+ cc -o bar bar.o
+ cc -o foo.o -c -DDEFINE2 foo.c
+ cc -o foo foo.o
+ scons: done building targets.
+ </screen>
+
+ <para>
+
+ Because the replacement occurs while
+ the &SConscript; files are being read,
+ the &cv-link-CCFLAGS;
+ variable has already been set to
+ <literal>-DDEFINE2</literal>
+ by the time the &foo_o; target is built,
+ even though the call to the &Replace;
+ method does not occur until later in
+ the &SConscript; file.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Setting Values Only If They're Not Already Defined: the &SetDefault; Method</title>
+
+ <para>
+
+ Sometimes it's useful to be able to specify
+ that a construction variable should be
+ set to a value only if the construction environment
+ does not already have that variable defined
+ You can do this with the &SetDefault; method,
+ which behaves similarly to the <function>set_default</function>
+ method of Python dictionary objects:
+
+ </para>
+
+ <programlisting>
+ env.SetDefault(SPECIAL_FLAG = '-extra-option')
+ </programlisting>
+
+ <para>
+
+ This is especially useful
+ when writing your own <literal>Tool</literal> modules
+ to apply variables to construction environments.
+ <!--
+ See <xref linkend="chap-tool-modules"></xref>
+ for more information about writing
+ Tool modules.
+ -->
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Appending to the End of Values: the &Append; Method</title>
+
+ <para>
+
+ You can append a value to
+ an existing construction variable
+ using the &Append; method:
+
+ </para>
+
+ <programlisting>
+ env = Environment(CCFLAGS = ['-DMY_VALUE'])
+ env.Append(CCFLAGS = ['-DLAST'])
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ &SCons; then supplies both the <literal>-DMY_VALUE</literal> and
+ <literal>-DLAST</literal> flags when compiling the object file:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o foo.o -c -DMY_VALUE -DLAST foo.c
+ cc -o foo foo.o
+ </screen>
+
+ <para>
+
+ If the construction variable doesn't already exist,
+ the &Append; method will create it:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Append(NEW_VARIABLE = 'added')
+ print "NEW_VARIABLE =", env['NEW_VARIABLE']
+ </programlisting>
+
+ <para>
+
+ Which yields:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ NEW_VARIABLE = added
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ Note that the &Append; function tries to be "smart"
+ about how the new value is appended to the old value.
+ If both are strings, the previous and new strings
+ are simply concatenated.
+ Similarly, if both are lists,
+ the lists are concatenated.
+ If, however, one is a string and the other is a list,
+ the string is added as a new element to the list.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Appending Unique Values: the &AppendUnique; Method</title>
+
+ <para>
+
+ Some times it's useful to add a new value
+ only if the existing construction variable
+ doesn't already contain the value.
+ This can be done using the &AppendUnique; method:
+
+ </para>
+
+ <programlisting>
+ env.AppendUnique(CCFLAGS=['-g'])
+ </programlisting>
+
+ <para>
+
+ In the above example,
+ the <literal>-g</literal> would be added
+ only if the &cv-CCFLAGS; variable
+ does not already contain a <literal>-g</literal> value.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Appending to the Beginning of Values: the &Prepend; Method</title>
+
+ <para>
+
+ You can append a value to the beginning of
+ an existing construction variable
+ using the &Prepend; method:
+
+ </para>
+
+ <programlisting>
+ env = Environment(CCFLAGS = ['-DMY_VALUE'])
+ env.Prepend(CCFLAGS = ['-DFIRST'])
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ &SCons; then supplies both the <literal>-DFIRST</literal> and
+ <literal>-DMY_VALUE</literal> flags when compiling the object file:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o foo.o -c -DFIRST -DMY_VALUE foo.c
+ cc -o foo foo.o
+ </screen>
+
+ <para>
+
+ If the construction variable doesn't already exist,
+ the &Prepend; method will create it:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Prepend(NEW_VARIABLE = 'added')
+ print "NEW_VARIABLE =", env['NEW_VARIABLE']
+ </programlisting>
+
+ <para>
+
+ Which yields:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ NEW_VARIABLE = added
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ Like the &Append; function,
+ the &Prepend; function tries to be "smart"
+ about how the new value is appended to the old value.
+ If both are strings, the previous and new strings
+ are simply concatenated.
+ Similarly, if both are lists,
+ the lists are concatenated.
+ If, however, one is a string and the other is a list,
+ the string is added as a new element to the list.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Prepending Unique Values: the &PrependUnique; Method</title>
+
+ <para>
+
+ Some times it's useful to add a new value
+ to the beginning of a construction variable
+ only if the existing value
+ doesn't already contain the to-be-added value.
+ This can be done using the &PrependUnique; method:
+
+ </para>
+
+ <programlisting>
+ env.PrependUnique(CCFLAGS=['-g'])
+ </programlisting>
+
+ <para>
+
+ In the above example,
+ the <literal>-g</literal> would be added
+ only if the &cv-CCFLAGS; variable
+ does not already contain a <literal>-g</literal> value.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section id="sect-execution-environments">
+ <title>Controlling the Execution Environment for Issued Commands</title>
+
+ <para>
+
+ When &SCons; builds a target file,
+ it does not execute the commands with
+ the same external environment
+ that you used to execute &SCons;.
+ Instead, it uses the dictionary
+ stored in the &cv-link-ENV; construction variable
+ as the external environment
+ for executing commands.
+
+ </para>
+
+ <para>
+
+ The most important ramification of this behavior
+ is that the &PATH; environment variable,
+ which controls where the operating system
+ will look for commands and utilities,
+ is not the same as in the external environment
+ from which you called &SCons;.
+ This means that &SCons; will not, by default,
+ necessarily find all of the tools
+ that you can execute from the command line.
+
+ </para>
+
+ <para>
+
+ The default value of the &PATH; environment variable
+ on a POSIX system
+ is <literal>/usr/local/bin:/bin:/usr/bin</literal>.
+ The default value of the &PATH; environment variable
+ on a Windows system comes from the Windows registry
+ value for the command interpreter.
+ If you want to execute any commands--compilers, linkers, etc.--that
+ are not in these default locations,
+ you need to set the &PATH; value
+ in the &cv-ENV; dictionary
+ in your construction environment.
+
+ </para>
+
+ <para>
+
+ The simplest way to do this is to initialize explicitly
+ the value when you create the construction environment;
+ this is one way to do that:
+
+ </para>
+
+ <programlisting>
+ path = ['/usr/local/bin', '/bin', '/usr/bin']
+ env = Environment(ENV = {'PATH' : path})
+ </programlisting>
+
+ <para>
+
+ Assign a dictionary to the &cv-ENV;
+ construction variable in this way
+ completely resets the external environment
+ so that the only variable that will be
+ set when external commands are executed
+ will be the &PATH; value.
+ If you want to use the rest of
+ the values in &cv-ENV; and only
+ set the value of &PATH;,
+ the most straightforward way is probably:
+
+ </para>
+
+ <programlisting>
+ env['ENV']['PATH'] = ['/usr/local/bin', '/bin', '/usr/bin']
+ </programlisting>
+
+ <para>
+
+ Note that &SCons; does allow you to define
+ the directories in the &PATH; in a string,
+ separated by the pathname-separator character
+ for your system (':' on POSIX systems, ';' on Windows):
+
+ </para>
+
+ <programlisting>
+ env['ENV']['PATH'] = '/usr/local/bin:/bin:/usr/bin'
+ </programlisting>
+
+ <para>
+
+ But doing so makes your &SConscript; file less portable,
+ (although in this case that may not be a huge concern
+ since the directories you list are likley system-specific, anyway).
+
+ </para>
+
+ <!--
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Command('foo', [], '__ROOT__/usr/bin/printenv.py')
+ </file>
+ <file name="__ROOT__/usr/bin/printenv.py" chmod="0755">
+ #!/usr/bin/env python
+ import os
+ import sys
+ if len(sys.argv) > 1:
+ keys = sys.argv[1:]
+ else:
+ keys = os.environ.keys()
+ keys.sort()
+ for key in keys:
+ print " " + key + "=" + os.environ[key]
+ </file>
+ </scons_example>
+
+ <para>
+
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <section>
+ <title>Propagating &PATH; From the External Environment</title>
+
+ <para>
+
+ You may want to propagate the external &PATH;
+ to the execution environment for commands.
+ You do this by initializing the &PATH;
+ variable with the &PATH; value from
+ the <literal>os.environ</literal>
+ dictionary,
+ which is Python's way of letting you
+ get at the external environment:
+
+ </para>
+
+ <programlisting>
+ import os
+ env = Environment(ENV = {'PATH' : os.environ['PATH']})
+ </programlisting>
+
+ <para>
+
+ Alternatively, you may find it easier
+ to just propagate the entire external
+ environment to the execution environment
+ for commands.
+ This is simpler to code than explicity
+ selecting the &PATH; value:
+
+ </para>
+
+ <programlisting>
+ import os
+ env = Environment(ENV = os.environ)
+ </programlisting>
+
+ <para>
+
+ Either of these will guarantee that
+ &SCons; will be able to execute
+ any command that you can execute from the command line.
+ The drawback is that the build can behave
+ differently if it's run by people with
+ different &PATH; values in their environment--for example,
+ if both the <literal>/bin</literal> and
+ <literal>/usr/local/bin</literal> directories
+ have different &cc; commands,
+ then which one will be used to compile programs
+ will depend on which directory is listed
+ first in the user's &PATH; variable.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Adding to <varname>PATH</varname> Values in the Execution Environment</title>
+
+ <para>
+
+ One of the most common requirements
+ for manipulating a variable in the execution environment
+ is to add one or more custom directories to a search
+ like the <envar>$PATH</envar> variable on Linux or POSIX systems,
+ or the <envar>%PATH%</envar> variable on Windows,
+ so that a locally-installed compiler or other utility
+ can be found when &SCons; tries to execute it to update a target.
+ &SCons; provides &PrependENVPath; and &AppendENVPath; functions
+ to make adding things to execution variables convenient.
+ You call these functions by specifying the variable
+ to which you want the value added,
+ and then value itself.
+ So to add some <filename>/usr/local</filename> directories
+ to the <envar>$PATH</envar> and <envar>$LIB</envar> variables,
+ you might:
+
+ </para>
+
+ <programlisting>
+ env = Environment(ENV = os.environ)
+ env.PrependENVPath('PATH', '/usr/local/bin')
+ env.AppendENVPath('LIB', '/usr/local/lib')
+ </programlisting>
+
+ <para>
+
+ Note that the added values are strings,
+ and if you want to add multiple directories to
+ a variable like <envar>$PATH</envar>,
+ you must include the path separate character
+ (<literal>:</literal> on Linux or POSIX,
+ <literal>;</literal> on Windows)
+ in the string.
+
+ </para>
+
+ </section>
+
+ </section>
diff --git a/doc/user/errors.in b/doc/user/errors.in
new file mode 100644
index 0000000..0051953
--- /dev/null
+++ b/doc/user/errors.in
@@ -0,0 +1,41 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>XXX</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
diff --git a/doc/user/errors.xml b/doc/user/errors.xml
new file mode 100644
index 0000000..0051953
--- /dev/null
+++ b/doc/user/errors.xml
@@ -0,0 +1,41 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>XXX</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
diff --git a/doc/user/example.in b/doc/user/example.in
new file mode 100644
index 0000000..0051953
--- /dev/null
+++ b/doc/user/example.in
@@ -0,0 +1,41 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>XXX</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
diff --git a/doc/user/example.xml b/doc/user/example.xml
new file mode 100644
index 0000000..0051953
--- /dev/null
+++ b/doc/user/example.xml
@@ -0,0 +1,41 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>XXX</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
diff --git a/doc/user/factories.in b/doc/user/factories.in
new file mode 100644
index 0000000..0cea6c4
--- /dev/null
+++ b/doc/user/factories.in
@@ -0,0 +1,507 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; provides a number of platform-independent functions,
+ called <literal>factories</literal>,
+ that perform common file system manipulations
+ like copying, moving or deleting files and directories,
+ or making directories.
+ These functions are <literal>factories</literal>
+ because they don't perform the action
+ at the time they're called,
+ they each return an &Action; object
+ that can be executed at the appropriate time.
+
+ </para>
+
+ <section>
+ <title>Copying Files or Directories: The &Copy; Factory</title>
+
+ <para>
+
+ Suppose you want to arrange to make a copy of a file,
+ and don't have a suitable pre-existing builder.
+ <footnote>
+ <para>
+ Unfortunately, in the early days of SCons design,
+ we used the name &Copy; for the function that
+ returns a copy of the environment,
+ otherwise that would be the logical choice for
+ a Builder that copies a file or directory tree
+ to a target location.
+ </para>
+ </footnote>
+ One way would be to use the &Copy; action factory
+ in conjunction with the &Command; builder:
+
+ </para>
+
+ <scons_example name="Copy1">
+ <file name="SConstruct" printme="1">
+ Command("file.out", "file.in", Copy("$TARGET", "$SOURCE"))
+ </file>
+ <file name="file.in">file.in</file>
+ </scons_example>
+
+ <para>
+
+ Notice that the action returned by the &Copy; factory
+ will expand the &cv-link-TARGET; and &cv-link-SOURCE; strings
+ at the time &file_out; is built,
+ and that the order of the arguments
+ is the same as that of a builder itself--that is,
+ target first, followed by source:
+
+ </para>
+
+ <scons_output example="Copy1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ You can, of course, name a file explicitly
+ instead of using &cv-TARGET; or &cv-SOURCE;:
+
+ </para>
+
+ <scons_example name="Copy2">
+ <file name="SConstruct" printme="1">
+ Command("file.out", [], Copy("$TARGET", "file.in"))
+ </file>
+ <file name="file.in">file.in</file>
+ </scons_example>
+
+ <para>
+
+ Which executes as:
+
+ </para>
+
+ <scons_output example="Copy2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The usefulness of the &Copy; factory
+ becomes more apparent when
+ you use it in a list of actions
+ passed to the &Command; builder.
+ For example, suppose you needed to run a
+ file through a utility that only modifies files in-place,
+ and can't "pipe" input to output.
+ One solution is to copy the source file
+ to a temporary file name,
+ run the utility,
+ and then copy the modified temporary file to the target,
+ which the &Copy; factory makes extremely easy:
+
+ </para>
+
+ <scons_example name="Copy3">
+ <file name="S" printme="1">
+ Command("file.out", "file.in",
+ [
+ Copy("tempfile", "$SOURCE"),
+ "modify tempfile",
+ Copy("$TARGET", "tempfile"),
+ ])
+ </file>
+ <file name="SConstruct">
+ env = DefaultEnvironment()
+ import os
+ env['ENV']['PATH'] = env['ENV']['PATH'] + os.pathsep + os.getcwd()
+ SConscript('S')
+ </file>
+ <file name="file.in">file.in</file>
+ <file name="modify" chmod="0755">
+ touch $*
+ </file>
+ </scons_example>
+
+ <para>
+
+ The output then looks like:
+
+ </para>
+
+ <scons_output example="Copy3">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Deleting Files or Directories: The &Delete; Factory</title>
+
+ <para>
+
+ If you need to delete a file,
+ then the &Delete; factory
+ can be used in much the same way as
+ the &Copy; factory.
+ For example, if we want to make sure that
+ the temporary file
+ in our last example doesn't exist before
+ we copy to it,
+ we could add &Delete; to the beginning
+ of the command list:
+
+ </para>
+
+ <scons_example name="Delete1">
+ <file name="S" printme="1">
+ Command("file.out", "file.in",
+ [
+ Delete("tempfile"),
+ Copy("tempfile", "$SOURCE"),
+ "modify tempfile",
+ Copy("$TARGET", "tempfile"),
+ ])
+ </file>
+ <file name="SConstruct">
+ env = DefaultEnvironment()
+ import os
+ env['ENV']['PATH'] = env['ENV']['PATH'] + os.pathsep + os.getcwd()
+ SConscript('S')
+ </file>
+ <file name="file.in">file.in</file>
+ <file name="modify" chmod="0755">
+ touch $*
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which then executes as follows:
+
+ </para>
+
+ <scons_output example="Delete1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Of course, like all of these &Action; factories,
+ the &Delete factory also expands
+ &cv-link-TARGET; and &cv-link-SOURCE; variables appropriately.
+ For example:
+
+ </para>
+
+ <scons_example name="Delete2">
+ <file name="SConstruct" printme="1">
+ Command("file.out", "file.in",
+ [
+ Delete("$TARGET"),
+ Copy("$TARGET", "$SOURCE")
+ ])
+ </file>
+ <file name="file.in">file.in</file>
+ </scons_example>
+
+ <para>
+
+ Executes as:
+
+ </para>
+
+ <scons_output example="Delete2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note, however, that you typically don't need to
+ call the &Delete; factory explicitly in this way;
+ by default, &SCons; deletes its target(s)
+ for you before executing any action.
+
+ </para>
+
+ <para>
+
+ One word of caution about using the &Delete; factory:
+ it has the same variable expansions available
+ as any other factory, including the &cv-SOURCE; variable.
+ Specifying <literal>Delete("$SOURCE")</literal>
+ is not something you usually want to do!
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Moving (Renaming) Files or Directories: The &Move; Factory</title>
+
+ <para>
+
+ The &Move; factory
+ allows you to rename a file or directory.
+ For example, if we don't want to copy the temporary file,
+ we could use:
+
+ </para>
+
+ <scons_example name="Move">
+ <file name="S" printme="1">
+ Command("file.out", "file.in",
+ [
+ Copy("tempfile", "$SOURCE"),
+ "modify tempfile",
+ Move("$TARGET", "tempfile"),
+ ])
+ </file>
+ <file name="SConstruct">
+ env = DefaultEnvironment()
+ import os
+ env['ENV']['PATH'] = env['ENV']['PATH'] + os.pathsep + os.getcwd()
+ SConscript('S')
+ </file>
+ <file name="file.in">file.in</file>
+ <file name="modify" chmod="0755">
+ touch $*
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which would execute as:
+
+ </para>
+
+ <scons_output example="Move">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Updating the Modification Time of a File: The &Touch; Factory</title>
+
+ <para>
+
+ If you just need to update the
+ recorded modification time for a file,
+ use the &Touch; factory:
+
+ </para>
+
+ <scons_example name="Touch">
+ <file name="S" printme="1">
+ Command("file.out", "file.in",
+ [
+ Copy("$TARGET", "$SOURCE"),
+ Touch("$TARGET"),
+ ])
+ </file>
+ <file name="SConstruct">
+ env = DefaultEnvironment()
+ import os
+ env['ENV']['PATH'] = env['ENV']['PATH'] + os.pathsep + os.getcwd()
+ SConscript('S')
+ </file>
+ <file name="file.in">file.in</file>
+ </scons_example>
+
+ <para>
+
+ Which executes as:
+
+ </para>
+
+ <scons_output example="Touch">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Creating a Directory: The &Mkdir; Factory</title>
+
+ <para>
+
+ If you need to create a directory,
+ use the &Mkdir; factory.
+ For example, if we need to process
+ a file in a temporary directory
+ in which the processing tool
+ will create other files that we don't care about,
+ you could use:
+
+ </para>
+
+ <scons_example name="Mkdir">
+ <file name="S" printme="1">
+ Command("file.out", "file.in",
+ [
+ Delete("tempdir"),
+ Mkdir("tempdir"),
+ Copy("tempdir/${SOURCE.file}", "$SOURCE"),
+ "process tempdir",
+ Move("$TARGET", "tempdir/output_file"),
+ Delete("tempdir"),
+ ])
+ </file>
+ <file name="SConstruct">
+ env = DefaultEnvironment()
+ import os
+ env['ENV']['PATH'] = env['ENV']['PATH'] + os.pathsep + os.getcwd()
+ SConscript('S')
+ </file>
+ <file name="file.in">file.in</file>
+ <file name="process" chmod="0755">
+ touch $*
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which executes as:
+
+ </para>
+
+ <scons_output example="Mkdir">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Changing File or Directory Permissions: The &Chmod; Factory</title>
+
+ <para>
+
+ To change permissions on a file or directory,
+ use the &Chmod; factory.
+ The permission argument uses POSIX-style
+ permission bits and should typically
+ be expressed as an octal,
+ not decimal, number:
+
+ </para>
+
+ <scons_example name="Chmod">
+ <file name="SConstruct" printme="1">
+ Command("file.out", "file.in",
+ [
+ Copy("$TARGET", "$SOURCE"),
+ Chmod("$TARGET", 0755),
+ ])
+ </file>
+ <file name="file.in">file.in</file>
+ </scons_example>
+
+ <para>
+
+ Which executes:
+
+ </para>
+
+ <scons_output example="Chmod">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Executing an action immediately: the &Execute; Function</title>
+
+ <para>
+
+ We've been showing you how to use &Action; factories
+ in the &Command; function.
+ You can also execute an &Action; returned by a factory
+ (or actually, any &Action;)
+ at the time the &SConscript; file is read
+ by using the &Execute; function.
+ For example, if we need to make sure that
+ a directory exists before we build any targets,
+
+ </para>
+
+ <scons_example name="Execute">
+ <file name="SConstruct" printme="1">
+ Execute(Mkdir('__ROOT__/tmp/my_temp_directory'))
+ </file>
+ </scons_example>
+
+ <para>
+
+ Notice that this will
+ create the directory while
+ the &SConscript; file is being read:
+
+ </para>
+
+ <scons_output example="Execute">
+ <scons_output_command>scons</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ If you're familiar with Python,
+ you may wonder why you would want to use this
+ instead of just calling the native Python
+ <function>os.mkdir()</function> function.
+ The advantage here is that the &Mkdir;
+ action will behave appropriately if the user
+ specifies the &SCons; <option>-n</option> or
+ <option>-q</option> options--that is,
+ it will print the action but not actually
+ make the directory when <option>-n</option> is specified,
+ or make the directory but not print the action
+ when <option>-q</option> is specified.
+
+ </para>
+
+ <para>
+
+ The &Execute; function returns the exit status
+ or return value of the underlying action being executed.
+ It will also print an error message if the action
+ fails and returns a non-zero value.
+ &SCons; will <emphasis>not</emphasis>, however,
+ actually stop the build if the action fails.
+ If you want the build to stop
+ in response to a failure in an action called by &Execute;,
+ you must do so by explicitly
+ checking the return value
+ and calling the &Exit; function
+ (or a Python equivalent):
+
+ </para>
+
+ <sconstruct>
+ if Execute(Mkdir('__ROOT__/tmp/my_temp_directory')):
+ # A problem occurred while making the temp directory.
+ Exit(1)
+ </sconstruct>
+
+ </section>
diff --git a/doc/user/factories.xml b/doc/user/factories.xml
new file mode 100644
index 0000000..17e52bd
--- /dev/null
+++ b/doc/user/factories.xml
@@ -0,0 +1,466 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; provides a number of platform-independent functions,
+ called <literal>factories</literal>,
+ that perform common file system manipulations
+ like copying, moving or deleting files and directories,
+ or making directories.
+ These functions are <literal>factories</literal>
+ because they don't perform the action
+ at the time they're called,
+ they each return an &Action; object
+ that can be executed at the appropriate time.
+
+ </para>
+
+ <section>
+ <title>Copying Files or Directories: The &Copy; Factory</title>
+
+ <para>
+
+ Suppose you want to arrange to make a copy of a file,
+ and don't have a suitable pre-existing builder.
+ <footnote>
+ <para>
+ Unfortunately, in the early days of SCons design,
+ we used the name &Copy; for the function that
+ returns a copy of the environment,
+ otherwise that would be the logical choice for
+ a Builder that copies a file or directory tree
+ to a target location.
+ </para>
+ </footnote>
+ One way would be to use the &Copy; action factory
+ in conjunction with the &Command; builder:
+
+ </para>
+
+ <programlisting>
+ Command("file.out", "file.in", Copy("$TARGET", "$SOURCE"))
+ </programlisting>
+
+ <para>
+
+ Notice that the action returned by the &Copy; factory
+ will expand the &cv-link-TARGET; and &cv-link-SOURCE; strings
+ at the time &file_out; is built,
+ and that the order of the arguments
+ is the same as that of a builder itself--that is,
+ target first, followed by source:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Copy("file.out", "file.in")
+ </screen>
+
+ <para>
+
+ You can, of course, name a file explicitly
+ instead of using &cv-TARGET; or &cv-SOURCE;:
+
+ </para>
+
+ <programlisting>
+ Command("file.out", [], Copy("$TARGET", "file.in"))
+ </programlisting>
+
+ <para>
+
+ Which executes as:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Copy("file.out", "file.in")
+ </screen>
+
+ <para>
+
+ The usefulness of the &Copy; factory
+ becomes more apparent when
+ you use it in a list of actions
+ passed to the &Command; builder.
+ For example, suppose you needed to run a
+ file through a utility that only modifies files in-place,
+ and can't "pipe" input to output.
+ One solution is to copy the source file
+ to a temporary file name,
+ run the utility,
+ and then copy the modified temporary file to the target,
+ which the &Copy; factory makes extremely easy:
+
+ </para>
+
+ <programlisting>
+ Command("file.out", "file.in",
+ [
+ Copy("tempfile", "$SOURCE"),
+ "modify tempfile",
+ Copy("$TARGET", "tempfile"),
+ ])
+ </programlisting>
+
+ <para>
+
+ The output then looks like:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Copy("tempfile", "file.in")
+ modify tempfile
+ Copy("file.out", "tempfile")
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Deleting Files or Directories: The &Delete; Factory</title>
+
+ <para>
+
+ If you need to delete a file,
+ then the &Delete; factory
+ can be used in much the same way as
+ the &Copy; factory.
+ For example, if we want to make sure that
+ the temporary file
+ in our last example doesn't exist before
+ we copy to it,
+ we could add &Delete; to the beginning
+ of the command list:
+
+ </para>
+
+ <programlisting>
+ Command("file.out", "file.in",
+ [
+ Delete("tempfile"),
+ Copy("tempfile", "$SOURCE"),
+ "modify tempfile",
+ Copy("$TARGET", "tempfile"),
+ ])
+ </programlisting>
+
+ <para>
+
+ Which then executes as follows:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Delete("tempfile")
+ Copy("tempfile", "file.in")
+ modify tempfile
+ Copy("file.out", "tempfile")
+ </screen>
+
+ <para>
+
+ Of course, like all of these &Action; factories,
+ the &Delete; factory also expands
+ &cv-link-TARGET; and &cv-link-SOURCE; variables appropriately.
+ For example:
+
+ </para>
+
+ <programlisting>
+ Command("file.out", "file.in",
+ [
+ Delete("$TARGET"),
+ Copy("$TARGET", "$SOURCE")
+ ])
+ </programlisting>
+
+ <para>
+
+ Executes as:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Delete("file.out")
+ Copy("file.out", "file.in")
+ </screen>
+
+ <para>
+
+ Note, however, that you typically don't need to
+ call the &Delete; factory explicitly in this way;
+ by default, &SCons; deletes its target(s)
+ for you before executing any action.
+
+ </para>
+
+ <para>
+
+ One word of caution about using the &Delete; factory:
+ it has the same variable expansions available
+ as any other factory, including the &cv-SOURCE; variable.
+ Specifying <literal>Delete("$SOURCE")</literal>
+ is not something you usually want to do!
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Moving (Renaming) Files or Directories: The &Move; Factory</title>
+
+ <para>
+
+ The &Move; factory
+ allows you to rename a file or directory.
+ For example, if we don't want to copy the temporary file,
+ we could use:
+
+ </para>
+
+ <programlisting>
+ Command("file.out", "file.in",
+ [
+ Copy("tempfile", "$SOURCE"),
+ "modify tempfile",
+ Move("$TARGET", "tempfile"),
+ ])
+ </programlisting>
+
+ <para>
+
+ Which would execute as:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Copy("tempfile", "file.in")
+ modify tempfile
+ Move("file.out", "tempfile")
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Updating the Modification Time of a File: The &Touch; Factory</title>
+
+ <para>
+
+ If you just need to update the
+ recorded modification time for a file,
+ use the &Touch; factory:
+
+ </para>
+
+ <programlisting>
+ Command("file.out", "file.in",
+ [
+ Copy("$TARGET", "$SOURCE"),
+ Touch("$TARGET"),
+ ])
+ </programlisting>
+
+ <para>
+
+ Which executes as:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Copy("file.out", "file.in")
+ Touch("file.out")
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Creating a Directory: The &Mkdir; Factory</title>
+
+ <para>
+
+ If you need to create a directory,
+ use the &Mkdir; factory.
+ For example, if we need to process
+ a file in a temporary directory
+ in which the processing tool
+ will create other files that we don't care about,
+ you could use:
+
+ </para>
+
+ <programlisting>
+ Command("file.out", "file.in",
+ [
+ Delete("tempdir"),
+ Mkdir("tempdir"),
+ Copy("tempdir/${SOURCE.file}", "$SOURCE"),
+ "process tempdir",
+ Move("$TARGET", "tempdir/output_file"),
+ Delete("tempdir"),
+ ])
+ </programlisting>
+
+ <para>
+
+ Which executes as:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Delete("tempdir")
+ Mkdir("tempdir")
+ Copy("tempdir/file.in", "file.in")
+ process tempdir
+ Move("file.out", "tempdir/output_file")
+ scons: *** [file.out] tempdir/output_file: No such file or directory
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Changing File or Directory Permissions: The &Chmod; Factory</title>
+
+ <para>
+
+ To change permissions on a file or directory,
+ use the &Chmod; factory.
+ The permission argument uses POSIX-style
+ permission bits and should typically
+ be expressed as an octal,
+ not decimal, number:
+
+ </para>
+
+ <programlisting>
+ Command("file.out", "file.in",
+ [
+ Copy("$TARGET", "$SOURCE"),
+ Chmod("$TARGET", 0755),
+ ])
+ </programlisting>
+
+ <para>
+
+ Which executes:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Copy("file.out", "file.in")
+ Chmod("file.out", 0755)
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Executing an action immediately: the &Execute; Function</title>
+
+ <para>
+
+ We've been showing you how to use &Action; factories
+ in the &Command; function.
+ You can also execute an &Action; returned by a factory
+ (or actually, any &Action;)
+ at the time the &SConscript; file is read
+ by using the &Execute; function.
+ For example, if we need to make sure that
+ a directory exists before we build any targets,
+
+ </para>
+
+ <programlisting>
+ Execute(Mkdir('/tmp/my_temp_directory'))
+ </programlisting>
+
+ <para>
+
+ Notice that this will
+ create the directory while
+ the &SConscript; file is being read:
+
+ </para>
+
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript files ...
+ Mkdir("/tmp/my_temp_directory")
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ scons: `.' is up to date.
+ scons: done building targets.
+ </screen>
+
+ <para>
+
+ If you're familiar with Python,
+ you may wonder why you would want to use this
+ instead of just calling the native Python
+ <function>os.mkdir()</function> function.
+ The advantage here is that the &Mkdir;
+ action will behave appropriately if the user
+ specifies the &SCons; <option>-n</option> or
+ <option>-q</option> options--that is,
+ it will print the action but not actually
+ make the directory when <option>-n</option> is specified,
+ or make the directory but not print the action
+ when <option>-q</option> is specified.
+
+ </para>
+
+ <para>
+
+ The &Execute; function returns the exit status
+ or return value of the underlying action being executed.
+ It will also print an error message if the action
+ fails and returns a non-zero value.
+ &SCons; will <emphasis>not</emphasis>, however,
+ actually stop the build if the action fails.
+ If you want the build to stop
+ in response to a failure in an action called by &Execute;,
+ you must do so by explicitly
+ checking the return value
+ and calling the &Exit; function
+ (or a Python equivalent):
+
+ </para>
+
+ <programlisting>
+ if Execute(Mkdir('/tmp/my_temp_directory')):
+ # A problem occurred while making the temp directory.
+ Exit(1)
+ </programlisting>
+
+ </section>
diff --git a/doc/user/file-removal.in b/doc/user/file-removal.in
new file mode 100644
index 0000000..c26f020
--- /dev/null
+++ b/doc/user/file-removal.in
@@ -0,0 +1,223 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ There are two occasions when &SCons; will,
+ by default, remove target files.
+ The first is when &SCons; determines that
+ an target file needs to be rebuilt
+ and removes the existing version of the target
+ before executing
+ The second is when &SCons; is invoked with the
+ <literal>-c</literal> option to "clean"
+ a tree of its built targets.
+
+ These behaviours can be suppressed with the
+ &Precious; and &NoClean; functions, respectively.
+
+ </para>
+
+ <section>
+ <title>Preventing target removal during build: the &Precious; Function</title>
+
+ <para>
+
+ By default, &SCons; removes targets before building them.
+ Sometimes, however, this is not what you want.
+ For example, you may want to update a library incrementally,
+ not by having it deleted and then rebuilt from all
+ of the constituent object files.
+ In such cases, you can use the
+ &Precious; method to prevent
+ &SCons; from removing the target before it is built:
+
+ </para>
+
+ <scons_example name="precious-ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment(RANLIBCOM='')
+ lib = env.Library('foo', ['f1.c', 'f2.c', 'f3.c'])
+ env.Precious(lib)
+ </file>
+ <file name="f1.c">
+ int f1() { }
+ </file>
+ <file name="f2.c">
+ int f2() { }
+ </file>
+ <file name="f3.c">
+ int f3() { }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Although the output doesn't look any different,
+ &SCons; does not, in fact,
+ delete the target library before rebuilding it:
+
+ </para>
+
+ <scons_output example="precious-ex1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ &SCons; will, however, still delete files marked as &Precious;
+ when the <literal>-c</literal> option is used.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Preventing target removal during clean: the &NoClean; Function</title>
+
+ <para>
+
+ By default, &SCons; removes all built targets when invoked
+ with the <literal>-c</literal> option to clean a source tree
+ of built targets.
+ Sometimes, however, this is not what you want.
+ For example, you may want to remove only intermediate generated files
+ (such as object files),
+ but leave the final targets
+ (the libraries)
+ untouched.
+
+ In such cases, you can use the &NoClean; method to prevent &SCons;
+ from removing a target during a clean:
+
+ </para>
+
+ <scons_example name="noclean-ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment(RANLIBCOM='')
+ lib = env.Library('foo', ['f1.c', 'f2.c', 'f3.c'])
+ env.NoClean(lib)
+ </file>
+ <file name="f1.c">
+ int f1() { }
+ </file>
+ <file name="f2.c">
+ int f2() { }
+ </file>
+ <file name="f3.c">
+ int f3() { }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Notice that the <filename>libfoo.a</filename>
+ is not listed as a removed file:
+
+ </para>
+
+ <scons_output example="noclean-ex1">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -c</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Removing additional files during clean: the &Clean; Function</title>
+
+ <para>
+
+ There may be additional files that you want removed
+ when the <literal>-c</literal> option is used,
+ but which &SCons; doesn't know about
+ because they're not normal target files.
+ For example, perhaps a command you invoke
+ creates a log file as
+ part of building the target file you want.
+ You would like the log file cleaned,
+ but you don't want to have to teach
+ SCons that the command
+ "builds" two files.
+
+ </para>
+
+ <para>
+
+ You can use the &Clean; function to arrange for additional files
+ to be removed when the <literal>-c</literal> option is used.
+ Notice, however, that the &Clean; function takes two arguments,
+ and the <emphasis>second</emphasis> argument
+ is the name of the additional file you want cleaned
+ (<filename>foo.log</filename> in this example):
+
+ </para>
+
+ <scons_example name="clean-ex1">
+ <file name="S" printme="1">
+ t = Command('foo.out', 'foo.in', 'build -o $TARGET $SOURCE')
+ Clean(t, 'foo.log')
+ </file>
+ <file name="SConstruct">
+ env = DefaultEnvironment()
+ import os
+ env['ENV']['PATH'] = env['ENV']['PATH'] + os.pathsep + os.getcwd()
+ SConscript('S')
+ </file>
+ <file name="foo.in">
+ foo.in
+ </file>
+ <file name="foo.log">
+ foo.log
+ </file>
+ <file name="build" chmod="0755">
+ cat $3 > $2
+ </file>
+ </scons_example>
+
+ <para>
+
+ The first argument is the target with which you want
+ the cleaning of this additional file associated.
+ In the above example,
+ we've used the return value from the
+ &Command; function,
+ which represents the
+ <filename>foo.out</filename>
+ target.
+ Now whenever the
+ <filename>foo.out</filename> target is cleaned
+ by the <literal>-c</literal> option,
+ the <filename>foo.log</filename> file
+ will be removed as well:
+
+ </para>
+
+ <scons_output example="clean-ex1">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q -c</scons_output_command>
+ </scons_output>
+
+ </section>
diff --git a/doc/user/file-removal.xml b/doc/user/file-removal.xml
new file mode 100644
index 0000000..542fd38
--- /dev/null
+++ b/doc/user/file-removal.xml
@@ -0,0 +1,202 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ There are two occasions when &SCons; will,
+ by default, remove target files.
+ The first is when &SCons; determines that
+ an target file needs to be rebuilt
+ and removes the existing version of the target
+ before executing
+ The second is when &SCons; is invoked with the
+ <literal>-c</literal> option to "clean"
+ a tree of its built targets.
+
+ These behaviours can be suppressed with the
+ &Precious; and &NoClean; functions, respectively.
+
+ </para>
+
+ <section>
+ <title>Preventing target removal during build: the &Precious; Function</title>
+
+ <para>
+
+ By default, &SCons; removes targets before building them.
+ Sometimes, however, this is not what you want.
+ For example, you may want to update a library incrementally,
+ not by having it deleted and then rebuilt from all
+ of the constituent object files.
+ In such cases, you can use the
+ &Precious; method to prevent
+ &SCons; from removing the target before it is built:
+
+ </para>
+
+ <programlisting>
+ env = Environment(RANLIBCOM='')
+ lib = env.Library('foo', ['f1.c', 'f2.c', 'f3.c'])
+ env.Precious(lib)
+ </programlisting>
+
+ <para>
+
+ Although the output doesn't look any different,
+ &SCons; does not, in fact,
+ delete the target library before rebuilding it:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o f1.o -c f1.c
+ cc -o f2.o -c f2.c
+ cc -o f3.o -c f3.c
+ ar rc libfoo.a f1.o f2.o f3.o
+ </screen>
+
+ <para>
+
+ &SCons; will, however, still delete files marked as &Precious;
+ when the <literal>-c</literal> option is used.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Preventing target removal during clean: the &NoClean; Function</title>
+
+ <para>
+
+ By default, &SCons; removes all built targets when invoked
+ with the <literal>-c</literal> option to clean a source tree
+ of built targets.
+ Sometimes, however, this is not what you want.
+ For example, you may want to remove only intermediate generated files
+ (such as object files),
+ but leave the final targets
+ (the libraries)
+ untouched.
+
+ In such cases, you can use the &NoClean; method to prevent &SCons;
+ from removing a target during a clean:
+
+ </para>
+
+ <programlisting>
+ env = Environment(RANLIBCOM='')
+ lib = env.Library('foo', ['f1.c', 'f2.c', 'f3.c'])
+ env.NoClean(lib)
+ </programlisting>
+
+ <para>
+
+ Notice that the <filename>libfoo.a</filename>
+ is not listed as a removed file:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o f1.o -c f1.c
+ cc -o f2.o -c f2.c
+ cc -o f3.o -c f3.c
+ ar rc libfoo.a f1.o f2.o f3.o
+ % <userinput>scons -c</userinput>
+ scons: Reading SConscript files ...
+ scons: done reading SConscript files.
+ scons: Cleaning targets ...
+ Removed f1.o
+ Removed f2.o
+ Removed f3.o
+ scons: done cleaning targets.
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Removing additional files during clean: the &Clean; Function</title>
+
+ <para>
+
+ There may be additional files that you want removed
+ when the <literal>-c</literal> option is used,
+ but which &SCons; doesn't know about
+ because they're not normal target files.
+ For example, perhaps a command you invoke
+ creates a log file as
+ part of building the target file you want.
+ You would like the log file cleaned,
+ but you don't want to have to teach
+ SCons that the command
+ "builds" two files.
+
+ </para>
+
+ <para>
+
+ You can use the &Clean; function to arrange for additional files
+ to be removed when the <literal>-c</literal> option is used.
+ Notice, however, that the &Clean; function takes two arguments,
+ and the <emphasis>second</emphasis> argument
+ is the name of the additional file you want cleaned
+ (<filename>foo.log</filename> in this example):
+
+ </para>
+
+ <programlisting>
+ t = Command('foo.out', 'foo.in', 'build -o $TARGET $SOURCE')
+ Clean(t, 'foo.log')
+ </programlisting>
+
+ <para>
+
+ The first argument is the target with which you want
+ the cleaning of this additional file associated.
+ In the above example,
+ we've used the return value from the
+ &Command; function,
+ which represents the
+ <filename>foo.out</filename>
+ target.
+ Now whenever the
+ <filename>foo.out</filename> target is cleaned
+ by the <literal>-c</literal> option,
+ the <filename>foo.log</filename> file
+ will be removed as well:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ build -o foo.out foo.in
+ % <userinput>scons -Q -c</userinput>
+ Removed foo.out
+ Removed foo.log
+ </screen>
+
+ </section>
diff --git a/doc/user/hierarchy.in b/doc/user/hierarchy.in
new file mode 100644
index 0000000..a917d10
--- /dev/null
+++ b/doc/user/hierarchy.in
@@ -0,0 +1,794 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+
+=head2 The Build command
+
+By default, Cons does not change its working directory to the directory
+containing a subsidiary F<Conscript> file it is including. This behavior
+can be enabled for a build by specifying, in the top-level F<Construct>
+file:
+
+ Conscript_chdir 1;
+
+When enabled, Cons will change to the subsidiary F<Conscript> file's
+containing directory while reading in that file, and then change back
+to the top-level directory once the file has been processed.
+
+It is expected that this behavior will become the default in some future
+version of Cons. To prepare for this transition, builds that expect
+Cons to remain at the top of the build while it reads in a subsidiary
+F<Conscript> file should explicitly disable this feature as follows:
+
+ Conscript_chdir 0;
+
+=head2 Relative, top-relative, and absolute file names
+
+(There is another file prefix, ``!'', that is interpreted specially by
+Cons. See discussion of the C<Link> command, below, for details.)
+
+
+=head2 Using modules in build scripts
+
+You may pull modules into each F<Conscript> file using the normal Perl
+C<use> or C<require> statements:
+
+ use English;
+ require My::Module;
+
+Each C<use> or C<require> only affects the one F<Conscript> file in which
+it appears. To use a module in multiple F<Conscript> files, you must
+put a C<use> or C<require> statement in each one that needs the module.
+
+
+=head2 Scope of variables
+
+The top-level F<Construct> file and all F<Conscript> files begin life in
+a common, separate Perl package. B<Cons> controls the symbol table for
+the package so that, the symbol table for each script is empty, except
+for the F<Construct> file, which gets some of the command line arguments.
+All of the variables that are set or used, therefore, are set by the
+script itself, not by some external script.
+
+Variables can be explicitly B<imported> by a script from its parent
+script. To import a variable, it must have been B<exported> by the parent
+and initialized (otherwise an error will occur).
+
+
+=head2 The Export command
+
+The C<Export> command is used as in the following example:
+
+ $env = new cons();
+ $INCLUDE = "#export/include";
+ $LIB = "#export/lib";
+ Export qw( env INCLUDE LIB );
+ Build qw( util/Conscript );
+
+The values of the simple variables mentioned in the C<Export> list will be
+squirreled away by any subsequent C<Build> commands. The C<Export> command
+will only export Perl B<scalar> variables, that is, variables whose name
+begins with C<$>. Other variables, objects, etc. can be exported by
+reference, but all scripts will refer to the same object, and this object
+should be considered to be read-only by the subsidiary scripts and by the
+original exporting script. It's acceptable, however, to assign a new value
+to the exported scalar variable, that won't change the underlying variable
+referenced. This sequence, for example, is OK:
+
+ $env = new cons();
+ Export qw( env INCLUDE LIB );
+ Build qw( util/Conscript );
+ $env = new cons(CFLAGS => '-O');
+ Build qw( other/Conscript );
+
+It doesn't matter whether the variable is set before or after the C<Export>
+command. The important thing is the value of the variable at the time the
+C<Build> command is executed. This is what gets squirreled away. Any
+subsequent C<Export> commands, by the way, invalidate the first: you must
+mention all the variables you wish to export on each C<Export> command.
+
+
+=head2 The Import command
+
+Variables exported by the C<Export> command can be imported into subsidiary
+scripts by the C<Import> command. The subsidiary script always imports
+variables directly from the superior script. Consider this example:
+
+ Import qw( env INCLUDE );
+
+This is only legal if the parent script exported both C<$env> and
+C<$INCLUDE>. It also must have given each of these variables values. It is
+OK for the subsidiary script to only import a subset of the exported
+variables (in this example, C<$LIB>, which was exported by the previous
+example, is not imported).
+
+All the imported variables are automatically re-exported, so the sequence:
+
+ Import qw ( env INCLUDE );
+ Build qw ( beneath-me/Conscript );
+
+will supply both C<$env> and C<$INCLUDE> to the subsidiary file. If only
+C<$env> is to be exported, then the following will suffice:
+
+ Import qw ( env INCLUDE );
+ Export qw ( env );
+ Build qw ( beneath-me/Conscript );
+
+Needless to say, the variables may be modified locally before invoking
+C<Build> on the subsidiary script.
+
+=head2 Build script evaluation order
+
+The only constraint on the ordering of build scripts is that superior
+scripts are evaluated before their inferior scripts. The top-level
+F<Construct> file, for instance, is evaluated first, followed by any
+inferior scripts. This is all you really need to know about the evaluation
+order, since order is generally irrelevant. Consider the following C<Build>
+command:
+
+ Build qw(
+ drivers/display/Conscript
+ drivers/mouse/Conscript
+ parser/Conscript
+ utilities/Conscript
+ );
+
+We've chosen to put the script names in alphabetical order, simply because
+that's the most convenient for maintenance purposes. Changing the order will
+make no difference to the build.
+
+-->
+
+ <para>
+
+ The source code for large software projects
+ rarely stays in a single directory,
+ but is nearly always divided into a
+ hierarchy of directories.
+ Organizing a large software build using &SCons;
+ involves creating a hierarchy of build scripts
+ using the &SConscript; function.
+
+ </para>
+
+ <section>
+ <title>&SConscript; Files</title>
+
+ <para>
+
+ As we've already seen,
+ the build script at the top of the tree is called &SConstruct;.
+ The top-level &SConstruct; file can
+ use the &SConscript; function to
+ include other subsidiary scripts in the build.
+ These subsidiary scripts can, in turn,
+ use the &SConscript; function
+ to include still other scripts in the build.
+ By convention, these subsidiary scripts are usually
+ named &SConscript;.
+ For example, a top-level &SConstruct; file might
+ arrange for four subsidiary scripts to be included
+ in the build as follows:
+
+ </para>
+
+ <sconstruct>
+ SConscript(['drivers/display/SConscript',
+ 'drivers/mouse/SConscript',
+ 'parser/SConscript',
+ 'utilities/SConscript'])
+ </sconstruct>
+
+ <para>
+
+ In this case, the &SConstruct; file
+ lists all of the &SConscript; files in the build explicitly.
+ (Note, however, that not every directory in the tree
+ necessarily has an &SConscript; file.)
+ Alternatively, the <literal>drivers</literal>
+ subdirectory might contain an intermediate
+ &SConscript; file,
+ in which case the &SConscript; call in
+ the top-level &SConstruct; file
+ would look like:
+
+ </para>
+
+ <sconstruct>
+ SConscript(['drivers/SConscript',
+ 'parser/SConscript',
+ 'utilities/SConscript'])
+ </sconstruct>
+
+ <para>
+
+ And the subsidiary &SConscript; file in the
+ <literal>drivers</literal> subdirectory
+ would look like:
+
+ </para>
+
+ <sconstruct>
+ SConscript(['display/SConscript',
+ 'mouse/SConscript'])
+ </sconstruct>
+
+ <para>
+
+ Whether you list all of the &SConscript; files in the
+ top-level &SConstruct; file,
+ or place a subsidiary &SConscript; file in
+ intervening directories,
+ or use some mix of the two schemes,
+ is up to you and the needs of your software.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Path Names Are Relative to the &SConscript; Directory</title>
+
+ <para>
+
+ Subsidiary &SConscript; files make it easy to create a build
+ hierarchy because all of the file and directory names
+ in a subsidiary &SConscript; files are interpreted
+ relative to the directory in which the &SConscript; file lives.
+ Typically, this allows the &SConscript; file containing the
+ instructions to build a target file
+ to live in the same directory as the source files
+ from which the target will be built,
+ making it easy to update how the software is built
+ whenever files are added or deleted
+ (or other changes are made).
+
+ </para>
+
+ <para>
+
+ For example, suppose we want to build two programs
+ &prog1; and &prog2; in two separate directories
+ with the same names as the programs.
+ One typical way to do this would be
+ with a top-level &SConstruct; file like this:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ SConscript(['prog1/SConscript',
+ 'prog2/SConscript'])
+ </file>
+ <file name="prog1/SConscript">
+ env = Environment()
+ env.Program('prog1', ['main.c', 'foo1.c', 'foo2.c'])
+ </file>
+ <file name="prog2/SConscript">
+ env = Environment()
+ env.Program('prog2', ['main.c', 'bar1.c', 'bar2.c'])
+ </file>
+ <directory name="prog1"></directory>
+ <file name="prog1/main.c">
+ x
+ </file>
+ <file name="prog1/foo1.c">
+ x
+ </file>
+ <file name="prog1/foo2.c">
+ x
+ </file>
+ <directory name="prog2"></directory>
+ <file name="prog2/main.c">
+ x
+ </file>
+ <file name="prog2/bar1.c">
+ x
+ </file>
+ <file name="prog2/bar2.c">
+ x
+ </file>
+ </scons_example>
+
+ <para>
+
+ And subsidiary &SConscript; files that look like this:
+
+ </para>
+
+ <scons_example_file example="ex1" name="prog1/SConscript">
+ </scons_example_file>
+
+ <para>
+
+ And this:
+
+ </para>
+
+ <scons_example_file example="ex1" name="prog2/SConscript">
+ </scons_example_file>
+
+ <para>
+
+ Then, when we run &SCons; in the top-level directory,
+ our build looks like:
+
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Notice the following:
+
+ First, you can have files with the same names
+ in multiple directories, like main.c in the above example.
+
+ Second, unlike standard recursive use of &Make;,
+ &SCons; stays in the top-level directory
+ (where the &SConstruct; file lives)
+ and issues commands that use the path names
+ from the top-level directory to the
+ target and source files within the hierarchy.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Top-Level Path Names in Subsidiary &SConscript; Files</title>
+
+ <para>
+
+ If you need to use a file from another directory,
+ it's sometimes more convenient to specify
+ the path to a file in another directory
+ from the top-level &SConstruct; directory,
+ even when you're using that file in
+ a subsidiary &SConscript; file in a subdirectory.
+ You can tell &SCons; to interpret a path name
+ as relative to the top-level &SConstruct; directory,
+ not the local directory of the &SConscript; file,
+ by appending a &hash; (hash mark)
+ to the beginning of the path name:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct">
+ SConscript('src/prog/SConscript')
+ </file>
+ <file name="src/prog/SConscript" printme="1">
+ env = Environment()
+ env.Program('prog', ['main.c', '#lib/foo1.c', 'foo2.c'])
+ </file>
+ <file name="src/prog/main.c">
+ x
+ </file>
+ <file name="lib/foo1.c">
+ x
+ </file>
+ <file name="src/prog/foo2.c">
+ x
+ </file>
+ </scons_example>
+
+ <para>
+
+ In this example,
+ the <literal>lib</literal> directory is
+ directly underneath the top-level &SConstruct; directory.
+ If the above &SConscript; file is in a subdirectory
+ named <literal>src/prog</literal>,
+ the output would look like:
+
+ </para>
+
+ <scons_output example="ex2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ (Notice that the <literal>lib/foo1.o</literal> object file
+ is built in the same directory as its source file.
+ See <xref linkend="chap-separate"></xref>, below,
+ for information about
+ how to build the object file in a different subdirectory.)
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Absolute Path Names</title>
+
+ <para>
+
+ Of course, you can always specify
+ an absolute path name for a file--for example:
+
+ </para>
+
+ <scons_example name="ex3">
+ <file name="SConstruct">
+ SConscript('src/prog/SConscript')
+ </file>
+ <file name="src/prog/SConscript" printme="1">
+ env = Environment()
+ env.Program('prog', ['main.c', '__ROOT__/usr/joe/lib/foo1.c', 'foo2.c'])
+ </file>
+ <file name="src/prog/main.c">
+ x
+ </file>
+ <file name="__ROOT__/usr/joe/lib/foo1.c">
+ x
+ </file>
+ <file name="src/prog/foo2.c">
+ x
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which, when executed, would yield:
+
+ </para>
+
+ <scons_output example="ex3">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ (As was the case with top-relative path names,
+ notice that the <literal>/usr/joe/lib/foo1.o</literal> object file
+ is built in the same directory as its source file.
+ See <xref linkend="chap-separate"></xref>, below,
+ for information about
+ how to build the object file in a different subdirectory.)
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Sharing Environments (and Other Variables) Between &SConscript; Files</title>
+
+ <para>
+
+ In the previous example,
+ each of the subsidiary &SConscript; files
+ created its own construction environment
+ by calling &Environment; separately.
+ This obviously works fine,
+ but if each program must be built
+ with the same construction variables,
+ it's cumbersome and error-prone to initialize
+ separate construction environments
+ in the same way over and over in each subsidiary
+ &SConscript; file.
+
+ </para>
+
+ <para>
+
+ &SCons; supports the ability to <emphasis>export</emphasis> variables
+ from a parent &SConscript; file
+ to its subsidiary &SConscript; files,
+ which allows you to share common initialized
+ values throughout your build hierarchy.
+
+ </para>
+
+ <section>
+ <title>Exporting Variables</title>
+
+ <para>
+
+ There are two ways to export a variable,
+ such as a construction environment,
+ from an &SConscript; file,
+ so that it may be used by other &SConscript; files.
+ First, you can call the &Export;
+ function with a list of variables,
+ or a string of white-space separated variable names.
+ Each call to &Export; adds one
+ or more variables to a global list
+ of variables that are available for import
+ by other &SConscript; files.
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ Export('env')
+ </sconstruct>
+
+ <para>
+
+ You may export more than one variable name at a time:
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ debug = ARGUMENTS['debug']
+ Export('env', 'debug')
+ </sconstruct>
+
+ <para>
+
+ Because white space is not legal in Python variable names,
+ the &Export; function will even automatically split
+ a string into separate names for you:
+
+ </para>
+
+ <sconstruct>
+ Export('env debug')
+ </sconstruct>
+
+ <para>
+
+ Second, you can specify a list of
+ variables to export as a second argument
+ to the &SConscript; function call:
+
+ </para>
+
+ <sconstruct>
+ SConscript('src/SConscript', 'env')
+ </sconstruct>
+
+ <para>
+
+ Or as the &exports; keyword argument:
+
+ </para>
+
+ <sconstruct>
+ SConscript('src/SConscript', exports='env')
+ </sconstruct>
+
+ <para>
+
+ These calls export the specified variables
+ to only the listed &SConscript; files.
+ You may, however, specify more than one
+ &SConscript; file in a list:
+
+ </para>
+
+ <sconstruct>
+ SConscript(['src1/SConscript',
+ 'src2/SConscript'], exports='env')
+ </sconstruct>
+
+ <para>
+
+ This is functionally equivalent to
+ calling the &SConscript; function
+ multiple times with the same &exports; argument,
+ one per &SConscript; file.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Importing Variables</title>
+
+ <para>
+
+ Once a variable has been exported from a calling
+ &SConscript; file,
+ it may be used in other &SConscript; files
+ by calling the &Import; function:
+
+ </para>
+
+ <sconstruct>
+ Import('env')
+ env.Program('prog', ['prog.c'])
+ </sconstruct>
+
+ <para>
+
+ The &Import; call makes the <literal>env</literal> construction
+ environment available to the &SConscript; file,
+ after which the variable can be used to build
+ programs, libraries, etc.
+
+ </para>
+
+ <para>
+
+ Like the &Export; function,
+ the &Import; function can be used
+ with multiple variable names:
+
+ </para>
+
+ <sconstruct>
+ Import('env', 'debug')
+ env = env.Clone(DEBUG = debug)
+ env.Program('prog', ['prog.c'])
+ </sconstruct>
+
+ <para>
+
+ And the &Import; function will similarly
+ split a string along white-space
+ into separate variable names:
+
+ </para>
+
+ <sconstruct>
+ Import('env debug')
+ env = env.Clone(DEBUG = debug)
+ env.Program('prog', ['prog.c'])
+ </sconstruct>
+
+ <para>
+
+ Lastly, as a special case,
+ you may import all of the variables that
+ have been exported by supplying an asterisk
+ to the &Import; function:
+
+ </para>
+
+ <sconstruct>
+ Import('*')
+ env = env.Clone(DEBUG = debug)
+ env.Program('prog', ['prog.c'])
+ </sconstruct>
+
+ <para>
+
+ If you're dealing with a lot of &SConscript; files,
+ this can be a lot simpler than keeping
+ arbitrary lists of imported variables in each file.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Returning Values From an &SConscript; File</title>
+
+ <para>
+
+ Sometimes, you would like to be able to
+ use information from a subsidiary
+ &SConscript file in some way.
+ For example,
+ suppose that you want to create one
+ library from source files
+ scattered throughout a number
+ of subsidiary &SConscript; files.
+ You can do this by using the &Return;
+ function to return values
+ from the subsidiary &SConscript; files
+ to the calling file.
+
+ </para>
+
+ <para>
+
+ If, for example, we have two subdirectories
+ &foo; and &bar;
+ that should each contribute a source
+ file to a Library,
+ what we'd like to be able to do is
+ collect the object files
+ from the subsidiary &SConscript; calls
+ like this:
+
+ </para>
+
+ <scons_example name="Return">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ Export('env')
+ objs = []
+ for subdir in ['foo', 'bar']:
+ o = SConscript('%s/SConscript' % subdir)
+ objs.append(o)
+ env.Library('prog', objs)
+ </file>
+ <directory name="foo"></directory>
+ <directory name="bar"></directory>
+ <file name="foo/SConscript">
+ Import('env')
+ obj = env.Object('foo.c')
+ Return('obj')
+ </file>
+ <file name="bar/SConscript">
+ Import('env')
+ obj = env.Object('bar.c')
+ Return('obj')
+ </file>
+ <file name="foo/foo.c">
+ void foo(void) { printf("foo/foo.c\n"); }
+ </file>
+ <file name="bar/bar.c">
+ void bar(void) { printf("bar/bar.c\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ We can do this by using the &Return;
+ function in the
+ <literal>foo/SConscript</literal> file like this:
+
+ </para>
+
+ <scons_example_file example="Return" name="foo/SConscript">
+ </scons_example_file>
+
+ <para>
+
+ (The corresponding
+ <literal>bar/SConscript</literal>
+ file should be pretty obvious.)
+ Then when we run &SCons;,
+ the object files from the subsidiary subdirectories
+ are all correctly archived in the desired library:
+
+ </para>
+
+ <scons_output example="Return">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <!--
+ XXX Return(stop=False)
+ -->
+
+ </section>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>Executing From a Subdirectory: the -D, -u and -U Options</title>
+
+ <para>
+
+ XXX -D, -u and -U
+
+ </para>
+
+ </section>
+
+ -->
diff --git a/doc/user/hierarchy.xml b/doc/user/hierarchy.xml
new file mode 100644
index 0000000..3495c5f
--- /dev/null
+++ b/doc/user/hierarchy.xml
@@ -0,0 +1,746 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+
+=head2 The Build command
+
+By default, Cons does not change its working directory to the directory
+containing a subsidiary F<Conscript> file it is including. This behavior
+can be enabled for a build by specifying, in the top-level F<Construct>
+file:
+
+ Conscript_chdir 1;
+
+When enabled, Cons will change to the subsidiary F<Conscript> file's
+containing directory while reading in that file, and then change back
+to the top-level directory once the file has been processed.
+
+It is expected that this behavior will become the default in some future
+version of Cons. To prepare for this transition, builds that expect
+Cons to remain at the top of the build while it reads in a subsidiary
+F<Conscript> file should explicitly disable this feature as follows:
+
+ Conscript_chdir 0;
+
+=head2 Relative, top-relative, and absolute file names
+
+(There is another file prefix, ``!'', that is interpreted specially by
+Cons. See discussion of the C<Link> command, below, for details.)
+
+
+=head2 Using modules in build scripts
+
+You may pull modules into each F<Conscript> file using the normal Perl
+C<use> or C<require> statements:
+
+ use English;
+ require My::Module;
+
+Each C<use> or C<require> only affects the one F<Conscript> file in which
+it appears. To use a module in multiple F<Conscript> files, you must
+put a C<use> or C<require> statement in each one that needs the module.
+
+
+=head2 Scope of variables
+
+The top-level F<Construct> file and all F<Conscript> files begin life in
+a common, separate Perl package. B<Cons> controls the symbol table for
+the package so that, the symbol table for each script is empty, except
+for the F<Construct> file, which gets some of the command line arguments.
+All of the variables that are set or used, therefore, are set by the
+script itself, not by some external script.
+
+Variables can be explicitly B<imported> by a script from its parent
+script. To import a variable, it must have been B<exported> by the parent
+and initialized (otherwise an error will occur).
+
+
+=head2 The Export command
+
+The C<Export> command is used as in the following example:
+
+ $env = new cons();
+ $INCLUDE = "#export/include";
+ $LIB = "#export/lib";
+ Export qw( env INCLUDE LIB );
+ Build qw( util/Conscript );
+
+The values of the simple variables mentioned in the C<Export> list will be
+squirreled away by any subsequent C<Build> commands. The C<Export> command
+will only export Perl B<scalar> variables, that is, variables whose name
+begins with C<$>. Other variables, objects, etc. can be exported by
+reference, but all scripts will refer to the same object, and this object
+should be considered to be read-only by the subsidiary scripts and by the
+original exporting script. It's acceptable, however, to assign a new value
+to the exported scalar variable, that won't change the underlying variable
+referenced. This sequence, for example, is OK:
+
+ $env = new cons();
+ Export qw( env INCLUDE LIB );
+ Build qw( util/Conscript );
+ $env = new cons(CFLAGS => '-O');
+ Build qw( other/Conscript );
+
+It doesn't matter whether the variable is set before or after the C<Export>
+command. The important thing is the value of the variable at the time the
+C<Build> command is executed. This is what gets squirreled away. Any
+subsequent C<Export> commands, by the way, invalidate the first: you must
+mention all the variables you wish to export on each C<Export> command.
+
+
+=head2 The Import command
+
+Variables exported by the C<Export> command can be imported into subsidiary
+scripts by the C<Import> command. The subsidiary script always imports
+variables directly from the superior script. Consider this example:
+
+ Import qw( env INCLUDE );
+
+This is only legal if the parent script exported both C<$env> and
+C<$INCLUDE>. It also must have given each of these variables values. It is
+OK for the subsidiary script to only import a subset of the exported
+variables (in this example, C<$LIB>, which was exported by the previous
+example, is not imported).
+
+All the imported variables are automatically re-exported, so the sequence:
+
+ Import qw ( env INCLUDE );
+ Build qw ( beneath-me/Conscript );
+
+will supply both C<$env> and C<$INCLUDE> to the subsidiary file. If only
+C<$env> is to be exported, then the following will suffice:
+
+ Import qw ( env INCLUDE );
+ Export qw ( env );
+ Build qw ( beneath-me/Conscript );
+
+Needless to say, the variables may be modified locally before invoking
+C<Build> on the subsidiary script.
+
+=head2 Build script evaluation order
+
+The only constraint on the ordering of build scripts is that superior
+scripts are evaluated before their inferior scripts. The top-level
+F<Construct> file, for instance, is evaluated first, followed by any
+inferior scripts. This is all you really need to know about the evaluation
+order, since order is generally irrelevant. Consider the following C<Build>
+command:
+
+ Build qw(
+ drivers/display/Conscript
+ drivers/mouse/Conscript
+ parser/Conscript
+ utilities/Conscript
+ );
+
+We've chosen to put the script names in alphabetical order, simply because
+that's the most convenient for maintenance purposes. Changing the order will
+make no difference to the build.
+
+-->
+
+ <para>
+
+ The source code for large software projects
+ rarely stays in a single directory,
+ but is nearly always divided into a
+ hierarchy of directories.
+ Organizing a large software build using &SCons;
+ involves creating a hierarchy of build scripts
+ using the &SConscript; function.
+
+ </para>
+
+ <section>
+ <title>&SConscript; Files</title>
+
+ <para>
+
+ As we've already seen,
+ the build script at the top of the tree is called &SConstruct;.
+ The top-level &SConstruct; file can
+ use the &SConscript; function to
+ include other subsidiary scripts in the build.
+ These subsidiary scripts can, in turn,
+ use the &SConscript; function
+ to include still other scripts in the build.
+ By convention, these subsidiary scripts are usually
+ named &SConscript;.
+ For example, a top-level &SConstruct; file might
+ arrange for four subsidiary scripts to be included
+ in the build as follows:
+
+ </para>
+
+ <programlisting>
+ SConscript(['drivers/display/SConscript',
+ 'drivers/mouse/SConscript',
+ 'parser/SConscript',
+ 'utilities/SConscript'])
+ </programlisting>
+
+ <para>
+
+ In this case, the &SConstruct; file
+ lists all of the &SConscript; files in the build explicitly.
+ (Note, however, that not every directory in the tree
+ necessarily has an &SConscript; file.)
+ Alternatively, the <literal>drivers</literal>
+ subdirectory might contain an intermediate
+ &SConscript; file,
+ in which case the &SConscript; call in
+ the top-level &SConstruct; file
+ would look like:
+
+ </para>
+
+ <programlisting>
+ SConscript(['drivers/SConscript',
+ 'parser/SConscript',
+ 'utilities/SConscript'])
+ </programlisting>
+
+ <para>
+
+ And the subsidiary &SConscript; file in the
+ <literal>drivers</literal> subdirectory
+ would look like:
+
+ </para>
+
+ <programlisting>
+ SConscript(['display/SConscript',
+ 'mouse/SConscript'])
+ </programlisting>
+
+ <para>
+
+ Whether you list all of the &SConscript; files in the
+ top-level &SConstruct; file,
+ or place a subsidiary &SConscript; file in
+ intervening directories,
+ or use some mix of the two schemes,
+ is up to you and the needs of your software.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Path Names Are Relative to the &SConscript; Directory</title>
+
+ <para>
+
+ Subsidiary &SConscript; files make it easy to create a build
+ hierarchy because all of the file and directory names
+ in a subsidiary &SConscript; files are interpreted
+ relative to the directory in which the &SConscript; file lives.
+ Typically, this allows the &SConscript; file containing the
+ instructions to build a target file
+ to live in the same directory as the source files
+ from which the target will be built,
+ making it easy to update how the software is built
+ whenever files are added or deleted
+ (or other changes are made).
+
+ </para>
+
+ <para>
+
+ For example, suppose we want to build two programs
+ &prog1; and &prog2; in two separate directories
+ with the same names as the programs.
+ One typical way to do this would be
+ with a top-level &SConstruct; file like this:
+
+ </para>
+
+ <programlisting>
+ SConscript(['prog1/SConscript',
+ 'prog2/SConscript'])
+ </programlisting>
+
+ <para>
+
+ And subsidiary &SConscript; files that look like this:
+
+ </para>
+
+
+ <programlisting>
+ env = Environment()
+ env.Program('prog1', ['main.c', 'foo1.c', 'foo2.c'])
+ </programlisting>
+
+ <para>
+
+ And this:
+
+ </para>
+
+
+ <programlisting>
+ env = Environment()
+ env.Program('prog2', ['main.c', 'bar1.c', 'bar2.c'])
+ </programlisting>
+
+ <para>
+
+ Then, when we run &SCons; in the top-level directory,
+ our build looks like:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o prog1/foo1.o -c prog1/foo1.c
+ cc -o prog1/foo2.o -c prog1/foo2.c
+ cc -o prog1/main.o -c prog1/main.c
+ cc -o prog1/prog1 prog1/main.o prog1/foo1.o prog1/foo2.o
+ cc -o prog2/bar1.o -c prog2/bar1.c
+ cc -o prog2/bar2.o -c prog2/bar2.c
+ cc -o prog2/main.o -c prog2/main.c
+ cc -o prog2/prog2 prog2/main.o prog2/bar1.o prog2/bar2.o
+ </screen>
+
+ <para>
+
+ Notice the following:
+
+ First, you can have files with the same names
+ in multiple directories, like main.c in the above example.
+
+ Second, unlike standard recursive use of &Make;,
+ &SCons; stays in the top-level directory
+ (where the &SConstruct; file lives)
+ and issues commands that use the path names
+ from the top-level directory to the
+ target and source files within the hierarchy.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Top-Level Path Names in Subsidiary &SConscript; Files</title>
+
+ <para>
+
+ If you need to use a file from another directory,
+ it's sometimes more convenient to specify
+ the path to a file in another directory
+ from the top-level &SConstruct; directory,
+ even when you're using that file in
+ a subsidiary &SConscript; file in a subdirectory.
+ You can tell &SCons; to interpret a path name
+ as relative to the top-level &SConstruct; directory,
+ not the local directory of the &SConscript; file,
+ by appending a &hash; (hash mark)
+ to the beginning of the path name:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Program('prog', ['main.c', '#lib/foo1.c', 'foo2.c'])
+ </programlisting>
+
+ <para>
+
+ In this example,
+ the <literal>lib</literal> directory is
+ directly underneath the top-level &SConstruct; directory.
+ If the above &SConscript; file is in a subdirectory
+ named <literal>src/prog</literal>,
+ the output would look like:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o lib/foo1.o -c lib/foo1.c
+ cc -o src/prog/foo2.o -c src/prog/foo2.c
+ cc -o src/prog/main.o -c src/prog/main.c
+ cc -o src/prog/prog src/prog/main.o lib/foo1.o src/prog/foo2.o
+ </screen>
+
+ <para>
+
+ (Notice that the <literal>lib/foo1.o</literal> object file
+ is built in the same directory as its source file.
+ See <xref linkend="chap-separate"></xref>, below,
+ for information about
+ how to build the object file in a different subdirectory.)
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Absolute Path Names</title>
+
+ <para>
+
+ Of course, you can always specify
+ an absolute path name for a file--for example:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Program('prog', ['main.c', '/usr/joe/lib/foo1.c', 'foo2.c'])
+ </programlisting>
+
+ <para>
+
+ Which, when executed, would yield:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o src/prog/foo2.o -c src/prog/foo2.c
+ cc -o src/prog/main.o -c src/prog/main.c
+ cc -o /usr/joe/lib/foo1.o -c /usr/joe/lib/foo1.c
+ cc -o src/prog/prog src/prog/main.o /usr/joe/lib/foo1.o src/prog/foo2.o
+ </screen>
+
+ <para>
+
+ (As was the case with top-relative path names,
+ notice that the <literal>/usr/joe/lib/foo1.o</literal> object file
+ is built in the same directory as its source file.
+ See <xref linkend="chap-separate"></xref>, below,
+ for information about
+ how to build the object file in a different subdirectory.)
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Sharing Environments (and Other Variables) Between &SConscript; Files</title>
+
+ <para>
+
+ In the previous example,
+ each of the subsidiary &SConscript; files
+ created its own construction environment
+ by calling &Environment; separately.
+ This obviously works fine,
+ but if each program must be built
+ with the same construction variables,
+ it's cumbersome and error-prone to initialize
+ separate construction environments
+ in the same way over and over in each subsidiary
+ &SConscript; file.
+
+ </para>
+
+ <para>
+
+ &SCons; supports the ability to <emphasis>export</emphasis> variables
+ from a parent &SConscript; file
+ to its subsidiary &SConscript; files,
+ which allows you to share common initialized
+ values throughout your build hierarchy.
+
+ </para>
+
+ <section>
+ <title>Exporting Variables</title>
+
+ <para>
+
+ There are two ways to export a variable,
+ such as a construction environment,
+ from an &SConscript; file,
+ so that it may be used by other &SConscript; files.
+ First, you can call the &Export;
+ function with a list of variables,
+ or a string of white-space separated variable names.
+ Each call to &Export; adds one
+ or more variables to a global list
+ of variables that are available for import
+ by other &SConscript; files.
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ Export('env')
+ </programlisting>
+
+ <para>
+
+ You may export more than one variable name at a time:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ debug = ARGUMENTS['debug']
+ Export('env', 'debug')
+ </programlisting>
+
+ <para>
+
+ Because white space is not legal in Python variable names,
+ the &Export; function will even automatically split
+ a string into separate names for you:
+
+ </para>
+
+ <programlisting>
+ Export('env debug')
+ </programlisting>
+
+ <para>
+
+ Second, you can specify a list of
+ variables to export as a second argument
+ to the &SConscript; function call:
+
+ </para>
+
+ <programlisting>
+ SConscript('src/SConscript', 'env')
+ </programlisting>
+
+ <para>
+
+ Or as the &exports; keyword argument:
+
+ </para>
+
+ <programlisting>
+ SConscript('src/SConscript', exports='env')
+ </programlisting>
+
+ <para>
+
+ These calls export the specified variables
+ to only the listed &SConscript; files.
+ You may, however, specify more than one
+ &SConscript; file in a list:
+
+ </para>
+
+ <programlisting>
+ SConscript(['src1/SConscript',
+ 'src2/SConscript'], exports='env')
+ </programlisting>
+
+ <para>
+
+ This is functionally equivalent to
+ calling the &SConscript; function
+ multiple times with the same &exports; argument,
+ one per &SConscript; file.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Importing Variables</title>
+
+ <para>
+
+ Once a variable has been exported from a calling
+ &SConscript; file,
+ it may be used in other &SConscript; files
+ by calling the &Import; function:
+
+ </para>
+
+ <programlisting>
+ Import('env')
+ env.Program('prog', ['prog.c'])
+ </programlisting>
+
+ <para>
+
+ The &Import; call makes the <literal>env</literal> construction
+ environment available to the &SConscript; file,
+ after which the variable can be used to build
+ programs, libraries, etc.
+
+ </para>
+
+ <para>
+
+ Like the &Export; function,
+ the &Import; function can be used
+ with multiple variable names:
+
+ </para>
+
+ <programlisting>
+ Import('env', 'debug')
+ env = env.Clone(DEBUG = debug)
+ env.Program('prog', ['prog.c'])
+ </programlisting>
+
+ <para>
+
+ And the &Import; function will similarly
+ split a string along white-space
+ into separate variable names:
+
+ </para>
+
+ <programlisting>
+ Import('env debug')
+ env = env.Clone(DEBUG = debug)
+ env.Program('prog', ['prog.c'])
+ </programlisting>
+
+ <para>
+
+ Lastly, as a special case,
+ you may import all of the variables that
+ have been exported by supplying an asterisk
+ to the &Import; function:
+
+ </para>
+
+ <programlisting>
+ Import('*')
+ env = env.Clone(DEBUG = debug)
+ env.Program('prog', ['prog.c'])
+ </programlisting>
+
+ <para>
+
+ If you're dealing with a lot of &SConscript; files,
+ this can be a lot simpler than keeping
+ arbitrary lists of imported variables in each file.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Returning Values From an &SConscript; File</title>
+
+ <para>
+
+ Sometimes, you would like to be able to
+ use information from a subsidiary
+ &SConscript; file in some way.
+ For example,
+ suppose that you want to create one
+ library from source files
+ scattered throughout a number
+ of subsidiary &SConscript; files.
+ You can do this by using the &Return;
+ function to return values
+ from the subsidiary &SConscript; files
+ to the calling file.
+
+ </para>
+
+ <para>
+
+ If, for example, we have two subdirectories
+ &foo; and &bar;
+ that should each contribute a source
+ file to a Library,
+ what we'd like to be able to do is
+ collect the object files
+ from the subsidiary &SConscript; calls
+ like this:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ Export('env')
+ objs = []
+ for subdir in ['foo', 'bar']:
+ o = SConscript('%s/SConscript' % subdir)
+ objs.append(o)
+ env.Library('prog', objs)
+ </programlisting>
+
+ <para>
+
+ We can do this by using the &Return;
+ function in the
+ <literal>foo/SConscript</literal> file like this:
+
+ </para>
+
+
+ <programlisting>
+ Import('env')
+ obj = env.Object('foo.c')
+ Return('obj')
+ </programlisting>
+
+ <para>
+
+ (The corresponding
+ <literal>bar/SConscript</literal>
+ file should be pretty obvious.)
+ Then when we run &SCons;,
+ the object files from the subsidiary subdirectories
+ are all correctly archived in the desired library:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o bar/bar.o -c bar/bar.c
+ cc -o foo/foo.o -c foo/foo.c
+ ar rc libprog.a foo/foo.o bar/bar.o
+ ranlib libprog.a
+ </screen>
+
+ <!--
+ XXX Return(stop=False)
+ -->
+
+ </section>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>Executing From a Subdirectory: the -D, -u and -U Options</title>
+
+ <para>
+
+ XXX -D, -u and -U
+
+ </para>
+
+ </section>
+
+ -->
diff --git a/doc/user/install.in b/doc/user/install.in
new file mode 100644
index 0000000..cce2de3
--- /dev/null
+++ b/doc/user/install.in
@@ -0,0 +1,247 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ Once a program is built,
+ it is often appropriate to install it in another
+ directory for public use.
+ You use the &Install; method
+ to arrange for a program, or any other file,
+ to be copied into a destination directory:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ hello = env.Program('hello.c')
+ env.Install('__ROOT__/usr/bin', hello)
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Note, however, that installing a file is
+ still considered a type of file "build."
+ This is important when you remember that
+ the default behavior of &SCons; is
+ to build files in or below the current directory.
+ If, as in the example above,
+ you are installing files in a directory
+ outside of the top-level &SConstruct; file's directory tree,
+ you must specify that directory
+ (or a higher directory, such as <literal>/</literal>)
+ for it to install anything there:
+
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q __ROOT__/usr/bin</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ It can, however, be cumbersome to remember
+ (and type) the specific destination directory
+ in which the program (or any other file)
+ should be installed.
+ This is an area where the &Alias;
+ function comes in handy,
+ allowing you, for example,
+ to create a pseudo-target named <literal>install</literal>
+ that can expand to the specified destination directory:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ hello = env.Program('hello.c')
+ env.Install('__ROOT__/usr/bin', hello)
+ env.Alias('install', '__ROOT__/usr/bin')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ This then yields the more natural
+ ability to install the program
+ in its destination as follows:
+
+ </para>
+
+ <scons_output example="ex2">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q install</scons_output_command>
+ </scons_output>
+
+ <section>
+ <title>Installing Multiple Files in a Directory</title>
+
+ <para>
+
+ You can install multiple files into a directory
+ simply by calling the &Install; function multiple times:
+
+ </para>
+
+ <scons_example name="ex3">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ hello = env.Program('hello.c')
+ goodbye = env.Program('goodbye.c')
+ env.Install('__ROOT__/usr/bin', hello)
+ env.Install('__ROOT__/usr/bin', goodbye)
+ env.Alias('install', '__ROOT__/usr/bin')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ <file name="goodbye.c">
+ int main() { printf("Goodbye, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Or, more succinctly, listing the multiple input
+ files in a list
+ (just like you can do with any other builder):
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ hello = env.Program('hello.c')
+ goodbye = env.Program('goodbye.c')
+ env.Install('__ROOT__/usr/bin', [hello, goodbye])
+ env.Alias('install', '__ROOT__/usr/bin')
+ </sconstruct>
+
+ <para>
+
+ Either of these two examples yields:
+
+ </para>
+
+ <scons_output example="ex3">
+ <scons_output_command>scons -Q install</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Installing a File Under a Different Name</title>
+
+ <para>
+
+ The &Install; method preserves the name
+ of the file when it is copied into the
+ destination directory.
+ If you need to change the name of the file
+ when you copy it, use the &InstallAs; function:
+
+ </para>
+
+ <scons_example name="ex4">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ hello = env.Program('hello.c')
+ env.InstallAs('__ROOT__/usr/bin/hello-new', hello)
+ env.Alias('install', '__ROOT__/usr/bin')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ This installs the <literal>hello</literal>
+ program with the name <literal>hello-new</literal>
+ as follows:
+
+ </para>
+
+ <scons_output example="ex4">
+ <scons_output_command>scons -Q install</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Installing Multiple Files Under Different Names</title>
+
+ <para>
+
+ Lastly, if you have multiple files that all
+ need to be installed with different file names,
+ you can either call the &InstallAs; function
+ multiple times, or as a shorthand,
+ you can supply same-length lists
+ for both the target and source arguments:
+
+ </para>
+
+ <scons_example name="ex5">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ hello = env.Program('hello.c')
+ goodbye = env.Program('goodbye.c')
+ env.InstallAs(['__ROOT__/usr/bin/hello-new',
+ '__ROOT__/usr/bin/goodbye-new'],
+ [hello, goodbye])
+ env.Alias('install', '__ROOT__/usr/bin')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ <file name="goodbye.c">
+ int main() { printf("Goodbye, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ In this case, the &InstallAs; function
+ loops through both lists simultaneously,
+ and copies each source file into its corresponding
+ target file name:
+
+ </para>
+
+ <scons_output example="ex5">
+ <scons_output_command>scons -Q install</scons_output_command>
+ </scons_output>
+
+ </section>
diff --git a/doc/user/install.xml b/doc/user/install.xml
new file mode 100644
index 0000000..e011986
--- /dev/null
+++ b/doc/user/install.xml
@@ -0,0 +1,237 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ Once a program is built,
+ it is often appropriate to install it in another
+ directory for public use.
+ You use the &Install; method
+ to arrange for a program, or any other file,
+ to be copied into a destination directory:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ hello = env.Program('hello.c')
+ env.Install('/usr/bin', hello)
+ </programlisting>
+
+ <para>
+
+ Note, however, that installing a file is
+ still considered a type of file "build."
+ This is important when you remember that
+ the default behavior of &SCons; is
+ to build files in or below the current directory.
+ If, as in the example above,
+ you are installing files in a directory
+ outside of the top-level &SConstruct; file's directory tree,
+ you must specify that directory
+ (or a higher directory, such as <literal>/</literal>)
+ for it to install anything there:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q /usr/bin</userinput>
+ Install file: "hello" as "/usr/bin/hello"
+ </screen>
+
+ <para>
+
+ It can, however, be cumbersome to remember
+ (and type) the specific destination directory
+ in which the program (or any other file)
+ should be installed.
+ This is an area where the &Alias;
+ function comes in handy,
+ allowing you, for example,
+ to create a pseudo-target named <literal>install</literal>
+ that can expand to the specified destination directory:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ hello = env.Program('hello.c')
+ env.Install('/usr/bin', hello)
+ env.Alias('install', '/usr/bin')
+ </programlisting>
+
+ <para>
+
+ This then yields the more natural
+ ability to install the program
+ in its destination as follows:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q install</userinput>
+ Install file: "hello" as "/usr/bin/hello"
+ </screen>
+
+ <section>
+ <title>Installing Multiple Files in a Directory</title>
+
+ <para>
+
+ You can install multiple files into a directory
+ simply by calling the &Install; function multiple times:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ hello = env.Program('hello.c')
+ goodbye = env.Program('goodbye.c')
+ env.Install('/usr/bin', hello)
+ env.Install('/usr/bin', goodbye)
+ env.Alias('install', '/usr/bin')
+ </programlisting>
+
+ <para>
+
+ Or, more succinctly, listing the multiple input
+ files in a list
+ (just like you can do with any other builder):
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ hello = env.Program('hello.c')
+ goodbye = env.Program('goodbye.c')
+ env.Install('/usr/bin', [hello, goodbye])
+ env.Alias('install', '/usr/bin')
+ </programlisting>
+
+ <para>
+
+ Either of these two examples yields:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q install</userinput>
+ cc -o goodbye.o -c goodbye.c
+ cc -o goodbye goodbye.o
+ Install file: "goodbye" as "/usr/bin/goodbye"
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ Install file: "hello" as "/usr/bin/hello"
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Installing a File Under a Different Name</title>
+
+ <para>
+
+ The &Install; method preserves the name
+ of the file when it is copied into the
+ destination directory.
+ If you need to change the name of the file
+ when you copy it, use the &InstallAs; function:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ hello = env.Program('hello.c')
+ env.InstallAs('/usr/bin/hello-new', hello)
+ env.Alias('install', '/usr/bin')
+ </programlisting>
+
+ <para>
+
+ This installs the <literal>hello</literal>
+ program with the name <literal>hello-new</literal>
+ as follows:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q install</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ Install file: "hello" as "/usr/bin/hello-new"
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Installing Multiple Files Under Different Names</title>
+
+ <para>
+
+ Lastly, if you have multiple files that all
+ need to be installed with different file names,
+ you can either call the &InstallAs; function
+ multiple times, or as a shorthand,
+ you can supply same-length lists
+ for both the target and source arguments:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ hello = env.Program('hello.c')
+ goodbye = env.Program('goodbye.c')
+ env.InstallAs(['/usr/bin/hello-new',
+ '/usr/bin/goodbye-new'],
+ [hello, goodbye])
+ env.Alias('install', '/usr/bin')
+ </programlisting>
+
+ <para>
+
+ In this case, the &InstallAs; function
+ loops through both lists simultaneously,
+ and copies each source file into its corresponding
+ target file name:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q install</userinput>
+ cc -o goodbye.o -c goodbye.c
+ cc -o goodbye goodbye.o
+ Install file: "goodbye" as "/usr/bin/goodbye-new"
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ Install file: "hello" as "/usr/bin/hello-new"
+ </screen>
+
+ </section>
diff --git a/doc/user/java.in b/doc/user/java.in
new file mode 100644
index 0000000..358d79b
--- /dev/null
+++ b/doc/user/java.in
@@ -0,0 +1,657 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ So far, we've been using examples of
+ building C and C++ programs
+ to demonstrate the features of &SCons;.
+ &SCons; also supports building Java programs,
+ but Java builds are handled slightly differently,
+ which reflects the ways in which
+ the Java compiler and tools
+ build programs differently than
+ other languages' tool chains.
+
+ </para>
+
+ <section>
+ <title>Building Java Class Files: the &b-Java; Builder</title>
+
+ <para>
+
+ The basic activity when programming in Java,
+ of course, is to take one or more <filename>.java</filename> files
+ containing Java source code
+ and to call the Java compiler
+ to turn them into one or more
+ <filename>.class</filename> files.
+ In &SCons;, you do this
+ by giving the &b-link-Java; Builder
+ a target directory in which
+ to put the <filename>.class</filename> files,
+ and a source directory that contains
+ the <filename>.java</filename> files:
+
+ </para>
+
+ <scons_example name="java">
+ <file name="SConstruct" printme="1">
+ Java('classes', 'src')
+ </file>
+ <file name="src/Example1.java">
+ public class Example1
+ {
+ public static void main(String[] args)
+ {
+ System.out.println("Hello Java world!\n");
+ }
+ }
+ </file>
+ <file name="src/Example2.java">
+ public class Example2
+ {
+ public static void main(String[] args)
+ {
+ System.out.println("Hello Java world!\n");
+ }
+ }
+ </file>
+ <file name="src/Example3.java">
+ public class Example3
+ {
+ public static void main(String[] args)
+ {
+ System.out.println("Hello Java world!\n");
+ }
+ }
+ </file>
+ </scons_example>
+
+ <para>
+
+ If the <filename>src</filename> directory contains
+ three <filename>.java</filename> source files,
+ then running &SCons; might look like this:
+
+ </para>
+
+ <scons_output example="java">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ &SCons; will actually search the <filename>src</filename>
+ directory tree for all of the <filename>.java</filename> files.
+ The Java compiler will then create the
+ necessary class files in the <filename>classes</filename> subdirectory,
+ based on the class names found in the <filename>.java</filename> files.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>How &SCons; Handles Java Dependencies</title>
+
+ <para>
+
+ In addition to searching the source directory for
+ <filename>.java</filename> files,
+ &SCons; actually runs the <filename>.java</filename> files
+ through a stripped-down Java parser that figures out
+ what classes are defined.
+ In other words, &SCons; knows,
+ without you having to tell it,
+ what <filename>.class</filename> files
+ will be produced by the &javac; call.
+ So our one-liner example from the preceding section:
+
+ </para>
+
+ <scons_example name="java-classes">
+ <file name="SConstruct" printme="1">
+ Java('classes', 'src')
+ </file>
+ <file name="src/Example1.java">
+ public class Example1
+ {
+ public static void main(String[] args)
+ {
+ System.out.println("Hello Java world!\n");
+ }
+ }
+ public class AdditionalClass1
+ {
+ public static void main(String[] args)
+ {
+ System.out.println("Hello Java world!\n");
+ }
+ }
+ </file>
+ <file name="src/Example2.java">
+ public class Example2
+ {
+ class Inner2 {
+ public static void main(String[] args)
+ {
+ System.out.println("Hello Java world!\n");
+ }
+ }
+ }
+ </file>
+ <file name="src/Example3.java">
+ public class Example3
+ {
+ public static void main(String[] args)
+ {
+ System.out.println("Hello Java world!\n");
+ }
+ }
+ public class AdditionalClass3
+ {
+ public static void main(String[] args)
+ {
+ System.out.println("Hello Java world!\n");
+ }
+ }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Will not only tell you reliably
+ that the <filename>.class</filename> files
+ in the <filename>classes</filename> subdirectory
+ are up-to-date:
+
+ </para>
+
+ <scons_output example="java-classes">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q classes</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ But it will also remove all of the generated
+ <filename>.class</filename> files,
+ even for inner classes,
+ without you having to specify them manually.
+ For example, if our
+ <filename>Example1.java</filename>
+ and
+ <filename>Example3.java</filename>
+ files both define additional classes,
+ and the class defined in <filename>Example2.java</filename>
+ has an inner class,
+ running <userinput>scons -c</userinput>
+ will clean up all of those <filename>.class</filename> files
+ as well:
+
+ </para>
+
+ <scons_output example="java-classes">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q -c classes</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ To ensure correct handling of <filename>.class</filename>
+ dependencies in all cases, you need to tell &SCons; which Java
+ version is being used. This is needed because Java 1.5 changed
+ the <filename>.class</filename> file names for nested anonymous
+ inner classes. Use the <varname>JAVAVERSION</varname> construction
+ variable to specify the version in use. With Java 1.6, the
+ one-liner example can then be defined like this:
+
+ </para>
+
+ <sconstruct>
+ Java('classes', 'src', JAVAVERSION='1.6')
+ </sconstruct>
+
+ <para>
+ See <varname>JAVAVERSION</varname> in the man page for more information.
+ </para>
+
+ </section>
+
+ <section>
+ <title>Building Java Archive (<filename>.jar</filename>) Files: the &b-Jar; Builder</title>
+
+ <para>
+
+ After building the class files,
+ it's common to collect them into
+ a Java archive (<filename>.jar</filename>) file,
+ which you do by calling the &b-link-Jar; Builder method.
+ If you want to just collect all of the
+ class files within a subdirectory,
+ you can just specify that subdirectory
+ as the &b-Jar; source:
+
+ </para>
+
+ <scons_example name="jar1">
+ <file name="SConstruct" printme="1">
+ Java(target = 'classes', source = 'src')
+ Jar(target = 'test.jar', source = 'classes')
+ </file>
+ <file name="src/Example1.java">
+ public class Example1
+ {
+ public static void main(String[] args)
+ {
+ System.out.println("Hello Java world!\n");
+ }
+ }
+ </file>
+ <file name="src/Example2.java">
+ public class Example2
+ {
+ public static void main(String[] args)
+ {
+ System.out.println("Hello Java world!\n");
+ }
+ }
+ </file>
+ <file name="src/Example3.java">
+ public class Example3
+ {
+ public static void main(String[] args)
+ {
+ System.out.println("Hello Java world!\n");
+ }
+ }
+ </file>
+ </scons_example>
+
+ <para>
+
+ &SCons; will then pass that directory
+ to the &jar; command,
+ which will collect all of the underlying
+ <filename>.class</filename> files:
+
+ </para>
+
+ <scons_output example="jar1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ If you want to keep all of the
+ <filename>.class</filename> files
+ for multiple programs in one location,
+ and only archive some of them in
+ each <filename>.jar</filename> file,
+ you can pass the &b-Jar; builder a
+ list of files as its source.
+ It's extremely simple to create multiple
+ <filename>.jar</filename> files this way,
+ using the lists of target class files created
+ by calls to the &b-link-Java; builder
+ as sources to the various &b-Jar; calls:
+
+ </para>
+
+ <scons_example name="jar2">
+ <file name="SConstruct" printme="1">
+ prog1_class_files = Java(target = 'classes', source = 'prog1')
+ prog2_class_files = Java(target = 'classes', source = 'prog2')
+ Jar(target = 'prog1.jar', source = prog1_class_files)
+ Jar(target = 'prog2.jar', source = prog2_class_files)
+ </file>
+ <file name="prog1/Example1.java">
+ public class Example1
+ {
+ public static void main(String[] args)
+ {
+ System.out.println("Hello Java world!\n");
+ }
+ }
+ </file>
+ <file name="prog1/Example2.java">
+ public class Example2
+ {
+ public static void main(String[] args)
+ {
+ System.out.println("Hello Java world!\n");
+ }
+ }
+ </file>
+ <file name="prog2/Example3.java">
+ public class Example3
+ {
+ public static void main(String[] args)
+ {
+ System.out.println("Hello Java world!\n");
+ }
+ }
+ </file>
+ <file name="prog2/Example4.java">
+ public class Example4
+ {
+ public static void main(String[] args)
+ {
+ System.out.println("Hello Java world!\n");
+ }
+ }
+ </file>
+ </scons_example>
+
+ <para>
+
+ This will then create
+ <filename>prog1.jar</filename>
+ and <filename>prog2.jar</filename>
+ next to the subdirectories
+ that contain their <filename>.java</filename> files:
+
+ </para>
+
+ <scons_output example="jar2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Building C Header and Stub Files: the &b-JavaH; Builder</title>
+
+ <para>
+
+ You can generate C header and source files
+ for implementing native methods,
+ by using the &b-link-JavaH; Builder.
+ There are several ways of using the &JavaH Builder.
+ One typical invocation might look like:
+
+ </para>
+
+ <scons_example name="javah">
+ <file name="SConstruct" printme="1">
+ classes = Java(target = 'classes', source = 'src/pkg/sub')
+ JavaH(target = 'native', source = classes)
+ </file>
+ <file name="src/pkg/sub/Example1.java">
+ package pkg.sub;
+ public class Example1
+ {
+ public static void main(String[] args)
+ {
+ }
+ }
+ </file>
+ <file name="src/pkg/sub/Example2.java">
+ package pkg.sub;
+ public class Example2
+ {
+ public static void main(String[] args)
+ {
+ }
+ }
+ </file>
+ <file name="src/pkg/sub/Example3.java">
+ package pkg.sub;
+ public class Example3
+ {
+ public static void main(String[] args)
+ {
+ }
+ }
+ </file>
+ </scons_example>
+
+ <para>
+
+ The source is a list of class files generated by the
+ call to the &b-link-Java; Builder,
+ and the target is the output directory in
+ which we want the C header files placed.
+ The target
+ gets converted into the <option>-d</option>
+ when &SCons; runs &javah;:
+
+ </para>
+
+ <scons_output example="javah">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ In this case,
+ the call to &javah;
+ will generate the header files
+ <filename>native/pkg_sub_Example1.h</filename>,
+ <filename>native/pkg_sub_Example2.h</filename>
+ and
+ <filename>native/pkg_sub_Example3.h</filename>.
+ Notice that &SCons; remembered that the class
+ files were generated with a target directory of
+ <filename>classes</filename>,
+ and that it then specified that target directory
+ as the <option>-classpath</option> option
+ to the call to &javah;.
+
+ </para>
+
+ <para>
+
+ Although it's more convenient to use
+ the list of class files returned by
+ the &b-Java; Builder
+ as the source of a call to the &b-JavaH; Builder,
+ you <emphasis>can</emphasis>
+ specify the list of class files
+ by hand, if you prefer.
+ If you do,
+ you need to set the
+ &cv-link-JAVACLASSDIR; construction variable
+ when calling &b-JavaH;:
+
+ </para>
+
+ <scons_example name="JAVACLASSDIR">
+ <file name="SConstruct" printme="1">
+ Java(target = 'classes', source = 'src/pkg/sub')
+ class_file_list = ['classes/pkg/sub/Example1.class',
+ 'classes/pkg/sub/Example2.class',
+ 'classes/pkg/sub/Example3.class']
+ JavaH(target = 'native', source = class_file_list, JAVACLASSDIR = 'classes')
+ </file>
+ <file name="src/pkg/sub/Example1.java">
+ package pkg.sub;
+ public class Example1
+ {
+ public static void main(String[] args)
+ {
+ }
+ }
+ </file>
+ <file name="src/pkg/sub/Example2.java">
+ package pkg.sub;
+ public class Example2
+ {
+ public static void main(String[] args)
+ {
+ }
+ }
+ </file>
+ <file name="src/pkg/sub/Example3.java">
+ package pkg.sub;
+ public class Example3
+ {
+ public static void main(String[] args)
+ {
+ }
+ }
+ </file>
+ </scons_example>
+
+ <para>
+
+ The &cv-JAVACLASSDIR; value then
+ gets converted into the <option>-classpath</option>
+ when &SCons; runs &javah;:
+
+ </para>
+
+ <scons_output example="JAVACLASSDIR">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Lastly, if you don't want a separate header file
+ generated for each source file,
+ you can specify an explicit File Node
+ as the target of the &b-JavaH; Builder:
+
+ </para>
+
+ <scons_example name="javah_file">
+ <file name="SConstruct" printme="1">
+ classes = Java(target = 'classes', source = 'src/pkg/sub')
+ JavaH(target = File('native.h'), source = classes)
+ </file>
+ <file name="src/pkg/sub/Example1.java">
+ package pkg.sub;
+ public class Example1
+ {
+ public static void main(String[] args)
+ {
+ }
+ }
+ </file>
+ <file name="src/pkg/sub/Example2.java">
+ package pkg.sub;
+ public class Example2
+ {
+ public static void main(String[] args)
+ {
+ }
+ }
+ </file>
+ <file name="src/pkg/sub/Example3.java">
+ package pkg.sub;
+ public class Example3
+ {
+ public static void main(String[] args)
+ {
+ }
+ }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Because &SCons; assumes by default
+ that the target of the &b-JavaH; builder is a directory,
+ you need to use the &File; function
+ to make sure that &SCons; doesn't
+ create a directory named <filename>native.h</filename>.
+ When a file is used, though,
+ &SCons; correctly converts the file name
+ into the &javah; <option>-o</option> option:
+
+ </para>
+
+ <scons_output example="javah_file">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Building RMI Stub and Skeleton Class Files: the &b-RMIC; Builder</title>
+
+ <para>
+
+ You can generate Remote Method Invocation stubs
+ by using the &b-link-RMIC; Builder.
+ The source is a list of directories,
+ typically returned by a call to the &b-link-Java; Builder,
+ and the target is an output directory
+ where the <filename>_Stub.class</filename>
+ and <filename>_Skel.class</filename> files will
+ be placed:
+
+ </para>
+
+ <scons_example name="RMIC">
+ <file name="SConstruct" printme="1">
+ classes = Java(target = 'classes', source = 'src/pkg/sub')
+ RMIC(target = 'outdir', source = classes)
+ </file>
+ <file name="src/pkg/sub/Example1.java">
+ package pkg.sub;
+ public class Example1
+ {
+ public static void main(String[] args)
+ {
+ }
+ }
+ </file>
+ <file name="src/pkg/sub/Example2.java">
+ package pkg.sub;
+ public class Example2
+ {
+ public static void main(String[] args)
+ {
+ }
+ }
+ </file>
+ </scons_example>
+
+ <para>
+
+ As it did with the &b-link-JavaH; Builder,
+ &SCons; remembers the class directory
+ and passes it as the <option>-classpath</option> option
+ to &rmic:
+
+ </para>
+
+ <scons_output example="RMIC">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ This example would generate the files
+ <filename>outdir/pkg/sub/Example1_Skel.class</filename>,
+ <filename>outdir/pkg/sub/Example1_Stub.class</filename>,
+ <filename>outdir/pkg/sub/Example2_Skel.class</filename> and
+ <filename>outdir/pkg/sub/Example2_Stub.class</filename>.
+
+ </para>
+
+ </section>
diff --git a/doc/user/java.xml b/doc/user/java.xml
new file mode 100644
index 0000000..8198b65
--- /dev/null
+++ b/doc/user/java.xml
@@ -0,0 +1,433 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ So far, we've been using examples of
+ building C and C++ programs
+ to demonstrate the features of &SCons;.
+ &SCons; also supports building Java programs,
+ but Java builds are handled slightly differently,
+ which reflects the ways in which
+ the Java compiler and tools
+ build programs differently than
+ other languages' tool chains.
+
+ </para>
+
+ <section>
+ <title>Building Java Class Files: the &b-Java; Builder</title>
+
+ <para>
+
+ The basic activity when programming in Java,
+ of course, is to take one or more <filename>.java</filename> files
+ containing Java source code
+ and to call the Java compiler
+ to turn them into one or more
+ <filename>.class</filename> files.
+ In &SCons;, you do this
+ by giving the &b-link-Java; Builder
+ a target directory in which
+ to put the <filename>.class</filename> files,
+ and a source directory that contains
+ the <filename>.java</filename> files:
+
+ </para>
+
+ <programlisting>
+ Java('classes', 'src')
+ </programlisting>
+
+ <para>
+
+ If the <filename>src</filename> directory contains
+ three <filename>.java</filename> source files,
+ then running &SCons; might look like this:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ javac -d classes -sourcepath src src/Example1.java src/Example2.java src/Example3.java
+ </screen>
+
+ <para>
+
+ &SCons; will actually search the <filename>src</filename>
+ directory tree for all of the <filename>.java</filename> files.
+ The Java compiler will then create the
+ necessary class files in the <filename>classes</filename> subdirectory,
+ based on the class names found in the <filename>.java</filename> files.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>How &SCons; Handles Java Dependencies</title>
+
+ <para>
+
+ In addition to searching the source directory for
+ <filename>.java</filename> files,
+ &SCons; actually runs the <filename>.java</filename> files
+ through a stripped-down Java parser that figures out
+ what classes are defined.
+ In other words, &SCons; knows,
+ without you having to tell it,
+ what <filename>.class</filename> files
+ will be produced by the &javac; call.
+ So our one-liner example from the preceding section:
+
+ </para>
+
+ <programlisting>
+ Java('classes', 'src')
+ </programlisting>
+
+ <para>
+
+ Will not only tell you reliably
+ that the <filename>.class</filename> files
+ in the <filename>classes</filename> subdirectory
+ are up-to-date:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ javac -d classes -sourcepath src src/Example1.java src/Example2.java src/Example3.java
+ % <userinput>scons -Q classes</userinput>
+ scons: `classes' is up to date.
+ </screen>
+
+ <para>
+
+ But it will also remove all of the generated
+ <filename>.class</filename> files,
+ even for inner classes,
+ without you having to specify them manually.
+ For example, if our
+ <filename>Example1.java</filename>
+ and
+ <filename>Example3.java</filename>
+ files both define additional classes,
+ and the class defined in <filename>Example2.java</filename>
+ has an inner class,
+ running <userinput>scons -c</userinput>
+ will clean up all of those <filename>.class</filename> files
+ as well:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ javac -d classes -sourcepath src src/Example1.java src/Example2.java src/Example3.java
+ % <userinput>scons -Q -c classes</userinput>
+ Removed classes/Example1.class
+ Removed classes/AdditionalClass1.class
+ Removed classes/Example2$Inner2.class
+ Removed classes/Example2.class
+ Removed classes/Example3.class
+ Removed classes/AdditionalClass3.class
+ </screen>
+
+ <para>
+
+ To ensure correct handling of <filename>.class</filename>
+ dependencies in all cases, you need to tell &SCons; which Java
+ version is being used. This is needed because Java 1.5 changed
+ the <filename>.class</filename> file names for nested anonymous
+ inner classes. Use the <varname>JAVAVERSION</varname> construction
+ variable to specify the version in use. With Java 1.6, the
+ one-liner example can then be defined like this:
+
+ </para>
+
+ <programlisting>
+ Java('classes', 'src', JAVAVERSION='1.6')
+ </programlisting>
+
+ <para>
+ See <varname>JAVAVERSION</varname> in the man page for more information.
+ </para>
+
+ </section>
+
+ <section>
+ <title>Building Java Archive (<filename>.jar</filename>) Files: the &b-Jar; Builder</title>
+
+ <para>
+
+ After building the class files,
+ it's common to collect them into
+ a Java archive (<filename>.jar</filename>) file,
+ which you do by calling the &b-link-Jar; Builder method.
+ If you want to just collect all of the
+ class files within a subdirectory,
+ you can just specify that subdirectory
+ as the &b-Jar; source:
+
+ </para>
+
+ <programlisting>
+ Java(target = 'classes', source = 'src')
+ Jar(target = 'test.jar', source = 'classes')
+ </programlisting>
+
+ <para>
+
+ &SCons; will then pass that directory
+ to the &jar; command,
+ which will collect all of the underlying
+ <filename>.class</filename> files:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ javac -d classes -sourcepath src src/Example1.java src/Example2.java src/Example3.java
+ jar cf test.jar classes
+ </screen>
+
+ <para>
+
+ If you want to keep all of the
+ <filename>.class</filename> files
+ for multiple programs in one location,
+ and only archive some of them in
+ each <filename>.jar</filename> file,
+ you can pass the &b-Jar; builder a
+ list of files as its source.
+ It's extremely simple to create multiple
+ <filename>.jar</filename> files this way,
+ using the lists of target class files created
+ by calls to the &b-link-Java; builder
+ as sources to the various &b-Jar; calls:
+
+ </para>
+
+ <programlisting>
+ prog1_class_files = Java(target = 'classes', source = 'prog1')
+ prog2_class_files = Java(target = 'classes', source = 'prog2')
+ Jar(target = 'prog1.jar', source = prog1_class_files)
+ Jar(target = 'prog2.jar', source = prog2_class_files)
+ </programlisting>
+
+ <para>
+
+ This will then create
+ <filename>prog1.jar</filename>
+ and <filename>prog2.jar</filename>
+ next to the subdirectories
+ that contain their <filename>.java</filename> files:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ javac -d classes -sourcepath prog1 prog1/Example1.java prog1/Example2.java
+ javac -d classes -sourcepath prog2 prog2/Example3.java prog2/Example4.java
+ jar cf prog1.jar -C classes Example1.class -C classes Example2.class
+ jar cf prog2.jar -C classes Example3.class -C classes Example4.class
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Building C Header and Stub Files: the &b-JavaH; Builder</title>
+
+ <para>
+
+ You can generate C header and source files
+ for implementing native methods,
+ by using the &b-link-JavaH; Builder.
+ There are several ways of using the &JavaH; Builder.
+ One typical invocation might look like:
+
+ </para>
+
+ <programlisting>
+ classes = Java(target = 'classes', source = 'src/pkg/sub')
+ JavaH(target = 'native', source = classes)
+ </programlisting>
+
+ <para>
+
+ The source is a list of class files generated by the
+ call to the &b-link-Java; Builder,
+ and the target is the output directory in
+ which we want the C header files placed.
+ The target
+ gets converted into the <option>-d</option>
+ when &SCons; runs &javah;:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ javac -d classes -sourcepath src/pkg/sub src/pkg/sub/Example1.java src/pkg/sub/Example2.java src/pkg/sub/Example3.java
+ javah -d native -classpath classes pkg.sub.Example1 pkg.sub.Example2 pkg.sub.Example3
+ </screen>
+
+ <para>
+
+ In this case,
+ the call to &javah;
+ will generate the header files
+ <filename>native/pkg_sub_Example1.h</filename>,
+ <filename>native/pkg_sub_Example2.h</filename>
+ and
+ <filename>native/pkg_sub_Example3.h</filename>.
+ Notice that &SCons; remembered that the class
+ files were generated with a target directory of
+ <filename>classes</filename>,
+ and that it then specified that target directory
+ as the <option>-classpath</option> option
+ to the call to &javah;.
+
+ </para>
+
+ <para>
+
+ Although it's more convenient to use
+ the list of class files returned by
+ the &b-Java; Builder
+ as the source of a call to the &b-JavaH; Builder,
+ you <emphasis>can</emphasis>
+ specify the list of class files
+ by hand, if you prefer.
+ If you do,
+ you need to set the
+ &cv-link-JAVACLASSDIR; construction variable
+ when calling &b-JavaH;:
+
+ </para>
+
+ <programlisting>
+ Java(target = 'classes', source = 'src/pkg/sub')
+ class_file_list = ['classes/pkg/sub/Example1.class',
+ 'classes/pkg/sub/Example2.class',
+ 'classes/pkg/sub/Example3.class']
+ JavaH(target = 'native', source = class_file_list, JAVACLASSDIR = 'classes')
+ </programlisting>
+
+ <para>
+
+ The &cv-JAVACLASSDIR; value then
+ gets converted into the <option>-classpath</option>
+ when &SCons; runs &javah;:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ javac -d classes -sourcepath src/pkg/sub src/pkg/sub/Example1.java src/pkg/sub/Example2.java src/pkg/sub/Example3.java
+ javah -d native -classpath classes pkg.sub.Example1 pkg.sub.Example2 pkg.sub.Example3
+ </screen>
+
+ <para>
+
+ Lastly, if you don't want a separate header file
+ generated for each source file,
+ you can specify an explicit File Node
+ as the target of the &b-JavaH; Builder:
+
+ </para>
+
+ <programlisting>
+ classes = Java(target = 'classes', source = 'src/pkg/sub')
+ JavaH(target = File('native.h'), source = classes)
+ </programlisting>
+
+ <para>
+
+ Because &SCons; assumes by default
+ that the target of the &b-JavaH; builder is a directory,
+ you need to use the &File; function
+ to make sure that &SCons; doesn't
+ create a directory named <filename>native.h</filename>.
+ When a file is used, though,
+ &SCons; correctly converts the file name
+ into the &javah; <option>-o</option> option:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ javac -d classes -sourcepath src/pkg/sub src/pkg/sub/Example1.java src/pkg/sub/Example2.java src/pkg/sub/Example3.java
+ javah -o native.h -classpath classes pkg.sub.Example1 pkg.sub.Example2 pkg.sub.Example3
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Building RMI Stub and Skeleton Class Files: the &b-RMIC; Builder</title>
+
+ <para>
+
+ You can generate Remote Method Invocation stubs
+ by using the &b-link-RMIC; Builder.
+ The source is a list of directories,
+ typically returned by a call to the &b-link-Java; Builder,
+ and the target is an output directory
+ where the <filename>_Stub.class</filename>
+ and <filename>_Skel.class</filename> files will
+ be placed:
+
+ </para>
+
+ <programlisting>
+ classes = Java(target = 'classes', source = 'src/pkg/sub')
+ RMIC(target = 'outdir', source = classes)
+ </programlisting>
+
+ <para>
+
+ As it did with the &b-link-JavaH; Builder,
+ &SCons; remembers the class directory
+ and passes it as the <option>-classpath</option> option
+ to &rmic;:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ javac -d classes -sourcepath src/pkg/sub src/pkg/sub/Example1.java src/pkg/sub/Example2.java
+ rmic -d outdir -classpath classes pkg.sub.Example1 pkg.sub.Example2
+ </screen>
+
+ <para>
+
+ This example would generate the files
+ <filename>outdir/pkg/sub/Example1_Skel.class</filename>,
+ <filename>outdir/pkg/sub/Example1_Stub.class</filename>,
+ <filename>outdir/pkg/sub/Example2_Skel.class</filename> and
+ <filename>outdir/pkg/sub/Example2_Stub.class</filename>.
+
+ </para>
+
+ </section>
diff --git a/doc/user/less-simple.in b/doc/user/less-simple.in
new file mode 100644
index 0000000..e19ba13
--- /dev/null
+++ b/doc/user/less-simple.in
@@ -0,0 +1,623 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ In this chapter,
+ you will see several examples of
+ very simple build configurations using &SCons;,
+ which will demonstrate how easy
+ it is to use &SCons; to
+ build programs from several different programming languages
+ on different types of systems.
+
+ </para>
+
+ <section>
+ <title>Specifying the Name of the Target (Output) File</title>
+
+ <para>
+
+ You've seen that when you call the &b-link-Program; builder method,
+ it builds the resulting program with the same
+ base name as the source file.
+ That is, the following call to build an
+ executable program from the &hello_c; source file
+ will build an executable program named &hello; on POSIX systems,
+ and an executable program named &hello_exe; on Windows systems:
+
+ </para>
+
+ <programlisting>
+ Program('hello.c')
+ </programlisting>
+
+ <para>
+
+ If you want to build a program with
+ a different name than the base of the source file name,
+ you simply put the target file name
+ to the left of the source file name:
+
+ </para>
+
+ <scons_example name="target">
+ <file name="SConstruct" printme="1">
+ Program('new_hello', 'hello.c')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ (&SCons; requires the target file name first,
+ followed by the source file name,
+ so that the order mimics that of an
+ assignment statement in most programming languages,
+ including Python:
+ <literal>"program = source files"</literal>.)
+
+ </para>
+
+ <para>
+
+ Now &SCons; will build an executable program
+ named &new_hello; when run on a POSIX system:
+
+ </para>
+
+ <scons_output example="target" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ And &SCons; will build an executable program
+ named &new_hello_exe; when run on a Windows system:
+
+ </para>
+
+ <scons_output example="target" os="win32">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Compiling Multiple Source Files</title>
+
+ <para>
+
+ You've just seen how to configure &SCons;
+ to compile a program from a single source file.
+ It's more common, of course,
+ that you'll need to build a program from
+ many input source files, not just one.
+ To do this, you need to put the
+ source files in a Python list
+ (enclosed in square brackets),
+ like so:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct" printme="1">
+ Program(['prog.c', 'file1.c', 'file2.c'])
+ </file>
+ <file name="prog.c">
+ int main() { printf("prog.c\n"); }
+ </file>
+ <file name="file1.c">
+ void file1() { printf("file1.c\n"); }
+ </file>
+ <file name="file2.c">
+ void file2() { printf("file2.c\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ A build of the above example would look like:
+
+ </para>
+
+ <scons_output example="ex2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Notice that &SCons;
+ deduces the output program name
+ from the first source file specified
+ in the list--that is,
+ because the first source file was &prog_c;,
+ &SCons; will name the resulting program &prog;
+ (or &prog_exe; on a Windows system).
+ If you want to specify a different program name,
+ then (as we've seen in the previous section)
+ you slide the list of source files
+ over to the right
+ to make room for the output program file name.
+ (&SCons; puts the output file name to the left
+ of the source file names
+ so that the order mimics that of an
+ assignment statement: "program = source files".)
+ This makes our example:
+
+ </para>
+
+ <scons_example name="ex3">
+ <file name="SConstruct" printme="1">
+ Program('program', ['prog.c', 'file1.c', 'file2.c'])
+ </file>
+ <file name="prog.c">
+ int main() { printf("prog.c\n"); }
+ </file>
+ <file name="file1.c">
+ void file1() { printf("file1.c\n"); }
+ </file>
+ <file name="file2.c">
+ void file2() { printf("file2.c\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ On Linux, a build of this example would look like:
+
+ </para>
+
+ <scons_output example="ex3" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Or on Windows:
+
+ </para>
+
+ <scons_output example="ex3" os="win32">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Making a list of files with &Glob;</title>
+
+ <para>
+
+ You can also use the &Glob; function to find all files matching a
+ certain template, using the standard shell pattern matching
+ characters <literal>*</literal>, <literal>?</literal>
+ and <literal>[abc]</literal> to match any of
+ <literal>a</literal>, <literal>b</literal> or <literal>c</literal>.
+ <literal>[!abc]</literal> is also supported,
+ to match any character <emphasis>except</emphasis>
+ <literal>a</literal>, <literal>b</literal> or <literal>c</literal>.
+ This makes many multi-source-file builds quite easy:
+
+ </para>
+
+ <sconstruct>
+ Program('program', Glob('*.c'))
+ </sconstruct>
+
+ <para>
+
+ The SCons man page has more details on using &Glob;
+ with variant directories
+ (see <xref linkend="chap-variants"></xref>, below)
+ and repositories
+ (see <xref linkend="chap-repositories"></xref>, below),
+ and returning strings rather than Nodes.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Specifying Single Files Vs. Lists of Files</title>
+
+ <para>
+
+ We've now shown you two ways to specify
+ the source for a program,
+ one with a list of files:
+
+ </para>
+
+ <sconstruct>
+ Program('hello', ['file1.c', 'file2.c'])
+ </sconstruct>
+
+ <para>
+
+ And one with a single file:
+
+ </para>
+
+ <sconstruct>
+ Program('hello', 'hello.c')
+ </sconstruct>
+
+ <para>
+
+ You could actually put a single file name in a list, too,
+ which you might prefer just for the sake of consistency:
+
+ </para>
+
+ <sconstruct>
+ Program('hello', ['hello.c'])
+ </sconstruct>
+
+ <para>
+
+ &SCons; functions will accept a single file name in either form.
+ In fact, internally, &SCons; treats all input as lists of files,
+ but allows you to omit the square brackets
+ to cut down a little on the typing
+ when there's only a single file name.
+
+ </para>
+
+ <important>
+
+ <para>
+
+ Although &SCons; functions
+ are forgiving about whether or not you
+ use a string vs. a list for a single file name,
+ Python itself is more strict about
+ treating lists and strings differently.
+ So where &SCons; allows either
+ a string or list:
+
+ </para>
+
+ <sconstruct>
+ # The following two calls both work correctly:
+ Program('program1', 'program1.c')
+ Program('program2', ['program2.c'])
+ </sconstruct>
+
+ <para>
+
+ Trying to do "Python things" that mix strings and
+ lists will cause errors or lead to incorrect results:
+
+ </para>
+
+ <sconstruct>
+ common_sources = ['file1.c', 'file2.c']
+
+ # THE FOLLOWING IS INCORRECT AND GENERATES A PYTHON ERROR
+ # BECAUSE IT TRIES TO ADD A STRING TO A LIST:
+ Program('program1', common_sources + 'program1.c')
+
+ # The following works correctly, because it's adding two
+ # lists together to make another list.
+ Program('program2', common_sources + ['program2.c'])
+ </sconstruct>
+
+ </important>
+
+ </section>
+
+ <section>
+ <title>Making Lists of Files Easier to Read</title>
+
+ <para>
+
+ One drawback to the use of a Python list
+ for source files is that
+ each file name must be enclosed in quotes
+ (either single quotes or double quotes).
+ This can get cumbersome and difficult to read
+ when the list of file names is long.
+ Fortunately, &SCons; and Python provide a number of ways
+ to make sure that
+ the &SConstruct; file stays easy to read.
+
+ </para>
+
+ <para>
+
+ To make long lists of file names
+ easier to deal with, &SCons; provides a
+ &Split; function
+ that takes a quoted list of file names,
+ with the names separated by spaces or other white-space characters,
+ and turns it into a list of separate file names.
+ Using the &Split; function turns the
+ previous example into:
+
+ </para>
+
+ <programlisting>
+ Program('program', Split('main.c file1.c file2.c'))
+ </programlisting>
+
+ <para>
+
+ (If you're already familiar with Python,
+ you'll have realized that this is similar to the
+ <function>split()</function> method
+ in the Python standard <function>string</function> module.
+ Unlike the <function>string.split()</function> method,
+ however, the &Split; function
+ does not require a string as input
+ and will wrap up a single non-string object in a list,
+ or return its argument untouched if it's already a list.
+ This comes in handy as a way to make sure
+ arbitrary values can be passed to &SCons; functions
+ without having to check the type of the variable by hand.)
+
+ </para>
+
+ <para>
+
+ Putting the call to the &Split; function
+ inside the &b-Program; call
+ can also be a little unwieldy.
+ A more readable alternative is to
+ assign the output from the &Split; call
+ to a variable name,
+ and then use the variable when calling the
+ &b-Program; function:
+
+ </para>
+
+ <programlisting>
+ src_files = Split('main.c file1.c file2.c')
+ Program('program', src_files)
+ </programlisting>
+
+ <para>
+
+ Lastly, the &Split; function
+ doesn't care how much white space separates
+ the file names in the quoted string.
+ This allows you to create lists of file
+ names that span multiple lines,
+ which often makes for easier editing:
+
+ </para>
+
+ <programlisting>
+ src_files = Split("""main.c
+ file1.c
+ file2.c""")
+ Program('program', src_files)
+ </programlisting>
+
+ <para>
+
+ (Note in this example that we used
+ the Python "triple-quote" syntax,
+ which allows a string to contain
+ multiple lines.
+ The three quotes can be either
+ single or double quotes.)
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Keyword Arguments</title>
+
+ <para>
+
+ &SCons; also allows you to identify
+ the output file and input source files
+ using Python keyword arguments.
+ The output file is known as the
+ <emphasis>target</emphasis>,
+ and the source file(s) are known (logically enough) as the
+ <emphasis>source</emphasis>.
+ The Python syntax for this is:
+
+ </para>
+
+ <programlisting>
+ src_files = Split('main.c file1.c file2.c')
+ Program(target = 'program', source = src_files)
+ </programlisting>
+
+ <para>
+
+ Because the keywords explicitly identify
+ what each argument is,
+ you can actually reverse the order if you prefer:
+
+ </para>
+
+ <programlisting>
+ src_files = Split('main.c file1.c file2.c')
+ Program(source = src_files, target = 'program')
+ </programlisting>
+
+ <para>
+
+ Whether or not you choose to use keyword arguments
+ to identify the target and source files,
+ and the order in which you specify them
+ when using keywords,
+ are purely personal choices;
+ &SCons; functions the same regardless.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Compiling Multiple Programs</title>
+
+ <para>
+
+ In order to compile multiple programs
+ within the same &SConstruct; file,
+ simply call the &Program; method
+ multiple times,
+ once for each program you need to build:
+
+ </para>
+
+ <scons_example name="ex4">
+ <file name="SConstruct" printme="1">
+ Program('foo.c')
+ Program('bar', ['bar1.c', 'bar2.c'])
+ </file>
+ <file name="foo.c">
+ int main() { printf("foo.c\n"); }
+ </file>
+ <file name="bar1.c">
+ int main() { printf("bar1.c\n"); }
+ </file>
+ <file name="bar2.c">
+ void bar2() { printf("bar2.c\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ &SCons; would then build the programs as follows:
+
+ </para>
+
+ <scons_output example="ex4">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Notice that &SCons; does not necessarily build the
+ programs in the same order in which you specify
+ them in the &SConstruct; file.
+ &SCons; does, however, recognize that
+ the individual object files must be built
+ before the resulting program can be built.
+ We'll discuss this in greater detail in
+ the "Dependencies" section, below.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Sharing Source Files Between Multiple Programs</title>
+
+ <para>
+
+ It's common to re-use code by sharing source files
+ between multiple programs.
+ One way to do this is to create a library
+ from the common source files,
+ which can then be linked into resulting programs.
+ (Creating libraries is discussed in
+ <xref linkend="chap-libraries"></xref>, below.)
+
+ </para>
+
+ <para>
+
+ A more straightforward, but perhaps less convenient,
+ way to share source files between multiple programs
+ is simply to include the common files
+ in the lists of source files for each program:
+
+ </para>
+
+ <scons_example name="ex5">
+ <file name="SConstruct" printme="1">
+ Program(Split('foo.c common1.c common2.c'))
+ Program('bar', Split('bar1.c bar2.c common1.c common2.c'))
+ </file>
+ <file name="foo.c">
+ int main() { printf("foo.c\n"); }
+ </file>
+ <file name="bar1.c">
+ int main() { printf("bar1.c\n"); }
+ </file>
+ <file name="bar2.c">
+ int bar2() { printf("bar2.c\n"); }
+ </file>
+ <file name="common1.c">
+ void common1() { printf("common1.c\n"); }
+ </file>
+ <file name="common2.c">
+ void common22() { printf("common2.c\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ &SCons; recognizes that the object files for
+ the &common1_c; and &common2_c; source files
+ each need to be built only once,
+ even though the resulting object files are
+ each linked in to both of the resulting executable programs:
+
+ </para>
+
+ <scons_output example="ex5">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ If two or more programs
+ share a lot of common source files,
+ repeating the common files in the list for each program
+ can be a maintenance problem when you need to change the
+ list of common files.
+ You can simplify this by creating a separate Python list
+ to hold the common file names,
+ and concatenating it with other lists
+ using the Python &plus; operator:
+
+ </para>
+
+ <programlisting>
+ common = ['common1.c', 'common2.c']
+ foo_files = ['foo.c'] + common
+ bar_files = ['bar1.c', 'bar2.c'] + common
+ Program('foo', foo_files)
+ Program('bar', bar_files)
+ </programlisting>
+
+ <para>
+
+ This is functionally equivalent to the previous example.
+
+ </para>
+
+ </section>
diff --git a/doc/user/less-simple.xml b/doc/user/less-simple.xml
new file mode 100644
index 0000000..57c61e2
--- /dev/null
+++ b/doc/user/less-simple.xml
@@ -0,0 +1,608 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ In this chapter,
+ you will see several examples of
+ very simple build configurations using &SCons;,
+ which will demonstrate how easy
+ it is to use &SCons; to
+ build programs from several different programming languages
+ on different types of systems.
+
+ </para>
+
+ <section>
+ <title>Specifying the Name of the Target (Output) File</title>
+
+ <para>
+
+ You've seen that when you call the &b-link-Program; builder method,
+ it builds the resulting program with the same
+ base name as the source file.
+ That is, the following call to build an
+ executable program from the &hello_c; source file
+ will build an executable program named &hello; on POSIX systems,
+ and an executable program named &hello_exe; on Windows systems:
+
+ </para>
+
+ <programlisting>
+ Program('hello.c')
+ </programlisting>
+
+ <para>
+
+ If you want to build a program with
+ a different name than the base of the source file name,
+ you simply put the target file name
+ to the left of the source file name:
+
+ </para>
+
+ <programlisting>
+ Program('new_hello', 'hello.c')
+ </programlisting>
+
+ <para>
+
+ (&SCons; requires the target file name first,
+ followed by the source file name,
+ so that the order mimics that of an
+ assignment statement in most programming languages,
+ including Python:
+ <literal>"program = source files"</literal>.)
+
+ </para>
+
+ <para>
+
+ Now &SCons; will build an executable program
+ named &new_hello; when run on a POSIX system:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ cc -o new_hello hello.o
+ </screen>
+
+ <para>
+
+ And &SCons; will build an executable program
+ named &new_hello_exe; when run on a Windows system:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons -Q</userinput>
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ cl /Fohello.obj /c hello.c /nologo
+ link /nologo /OUT:new_hello.exe hello.obj
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Compiling Multiple Source Files</title>
+
+ <para>
+
+ You've just seen how to configure &SCons;
+ to compile a program from a single source file.
+ It's more common, of course,
+ that you'll need to build a program from
+ many input source files, not just one.
+ To do this, you need to put the
+ source files in a Python list
+ (enclosed in square brackets),
+ like so:
+
+ </para>
+
+ <programlisting>
+ Program(['prog.c', 'file1.c', 'file2.c'])
+ </programlisting>
+
+ <para>
+
+ A build of the above example would look like:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o file1.o -c file1.c
+ cc -o file2.o -c file2.c
+ cc -o prog.o -c prog.c
+ cc -o prog prog.o file1.o file2.o
+ </screen>
+
+ <para>
+
+ Notice that &SCons;
+ deduces the output program name
+ from the first source file specified
+ in the list--that is,
+ because the first source file was &prog_c;,
+ &SCons; will name the resulting program &prog;
+ (or &prog_exe; on a Windows system).
+ If you want to specify a different program name,
+ then (as we've seen in the previous section)
+ you slide the list of source files
+ over to the right
+ to make room for the output program file name.
+ (&SCons; puts the output file name to the left
+ of the source file names
+ so that the order mimics that of an
+ assignment statement: "program = source files".)
+ This makes our example:
+
+ </para>
+
+ <programlisting>
+ Program('program', ['prog.c', 'file1.c', 'file2.c'])
+ </programlisting>
+
+ <para>
+
+ On Linux, a build of this example would look like:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o file1.o -c file1.c
+ cc -o file2.o -c file2.c
+ cc -o prog.o -c prog.c
+ cc -o program prog.o file1.o file2.o
+ </screen>
+
+ <para>
+
+ Or on Windows:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons -Q</userinput>
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ cl /Fofile1.obj /c file1.c /nologo
+ cl /Fofile2.obj /c file2.c /nologo
+ cl /Foprog.obj /c prog.c /nologo
+ link /nologo /OUT:program.exe prog.obj file1.obj file2.obj
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Making a list of files with &Glob;</title>
+
+ <para>
+
+ You can also use the &Glob; function to find all files matching a
+ certain template, using the standard shell pattern matching
+ characters <literal>*</literal>, <literal>?</literal>
+ and <literal>[abc]</literal> to match any of
+ <literal>a</literal>, <literal>b</literal> or <literal>c</literal>.
+ <literal>[!abc]</literal> is also supported,
+ to match any character <emphasis>except</emphasis>
+ <literal>a</literal>, <literal>b</literal> or <literal>c</literal>.
+ This makes many multi-source-file builds quite easy:
+
+ </para>
+
+ <programlisting>
+ Program('program', Glob('*.c'))
+ </programlisting>
+
+ <para>
+
+ The SCons man page has more details on using &Glob;
+ with variant directories
+ (see <xref linkend="chap-variants"></xref>, below)
+ and repositories
+ (see <xref linkend="chap-repositories"></xref>, below),
+ and returning strings rather than Nodes.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Specifying Single Files Vs. Lists of Files</title>
+
+ <para>
+
+ We've now shown you two ways to specify
+ the source for a program,
+ one with a list of files:
+
+ </para>
+
+ <programlisting>
+ Program('hello', ['file1.c', 'file2.c'])
+ </programlisting>
+
+ <para>
+
+ And one with a single file:
+
+ </para>
+
+ <programlisting>
+ Program('hello', 'hello.c')
+ </programlisting>
+
+ <para>
+
+ You could actually put a single file name in a list, too,
+ which you might prefer just for the sake of consistency:
+
+ </para>
+
+ <programlisting>
+ Program('hello', ['hello.c'])
+ </programlisting>
+
+ <para>
+
+ &SCons; functions will accept a single file name in either form.
+ In fact, internally, &SCons; treats all input as lists of files,
+ but allows you to omit the square brackets
+ to cut down a little on the typing
+ when there's only a single file name.
+
+ </para>
+
+ <important>
+
+ <para>
+
+ Although &SCons; functions
+ are forgiving about whether or not you
+ use a string vs. a list for a single file name,
+ Python itself is more strict about
+ treating lists and strings differently.
+ So where &SCons; allows either
+ a string or list:
+
+ </para>
+
+ <programlisting>
+ # The following two calls both work correctly:
+ Program('program1', 'program1.c')
+ Program('program2', ['program2.c'])
+ </programlisting>
+
+ <para>
+
+ Trying to do "Python things" that mix strings and
+ lists will cause errors or lead to incorrect results:
+
+ </para>
+
+ <programlisting>
+ common_sources = ['file1.c', 'file2.c']
+
+ # THE FOLLOWING IS INCORRECT AND GENERATES A PYTHON ERROR
+ # BECAUSE IT TRIES TO ADD A STRING TO A LIST:
+ Program('program1', common_sources + 'program1.c')
+
+ # The following works correctly, because it's adding two
+ # lists together to make another list.
+ Program('program2', common_sources + ['program2.c'])
+ </programlisting>
+
+ </important>
+
+ </section>
+
+ <section>
+ <title>Making Lists of Files Easier to Read</title>
+
+ <para>
+
+ One drawback to the use of a Python list
+ for source files is that
+ each file name must be enclosed in quotes
+ (either single quotes or double quotes).
+ This can get cumbersome and difficult to read
+ when the list of file names is long.
+ Fortunately, &SCons; and Python provide a number of ways
+ to make sure that
+ the &SConstruct; file stays easy to read.
+
+ </para>
+
+ <para>
+
+ To make long lists of file names
+ easier to deal with, &SCons; provides a
+ &Split; function
+ that takes a quoted list of file names,
+ with the names separated by spaces or other white-space characters,
+ and turns it into a list of separate file names.
+ Using the &Split; function turns the
+ previous example into:
+
+ </para>
+
+ <programlisting>
+ Program('program', Split('main.c file1.c file2.c'))
+ </programlisting>
+
+ <para>
+
+ (If you're already familiar with Python,
+ you'll have realized that this is similar to the
+ <function>split()</function> method
+ in the Python standard <function>string</function> module.
+ Unlike the <function>string.split()</function> method,
+ however, the &Split; function
+ does not require a string as input
+ and will wrap up a single non-string object in a list,
+ or return its argument untouched if it's already a list.
+ This comes in handy as a way to make sure
+ arbitrary values can be passed to &SCons; functions
+ without having to check the type of the variable by hand.)
+
+ </para>
+
+ <para>
+
+ Putting the call to the &Split; function
+ inside the &b-Program; call
+ can also be a little unwieldy.
+ A more readable alternative is to
+ assign the output from the &Split; call
+ to a variable name,
+ and then use the variable when calling the
+ &b-Program; function:
+
+ </para>
+
+ <programlisting>
+ src_files = Split('main.c file1.c file2.c')
+ Program('program', src_files)
+ </programlisting>
+
+ <para>
+
+ Lastly, the &Split; function
+ doesn't care how much white space separates
+ the file names in the quoted string.
+ This allows you to create lists of file
+ names that span multiple lines,
+ which often makes for easier editing:
+
+ </para>
+
+ <programlisting>
+ src_files = Split("""main.c
+ file1.c
+ file2.c""")
+ Program('program', src_files)
+ </programlisting>
+
+ <para>
+
+ (Note in this example that we used
+ the Python "triple-quote" syntax,
+ which allows a string to contain
+ multiple lines.
+ The three quotes can be either
+ single or double quotes.)
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Keyword Arguments</title>
+
+ <para>
+
+ &SCons; also allows you to identify
+ the output file and input source files
+ using Python keyword arguments.
+ The output file is known as the
+ <emphasis>target</emphasis>,
+ and the source file(s) are known (logically enough) as the
+ <emphasis>source</emphasis>.
+ The Python syntax for this is:
+
+ </para>
+
+ <programlisting>
+ src_files = Split('main.c file1.c file2.c')
+ Program(target = 'program', source = src_files)
+ </programlisting>
+
+ <para>
+
+ Because the keywords explicitly identify
+ what each argument is,
+ you can actually reverse the order if you prefer:
+
+ </para>
+
+ <programlisting>
+ src_files = Split('main.c file1.c file2.c')
+ Program(source = src_files, target = 'program')
+ </programlisting>
+
+ <para>
+
+ Whether or not you choose to use keyword arguments
+ to identify the target and source files,
+ and the order in which you specify them
+ when using keywords,
+ are purely personal choices;
+ &SCons; functions the same regardless.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Compiling Multiple Programs</title>
+
+ <para>
+
+ In order to compile multiple programs
+ within the same &SConstruct; file,
+ simply call the &Program; method
+ multiple times,
+ once for each program you need to build:
+
+ </para>
+
+ <programlisting>
+ Program('foo.c')
+ Program('bar', ['bar1.c', 'bar2.c'])
+ </programlisting>
+
+ <para>
+
+ &SCons; would then build the programs as follows:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o bar1.o -c bar1.c
+ cc -o bar2.o -c bar2.c
+ cc -o bar bar1.o bar2.o
+ cc -o foo.o -c foo.c
+ cc -o foo foo.o
+ </screen>
+
+ <para>
+
+ Notice that &SCons; does not necessarily build the
+ programs in the same order in which you specify
+ them in the &SConstruct; file.
+ &SCons; does, however, recognize that
+ the individual object files must be built
+ before the resulting program can be built.
+ We'll discuss this in greater detail in
+ the "Dependencies" section, below.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Sharing Source Files Between Multiple Programs</title>
+
+ <para>
+
+ It's common to re-use code by sharing source files
+ between multiple programs.
+ One way to do this is to create a library
+ from the common source files,
+ which can then be linked into resulting programs.
+ (Creating libraries is discussed in
+ <xref linkend="chap-libraries"></xref>, below.)
+
+ </para>
+
+ <para>
+
+ A more straightforward, but perhaps less convenient,
+ way to share source files between multiple programs
+ is simply to include the common files
+ in the lists of source files for each program:
+
+ </para>
+
+ <programlisting>
+ Program(Split('foo.c common1.c common2.c'))
+ Program('bar', Split('bar1.c bar2.c common1.c common2.c'))
+ </programlisting>
+
+ <para>
+
+ &SCons; recognizes that the object files for
+ the &common1_c; and &common2_c; source files
+ each need to be built only once,
+ even though the resulting object files are
+ each linked in to both of the resulting executable programs:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o bar1.o -c bar1.c
+ cc -o bar2.o -c bar2.c
+ cc -o common1.o -c common1.c
+ cc -o common2.o -c common2.c
+ cc -o bar bar1.o bar2.o common1.o common2.o
+ cc -o foo.o -c foo.c
+ cc -o foo foo.o common1.o common2.o
+ </screen>
+
+ <para>
+
+ If two or more programs
+ share a lot of common source files,
+ repeating the common files in the list for each program
+ can be a maintenance problem when you need to change the
+ list of common files.
+ You can simplify this by creating a separate Python list
+ to hold the common file names,
+ and concatenating it with other lists
+ using the Python &plus; operator:
+
+ </para>
+
+ <programlisting>
+ common = ['common1.c', 'common2.c']
+ foo_files = ['foo.c'] + common
+ bar_files = ['bar1.c', 'bar2.c'] + common
+ Program('foo', foo_files)
+ Program('bar', bar_files)
+ </programlisting>
+
+ <para>
+
+ This is functionally equivalent to the previous example.
+
+ </para>
+
+ </section>
diff --git a/doc/user/libraries.in b/doc/user/libraries.in
new file mode 100644
index 0000000..4cce091
--- /dev/null
+++ b/doc/user/libraries.in
@@ -0,0 +1,445 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ It's often useful to organize large software projects
+ by collecting parts of the software into one or more libraries.
+ &SCons; makes it easy to create libraries
+ and to use them in the programs.
+
+ </para>
+
+ <section>
+ <title>Building Libraries</title>
+
+ <para>
+
+ You build your own libraries by specifying &b-link-Library;
+ instead of &b-link-Program;:
+
+ </para>
+
+ <scons_example name="ex1" printme="1">
+ <file name="SConstruct" printme="1">
+ Library('foo', ['f1.c', 'f2.c', 'f3.c'])
+ </file>
+ <file name="f1.c">
+ void f1() { printf("f1.c\n"); }
+ </file>
+ <file name="f2.c">
+ void f2() { printf("f2.c\n"); }
+ </file>
+ <file name="f3.c">
+ void f3() { printf("f3.c\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ &SCons; uses the appropriate library prefix and suffix for your system.
+ So on POSIX or Linux systems,
+ the above example would build as follows
+ (although &ranlib; may not be called on all systems):
+
+ </para>
+
+ <scons_output example="ex1" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ On a Windows system,
+ a build of the above example would look like:
+
+ </para>
+
+ <scons_output example="ex1" os="win32">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The rules for the target name of the library
+ are similar to those for programs:
+ if you don't explicitly specify a target library name,
+ &SCons; will deduce one from the
+ name of the first source file specified,
+ and &SCons; will add an appropriate
+ file prefix and suffix if you leave them off.
+
+ </para>
+
+ <section>
+ <title>Building Libraries From Source Code or Object Files</title>
+
+ <para>
+
+ The previous example shows building a library from a
+ list of source files.
+ You can, however, also give the &b-link-Library; call
+ object files,
+ and it will correctly realize
+ In fact, you can arbitrarily mix source code files
+ and object files in the source list:
+
+ </para>
+
+ <scons_example name="objects" printme="1">
+ <file name="SConstruct" printme="1">
+ Library('foo', ['f1.c', 'f2.o', 'f3.c', 'f4.o'])
+ </file>
+ <file name="f1.c">
+ void f1() { printf("f1.c\n"); }
+ </file>
+ <file name="f2.o">
+ object file
+ </file>
+ <file name="f3.c">
+ void f3() { printf("f3.c\n"); }
+ </file>
+ <file name="f4.o">
+ object file
+ </file>
+ </scons_example>
+
+ <para>
+
+ And SCons realizes that only the source code files
+ must be compiled into object files
+ before creating the final library:
+
+ </para>
+
+ <scons_output example="objects" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Of course, in this example, the object files
+ must already exist for the build to succeed.
+ See <xref linkend="chap-nodes"></xref>, below,
+ for information about how you can
+ build object files explicitly
+ and include the built files in a library.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Building Static Libraries Explicitly: the &b-StaticLibrary; Builder</title>
+
+ <para>
+
+ The &b-link-Library; function builds a traditional static library.
+ If you want to be explicit about the type of library being built,
+ you can use the synonym &b-link-StaticLibrary; function
+ instead of &b-Library;:
+
+ </para>
+
+ <scons_example name="StaticLibrary" printme="1">
+ <file name="SConstruct" printme="1">
+ StaticLibrary('foo', ['f1.c', 'f2.c', 'f3.c'])
+ </file>
+ </scons_example>
+
+ <para>
+
+ There is no functional difference between the
+ &b-link-StaticLibrary; and &b-Library; functions.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Building Shared (DLL) Libraries: the &b-SharedLibrary; Builder</title>
+
+ <para>
+
+ If you want to build a shared library (on POSIX systems)
+ or a DLL file (on Windows systems),
+ you use the &b-link-SharedLibrary; function:
+
+ </para>
+
+ <scons_example name="SharedLibrary" printme="1">
+ <file name="SConstruct" printme="1">
+ SharedLibrary('foo', ['f1.c', 'f2.c', 'f3.c'])
+ </file>
+ <file name="f1.c">
+ void f1() { printf("f1.c\n"); }
+ </file>
+ <file name="f2.c">
+ void f2() { printf("f2.c\n"); }
+ </file>
+ <file name="f3.c">
+ void f3() { printf("f3.c\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ The output on POSIX:
+
+ </para>
+
+ <scons_output example="SharedLibrary" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ And the output on Windows:
+
+ </para>
+
+ <scons_output example="SharedLibrary" os="win32">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Notice again that &SCons; takes care of
+ building the output file correctly,
+ adding the <literal>-shared</literal> option
+ for a POSIX compilation,
+ and the <literal>/dll</literal> option on Windows.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Linking with Libraries</title>
+
+ <para>
+
+ Usually, you build a library
+ because you want to link it with one or more programs.
+ You link libraries with a program by specifying
+ the libraries in the &cv-link-LIBS; construction variable,
+ and by specifying the directory in which
+ the library will be found in the
+ &cv-link-LIBPATH; construction variable:
+
+ <!-- In the preceding paragraph, the "$" notation for
+ LIBS, LIBPATH etc. is used for the first time.
+ Maybe some words of explanation would be nice. -->
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct" printme="1">
+ Library('foo', ['f1.c', 'f2.c', 'f3.c'])
+ Program('prog.c', LIBS=['foo', 'bar'], LIBPATH='.')
+ </file>
+ <file name="f1.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ <file name="f2.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ <file name="f3.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ <file name="prog.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Notice, of course, that you don't need to specify a library
+ prefix (like <literal>lib</literal>)
+ or suffix (like <literal>.a</literal> or <literal>.lib</literal>).
+ &SCons; uses the correct prefix or suffix for the current system.
+
+ </para>
+
+ <para>
+
+ On a POSIX or Linux system,
+ a build of the above example would look like:
+
+ </para>
+
+ <scons_output example="ex2" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ On a Windows system,
+ a build of the above example would look like:
+
+ </para>
+
+ <scons_output example="ex2" os="win32">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ As usual, notice that &SCons; has taken care
+ of constructing the correct command lines
+ to link with the specified library on each system.
+
+ </para>
+
+ <para>
+
+ Note also that,
+ if you only have a single library to link with,
+ you can specify the library name in single string,
+ instead of a Python list,
+ so that:
+
+ </para>
+
+ <sconstruct>
+ Program('prog.c', LIBS='foo', LIBPATH='.')
+ </sconstruct>
+
+ <para>
+
+ is equivalent to:
+
+ </para>
+
+ <sconstruct>
+ Program('prog.c', LIBS=['foo'], LIBPATH='.')
+ </sconstruct>
+
+ <para>
+
+ This is similar to the way that &SCons;
+ handles either a string or a list to
+ specify a single source file.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Finding Libraries: the &cv-LIBPATH; Construction Variable</title>
+
+ <para>
+
+ By default, the linker will only look in
+ certain system-defined directories for libraries.
+ &SCons; knows how to look for libraries
+ in directories that you specify with the
+ &cv-link-LIBPATH; construction variable.
+ &cv-LIBPATH; consists of a list of
+ directory names, like so:
+
+ </para>
+
+ <scons_example name="ex3">
+ <file name="SConstruct" printme="1">
+ Program('prog.c', LIBS = 'm',
+ LIBPATH = ['/usr/lib', '/usr/local/lib'])
+ </file>
+ <file name="prog.c">
+ int main() { printf("prog.c\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Using a Python list is preferred because it's portable
+ across systems. Alternatively, you could put all of
+ the directory names in a single string, separated by the
+ system-specific path separator character:
+ a colon on POSIX systems:
+
+ </para>
+
+ <sconstruct>
+ LIBPATH = '/usr/lib:/usr/local/lib'
+ </sconstruct>
+
+ <para>
+
+ or a semi-colon on Windows systems:
+
+ </para>
+
+ <sconstruct>
+ LIBPATH = 'C:\\lib;D:\\lib'
+ </sconstruct>
+
+ <para>
+
+ (Note that Python requires that the backslash
+ separators in a Windows path name
+ be escaped within strings.)
+
+ </para>
+
+ <para>
+
+ When the linker is executed,
+ &SCons; will create appropriate flags
+ so that the linker will look for
+ libraries in the same directories as &SCons;.
+ So on a POSIX or Linux system,
+ a build of the above example would look like:
+
+ </para>
+
+ <scons_output example="ex3" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ On a Windows system,
+ a build of the above example would look like:
+
+ </para>
+
+ <scons_output example="ex3" os="win32">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+ <!-- The link command is too wide in the PDF version.
+ There are some other examples of this throughout the document. -->
+
+ <para>
+
+ Note again that &SCons; has taken care of
+ the system-specific details of creating
+ the right command-line options.
+
+ </para>
+
+ </section>
diff --git a/doc/user/libraries.xml b/doc/user/libraries.xml
new file mode 100644
index 0000000..e3821ce
--- /dev/null
+++ b/doc/user/libraries.xml
@@ -0,0 +1,451 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ It's often useful to organize large software projects
+ by collecting parts of the software into one or more libraries.
+ &SCons; makes it easy to create libraries
+ and to use them in the programs.
+
+ </para>
+
+ <section>
+ <title>Building Libraries</title>
+
+ <para>
+
+ You build your own libraries by specifying &b-link-Library;
+ instead of &b-link-Program;:
+
+ </para>
+
+ <programlisting>
+ Library('foo', ['f1.c', 'f2.c', 'f3.c'])
+ </programlisting>
+
+ <para>
+
+ &SCons; uses the appropriate library prefix and suffix for your system.
+ So on POSIX or Linux systems,
+ the above example would build as follows
+ (although &ranlib; may not be called on all systems):
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o f1.o -c f1.c
+ cc -o f2.o -c f2.c
+ cc -o f3.o -c f3.c
+ ar rc libfoo.a f1.o f2.o f3.o
+ ranlib libfoo.a
+ </screen>
+
+ <para>
+
+ On a Windows system,
+ a build of the above example would look like:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons -Q</userinput>
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ cl /Fof1.obj /c f1.c /nologo
+ cl /Fof2.obj /c f2.c /nologo
+ cl /Fof3.obj /c f3.c /nologo
+ lib /nologo /OUT:foo.lib f1.obj f2.obj f3.obj
+ </screen>
+
+ <para>
+
+ The rules for the target name of the library
+ are similar to those for programs:
+ if you don't explicitly specify a target library name,
+ &SCons; will deduce one from the
+ name of the first source file specified,
+ and &SCons; will add an appropriate
+ file prefix and suffix if you leave them off.
+
+ </para>
+
+ <section>
+ <title>Building Libraries From Source Code or Object Files</title>
+
+ <para>
+
+ The previous example shows building a library from a
+ list of source files.
+ You can, however, also give the &b-link-Library; call
+ object files,
+ and it will correctly realize
+ In fact, you can arbitrarily mix source code files
+ and object files in the source list:
+
+ </para>
+
+ <programlisting>
+ Library('foo', ['f1.c', 'f2.o', 'f3.c', 'f4.o'])
+ </programlisting>
+
+ <para>
+
+ And SCons realizes that only the source code files
+ must be compiled into object files
+ before creating the final library:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o f1.o -c f1.c
+ cc -o f3.o -c f3.c
+ ar rc libfoo.a f1.o f2.o f3.o f4.o
+ ranlib libfoo.a
+ </screen>
+
+ <para>
+
+ Of course, in this example, the object files
+ must already exist for the build to succeed.
+ See <xref linkend="chap-nodes"></xref>, below,
+ for information about how you can
+ build object files explicitly
+ and include the built files in a library.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Building Static Libraries Explicitly: the &b-StaticLibrary; Builder</title>
+
+ <para>
+
+ The &b-link-Library; function builds a traditional static library.
+ If you want to be explicit about the type of library being built,
+ you can use the synonym &b-link-StaticLibrary; function
+ instead of &b-Library;:
+
+ </para>
+
+ <programlisting>
+ StaticLibrary('foo', ['f1.c', 'f2.c', 'f3.c'])
+ </programlisting>
+
+ <para>
+
+ There is no functional difference between the
+ &b-link-StaticLibrary; and &b-Library; functions.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Building Shared (DLL) Libraries: the &b-SharedLibrary; Builder</title>
+
+ <para>
+
+ If you want to build a shared library (on POSIX systems)
+ or a DLL file (on Windows systems),
+ you use the &b-link-SharedLibrary; function:
+
+ </para>
+
+ <programlisting>
+ SharedLibrary('foo', ['f1.c', 'f2.c', 'f3.c'])
+ </programlisting>
+
+ <para>
+
+ The output on POSIX:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o f1.os -c f1.c
+ cc -o f2.os -c f2.c
+ cc -o f3.os -c f3.c
+ cc -o libfoo.so -shared f1.os f2.os f3.os
+ </screen>
+
+ <para>
+
+ And the output on Windows:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons -Q</userinput>
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ cl /Fof1.obj /c f1.c /nologo
+ cl /Fof2.obj /c f2.c /nologo
+ cl /Fof3.obj /c f3.c /nologo
+ link /nologo /dll /out:foo.dll /implib:foo.lib f1.obj f2.obj f3.obj
+ RegServerFunc(target, source, env)
+ </screen>
+
+ <para>
+
+ Notice again that &SCons; takes care of
+ building the output file correctly,
+ adding the <literal>-shared</literal> option
+ for a POSIX compilation,
+ and the <literal>/dll</literal> option on Windows.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Linking with Libraries</title>
+
+ <para>
+
+ Usually, you build a library
+ because you want to link it with one or more programs.
+ You link libraries with a program by specifying
+ the libraries in the &cv-link-LIBS; construction variable,
+ and by specifying the directory in which
+ the library will be found in the
+ &cv-link-LIBPATH; construction variable:
+
+ <!-- In the preceding paragraph, the "$" notation for
+ LIBS, LIBPATH etc. is used for the first time.
+ Maybe some words of explanation would be nice. -->
+
+ </para>
+
+ <programlisting>
+ Library('foo', ['f1.c', 'f2.c', 'f3.c'])
+ Program('prog.c', LIBS=['foo', 'bar'], LIBPATH='.')
+ </programlisting>
+
+ <para>
+
+ Notice, of course, that you don't need to specify a library
+ prefix (like <literal>lib</literal>)
+ or suffix (like <literal>.a</literal> or <literal>.lib</literal>).
+ &SCons; uses the correct prefix or suffix for the current system.
+
+ </para>
+
+ <para>
+
+ On a POSIX or Linux system,
+ a build of the above example would look like:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o f1.o -c f1.c
+ cc -o f2.o -c f2.c
+ cc -o f3.o -c f3.c
+ ar rc libfoo.a f1.o f2.o f3.o
+ ranlib libfoo.a
+ cc -o prog.o -c prog.c
+ cc -o prog prog.o -L. -lfoo -lbar
+ </screen>
+
+ <para>
+
+ On a Windows system,
+ a build of the above example would look like:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons -Q</userinput>
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ cl /Fof1.obj /c f1.c /nologo
+ cl /Fof2.obj /c f2.c /nologo
+ cl /Fof3.obj /c f3.c /nologo
+ lib /nologo /OUT:foo.lib f1.obj f2.obj f3.obj
+ cl /Foprog.obj /c prog.c /nologo
+ link /nologo /OUT:prog.exe /LIBPATH:. foo.lib bar.lib prog.obj
+ </screen>
+
+ <para>
+
+ As usual, notice that &SCons; has taken care
+ of constructing the correct command lines
+ to link with the specified library on each system.
+
+ </para>
+
+ <para>
+
+ Note also that,
+ if you only have a single library to link with,
+ you can specify the library name in single string,
+ instead of a Python list,
+ so that:
+
+ </para>
+
+ <programlisting>
+ Program('prog.c', LIBS='foo', LIBPATH='.')
+ </programlisting>
+
+ <para>
+
+ is equivalent to:
+
+ </para>
+
+ <programlisting>
+ Program('prog.c', LIBS=['foo'], LIBPATH='.')
+ </programlisting>
+
+ <para>
+
+ This is similar to the way that &SCons;
+ handles either a string or a list to
+ specify a single source file.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Finding Libraries: the &cv-LIBPATH; Construction Variable</title>
+
+ <para>
+
+ By default, the linker will only look in
+ certain system-defined directories for libraries.
+ &SCons; knows how to look for libraries
+ in directories that you specify with the
+ &cv-link-LIBPATH; construction variable.
+ &cv-LIBPATH; consists of a list of
+ directory names, like so:
+
+ </para>
+
+ <programlisting>
+ Program('prog.c', LIBS = 'm',
+ LIBPATH = ['/usr/lib', '/usr/local/lib'])
+ </programlisting>
+
+ <para>
+
+ Using a Python list is preferred because it's portable
+ across systems. Alternatively, you could put all of
+ the directory names in a single string, separated by the
+ system-specific path separator character:
+ a colon on POSIX systems:
+
+ </para>
+
+ <programlisting>
+ LIBPATH = '/usr/lib:/usr/local/lib'
+ </programlisting>
+
+ <para>
+
+ or a semi-colon on Windows systems:
+
+ </para>
+
+ <programlisting>
+ LIBPATH = 'C:\\lib;D:\\lib'
+ </programlisting>
+
+ <para>
+
+ (Note that Python requires that the backslash
+ separators in a Windows path name
+ be escaped within strings.)
+
+ </para>
+
+ <para>
+
+ When the linker is executed,
+ &SCons; will create appropriate flags
+ so that the linker will look for
+ libraries in the same directories as &SCons;.
+ So on a POSIX or Linux system,
+ a build of the above example would look like:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o prog.o -c prog.c
+ cc -o prog prog.o -L/usr/lib -L/usr/local/lib -lm
+ </screen>
+
+ <para>
+
+ On a Windows system,
+ a build of the above example would look like:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons -Q</userinput>
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ cl /Foprog.obj /c prog.c /nologo
+ link /nologo /OUT:prog.exe /LIBPATH:\usr\lib /LIBPATH:\usr\local\lib m.lib prog.obj
+ </screen>
+ <!-- The link command is too wide in the PDF version.
+ There are some other examples of this throughout the document. -->
+
+ <para>
+
+ Note again that &SCons; has taken care of
+ the system-specific details of creating
+ the right command-line options.
+
+ </para>
+
+ </section>
diff --git a/doc/user/main.in b/doc/user/main.in
new file mode 100644
index 0000000..949a90a
--- /dev/null
+++ b/doc/user/main.in
@@ -0,0 +1,385 @@
+<?xml version="1.0"?>
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
+"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd"
+[
+
+ <!ENTITY % version SYSTEM "../version.xml">
+ %version;
+
+ <!ENTITY % scons SYSTEM "../scons.mod">
+ %scons;
+
+ <!ENTITY % builders-mod SYSTEM "builders.mod">
+ %builders-mod;
+
+ <!ENTITY % tools-mod SYSTEM "tools.mod">
+ %tools-mod;
+
+ <!ENTITY % variables-mod SYSTEM "variables.mod">
+ %variables-mod;
+
+ <!ENTITY actions SYSTEM "actions.xml">
+ <!ENTITY alias SYSTEM "alias.xml">
+ <!ENTITY ant SYSTEM "ant.xml">
+ <!ENTITY build-install SYSTEM "build-install.xml">
+ <!ENTITY builders SYSTEM "builders.xml">
+ <!ENTITY builders-built-in SYSTEM "builders-built-in.xml">
+ <!ENTITY builders-commands SYSTEM "builders-commands.xml">
+ <!ENTITY builders-writing SYSTEM "builders-writing.xml">
+ <!ENTITY add-method SYSTEM "add-method.xml">
+ <!ENTITY caching SYSTEM "caching.xml">
+ <!ENTITY command-line SYSTEM "command-line.xml">
+ <!ENTITY copyright SYSTEM "copyright.xml">
+ <!ENTITY depends SYSTEM "depends.xml">
+ <!ENTITY environments SYSTEM "environments.xml">
+ <!ENTITY errors SYSTEM "errors.xml">
+ <!ENTITY example SYSTEM "example.xml">
+ <!ENTITY factories SYSTEM "factories.xml">
+ <!ENTITY file-removal SYSTEM "file-removal.xml">
+ <!ENTITY hierarchy SYSTEM "hierarchy.xml">
+ <!ENTITY java SYSTEM "java.xml">
+ <!ENTITY install SYSTEM "install.xml">
+ <!ENTITY less-simple SYSTEM "less-simple.xml">
+ <!ENTITY libraries SYSTEM "libraries.xml">
+ <!ENTITY make SYSTEM "make.xml">
+ <!ENTITY mergeflags SYSTEM "mergeflags.xml">
+ <!ENTITY misc SYSTEM "misc.xml">
+ <!ENTITY nodes SYSTEM "nodes.xml">
+ <!ENTITY output SYSTEM "output.xml">
+ <!ENTITY parseconfig SYSTEM "parseconfig.xml">
+ <!ENTITY parseflags SYSTEM "parseflags.xml">
+ <!ENTITY preface SYSTEM "preface.xml">
+ <!ENTITY python SYSTEM "python.xml">
+ <!ENTITY repositories SYSTEM "repositories.xml">
+ <!ENTITY run SYSTEM "run.xml">
+ <!ENTITY scanners SYSTEM "scanners.xml">
+ <!ENTITY sconf SYSTEM "sconf.xml">
+ <!ENTITY separate SYSTEM "separate.xml">
+ <!ENTITY simple SYSTEM "simple.xml">
+ <!ENTITY sourcecode SYSTEM "sourcecode.xml">
+ <!ENTITY tasks SYSTEM "tasks.xml">
+ <!ENTITY tools SYSTEM "tools.xml">
+ <!ENTITY troubleshoot SYSTEM "troubleshoot.xml">
+ <!ENTITY variables-xml SYSTEM "variables.xml">
+ <!ENTITY variants SYSTEM "variants.xml">
+
+ <!ENTITY builders-gen SYSTEM "builders.gen">
+ <!ENTITY tools-gen SYSTEM "tools.gen">
+ <!ENTITY variables-gen SYSTEM "variables.gen">
+
+]>
+
+ <!--
+
+ XXX FindFile()
+ XXX FindPathDirs()
+ XXX GetBuildPath()
+ XXX GetLaunchDir()
+
+ XXX ParseDepends()
+ XXX Platform()
+ XXX SConsignFile()
+ XXX Tools()
+
+ XXX GetOption('duplicate')
+ XXX SetOption('duplicate')
+ XXX - - duplicate=
+
+ XXX CheckTypeSize()
+
+ XXX - - diskcheck=
+
+ XXX - - warn=
+
+ -->
+
+<book>
+ <bookinfo>
+ <title>SCons User Guide &buildversion;</title>
+
+ <author>
+ <firstname>Steven</firstname>
+ <surname>Knight</surname>
+ </author>
+
+ <edition>Revision &buildrevision; (&builddate;)</edition>
+
+ <pubdate>2004, 2005, 2006, 2007, 2008</pubdate>
+
+ <copyright>
+ <year>2004, 2005, 2006, 2007, 2008</year>
+ <holder>Steven Knight</holder>
+ </copyright>
+
+ <legalnotice>
+ &copyright;
+ </legalnotice>
+
+ <releaseinfo>version &buildversion;</releaseinfo>
+
+ </bookinfo>
+
+ <preface id="chap-preface">
+ <title>Preface</title>
+ &preface;
+ </preface>
+
+ <chapter id="chap-build-install">
+ <title>Building and Installing &SCons;</title>
+ &build-install;
+ </chapter>
+
+ <chapter id="chap-simple">
+ <title>Simple Builds</title>
+ &simple;
+ </chapter>
+
+ <chapter id="chap-less-simple">
+ <title>Less Simple Things to Do With Builds</title>
+ &less-simple;
+ </chapter>
+
+ <chapter id="chap-libraries">
+ <title>Building and Linking with Libraries</title>
+ &libraries;
+ </chapter>
+
+ <chapter id="chap-nodes">
+ <title>Node Objects</title>
+ &nodes;
+ </chapter>
+
+ <chapter id="chap-depends">
+ <title>Dependencies</title>
+ &depends;
+ </chapter>
+
+ <chapter id="chap-environments">
+ <title>Environments</title>
+ &environments;
+ </chapter>
+
+ <!-- These next three sections should be combined into one chapter -->
+ <chapter id="chap-mergeflags">
+ <title>Merging Options into the Environment: the &MergeFlags; Function</title>
+ &mergeflags;
+ </chapter>
+ <chapter id="chap-parseflags">
+ <title>Separating Compile Arguments into their Variables: the &ParseFlags; Function</title>
+ &parseflags;
+ </chapter>
+ <chapter id="chap-parseconfig">
+ <title>Finding Installed Library Information: the &ParseConfig; Function</title>
+ &parseconfig;
+ </chapter>
+
+ <chapter id="chap-output">
+ <title>Controlling Build Output</title>
+ &output;
+ </chapter>
+
+ <chapter id="chap-command-line">
+ <title>Controlling a Build From the Command Line</title>
+ &command-line;
+ </chapter>
+
+ <chapter id="chap-install">
+ <title>Installing Files in Other Directories: the &Install; Builder</title>
+ &install;
+ </chapter>
+
+ <chapter id="chap-factories">
+ <title>Platform-Independent File System Manipulation</title>
+ &factories;
+ </chapter>
+
+ <chapter id="chap-file-removal">
+ <title>Controlling Removal of Targets</title>
+ &file-removal;
+ </chapter>
+
+ <chapter id="chap-hierarchical">
+ <title>Hierarchical Builds</title>
+ &hierarchy;
+ </chapter>
+
+ <chapter id="chap-separate">
+ <title>Separating Source and Build Directories</title>
+ &separate;
+ </chapter>
+
+ <chapter id="chap-variants">
+ <title>Variant Builds</title>
+ &variants;
+ </chapter>
+
+ <!--
+
+ <chapter id="chap-builders-built-in">
+ <title>Built-In Builders</title>
+ &builders-built-in;
+ </chapter>
+
+ -->
+
+ <chapter id="chap-builders-writing">
+ <title>Writing Your Own Builders</title>
+ &builders-writing;
+ </chapter>
+
+ <chapter id="chap-builders-commands">
+ <title>Not Writing a Builder: the &Command; Builder</title>
+ &builders-commands;
+ </chapter>
+
+ <chapter id="chap-add-method">
+ <title>Pseudo-Builders: the AddMethod function</title>
+ &add-method;
+ </chapter>
+
+ <!--
+
+ XXX Action()
+ XXX AddPostAction()
+ XXX AddPreAction()
+
+ <chapter id="chap-actions">
+ <title>&SCons; Actions</title>
+ &actions;
+ </chapter>
+
+ -->
+
+ <chapter id="chap-scanners">
+ <title>Writing Scanners</title>
+ &scanners;
+ </chapter>
+
+ <chapter id="chap-repositories">
+ <title>Building From Code Repositories</title>
+ &repositories;
+ </chapter>
+
+ <chapter id="chap-sconf">
+ <title>Multi-Platform Configuration (&Autoconf; Functionality)</title>
+ &sconf;
+ </chapter>
+
+ <!--
+
+ <chapter id="chap-sourcecode">
+ <title>Fetching Files From Source Code Management Systems</title>
+ &sourcecode;
+ </chapter>
+
+ -->
+
+ <chapter id="chap-caching">
+ <title>Caching Built Files</title>
+ &caching;
+ </chapter>
+
+ <chapter id="chap-alias">
+ <title>Alias Targets</title>
+ &alias;
+ </chapter>
+
+ <chapter id="chap-java">
+ <title>Java Builds</title>
+ &java;
+ </chapter>
+
+ <!--
+
+ <chapter id="chap-run">
+ <title>How to Run &SCons;</title>
+ &run;
+ </chapter>
+
+ -->
+
+ <chapter id="chap-misc">
+ <title>Miscellaneous Functionality</title>
+ &misc;
+ </chapter>
+
+ <chapter id="chap-troubleshooting">
+ <title>Troubleshooting</title>
+ &troubleshoot;
+ </chapter>
+
+ <appendix id="app-variables">
+ <title>Construction Variables</title>
+ &variables-xml;
+ </appendix>
+
+ <appendix id="app-builders">
+ <title>Builders</title>
+ &builders;
+ </appendix>
+
+ <appendix id="app-tools">
+ <title>Tools</title>
+ &tools;
+ </appendix>
+
+ <appendix id="app-tasks">
+ <title>Handling Common Tasks</title>
+ &tasks;
+ </appendix>
+
+ <!--
+
+ <appendix id="app-python">
+ <title>Python Overview</title>
+ &example;
+ </appendix>
+
+ <appendix id="app-example">
+ <title>Complex &SCons; Example</title>
+ &example;
+ </appendix>
+
+ <appendix id="app-make">
+ <title>Converting From Make</title>
+ &make;
+ </appendix>
+
+ <appendix id="app-cons">
+ <title>Converting From Cons</title>
+ &cons;
+ </appendix>
+
+ <appendix id="app-ant">
+ <title>Converting From Ant</title>
+ &ant;
+ </appendix>
+
+ -->
+
+</book>
diff --git a/doc/user/main.xml b/doc/user/main.xml
new file mode 100644
index 0000000..949a90a
--- /dev/null
+++ b/doc/user/main.xml
@@ -0,0 +1,385 @@
+<?xml version="1.0"?>
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
+"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd"
+[
+
+ <!ENTITY % version SYSTEM "../version.xml">
+ %version;
+
+ <!ENTITY % scons SYSTEM "../scons.mod">
+ %scons;
+
+ <!ENTITY % builders-mod SYSTEM "builders.mod">
+ %builders-mod;
+
+ <!ENTITY % tools-mod SYSTEM "tools.mod">
+ %tools-mod;
+
+ <!ENTITY % variables-mod SYSTEM "variables.mod">
+ %variables-mod;
+
+ <!ENTITY actions SYSTEM "actions.xml">
+ <!ENTITY alias SYSTEM "alias.xml">
+ <!ENTITY ant SYSTEM "ant.xml">
+ <!ENTITY build-install SYSTEM "build-install.xml">
+ <!ENTITY builders SYSTEM "builders.xml">
+ <!ENTITY builders-built-in SYSTEM "builders-built-in.xml">
+ <!ENTITY builders-commands SYSTEM "builders-commands.xml">
+ <!ENTITY builders-writing SYSTEM "builders-writing.xml">
+ <!ENTITY add-method SYSTEM "add-method.xml">
+ <!ENTITY caching SYSTEM "caching.xml">
+ <!ENTITY command-line SYSTEM "command-line.xml">
+ <!ENTITY copyright SYSTEM "copyright.xml">
+ <!ENTITY depends SYSTEM "depends.xml">
+ <!ENTITY environments SYSTEM "environments.xml">
+ <!ENTITY errors SYSTEM "errors.xml">
+ <!ENTITY example SYSTEM "example.xml">
+ <!ENTITY factories SYSTEM "factories.xml">
+ <!ENTITY file-removal SYSTEM "file-removal.xml">
+ <!ENTITY hierarchy SYSTEM "hierarchy.xml">
+ <!ENTITY java SYSTEM "java.xml">
+ <!ENTITY install SYSTEM "install.xml">
+ <!ENTITY less-simple SYSTEM "less-simple.xml">
+ <!ENTITY libraries SYSTEM "libraries.xml">
+ <!ENTITY make SYSTEM "make.xml">
+ <!ENTITY mergeflags SYSTEM "mergeflags.xml">
+ <!ENTITY misc SYSTEM "misc.xml">
+ <!ENTITY nodes SYSTEM "nodes.xml">
+ <!ENTITY output SYSTEM "output.xml">
+ <!ENTITY parseconfig SYSTEM "parseconfig.xml">
+ <!ENTITY parseflags SYSTEM "parseflags.xml">
+ <!ENTITY preface SYSTEM "preface.xml">
+ <!ENTITY python SYSTEM "python.xml">
+ <!ENTITY repositories SYSTEM "repositories.xml">
+ <!ENTITY run SYSTEM "run.xml">
+ <!ENTITY scanners SYSTEM "scanners.xml">
+ <!ENTITY sconf SYSTEM "sconf.xml">
+ <!ENTITY separate SYSTEM "separate.xml">
+ <!ENTITY simple SYSTEM "simple.xml">
+ <!ENTITY sourcecode SYSTEM "sourcecode.xml">
+ <!ENTITY tasks SYSTEM "tasks.xml">
+ <!ENTITY tools SYSTEM "tools.xml">
+ <!ENTITY troubleshoot SYSTEM "troubleshoot.xml">
+ <!ENTITY variables-xml SYSTEM "variables.xml">
+ <!ENTITY variants SYSTEM "variants.xml">
+
+ <!ENTITY builders-gen SYSTEM "builders.gen">
+ <!ENTITY tools-gen SYSTEM "tools.gen">
+ <!ENTITY variables-gen SYSTEM "variables.gen">
+
+]>
+
+ <!--
+
+ XXX FindFile()
+ XXX FindPathDirs()
+ XXX GetBuildPath()
+ XXX GetLaunchDir()
+
+ XXX ParseDepends()
+ XXX Platform()
+ XXX SConsignFile()
+ XXX Tools()
+
+ XXX GetOption('duplicate')
+ XXX SetOption('duplicate')
+ XXX - - duplicate=
+
+ XXX CheckTypeSize()
+
+ XXX - - diskcheck=
+
+ XXX - - warn=
+
+ -->
+
+<book>
+ <bookinfo>
+ <title>SCons User Guide &buildversion;</title>
+
+ <author>
+ <firstname>Steven</firstname>
+ <surname>Knight</surname>
+ </author>
+
+ <edition>Revision &buildrevision; (&builddate;)</edition>
+
+ <pubdate>2004, 2005, 2006, 2007, 2008</pubdate>
+
+ <copyright>
+ <year>2004, 2005, 2006, 2007, 2008</year>
+ <holder>Steven Knight</holder>
+ </copyright>
+
+ <legalnotice>
+ &copyright;
+ </legalnotice>
+
+ <releaseinfo>version &buildversion;</releaseinfo>
+
+ </bookinfo>
+
+ <preface id="chap-preface">
+ <title>Preface</title>
+ &preface;
+ </preface>
+
+ <chapter id="chap-build-install">
+ <title>Building and Installing &SCons;</title>
+ &build-install;
+ </chapter>
+
+ <chapter id="chap-simple">
+ <title>Simple Builds</title>
+ &simple;
+ </chapter>
+
+ <chapter id="chap-less-simple">
+ <title>Less Simple Things to Do With Builds</title>
+ &less-simple;
+ </chapter>
+
+ <chapter id="chap-libraries">
+ <title>Building and Linking with Libraries</title>
+ &libraries;
+ </chapter>
+
+ <chapter id="chap-nodes">
+ <title>Node Objects</title>
+ &nodes;
+ </chapter>
+
+ <chapter id="chap-depends">
+ <title>Dependencies</title>
+ &depends;
+ </chapter>
+
+ <chapter id="chap-environments">
+ <title>Environments</title>
+ &environments;
+ </chapter>
+
+ <!-- These next three sections should be combined into one chapter -->
+ <chapter id="chap-mergeflags">
+ <title>Merging Options into the Environment: the &MergeFlags; Function</title>
+ &mergeflags;
+ </chapter>
+ <chapter id="chap-parseflags">
+ <title>Separating Compile Arguments into their Variables: the &ParseFlags; Function</title>
+ &parseflags;
+ </chapter>
+ <chapter id="chap-parseconfig">
+ <title>Finding Installed Library Information: the &ParseConfig; Function</title>
+ &parseconfig;
+ </chapter>
+
+ <chapter id="chap-output">
+ <title>Controlling Build Output</title>
+ &output;
+ </chapter>
+
+ <chapter id="chap-command-line">
+ <title>Controlling a Build From the Command Line</title>
+ &command-line;
+ </chapter>
+
+ <chapter id="chap-install">
+ <title>Installing Files in Other Directories: the &Install; Builder</title>
+ &install;
+ </chapter>
+
+ <chapter id="chap-factories">
+ <title>Platform-Independent File System Manipulation</title>
+ &factories;
+ </chapter>
+
+ <chapter id="chap-file-removal">
+ <title>Controlling Removal of Targets</title>
+ &file-removal;
+ </chapter>
+
+ <chapter id="chap-hierarchical">
+ <title>Hierarchical Builds</title>
+ &hierarchy;
+ </chapter>
+
+ <chapter id="chap-separate">
+ <title>Separating Source and Build Directories</title>
+ &separate;
+ </chapter>
+
+ <chapter id="chap-variants">
+ <title>Variant Builds</title>
+ &variants;
+ </chapter>
+
+ <!--
+
+ <chapter id="chap-builders-built-in">
+ <title>Built-In Builders</title>
+ &builders-built-in;
+ </chapter>
+
+ -->
+
+ <chapter id="chap-builders-writing">
+ <title>Writing Your Own Builders</title>
+ &builders-writing;
+ </chapter>
+
+ <chapter id="chap-builders-commands">
+ <title>Not Writing a Builder: the &Command; Builder</title>
+ &builders-commands;
+ </chapter>
+
+ <chapter id="chap-add-method">
+ <title>Pseudo-Builders: the AddMethod function</title>
+ &add-method;
+ </chapter>
+
+ <!--
+
+ XXX Action()
+ XXX AddPostAction()
+ XXX AddPreAction()
+
+ <chapter id="chap-actions">
+ <title>&SCons; Actions</title>
+ &actions;
+ </chapter>
+
+ -->
+
+ <chapter id="chap-scanners">
+ <title>Writing Scanners</title>
+ &scanners;
+ </chapter>
+
+ <chapter id="chap-repositories">
+ <title>Building From Code Repositories</title>
+ &repositories;
+ </chapter>
+
+ <chapter id="chap-sconf">
+ <title>Multi-Platform Configuration (&Autoconf; Functionality)</title>
+ &sconf;
+ </chapter>
+
+ <!--
+
+ <chapter id="chap-sourcecode">
+ <title>Fetching Files From Source Code Management Systems</title>
+ &sourcecode;
+ </chapter>
+
+ -->
+
+ <chapter id="chap-caching">
+ <title>Caching Built Files</title>
+ &caching;
+ </chapter>
+
+ <chapter id="chap-alias">
+ <title>Alias Targets</title>
+ &alias;
+ </chapter>
+
+ <chapter id="chap-java">
+ <title>Java Builds</title>
+ &java;
+ </chapter>
+
+ <!--
+
+ <chapter id="chap-run">
+ <title>How to Run &SCons;</title>
+ &run;
+ </chapter>
+
+ -->
+
+ <chapter id="chap-misc">
+ <title>Miscellaneous Functionality</title>
+ &misc;
+ </chapter>
+
+ <chapter id="chap-troubleshooting">
+ <title>Troubleshooting</title>
+ &troubleshoot;
+ </chapter>
+
+ <appendix id="app-variables">
+ <title>Construction Variables</title>
+ &variables-xml;
+ </appendix>
+
+ <appendix id="app-builders">
+ <title>Builders</title>
+ &builders;
+ </appendix>
+
+ <appendix id="app-tools">
+ <title>Tools</title>
+ &tools;
+ </appendix>
+
+ <appendix id="app-tasks">
+ <title>Handling Common Tasks</title>
+ &tasks;
+ </appendix>
+
+ <!--
+
+ <appendix id="app-python">
+ <title>Python Overview</title>
+ &example;
+ </appendix>
+
+ <appendix id="app-example">
+ <title>Complex &SCons; Example</title>
+ &example;
+ </appendix>
+
+ <appendix id="app-make">
+ <title>Converting From Make</title>
+ &make;
+ </appendix>
+
+ <appendix id="app-cons">
+ <title>Converting From Cons</title>
+ &cons;
+ </appendix>
+
+ <appendix id="app-ant">
+ <title>Converting From Ant</title>
+ &ant;
+ </appendix>
+
+ -->
+
+</book>
diff --git a/doc/user/make.in b/doc/user/make.in
new file mode 100644
index 0000000..e778c61
--- /dev/null
+++ b/doc/user/make.in
@@ -0,0 +1,121 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 Why Cons? Why not Make?
+
+Cons is a B<make> replacement. In the following paragraphs, we look at a few
+of the undesirable characteristics of make, and typical build environments
+based on make, that motivated the development of Cons.
+
+=head2 Build complexity
+
+Traditional make-based systems of any size tend to become quite complex. The
+original make utility and its derivatives have contributed to this tendency
+in a number of ways. Make is not good at dealing with systems that are
+spread over multiple directories. Various work-arounds are used to overcome
+this difficulty; the usual choice is for make to invoke itself recursively
+for each sub-directory of a build. This leads to complicated code, in which
+it is often unclear how a variable is set, or what effect the setting of a
+variable will have on the build as a whole. The make scripting language has
+gradually been extended to provide more possibilities, but these have
+largely served to clutter an already overextended language. Often, builds
+are done in multiple passes in order to provide appropriate products from
+one directory to another directory. This represents a further increase in
+build complexity.
+
+
+=head2 Build reproducibility
+
+The bane of all makes has always been the correct handling of
+dependencies. Most often, an attempt is made to do a reasonable job of
+dependencies within a single directory, but no serious attempt is made to do
+the job between directories. Even when dependencies are working correctly,
+make's reliance on a simple time stamp comparison to determine whether a
+file is out of date with respect to its dependents is not, in general,
+adequate for determining when a file should be rederived. If an external
+library, for example, is rebuilt and then ``snapped'' into place, the
+timestamps on its newly created files may well be earlier than the last
+local build, since it was built before it became visible.
+
+
+=head2 Variant builds
+
+Make provides only limited facilities for handling variant builds. With the
+proliferation of hardware platforms and the need for debuggable
+vs. optimized code, the ability to easily create these variants is
+essential. More importantly, if variants are created, it is important to
+either be able to separate the variants or to be able to reproduce the
+original or variant at will. With make it is very difficult to separate the
+builds into multiple build directories, separate from the source. And if
+this technique isn't used, it's also virtually impossible to guarantee at
+any given time which variant is present in the tree, without resorting to a
+complete rebuild.
+
+
+=head2 Repositories
+
+Make provides only limited support for building software from code that
+exists in a central repository directory structure. The VPATH feature of
+GNU make (and some other make implementations) is intended to provide this,
+but doesn't work as expected: it changes the path of target file to the
+VPATH name too early in its analysis, and therefore searches for all
+dependencies in the VPATH directory. To ensure correct development builds,
+it is important to be able to create a file in a local build directory and
+have any files in a code repository (a VPATH directory, in make terms) that
+depend on the local file get rebuilt properly. This isn't possible with
+VPATH, without coding a lot of complex repository knowledge directly into
+the makefiles.
+
+-->
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>Differences Between &Make; and &SCons;</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Advantages of &SCons; Over &Make;</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
diff --git a/doc/user/make.xml b/doc/user/make.xml
new file mode 100644
index 0000000..e778c61
--- /dev/null
+++ b/doc/user/make.xml
@@ -0,0 +1,121 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 Why Cons? Why not Make?
+
+Cons is a B<make> replacement. In the following paragraphs, we look at a few
+of the undesirable characteristics of make, and typical build environments
+based on make, that motivated the development of Cons.
+
+=head2 Build complexity
+
+Traditional make-based systems of any size tend to become quite complex. The
+original make utility and its derivatives have contributed to this tendency
+in a number of ways. Make is not good at dealing with systems that are
+spread over multiple directories. Various work-arounds are used to overcome
+this difficulty; the usual choice is for make to invoke itself recursively
+for each sub-directory of a build. This leads to complicated code, in which
+it is often unclear how a variable is set, or what effect the setting of a
+variable will have on the build as a whole. The make scripting language has
+gradually been extended to provide more possibilities, but these have
+largely served to clutter an already overextended language. Often, builds
+are done in multiple passes in order to provide appropriate products from
+one directory to another directory. This represents a further increase in
+build complexity.
+
+
+=head2 Build reproducibility
+
+The bane of all makes has always been the correct handling of
+dependencies. Most often, an attempt is made to do a reasonable job of
+dependencies within a single directory, but no serious attempt is made to do
+the job between directories. Even when dependencies are working correctly,
+make's reliance on a simple time stamp comparison to determine whether a
+file is out of date with respect to its dependents is not, in general,
+adequate for determining when a file should be rederived. If an external
+library, for example, is rebuilt and then ``snapped'' into place, the
+timestamps on its newly created files may well be earlier than the last
+local build, since it was built before it became visible.
+
+
+=head2 Variant builds
+
+Make provides only limited facilities for handling variant builds. With the
+proliferation of hardware platforms and the need for debuggable
+vs. optimized code, the ability to easily create these variants is
+essential. More importantly, if variants are created, it is important to
+either be able to separate the variants or to be able to reproduce the
+original or variant at will. With make it is very difficult to separate the
+builds into multiple build directories, separate from the source. And if
+this technique isn't used, it's also virtually impossible to guarantee at
+any given time which variant is present in the tree, without resorting to a
+complete rebuild.
+
+
+=head2 Repositories
+
+Make provides only limited support for building software from code that
+exists in a central repository directory structure. The VPATH feature of
+GNU make (and some other make implementations) is intended to provide this,
+but doesn't work as expected: it changes the path of target file to the
+VPATH name too early in its analysis, and therefore searches for all
+dependencies in the VPATH directory. To ensure correct development builds,
+it is important to be able to create a file in a local build directory and
+have any files in a code repository (a VPATH directory, in make terms) that
+depend on the local file get rebuilt properly. This isn't possible with
+VPATH, without coding a lot of complex repository knowledge directly into
+the makefiles.
+
+-->
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>Differences Between &Make; and &SCons;</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Advantages of &SCons; Over &Make;</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
diff --git a/doc/user/mergeflags.in b/doc/user/mergeflags.in
new file mode 100644
index 0000000..b50992b
--- /dev/null
+++ b/doc/user/mergeflags.in
@@ -0,0 +1,137 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; construction environments have a &MergeFlags; method
+ that merges a dictionary of values into the construction environment.
+ &MergeFlags; treats each value in the dictionary
+ as a list of options such as one might pass to a command
+ (such as a compiler or linker).
+ &MergeFlags; will not duplicate an option
+ if it already exists in the construction environment variable.
+
+ </para>
+
+ <para>
+
+ &MergeFlags; tries to be intelligent about merging options.
+ When merging options to any variable
+ whose name ends in <varname>PATH</varname>,
+ &MergeFlags; keeps the leftmost occurrence of the option,
+ because in typical lists of directory paths,
+ the first occurrence "wins."
+ When merging options to any other variable name,
+ &MergeFlags; keeps the rightmost occurrence of the option,
+ because in a list of typical command-line options,
+ the last occurrence "wins."
+
+ </para>
+
+ <scons_example name="MergeFlags1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Append(CCFLAGS = '-option -O3 -O1')
+ flags = { 'CCFLAGS' : '-whatever -O3' }
+ env.MergeFlags(flags)
+ print env['CCFLAGS']
+ </file>
+ </scons_example>
+
+ <scons_output example="MergeFlags1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note that the default value for &cv-link-CCFLAGS;
+ <!--
+ [TODO: for when we make CLVar public]
+ is a <varname>CLVar</varname>,
+ -->
+ is an internal &SCons; object
+ which automatically converts
+ the options we specified as a string into a list.
+
+ </para>
+
+ <scons_example name="MergeFlags2">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Append(CPPPATH = ['/include', '/usr/local/include', '/usr/include'])
+ flags = { 'CPPPATH' : ['/usr/opt/include', '/usr/local/include'] }
+ env.MergeFlags(flags)
+ print env['CPPPATH']
+ </file>
+ </scons_example>
+
+ <scons_output example="MergeFlags2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note that the default value for &cv-link-CPPPATH;
+ <!--
+ [TODO: for when we make CLVar public]
+ is a Python list, not a <varname>CLVar</varname>,
+ -->
+ is a normal Python list,
+ so we must specify its values as a list
+ in the dictionary we pass to the &MergeFlags; function.
+
+ </para>
+
+ <para>
+
+ If &MergeFlags; is passed anything other than a dictionary,
+ it calls the &ParseFlags; method to convert it into a dictionary.
+
+ </para>
+
+ <scons_example name="MergeFlags3">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Append(CCFLAGS = '-option -O3 -O1')
+ env.Append(CPPPATH = ['/include', '/usr/local/include', '/usr/include'])
+ env.MergeFlags('-whatever -I/usr/opt/include -O3 -I/usr/local/include')
+ print env['CCFLAGS']
+ print env['CPPPATH']
+ </file>
+ </scons_example>
+
+ <scons_output example="MergeFlags3">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ In the combined example above,
+ &ParseFlags; has sorted the options into their corresponding variables
+ and returned a dictionary for &MergeFlags; to apply
+ to the construction variables
+ in the specified construction environment.
+
+ </para>
diff --git a/doc/user/mergeflags.xml b/doc/user/mergeflags.xml
new file mode 100644
index 0000000..7edc986
--- /dev/null
+++ b/doc/user/mergeflags.xml
@@ -0,0 +1,138 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; construction environments have a &MergeFlags; method
+ that merges a dictionary of values into the construction environment.
+ &MergeFlags; treats each value in the dictionary
+ as a list of options such as one might pass to a command
+ (such as a compiler or linker).
+ &MergeFlags; will not duplicate an option
+ if it already exists in the construction environment variable.
+
+ </para>
+
+ <para>
+
+ &MergeFlags; tries to be intelligent about merging options.
+ When merging options to any variable
+ whose name ends in <varname>PATH</varname>,
+ &MergeFlags; keeps the leftmost occurrence of the option,
+ because in typical lists of directory paths,
+ the first occurrence "wins."
+ When merging options to any other variable name,
+ &MergeFlags; keeps the rightmost occurrence of the option,
+ because in a list of typical command-line options,
+ the last occurrence "wins."
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Append(CCFLAGS = '-option -O3 -O1')
+ flags = { 'CCFLAGS' : '-whatever -O3' }
+ env.MergeFlags(flags)
+ print env['CCFLAGS']
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ ['-option', '-O1', '-whatever', '-O3']
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ Note that the default value for &cv-link-CCFLAGS;
+ <!--
+ [TODO: for when we make CLVar public]
+ is a <varname>CLVar</varname>,
+ -->
+ is an internal &SCons; object
+ which automatically converts
+ the options we specified as a string into a list.
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Append(CPPPATH = ['/include', '/usr/local/include', '/usr/include'])
+ flags = { 'CPPPATH' : ['/usr/opt/include', '/usr/local/include'] }
+ env.MergeFlags(flags)
+ print env['CPPPATH']
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ ['/include', '/usr/local/include', '/usr/include', '/usr/opt/include']
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ Note that the default value for &cv-link-CPPPATH;
+ <!--
+ [TODO: for when we make CLVar public]
+ is a Python list, not a <varname>CLVar</varname>,
+ -->
+ is a normal Python list,
+ so we must specify its values as a list
+ in the dictionary we pass to the &MergeFlags; function.
+
+ </para>
+
+ <para>
+
+ If &MergeFlags; is passed anything other than a dictionary,
+ it calls the &ParseFlags; method to convert it into a dictionary.
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Append(CCFLAGS = '-option -O3 -O1')
+ env.Append(CPPPATH = ['/include', '/usr/local/include', '/usr/include'])
+ env.MergeFlags('-whatever -I/usr/opt/include -O3 -I/usr/local/include')
+ print env['CCFLAGS']
+ print env['CPPPATH']
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ ['-option', '-O1', '-whatever', '-O3']
+ ['/include', '/usr/local/include', '/usr/include', '/usr/opt/include']
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ In the combined example above,
+ &ParseFlags; has sorted the options into their corresponding variables
+ and returned a dictionary for &MergeFlags; to apply
+ to the construction variables
+ in the specified construction environment.
+
+ </para>
diff --git a/doc/user/misc.in b/doc/user/misc.in
new file mode 100644
index 0000000..6679134
--- /dev/null
+++ b/doc/user/misc.in
@@ -0,0 +1,606 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; supports a lot of additional functionality
+ that doesn't readily fit into the other chapters.
+
+ </para>
+
+ <section>
+ <title>Verifying the Python Version: the &EnsurePythonVersion; Function</title>
+
+ <para>
+
+ Although the &SCons; code itself will run
+ on any Python version 1.5.2 or later,
+ you are perfectly free to make use of
+ Python syntax and modules from more modern versions
+ (for example, Python 2.4 or 2.5)
+ when writing your &SConscript; files
+ or your own local modules.
+ If you do this, it's usually helpful to
+ configure &SCons; to exit gracefully with an error message
+ if it's being run with a version of Python
+ that simply won't work with your code.
+ This is especially true if you're going to use &SCons;
+ to build source code that you plan to distribute publicly,
+ where you can't be sure of the Python version
+ that an anonymous remote user might use
+ to try to build your software.
+
+ </para>
+
+ <para>
+
+ &SCons; provides an &EnsurePythonVersion; function for this.
+ You simply pass it the major and minor versions
+ numbers of the version of Python you require:
+
+ </para>
+
+ <!--
+
+ TODO: Figure out how to generate the error message
+ regardless of executing Python version by faking out
+ the infrastructure in some way.
+
+ <scons_example name="EnsurePythonVersion">
+ <file name="SConstruct" printme="1">
+ EnsurePythonVersion(2, 5)
+ </file>
+ </scons_example>
+
+ -->
+
+ <sconstruct>
+ EnsurePythonVersion(2, 5)
+ </sconstruct>
+
+ <para>
+
+ And then &SCons will exit with the following error
+ message when a user runs it with an unsupported
+ earlier version of Python:
+
+ </para>
+
+ <!--
+
+ TODO: Figure out how to generate the error message
+ regardless of executing Python version by faking out
+ the infrastructure in some way.
+
+ <scons_output example="EnsurePythonVersion">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Python 2.5 or greater required, but you have Python 2.3.6
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Verifying the SCons Version: the &EnsureSConsVersion; Function</title>
+
+ <para>
+
+ You may, of course, write your &SConscript; files
+ to use features that were only added in
+ recent versions of &SCons;.
+ When you publicly distribute software that is built using &SCons;,
+ it's helpful to have &SCons;
+ verify the version being used and
+ exit gracefully with an error message
+ if the user's version of &SCons; won't work
+ with your &SConscript; files.
+ &SCons; provides an &EnsureSConsVersion; function
+ that verifies the version of &SCons;
+ in the same
+ the &EnsurePythonVersion; function
+ verifies the version of Python,
+ by passing in the major and minor versions
+ numbers of the version of SCons you require:
+
+ </para>
+
+ <!--
+
+ TODO: Figure out how to generate the error message
+ regardless of executing SCons version by faking out
+ the infrastructure in some way.
+
+ <scons_example name="EnsureSConsVersion">
+ <file name="SConstruct" printme="1">
+ EnsureSConsVersion(1, 0)
+ </file>
+ </scons_example>
+
+ -->
+
+ <sconstruct>
+ EnsureSConsVersion(1, 0)
+ </sconstruct>
+
+ <para>
+
+ And then &SCons will exit with the following error
+ message when a user runs it with an unsupported
+ earlier version of &SCons;:
+
+ </para>
+
+ <!--
+
+ TODO: Figure out how to generate the error message
+ regardless of executing SCons version by faking out
+ the infrastructure in some way.
+
+ <scons_output example="EnsureSConsVersion">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ SCons 1.0 or greater required, but you have SCons 0.98.5
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Explicitly Terminating &SCons; While Reading &SConscript; Files: the &Exit; Function</title>
+
+ <para>
+
+ &SCons; supports an &Exit; function
+ which can be used to terminate &SCons;
+ while reading the &SConscript; files,
+ usually because you've detected a condition
+ under which it doesn't make sense to proceed:
+
+ </para>
+
+ <scons_example name="Exit">
+ <file name="SConstruct" printme="1">
+ if ARGUMENTS.get('FUTURE'):
+ print "The FUTURE option is not supported yet!"
+ Exit(2)
+ env = Environment()
+ env.Program('hello.c')
+ </file>
+ <file name="hello.c">
+ hello.c
+ </file>
+ </scons_example>
+
+ <scons_output example="Exit">
+ <scons_output_command>scons -Q FUTURE=1</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The &Exit; function takes as an argument
+ the (numeric) exit status that you want &SCons; to exit with.
+ If you don't specify a value,
+ the default is to exit with <literal>0</literal>,
+ which indicates successful execution.
+
+ </para>
+
+ <para>
+
+ Note that the &Exit; function
+ is equivalent to calling the Python
+ <function>sys.exit</function> function
+ (which the it actually calls),
+ but because &Exit; is a &SCons; function,
+ you don't have to import the Python
+ <literal>sys</literal> module to use it.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Searching for Files: the &FindFile; Function</title>
+
+ <para>
+
+ The &FindFile; function searches for a file in a list of directories.
+ If there is only one directory, it can be given as a simple string.
+ The function returns a File node if a matching file exists,
+ or None if no file is found.
+ (See the documentation for the &Glob; function for an alternative way
+ of searching for entries in a directory.)
+
+ </para>
+
+ <scons_example name="FindFile1a">
+ <file name="SConstruct" printme="1">
+ # one directory
+ print FindFile('missing', '.')
+ t = FindFile('exists', '.')
+ print t.__class__, t
+ </file>
+ <file name="exists">
+ exists
+ </file>
+ </scons_example>
+
+ <scons_output example="FindFile1a" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <scons_example name="FindFile1b">
+ <file name="SConstruct" printme="1">
+ # several directories
+ includes = [ '.', 'include', 'src/include']
+ headers = [ 'nonesuch.h', 'config.h', 'private.h', 'dist.h']
+ for hdr in headers:
+ print '%-12s' % ('%s:' % hdr), FindFile(hdr, includes)
+ </file>
+ <file name="config.h">
+ exists
+ </file>
+ <directory name="src"></directory>
+ <directory name="src/include"></directory>
+ </file>
+ <file name="src/include/private.h">
+ exists
+ <directory name="include"></directory>
+ </file>
+ <file name="include/dist.h">
+ exists
+ </scons_example>
+
+ <scons_output example="FindFile1b" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <!-- The man page says this should work, but it fails.
+ <para>
+
+ If the 'file' parameter is a list of files,
+ a list of File nodes is returned.
+
+ </para>
+
+ <scons_example name="FindFile1c">
+ <file name="SConstruct" printme="1">
+ # several directories
+ includes = [ '.', 'include', 'src/include']
+ headers = [ 'nonesuch.h', 'config.h', 'private.h', 'dist.h']
+ print FindFile(headers, includes)
+ </file>
+ <file name="config.h">
+ exists
+ </file>
+ <directory name="src"></directory>
+ <directory name="src/include"></directory>
+ </file>
+ <file name="src/include/private.h">
+ exists
+ <directory name="include"></directory>
+ </file>
+ <file name="include/dist.h">
+ exists
+ </scons_example>
+
+ <scons_output example="FindFile1c" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+ -->
+
+ <para>
+
+ If the file exists in more than one directory,
+ only the first occurrence is returned.
+
+ </para>
+
+ <scons_example name="FindFile1d">
+ <file name="SConstruct" printme="1">
+ print FindFile('multiple', ['sub1', 'sub2', 'sub3'])
+ print FindFile('multiple', ['sub2', 'sub3', 'sub1'])
+ print FindFile('multiple', ['sub3', 'sub1', 'sub2'])
+ </file>
+ <directory name="sub1"></directory>
+ <file name="sub1/multiple">
+ exists
+ </file>
+ <directory name="sub2"></directory>
+ <file name="sub2/multiple">
+ exists
+ </file>
+ <directory name="sub3"></directory>
+ <file name="sub3/multiple">
+ exists
+ </file>
+ </scons_example>
+
+ <scons_output example="FindFile1d" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <!-- file may be a list of file names or a single file name. -->
+
+ <para>
+
+ In addition to existing files, &FindFile; will also find derived files
+ (that is, non-leaf files) that haven't been built yet.
+ (Leaf files should already exist, or the build will fail!)
+
+ </para>
+
+ <scons_example name="FindFile2">
+ <file name="SConstruct" printme="1">
+ # Neither file exists, so build will fail
+ Command('derived', 'leaf', 'cat >$TARGET $SOURCE')
+ print FindFile('leaf', '.')
+ print FindFile('derived', '.')
+ </file>
+ </scons_example>
+
+ <scons_output example="FindFile2" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <scons_example name="FindFile2">
+ <file name="SConstruct" printme="1">
+ # Only 'leaf' exists
+ Command('derived', 'leaf', 'cat >$TARGET $SOURCE')
+ print FindFile('leaf', '.')
+ print FindFile('derived', '.')
+ </file>
+ <file name="leaf">
+ leaf
+ </file>
+ </scons_example>
+
+ <scons_output example="FindFile2" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ If a source file exists, &FindFile; will correctly return the name
+ in the build directory.
+
+ </para>
+
+ <scons_example name="FindFile3">
+ <file name="SConstruct" printme="1">
+ # Only 'src/leaf' exists
+ VariantDir('build', 'src')
+ print FindFile('leaf', 'build')
+ </file>
+ <directory name="src"></directory>
+ <file name="src/leaf">
+ leaf
+ </file>
+ </scons_example>
+
+ <scons_output example="FindFile3" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Handling Nested Lists: the &Flatten; Function</title>
+
+ <para>
+
+ &SCons; supports a &Flatten; function
+ which takes an input Python sequence
+ (list or tuple)
+ and returns a flattened list
+ containing just the individual elements of
+ the sequence.
+ This can be handy when trying to examine
+ a list composed of the lists
+ returned by calls to various Builders.
+ For example, you might collect
+ object files built in different ways
+ into one call to the &Program; Builder
+ by just enclosing them in a list, as follows:
+
+ </para>
+
+ <scons_example name="Flatten1">
+ <file name="SConstruct" printme="1">
+ objects = [
+ Object('prog1.c'),
+ Object('prog2.c', CCFLAGS='-DFOO'),
+ ]
+ Program(objects)
+ </file>
+ <file name="prog1.c">
+ prog1.c
+ </file>
+ <file name="prog2.c">
+ prog2.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ Because the Builder calls in &SCons;
+ flatten their input lists,
+ this works just fine to build the program:
+
+ </para>
+
+ <scons_output example="Flatten1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ But if you were debugging your build
+ and wanted to print the absolute path
+ of each object file in the
+ <varname>objects</varname> list,
+ you might try the following simple approach,
+ trying to print each Node's
+ <literal>abspath</literal>
+ attribute:
+
+ </para>
+
+ <scons_example name="Flatten2">
+ <file name="SConstruct" printme="1">
+ objects = [
+ Object('prog1.c'),
+ Object('prog2.c', CCFLAGS='-DFOO'),
+ ]
+ Program(objects)
+
+ for object_file in objects:
+ print object_file.abspath
+ </file>
+ <file name="prog1.c">
+ prog1.c
+ </file>
+ <file name="prog2.c">
+ prog2.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ This does not work as expected
+ because each call to <function>str</function>
+ is operating an embedded list returned by
+ each &Object; call,
+ not on the underlying Nodes within those lists:
+
+ </para>
+
+ <scons_output example="Flatten2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The solution is to use the &Flatten; function
+ so that you can pass each Node to
+ the <function>str</function> separately:
+
+ </para>
+
+ <scons_example name="Flatten3">
+ <file name="SConstruct" printme="1">
+ objects = [
+ Object('prog1.c'),
+ Object('prog2.c', CCFLAGS='-DFOO'),
+ ]
+ Program(objects)
+
+ for object_file in Flatten(objects):
+ print object_file.abspath
+ </file>
+ <file name="prog1.c">
+ prog1.c
+ </file>
+ <file name="prog2.c">
+ prog2.c
+ </file>
+ </scons_example>
+
+ <!--
+
+ TODO: can't use this now because it displays the temporary path name
+
+ <scons_output example="Flatten3">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ /home/me/project/prog1.o
+ /home/me/project/prog2.o
+ cc -o prog1.o -c prog1.c
+ cc -o prog2.o -c -DFOO prog2.c
+ cc -o prog1 prog1.o prog2.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Finding the Invocation Directory: the &GetLaunchDir; Function</title>
+
+ <para>
+
+ If you need to find the directory from
+ which the user invoked the &scons; command,
+ you can use the &GetLaunchDir; function:
+
+ </para>
+
+ <sconstruct>
+ env = Environment(
+ LAUNCHDIR = GetLaunchDir(),
+ )
+ env.Command('directory_build_info',
+ '$LAUNCHDIR/build_info'
+ Copy('$TARGET', '$SOURCE'))
+ </sconstruct>
+
+ <para>
+
+ Because &SCons; is usually invoked from the top-level
+ directory in which the &SConstruct; file lives,
+ the Python <function>os.getcwd()</function>
+ is often equivalent.
+ However, the &SCons;
+ <literal>-u</literal>,
+ <literal>-U</literal>
+ and
+ <literal>-D</literal>
+ command-line options,
+ when invoked from a subdirectory,
+ will cause &SCons; to change to the directory
+ in which the &SConstruct; file is found.
+ When those options are used,
+ &GetLaunchDir; will still return the path to the
+ user's invoking subdirectory,
+ allowing the &SConscript; configuration
+ to still get at configuration (or other) files
+ from the originating directory.
+
+ </para>
+
+ </section>
diff --git a/doc/user/misc.xml b/doc/user/misc.xml
new file mode 100644
index 0000000..a2305ee
--- /dev/null
+++ b/doc/user/misc.xml
@@ -0,0 +1,565 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; supports a lot of additional functionality
+ that doesn't readily fit into the other chapters.
+
+ </para>
+
+ <section>
+ <title>Verifying the Python Version: the &EnsurePythonVersion; Function</title>
+
+ <para>
+
+ Although the &SCons; code itself will run
+ on any Python version 1.5.2 or later,
+ you are perfectly free to make use of
+ Python syntax and modules from more modern versions
+ (for example, Python 2.4 or 2.5)
+ when writing your &SConscript; files
+ or your own local modules.
+ If you do this, it's usually helpful to
+ configure &SCons; to exit gracefully with an error message
+ if it's being run with a version of Python
+ that simply won't work with your code.
+ This is especially true if you're going to use &SCons;
+ to build source code that you plan to distribute publicly,
+ where you can't be sure of the Python version
+ that an anonymous remote user might use
+ to try to build your software.
+
+ </para>
+
+ <para>
+
+ &SCons; provides an &EnsurePythonVersion; function for this.
+ You simply pass it the major and minor versions
+ numbers of the version of Python you require:
+
+ </para>
+
+ <!--
+
+ TODO: Figure out how to generate the error message
+ regardless of executing Python version by faking out
+ the infrastructure in some way.
+
+ <scons_example name="EnsurePythonVersion">
+ <file name="SConstruct" printme="1">
+ EnsurePythonVersion(2, 5)
+ </file>
+ </scons_example>
+
+ -->
+
+ <programlisting>
+ EnsurePythonVersion(2, 5)
+ </programlisting>
+
+ <para>
+
+ And then &SCons; will exit with the following error
+ message when a user runs it with an unsupported
+ earlier version of Python:
+
+ </para>
+
+ <!--
+
+ TODO: Figure out how to generate the error message
+ regardless of executing Python version by faking out
+ the infrastructure in some way.
+
+ <scons_output example="EnsurePythonVersion">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Python 2.5 or greater required, but you have Python 2.3.6
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Verifying the SCons Version: the &EnsureSConsVersion; Function</title>
+
+ <para>
+
+ You may, of course, write your &SConscript; files
+ to use features that were only added in
+ recent versions of &SCons;.
+ When you publicly distribute software that is built using &SCons;,
+ it's helpful to have &SCons;
+ verify the version being used and
+ exit gracefully with an error message
+ if the user's version of &SCons; won't work
+ with your &SConscript; files.
+ &SCons; provides an &EnsureSConsVersion; function
+ that verifies the version of &SCons;
+ in the same
+ the &EnsurePythonVersion; function
+ verifies the version of Python,
+ by passing in the major and minor versions
+ numbers of the version of SCons you require:
+
+ </para>
+
+ <!--
+
+ TODO: Figure out how to generate the error message
+ regardless of executing SCons version by faking out
+ the infrastructure in some way.
+
+ <scons_example name="EnsureSConsVersion">
+ <file name="SConstruct" printme="1">
+ EnsureSConsVersion(1, 0)
+ </file>
+ </scons_example>
+
+ -->
+
+ <programlisting>
+ EnsureSConsVersion(1, 0)
+ </programlisting>
+
+ <para>
+
+ And then &SCons; will exit with the following error
+ message when a user runs it with an unsupported
+ earlier version of &SCons;:
+
+ </para>
+
+ <!--
+
+ TODO: Figure out how to generate the error message
+ regardless of executing SCons version by faking out
+ the infrastructure in some way.
+
+ <scons_output example="EnsureSConsVersion">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ SCons 1.0 or greater required, but you have SCons 0.98.5
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Explicitly Terminating &SCons; While Reading &SConscript; Files: the &Exit; Function</title>
+
+ <para>
+
+ &SCons; supports an &Exit; function
+ which can be used to terminate &SCons;
+ while reading the &SConscript; files,
+ usually because you've detected a condition
+ under which it doesn't make sense to proceed:
+
+ </para>
+
+ <programlisting>
+ if ARGUMENTS.get('FUTURE'):
+ print "The FUTURE option is not supported yet!"
+ Exit(2)
+ env = Environment()
+ env.Program('hello.c')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q FUTURE=1</userinput>
+ The FUTURE option is not supported yet!
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ </screen>
+
+ <para>
+
+ The &Exit; function takes as an argument
+ the (numeric) exit status that you want &SCons; to exit with.
+ If you don't specify a value,
+ the default is to exit with <literal>0</literal>,
+ which indicates successful execution.
+
+ </para>
+
+ <para>
+
+ Note that the &Exit; function
+ is equivalent to calling the Python
+ <function>sys.exit</function> function
+ (which the it actually calls),
+ but because &Exit; is a &SCons; function,
+ you don't have to import the Python
+ <literal>sys</literal> module to use it.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Searching for Files: the &FindFile; Function</title>
+
+ <para>
+
+ The &FindFile; function searches for a file in a list of directories.
+ If there is only one directory, it can be given as a simple string.
+ The function returns a File node if a matching file exists,
+ or None if no file is found.
+ (See the documentation for the &Glob; function for an alternative way
+ of searching for entries in a directory.)
+
+ </para>
+
+ <programlisting>
+ # one directory
+ print FindFile('missing', '.')
+ t = FindFile('exists', '.')
+ print t.__class__, t
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ None
+ SCons.Node.FS.File exists
+ scons: `.' is up to date.
+ </screen>
+
+ <programlisting>
+ # several directories
+ includes = [ '.', 'include', 'src/include']
+ headers = [ 'nonesuch.h', 'config.h', 'private.h', 'dist.h']
+ for hdr in headers:
+ print '%-12s' % ('%s:' % hdr), FindFile(hdr, includes)
+</programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ nonesuch.h: None
+ config.h: config.h
+ private.h: src/include/private.h
+ dist.h: include/dist.h
+ scons: `.' is up to date.
+ </screen>
+
+ <!-- The man page says this should work, but it fails.
+ <para>
+
+ If the 'file' parameter is a list of files,
+ a list of File nodes is returned.
+
+ </para>
+
+ <scons_example name="FindFile1c">
+ <file name="SConstruct" printme="1">
+ # several directories
+ includes = [ '.', 'include', 'src/include']
+ headers = [ 'nonesuch.h', 'config.h', 'private.h', 'dist.h']
+ print FindFile(headers, includes)
+ </file>
+ <file name="config.h">
+ exists
+ </file>
+ <directory name="src"></directory>
+ <directory name="src/include"></directory>
+ </file>
+ <file name="src/include/private.h">
+ exists
+ <directory name="include"></directory>
+ </file>
+ <file name="include/dist.h">
+ exists
+ </scons_example>
+
+ <scons_output example="FindFile1c" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+ -->
+
+ <para>
+
+ If the file exists in more than one directory,
+ only the first occurrence is returned.
+
+ </para>
+
+ <programlisting>
+ print FindFile('multiple', ['sub1', 'sub2', 'sub3'])
+ print FindFile('multiple', ['sub2', 'sub3', 'sub1'])
+ print FindFile('multiple', ['sub3', 'sub1', 'sub2'])
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ sub1/multiple
+ sub2/multiple
+ sub3/multiple
+ scons: `.' is up to date.
+ </screen>
+
+ <!-- file may be a list of file names or a single file name. -->
+
+ <para>
+
+ In addition to existing files, &FindFile; will also find derived files
+ (that is, non-leaf files) that haven't been built yet.
+ (Leaf files should already exist, or the build will fail!)
+
+ </para>
+
+ <programlisting>
+ # Neither file exists, so build will fail
+ Command('derived', 'leaf', 'cat &gt;$TARGET $SOURCE')
+ print FindFile('leaf', '.')
+ print FindFile('derived', '.')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ None
+ derived
+ scons: *** [derived] Source `leaf' not found, needed by target `derived'.
+ </screen>
+
+ <programlisting>
+ # Neither file exists, so build will fail
+ Command('derived', 'leaf', 'cat &gt;$TARGET $SOURCE')
+ print FindFile('leaf', '.')
+ print FindFile('derived', '.')
+
+ # Only 'leaf' exists
+ Command('derived', 'leaf', 'cat &gt;$TARGET $SOURCE')
+ print FindFile('leaf', '.')
+ print FindFile('derived', '.')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ leaf
+ derived
+ cat &gt; derived leaf
+ </screen>
+
+ <para>
+
+ If a source file exists, &FindFile; will correctly return the name
+ in the build directory.
+
+ </para>
+
+ <programlisting>
+ # Only 'src/leaf' exists
+ VariantDir('build', 'src')
+ print FindFile('leaf', 'build')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ build/leaf
+ scons: `.' is up to date.
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Handling Nested Lists: the &Flatten; Function</title>
+
+ <para>
+
+ &SCons; supports a &Flatten; function
+ which takes an input Python sequence
+ (list or tuple)
+ and returns a flattened list
+ containing just the individual elements of
+ the sequence.
+ This can be handy when trying to examine
+ a list composed of the lists
+ returned by calls to various Builders.
+ For example, you might collect
+ object files built in different ways
+ into one call to the &Program; Builder
+ by just enclosing them in a list, as follows:
+
+ </para>
+
+ <programlisting>
+ objects = [
+ Object('prog1.c'),
+ Object('prog2.c', CCFLAGS='-DFOO'),
+ ]
+ Program(objects)
+ </programlisting>
+
+ <para>
+
+ Because the Builder calls in &SCons;
+ flatten their input lists,
+ this works just fine to build the program:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o prog1.o -c prog1.c
+ cc -o prog2.o -c -DFOO prog2.c
+ cc -o prog1 prog1.o prog2.o
+ </screen>
+
+ <para>
+
+ But if you were debugging your build
+ and wanted to print the absolute path
+ of each object file in the
+ <varname>objects</varname> list,
+ you might try the following simple approach,
+ trying to print each Node's
+ <literal>abspath</literal>
+ attribute:
+
+ </para>
+
+ <programlisting>
+ objects = [
+ Object('prog1.c'),
+ Object('prog2.c', CCFLAGS='-DFOO'),
+ ]
+ Program(objects)
+
+ for object_file in objects:
+ print object_file.abspath
+ </programlisting>
+
+ <para>
+
+ This does not work as expected
+ because each call to <function>str</function>
+ is operating an embedded list returned by
+ each &Object; call,
+ not on the underlying Nodes within those lists:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ AttributeError: NodeList instance has no attribute 'abspath':
+ File "/home/my/project/SConstruct", line 8:
+ print object_file.abspath
+ </screen>
+
+ <para>
+
+ The solution is to use the &Flatten; function
+ so that you can pass each Node to
+ the <function>str</function> separately:
+
+ </para>
+
+ <programlisting>
+ objects = [
+ Object('prog1.c'),
+ Object('prog2.c', CCFLAGS='-DFOO'),
+ ]
+ Program(objects)
+
+ for object_file in Flatten(objects):
+ print object_file.abspath
+ </programlisting>
+
+ <!--
+
+ TODO: can't use this now because it displays the temporary path name
+
+ <scons_output example="Flatten3">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ /home/me/project/prog1.o
+ /home/me/project/prog2.o
+ cc -o prog1.o -c prog1.c
+ cc -o prog2.o -c -DFOO prog2.c
+ cc -o prog1 prog1.o prog2.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Finding the Invocation Directory: the &GetLaunchDir; Function</title>
+
+ <para>
+
+ If you need to find the directory from
+ which the user invoked the &scons; command,
+ you can use the &GetLaunchDir; function:
+
+ </para>
+
+ <programlisting>
+ env = Environment(
+ LAUNCHDIR = GetLaunchDir(),
+ )
+ env.Command('directory_build_info',
+ '$LAUNCHDIR/build_info'
+ Copy('$TARGET', '$SOURCE'))
+ </programlisting>
+
+ <para>
+
+ Because &SCons; is usually invoked from the top-level
+ directory in which the &SConstruct; file lives,
+ the Python <function>os.getcwd()</function>
+ is often equivalent.
+ However, the &SCons;
+ <literal>-u</literal>,
+ <literal>-U</literal>
+ and
+ <literal>-D</literal>
+ command-line options,
+ when invoked from a subdirectory,
+ will cause &SCons; to change to the directory
+ in which the &SConstruct; file is found.
+ When those options are used,
+ &GetLaunchDir; will still return the path to the
+ user's invoking subdirectory,
+ allowing the &SConscript; configuration
+ to still get at configuration (or other) files
+ from the originating directory.
+
+ </para>
+
+ </section>
diff --git a/doc/user/nodes.in b/doc/user/nodes.in
new file mode 100644
index 0000000..c914ce5
--- /dev/null
+++ b/doc/user/nodes.in
@@ -0,0 +1,386 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ Internally, &SCons; represents all of the files
+ and directories it knows about as &Nodes;.
+ These internal objects
+ (not object <emphasis>files</emphasis>)
+ can be used in a variety of ways
+ to make your &SConscript;
+ files portable and easy to read.
+
+ </para>
+
+ <section>
+ <title>Builder Methods Return Lists of Target Nodes</title>
+
+ <para>
+
+ All builder methods return a list of
+ &Node; objects that identify the
+ target file or files that will be built.
+ These returned &Nodes; can be passed
+ as arguments to other builder methods.
+
+ </para>
+
+ <para>
+
+ For example, suppose that we want to build
+ the two object files that make up a program with different options.
+ This would mean calling the &b-link-Object;
+ builder once for each object file,
+ specifying the desired options:
+
+ </para>
+
+ <sconstruct>
+ Object('hello.c', CCFLAGS='-DHELLO')
+ Object('goodbye.c', CCFLAGS='-DGOODBYE')
+ </sconstruct>
+
+ <para>
+
+ One way to combine these object files
+ into the resulting program
+ would be to call the &b-link-Program;
+ builder with the names of the object files
+ listed as sources:
+
+ </para>
+
+ <sconstruct>
+ Object('hello.c', CCFLAGS='-DHELLO')
+ Object('goodbye.c', CCFLAGS='-DGOODBYE')
+ Program(['hello.o', 'goodbye.o'])
+ </sconstruct>
+
+ <para>
+
+ The problem with specifying the names as strings
+ is that our &SConstruct; file is no longer portable
+ across operating systems.
+ It won't, for example, work on Windows
+ because the object files there would be
+ named &hello_obj; and &goodbye_obj;,
+ not &hello_o; and &goodbye_o;.
+
+ </para>
+
+ <para>
+
+ A better solution is to assign the lists of targets
+ returned by the calls to the &b-Object; builder to variables,
+ which we can then concatenate in our
+ call to the &b-Program; builder:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ hello_list = Object('hello.c', CCFLAGS='-DHELLO')
+ goodbye_list = Object('goodbye.c', CCFLAGS='-DGOODBYE')
+ Program(hello_list + goodbye_list)
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ <file name="goodbye.c">
+ int main() { printf("Goodbye, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ This makes our &SConstruct; file portable again,
+ the build output on Linux looking like:
+
+ </para>
+
+ <scons_output example="ex1" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ And on Windows:
+
+ </para>
+
+ <scons_output example="ex1" os="win32">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ We'll see examples of using the list of nodes
+ returned by builder methods throughout
+ the rest of this guide.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Explicitly Creating File and Directory Nodes</title>
+
+ <para>
+
+ It's worth mentioning here that
+ &SCons; maintains a clear distinction
+ between Nodes that represent files
+ and Nodes that represent directories.
+ &SCons; supports &File; and &Dir;
+ functions that, respectively,
+ return a file or directory Node:
+
+ </para>
+
+ <scons_example name="print">
+ <file name="SConstruct" printme="1">
+ hello_c = File('hello.c')
+ Program(hello_c)
+
+ classes = Dir('classes')
+ Java(classes, 'src')
+ </file>
+ </scons_example>
+
+ <para>
+
+ Normally, you don't need to call
+ &File; or &Dir; directly,
+ because calling a builder method automatically
+ treats strings as the names of files or directories,
+ and translates them into
+ the Node objects for you.
+ The &File; and &Dir; functions can come in handy
+ in situations where you need to explicitly
+ instruct &SCons; about the type of Node being
+ passed to a builder or other function,
+ or unambiguously refer to a specific
+ file in a directory tree.
+ <!--
+ (For an example of when you might
+ need to use &File; or &Dir; to
+ prevent ambiguous interpretation of a string
+ naming a file or directory, see
+ <xref linkend="chap-hierarchy">.)
+ -->
+
+ </para>
+
+ <para>
+
+ There are also times when you may need to
+ refer to an entry in a file system
+ without knowing in advance
+ whether it's a file or a directory.
+ For those situations,
+ &SCons; also supports an &Entry; function,
+ which returns a Node
+ that can represent either a file or a directory.
+
+ </para>
+
+ <sconstruct>
+ xyzzy = Entry('xyzzy')
+ </sconstruct>
+
+ <para>
+
+ The returned <literal>xyzzy</literal> Node
+ will be turned into a file or directory Node
+ the first time it is used by a builder method
+ or other function that
+ requires one vs. the other.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Printing &Node; File Names</title>
+
+ <para>
+
+ One of the most common things you can do
+ with a Node is use it to print the
+ file name that the node represents.
+ Keep in mind, though, that because the object
+ returned by a builder call
+ is a <emphasis>list</emphasis> of Nodes,
+ you must use Python subscripts
+ to fetch individual Nodes from the list.
+ For example, the following &SConstruct; file:
+
+ </para>
+
+ <scons_example name="print">
+ <file name="SConstruct" printme="1">
+ object_list = Object('hello.c')
+ program_list = Program(object_list)
+ print "The object file is:", object_list[0]
+ print "The program file is:", program_list[0]
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Would print the following file names on a POSIX system:
+
+ </para>
+
+ <scons_output example="print" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ And the following file names on a Windows system:
+
+ </para>
+
+ <scons_output example="print" os="win32">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note that in the above example,
+ the <literal>object_list[0]</literal>
+ extracts an actual Node <emphasis>object</emphasis>
+ from the list,
+ and the Python <literal>print</literal> statement
+ converts the object to a string for printing.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Using a &Node;'s File Name as a String</title>
+
+ <para>
+
+ Printing a &Node;'s name
+ as described in the previous section
+ works because the string representation of a &Node; object
+ is the name of the file.
+ If you want to do something other than
+ print the name of the file,
+ you can fetch it by using the builtin Python
+ &str; function.
+ For example, if you want to use the Python
+ <function>os.path.exists</function>
+ to figure out whether a file
+ exists while the &SConstruct; file
+ is being read and executed,
+ you can fetch the string as follows:
+
+ </para>
+
+ <scons_example name="exists">
+ <file name="SConstruct" printme="1">
+ import os.path
+ program_list = Program('hello.c')
+ program_name = str(program_list[0])
+ if not os.path.exists(program_name):
+ print program_name, "does not exist!"
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which executes as follows on a POSIX system:
+
+ </para>
+
+ <scons_output example="exists" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>Fetching the Contents of a &Node;</title>
+
+ <para>
+
+ XXX Describe using read() and readlines()
+ when we add that as a public interface.
+
+ </para>
+
+ <scons_example name="read">
+ <file name="SConstruct" printme="1">
+ hello_c = File('hello.c')
+ contents = hello_c.read()
+ print "contents are:"
+ print contents
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which executes as follows on a POSIX system:
+
+ </para>
+
+ <scons_output example="read" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ -->
+
+ <!--
+
+ <section>
+ <title>Python Value &Node;</title>
+
+ <para>
+
+ XXX Value()
+
+ </para>
+
+ </section>
+
+ -->
diff --git a/doc/user/nodes.xml b/doc/user/nodes.xml
new file mode 100644
index 0000000..46215c4
--- /dev/null
+++ b/doc/user/nodes.xml
@@ -0,0 +1,401 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ Internally, &SCons; represents all of the files
+ and directories it knows about as &Nodes;.
+ These internal objects
+ (not object <emphasis>files</emphasis>)
+ can be used in a variety of ways
+ to make your &SConscript;
+ files portable and easy to read.
+
+ </para>
+
+ <section>
+ <title>Builder Methods Return Lists of Target Nodes</title>
+
+ <para>
+
+ All builder methods return a list of
+ &Node; objects that identify the
+ target file or files that will be built.
+ These returned &Nodes; can be passed
+ as arguments to other builder methods.
+
+ </para>
+
+ <para>
+
+ For example, suppose that we want to build
+ the two object files that make up a program with different options.
+ This would mean calling the &b-link-Object;
+ builder once for each object file,
+ specifying the desired options:
+
+ </para>
+
+ <programlisting>
+ Object('hello.c', CCFLAGS='-DHELLO')
+ Object('goodbye.c', CCFLAGS='-DGOODBYE')
+ </programlisting>
+
+ <para>
+
+ One way to combine these object files
+ into the resulting program
+ would be to call the &b-link-Program;
+ builder with the names of the object files
+ listed as sources:
+
+ </para>
+
+ <programlisting>
+ Object('hello.c', CCFLAGS='-DHELLO')
+ Object('goodbye.c', CCFLAGS='-DGOODBYE')
+ Program(['hello.o', 'goodbye.o'])
+ </programlisting>
+
+ <para>
+
+ The problem with specifying the names as strings
+ is that our &SConstruct; file is no longer portable
+ across operating systems.
+ It won't, for example, work on Windows
+ because the object files there would be
+ named &hello_obj; and &goodbye_obj;,
+ not &hello_o; and &goodbye_o;.
+
+ </para>
+
+ <para>
+
+ A better solution is to assign the lists of targets
+ returned by the calls to the &b-Object; builder to variables,
+ which we can then concatenate in our
+ call to the &b-Program; builder:
+
+ </para>
+
+ <programlisting>
+ hello_list = Object('hello.c', CCFLAGS='-DHELLO')
+ goodbye_list = Object('goodbye.c', CCFLAGS='-DGOODBYE')
+ Program(hello_list + goodbye_list)
+ </programlisting>
+
+ <para>
+
+ This makes our &SConstruct; file portable again,
+ the build output on Linux looking like:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o goodbye.o -c -DGOODBYE goodbye.c
+ cc -o hello.o -c -DHELLO hello.c
+ cc -o hello hello.o goodbye.o
+ </screen>
+
+ <para>
+
+ And on Windows:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons -Q</userinput>
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ cl /Fogoodbye.obj /c goodbye.c -DGOODBYE
+ cl /Fohello.obj /c hello.c -DHELLO
+ link /nologo /OUT:hello.exe hello.obj goodbye.obj
+ </screen>
+
+ <para>
+
+ We'll see examples of using the list of nodes
+ returned by builder methods throughout
+ the rest of this guide.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Explicitly Creating File and Directory Nodes</title>
+
+ <para>
+
+ It's worth mentioning here that
+ &SCons; maintains a clear distinction
+ between Nodes that represent files
+ and Nodes that represent directories.
+ &SCons; supports &File; and &Dir;
+ functions that, respectively,
+ return a file or directory Node:
+
+ </para>
+
+ <programlisting>
+ hello_c = File('hello.c')
+ Program(hello_c)
+
+ classes = Dir('classes')
+ Java(classes, 'src')
+ </programlisting>
+
+ <para>
+
+ Normally, you don't need to call
+ &File; or &Dir; directly,
+ because calling a builder method automatically
+ treats strings as the names of files or directories,
+ and translates them into
+ the Node objects for you.
+ The &File; and &Dir; functions can come in handy
+ in situations where you need to explicitly
+ instruct &SCons; about the type of Node being
+ passed to a builder or other function,
+ or unambiguously refer to a specific
+ file in a directory tree.
+ <!--
+ (For an example of when you might
+ need to use &File; or &Dir; to
+ prevent ambiguous interpretation of a string
+ naming a file or directory, see
+ <xref linkend="chap-hierarchy">.)
+ -->
+
+ </para>
+
+ <para>
+
+ There are also times when you may need to
+ refer to an entry in a file system
+ without knowing in advance
+ whether it's a file or a directory.
+ For those situations,
+ &SCons; also supports an &Entry; function,
+ which returns a Node
+ that can represent either a file or a directory.
+
+ </para>
+
+ <programlisting>
+ xyzzy = Entry('xyzzy')
+ </programlisting>
+
+ <para>
+
+ The returned <literal>xyzzy</literal> Node
+ will be turned into a file or directory Node
+ the first time it is used by a builder method
+ or other function that
+ requires one vs. the other.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Printing &Node; File Names</title>
+
+ <para>
+
+ One of the most common things you can do
+ with a Node is use it to print the
+ file name that the node represents.
+ Keep in mind, though, that because the object
+ returned by a builder call
+ is a <emphasis>list</emphasis> of Nodes,
+ you must use Python subscripts
+ to fetch individual Nodes from the list.
+ For example, the following &SConstruct; file:
+
+ </para>
+
+ <programlisting>
+ hello_c = File('hello.c')
+ Program(hello_c)
+
+ classes = Dir('classes')
+ Java(classes, 'src')
+
+ object_list = Object('hello.c')
+ program_list = Program(object_list)
+ print "The object file is:", object_list[0]
+ print "The program file is:", program_list[0]
+ </programlisting>
+
+ <para>
+
+ Would print the following file names on a POSIX system:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ The object file is: hello.o
+ The program file is: hello
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ </screen>
+
+ <para>
+
+ And the following file names on a Windows system:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons -Q</userinput>
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ The object file is: hello.obj
+ The program file is: hello.exe
+ cl /Fohello.obj /c hello.c /nologo
+ link /nologo /OUT:hello.exe hello.obj
+ </screen>
+
+ <para>
+
+ Note that in the above example,
+ the <literal>object_list[0]</literal>
+ extracts an actual Node <emphasis>object</emphasis>
+ from the list,
+ and the Python <literal>print</literal> statement
+ converts the object to a string for printing.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Using a &Node;'s File Name as a String</title>
+
+ <para>
+
+ Printing a &Node;'s name
+ as described in the previous section
+ works because the string representation of a &Node; object
+ is the name of the file.
+ If you want to do something other than
+ print the name of the file,
+ you can fetch it by using the builtin Python
+ &str; function.
+ For example, if you want to use the Python
+ <function>os.path.exists</function>
+ to figure out whether a file
+ exists while the &SConstruct; file
+ is being read and executed,
+ you can fetch the string as follows:
+
+ </para>
+
+ <programlisting>
+ import os.path
+ program_list = Program('hello.c')
+ program_name = str(program_list[0])
+ if not os.path.exists(program_name):
+ print program_name, "does not exist!"
+ </programlisting>
+
+ <para>
+
+ Which executes as follows on a POSIX system:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ hello does not exist!
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ </screen>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>Fetching the Contents of a &Node;</title>
+
+ <para>
+
+ XXX Describe using read() and readlines()
+ when we add that as a public interface.
+
+ </para>
+
+ <scons_example name="read">
+ <file name="SConstruct" printme="1">
+ hello_c = File('hello.c')
+ contents = hello_c.read()
+ print "contents are:"
+ print contents
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which executes as follows on a POSIX system:
+
+ </para>
+
+ <scons_output example="read" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ -->
+
+ <!--
+
+ <section>
+ <title>Python Value &Node;</title>
+
+ <para>
+
+ XXX Value()
+
+ </para>
+
+ </section>
+
+ -->
diff --git a/doc/user/output.in b/doc/user/output.in
new file mode 100644
index 0000000..1f600f3
--- /dev/null
+++ b/doc/user/output.in
@@ -0,0 +1,681 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ A key aspect of creating a usable build configuration
+ is providing good output from the build
+ so its users can readily understand
+ what the build is doing
+ and get information about how to control the build.
+ &SCons; provides several ways of
+ controlling output from the build configuration
+ to help make the build
+ more useful and understandable.
+
+ </para>
+
+ <section>
+ <title>Providing Build Help: the &Help; Function</title>
+
+ <para>
+
+ It's often very useful to be able to give
+ users some help that describes the
+ specific targets, build options, etc.,
+ that can be used for your build.
+ &SCons; provides the &Help; function
+ to allow you to specify this help text:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ Help("""
+ Type: 'scons program' to build the production program,
+ 'scons debug' to build the debug version.
+ """)
+ </file>
+ </scons_example>
+
+ <para>
+
+ (Note the above use of the Python triple-quote syntax,
+ which comes in very handy for
+ specifying multi-line strings like help text.)
+
+ </para>
+
+ <para>
+
+ When the &SConstruct; or &SConscript; files
+ contain such a call to the &Help; function,
+ the specified help text will be displayed in response to
+ the &SCons; <literal>-h</literal> option:
+
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -h</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The &SConscript; files may contain
+ multiple calls to the &Help; function,
+ in which case the specified text(s)
+ will be concatenated when displayed.
+ This allows you to split up the
+ help text across multiple &SConscript; files.
+ In this situation, the order in
+ which the &SConscript; files are called
+ will determine the order in which the &Help; functions are called,
+ which will determine the order in which
+ the various bits of text will get concatenated.
+
+ </para>
+
+ <para>
+
+ Another use would be to make the help text conditional
+ on some variable.
+ For example, suppose you only want to display
+ a line about building a Windows-only
+ version of a program when actually
+ run on Windows.
+ The following &SConstruct; file:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+
+ Help("\nType: 'scons program' to build the production program.\n")
+
+ if env['PLATFORM'] == 'win32':
+ Help("\nType: 'scons windebug' to build the Windows debug version.\n")
+ </file>
+ </scons_example>
+
+ <para>
+
+ Will display the complete help text on Windows:
+
+ </para>
+
+ <scons_output example="ex2" os="win32">
+ <scons_output_command>scons -h</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ But only show the relevant option on a Linux or UNIX system:
+
+ </para>
+
+ <scons_output example="ex2" os="posix">
+ <scons_output_command>scons -h</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ If there is no &Help; text in the &SConstruct; or
+ &SConscript; files,
+ &SCons; will revert to displaying its
+ standard list that describes the &SCons; command-line
+ options.
+ This list is also always displayed whenever
+ the <literal>-H</literal> option is used.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Controlling How &SCons; Prints Build Commands: the <envar>$*COMSTR</envar> Variables</title>
+
+ <para>
+
+ Sometimes the commands executed
+ to compile object files or link programs
+ (or build other targets)
+ can get very long,
+ long enough to make it difficult for users
+ to distinguish error messages or
+ other important build output
+ from the commands themselves.
+ All of the default <envar>$*COM</envar> variables
+ that specify the command lines
+ used to build various types of target files
+ have a corresponding <envar>$*COMSTR</envar> variable
+ that can be set to an alternative
+ string that will be displayed
+ when the target is built.
+
+ </para>
+
+ <para>
+
+ For example, suppose you want to
+ have &SCons; display a
+ <literal>"Compiling"</literal>
+ message whenever it's compiling an object file,
+ and a
+ <literal>"Linking"</literal>
+ when it's linking an executable.
+ You could write a &SConstruct; file
+ that looks like:
+
+ </para>
+
+ <scons_example name="COMSTR">
+ <file name="SConstruct" printme="1">
+ env = Environment(CCCOMSTR = "Compiling $TARGET",
+ LINKCOMSTR = "Linking $TARGET")
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which would then yield the output:
+
+ </para>
+
+ <!--
+
+ <scons_output example="COMSTR" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Compiling foo.o
+ Linking foo
+ </screen>
+
+ <para>
+
+ &SCons; performs complete variable substitution
+ on <envar>$*COMSTR</envar> variables,
+ so they have access to all of the
+ standard variables like &cv-TARGET; &cv-SOURCES;, etc.,
+ as well as any construction variables
+ that happen to be configured in
+ the construction environment
+ used to build a specific target.
+
+ </para>
+
+ <para>
+
+ Of course, sometimes it's still important to
+ be able to see the exact command
+ that &SCons; will execute to build a target.
+ For example, you may simply need to verify
+ that &SCons; is configured to supply
+ the right options to the compiler,
+ or a developer may want to
+ cut-and-paste a compile command
+ to add a few options
+ for a custom test.
+
+ </para>
+
+ <para>
+
+ One common way to give users
+ control over whether or not
+ &SCons; should print the actual command line
+ or a short, configured summary
+ is to add support for a
+ <varname>VERBOSE</varname>
+ command-line variable to your &SConstruct; file.
+ A simple configuration for this might look like:
+
+ </para>
+
+ <scons_example name="COMSTR-VERBOSE">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ if ARGUMENTS.get('VERBOSE') != "1':
+ env['CCCOMSTR'] = "Compiling $TARGET"
+ env['LINKCOMSTR'] = "Linking $TARGET"
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ </scons_example>
+
+ <para>
+
+
+ By only setting the appropriate
+ <envar>$*COMSTR</envar> variables
+ if the user specifies
+ <literal>VERBOSE=1</literal>
+ on the command line,
+ the user has control
+ over how &SCons;
+ displays these particular command lines:
+
+ </para>
+
+ <!--
+
+ <scons_output example="COMSTR-VERBOSE" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q -c</scons_output_command>
+ <scons_output_command>scons -Q VERBOSE=1</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Compiling foo.o
+ Linking foo
+ % <userinput>scons -Q -c</userinput>
+ Removed foo.o
+ Removed foo
+ % <userinput>scons -Q VERBOSE=1</userinput>
+ cc -o foo.o -c foo.c
+ cc -o foo foo.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Providing Build Progress Output: the &Progress; Function</title>
+
+ <para>
+
+ Another aspect of providing good build output
+ is to give the user feedback
+ about what &SCons; is doing
+ even when nothing is being built at the moment.
+ This can be especially true for large builds
+ when most of the targets are already up-to-date.
+ Because &SCons; can take a long time
+ making absolutely sure that every
+ target is, in fact, up-to-date
+ with respect to a lot of dependency files,
+ it can be easy for users to mistakenly
+ conclude that &SCons; is hung
+ or that there is some other problem with the build.
+
+ </para>
+
+ <para>
+
+ One way to deal with this perception
+ is to configure &SCons; to print something to
+ let the user know what it's "thinking about."
+ The &Progress; function
+ allows you to specify a string
+ that will be printed for every file
+ that &SCons; is "considering"
+ while it is traversing the dependency graph
+ to decide what targets are or are not up-to-date.
+
+ </para>
+
+ <scons_example name="Progress-TARGET">
+ <file name="SConstruct" printme="1">
+ Progress('Evaluating $TARGET\n')
+ Program('f1.c')
+ Program('f2.c')
+ </file>
+ <file name="f1.c">
+ f1.c
+ </file>
+ <file name="f2.c">
+ f2.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ Note that the &Progress; function does not
+ arrange for a newline to be printed automatically
+ at the end of the string (as does the Python
+ <literal>print</literal> statement),
+ and we must specify the
+ <literal>\n</literal>
+ that we want printed at the end of the configured string.
+ This configuration, then,
+ will have &SCons;
+ print that it is <literal>Evaluating</literal>
+ each file that it encounters
+ in turn as it traverses the dependency graph:
+
+ </para>
+
+ <scons_output example="Progress-TARGET" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Of course, normally you don't want to add
+ all of these additional lines to your build output,
+ as that can make it difficult for the user
+ to find errors or other important messages.
+ A more useful way to display
+ this progress might be
+ to have the file names printed
+ directly to the user's screen,
+ not to the same standard output
+ stream where build output is printed,
+ and to use a carriage return character
+ (<literal>\r</literal>)
+ so that each file name gets re-printed on the same line.
+ Such a configuration would look like:
+
+ </para>
+
+ <sconstruct>
+ Progress('$TARGET\r',
+ file=open('/dev/tty', 'w'),
+ overwrite=True)
+ Program('f1.c')
+ Program('f2.c')
+ </sconstruct>
+
+ <para>
+
+ Note that we also specified the
+ <literal>overwrite=True</literal> argument
+ to the &Progress; function,
+ which causes &SCons; to
+ "wipe out" the previous string with space characters
+ before printing the next &Progress; string.
+ Without the
+ <literal>overwrite=True</literal> argument,
+ a shorter file name would not overwrite
+ all of the charactes in a longer file name that
+ precedes it,
+ making it difficult to tell what the
+ actual file name is on the output.
+ Also note that we opened up the
+ <filename>/dev/tty</filename> file
+ for direct access (on POSIX) to
+ the user's screen.
+ On Windows, the equivalent would be to open
+ the <filename>con:</filename> file name.
+
+ </para>
+
+ <para>
+
+ Also, it's important to know that although you can use
+ <literal>$TARGET</literal> to substitute the name of
+ the node in the string,
+ the &Progress; function does <emphasis>not</emphasis>
+ perform general variable substitution
+ (because there's not necessarily a construction
+ environment involved in evaluating a node
+ like a source file, for example).
+
+ </para>
+
+ <para>
+
+ You can also specify a list of strings
+ to the &Progress; function,
+ in which case &SCons; will
+ display each string in turn.
+ This can be used to implement a "spinner"
+ by having &SCons; cycle through a
+ sequence of strings:
+
+ </para>
+
+ <sconstruct>
+ Progress(['-\r', '\\\r', '|\r', '/\r'], interval=5)
+ Program('f1.c')
+ Program('f2.c')
+ </sconstruct>
+
+ <para>
+
+ Note that here we have also used the
+ <literal>interval=</literal>
+ keyword argument to have &SCons;
+ only print a new "spinner" string
+ once every five evaluated nodes.
+ Using an <literal>interval=</literal> count,
+ even with strings that use <literal>$TARGET</literal> like
+ our examples above,
+ can be a good way to lessen the
+ work that &SCons; expends printing &Progress; strings,
+ while still giving the user feedback
+ that indicates &SCons; is still
+ working on evaluating the build.
+
+ </para>
+
+ <para>
+
+ Lastly, you can have direct control
+ over how to print each evaluated node
+ by passing a Python function
+ (or other Python callable)
+ to the &Progress function.
+ Your function will be called
+ for each evaluated node,
+ allowing you to
+ implement more sophisticated logic
+ like adding a counter:
+
+ </para>
+
+ <scons_example name="Progress-callable">
+ <file name="SConstruct" printme="1">
+ screen = open('/dev/tty', 'w')
+ count = 0
+ def progress_function(node)
+ count += 1
+ screen.write('Node %4d: %s\r' % (count, node))
+
+ Progress(progress_function)
+ </file>
+ </scons_example>
+
+ <para>
+
+ Of course, if you choose,
+ you could completely ignore the
+ <varname>node</varname> argument to the function,
+ and just print a count,
+ or anything else you wish.
+
+ </para>
+
+ <para>
+
+ (Note that there's an obvious follow-on question here:
+ how would you find the total number of nodes
+ that <emphasis>will be</emphasis>
+ evaluated so you can tell the user how
+ close the build is to finishing?
+ Unfortunately, in the general case,
+ there isn't a good way to do that,
+ short of having &SCons; evaluate its
+ dependency graph twice,
+ first to count the total and
+ the second time to actually build the targets.
+ This would be necessary because
+ you can't know in advance which
+ target(s) the user actually requested
+ to be built.
+ The entire build may consist of thousands of Nodes,
+ for example,
+ but maybe the user specifically requested
+ that only a single object file be built.)
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Printing Detailed Build Status: the &GetBuildFailures; Function</title>
+
+ <para>
+
+ SCons, like most build tools, returns zero status to
+ the shell on success and nonzero status on failure.
+ Sometimes it's useful to give more information about
+ the build status at the end of the run, for instance
+ to print an informative message, send an email, or
+ page the poor slob who broke the build.
+
+ </para>
+
+ <para>
+
+ SCons provides a &GetBuildFailures; method that
+ you can use in a python <function>atexit</function> function
+ to get a list of objects describing the actions that failed
+ while attempting to build targets. There can be more
+ than one if you're using <literal>-j</literal>. Here's a
+ simple example:
+
+ </para>
+
+ <scons_example name="gbf1">
+ <file name="SConstruct" printme="1">
+ import atexit
+
+ def print_build_failures():
+ from SCons.Script import GetBuildFailures
+ for bf in GetBuildFailures():
+ print "%s failed: %s" % (bf.node, bf.errstr)
+ atexit.register(print_build_failures)
+ </file>
+ </scons_example>
+
+ <para>
+
+ The <function>atexit.register</function> call
+ registers <function>print_build_failures</function>
+ as an <function>atexit</function> callback, to be called
+ before &SCons; exits. When that function is called,
+ it calls &GetBuildFailures; to fetch the list of failed objects.
+ See the man page
+ for the detailed contents of the returned objects;
+ some of the more useful attributes are
+ <literal>.node</literal>,
+ <literal>.errstr</literal>,
+ <literal>.filename</literal>, and
+ <literal>.command</literal>.
+ The <literal>filename</literal> is not necessarily
+ the same file as the <literal>node</literal>; the
+ <literal>node</literal> is the target that was
+ being built when the error occurred, while the
+ <literal>filename</literal>is the file or dir that
+ actually caused the error.
+ Note: only call &GetBuildFailures; at the end of the
+ build; calling it at any other time is undefined.
+
+ </para>
+
+ <para>
+
+ Here is a more complete example showing how to
+ turn each element of &GetBuildFailures; into a string:
+
+ </para>
+
+ <scons_example name="gbf2">
+ <file name="SConstruct" printme="1">
+ # Make the build fail if we pass fail=1 on the command line
+ if ARGUMENTS.get('fail', 0):
+ Command('target', 'source', ['/bin/false'])
+
+ def bf_to_str(bf):
+ """Convert an element of GetBuildFailures() to a string
+ in a useful way."""
+ import SCons.Errors
+ if bf is None: # unknown targets product None in list
+ return '(unknown tgt)'
+ elif isinstance(bf, SCons.Errors.StopError):
+ return str(bf)
+ elif bf.node:
+ return str(bf.node) + ': ' + bf.errstr
+ elif bf.filename:
+ return bf.filename + ': ' + bf.errstr
+ return 'unknown failure: ' + bf.errstr
+ import atexit
+
+ def build_status():
+ """Convert the build status to a 2-tuple, (status, msg)."""
+ from SCons.Script import GetBuildFailures
+ bf = GetBuildFailures()
+ if bf:
+ # bf is normally a list of build failures; if an element is None,
+ # it's because of a target that scons doesn't know anything about.
+ status = 'failed'
+ failures_message = "\n".join(["Failed building %s" % bf_to_str(x)
+ for x in bf if x is not None])
+ else:
+ # if bf is None, the build completed successfully.
+ status = 'ok'
+ failures_message = ''
+ return (status, failures_message)
+
+ def display_build_status():
+ """Display the build status. Called by atexit.
+ Here you could do all kinds of complicated things."""
+ status, failures_message = build_status()
+ if status == 'failed':
+ print "FAILED!!!!" # could display alert, ring bell, etc.
+ elif status == 'ok':
+ print "Build succeeded."
+ print failures_message
+
+ atexit.register(display_build_status)
+ </file>
+ </scons_example>
+
+ <para>
+
+ When this runs, you'll see the appropriate output:
+
+ </para>
+
+ <scons_output example="gbf2">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q fail=1</scons_output_command>
+ </scons_output>
+
+ </section>
diff --git a/doc/user/output.xml b/doc/user/output.xml
new file mode 100644
index 0000000..89b443b
--- /dev/null
+++ b/doc/user/output.xml
@@ -0,0 +1,703 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ A key aspect of creating a usable build configuration
+ is providing good output from the build
+ so its users can readily understand
+ what the build is doing
+ and get information about how to control the build.
+ &SCons; provides several ways of
+ controlling output from the build configuration
+ to help make the build
+ more useful and understandable.
+
+ </para>
+
+ <section>
+ <title>Providing Build Help: the &Help; Function</title>
+
+ <para>
+
+ It's often very useful to be able to give
+ users some help that describes the
+ specific targets, build options, etc.,
+ that can be used for your build.
+ &SCons; provides the &Help; function
+ to allow you to specify this help text:
+
+ </para>
+
+ <programlisting>
+ Help("""
+ Type: 'scons program' to build the production program,
+ 'scons debug' to build the debug version.
+ """)
+ </programlisting>
+
+ <para>
+
+ (Note the above use of the Python triple-quote syntax,
+ which comes in very handy for
+ specifying multi-line strings like help text.)
+
+ </para>
+
+ <para>
+
+ When the &SConstruct; or &SConscript; files
+ contain such a call to the &Help; function,
+ the specified help text will be displayed in response to
+ the &SCons; <literal>-h</literal> option:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -h</userinput>
+ scons: Reading SConscript files ...
+ scons: done reading SConscript files.
+
+ Type: 'scons program' to build the production program,
+ 'scons debug' to build the debug version.
+
+ Use scons -H for help about command-line options.
+ </screen>
+
+ <para>
+
+ The &SConscript; files may contain
+ multiple calls to the &Help; function,
+ in which case the specified text(s)
+ will be concatenated when displayed.
+ This allows you to split up the
+ help text across multiple &SConscript; files.
+ In this situation, the order in
+ which the &SConscript; files are called
+ will determine the order in which the &Help; functions are called,
+ which will determine the order in which
+ the various bits of text will get concatenated.
+
+ </para>
+
+ <para>
+
+ Another use would be to make the help text conditional
+ on some variable.
+ For example, suppose you only want to display
+ a line about building a Windows-only
+ version of a program when actually
+ run on Windows.
+ The following &SConstruct; file:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+
+ Help("\nType: 'scons program' to build the production program.\n")
+
+ if env['PLATFORM'] == 'win32':
+ Help("\nType: 'scons windebug' to build the Windows debug version.\n")
+ </programlisting>
+
+ <para>
+
+ Will display the complete help text on Windows:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons -h</userinput>
+ scons: Reading SConscript files ...
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ scons: done reading SConscript files.
+
+ Type: 'scons program' to build the production program.
+
+ Type: 'scons windebug' to build the Windows debug version.
+
+ Use scons -H for help about command-line options.
+ </screen>
+
+ <para>
+
+ But only show the relevant option on a Linux or UNIX system:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -h</userinput>
+ scons: Reading SConscript files ...
+ scons: done reading SConscript files.
+
+ Type: 'scons program' to build the production program.
+
+ Use scons -H for help about command-line options.
+ </screen>
+
+ <para>
+
+ If there is no &Help; text in the &SConstruct; or
+ &SConscript; files,
+ &SCons; will revert to displaying its
+ standard list that describes the &SCons; command-line
+ options.
+ This list is also always displayed whenever
+ the <literal>-H</literal> option is used.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Controlling How &SCons; Prints Build Commands: the <envar>$*COMSTR</envar> Variables</title>
+
+ <para>
+
+ Sometimes the commands executed
+ to compile object files or link programs
+ (or build other targets)
+ can get very long,
+ long enough to make it difficult for users
+ to distinguish error messages or
+ other important build output
+ from the commands themselves.
+ All of the default <envar>$*COM</envar> variables
+ that specify the command lines
+ used to build various types of target files
+ have a corresponding <envar>$*COMSTR</envar> variable
+ that can be set to an alternative
+ string that will be displayed
+ when the target is built.
+
+ </para>
+
+ <para>
+
+ For example, suppose you want to
+ have &SCons; display a
+ <literal>"Compiling"</literal>
+ message whenever it's compiling an object file,
+ and a
+ <literal>"Linking"</literal>
+ when it's linking an executable.
+ You could write a &SConstruct; file
+ that looks like:
+
+ </para>
+
+ <programlisting>
+ env = Environment(CCCOMSTR = "Compiling $TARGET",
+ LINKCOMSTR = "Linking $TARGET")
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ Which would then yield the output:
+
+ </para>
+
+ <!--
+
+ <scons_output example="COMSTR" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Compiling foo.o
+ Linking foo
+ </screen>
+
+ <para>
+
+ &SCons; performs complete variable substitution
+ on <envar>$*COMSTR</envar> variables,
+ so they have access to all of the
+ standard variables like &cv-TARGET; &cv-SOURCES;, etc.,
+ as well as any construction variables
+ that happen to be configured in
+ the construction environment
+ used to build a specific target.
+
+ </para>
+
+ <para>
+
+ Of course, sometimes it's still important to
+ be able to see the exact command
+ that &SCons; will execute to build a target.
+ For example, you may simply need to verify
+ that &SCons; is configured to supply
+ the right options to the compiler,
+ or a developer may want to
+ cut-and-paste a compile command
+ to add a few options
+ for a custom test.
+
+ </para>
+
+ <para>
+
+ One common way to give users
+ control over whether or not
+ &SCons; should print the actual command line
+ or a short, configured summary
+ is to add support for a
+ <varname>VERBOSE</varname>
+ command-line variable to your &SConstruct; file.
+ A simple configuration for this might look like:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ if ARGUMENTS.get('VERBOSE') != "1':
+ env['CCCOMSTR'] = "Compiling $TARGET"
+ env['LINKCOMSTR'] = "Linking $TARGET"
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+
+ By only setting the appropriate
+ <envar>$*COMSTR</envar> variables
+ if the user specifies
+ <literal>VERBOSE=1</literal>
+ on the command line,
+ the user has control
+ over how &SCons;
+ displays these particular command lines:
+
+ </para>
+
+ <!--
+
+ <scons_output example="COMSTR-VERBOSE" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q -c</scons_output_command>
+ <scons_output_command>scons -Q VERBOSE=1</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Compiling foo.o
+ Linking foo
+ % <userinput>scons -Q -c</userinput>
+ Removed foo.o
+ Removed foo
+ % <userinput>scons -Q VERBOSE=1</userinput>
+ cc -o foo.o -c foo.c
+ cc -o foo foo.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Providing Build Progress Output: the &Progress; Function</title>
+
+ <para>
+
+ Another aspect of providing good build output
+ is to give the user feedback
+ about what &SCons; is doing
+ even when nothing is being built at the moment.
+ This can be especially true for large builds
+ when most of the targets are already up-to-date.
+ Because &SCons; can take a long time
+ making absolutely sure that every
+ target is, in fact, up-to-date
+ with respect to a lot of dependency files,
+ it can be easy for users to mistakenly
+ conclude that &SCons; is hung
+ or that there is some other problem with the build.
+
+ </para>
+
+ <para>
+
+ One way to deal with this perception
+ is to configure &SCons; to print something to
+ let the user know what it's "thinking about."
+ The &Progress; function
+ allows you to specify a string
+ that will be printed for every file
+ that &SCons; is "considering"
+ while it is traversing the dependency graph
+ to decide what targets are or are not up-to-date.
+
+ </para>
+
+ <programlisting>
+ Progress('Evaluating $TARGET\n')
+ Program('f1.c')
+ Program('f2.c')
+ </programlisting>
+
+ <para>
+
+ Note that the &Progress; function does not
+ arrange for a newline to be printed automatically
+ at the end of the string (as does the Python
+ <literal>print</literal> statement),
+ and we must specify the
+ <literal>\n</literal>
+ that we want printed at the end of the configured string.
+ This configuration, then,
+ will have &SCons;
+ print that it is <literal>Evaluating</literal>
+ each file that it encounters
+ in turn as it traverses the dependency graph:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Evaluating SConstruct
+ Evaluating f1.c
+ Evaluating f1.o
+ cc -o f1.o -c f1.c
+ Evaluating f1
+ cc -o f1 f1.o
+ Evaluating f2.c
+ Evaluating f2.o
+ cc -o f2.o -c f2.c
+ Evaluating f2
+ cc -o f2 f2.o
+ Evaluating .
+ </screen>
+
+ <para>
+
+ Of course, normally you don't want to add
+ all of these additional lines to your build output,
+ as that can make it difficult for the user
+ to find errors or other important messages.
+ A more useful way to display
+ this progress might be
+ to have the file names printed
+ directly to the user's screen,
+ not to the same standard output
+ stream where build output is printed,
+ and to use a carriage return character
+ (<literal>\r</literal>)
+ so that each file name gets re-printed on the same line.
+ Such a configuration would look like:
+
+ </para>
+
+ <programlisting>
+ Progress('$TARGET\r',
+ file=open('/dev/tty', 'w'),
+ overwrite=True)
+ Program('f1.c')
+ Program('f2.c')
+ </programlisting>
+
+ <para>
+
+ Note that we also specified the
+ <literal>overwrite=True</literal> argument
+ to the &Progress; function,
+ which causes &SCons; to
+ "wipe out" the previous string with space characters
+ before printing the next &Progress; string.
+ Without the
+ <literal>overwrite=True</literal> argument,
+ a shorter file name would not overwrite
+ all of the charactes in a longer file name that
+ precedes it,
+ making it difficult to tell what the
+ actual file name is on the output.
+ Also note that we opened up the
+ <filename>/dev/tty</filename> file
+ for direct access (on POSIX) to
+ the user's screen.
+ On Windows, the equivalent would be to open
+ the <filename>con:</filename> file name.
+
+ </para>
+
+ <para>
+
+ Also, it's important to know that although you can use
+ <literal>$TARGET</literal> to substitute the name of
+ the node in the string,
+ the &Progress; function does <emphasis>not</emphasis>
+ perform general variable substitution
+ (because there's not necessarily a construction
+ environment involved in evaluating a node
+ like a source file, for example).
+
+ </para>
+
+ <para>
+
+ You can also specify a list of strings
+ to the &Progress; function,
+ in which case &SCons; will
+ display each string in turn.
+ This can be used to implement a "spinner"
+ by having &SCons; cycle through a
+ sequence of strings:
+
+ </para>
+
+ <programlisting>
+ Progress(['-\r', '\\\r', '|\r', '/\r'], interval=5)
+ Program('f1.c')
+ Program('f2.c')
+ </programlisting>
+
+ <para>
+
+ Note that here we have also used the
+ <literal>interval=</literal>
+ keyword argument to have &SCons;
+ only print a new "spinner" string
+ once every five evaluated nodes.
+ Using an <literal>interval=</literal> count,
+ even with strings that use <literal>$TARGET</literal> like
+ our examples above,
+ can be a good way to lessen the
+ work that &SCons; expends printing &Progress; strings,
+ while still giving the user feedback
+ that indicates &SCons; is still
+ working on evaluating the build.
+
+ </para>
+
+ <para>
+
+ Lastly, you can have direct control
+ over how to print each evaluated node
+ by passing a Python function
+ (or other Python callable)
+ to the &Progress; function.
+ Your function will be called
+ for each evaluated node,
+ allowing you to
+ implement more sophisticated logic
+ like adding a counter:
+
+ </para>
+
+ <programlisting>
+ screen = open('/dev/tty', 'w')
+ count = 0
+ def progress_function(node)
+ count += 1
+ screen.write('Node %4d: %s\r' % (count, node))
+
+ Progress(progress_function)
+ </programlisting>
+
+ <para>
+
+ Of course, if you choose,
+ you could completely ignore the
+ <varname>node</varname> argument to the function,
+ and just print a count,
+ or anything else you wish.
+
+ </para>
+
+ <para>
+
+ (Note that there's an obvious follow-on question here:
+ how would you find the total number of nodes
+ that <emphasis>will be</emphasis>
+ evaluated so you can tell the user how
+ close the build is to finishing?
+ Unfortunately, in the general case,
+ there isn't a good way to do that,
+ short of having &SCons; evaluate its
+ dependency graph twice,
+ first to count the total and
+ the second time to actually build the targets.
+ This would be necessary because
+ you can't know in advance which
+ target(s) the user actually requested
+ to be built.
+ The entire build may consist of thousands of Nodes,
+ for example,
+ but maybe the user specifically requested
+ that only a single object file be built.)
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Printing Detailed Build Status: the &GetBuildFailures; Function</title>
+
+ <para>
+
+ SCons, like most build tools, returns zero status to
+ the shell on success and nonzero status on failure.
+ Sometimes it's useful to give more information about
+ the build status at the end of the run, for instance
+ to print an informative message, send an email, or
+ page the poor slob who broke the build.
+
+ </para>
+
+ <para>
+
+ SCons provides a &GetBuildFailures; method that
+ you can use in a python <function>atexit</function> function
+ to get a list of objects describing the actions that failed
+ while attempting to build targets. There can be more
+ than one if you're using <literal>-j</literal>. Here's a
+ simple example:
+
+ </para>
+
+ <programlisting>
+ import atexit
+
+ def print_build_failures():
+ from SCons.Script import GetBuildFailures
+ for bf in GetBuildFailures():
+ print "%s failed: %s" % (bf.node, bf.errstr)
+ atexit.register(print_build_failures)
+ </programlisting>
+
+ <para>
+
+ The <function>atexit.register</function> call
+ registers <function>print_build_failures</function>
+ as an <function>atexit</function> callback, to be called
+ before &SCons; exits. When that function is called,
+ it calls &GetBuildFailures; to fetch the list of failed objects.
+ See the man page
+ for the detailed contents of the returned objects;
+ some of the more useful attributes are
+ <literal>.node</literal>,
+ <literal>.errstr</literal>,
+ <literal>.filename</literal>, and
+ <literal>.command</literal>.
+ The <literal>filename</literal> is not necessarily
+ the same file as the <literal>node</literal>; the
+ <literal>node</literal> is the target that was
+ being built when the error occurred, while the
+ <literal>filename</literal>is the file or dir that
+ actually caused the error.
+ Note: only call &GetBuildFailures; at the end of the
+ build; calling it at any other time is undefined.
+
+ </para>
+
+ <para>
+
+ Here is a more complete example showing how to
+ turn each element of &GetBuildFailures; into a string:
+
+ </para>
+
+ <programlisting>
+ # Make the build fail if we pass fail=1 on the command line
+ if ARGUMENTS.get('fail', 0):
+ Command('target', 'source', ['/bin/false'])
+
+ def bf_to_str(bf):
+ """Convert an element of GetBuildFailures() to a string
+ in a useful way."""
+ import SCons.Errors
+ if bf is None: # unknown targets product None in list
+ return '(unknown tgt)'
+ elif isinstance(bf, SCons.Errors.StopError):
+ return str(bf)
+ elif bf.node:
+ return str(bf.node) + ': ' + bf.errstr
+ elif bf.filename:
+ return bf.filename + ': ' + bf.errstr
+ return 'unknown failure: ' + bf.errstr
+ import atexit
+
+ def build_status():
+ """Convert the build status to a 2-tuple, (status, msg)."""
+ from SCons.Script import GetBuildFailures
+ bf = GetBuildFailures()
+ if bf:
+ # bf is normally a list of build failures; if an element is None,
+ # it's because of a target that scons doesn't know anything about.
+ status = 'failed'
+ failures_message = "\n".join(["Failed building %s" % bf_to_str(x)
+ for x in bf if x is not None])
+ else:
+ # if bf is None, the build completed successfully.
+ status = 'ok'
+ failures_message = ''
+ return (status, failures_message)
+
+ def display_build_status():
+ """Display the build status. Called by atexit.
+ Here you could do all kinds of complicated things."""
+ status, failures_message = build_status()
+ if status == 'failed':
+ print "FAILED!!!!" # could display alert, ring bell, etc.
+ elif status == 'ok':
+ print "Build succeeded."
+ print failures_message
+
+ atexit.register(display_build_status)
+ </programlisting>
+
+ <para>
+
+ When this runs, you'll see the appropriate output:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ scons: `.' is up to date.
+ Build succeeded.
+ % <userinput>scons -Q fail=1</userinput>
+ scons: *** [target] Source `source' not found, needed by target `target'.
+ FAILED!!!!
+ Failed building target: Source `source' not found, needed by target `target'.
+ </screen>
+
+ </section>
diff --git a/doc/user/parseconfig.in b/doc/user/parseconfig.in
new file mode 100644
index 0000000..db97c35
--- /dev/null
+++ b/doc/user/parseconfig.in
@@ -0,0 +1,114 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ Configuring the right options to build programs to work with
+ libraries--especially shared libraries--that are available
+ on POSIX systems can be very complicated.
+ To help this situation,
+ various utilies with names that end in <filename>config</filename>
+ return the command-line options for the GNU Compiler Collection (GCC)
+ that are needed to use these libraries;
+ for example, the command-line options
+ to use a library named <filename>lib</filename>
+ would be found by calling a utility named <filename>lib-config</filename>.
+
+ </para>
+
+ <para>
+
+ A more recent convention is that these options
+ are available from the generic <filename>pkg-config</filename> program,
+ which has common framework, error handling, and the like,
+ so that all the package creator has to do is provide the set of strings
+ for his particular package.
+
+ </para>
+
+ <para>
+
+ &SCons; construction environments have a &ParseConfig; method
+ that executes a <filename>*config</filename> utility
+ (either <filename>pkg-config</filename> or a
+ more specific utility)
+ and configures the appropriate construction variables
+ in the environment
+ based on the command-line options
+ returned by the specified command.
+
+ </para>
+
+ <scons_example name="ParseConfig1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env['CPPPATH'] = ['/lib/compat']
+ env.ParseConfig("pkg-config x11 --cflags --libs")
+ print env['CPPPATH']
+ </file>
+ </scons_example>
+
+ <para>
+
+ &SCons; will execute the specified command string,
+ parse the resultant flags,
+ and add the flags to the appropriate environment variables.
+
+ </para>
+
+ <scons_output example="ParseConfig1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ In the example above, &SCons; has added the include directory to
+ <varname>CPPPATH</varname>.
+ (Depending upon what other flags are emitted by the
+ <filename>pkg-config</filename> command,
+ other variables may have been extended as well.)
+
+ </para>
+
+ <para>
+
+ Note that the options are merged with existing options using
+ the &MergeFlags; method,
+ so that each option only occurs once in the construction variable:
+
+ </para>
+
+ <scons_example name="ParseConfig2">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.ParseConfig("pkg-config x11 --cflags --libs")
+ env.ParseConfig("pkg-config x11 --cflags --libs")
+ print env['CPPPATH']
+ </file>
+ </scons_example>
+
+ <scons_output example="ParseConfig2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
diff --git a/doc/user/parseconfig.xml b/doc/user/parseconfig.xml
new file mode 100644
index 0000000..1f85ad0
--- /dev/null
+++ b/doc/user/parseconfig.xml
@@ -0,0 +1,132 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ Configuring the right options to build programs to work with
+ libraries--especially shared libraries--that are available
+ on POSIX systems can be very complicated.
+ To help this situation,
+ various utilies with names that end in <filename>config</filename>
+ return the command-line options for the GNU Compiler Collection (GCC)
+ that are needed to use these libraries;
+ for example, the command-line options
+ to use a library named <filename>lib</filename>
+ would be found by calling a utility named <filename>lib-config</filename>.
+
+ </para>
+
+ <para>
+
+ A more recent convention is that these options
+ are available from the generic <filename>pkg-config</filename> program,
+ which has common framework, error handling, and the like,
+ so that all the package creator has to do is provide the set of strings
+ for his particular package.
+
+ </para>
+
+ <para>
+
+ &SCons; construction environments have a &ParseConfig; method
+ that executes a <filename>*config</filename> utility
+ (either <filename>pkg-config</filename> or a
+ more specific utility)
+ and configures the appropriate construction variables
+ in the environment
+ based on the command-line options
+ returned by the specified command.
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env['CPPPATH'] = ['/lib/compat']
+ env.ParseConfig("pkg-config x11 --cflags --libs")
+ print env['CPPPATH']
+ </programlisting>
+
+ <para>
+
+ &SCons; will execute the specified command string,
+ parse the resultant flags,
+ and add the flags to the appropriate environment variables.
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Package x11 was not found in the pkg-config search path.
+ Perhaps you should add the directory containing `x11.pc'
+ to the PKG_CONFIG_PATH environment variable
+ No package 'x11' found
+ OSError: 'pkg-config x11 --cflags --libs' exited 1:
+ File "/home/my/project/SConstruct", line 3:
+ env.ParseConfig("pkg-config x11 --cflags --libs")
+ File "bootstrap/src/engine/SCons/Environment.py", line 1474:
+ None
+ File "bootstrap/src/engine/SCons/Environment.py", line 593:
+ None
+ </screen>
+
+ <para>
+
+ In the example above, &SCons; has added the include directory to
+ <varname>CPPPATH</varname>.
+ (Depending upon what other flags are emitted by the
+ <filename>pkg-config</filename> command,
+ other variables may have been extended as well.)
+
+ </para>
+
+ <para>
+
+ Note that the options are merged with existing options using
+ the &MergeFlags; method,
+ so that each option only occurs once in the construction variable:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.ParseConfig("pkg-config x11 --cflags --libs")
+ env.ParseConfig("pkg-config x11 --cflags --libs")
+ print env['CPPPATH']
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Package x11 was not found in the pkg-config search path.
+ Perhaps you should add the directory containing `x11.pc'
+ to the PKG_CONFIG_PATH environment variable
+ No package 'x11' found
+ OSError: 'pkg-config x11 --cflags --libs' exited 1:
+ File "/home/my/project/SConstruct", line 2:
+ env.ParseConfig("pkg-config x11 --cflags --libs")
+ File "bootstrap/src/engine/SCons/Environment.py", line 1474:
+ None
+ File "bootstrap/src/engine/SCons/Environment.py", line 593:
+ None
+ </screen>
diff --git a/doc/user/parseflags.in b/doc/user/parseflags.in
new file mode 100644
index 0000000..b21df4f
--- /dev/null
+++ b/doc/user/parseflags.in
@@ -0,0 +1,184 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; has a bewildering array of construction variables
+ for different types of options when building programs.
+ Sometimes you may not know exactly which variable
+ should be used for a particular option.
+
+ </para>
+
+ <para>
+
+ &SCons; construction environments have a &ParseFlags; method
+ that takes a set of typical command-line options
+ and distrbutes them into the appropriate construction variables.
+ Historically, it was created to support the &ParseConfig; method,
+ so it focuses on options used by the GNU Compiler Collection (GCC)
+ for the C and C++ toolchains.
+
+ </para>
+
+ <para>
+
+ &ParseFlags; returns a dictionary containing the options
+ distributed into their respective construction variables.
+ Normally, this dictionary would be passed to &MergeFlags;
+ to merge the options into a &consenv;,
+ but the dictionary can be edited if desired to provide
+ additional functionality.
+ (Note that if the flags are not going to be edited,
+ calling &MergeFlags; with the options directly
+ will avoid an additional step.)
+
+ </para>
+
+ <scons_example name="ParseFlags1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ d = env.ParseFlags("-I/opt/include -L/opt/lib -lfoo")
+ l = d.items()
+ l.sort()
+ for k,v in l:
+ if v:
+ print k, v
+ env.MergeFlags(d)
+ env.Program('f1.c')
+ </file>
+ <file name="f1.c">
+ int main() { return 0; }
+ </file>
+ </scons_example>
+
+ <scons_output example="ParseFlags1" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note that if the options are limited to generic types
+ like those above,
+ they will be correctly translated for other platform types:
+
+ </para>
+
+ <scons_output example="ParseFlags1" os="win32">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Since the assumption is that the flags are used for the GCC toolchain,
+ unrecognized flags are placed in &cv-link-CCFLAGS;
+ so they will be used for both C and C++ compiles:
+
+ </para>
+
+ <scons_example name="ParseFlags2">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ d = env.ParseFlags("-whatever")
+ l = d.items()
+ l.sort()
+ for k,v in l:
+ if v:
+ print k, v
+ env.MergeFlags(d)
+ env.Program('f1.c')
+ </file>
+ <file name="f1.c">
+ int main() { return 0; }
+ </file>
+ </scons_example>
+
+ <scons_output example="ParseFlags2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ &ParseFlags; will also accept a (recursive) list of strings as input;
+ the list is flattened before the strings are processed:
+
+ </para>
+
+ <scons_example name="ParseFlags3">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ d = env.ParseFlags(["-I/opt/include", ["-L/opt/lib", "-lfoo"]])
+ l = d.items()
+ l.sort()
+ for k,v in l:
+ if v:
+ print k, v
+ env.MergeFlags(d)
+ env.Program('f1.c')
+ </file>
+ <file name="f1.c">
+ int main() { return 0; }
+ </file>
+ </scons_example>
+
+ <scons_output example="ParseFlags3">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ If a string begins with a "!" (an exclamation mark, often called a bang),
+ the string is passed to the shell for execution.
+ The output of the command is then parsed:
+
+ </para>
+
+ <scons_example name="ParseFlags4">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ d = env.ParseFlags(["!echo -I/opt/include", "!echo -L/opt/lib", "-lfoo"])
+ l = d.items()
+ l.sort()
+ for k,v in l:
+ if v:
+ print k, v
+ env.MergeFlags(d)
+ env.Program('f1.c')
+ </file>
+ <file name="f1.c">
+ int main() { return 0; }
+ </file>
+ </scons_example>
+
+ <scons_output example="ParseFlags4">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ &ParseFlags; is regularly updated for new options;
+ consult the man page for details about those currently recognized.
+
+ </para>
diff --git a/doc/user/parseflags.xml b/doc/user/parseflags.xml
new file mode 100644
index 0000000..6900291
--- /dev/null
+++ b/doc/user/parseflags.xml
@@ -0,0 +1,199 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; has a bewildering array of construction variables
+ for different types of options when building programs.
+ Sometimes you may not know exactly which variable
+ should be used for a particular option.
+
+ </para>
+
+ <para>
+
+ &SCons; construction environments have a &ParseFlags; method
+ that takes a set of typical command-line options
+ and distrbutes them into the appropriate construction variables.
+ Historically, it was created to support the &ParseConfig; method,
+ so it focuses on options used by the GNU Compiler Collection (GCC)
+ for the C and C++ toolchains.
+
+ </para>
+
+ <para>
+
+ &ParseFlags; returns a dictionary containing the options
+ distributed into their respective construction variables.
+ Normally, this dictionary would be passed to &MergeFlags;
+ to merge the options into a &consenv;,
+ but the dictionary can be edited if desired to provide
+ additional functionality.
+ (Note that if the flags are not going to be edited,
+ calling &MergeFlags; with the options directly
+ will avoid an additional step.)
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ d = env.ParseFlags("-I/opt/include -L/opt/lib -lfoo")
+ l = d.items()
+ l.sort()
+ for k,v in l:
+ if v:
+ print k, v
+ env.MergeFlags(d)
+ env.Program('f1.c')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ CPPPATH ['/opt/include']
+ LIBPATH ['/opt/lib']
+ LIBS ['foo']
+ cc -o f1.o -c -I/opt/include f1.c
+ cc -o f1 f1.o -L/opt/lib -lfoo
+ </screen>
+
+ <para>
+
+ Note that if the options are limited to generic types
+ like those above,
+ they will be correctly translated for other platform types:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons -Q</userinput>
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ CPPPATH ['/opt/include']
+ LIBPATH ['/opt/lib']
+ LIBS ['foo']
+ cl /Fof1.obj /c f1.c /nologo /I\opt\include
+ link /nologo /OUT:f1.exe /LIBPATH:\opt\lib foo.lib f1.obj
+ </screen>
+
+ <para>
+
+ Since the assumption is that the flags are used for the GCC toolchain,
+ unrecognized flags are placed in &cv-link-CCFLAGS;
+ so they will be used for both C and C++ compiles:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ d = env.ParseFlags("-whatever")
+ l = d.items()
+ l.sort()
+ for k,v in l:
+ if v:
+ print k, v
+ env.MergeFlags(d)
+ env.Program('f1.c')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ CCFLAGS -whatever
+ cc -o f1.o -c -whatever f1.c
+ cc -o f1 f1.o
+ </screen>
+
+ <para>
+
+ &ParseFlags; will also accept a (recursive) list of strings as input;
+ the list is flattened before the strings are processed:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ d = env.ParseFlags(["-I/opt/include", ["-L/opt/lib", "-lfoo"]])
+ l = d.items()
+ l.sort()
+ for k,v in l:
+ if v:
+ print k, v
+ env.MergeFlags(d)
+ env.Program('f1.c')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ CPPPATH ['/opt/include']
+ LIBPATH ['/opt/lib']
+ LIBS ['foo']
+ cc -o f1.o -c -I/opt/include f1.c
+ cc -o f1 f1.o -L/opt/lib -lfoo
+ </screen>
+
+ <para>
+
+ If a string begins with a "!" (an exclamation mark, often called a bang),
+ the string is passed to the shell for execution.
+ The output of the command is then parsed:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ d = env.ParseFlags(["!echo -I/opt/include", "!echo -L/opt/lib", "-lfoo"])
+ l = d.items()
+ l.sort()
+ for k,v in l:
+ if v:
+ print k, v
+ env.MergeFlags(d)
+ env.Program('f1.c')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ CPPPATH ['/opt/include']
+ LIBPATH ['/opt/lib']
+ LIBS ['foo']
+ cc -o f1.o -c -I/opt/include f1.c
+ cc -o f1 f1.o -L/opt/lib -lfoo
+ </screen>
+
+ <para>
+
+ &ParseFlags; is regularly updated for new options;
+ consult the man page for details about those currently recognized.
+
+ </para>
diff --git a/doc/user/preface.in b/doc/user/preface.in
new file mode 100644
index 0000000..de4cb43
--- /dev/null
+++ b/doc/user/preface.in
@@ -0,0 +1,426 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ Thank you for taking the time to read about &SCons;.
+ &SCons; is a next-generation
+ software construction tool,
+ or make tool--that is, a software utility
+ for building software (or other files)
+ and keeping built software up-to-date
+ whenever the underlying input files change.
+
+ </para>
+
+ <para>
+
+ The most distinctive thing about &SCons;
+ is that its configuration files are
+ actually <emphasis>scripts</emphasis>,
+ written in the &Python; programming language.
+ This is in contrast to most alternative build tools,
+ which typically invent a new language to
+ configure the build.
+ &SCons; still has a learning curve, of course,
+ because you have to know what functions to call
+ to set up your build properly,
+ but the underlying syntax used should be familiar
+ to anyone who has ever looked at a Python script.
+
+ </para>
+
+ <para>
+
+ Paradoxically,
+ using Python as the configuration file format
+ makes &SCons;
+ <emphasis>easier</emphasis>
+ for non-programmers to learn
+ than the cryptic languages of other build tools,
+ which are usually invented by programmers for other programmers.
+ This is in no small part due to the
+ consistency and readability that are hallmarks of Python.
+ It just so happens that making a real, live
+ scripting language the basis for the
+ configuration files
+ makes it a snap for more accomplished programmers
+ to do more complicated things with builds,
+ as necessary.
+
+ </para>
+
+ <!--
+
+ <section>
+ <title>Why &SCons;?</title>
+
+ <para>
+
+ &SCons; is a response to a perennial problem:
+ building software is harder than it should be.
+ In a nutshell: the old, reliable model of the
+ venerable and ubiquitous &Make; program
+ has had a hard time keeping up with
+ how complicated building software has become.
+ The fact that &Make; has kept up as well as it has is impressive,
+ and a testament to how the simplicity.
+ But anyone who has wrestled with &Automake; and &Autoconf;
+ to try to guarantee that a bit of software
+ will build correctly on multiple platforms
+ can tell you that it takes a lot of work to get right.
+
+ </para>
+
+ </section>
+
+ -->
+
+ <section>
+ <title>&SCons; Principles</title>
+
+ <para>
+
+ There are a few overriding principles
+ we try to live up to in designing and implementing &SCons:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term>Correctness</term>
+
+ <listitem>
+ <para>
+
+ First and foremost,
+ by default, &SCons; guarantees a correct build
+ even if it means sacrificing performance a little.
+ We strive to guarantee the build is correct
+ regardless of how the software being built is structured,
+ how it may have been written,
+ or how unusual the tools are that build it.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>Performance</term>
+
+ <listitem>
+ <para>
+
+ Given that the build is correct,
+ we try to make &SCons; build software
+ as quickly as possible.
+ In particular, wherever we may have needed to slow
+ down the default &SCons; behavior to guarantee a correct build,
+ we also try to make it easy to speed up &SCons;
+ through optimization options that let you trade off
+ guaranteed correctness in all end cases for
+ a speedier build in the usual cases.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>Convenience</term>
+
+ <listitem>
+ <para>
+
+ &SCons; tries to do as much for you out of the box as reasonable,
+ including detecting the right tools on your system
+ and using them correctly to build the software.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+ <para>
+
+ In a nutshell, we try hard to make &SCons; just
+ "do the right thing" and build software correctly,
+ with a minimum of hassles.
+
+ </para>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>History</title>
+
+ <para>
+
+ &SCons; originated with a design
+ that was submitted to the Software Carpentry
+ design competition in 2000.
+
+ </para>
+
+ <para>
+
+ &SCons; is the direct descendant
+ of a Perl utility called &Cons;.
+ &Cons; in turn based some of its ideas on &Jam;,
+ a build tool from Perforce Systems.
+
+ </para>
+
+ <para>
+
+ XXX history of SCons
+
+ </para>
+
+ </section>
+
+ -->
+
+ <!--
+
+ <section>
+ <title>Conventions</title>
+
+ <para>
+
+ XXX conventions used in this manual
+
+ </para>
+
+ </section>
+
+ -->
+
+ <section>
+ <title>A Caveat About This Guide's Completeness</title>
+
+ <para>
+
+ One word of warning as you read through this Guide:
+ Like too much Open Source software out there,
+ the &SCons; documentation isn't always
+ kept up-to-date with the available features.
+ In other words,
+ there's a lot that &SCons; can do that
+ isn't yet covered in this User's Guide.
+ (Come to think of it,
+ that also describes a lot of proprietary software, doesn't it?)
+
+ </para>
+
+ <para>
+
+ Although this User's Guide isn't as complete as we'd like it to be,
+ our development process does emphasize
+ making sure that the &SCons; man page is kept up-to-date
+ with new features.
+ So if you're trying to figure out how to do something
+ that &SCons; supports
+ but can't find enough (or any) information here,
+ it would be worth your while to look
+ at the man page to see if the information is covered there.
+ And if you do,
+ maybe you'd even consider contributing
+ a section to the User's Guide
+ so the next person looking for
+ that information won't have to
+ go through the same thing...?
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Acknowledgements</title>
+
+ <para>
+
+ &SCons; would not exist without a lot of help
+ from a lot of people,
+ many of whom may not even be aware
+ that they helped or served as inspiration.
+ So in no particular order,
+ and at the risk of leaving out someone:
+
+ </para>
+
+ <para>
+
+ First and foremost,
+ &SCons; owes a tremendous debt to Bob Sidebotham,
+ the original author of the classic Perl-based &Cons; tool
+ which Bob first released to the world back around 1996.
+ Bob's work on Cons classic provided the underlying architecture
+ and model of specifying a build configuration
+ using a real scripting language.
+ My real-world experience working on Cons
+ informed many of the design decisions in SCons,
+ including the improved parallel build support,
+ making Builder objects easily definable by users,
+ and separating the build engine from the wrapping interface.
+
+ </para>
+
+ <para>
+
+ Greg Wilson was instrumental in getting
+ &SCons; started as a real project
+ when he initiated the Software Carpentry design
+ competition in February 2000.
+ Without that nudge,
+ marrying the advantages of the Cons classic
+ architecture with the readability of Python
+ might have just stayed no more than a nice idea.
+
+ </para>
+
+ <para>
+
+ The entire &SCons; team have been
+ absolutely wonderful to work with,
+ and &SCons; would be nowhere near as useful a
+ tool without the energy, enthusiasm
+ and time people have contributed over the past few years.
+ The "core team"
+ of Chad Austin, Anthony Roach,
+ Bill Deegan, Charles Crain, Steve Leblanc, Greg Noel,
+ Gary Oberbrunner, Greg Spencer and Christoph Wiedemann
+ have been great about reviewing my (and other) changes
+ and catching problems before they get in the code base.
+ Of particular technical note:
+ Anthony's outstanding and innovative work on the tasking engine
+ has given &SCons; a vastly superior parallel build model;
+ Charles has been the master of the crucial Node infrastructure;
+ Christoph's work on the Configure infrastructure
+ has added crucial Autoconf-like functionality;
+ and Greg has provided excellent support
+ for Microsoft Visual Studio.
+
+ </para>
+
+ <para>
+
+ Special thanks to David Snopek for contributing
+ his underlying "Autoscons" code that formed
+ the basis of Christoph's work with the Configure functionality.
+ David was extremely generous in making
+ this code available to &SCons;,
+ given that he initially released it under the GPL
+ and &SCons; is released under a less-restrictive MIT-style license.
+
+ </para>
+
+ <!--
+
+ <para>
+
+ &SCons; has received contributions
+ from many other people, of course:
+ Matt Balvin (extending long command-line support on Windows),
+ Allen Bierbaum (extensions and fixes to Options),
+ Steve Christensen (help text sorting and function action signature fixes),
+ Michael Cook (avoiding losing signal bits from executed commands),
+ Derrick 'dman' Hudson (),
+ Alex Jacques (work on the Windows scons.bat file),
+ Stephen Kennedy (performance enhancements),
+ Lachlan O'Dea (SharedObject() support for masm
+ and normalized paths for the WhereIs() function),
+ Damyan Pepper (keeping output like Make),
+ Jeff Petkau (significant fixes for CacheDir and other areas),
+ Stefan Reichor (Ghostscript support),
+ Zed Shaw (Append() and Replace() environment methods),
+ Terrel Shumway (build and test fixes, as well as the SCons Wiki)
+ and
+ sam th (dynamic checks for utilities).
+
+ </para>
+
+ -->
+
+ <para>
+
+ Thanks to Peter Miller
+ for his splendid change management system, &Aegis;,
+ which has provided the &SCons; project
+ with a robust development methodology from day one,
+ and which showed me how you could
+ integrate incremental regression tests into
+ a practical development cycle
+ (years before eXtreme Programming arrived on the scene).
+
+ </para>
+
+ <para>
+
+ And last, thanks to Guido van Rossum
+ for his elegant scripting language,
+ which is the basis not only for the &SCons; implementation,
+ but for the interface itself.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Contact</title>
+
+ <para>
+
+ The best way to contact people involved with SCons,
+ including the author,
+ is through the SCons mailing lists.
+
+ </para>
+
+ <para>
+
+ If you want to ask general questions about how to use &SCons;
+ send email to &scons-users;.
+
+ </para>
+
+ <para>
+
+ If you want to contact the &SCons; development community directly,
+ send email to &scons-devel;.
+
+ </para>
+
+ <para>
+
+ If you want to receive announcements about &SCons,
+ join the low-volume &scons-announce; mailing list.
+
+ </para>
+
+ </section>
diff --git a/doc/user/preface.xml b/doc/user/preface.xml
new file mode 100644
index 0000000..2c6d8f4
--- /dev/null
+++ b/doc/user/preface.xml
@@ -0,0 +1,426 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ Thank you for taking the time to read about &SCons;.
+ &SCons; is a next-generation
+ software construction tool,
+ or make tool--that is, a software utility
+ for building software (or other files)
+ and keeping built software up-to-date
+ whenever the underlying input files change.
+
+ </para>
+
+ <para>
+
+ The most distinctive thing about &SCons;
+ is that its configuration files are
+ actually <emphasis>scripts</emphasis>,
+ written in the &Python; programming language.
+ This is in contrast to most alternative build tools,
+ which typically invent a new language to
+ configure the build.
+ &SCons; still has a learning curve, of course,
+ because you have to know what functions to call
+ to set up your build properly,
+ but the underlying syntax used should be familiar
+ to anyone who has ever looked at a Python script.
+
+ </para>
+
+ <para>
+
+ Paradoxically,
+ using Python as the configuration file format
+ makes &SCons;
+ <emphasis>easier</emphasis>
+ for non-programmers to learn
+ than the cryptic languages of other build tools,
+ which are usually invented by programmers for other programmers.
+ This is in no small part due to the
+ consistency and readability that are hallmarks of Python.
+ It just so happens that making a real, live
+ scripting language the basis for the
+ configuration files
+ makes it a snap for more accomplished programmers
+ to do more complicated things with builds,
+ as necessary.
+
+ </para>
+
+ <!--
+
+ <section>
+ <title>Why &SCons;?</title>
+
+ <para>
+
+ &SCons; is a response to a perennial problem:
+ building software is harder than it should be.
+ In a nutshell: the old, reliable model of the
+ venerable and ubiquitous &Make; program
+ has had a hard time keeping up with
+ how complicated building software has become.
+ The fact that &Make; has kept up as well as it has is impressive,
+ and a testament to how the simplicity.
+ But anyone who has wrestled with &Automake; and &Autoconf;
+ to try to guarantee that a bit of software
+ will build correctly on multiple platforms
+ can tell you that it takes a lot of work to get right.
+
+ </para>
+
+ </section>
+
+ -->
+
+ <section>
+ <title>&SCons; Principles</title>
+
+ <para>
+
+ There are a few overriding principles
+ we try to live up to in designing and implementing &SCons;:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term>Correctness</term>
+
+ <listitem>
+ <para>
+
+ First and foremost,
+ by default, &SCons; guarantees a correct build
+ even if it means sacrificing performance a little.
+ We strive to guarantee the build is correct
+ regardless of how the software being built is structured,
+ how it may have been written,
+ or how unusual the tools are that build it.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>Performance</term>
+
+ <listitem>
+ <para>
+
+ Given that the build is correct,
+ we try to make &SCons; build software
+ as quickly as possible.
+ In particular, wherever we may have needed to slow
+ down the default &SCons; behavior to guarantee a correct build,
+ we also try to make it easy to speed up &SCons;
+ through optimization options that let you trade off
+ guaranteed correctness in all end cases for
+ a speedier build in the usual cases.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>Convenience</term>
+
+ <listitem>
+ <para>
+
+ &SCons; tries to do as much for you out of the box as reasonable,
+ including detecting the right tools on your system
+ and using them correctly to build the software.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+ <para>
+
+ In a nutshell, we try hard to make &SCons; just
+ "do the right thing" and build software correctly,
+ with a minimum of hassles.
+
+ </para>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>History</title>
+
+ <para>
+
+ &SCons; originated with a design
+ that was submitted to the Software Carpentry
+ design competition in 2000.
+
+ </para>
+
+ <para>
+
+ &SCons; is the direct descendant
+ of a Perl utility called &Cons;.
+ &Cons; in turn based some of its ideas on &Jam;,
+ a build tool from Perforce Systems.
+
+ </para>
+
+ <para>
+
+ XXX history of SCons
+
+ </para>
+
+ </section>
+
+ -->
+
+ <!--
+
+ <section>
+ <title>Conventions</title>
+
+ <para>
+
+ XXX conventions used in this manual
+
+ </para>
+
+ </section>
+
+ -->
+
+ <section>
+ <title>A Caveat About This Guide's Completeness</title>
+
+ <para>
+
+ One word of warning as you read through this Guide:
+ Like too much Open Source software out there,
+ the &SCons; documentation isn't always
+ kept up-to-date with the available features.
+ In other words,
+ there's a lot that &SCons; can do that
+ isn't yet covered in this User's Guide.
+ (Come to think of it,
+ that also describes a lot of proprietary software, doesn't it?)
+
+ </para>
+
+ <para>
+
+ Although this User's Guide isn't as complete as we'd like it to be,
+ our development process does emphasize
+ making sure that the &SCons; man page is kept up-to-date
+ with new features.
+ So if you're trying to figure out how to do something
+ that &SCons; supports
+ but can't find enough (or any) information here,
+ it would be worth your while to look
+ at the man page to see if the information is covered there.
+ And if you do,
+ maybe you'd even consider contributing
+ a section to the User's Guide
+ so the next person looking for
+ that information won't have to
+ go through the same thing...?
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Acknowledgements</title>
+
+ <para>
+
+ &SCons; would not exist without a lot of help
+ from a lot of people,
+ many of whom may not even be aware
+ that they helped or served as inspiration.
+ So in no particular order,
+ and at the risk of leaving out someone:
+
+ </para>
+
+ <para>
+
+ First and foremost,
+ &SCons; owes a tremendous debt to Bob Sidebotham,
+ the original author of the classic Perl-based &Cons; tool
+ which Bob first released to the world back around 1996.
+ Bob's work on Cons classic provided the underlying architecture
+ and model of specifying a build configuration
+ using a real scripting language.
+ My real-world experience working on Cons
+ informed many of the design decisions in SCons,
+ including the improved parallel build support,
+ making Builder objects easily definable by users,
+ and separating the build engine from the wrapping interface.
+
+ </para>
+
+ <para>
+
+ Greg Wilson was instrumental in getting
+ &SCons; started as a real project
+ when he initiated the Software Carpentry design
+ competition in February 2000.
+ Without that nudge,
+ marrying the advantages of the Cons classic
+ architecture with the readability of Python
+ might have just stayed no more than a nice idea.
+
+ </para>
+
+ <para>
+
+ The entire &SCons; team have been
+ absolutely wonderful to work with,
+ and &SCons; would be nowhere near as useful a
+ tool without the energy, enthusiasm
+ and time people have contributed over the past few years.
+ The "core team"
+ of Chad Austin, Anthony Roach,
+ Bill Deegan, Charles Crain, Steve Leblanc, Greg Noel,
+ Gary Oberbrunner, Greg Spencer and Christoph Wiedemann
+ have been great about reviewing my (and other) changes
+ and catching problems before they get in the code base.
+ Of particular technical note:
+ Anthony's outstanding and innovative work on the tasking engine
+ has given &SCons; a vastly superior parallel build model;
+ Charles has been the master of the crucial Node infrastructure;
+ Christoph's work on the Configure infrastructure
+ has added crucial Autoconf-like functionality;
+ and Greg has provided excellent support
+ for Microsoft Visual Studio.
+
+ </para>
+
+ <para>
+
+ Special thanks to David Snopek for contributing
+ his underlying "Autoscons" code that formed
+ the basis of Christoph's work with the Configure functionality.
+ David was extremely generous in making
+ this code available to &SCons;,
+ given that he initially released it under the GPL
+ and &SCons; is released under a less-restrictive MIT-style license.
+
+ </para>
+
+ <!--
+
+ <para>
+
+ &SCons; has received contributions
+ from many other people, of course:
+ Matt Balvin (extending long command-line support on Windows),
+ Allen Bierbaum (extensions and fixes to Options),
+ Steve Christensen (help text sorting and function action signature fixes),
+ Michael Cook (avoiding losing signal bits from executed commands),
+ Derrick 'dman' Hudson (),
+ Alex Jacques (work on the Windows scons.bat file),
+ Stephen Kennedy (performance enhancements),
+ Lachlan O'Dea (SharedObject() support for masm
+ and normalized paths for the WhereIs() function),
+ Damyan Pepper (keeping output like Make),
+ Jeff Petkau (significant fixes for CacheDir and other areas),
+ Stefan Reichor (Ghostscript support),
+ Zed Shaw (Append() and Replace() environment methods),
+ Terrel Shumway (build and test fixes, as well as the SCons Wiki)
+ and
+ sam th (dynamic checks for utilities).
+
+ </para>
+
+ -->
+
+ <para>
+
+ Thanks to Peter Miller
+ for his splendid change management system, &Aegis;,
+ which has provided the &SCons; project
+ with a robust development methodology from day one,
+ and which showed me how you could
+ integrate incremental regression tests into
+ a practical development cycle
+ (years before eXtreme Programming arrived on the scene).
+
+ </para>
+
+ <para>
+
+ And last, thanks to Guido van Rossum
+ for his elegant scripting language,
+ which is the basis not only for the &SCons; implementation,
+ but for the interface itself.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Contact</title>
+
+ <para>
+
+ The best way to contact people involved with SCons,
+ including the author,
+ is through the SCons mailing lists.
+
+ </para>
+
+ <para>
+
+ If you want to ask general questions about how to use &SCons;
+ send email to &scons-users;.
+
+ </para>
+
+ <para>
+
+ If you want to contact the &SCons; development community directly,
+ send email to &scons-devel;.
+
+ </para>
+
+ <para>
+
+ If you want to receive announcements about &SCons;,
+ join the low-volume &scons-announce; mailing list.
+
+ </para>
+
+ </section>
diff --git a/doc/user/python.in b/doc/user/python.in
new file mode 100644
index 0000000..aa49030
--- /dev/null
+++ b/doc/user/python.in
@@ -0,0 +1,154 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <!--
+
+ <section>
+ <title>Python Overview</title>
+
+ <para>
+
+ This section will provide a brief overview of
+ the Python programming language.
+ Skip this section if you are already familiar with Python
+ (or you're really intent on diving into &SCons;
+ and just picking up things as you go).
+
+ </para>
+
+ <para>
+
+ Python has a lot of good
+ documentation freely available on-line
+ to help you get started.
+ The standard tutorial is available at XXX.
+
+
+ </para>
+
+ <para>
+
+ Python is very easy to pick up.
+
+ </para>
+
+ <para>
+
+ Python variables must be assigned to before they can be referenced.
+
+ </para>
+
+ <para>
+
+ Assignment is like most programming languages:
+
+ x = 1 + 2
+ z = 3 * x
+
+ </para>
+
+ <para>
+
+ Function calls look like most language function calls:
+
+ a = f(g)
+
+ </para>
+
+ <para>
+
+ Define functions like so:
+
+ def func(arg1, arg2):
+ return arg1 * arg 2
+
+ The number of parameters
+
+ </para>
+
+ <para>
+
+ Strings can be enclosed in single quotes or double quotes,
+ backslashes are used to escape characters,
+ triple-quote syntax lets you include quotes and newlines,
+ raw strings begin with 'r'.
+
+ </para>
+
+ <para>
+
+ Lists are enclosed in square brackets,
+ list items are separated by commas.
+ List references use square brackets and integer index values,
+ slice notation lets you select, delete or replace a range.
+
+ </para>
+
+ <para>
+
+ Dictionaries (hashes) are enclosed in curly brackets,
+ : separates keys from values,
+ , separates items.
+ Dictionary values are referenced using square brackets.
+
+ </para>
+
+ <para>
+
+ Access class attributes (including methods) using a '.'.
+
+ </para>
+
+ <para>
+
+ if: statements look like
+
+ elif: statements look like
+
+ else: statements look like
+
+ </para>
+
+ <para>
+
+ for: statements look like
+
+ while: statements look like
+
+ break statements look like
+
+ continue statements look like
+
+ </para>
+
+ <para>
+
+ pass
+
+ </para>
+
+ </section>
+
+ -->
diff --git a/doc/user/python.xml b/doc/user/python.xml
new file mode 100644
index 0000000..aa49030
--- /dev/null
+++ b/doc/user/python.xml
@@ -0,0 +1,154 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <!--
+
+ <section>
+ <title>Python Overview</title>
+
+ <para>
+
+ This section will provide a brief overview of
+ the Python programming language.
+ Skip this section if you are already familiar with Python
+ (or you're really intent on diving into &SCons;
+ and just picking up things as you go).
+
+ </para>
+
+ <para>
+
+ Python has a lot of good
+ documentation freely available on-line
+ to help you get started.
+ The standard tutorial is available at XXX.
+
+
+ </para>
+
+ <para>
+
+ Python is very easy to pick up.
+
+ </para>
+
+ <para>
+
+ Python variables must be assigned to before they can be referenced.
+
+ </para>
+
+ <para>
+
+ Assignment is like most programming languages:
+
+ x = 1 + 2
+ z = 3 * x
+
+ </para>
+
+ <para>
+
+ Function calls look like most language function calls:
+
+ a = f(g)
+
+ </para>
+
+ <para>
+
+ Define functions like so:
+
+ def func(arg1, arg2):
+ return arg1 * arg 2
+
+ The number of parameters
+
+ </para>
+
+ <para>
+
+ Strings can be enclosed in single quotes or double quotes,
+ backslashes are used to escape characters,
+ triple-quote syntax lets you include quotes and newlines,
+ raw strings begin with 'r'.
+
+ </para>
+
+ <para>
+
+ Lists are enclosed in square brackets,
+ list items are separated by commas.
+ List references use square brackets and integer index values,
+ slice notation lets you select, delete or replace a range.
+
+ </para>
+
+ <para>
+
+ Dictionaries (hashes) are enclosed in curly brackets,
+ : separates keys from values,
+ , separates items.
+ Dictionary values are referenced using square brackets.
+
+ </para>
+
+ <para>
+
+ Access class attributes (including methods) using a '.'.
+
+ </para>
+
+ <para>
+
+ if: statements look like
+
+ elif: statements look like
+
+ else: statements look like
+
+ </para>
+
+ <para>
+
+ for: statements look like
+
+ while: statements look like
+
+ break statements look like
+
+ continue statements look like
+
+ </para>
+
+ <para>
+
+ pass
+
+ </para>
+
+ </section>
+
+ -->
diff --git a/doc/user/repositories.in b/doc/user/repositories.in
new file mode 100644
index 0000000..8c97b02
--- /dev/null
+++ b/doc/user/repositories.in
@@ -0,0 +1,641 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ Often, a software project will have
+ one or more central repositories,
+ directory trees that contain
+ source code, or derived files, or both.
+ You can eliminate additional unnecessary
+ rebuilds of files by having &SCons;
+ use files from one or more code repositories
+ to build files in your local build tree.
+
+ </para>
+
+ <section>
+ <title>The &Repository; Method</title>
+
+ <!--
+
+ The repository directories specified may contain source files, derived files
+ (objects, libraries and executables), or both. If there is no local file
+ (source or derived) under the directory in which Cons is executed, then the
+ first copy of a same-named file found under a repository directory will be
+ used to build any local derived files.
+
+ -->
+
+ <para>
+
+ It's often useful to allow multiple programmers working
+ on a project to build software from
+ source files and/or derived files that
+ are stored in a centrally-accessible repository,
+ a directory copy of the source code tree.
+ (Note that this is not the sort of repository
+ maintained by a source code management system
+ like BitKeeper, CVS, or Subversion.)
+ <!--
+ For information about using &SCons;
+ with these systems, see the section,
+ "Fetching Files From Source Code Management Systems,"
+ below.)
+ -->
+ You use the &Repository; method
+ to tell &SCons; to search one or more
+ central code repositories (in order)
+ for any source files and derived files
+ that are not present in the local build tree:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Program('hello.c')
+ Repository('__ROOT__/usr/repository1', '__ROOT__/usr/repository2')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Multiple calls to the &Repository; method
+ will simply add repositories to the global list
+ that &SCons; maintains,
+ with the exception that &SCons; will automatically eliminate
+ the current directory and any non-existent
+ directories from the list.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Finding source files in repositories</title>
+
+ <para>
+
+ The above example
+ specifies that &SCons;
+ will first search for files under
+ the <filename>/usr/repository1</filename> tree
+ and next under the <filename>/usr/repository2</filename> tree.
+ &SCons; expects that any files it searches
+ for will be found in the same position
+ relative to the top-level directory.
+ In the above example, if the &hello_c; file is not
+ found in the local build tree,
+ &SCons; will search first for
+ a <filename>/usr/repository1/hello.c</filename> file
+ and then for a <filename>/usr/repository2/hello.c</filename> file
+ to use in its place.
+
+ </para>
+
+ <para>
+
+ So given the &SConstruct; file above,
+ if the &hello_c; file exists in the local
+ build directory,
+ &SCons; will rebuild the &hello; program
+ as normal:
+
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ If, however, there is no local &hello_c; file,
+ but one exists in <filename>/usr/repository1</filename>,
+ &SCons; will recompile the &hello; program
+ from the source file it finds in the repository:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct">
+ env = Environment()
+ env.Program('hello.c')
+ Repository('__ROOT__/usr/repository1', '__ROOT__/usr/repository2')
+ </file>
+ <file name="__ROOT__/usr/repository1/hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <scons_output example="ex2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ And similarly, if there is no local &hello_c; file
+ and no <filename>/usr/repository1/hello.c</filename>,
+ but one exists in <filename>/usr/repository2</filename>:
+
+ </para>
+
+ <scons_example name="ex3">
+ <file name="SConstruct">
+ env = Environment()
+ env.Program('hello.c')
+ Repository('__ROOT__/usr/repository1', '__ROOT__/usr/repository2')
+ </file>
+ <file name="__ROOT__/usr/repository2/hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <scons_output example="ex3">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Finding <literal>#include</literal> files in repositories</title>
+
+ <para>
+
+ We've already seen that SCons will scan the contents of
+ a source file for <literal>#include</literal> file names
+ and realize that targets built from that source file
+ also depend on the <literal>#include</literal> file(s).
+ For each directory in the &cv-link-CPPPATH; list,
+ &SCons; will actually search the corresponding directories
+ in any repository trees and establish the
+ correct dependencies on any
+ <literal>#include</literal> files that it finds
+ in repository directory.
+
+ </para>
+
+ <para>
+
+ Unless the C compiler also knows about these directories
+ in the repository trees, though,
+ it will be unable to find the <literal>#include</literal> files.
+ If, for example, the &hello_c; file in
+ our previous example includes the &hello.h;
+ in its current directory,
+ and the &hello.h; only exists in the repository:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ hello.c:1: hello.h: No such file or directory
+ </screen>
+
+ <para>
+
+ In order to inform the C compiler about the repositories,
+ &SCons; will add appropriate
+ <literal>-I</literal> flags to the compilation commands
+ for each directory in the &cv-CPPPATH; list.
+ So if we add the current directory to the
+ construction environment &cv-CPPPATH; like so:
+
+ </para>
+
+ <scons_example name="CPPPATH">
+ <file name="SConstruct" printme="1">
+ env = Environment(CPPPATH = ['.'])
+ env.Program('hello.c')
+ Repository('__ROOT__/usr/repository1')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Then re-executing &SCons; yields:
+
+ </para>
+
+ <scons_output example="CPPPATH">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The order of the <literal>-I</literal> options replicates,
+ for the C preprocessor,
+ the same repository-directory search path
+ that &SCons; uses for its own dependency analysis.
+ If there are multiple repositories and multiple &cv-CPPPATH;
+ directories, &SCons; will add the repository directories
+ to the beginning of each &cv-CPPPATH; directory,
+ rapidly multiplying the number of <literal>-I</literal> flags.
+ If, for example, the &cv-CPPPATH; contains three directories
+ (and shorter repository path names!):
+
+ </para>
+
+ <scons_example name="CPPPATH3">
+ <file name="SConstruct" printme="1">
+ env = Environment(CPPPATH = ['dir1', 'dir2', 'dir3'])
+ env.Program('hello.c')
+ Repository('__ROOT__/r1', '__ROOT__/r2')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Then we'll end up with nine <literal>-I</literal> options
+ on the command line,
+ three (for each of the &cv-CPPPATH; directories)
+ times three (for the local directory plus the two repositories):
+
+ </para>
+
+ <scons_output example="CPPPATH3">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+<!--
+
+Cons classic did the following, does SCons?
+
+In order to shorten the command lines as much as possible, Cons will
+remove C<-I> flags for any directories, locally or in the repositories,
+which do not actually exist. (Note that the C<-I> flags are not included
+in the MD5 signature calculation for the target file, so the target will
+not be recompiled if the compilation command changes due to a directory
+coming into existence.)
+
+-->
+
+ <section>
+ <title>Limitations on <literal>#include</literal> files in repositories</title>
+
+ <para>
+
+ &SCons; relies on the C compiler's
+ <literal>-I</literal> options to control the order in which
+ the preprocessor will search the repository directories
+ for <literal>#include</literal> files.
+ This causes a problem, however, with how the C preprocessor
+ handles <literal>#include</literal> lines with
+ the file name included in double-quotes.
+
+ </para>
+
+ <para>
+
+ As we've seen,
+ &SCons; will compile the &hello_c; file from
+ the repository if it doesn't exist in
+ the local directory.
+ If, however, the &hello_c; file in the repository contains
+ a <literal>#include</literal> line with the file name in
+ double quotes:
+
+ </para>
+
+ <programlisting>
+ #include "hello.h"
+ int
+ main(int argc, char *argv[])
+ {
+ printf(HELLO_MESSAGE);
+ return (0);
+ }
+ </programlisting>
+
+ <para>
+
+ Then the C preprocessor will <emphasis>always</emphasis>
+ use a &hello_h; file from the repository directory first,
+ even if there is a &hello_h; file in the local directory,
+ despite the fact that the command line specifies
+ <literal>-I</literal> as the first option:
+
+ </para>
+
+ <scons_example name="quote1">
+ <file name="SConstruct">
+ env = Environment(CPPPATH = ['.'])
+ env.Program('hello.c')
+ Repository('__ROOT__/usr/repository1')
+ </file>
+ <file name="__ROOT__/usr/repository1/hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <scons_output example="quote1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ This behavior of the C preprocessor--always search
+ for a <literal>#include</literal> file in double-quotes
+ first in the same directory as the source file,
+ and only then search the <literal>-I</literal>--can
+ not, in general, be changed.
+ In other words, it's a limitation
+ that must be lived with if you want to use
+ code repositories in this way.
+ There are three ways you can possibly
+ work around this C preprocessor behavior:
+
+ </para>
+
+ <orderedlist>
+
+ <listitem>
+ <para>
+
+ Some modern versions of C compilers do have an option
+ to disable or control this behavior.
+ If so, add that option to &cv-link-CFLAGS;
+ (or &cv-link-CXXFLAGS; or both) in your construction environment(s).
+ Make sure the option is used for all construction
+ environments that use C preprocessing!
+
+ </para>
+ </listitem>
+
+ <listitem>
+ <para>
+
+ Change all occurrences of <literal>#include "file.h"</literal>
+ to <literal>#include &amp;lt;file.h&amp;gt;</literal>.
+ Use of <literal>#include</literal> with angle brackets
+ does not have the same behavior--the <literal>-I</literal>
+ directories are searched first
+ for <literal>#include</literal> files--which
+ gives &SCons; direct control over the list of
+ directories the C preprocessor will search.
+
+ </para>
+ </listitem>
+
+ <listitem>
+ <para>
+
+ Require that everyone working with compilation from
+ repositories check out and work on entire directories of files,
+ not individual files.
+ (If you use local wrapper scripts around
+ your source code control system's command,
+ you could add logic to enforce this restriction there.
+
+ </para>
+ </listitem>
+
+ </orderedlist>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Finding the &SConstruct; file in repositories</title>
+
+ <para>
+
+ &SCons; will also search in repositories
+ for the &SConstruct; file and any specified &SConscript; files.
+ This poses a problem, though: how can &SCons; search a
+ repository tree for an &SConstruct; file
+ if the &SConstruct; file itself contains the information
+ about the pathname of the repository?
+ To solve this problem, &SCons; allows you
+ to specify repository directories
+ on the command line using the <literal>-Y</literal> option:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q -Y /usr/repository1 -Y /usr/repository2</userinput>
+ </screen>
+
+ <para>
+
+ When looking for source or derived files,
+ &SCons; will first search the repositories
+ specified on the command line,
+ and then search the repositories
+ specified in the &SConstruct; or &SConscript; files.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Finding derived files in repositories</title>
+
+ <para>
+
+ If a repository contains not only source files,
+ but also derived files (such as object files,
+ libraries, or executables), &SCons; will perform
+ its normal MD5 signature calculation to
+ decide if a derived file in a repository is up-to-date,
+ or the derived file must be rebuilt in the local build directory.
+ For the &SCons; signature calculation to work correctly,
+ a repository tree must contain the &sconsign; files
+ that &SCons; uses to keep track of signature information.
+
+ </para>
+
+ <para>
+
+ Usually, this would be done by a build integrator
+ who would run &SCons; in the repository
+ to create all of its derived files and &sconsign; files,
+ or who would run &SCons; in a separate build directory
+ and copy the resulting tree to the desired repository:
+
+ </para>
+
+ <scons_example name="ex4">
+ <file name="SConstruct">
+ env = Environment()
+ env.Program(['hello.c', 'file1.c', 'file2.c'])
+ Repository('/usr/repository1', '/usr/repository2')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ <file name="file1.c">
+ int f1() { printf("file1\n"); }
+ </file>
+ <file name="file2.c">
+ int f2() { printf("file2.c\n"); }
+ </file>
+ </scons_example>
+
+ <scons_output example="ex4">
+ <scons_output_command>cd /usr/repository1</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ (Note that this is safe even if the &SConstruct; file
+ lists <filename>/usr/repository1</filename> as a repository,
+ because &SCons; will remove the current build directory
+ from its repository list for that invocation.)
+
+ </para>
+
+ <para>
+
+ Now, with the repository populated,
+ we only need to create the one local source file
+ we're interested in working with at the moment,
+ and use the <literal>-Y</literal> option to
+ tell &SCons; to fetch any other files it needs
+ from the repository:
+
+ </para>
+
+ <!--
+ <scons_output example="ex4">
+ <scons_output_command>cd $HOME/build</scons_output_command>
+ <scons_output_command>edit hello.c</scons_output_command>
+ <scons_output_command>scons -Q -Y __ROOT__/usr/repository1</scons_output_command>
+ </scons_output>
+ -->
+ <screen>
+ % <userinput>cd $HOME/build</userinput>
+ % <userinput>edit hello.c</userinput>
+ % <userinput>scons -Q -Y /usr/repository1</userinput>
+ cc -c -o hello.o hello.c
+ cc -o hello hello.o /usr/repository1/file1.o /usr/repository1/file2.o
+ </screen>
+
+ <para>
+
+ Notice that &SCons; realizes that it does not need to
+ rebuild local copies <filename>file1.o</filename> and <filename>file2.o</filename> files,
+ but instead uses the already-compiled files
+ from the repository.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Guaranteeing local copies of files</title>
+
+ <para>
+
+ If the repository tree contains the complete results of a build,
+ and we try to build from the repository
+ without any files in our local tree,
+ something moderately surprising happens:
+
+ </para>
+
+ <screen>
+ % <userinput>mkdir $HOME/build2</userinput>
+ % <userinput>cd $HOME/build2</userinput>
+ % <userinput>scons -Q -Y /usr/all/repository hello</userinput>
+ scons: `hello' is up-to-date.
+ </screen>
+
+ <para>
+
+ Why does &SCons; say that the &hello; program
+ is up-to-date when there is no &hello; program
+ in the local build directory?
+ Because the repository (not the local directory)
+ contains the up-to-date &hello; program,
+ and &SCons; correctly determines that nothing
+ needs to be done to rebuild that
+ up-to-date copy of the file.
+
+ </para>
+
+ <para>
+
+ There are, however, many times when you want to ensure that a
+ local copy of a file always exists.
+ A packaging or testing script, for example,
+ may assume that certain generated files exist locally.
+ To tell &SCons; to make a copy of any up-to-date repository
+ file in the local build directory,
+ use the &Local; function:
+
+ </para>
+
+ <scons_example name="ex5">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ hello = env.Program('hello.c')
+ Local(hello)
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ If we then run the same command,
+ &SCons; will make a local copy of the program
+ from the repository copy,
+ and tell you that it is doing so:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Y /usr/all/repository hello</userinput>
+ Local copy of hello from /usr/all/repository/hello
+ scons: `hello' is up-to-date.
+ </screen>
+
+ <para>
+
+ (Notice that, because the act of making the local copy
+ is not considered a "build" of the &hello; file,
+ &SCons; still reports that it is up-to-date.)
+
+ </para>
+
+ </section>
diff --git a/doc/user/repositories.xml b/doc/user/repositories.xml
new file mode 100644
index 0000000..7d955c3
--- /dev/null
+++ b/doc/user/repositories.xml
@@ -0,0 +1,595 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ Often, a software project will have
+ one or more central repositories,
+ directory trees that contain
+ source code, or derived files, or both.
+ You can eliminate additional unnecessary
+ rebuilds of files by having &SCons;
+ use files from one or more code repositories
+ to build files in your local build tree.
+
+ </para>
+
+ <section>
+ <title>The &Repository; Method</title>
+
+ <!--
+
+ The repository directories specified may contain source files, derived files
+ (objects, libraries and executables), or both. If there is no local file
+ (source or derived) under the directory in which Cons is executed, then the
+ first copy of a same-named file found under a repository directory will be
+ used to build any local derived files.
+
+ -->
+
+ <para>
+
+ It's often useful to allow multiple programmers working
+ on a project to build software from
+ source files and/or derived files that
+ are stored in a centrally-accessible repository,
+ a directory copy of the source code tree.
+ (Note that this is not the sort of repository
+ maintained by a source code management system
+ like BitKeeper, CVS, or Subversion.)
+ <!--
+ For information about using &SCons;
+ with these systems, see the section,
+ "Fetching Files From Source Code Management Systems,"
+ below.)
+ -->
+ You use the &Repository; method
+ to tell &SCons; to search one or more
+ central code repositories (in order)
+ for any source files and derived files
+ that are not present in the local build tree:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Program('hello.c')
+ Repository('/usr/repository1', '/usr/repository2')
+ </programlisting>
+
+ <para>
+
+ Multiple calls to the &Repository; method
+ will simply add repositories to the global list
+ that &SCons; maintains,
+ with the exception that &SCons; will automatically eliminate
+ the current directory and any non-existent
+ directories from the list.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Finding source files in repositories</title>
+
+ <para>
+
+ The above example
+ specifies that &SCons;
+ will first search for files under
+ the <filename>/usr/repository1</filename> tree
+ and next under the <filename>/usr/repository2</filename> tree.
+ &SCons; expects that any files it searches
+ for will be found in the same position
+ relative to the top-level directory.
+ In the above example, if the &hello_c; file is not
+ found in the local build tree,
+ &SCons; will search first for
+ a <filename>/usr/repository1/hello.c</filename> file
+ and then for a <filename>/usr/repository2/hello.c</filename> file
+ to use in its place.
+
+ </para>
+
+ <para>
+
+ So given the &SConstruct; file above,
+ if the &hello_c; file exists in the local
+ build directory,
+ &SCons; will rebuild the &hello; program
+ as normal:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ </screen>
+
+ <para>
+
+ If, however, there is no local &hello_c; file,
+ but one exists in <filename>/usr/repository1</filename>,
+ &SCons; will recompile the &hello; program
+ from the source file it finds in the repository:
+
+ </para>
+
+
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c /usr/repository1/hello.c
+ cc -o hello hello.o
+ </screen>
+
+ <para>
+
+ And similarly, if there is no local &hello_c; file
+ and no <filename>/usr/repository1/hello.c</filename>,
+ but one exists in <filename>/usr/repository2</filename>:
+
+ </para>
+
+
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c /usr/repository2/hello.c
+ cc -o hello hello.o
+ </screen>
+
+ <para>
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Finding <literal>#include</literal> files in repositories</title>
+
+ <para>
+
+ We've already seen that SCons will scan the contents of
+ a source file for <literal>#include</literal> file names
+ and realize that targets built from that source file
+ also depend on the <literal>#include</literal> file(s).
+ For each directory in the &cv-link-CPPPATH; list,
+ &SCons; will actually search the corresponding directories
+ in any repository trees and establish the
+ correct dependencies on any
+ <literal>#include</literal> files that it finds
+ in repository directory.
+
+ </para>
+
+ <para>
+
+ Unless the C compiler also knows about these directories
+ in the repository trees, though,
+ it will be unable to find the <literal>#include</literal> files.
+ If, for example, the &hello_c; file in
+ our previous example includes the &hello;.h;
+ in its current directory,
+ and the &hello;.h; only exists in the repository:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ hello.c:1: hello.h: No such file or directory
+ </screen>
+
+ <para>
+
+ In order to inform the C compiler about the repositories,
+ &SCons; will add appropriate
+ <literal>-I</literal> flags to the compilation commands
+ for each directory in the &cv-CPPPATH; list.
+ So if we add the current directory to the
+ construction environment &cv-CPPPATH; like so:
+
+ </para>
+
+ <programlisting>
+ env = Environment(CPPPATH = ['.'])
+ env.Program('hello.c')
+ Repository('/usr/repository1')
+ </programlisting>
+
+ <para>
+
+ Then re-executing &SCons; yields:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c -I. -I/usr/repository1 hello.c
+ cc -o hello hello.o
+ </screen>
+
+ <para>
+
+ The order of the <literal>-I</literal> options replicates,
+ for the C preprocessor,
+ the same repository-directory search path
+ that &SCons; uses for its own dependency analysis.
+ If there are multiple repositories and multiple &cv-CPPPATH;
+ directories, &SCons; will add the repository directories
+ to the beginning of each &cv-CPPPATH; directory,
+ rapidly multiplying the number of <literal>-I</literal> flags.
+ If, for example, the &cv-CPPPATH; contains three directories
+ (and shorter repository path names!):
+
+ </para>
+
+ <programlisting>
+ env = Environment(CPPPATH = ['dir1', 'dir2', 'dir3'])
+ env.Program('hello.c')
+ Repository('/r1', '/r2')
+ </programlisting>
+
+ <para>
+
+ Then we'll end up with nine <literal>-I</literal> options
+ on the command line,
+ three (for each of the &cv-CPPPATH; directories)
+ times three (for the local directory plus the two repositories):
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c -Idir1 -I/r1/dir1 -I/r2/dir1 -Idir2 -I/r1/dir2 -I/r2/dir2 -Idir3 -I/r1/dir3 -I/r2/dir3 hello.c
+ cc -o hello hello.o
+ </screen>
+
+<!--
+
+Cons classic did the following, does SCons?
+
+In order to shorten the command lines as much as possible, Cons will
+remove C<-I> flags for any directories, locally or in the repositories,
+which do not actually exist. (Note that the C<-I> flags are not included
+in the MD5 signature calculation for the target file, so the target will
+not be recompiled if the compilation command changes due to a directory
+coming into existence.)
+
+-->
+
+ <section>
+ <title>Limitations on <literal>#include</literal> files in repositories</title>
+
+ <para>
+
+ &SCons; relies on the C compiler's
+ <literal>-I</literal> options to control the order in which
+ the preprocessor will search the repository directories
+ for <literal>#include</literal> files.
+ This causes a problem, however, with how the C preprocessor
+ handles <literal>#include</literal> lines with
+ the file name included in double-quotes.
+
+ </para>
+
+ <para>
+
+ As we've seen,
+ &SCons; will compile the &hello_c; file from
+ the repository if it doesn't exist in
+ the local directory.
+ If, however, the &hello_c; file in the repository contains
+ a <literal>#include</literal> line with the file name in
+ double quotes:
+
+ </para>
+
+ <programlisting>
+ #include "hello.h"
+ int
+ main(int argc, char *argv[])
+ {
+ printf(HELLO_MESSAGE);
+ return (0);
+ }
+ </programlisting>
+
+ <para>
+
+ Then the C preprocessor will <emphasis>always</emphasis>
+ use a &hello_h; file from the repository directory first,
+ even if there is a &hello_h; file in the local directory,
+ despite the fact that the command line specifies
+ <literal>-I</literal> as the first option:
+
+ </para>
+
+
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c -I. -I/usr/repository1 /usr/repository1/hello.c
+ cc -o hello hello.o
+ </screen>
+
+ <para>
+
+ This behavior of the C preprocessor--always search
+ for a <literal>#include</literal> file in double-quotes
+ first in the same directory as the source file,
+ and only then search the <literal>-I</literal>--can
+ not, in general, be changed.
+ In other words, it's a limitation
+ that must be lived with if you want to use
+ code repositories in this way.
+ There are three ways you can possibly
+ work around this C preprocessor behavior:
+
+ </para>
+
+ <orderedlist>
+
+ <listitem>
+ <para>
+
+ Some modern versions of C compilers do have an option
+ to disable or control this behavior.
+ If so, add that option to &cv-link-CFLAGS;
+ (or &cv-link-CXXFLAGS; or both) in your construction environment(s).
+ Make sure the option is used for all construction
+ environments that use C preprocessing!
+
+ </para>
+ </listitem>
+
+ <listitem>
+ <para>
+
+ Change all occurrences of <literal>#include "file.h"</literal>
+ to <literal>#include &lt;file.h&gt;</literal>.
+ Use of <literal>#include</literal> with angle brackets
+ does not have the same behavior--the <literal>-I</literal>
+ directories are searched first
+ for <literal>#include</literal> files--which
+ gives &SCons; direct control over the list of
+ directories the C preprocessor will search.
+
+ </para>
+ </listitem>
+
+ <listitem>
+ <para>
+
+ Require that everyone working with compilation from
+ repositories check out and work on entire directories of files,
+ not individual files.
+ (If you use local wrapper scripts around
+ your source code control system's command,
+ you could add logic to enforce this restriction there.
+
+ </para>
+ </listitem>
+
+ </orderedlist>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Finding the &SConstruct; file in repositories</title>
+
+ <para>
+
+ &SCons; will also search in repositories
+ for the &SConstruct; file and any specified &SConscript; files.
+ This poses a problem, though: how can &SCons; search a
+ repository tree for an &SConstruct; file
+ if the &SConstruct; file itself contains the information
+ about the pathname of the repository?
+ To solve this problem, &SCons; allows you
+ to specify repository directories
+ on the command line using the <literal>-Y</literal> option:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q -Y /usr/repository1 -Y /usr/repository2</userinput>
+ </screen>
+
+ <para>
+
+ When looking for source or derived files,
+ &SCons; will first search the repositories
+ specified on the command line,
+ and then search the repositories
+ specified in the &SConstruct; or &SConscript; files.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Finding derived files in repositories</title>
+
+ <para>
+
+ If a repository contains not only source files,
+ but also derived files (such as object files,
+ libraries, or executables), &SCons; will perform
+ its normal MD5 signature calculation to
+ decide if a derived file in a repository is up-to-date,
+ or the derived file must be rebuilt in the local build directory.
+ For the &SCons; signature calculation to work correctly,
+ a repository tree must contain the &sconsign; files
+ that &SCons; uses to keep track of signature information.
+
+ </para>
+
+ <para>
+
+ Usually, this would be done by a build integrator
+ who would run &SCons; in the repository
+ to create all of its derived files and &sconsign; files,
+ or who would run &SCons; in a separate build directory
+ and copy the resulting tree to the desired repository:
+
+ </para>
+
+
+
+ <screen>
+ % <userinput>cd /usr/repository1</userinput>
+ % <userinput>scons -Q</userinput>
+ cc -o file1.o -c file1.c
+ cc -o file2.o -c file2.c
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o file1.o file2.o
+ </screen>
+
+ <para>
+
+ (Note that this is safe even if the &SConstruct; file
+ lists <filename>/usr/repository1</filename> as a repository,
+ because &SCons; will remove the current build directory
+ from its repository list for that invocation.)
+
+ </para>
+
+ <para>
+
+ Now, with the repository populated,
+ we only need to create the one local source file
+ we're interested in working with at the moment,
+ and use the <literal>-Y</literal> option to
+ tell &SCons; to fetch any other files it needs
+ from the repository:
+
+ </para>
+
+ <!--
+ <scons_output example="ex4">
+ <scons_output_command>cd $HOME/build</scons_output_command>
+ <scons_output_command>edit hello.c</scons_output_command>
+ <scons_output_command>scons -Q -Y __ROOT__/usr/repository1</scons_output_command>
+ </scons_output>
+ -->
+ <screen>
+ % <userinput>cd $HOME/build</userinput>
+ % <userinput>edit hello.c</userinput>
+ % <userinput>scons -Q -Y /usr/repository1</userinput>
+ cc -c -o hello.o hello.c
+ cc -o hello hello.o /usr/repository1/file1.o /usr/repository1/file2.o
+ </screen>
+
+ <para>
+
+ Notice that &SCons; realizes that it does not need to
+ rebuild local copies <filename>file1.o</filename> and <filename>file2.o</filename> files,
+ but instead uses the already-compiled files
+ from the repository.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Guaranteeing local copies of files</title>
+
+ <para>
+
+ If the repository tree contains the complete results of a build,
+ and we try to build from the repository
+ without any files in our local tree,
+ something moderately surprising happens:
+
+ </para>
+
+ <screen>
+ % <userinput>mkdir $HOME/build2</userinput>
+ % <userinput>cd $HOME/build2</userinput>
+ % <userinput>scons -Q -Y /usr/all/repository hello</userinput>
+ scons: `hello' is up-to-date.
+ </screen>
+
+ <para>
+
+ Why does &SCons; say that the &hello; program
+ is up-to-date when there is no &hello; program
+ in the local build directory?
+ Because the repository (not the local directory)
+ contains the up-to-date &hello; program,
+ and &SCons; correctly determines that nothing
+ needs to be done to rebuild that
+ up-to-date copy of the file.
+
+ </para>
+
+ <para>
+
+ There are, however, many times when you want to ensure that a
+ local copy of a file always exists.
+ A packaging or testing script, for example,
+ may assume that certain generated files exist locally.
+ To tell &SCons; to make a copy of any up-to-date repository
+ file in the local build directory,
+ use the &Local; function:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ hello = env.Program('hello.c')
+ Local(hello)
+ </programlisting>
+
+ <para>
+
+ If we then run the same command,
+ &SCons; will make a local copy of the program
+ from the repository copy,
+ and tell you that it is doing so:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Y /usr/all/repository hello</userinput>
+ Local copy of hello from /usr/all/repository/hello
+ scons: `hello' is up-to-date.
+ </screen>
+
+ <para>
+
+ (Notice that, because the act of making the local copy
+ is not considered a "build" of the &hello; file,
+ &SCons; still reports that it is up-to-date.)
+
+ </para>
+
+ </section>
diff --git a/doc/user/run.in b/doc/user/run.in
new file mode 100644
index 0000000..946a7ed
--- /dev/null
+++ b/doc/user/run.in
@@ -0,0 +1,375 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 Invoking Cons
+
+The C<cons> command is usually invoked from the root of the build tree. A
+F<Construct> file must exist in that directory. If the C<-f> argument is
+used, then an alternate F<Construct> file may be used (and, possibly, an
+alternate root, since C<cons> will cd to F<Construct> file's containing
+directory).
+
+If C<cons> is invoked from a child of the root of the build tree with
+the C<-t> argument, it will walk up the directory hierarchy looking for a
+F<Construct> file. (An alternate name may still be specified with C<-f>.)
+The targets supplied on the command line will be modified to be relative
+to the discovered F<Construct> file. For example, from a directory
+containing a top-level F<Construct> file, the following invocation:
+
+ % cd libfoo/subdir
+ % cons -t target
+
+is exactly equivalent to:
+
+ % cons libfoo/subdir/target
+
+If there are any C<Default> targets specified in the directory hierarchy's
+F<Construct> or F<Conscript> files, only the default targets at or below
+the directory from which C<cons -t> was invoked will be built.
+
+The command is invoked as follows:
+
+ cons <arguments> , <construct-args>
+
+where I<arguments> can be any of the following, in any order:
+
+=over 10
+
+=item I<target>
+
+Build the specified target. If I<target> is a directory, then recursively
+build everything within that directory.
+
+=item I<+pattern>
+
+Limit the F<Conscript> files considered to just those that match I<pattern>,
+which is a Perl regular expression. Multiple C<+> arguments are accepted.
+
+=item I<name>=<val>
+
+Sets I<name> to value I<val> in the C<ARG> hash passed to the top-level
+F<Construct> file.
+
+=item C<-cc>
+
+Show command that would have been executed, when retrieving from cache. No
+indication that the file has been retrieved is given; this is useful for
+generating build logs that can be compared with real build logs.
+
+=item C<-cd>
+
+Disable all caching. Do not retrieve from cache nor flush to cache.
+
+=item C<-cr>
+
+Build dependencies in random order. This is useful when building multiple
+similar trees with caching enabled.
+
+=item C<-cs>
+
+Synchronize existing build targets that are found to be up-to-date with
+cache. This is useful if caching has been disabled with -cc or just recently
+enabled with UseCache.
+
+=item C<-d>
+
+Enable dependency debugging.
+
+=item C<-f> <file>
+
+Use the specified file instead of F<Construct> (but first change to
+containing directory of I<file>).
+
+=item C<-h>
+
+Show a help message local to the current build if one such is defined, and
+exit.
+
+=item C<-k>
+
+Keep going as far as possible after errors.
+
+=item C<-o> <file>
+
+Read override file I<file>.
+
+=item C<-p>
+
+Show construction products in specified trees. No build is attempted.
+
+=item C<-pa>
+
+Show construction products and associated actions. No build is attempted.
+
+=item C<-pw>
+
+Show products and where they are defined. No build is attempted.
+
+=item C<-q>
+
+Make the build quiet. Multiple C<-q> options may be specified.
+
+A single C<-q> options suppress messages about Installing and Removing
+targets.
+
+Two C<-q> options suppress build command lines and target up-to-date
+messages.
+
+=item C<-r>
+
+Remove construction products associated with <targets>. No build is
+attempted.
+
+=item C<-R> <repos>
+
+Search for files in I<repos>. Multiple B<-R> I<repos> directories are
+searched in the order specified.
+
+=item C<-S> <pkg>
+
+Use the sig::<pkg> package to calculate. Supported <pkg> values
+include "md5" for MD5 signature calculation and "md5::debug" for debug
+information about MD5 signature calculation.
+
+If the specified package ends in <::debug>, signature debug information
+will be printed to the file name specified in the C<CONS_SIG_DEBUG>
+environment variable, or to standard output if the environment variable
+is not set.
+
+=item C<-t>
+
+Traverse up the directory hierarchy looking for a F<Construct> file,
+if none exists in the current directory. Targets will be modified to
+be relative to the F<Construct> file.
+
+Internally, C<cons> will change its working directory to the directory
+which contains the top-level F<Construct> file and report:
+
+ cons: Entering directory `top-level-directory'
+
+This message indicates to an invoking editor (such as emacs) or build
+environment that Cons will now report all file names relative to the
+top-level directory. This message can not be suppressed with the C<-q>
+option.
+
+=item C<-v>
+
+Show C<cons> version and continue processing.
+
+=item C<-V>
+
+Show C<cons> version and exit.
+
+=item C<-wf> <file>
+
+Write all filenames considered into I<file>.
+
+=item C<-x>
+
+Show a help message similar to this one, and exit.
+
+=back
+
+And I<construct-args> can be any arguments that you wish to process in the
+F<Construct> file. Note that there should be a B<-,-> separating the arguments
+to cons and the arguments that you wish to process in the F<Construct> file.
+
+Processing of I<construct-args> can be done by any standard package like
+B<Getopt> or its variants, or any user defined package. B<cons> will pass in
+the I<construct-args> as B<@ARGV> and will not attempt to interpret anything
+after the B<-,->.
+
+ % cons -R /usr/local/repository -d os=solaris +driver -,- -c test -f DEBUG
+
+would pass the following to cons
+
+ -R /usr/local/repository -d os=solaris +driver
+
+and the following, to the top level F<Construct> file as B<@ARGV>
+
+ -c test -f DEBUG
+
+Note that C<cons -r .> is equivalent to a full recursive C<make clean>,
+but requires no support in the F<Construct> file or any F<Conscript>
+files. This is most useful if you are compiling files into source
+directories (if you separate the F<build> and F<export> directories,
+then you can just remove the directories).
+
+The options C<-p>, C<-pa>, and C<-pw> are extremely useful for use as an aid
+in reading scripts or debugging them. If you want to know what script
+installs F<export/include/foo.h>, for example, just type:
+
+ % cons -pw export/include/foo.h
+
+=head1 Selective builds
+
+Cons provides two methods for reducing the size of given build. The first is
+by specifying targets on the command line, and the second is a method for
+pruning the build tree. We'll consider target specification first.
+
+
+=head2 Selective targeting
+
+Like make, Cons allows the specification of ``targets'' on the command
+line. Cons targets may be either files or directories. When a directory is
+specified, this is simply a short-hand notation for every derivable
+product-,-that Cons knows about-,-in the specified directory and below. For
+example:
+
+ % cons build/hello/hello.o
+
+means build F<hello.o> and everything that F<hello.o> might need. This is
+from a previous version of the B<Hello, World!> program in which F<hello.o>
+depended upon F<export/include/world.h>. If that file is not up-to-date
+(because someone modified F<src/world/world.h)>, then it will be rebuilt,
+even though it is in a directory remote from F<build/hello>.
+
+In this example:
+
+ % cons build
+
+Everything in the F<build> directory is built, if necessary. Again, this may
+cause more files to be built. In particular, both F<export/include/world.h>
+and F<export/lib/libworld.a> are required by the F<build/hello> directory,
+and so they will be built if they are out-of-date.
+
+If we do, instead:
+
+ % cons export
+
+then only the files that should be installed in the export directory will be
+rebuilt, if necessary, and then installed there. Note that C<cons build>
+might build files that C<cons export> doesn't build, and vice-versa.
+
+
+=head1 Build Pruning
+
+In conjunction with target selection, B<build pruning> can be used to reduce
+the scope of the build. In the previous peAcH and baNaNa example, we have
+already seen how script-driven build pruning can be used to make only half
+of the potential build available for any given invocation of C<cons>. Cons
+also provides, as a convenience, a command line convention that allows you
+to specify which F<Conscript> files actually get ``built''-,-that is,
+incorporated into the build tree. For example:
+
+ % cons build +world
+
+The C<+> argument introduces a Perl regular expression. This must, of
+course, be quoted at the shell level if there are any shell meta-characters
+within the expression. The expression is matched against each F<Conscript>
+file which has been mentioned in a C<Build> statement, and only those
+scripts with matching names are actually incorporated into the build
+tree. Multiple such arguments are allowed, in which case a match against any
+of them is sufficient to cause a script to be included.
+
+In the example, above, the F<hello> program will not be built, since Cons
+will have no knowledge of the script F<hello/Conscript>. The F<libworld.a>
+archive will be built, however, if need be.
+
+There are a couple of uses for build pruning via the command line. Perhaps
+the most useful is the ability to make local changes, and then, with
+sufficient knowledge of the consequences of those changes, restrict the size
+of the build tree in order to speed up the rebuild time. A second use for
+build pruning is to actively prevent the recompilation of certain files that
+you know will recompile due to, for example, a modified header file. You may
+know that either the changes to the header file are immaterial, or that the
+changes may be safely ignored for most of the tree, for testing
+purposes.With Cons, the view is that it is pragmatic to admit this type of
+behavior, with the understanding that on the next full build everything that
+needs to be rebuilt will be. There is no equivalent to a ``make touch''
+command, to mark files as permanently up-to-date. So any risk that is
+incurred by build pruning is mitigated. For release quality work, obviously,
+we recommend that you do not use build pruning (it's perfectly OK to use
+during integration, however, for checking compilation, etc. Just be sure to
+do an unconstrained build before committing the integration).
+
+-->
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>Command-Line Options</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Getting at Command-Line Arguments</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Selective Builds</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>Build Pruning</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ -->
+
+ <section>
+ <title>Overriding Construction Variables</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
diff --git a/doc/user/run.xml b/doc/user/run.xml
new file mode 100644
index 0000000..946a7ed
--- /dev/null
+++ b/doc/user/run.xml
@@ -0,0 +1,375 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 Invoking Cons
+
+The C<cons> command is usually invoked from the root of the build tree. A
+F<Construct> file must exist in that directory. If the C<-f> argument is
+used, then an alternate F<Construct> file may be used (and, possibly, an
+alternate root, since C<cons> will cd to F<Construct> file's containing
+directory).
+
+If C<cons> is invoked from a child of the root of the build tree with
+the C<-t> argument, it will walk up the directory hierarchy looking for a
+F<Construct> file. (An alternate name may still be specified with C<-f>.)
+The targets supplied on the command line will be modified to be relative
+to the discovered F<Construct> file. For example, from a directory
+containing a top-level F<Construct> file, the following invocation:
+
+ % cd libfoo/subdir
+ % cons -t target
+
+is exactly equivalent to:
+
+ % cons libfoo/subdir/target
+
+If there are any C<Default> targets specified in the directory hierarchy's
+F<Construct> or F<Conscript> files, only the default targets at or below
+the directory from which C<cons -t> was invoked will be built.
+
+The command is invoked as follows:
+
+ cons <arguments> , <construct-args>
+
+where I<arguments> can be any of the following, in any order:
+
+=over 10
+
+=item I<target>
+
+Build the specified target. If I<target> is a directory, then recursively
+build everything within that directory.
+
+=item I<+pattern>
+
+Limit the F<Conscript> files considered to just those that match I<pattern>,
+which is a Perl regular expression. Multiple C<+> arguments are accepted.
+
+=item I<name>=<val>
+
+Sets I<name> to value I<val> in the C<ARG> hash passed to the top-level
+F<Construct> file.
+
+=item C<-cc>
+
+Show command that would have been executed, when retrieving from cache. No
+indication that the file has been retrieved is given; this is useful for
+generating build logs that can be compared with real build logs.
+
+=item C<-cd>
+
+Disable all caching. Do not retrieve from cache nor flush to cache.
+
+=item C<-cr>
+
+Build dependencies in random order. This is useful when building multiple
+similar trees with caching enabled.
+
+=item C<-cs>
+
+Synchronize existing build targets that are found to be up-to-date with
+cache. This is useful if caching has been disabled with -cc or just recently
+enabled with UseCache.
+
+=item C<-d>
+
+Enable dependency debugging.
+
+=item C<-f> <file>
+
+Use the specified file instead of F<Construct> (but first change to
+containing directory of I<file>).
+
+=item C<-h>
+
+Show a help message local to the current build if one such is defined, and
+exit.
+
+=item C<-k>
+
+Keep going as far as possible after errors.
+
+=item C<-o> <file>
+
+Read override file I<file>.
+
+=item C<-p>
+
+Show construction products in specified trees. No build is attempted.
+
+=item C<-pa>
+
+Show construction products and associated actions. No build is attempted.
+
+=item C<-pw>
+
+Show products and where they are defined. No build is attempted.
+
+=item C<-q>
+
+Make the build quiet. Multiple C<-q> options may be specified.
+
+A single C<-q> options suppress messages about Installing and Removing
+targets.
+
+Two C<-q> options suppress build command lines and target up-to-date
+messages.
+
+=item C<-r>
+
+Remove construction products associated with <targets>. No build is
+attempted.
+
+=item C<-R> <repos>
+
+Search for files in I<repos>. Multiple B<-R> I<repos> directories are
+searched in the order specified.
+
+=item C<-S> <pkg>
+
+Use the sig::<pkg> package to calculate. Supported <pkg> values
+include "md5" for MD5 signature calculation and "md5::debug" for debug
+information about MD5 signature calculation.
+
+If the specified package ends in <::debug>, signature debug information
+will be printed to the file name specified in the C<CONS_SIG_DEBUG>
+environment variable, or to standard output if the environment variable
+is not set.
+
+=item C<-t>
+
+Traverse up the directory hierarchy looking for a F<Construct> file,
+if none exists in the current directory. Targets will be modified to
+be relative to the F<Construct> file.
+
+Internally, C<cons> will change its working directory to the directory
+which contains the top-level F<Construct> file and report:
+
+ cons: Entering directory `top-level-directory'
+
+This message indicates to an invoking editor (such as emacs) or build
+environment that Cons will now report all file names relative to the
+top-level directory. This message can not be suppressed with the C<-q>
+option.
+
+=item C<-v>
+
+Show C<cons> version and continue processing.
+
+=item C<-V>
+
+Show C<cons> version and exit.
+
+=item C<-wf> <file>
+
+Write all filenames considered into I<file>.
+
+=item C<-x>
+
+Show a help message similar to this one, and exit.
+
+=back
+
+And I<construct-args> can be any arguments that you wish to process in the
+F<Construct> file. Note that there should be a B<-,-> separating the arguments
+to cons and the arguments that you wish to process in the F<Construct> file.
+
+Processing of I<construct-args> can be done by any standard package like
+B<Getopt> or its variants, or any user defined package. B<cons> will pass in
+the I<construct-args> as B<@ARGV> and will not attempt to interpret anything
+after the B<-,->.
+
+ % cons -R /usr/local/repository -d os=solaris +driver -,- -c test -f DEBUG
+
+would pass the following to cons
+
+ -R /usr/local/repository -d os=solaris +driver
+
+and the following, to the top level F<Construct> file as B<@ARGV>
+
+ -c test -f DEBUG
+
+Note that C<cons -r .> is equivalent to a full recursive C<make clean>,
+but requires no support in the F<Construct> file or any F<Conscript>
+files. This is most useful if you are compiling files into source
+directories (if you separate the F<build> and F<export> directories,
+then you can just remove the directories).
+
+The options C<-p>, C<-pa>, and C<-pw> are extremely useful for use as an aid
+in reading scripts or debugging them. If you want to know what script
+installs F<export/include/foo.h>, for example, just type:
+
+ % cons -pw export/include/foo.h
+
+=head1 Selective builds
+
+Cons provides two methods for reducing the size of given build. The first is
+by specifying targets on the command line, and the second is a method for
+pruning the build tree. We'll consider target specification first.
+
+
+=head2 Selective targeting
+
+Like make, Cons allows the specification of ``targets'' on the command
+line. Cons targets may be either files or directories. When a directory is
+specified, this is simply a short-hand notation for every derivable
+product-,-that Cons knows about-,-in the specified directory and below. For
+example:
+
+ % cons build/hello/hello.o
+
+means build F<hello.o> and everything that F<hello.o> might need. This is
+from a previous version of the B<Hello, World!> program in which F<hello.o>
+depended upon F<export/include/world.h>. If that file is not up-to-date
+(because someone modified F<src/world/world.h)>, then it will be rebuilt,
+even though it is in a directory remote from F<build/hello>.
+
+In this example:
+
+ % cons build
+
+Everything in the F<build> directory is built, if necessary. Again, this may
+cause more files to be built. In particular, both F<export/include/world.h>
+and F<export/lib/libworld.a> are required by the F<build/hello> directory,
+and so they will be built if they are out-of-date.
+
+If we do, instead:
+
+ % cons export
+
+then only the files that should be installed in the export directory will be
+rebuilt, if necessary, and then installed there. Note that C<cons build>
+might build files that C<cons export> doesn't build, and vice-versa.
+
+
+=head1 Build Pruning
+
+In conjunction with target selection, B<build pruning> can be used to reduce
+the scope of the build. In the previous peAcH and baNaNa example, we have
+already seen how script-driven build pruning can be used to make only half
+of the potential build available for any given invocation of C<cons>. Cons
+also provides, as a convenience, a command line convention that allows you
+to specify which F<Conscript> files actually get ``built''-,-that is,
+incorporated into the build tree. For example:
+
+ % cons build +world
+
+The C<+> argument introduces a Perl regular expression. This must, of
+course, be quoted at the shell level if there are any shell meta-characters
+within the expression. The expression is matched against each F<Conscript>
+file which has been mentioned in a C<Build> statement, and only those
+scripts with matching names are actually incorporated into the build
+tree. Multiple such arguments are allowed, in which case a match against any
+of them is sufficient to cause a script to be included.
+
+In the example, above, the F<hello> program will not be built, since Cons
+will have no knowledge of the script F<hello/Conscript>. The F<libworld.a>
+archive will be built, however, if need be.
+
+There are a couple of uses for build pruning via the command line. Perhaps
+the most useful is the ability to make local changes, and then, with
+sufficient knowledge of the consequences of those changes, restrict the size
+of the build tree in order to speed up the rebuild time. A second use for
+build pruning is to actively prevent the recompilation of certain files that
+you know will recompile due to, for example, a modified header file. You may
+know that either the changes to the header file are immaterial, or that the
+changes may be safely ignored for most of the tree, for testing
+purposes.With Cons, the view is that it is pragmatic to admit this type of
+behavior, with the understanding that on the next full build everything that
+needs to be rebuilt will be. There is no equivalent to a ``make touch''
+command, to mark files as permanently up-to-date. So any risk that is
+incurred by build pruning is mitigated. For release quality work, obviously,
+we recommend that you do not use build pruning (it's perfectly OK to use
+during integration, however, for checking compilation, etc. Just be sure to
+do an unconstrained build before committing the integration).
+
+-->
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>Command-Line Options</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Getting at Command-Line Arguments</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Selective Builds</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>Build Pruning</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ -->
+
+ <section>
+ <title>Overriding Construction Variables</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
diff --git a/doc/user/scanners.in b/doc/user/scanners.in
new file mode 100644
index 0000000..8fa36d7
--- /dev/null
+++ b/doc/user/scanners.in
@@ -0,0 +1,331 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 Using and writing dependency scanners
+
+QuickScan allows simple target-independent scanners to be set up for
+source files. Only one QuickScan scanner may be associated with any given
+source file and environment, although the same scanner may (and should)
+be used for multiple files of a given type.
+
+A QuickScan scanner is only ever invoked once for a given source file,
+and it is only invoked if the file is used by some target in the tree
+(i.e., there is a dependency on the source file).
+
+QuickScan is invoked as follows:
+
+ QuickScan CONSENV CODEREF, FILENAME [, PATH]
+
+The subroutine referenced by CODEREF is expected to return a list of
+filenames included directly by FILE. These filenames will, in turn, be
+scanned. The optional PATH argument supplies a lookup path for finding
+FILENAME and/or files returned by the user-supplied subroutine. The PATH
+may be a reference to an array of lookup-directory names, or a string of
+names separated by the system's separator character (':' on UNIX systems,
+';' on Windows NT).
+
+The subroutine is called once for each line in the file, with $_ set to the
+current line. If the subroutine needs to look at additional lines, or, for
+that matter, the entire file, then it may read them itself, from the
+filehandle SCAN. It may also terminate the loop, if it knows that no further
+include information is available, by closing the filehandle.
+
+Whether or not a lookup path is provided, QuickScan first tries to lookup
+the file relative to the current directory (for the top-level file
+supplied directly to QuickScan), or from the directory containing the
+file which referenced the file. This is not very general, but seems good
+enough, especially if you have the luxury of writing your own utilities
+and can control the use of the search path in a standard way.
+
+Here's a real example, taken from a F<Construct> file here:
+
+ sub cons::SMFgen {
+ my($env, @tables) = @_;
+ foreach $t (@tables) {
+ $env->QuickScan(sub { /\b\S*?\.smf\b/g }, "$t.smf",
+ $env->{SMF_INCLUDE_PATH});
+ $env->Command(["$t.smdb.cc","$t.smdb.h","$t.snmp.cc",
+ "$t.ami.cc", "$t.http.cc"], "$t.smf",
+ q(smfgen %( %SMF_INCLUDE_OPT %) %<));
+ }
+ }
+
+The subroutine above finds all names of the form <name>.smf in the
+file. It will return the names even if they're found within comments,
+but that's OK (the mechanism is forgiving of extra files; they're just
+ignored on the assumption that the missing file will be noticed when
+the program, in this example, smfgen, is actually invoked).
+
+[NOTE that the form C<$env-E<gt>QuickScan ...> and C<$env-E<gt>Command
+...> should not be necessary, but, for some reason, is required
+for this particular invocation. This appears to be a bug in Perl or
+a misunderstanding on my part; this invocation style does not always
+appear to be necessary.]
+
+Here is another way to build the same scanner. This one uses an
+explicit code reference, and also (unnecessarily, in this case) reads
+the whole file itself:
+
+ sub myscan {
+ my(@includes);
+ do {
+ push(@includes, /\b\S*?\.smf\b/g);
+ } while <SCAN>;
+ @includes
+ }
+
+Note that the order of the loop is reversed, with the loop test at the
+end. This is because the first line is already read for you. This scanner
+can be attached to a source file by:
+
+ QuickScan $env \&myscan, "$_.smf";
+
+This final example, which scans a different type of input file, takes
+over the file scanning rather than being called for each input line:
+
+ $env->QuickScan(
+ sub { my(@includes) = ();
+ do {
+ push(@includes, $3)
+ if /^(#include|import)\s+(\")(.+)(\")/ && $3
+ } while <SCAN>;
+ @includes
+ },
+ "$idlFileName",
+ "$env->{CPPPATH};$BUILD/ActiveContext/ACSCLientInterfaces"
+ );
+
+-->
+
+ <para>
+
+ &SCons; has built-in scanners that know how to look in
+ C, Fortran and IDL source files for information about
+ other files that targets built from those files depend on--for example,
+ in the case of files that use the C preprocessor,
+ the <filename>.h</filename> files that are specified
+ using <literal>#include</literal> lines in the source.
+ You can use the same mechanisms that &SCons; uses to create
+ its built-in scanners to write scanners of your own for file types
+ that &SCons; does not know how to scan "out of the box."
+
+ </para>
+
+ <section>
+ <title>A Simple Scanner Example</title>
+
+ <para>
+
+ Suppose, for example, that we want to create a simple scanner
+ for <filename>.foo</filename> files.
+ A <filename>.foo</filename> file contains some text that
+ will be processed,
+ and can include other files on lines that begin
+ with <literal>include</literal>
+ followed by a file name:
+
+ </para>
+
+ <programlisting>
+ include filename.foo
+ </programlisting>
+
+ <para>
+
+ Scanning a file will be handled by a Python function
+ that you must supply.
+ Here is a function that will use the Python
+ <filename>re</filename> module
+ to scan for the <literal>include</literal> lines in our example:
+
+ </para>
+
+ <programlisting>
+ import re
+
+ include_re = re.compile(r'^include\s+(\S+)$', re.M)
+
+ def kfile_scan(node, env, path, arg):
+ contents = node.get_text_contents()
+ return include_re.findall(contents)
+ </programlisting>
+
+ <para>
+
+ The scanner function must
+ accept the four specified arguments
+ and return a list of implicit dependencies.
+ Presumably, these would be dependencies found
+ from examining the contents of the file,
+ although the function can perform any
+ manipulation at all to generate the list of
+ dependencies.
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term>node</term>
+
+ <listitem>
+ <para>
+
+ An &SCons; node object representing the file being scanned.
+ The path name to the file can be
+ used by converting the node to a string
+ using the <literal>str()</literal> function,
+ or an internal &SCons; <literal>get_text_contents()</literal>
+ object method can be used to fetch the contents.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>env</term>
+
+ <listitem>
+ <para>
+
+ The construction environment in effect for this scan.
+ The scanner function may choose to use construction
+ variables from this environment to affect its behavior.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>path</term>
+
+ <listitem>
+ <para>
+
+ A list of directories that form the search path for included files
+ for this scanner.
+ This is how &SCons; handles the &cv-link-CPPPATH; and &cv-link-LIBPATH;
+ variables.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>arg</term>
+
+ <listitem>
+ <para>
+
+ An optional argument that you can choose to
+ have passed to this scanner function by
+ various scanner instances.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+ <para>
+
+ A Scanner object is created using the &Scanner; function,
+ which typically takes an <literal>skeys</literal> argument
+ to associate the type of file suffix with this scanner.
+ The Scanner object must then be associated with the
+ &cv-link-SCANNERS; construction variable of a construction environment,
+ typically by using the &Append; method:
+
+ </para>
+
+ <programlisting>
+ kscan = Scanner(function = kfile_scan,
+ skeys = ['.k'])
+ env.Append(SCANNERS = kscan)
+ </programlisting>
+
+ <para>
+
+ When we put it all together, it looks like:
+
+ </para>
+
+ <scons_example name="scan">
+ <file name="SConstruct" printme="1">
+ import re
+
+ include_re = re.compile(r'^include\s+(\S+)$', re.M)
+
+ def kfile_scan(node, env, path):
+ contents = node.get_text_contents()
+ includes = include_re.findall(contents)
+ return includes
+
+ kscan = Scanner(function = kfile_scan,
+ skeys = ['.k'])
+
+ env = Environment(ENV = {'PATH' : '__ROOT__/usr/local/bin'})
+ env.Append(SCANNERS = kscan)
+
+ env.Command('foo', 'foo.k', 'kprocess &lt; $SOURCES &gt; $TARGET')
+ </file>
+ <file name="foo.k">
+ include other_file
+ </file>
+ <file name="other_file">
+ other_file
+ </file>
+ <directory name="__ROOT__/usr"></directory>
+ <directory name="__ROOT__/usr/local"></directory>
+ <directory name="__ROOT__/usr/local/bin"></directory>
+ <file name="__ROOT_/usr/local/bin/kprocess" chmod="755">
+ cat
+ </file>
+ </scons_example>
+
+ <!--
+
+ <para>
+
+ Now if we run &scons;
+ and then re-run it after changing the contents of
+ <filename>other_file</filename>,
+ the <filename>foo</filename>
+ target file will be automatically rebuilt:
+
+ </para>
+
+ <scons_output example="scan">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command output=" [CHANGE THE CONTENTS OF other_file]">edit other_file</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ </section>
diff --git a/doc/user/scanners.xml b/doc/user/scanners.xml
new file mode 100644
index 0000000..d34b222
--- /dev/null
+++ b/doc/user/scanners.xml
@@ -0,0 +1,317 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 Using and writing dependency scanners
+
+QuickScan allows simple target-independent scanners to be set up for
+source files. Only one QuickScan scanner may be associated with any given
+source file and environment, although the same scanner may (and should)
+be used for multiple files of a given type.
+
+A QuickScan scanner is only ever invoked once for a given source file,
+and it is only invoked if the file is used by some target in the tree
+(i.e., there is a dependency on the source file).
+
+QuickScan is invoked as follows:
+
+ QuickScan CONSENV CODEREF, FILENAME [, PATH]
+
+The subroutine referenced by CODEREF is expected to return a list of
+filenames included directly by FILE. These filenames will, in turn, be
+scanned. The optional PATH argument supplies a lookup path for finding
+FILENAME and/or files returned by the user-supplied subroutine. The PATH
+may be a reference to an array of lookup-directory names, or a string of
+names separated by the system's separator character (':' on UNIX systems,
+';' on Windows NT).
+
+The subroutine is called once for each line in the file, with $_ set to the
+current line. If the subroutine needs to look at additional lines, or, for
+that matter, the entire file, then it may read them itself, from the
+filehandle SCAN. It may also terminate the loop, if it knows that no further
+include information is available, by closing the filehandle.
+
+Whether or not a lookup path is provided, QuickScan first tries to lookup
+the file relative to the current directory (for the top-level file
+supplied directly to QuickScan), or from the directory containing the
+file which referenced the file. This is not very general, but seems good
+enough, especially if you have the luxury of writing your own utilities
+and can control the use of the search path in a standard way.
+
+Here's a real example, taken from a F<Construct> file here:
+
+ sub cons::SMFgen {
+ my($env, @tables) = @_;
+ foreach $t (@tables) {
+ $env->QuickScan(sub { /\b\S*?\.smf\b/g }, "$t.smf",
+ $env->{SMF_INCLUDE_PATH});
+ $env->Command(["$t.smdb.cc","$t.smdb.h","$t.snmp.cc",
+ "$t.ami.cc", "$t.http.cc"], "$t.smf",
+ q(smfgen %( %SMF_INCLUDE_OPT %) %<));
+ }
+ }
+
+The subroutine above finds all names of the form <name>.smf in the
+file. It will return the names even if they're found within comments,
+but that's OK (the mechanism is forgiving of extra files; they're just
+ignored on the assumption that the missing file will be noticed when
+the program, in this example, smfgen, is actually invoked).
+
+[NOTE that the form C<$env-E<gt>QuickScan ...> and C<$env-E<gt>Command
+...> should not be necessary, but, for some reason, is required
+for this particular invocation. This appears to be a bug in Perl or
+a misunderstanding on my part; this invocation style does not always
+appear to be necessary.]
+
+Here is another way to build the same scanner. This one uses an
+explicit code reference, and also (unnecessarily, in this case) reads
+the whole file itself:
+
+ sub myscan {
+ my(@includes);
+ do {
+ push(@includes, /\b\S*?\.smf\b/g);
+ } while <SCAN>;
+ @includes
+ }
+
+Note that the order of the loop is reversed, with the loop test at the
+end. This is because the first line is already read for you. This scanner
+can be attached to a source file by:
+
+ QuickScan $env \&myscan, "$_.smf";
+
+This final example, which scans a different type of input file, takes
+over the file scanning rather than being called for each input line:
+
+ $env->QuickScan(
+ sub { my(@includes) = ();
+ do {
+ push(@includes, $3)
+ if /^(#include|import)\s+(\")(.+)(\")/ && $3
+ } while <SCAN>;
+ @includes
+ },
+ "$idlFileName",
+ "$env->{CPPPATH};$BUILD/ActiveContext/ACSCLientInterfaces"
+ );
+
+-->
+
+ <para>
+
+ &SCons; has built-in scanners that know how to look in
+ C, Fortran and IDL source files for information about
+ other files that targets built from those files depend on--for example,
+ in the case of files that use the C preprocessor,
+ the <filename>.h</filename> files that are specified
+ using <literal>#include</literal> lines in the source.
+ You can use the same mechanisms that &SCons; uses to create
+ its built-in scanners to write scanners of your own for file types
+ that &SCons; does not know how to scan "out of the box."
+
+ </para>
+
+ <section>
+ <title>A Simple Scanner Example</title>
+
+ <para>
+
+ Suppose, for example, that we want to create a simple scanner
+ for <filename>.foo</filename> files.
+ A <filename>.foo</filename> file contains some text that
+ will be processed,
+ and can include other files on lines that begin
+ with <literal>include</literal>
+ followed by a file name:
+
+ </para>
+
+ <programlisting>
+ include filename.foo
+ </programlisting>
+
+ <para>
+
+ Scanning a file will be handled by a Python function
+ that you must supply.
+ Here is a function that will use the Python
+ <filename>re</filename> module
+ to scan for the <literal>include</literal> lines in our example:
+
+ </para>
+
+ <programlisting>
+ import re
+
+ include_re = re.compile(r'^include\s+(\S+)$', re.M)
+
+ def kfile_scan(node, env, path, arg):
+ contents = node.get_text_contents()
+ return include_re.findall(contents)
+ </programlisting>
+
+ <para>
+
+ The scanner function must
+ accept the four specified arguments
+ and return a list of implicit dependencies.
+ Presumably, these would be dependencies found
+ from examining the contents of the file,
+ although the function can perform any
+ manipulation at all to generate the list of
+ dependencies.
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term>node</term>
+
+ <listitem>
+ <para>
+
+ An &SCons; node object representing the file being scanned.
+ The path name to the file can be
+ used by converting the node to a string
+ using the <literal>str()</literal> function,
+ or an internal &SCons; <literal>get_text_contents()</literal>
+ object method can be used to fetch the contents.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>env</term>
+
+ <listitem>
+ <para>
+
+ The construction environment in effect for this scan.
+ The scanner function may choose to use construction
+ variables from this environment to affect its behavior.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>path</term>
+
+ <listitem>
+ <para>
+
+ A list of directories that form the search path for included files
+ for this scanner.
+ This is how &SCons; handles the &cv-link-CPPPATH; and &cv-link-LIBPATH;
+ variables.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>arg</term>
+
+ <listitem>
+ <para>
+
+ An optional argument that you can choose to
+ have passed to this scanner function by
+ various scanner instances.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+ <para>
+
+ A Scanner object is created using the &Scanner; function,
+ which typically takes an <literal>skeys</literal> argument
+ to associate the type of file suffix with this scanner.
+ The Scanner object must then be associated with the
+ &cv-link-SCANNERS; construction variable of a construction environment,
+ typically by using the &Append; method:
+
+ </para>
+
+ <programlisting>
+ kscan = Scanner(function = kfile_scan,
+ skeys = ['.k'])
+ env.Append(SCANNERS = kscan)
+ </programlisting>
+
+ <para>
+
+ When we put it all together, it looks like:
+
+ </para>
+
+ <programlisting>
+ import re
+
+ include_re = re.compile(r'^include\s+(\S+)$', re.M)
+
+ def kfile_scan(node, env, path):
+ contents = node.get_text_contents()
+ includes = include_re.findall(contents)
+ return includes
+
+ kscan = Scanner(function = kfile_scan,
+ skeys = ['.k'])
+
+ env = Environment(ENV = {'PATH' : '/usr/local/bin'})
+ env.Append(SCANNERS = kscan)
+
+ env.Command('foo', 'foo.k', 'kprocess &lt; $SOURCES &gt; $TARGET')
+ </programlisting>
+
+ <!--
+
+ <para>
+
+ Now if we run &scons;
+ and then re-run it after changing the contents of
+ <filename>other_file</filename>,
+ the <filename>foo</filename>
+ target file will be automatically rebuilt:
+
+ </para>
+
+ <scons_output example="scan">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command output=" [CHANGE THE CONTENTS OF other_file]">edit other_file</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ </section>
diff --git a/doc/user/sconf.in b/doc/user/sconf.in
new file mode 100644
index 0000000..c4092c9
--- /dev/null
+++ b/doc/user/sconf.in
@@ -0,0 +1,486 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; has integrated support for multi-platform build configuration
+ similar to that offered by GNU &Autoconf;,
+ such as
+ figuring out what libraries or header files
+ are available on the local system.
+ This section describes how to use
+ this &SCons feature.
+
+ </para>
+
+ <note>
+ <para>
+ This chapter is still under development,
+ so not everything is explained as well as it should be.
+ See the &SCons; man page for additional information.
+ </para>
+ </note>
+
+ <section>
+ <title>&Configure_Contexts;</title>
+
+ <para>
+
+ The basic framework for multi-platform build configuration
+ in &SCons; is to attach a &configure_context; to a
+ construction environment by calling the &Configure; function,
+ perform a number of checks for
+ libraries, functions, header files, etc.,
+ and to then call the configure context's &Finish; method
+ to finish off the configuration:
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ conf = Configure(env)
+ # Checks for libraries, header files, etc. go here!
+ env = conf.Finish()
+ </sconstruct>
+
+ <para>
+
+ &SCons; provides a number of basic checks,
+ as well as a mechanism for adding your own custom checks.
+
+ </para>
+
+ <para>
+
+ Note that &SCons; uses its own dependency
+ mechanism to determine when a check
+ needs to be run--that is,
+ &SCons; does not run the checks
+ every time it is invoked,
+ but caches the values returned by previous checks
+ and uses the cached values unless something has changed.
+ This saves a tremendous amount
+ of developer time while working on
+ cross-platform build issues.
+
+ </para>
+
+ <para>
+
+ The next sections describe
+ the basic checks that &SCons; supports,
+ as well as how to add your own custom checks.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Checking for the Existence of Header Files</title>
+
+ <para>
+
+ Testing the existence of a header file
+ requires knowing what language the header file is.
+ A configure context has a &CheckCHeader; method
+ that checks for the existence of a C header file:
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ conf = Configure(env)
+ if not conf.CheckCHeader('math.h'):
+ print 'Math.h must be installed!'
+ Exit(1)
+ if conf.CheckCHeader('foo.h'):
+ conf.env.Append('-DHAS_FOO_H')
+ env = conf.Finish()
+ </sconstruct>
+
+ <para>
+
+ Note that you can choose to terminate
+ the build if a given header file doesn't exist,
+ or you can modify the construction environment
+ based on the existence of a header file.
+
+ </para>
+
+ <para>
+
+ If you need to check for the existence
+ a C++ header file,
+ use the &CheckCXXHeader; method:
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ conf = Configure(env)
+ if not conf.CheckCXXHeader('vector.h'):
+ print 'vector.h must be installed!'
+ Exit(1)
+ env = conf.Finish()
+ </sconstruct>
+
+ </section>
+
+ <section>
+ <title>Checking for the Availability of a Function</title>
+
+ <para>
+
+ Check for the availability of a specific function
+ using the &CheckFunc; method:
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ conf = Configure(env)
+ if not conf.CheckFunc('strcpy'):
+ print 'Did not find strcpy(), using local version'
+ conf.env.Append(CPPDEFINES = '-Dstrcpy=my_local_strcpy')
+ env = conf.Finish()
+ </sconstruct>
+
+ </section>
+
+ <section>
+ <title>Checking for the Availability of a Library</title>
+
+ <para>
+
+ Check for the availability of a library
+ using the &CheckLib; method.
+ You only specify the basename of the library,
+ you don't need to add a <literal>lib</literal>
+ prefix or a <literal>.a</literal> or <literal>.lib</literal> suffix:
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ conf = Configure(env)
+ if not conf.CheckLib('m'):
+ print 'Did not find libm.a or m.lib, exiting!'
+ Exit(1)
+ env = conf.Finish()
+ </sconstruct>
+
+ <para>
+
+ Because the ability to use a library successfully
+ often depends on having access to a header file
+ that describes the library's interface,
+ you can check for a library
+ <emphasis>and</emphasis> a header file
+ at the same time by using the
+ &CheckLibWithHeader; method:
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ conf = Configure(env)
+ if not conf.CheckLibWithHeader('m', 'math.h', 'c'):
+ print 'Did not find libm.a or m.lib, exiting!'
+ Exit(1)
+ env = conf.Finish()
+ </sconstruct>
+
+ <para>
+
+ This is essentially shorthand for
+ separate calls to the &CheckHeader; and &CheckLib;
+ functions.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Checking for the Availability of a &typedef;</title>
+
+ <para>
+
+ Check for the availability of a &typedef;
+ by using the &CheckType; method:
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ conf = Configure(env)
+ if not conf.CheckType('off_t'):
+ print 'Did not find off_t typedef, assuming int'
+ conf.env.Append(CCFLAGS = '-Doff_t=int')
+ env = conf.Finish()
+ </sconstruct>
+
+ <para>
+
+ You can also add a string that will be
+ placed at the beginning of the test file
+ that will be used to check for the &typedef;.
+ This provide a way to specify
+ files that must be included to find the &typedef;:
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ conf = Configure(env)
+ if not conf.CheckType('off_t', '#include &amp;lt;sys/types.h&amp;gt;\n'):
+ print 'Did not find off_t typedef, assuming int'
+ conf.env.Append(CCFLAGS = '-Doff_t=int')
+ env = conf.Finish()
+ </sconstruct>
+
+ </section>
+
+ <section>
+ <title>Adding Your Own Custom Checks</title>
+
+ <para>
+
+ A custom check is a Python function
+ that checks for a certain condition to exist
+ on the running system,
+ usually using methods that &SCons;
+ supplies to take care of the details
+ of checking whether a compilation succeeds,
+ a link succeeds,
+ a program is runnable,
+ etc.
+ A simple custom check for the existence of
+ a specific library might look as follows:
+
+ </para>
+
+ <sconstruct>
+ mylib_test_source_file = """
+ #include &amp;lt;mylib.h&amp;gt;
+ int main(int argc, char **argv)
+ {
+ MyLibrary mylib(argc, argv);
+ return 0;
+ }
+ """
+
+ def CheckMyLibrary(context):
+ context.Message('Checking for MyLibrary...')
+ result = context.TryLink(mylib_test_source_file, '.c')
+ context.Result(result)
+ return result
+ </sconstruct>
+
+ <para>
+
+ The &Message; and &Result; methods
+ should typically begin and end a custom check to
+ let the user know what's going on:
+ the &Message; call prints the
+ specified message (with no trailing newline)
+ and the &Result; call prints
+ <literal>yes</literal> if the check succeeds and
+ <literal>no</literal> if it doesn't.
+ The &TryLink; method
+ actually tests for whether the
+ specified program text
+ will successfully link.
+
+ </para>
+
+ <para>
+
+ (Note that a custom check can modify
+ its check based on any arguments you
+ choose to pass it,
+ or by using or modifying the configure context environment
+ in the <literal>context.env</literal> attribute.)
+
+ </para>
+
+ <para>
+
+ This custom check function is
+ then attached to the &configure_context;
+ by passing a dictionary
+ to the &Configure; call
+ that maps a name of the check
+ to the underlying function:
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ conf = Configure(env, custom_tests = {'CheckMyLibrary' : CheckMyLibrary})
+ </sconstruct>
+
+ <para>
+
+ You'll typically want to make
+ the check and the function name the same,
+ as we've done here,
+ to avoid potential confusion.
+
+ </para>
+
+ <para>
+
+ We can then put these pieces together
+ and actually call the <literal>CheckMyLibrary</literal> check
+ as follows:
+
+ </para>
+
+ <sconstruct>
+ mylib_test_source_file = """
+ #include &amp;lt;mylib.h&amp;gt;
+ int main(int argc, char **argv)
+ {
+ MyLibrary mylib(argc, argv);
+ return 0;
+ }
+ """
+
+ def CheckMyLibrary(context):
+ context.Message('Checking for MyLibrary... ')
+ result = context.TryLink(mylib_test_source_file, '.c')
+ context.Result(result)
+ return result
+
+ env = Environment()
+ conf = Configure(env, custom_tests = {'CheckMyLibrary' : CheckMyLibrary})
+ if not conf.CheckMyLibrary():
+ print 'MyLibrary is not installed!'
+ Exit(1)
+ env = conf.Finish()
+
+ # We would then add actual calls like Program() to build
+ # something using the "env" construction environment.
+ </sconstruct>
+
+ <para>
+
+ If MyLibrary is not installed on the system,
+ the output will look like:
+
+ </para>
+
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript file ...
+ Checking for MyLibrary... failed
+ MyLibrary is not installed!
+ </screen>
+
+ <para>
+
+ If MyLibrary is installed,
+ the output will look like:
+
+ </para>
+
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript file ...
+ Checking for MyLibrary... failed
+ scons: done reading SConscript
+ scons: Building targets ...
+ .
+ .
+ .
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Not Configuring When Cleaning Targets</title>
+
+ <para>
+
+ Using multi-platform configuration
+ as described in the previous sections
+ will run the configuration commands
+ even when invoking
+ <userinput>scons -c</userinput>
+ to clean targets:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q -c</userinput>
+ Checking for MyLibrary... yes
+ Removed foo.o
+ Removed foo
+ </screen>
+
+ <para>
+
+ Although running the platform checks
+ when removing targets doesn't hurt anything,
+ it's usually unnecessary.
+ You can avoid this by using the
+ &GetOption(); method to
+ check whether the <option>-c</option> (clean)
+ option has been invoked on the command line:
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ if not env.GetOption('clean'):
+ conf = Configure(env, custom_tests = {'CheckMyLibrary' : CheckMyLibrary})
+ if not conf.CheckMyLibrary():
+ print 'MyLibrary is not installed!'
+ Exit(1)
+ env = conf.Finish()
+ </sconstruct>
+
+ <screen>
+ % <userinput>scons -Q -c</userinput>
+ Removed foo.o
+ Removed foo
+ </screen>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>Controlling Configuration: the &config; Option</title>
+
+ <para>
+
+ XXX -D, -u and -U
+
+ </para>
+
+ </section>
+
+ -->
diff --git a/doc/user/sconf.xml b/doc/user/sconf.xml
new file mode 100644
index 0000000..16ba534
--- /dev/null
+++ b/doc/user/sconf.xml
@@ -0,0 +1,486 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; has integrated support for multi-platform build configuration
+ similar to that offered by GNU &Autoconf;,
+ such as
+ figuring out what libraries or header files
+ are available on the local system.
+ This section describes how to use
+ this &SCons; feature.
+
+ </para>
+
+ <note>
+ <para>
+ This chapter is still under development,
+ so not everything is explained as well as it should be.
+ See the &SCons; man page for additional information.
+ </para>
+ </note>
+
+ <section>
+ <title>&Configure_Contexts;</title>
+
+ <para>
+
+ The basic framework for multi-platform build configuration
+ in &SCons; is to attach a &configure_context; to a
+ construction environment by calling the &Configure; function,
+ perform a number of checks for
+ libraries, functions, header files, etc.,
+ and to then call the configure context's &Finish; method
+ to finish off the configuration:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ conf = Configure(env)
+ # Checks for libraries, header files, etc. go here!
+ env = conf.Finish()
+ </programlisting>
+
+ <para>
+
+ &SCons; provides a number of basic checks,
+ as well as a mechanism for adding your own custom checks.
+
+ </para>
+
+ <para>
+
+ Note that &SCons; uses its own dependency
+ mechanism to determine when a check
+ needs to be run--that is,
+ &SCons; does not run the checks
+ every time it is invoked,
+ but caches the values returned by previous checks
+ and uses the cached values unless something has changed.
+ This saves a tremendous amount
+ of developer time while working on
+ cross-platform build issues.
+
+ </para>
+
+ <para>
+
+ The next sections describe
+ the basic checks that &SCons; supports,
+ as well as how to add your own custom checks.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Checking for the Existence of Header Files</title>
+
+ <para>
+
+ Testing the existence of a header file
+ requires knowing what language the header file is.
+ A configure context has a &CheckCHeader; method
+ that checks for the existence of a C header file:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ conf = Configure(env)
+ if not conf.CheckCHeader('math.h'):
+ print 'Math.h must be installed!'
+ Exit(1)
+ if conf.CheckCHeader('foo.h'):
+ conf.env.Append('-DHAS_FOO_H')
+ env = conf.Finish()
+ </programlisting>
+
+ <para>
+
+ Note that you can choose to terminate
+ the build if a given header file doesn't exist,
+ or you can modify the construction environment
+ based on the existence of a header file.
+
+ </para>
+
+ <para>
+
+ If you need to check for the existence
+ a C++ header file,
+ use the &CheckCXXHeader; method:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ conf = Configure(env)
+ if not conf.CheckCXXHeader('vector.h'):
+ print 'vector.h must be installed!'
+ Exit(1)
+ env = conf.Finish()
+ </programlisting>
+
+ </section>
+
+ <section>
+ <title>Checking for the Availability of a Function</title>
+
+ <para>
+
+ Check for the availability of a specific function
+ using the &CheckFunc; method:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ conf = Configure(env)
+ if not conf.CheckFunc('strcpy'):
+ print 'Did not find strcpy(), using local version'
+ conf.env.Append(CPPDEFINES = '-Dstrcpy=my_local_strcpy')
+ env = conf.Finish()
+ </programlisting>
+
+ </section>
+
+ <section>
+ <title>Checking for the Availability of a Library</title>
+
+ <para>
+
+ Check for the availability of a library
+ using the &CheckLib; method.
+ You only specify the basename of the library,
+ you don't need to add a <literal>lib</literal>
+ prefix or a <literal>.a</literal> or <literal>.lib</literal> suffix:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ conf = Configure(env)
+ if not conf.CheckLib('m'):
+ print 'Did not find libm.a or m.lib, exiting!'
+ Exit(1)
+ env = conf.Finish()
+ </programlisting>
+
+ <para>
+
+ Because the ability to use a library successfully
+ often depends on having access to a header file
+ that describes the library's interface,
+ you can check for a library
+ <emphasis>and</emphasis> a header file
+ at the same time by using the
+ &CheckLibWithHeader; method:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ conf = Configure(env)
+ if not conf.CheckLibWithHeader('m', 'math.h', 'c'):
+ print 'Did not find libm.a or m.lib, exiting!'
+ Exit(1)
+ env = conf.Finish()
+ </programlisting>
+
+ <para>
+
+ This is essentially shorthand for
+ separate calls to the &CheckHeader; and &CheckLib;
+ functions.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Checking for the Availability of a &typedef;</title>
+
+ <para>
+
+ Check for the availability of a &typedef;
+ by using the &CheckType; method:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ conf = Configure(env)
+ if not conf.CheckType('off_t'):
+ print 'Did not find off_t typedef, assuming int'
+ conf.env.Append(CCFLAGS = '-Doff_t=int')
+ env = conf.Finish()
+ </programlisting>
+
+ <para>
+
+ You can also add a string that will be
+ placed at the beginning of the test file
+ that will be used to check for the &typedef;.
+ This provide a way to specify
+ files that must be included to find the &typedef;:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ conf = Configure(env)
+ if not conf.CheckType('off_t', '#include &lt;sys/types.h&gt;\n'):
+ print 'Did not find off_t typedef, assuming int'
+ conf.env.Append(CCFLAGS = '-Doff_t=int')
+ env = conf.Finish()
+ </programlisting>
+
+ </section>
+
+ <section>
+ <title>Adding Your Own Custom Checks</title>
+
+ <para>
+
+ A custom check is a Python function
+ that checks for a certain condition to exist
+ on the running system,
+ usually using methods that &SCons;
+ supplies to take care of the details
+ of checking whether a compilation succeeds,
+ a link succeeds,
+ a program is runnable,
+ etc.
+ A simple custom check for the existence of
+ a specific library might look as follows:
+
+ </para>
+
+ <programlisting>
+ mylib_test_source_file = """
+ #include &lt;mylib.h&gt;
+ int main(int argc, char **argv)
+ {
+ MyLibrary mylib(argc, argv);
+ return 0;
+ }
+ """
+
+ def CheckMyLibrary(context):
+ context.Message('Checking for MyLibrary...')
+ result = context.TryLink(mylib_test_source_file, '.c')
+ context.Result(result)
+ return result
+ </programlisting>
+
+ <para>
+
+ The &Message; and &Result; methods
+ should typically begin and end a custom check to
+ let the user know what's going on:
+ the &Message; call prints the
+ specified message (with no trailing newline)
+ and the &Result; call prints
+ <literal>yes</literal> if the check succeeds and
+ <literal>no</literal> if it doesn't.
+ The &TryLink; method
+ actually tests for whether the
+ specified program text
+ will successfully link.
+
+ </para>
+
+ <para>
+
+ (Note that a custom check can modify
+ its check based on any arguments you
+ choose to pass it,
+ or by using or modifying the configure context environment
+ in the <literal>context.env</literal> attribute.)
+
+ </para>
+
+ <para>
+
+ This custom check function is
+ then attached to the &configure_context;
+ by passing a dictionary
+ to the &Configure; call
+ that maps a name of the check
+ to the underlying function:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ conf = Configure(env, custom_tests = {'CheckMyLibrary' : CheckMyLibrary})
+ </programlisting>
+
+ <para>
+
+ You'll typically want to make
+ the check and the function name the same,
+ as we've done here,
+ to avoid potential confusion.
+
+ </para>
+
+ <para>
+
+ We can then put these pieces together
+ and actually call the <literal>CheckMyLibrary</literal> check
+ as follows:
+
+ </para>
+
+ <programlisting>
+ mylib_test_source_file = """
+ #include &lt;mylib.h&gt;
+ int main(int argc, char **argv)
+ {
+ MyLibrary mylib(argc, argv);
+ return 0;
+ }
+ """
+
+ def CheckMyLibrary(context):
+ context.Message('Checking for MyLibrary... ')
+ result = context.TryLink(mylib_test_source_file, '.c')
+ context.Result(result)
+ return result
+
+ env = Environment()
+ conf = Configure(env, custom_tests = {'CheckMyLibrary' : CheckMyLibrary})
+ if not conf.CheckMyLibrary():
+ print 'MyLibrary is not installed!'
+ Exit(1)
+ env = conf.Finish()
+
+ # We would then add actual calls like Program() to build
+ # something using the "env" construction environment.
+ </programlisting>
+
+ <para>
+
+ If MyLibrary is not installed on the system,
+ the output will look like:
+
+ </para>
+
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript file ...
+ Checking for MyLibrary... failed
+ MyLibrary is not installed!
+ </screen>
+
+ <para>
+
+ If MyLibrary is installed,
+ the output will look like:
+
+ </para>
+
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript file ...
+ Checking for MyLibrary... failed
+ scons: done reading SConscript
+ scons: Building targets ...
+ .
+ .
+ .
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Not Configuring When Cleaning Targets</title>
+
+ <para>
+
+ Using multi-platform configuration
+ as described in the previous sections
+ will run the configuration commands
+ even when invoking
+ <userinput>scons -c</userinput>
+ to clean targets:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q -c</userinput>
+ Checking for MyLibrary... yes
+ Removed foo.o
+ Removed foo
+ </screen>
+
+ <para>
+
+ Although running the platform checks
+ when removing targets doesn't hurt anything,
+ it's usually unnecessary.
+ You can avoid this by using the
+ &GetOption;(); method to
+ check whether the <option>-c</option> (clean)
+ option has been invoked on the command line:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ if not env.GetOption('clean'):
+ conf = Configure(env, custom_tests = {'CheckMyLibrary' : CheckMyLibrary})
+ if not conf.CheckMyLibrary():
+ print 'MyLibrary is not installed!'
+ Exit(1)
+ env = conf.Finish()
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q -c</userinput>
+ Removed foo.o
+ Removed foo
+ </screen>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>Controlling Configuration: the &config; Option</title>
+
+ <para>
+
+ XXX -D, -u and -U
+
+ </para>
+
+ </section>
+
+ -->
diff --git a/doc/user/separate.in b/doc/user/separate.in
new file mode 100644
index 0000000..edc6da8
--- /dev/null
+++ b/doc/user/separate.in
@@ -0,0 +1,540 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 Separating source and build trees
+
+It's often desirable to keep any derived files from the build completely
+separate from the source files. This makes it much easier to keep track of
+just what is a source file, and also makes it simpler to handle B<variant>
+builds, especially if you want the variant builds to co-exist.
+
+=head2 Separating build and source directories using the Link command
+
+Cons provides a simple mechanism that handles all of these requirements. The
+C<Link> command is invoked as in this example:
+
+ Link 'build' => 'src';
+
+The specified directories are ``linked'' to the specified source
+directory. Let's suppose that you setup a source directory, F<src>, with the
+sub-directories F<world> and F<hello> below it, as in the previous
+example. You could then substitute for the original build lines the
+following:
+
+ Build qw(
+ build/world/Conscript
+ build/hello/Conscript
+ );
+
+Notice that you treat the F<Conscript> file as if it existed in the build
+directory. Now if you type the same command as before, you will get the
+following results:
+
+ % cons export
+ Install build/world/world.h as export/include/world.h
+ cc -Iexport/include -c build/hello/hello.c -o build/hello/hello.o
+ cc -Iexport/include -c build/world/world.c -o build/world/world.o
+ ar r build/world/libworld.a build/world/world.o
+ ar: creating build/world/libworld.a
+ ranlib build/world/libworld.a
+ Install build/world/libworld.a as export/lib/libworld.a
+ cc -o build/hello/hello build/hello/hello.o -Lexport/lib -lworld
+ Install build/hello/hello as export/bin/hello
+
+Again, Cons has taken care of the details for you. In particular, you will
+notice that all the builds are done using source files and object files from
+the build directory. For example, F<build/world/world.o> is compiled from
+F<build/world/world.c>, and F<export/include/world.h> is installed from
+F<build/world/world.h>. This is accomplished on most systems by the simple
+expedient of ``hard'' linking the required files from each source directory
+into the appropriate build directory.
+
+The links are maintained correctly by Cons, no matter what you do to the
+source directory. If you modify a source file, your editor may do this ``in
+place'' or it may rename it first and create a new file. In the latter case,
+any hard link will be lost. Cons will detect this condition the next time
+the source file is needed, and will relink it appropriately.
+
+You'll also notice, by the way, that B<no> changes were required to the
+underlying F<Conscript> files. And we can go further, as we shall see in the
+next section.
+
+=head2 Explicit references to the source directory
+
+When using the C<Link> command on some operating systems or with some
+tool chains, it's sometimes useful to have a command actually use
+the path name to the source directory, not the build directory. For
+example, on systems that must copy, not "hard link," the F<src/> and
+F<build/> copies of C<Linked> files, using the F<src/> path of a file
+name might make an editor aware that a syntax error must be fixed in the
+source directory, not the build directory.
+
+You can tell Cons that you want to use the "source path" for a file by
+preceding the file name with a ``!'' (exclamation point). For example,
+if we add a ``!'' to the beginning of a source file:
+
+ Program $env "foo", "!foo.c"; # Notice initial ! on foo.c
+
+Cons will compile the target as follows:
+
+ cc -c src/foo.c -o build/foo.o
+ cc -o build/foo build/foo.o
+
+Notice that Cons has compiled the program from the the F<src/foo.c>
+source file. Without the initial ``!'', Cons would have compiled the
+program using the F<build/foo.c> path name.
+
+-->
+
+ <para>
+
+ It's often useful to keep any built files completely
+ separate from the source files.
+ In &SCons;, this is usually done by creating one or more separate
+ <emphasis>variant directory trees</emphasis>
+ that are used to hold the built objects files, libraries,
+ and executable programs, etc.
+ for a specific flavor, or variant, of build.
+ &SCons; provides two ways to do this,
+ one through the &SConscript; function that we've already seen,
+ and the second through a more flexible &VariantDir; function.
+
+ </para>
+
+ <para>
+
+ One historical note: the &VariantDir; function
+ used to be called &BuildDir;.
+ That name is still supported
+ but has been deprecated
+ because the &SCons; functionality
+ differs from the model of a "build directory"
+ implemented by other build systems like the GNU Autotools.
+
+ </para>
+
+ <section>
+ <title>Specifying a Variant Directory Tree as Part of an &SConscript; Call</title>
+
+ <para>
+
+ The most straightforward way to establish a variant directory tree
+ uses the fact that the usual way to
+ set up a build hierarchy is to have an
+ &SConscript; file in the source subdirectory.
+ If you then pass a &variant_dir; argument to the
+ &SConscript; function call:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ SConscript('src/SConscript', variant_dir='build')
+ </file>
+ <file name="src/SConscript">
+ env = Environment()
+ env.Program('hello.c')
+ </file>
+ <file name="src/hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ &SCons; will then build all of the files in
+ the &build; subdirectory:
+
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>ls src</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>ls build</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ But wait a minute--what's going on here?
+ &SCons; created the object file
+ <filename>build/hello.o</filename>
+ in the &build; subdirectory,
+ as expected.
+ But even though our &hello_c; file lives in the &src; subdirectory,
+ &SCons; has actually compiled a
+ <filename>build/hello.c</filename> file
+ to create the object file.
+
+ </para>
+
+ <para>
+
+ What's happened is that &SCons; has <emphasis>duplicated</emphasis>
+ the &hello_c; file from the &src; subdirectory
+ to the &build; subdirectory,
+ and built the program from there.
+ The next section explains why &SCons; does this.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Why &SCons; Duplicates Source Files in a Variant Directory Tree</title>
+
+ <para>
+
+ &SCons; duplicates source files in variant directory trees
+ because it's the most straightforward way to guarantee a correct build
+ <emphasis>regardless of include-file directory paths,
+ relative references between files,
+ or tool support for putting files in different locations</emphasis>,
+ and the &SCons; philosophy is to, by default,
+ guarantee a correct build in all cases.
+
+ </para>
+
+ <para>
+
+ The most direct reason to duplicate source files
+ in variant directories
+ is simply that some tools (mostly older versions)
+ are written to only build their output files
+ in the same directory as the source files.
+ In this case, the choices are either
+ to build the output file in the source directory
+ and move it to the variant directory,
+ or to duplicate the source files in the variant directory.
+
+ </para>
+
+ <para>
+
+ Additionally,
+ relative references between files
+ can cause problems if we don't
+ just duplicate the hierarchy of source files
+ in the variant directory.
+ You can see this at work in
+ use of the C preprocessor <literal>#include</literal>
+ mechanism with double quotes, not angle brackets:
+
+ </para>
+
+ <sconstruct>
+ #include "file.h"
+ </sconstruct>
+
+ <para>
+
+ The <emphasis>de facto</emphasis> standard behavior
+ for most C compilers in this case
+ is to first look in the same directory
+ as the source file that contains the <literal>#include</literal> line,
+ then to look in the directories in the preprocessor search path.
+ Add to this that the &SCons; implementation of
+ support for code repositories
+ (described below)
+ means not all of the files
+ will be found in the same directory hierarchy,
+ and the simplest way to make sure
+ that the right include file is found
+ is to duplicate the source files into the variant directory,
+ which provides a correct build
+ regardless of the original location(s) of the source files.
+
+ </para>
+
+ <para>
+
+ Although source-file duplication guarantees a correct build
+ even in these end-cases,
+ it <emphasis>can</emphasis> usually be safely disabled.
+ The next section describes
+ how you can disable the duplication of source files
+ in the variant directory.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Telling &SCons; to Not Duplicate Source Files in the Variant Directory Tree</title>
+
+ <para>
+
+ In most cases and with most tool sets,
+ &SCons; can place its target files in a build subdirectory
+ <emphasis>without</emphasis>
+ duplicating the source files
+ and everything will work just fine.
+ You can disable the default &SCons; behavior
+ by specifying <literal>duplicate=0</literal>
+ when you call the &SConscript; function:
+
+ </para>
+
+ <sconstruct>
+ SConscript('src/SConscript', variant_dir='build', duplicate=0)
+ </sconstruct>
+
+ <para>
+
+ When this flag is specified,
+ &SCons; uses the variant directory
+ like most people expect--that is,
+ the output files are placed in the variant directory
+ while the source files stay in the source directory:
+
+ </para>
+
+ <screen>
+ % <userinput>ls src</userinput>
+ SConscript
+ hello.c
+ % <userinput>scons -Q</userinput>
+ cc -c src/hello.c -o build/hello.o
+ cc -o build/hello build/hello.o
+ % <userinput>ls build</userinput>
+ hello
+ hello.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>The &VariantDir; Function</title>
+
+ <para>
+
+ Use the &VariantDir; function to establish that target
+ files should be built in a separate directory
+ from the source files:
+
+ </para>
+
+ <scons_example name="ex_builddir">
+ <file name="SConstruct" printme="1">
+ VariantDir('build', 'src')
+ env = Environment()
+ env.Program('build/hello.c')
+ </file>
+ <file name="src/hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Note that when you're not using
+ an &SConscript; file in the &src; subdirectory,
+ you must actually specify that
+ the program must be built from
+ the <filename>build/hello.c</filename>
+ file that &SCons; will duplicate in the
+ &build; subdirectory.
+
+ </para>
+
+ <para>
+
+ When using the &VariantDir; function directly,
+ &SCons; still duplicates the source files
+ in the variant directory by default:
+
+ </para>
+
+ <scons_output example="ex_builddir">
+ <scons_output_command>ls src</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>ls build</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ You can specify the same <literal>duplicate=0</literal> argument
+ that you can specify for an &SConscript; call:
+
+ </para>
+
+ <scons_example name="ex_duplicate_0">
+ <file name="SConstruct" printme="1">
+ VariantDir('build', 'src', duplicate=0)
+ env = Environment()
+ env.Program('build/hello.c')
+ </file>
+ <file name="src/hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ In which case &SCons;
+ will disable duplication of the source files:
+
+ </para>
+
+ <scons_output example="ex_duplicate_0">
+ <scons_output_command>ls src</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>ls build</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Using &VariantDir; With an &SConscript; File</title>
+
+ <para>
+
+ Even when using the &VariantDir; function,
+ it's much more natural to use it with
+ a subsidiary &SConscript; file.
+ For example, if the
+ <filename>src/SConscript</filename>
+ looks like this:
+
+ </para>
+
+ <scons_example name="example_builddir_sconscript">
+ <file name="SConstruct">
+ VariantDir('build', 'src')
+ SConscript('build/SConscript')
+ </file>
+ <file name="src/SConscript" printme="1">
+ env = Environment()
+ env.Program('hello.c')
+ </file>
+ <file name="src/hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Then our &SConstruct; file could look like:
+
+ </para>
+
+ <scons_example_file example="example_builddir_sconscript" name="SConstruct">
+ </scons_example_file>
+
+ <para>
+
+ Yielding the following output:
+
+ </para>
+
+ <scons_output example="example_builddir_sconscript">
+ <scons_output_command>ls src</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>ls build</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Notice that this is completely equivalent
+ to the use of &SConscript; that we
+ learned about in the previous section.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Using &Glob; with &VariantDir;</title>
+
+ <para>
+
+ The &Glob; file name pattern matching function
+ works just as usual when using &VariantDir;.
+ For example, if the
+ <filename>src/SConscript</filename>
+ looks like this:
+
+ </para>
+
+ <scons_example name="example_glob_builddir_sconscript">
+ <file name="SConstruct">
+ VariantDir('build', 'src')
+ SConscript('build/SConscript')
+ </file>
+ <file name="src/SConscript" printme="1">
+ env = Environment()
+ env.Program('hello', Glob('*.c'))
+ </file>
+ <file name="src/f1.c">
+ #include "f2.h"
+ int main() { printf(f2()); }
+ </file>
+ <file name="src/f2.c">
+ const char * f2() { return("Hello, world!\n"); }
+ </file>
+ <file name="src/f2.h">
+ const char * f2();
+ </file>
+ </scons_example>
+
+ <para>
+
+ Then with the same &SConstruct; file as in the previous section,
+ and source files <filename>f1.c</filename>
+ and <filename>f2.c</filename> in src,
+ we would see the following output:
+
+ </para>
+
+ <scons_output example="example_glob_builddir_sconscript">
+ <scons_output_command>ls src</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>ls build</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The &Glob; function returns Nodes in the
+ <filename>build/</filename> tree, as you'd expect.
+
+ </para>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>Why You'd Want to Call &VariantDir; Instead of &SConscript;</title>
+
+ <para>
+
+ XXX why call VariantDir() instead of SConscript(variant_dir=)
+
+ </para>
+
+ </section>
+
+ -->
diff --git a/doc/user/separate.xml b/doc/user/separate.xml
new file mode 100644
index 0000000..fd5bdf0
--- /dev/null
+++ b/doc/user/separate.xml
@@ -0,0 +1,520 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 Separating source and build trees
+
+It's often desirable to keep any derived files from the build completely
+separate from the source files. This makes it much easier to keep track of
+just what is a source file, and also makes it simpler to handle B<variant>
+builds, especially if you want the variant builds to co-exist.
+
+=head2 Separating build and source directories using the Link command
+
+Cons provides a simple mechanism that handles all of these requirements. The
+C<Link> command is invoked as in this example:
+
+ Link 'build' => 'src';
+
+The specified directories are ``linked'' to the specified source
+directory. Let's suppose that you setup a source directory, F<src>, with the
+sub-directories F<world> and F<hello> below it, as in the previous
+example. You could then substitute for the original build lines the
+following:
+
+ Build qw(
+ build/world/Conscript
+ build/hello/Conscript
+ );
+
+Notice that you treat the F<Conscript> file as if it existed in the build
+directory. Now if you type the same command as before, you will get the
+following results:
+
+ % cons export
+ Install build/world/world.h as export/include/world.h
+ cc -Iexport/include -c build/hello/hello.c -o build/hello/hello.o
+ cc -Iexport/include -c build/world/world.c -o build/world/world.o
+ ar r build/world/libworld.a build/world/world.o
+ ar: creating build/world/libworld.a
+ ranlib build/world/libworld.a
+ Install build/world/libworld.a as export/lib/libworld.a
+ cc -o build/hello/hello build/hello/hello.o -Lexport/lib -lworld
+ Install build/hello/hello as export/bin/hello
+
+Again, Cons has taken care of the details for you. In particular, you will
+notice that all the builds are done using source files and object files from
+the build directory. For example, F<build/world/world.o> is compiled from
+F<build/world/world.c>, and F<export/include/world.h> is installed from
+F<build/world/world.h>. This is accomplished on most systems by the simple
+expedient of ``hard'' linking the required files from each source directory
+into the appropriate build directory.
+
+The links are maintained correctly by Cons, no matter what you do to the
+source directory. If you modify a source file, your editor may do this ``in
+place'' or it may rename it first and create a new file. In the latter case,
+any hard link will be lost. Cons will detect this condition the next time
+the source file is needed, and will relink it appropriately.
+
+You'll also notice, by the way, that B<no> changes were required to the
+underlying F<Conscript> files. And we can go further, as we shall see in the
+next section.
+
+=head2 Explicit references to the source directory
+
+When using the C<Link> command on some operating systems or with some
+tool chains, it's sometimes useful to have a command actually use
+the path name to the source directory, not the build directory. For
+example, on systems that must copy, not "hard link," the F<src/> and
+F<build/> copies of C<Linked> files, using the F<src/> path of a file
+name might make an editor aware that a syntax error must be fixed in the
+source directory, not the build directory.
+
+You can tell Cons that you want to use the "source path" for a file by
+preceding the file name with a ``!'' (exclamation point). For example,
+if we add a ``!'' to the beginning of a source file:
+
+ Program $env "foo", "!foo.c"; # Notice initial ! on foo.c
+
+Cons will compile the target as follows:
+
+ cc -c src/foo.c -o build/foo.o
+ cc -o build/foo build/foo.o
+
+Notice that Cons has compiled the program from the the F<src/foo.c>
+source file. Without the initial ``!'', Cons would have compiled the
+program using the F<build/foo.c> path name.
+
+-->
+
+ <para>
+
+ It's often useful to keep any built files completely
+ separate from the source files.
+ In &SCons;, this is usually done by creating one or more separate
+ <emphasis>variant directory trees</emphasis>
+ that are used to hold the built objects files, libraries,
+ and executable programs, etc.
+ for a specific flavor, or variant, of build.
+ &SCons; provides two ways to do this,
+ one through the &SConscript; function that we've already seen,
+ and the second through a more flexible &VariantDir; function.
+
+ </para>
+
+ <para>
+
+ One historical note: the &VariantDir; function
+ used to be called &BuildDir;.
+ That name is still supported
+ but has been deprecated
+ because the &SCons; functionality
+ differs from the model of a "build directory"
+ implemented by other build systems like the GNU Autotools.
+
+ </para>
+
+ <section>
+ <title>Specifying a Variant Directory Tree as Part of an &SConscript; Call</title>
+
+ <para>
+
+ The most straightforward way to establish a variant directory tree
+ uses the fact that the usual way to
+ set up a build hierarchy is to have an
+ &SConscript; file in the source subdirectory.
+ If you then pass a &variant_dir; argument to the
+ &SConscript; function call:
+
+ </para>
+
+ <programlisting>
+ SConscript('src/SConscript', variant_dir='build')
+ </programlisting>
+
+ <para>
+
+ &SCons; will then build all of the files in
+ the &build; subdirectory:
+
+ </para>
+
+ <screen>
+ % <userinput>ls src</userinput>
+ SConscript hello.c
+ % <userinput>scons -Q</userinput>
+ cc -o build/hello.o -c build/hello.c
+ cc -o build/hello build/hello.o
+ % <userinput>ls build</userinput>
+ SConscript hello hello.c hello.o
+ </screen>
+
+ <para>
+
+ But wait a minute--what's going on here?
+ &SCons; created the object file
+ <filename>build/hello.o</filename>
+ in the &build; subdirectory,
+ as expected.
+ But even though our &hello_c; file lives in the &src; subdirectory,
+ &SCons; has actually compiled a
+ <filename>build/hello.c</filename> file
+ to create the object file.
+
+ </para>
+
+ <para>
+
+ What's happened is that &SCons; has <emphasis>duplicated</emphasis>
+ the &hello_c; file from the &src; subdirectory
+ to the &build; subdirectory,
+ and built the program from there.
+ The next section explains why &SCons; does this.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Why &SCons; Duplicates Source Files in a Variant Directory Tree</title>
+
+ <para>
+
+ &SCons; duplicates source files in variant directory trees
+ because it's the most straightforward way to guarantee a correct build
+ <emphasis>regardless of include-file directory paths,
+ relative references between files,
+ or tool support for putting files in different locations</emphasis>,
+ and the &SCons; philosophy is to, by default,
+ guarantee a correct build in all cases.
+
+ </para>
+
+ <para>
+
+ The most direct reason to duplicate source files
+ in variant directories
+ is simply that some tools (mostly older versions)
+ are written to only build their output files
+ in the same directory as the source files.
+ In this case, the choices are either
+ to build the output file in the source directory
+ and move it to the variant directory,
+ or to duplicate the source files in the variant directory.
+
+ </para>
+
+ <para>
+
+ Additionally,
+ relative references between files
+ can cause problems if we don't
+ just duplicate the hierarchy of source files
+ in the variant directory.
+ You can see this at work in
+ use of the C preprocessor <literal>#include</literal>
+ mechanism with double quotes, not angle brackets:
+
+ </para>
+
+ <programlisting>
+ #include "file.h"
+ </programlisting>
+
+ <para>
+
+ The <emphasis>de facto</emphasis> standard behavior
+ for most C compilers in this case
+ is to first look in the same directory
+ as the source file that contains the <literal>#include</literal> line,
+ then to look in the directories in the preprocessor search path.
+ Add to this that the &SCons; implementation of
+ support for code repositories
+ (described below)
+ means not all of the files
+ will be found in the same directory hierarchy,
+ and the simplest way to make sure
+ that the right include file is found
+ is to duplicate the source files into the variant directory,
+ which provides a correct build
+ regardless of the original location(s) of the source files.
+
+ </para>
+
+ <para>
+
+ Although source-file duplication guarantees a correct build
+ even in these end-cases,
+ it <emphasis>can</emphasis> usually be safely disabled.
+ The next section describes
+ how you can disable the duplication of source files
+ in the variant directory.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Telling &SCons; to Not Duplicate Source Files in the Variant Directory Tree</title>
+
+ <para>
+
+ In most cases and with most tool sets,
+ &SCons; can place its target files in a build subdirectory
+ <emphasis>without</emphasis>
+ duplicating the source files
+ and everything will work just fine.
+ You can disable the default &SCons; behavior
+ by specifying <literal>duplicate=0</literal>
+ when you call the &SConscript; function:
+
+ </para>
+
+ <programlisting>
+ SConscript('src/SConscript', variant_dir='build', duplicate=0)
+ </programlisting>
+
+ <para>
+
+ When this flag is specified,
+ &SCons; uses the variant directory
+ like most people expect--that is,
+ the output files are placed in the variant directory
+ while the source files stay in the source directory:
+
+ </para>
+
+ <screen>
+ % <userinput>ls src</userinput>
+ SConscript
+ hello.c
+ % <userinput>scons -Q</userinput>
+ cc -c src/hello.c -o build/hello.o
+ cc -o build/hello build/hello.o
+ % <userinput>ls build</userinput>
+ hello
+ hello.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>The &VariantDir; Function</title>
+
+ <para>
+
+ Use the &VariantDir; function to establish that target
+ files should be built in a separate directory
+ from the source files:
+
+ </para>
+
+ <programlisting>
+ VariantDir('build', 'src')
+ env = Environment()
+ env.Program('build/hello.c')
+ </programlisting>
+
+ <para>
+
+ Note that when you're not using
+ an &SConscript; file in the &src; subdirectory,
+ you must actually specify that
+ the program must be built from
+ the <filename>build/hello.c</filename>
+ file that &SCons; will duplicate in the
+ &build; subdirectory.
+
+ </para>
+
+ <para>
+
+ When using the &VariantDir; function directly,
+ &SCons; still duplicates the source files
+ in the variant directory by default:
+
+ </para>
+
+ <screen>
+ % <userinput>ls src</userinput>
+ hello.c
+ % <userinput>scons -Q</userinput>
+ cc -o build/hello.o -c build/hello.c
+ cc -o build/hello build/hello.o
+ % <userinput>ls build</userinput>
+ hello hello.c hello.o
+ </screen>
+
+ <para>
+
+ You can specify the same <literal>duplicate=0</literal> argument
+ that you can specify for an &SConscript; call:
+
+ </para>
+
+ <programlisting>
+ VariantDir('build', 'src', duplicate=0)
+ env = Environment()
+ env.Program('build/hello.c')
+ </programlisting>
+
+ <para>
+
+ In which case &SCons;
+ will disable duplication of the source files:
+
+ </para>
+
+ <screen>
+ % <userinput>ls src</userinput>
+ hello.c
+ % <userinput>scons -Q</userinput>
+ cc -o build/hello.o -c src/hello.c
+ cc -o build/hello build/hello.o
+ % <userinput>ls build</userinput>
+ hello hello.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Using &VariantDir; With an &SConscript; File</title>
+
+ <para>
+
+ Even when using the &VariantDir; function,
+ it's much more natural to use it with
+ a subsidiary &SConscript; file.
+ For example, if the
+ <filename>src/SConscript</filename>
+ looks like this:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Program('hello.c')
+ </programlisting>
+
+ <para>
+
+ Then our &SConstruct; file could look like:
+
+ </para>
+
+
+ <programlisting>
+ VariantDir('build', 'src')
+ SConscript('build/SConscript')
+ </programlisting>
+
+ <para>
+
+ Yielding the following output:
+
+ </para>
+
+ <screen>
+ % <userinput>ls src</userinput>
+ SConscript hello.c
+ % <userinput>scons -Q</userinput>
+ cc -o build/hello.o -c build/hello.c
+ cc -o build/hello build/hello.o
+ % <userinput>ls build</userinput>
+ SConscript hello hello.c hello.o
+ </screen>
+
+ <para>
+
+ Notice that this is completely equivalent
+ to the use of &SConscript; that we
+ learned about in the previous section.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Using &Glob; with &VariantDir;</title>
+
+ <para>
+
+ The &Glob; file name pattern matching function
+ works just as usual when using &VariantDir;.
+ For example, if the
+ <filename>src/SConscript</filename>
+ looks like this:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Program('hello', Glob('*.c'))
+ </programlisting>
+
+ <para>
+
+ Then with the same &SConstruct; file as in the previous section,
+ and source files <filename>f1.c</filename>
+ and <filename>f2.c</filename> in src,
+ we would see the following output:
+
+ </para>
+
+ <screen>
+ % <userinput>ls src</userinput>
+ SConscript f1.c f2.c f2.h
+ % <userinput>scons -Q</userinput>
+ cc -o build/f1.o -c build/f1.c
+ cc -o build/f2.o -c build/f2.c
+ cc -o build/hello build/f1.o build/f2.o
+ % <userinput>ls build</userinput>
+ SConscript f1.c f1.o f2.c f2.h f2.o hello
+ </screen>
+
+ <para>
+
+ The &Glob; function returns Nodes in the
+ <filename>build/</filename> tree, as you'd expect.
+
+ </para>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>Why You'd Want to Call &VariantDir; Instead of &SConscript;</title>
+
+ <para>
+
+ XXX why call VariantDir() instead of SConscript(variant_dir=)
+
+ </para>
+
+ </section>
+
+ -->
diff --git a/doc/user/sideeffect.in b/doc/user/sideeffect.in
new file mode 100644
index 0000000..58c7306
--- /dev/null
+++ b/doc/user/sideeffect.in
@@ -0,0 +1,216 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <!--
+
+ <para>
+
+ If &SCons; is unaware that a build step produces an extra file,
+ the &SideEffect; method can be used to identify it,
+ so that the file can be used as a dependency in subsequent build steps.
+ However, the primary use for the &SideEffect; method
+ is to prevent two build steps from simultaneously modifying the same file.
+
+ </para>
+
+ TODO: currently doesn't work due to issue #2154:
+ http://scons.tigris.org/issues/show_bug.cgi?id=2154
+
+ <para>
+
+ If more than one build step creates or manipulates the same file,
+ it can cause unpleasant results if both build steps are run at the same time.
+ The shared file is declared as a side-effect of building the primary targets
+ and &SCons; will prevent the two build steps from running in parallel.
+
+ </para>
+
+ <para>
+
+ In this example, the <filename>SConscript</filename> uses
+ &SideEffect; to inform &SCons; about the additional output file.
+
+ </para>
+
+ <scons_example name="SideEffectSimple">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ f2 = env.Command('file2', 'log', Copy('$TARGET', '$SOURCE'))
+ f1 = env.Command('file1', [],
+ 'echo >$TARGET data1; echo >log updated file1'))
+ env.SideEffect('log', env.Command('file1', [],
+ 'echo >$TARGET data1; echo >log updated file1'))
+ </file>
+ </scons_example>
+
+ <para>
+
+ Even when run in parallel mode, &SCons; will run the two steps in order:
+
+ </para>
+
+ <scons_output example="SideEffectSimple">
+ <scons_output_command>scons -Q --jobs=2</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <para>
+
+ Sometimes a program the you need to call
+ to build a target file
+ will also update another file,
+ such as a log file describing what the program
+ does while building the target.
+ For example, we the folowing configuration
+ would have &SCons; invoke a hypothetical
+ script named <application>build</application>
+ (in the local directory)
+ with command-line arguments that write
+ log information to a common
+ <filename>logfile.txt</filename> file:
+
+ </para>
+
+ <screen>
+ env = Environment()
+ env.Command('file1.out', 'file.in',
+ './build --log logfile.txt $SOURCE $TARGET')
+ env.Command('file2.out', 'file.in',
+ './build --log logfile.txt $SOURCE $TARGET')
+ <screen>
+
+ <para>
+
+ This can cause problems when running
+ the build in parallel if
+ &SCons; decides to update both targets
+ by running both program invocations at the same time.
+ The multiple program invocations
+ may interfere with each other
+ writing to the common log file,
+ leading at best to intermixed output in the log file,
+ and at worst to an actual failed build
+ (on a system like Windows, for example,
+ where only one process at a time can open the log file for writing).
+
+ </para>
+
+ <para>
+
+ We can make sure that &SCons; does not
+ run these <application>build</application>
+ commands at the same time
+ by using the &SideEffect; function
+ to specify that updating
+ the <filename>logfile.txt</filename> file
+ is a side effect of building the specified
+ <filename>file1</filename>
+ and
+ <filename>file2</filename>
+ target files:
+
+ </para>
+
+ <scons_example name="SideEffectShared">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ f1 = env.Command('file1.out', 'file1.in',
+ './build --log logfile.txt $SOURCE $TARGET')
+ f2 = env.Command('file2.out', 'file2.in',
+ './build --log logfile.txt $SOURCE $TARGET')
+ env.SideEffect('logfile.txt', f1 + f2)
+ </file>
+ <file name="file1.in">file1.in</file>
+ <file name="file2.in">file2.in</file>
+ <file name="build" chmod="0755">
+ cat
+ </file>
+ </scons_example>
+
+ <para>
+
+ </para>
+
+ <para>
+
+ This makes sure the the two
+ <application>./build</application> steps are run sequentially,
+ even withthe <filename>--jobs=2</filename> in the command line:
+
+ </para>
+
+ <scons_output example="SideEffectShared">
+ <scons_output_command>scons -Q --jobs=2</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The &SideEffect; function can be called multiple
+ times for the same side-effect file.
+ Additionally, the name used as a &SideEffect; does not
+ even need to actually exist as a file on disk.
+ &SCons; will still make sure
+ that the relevant targets
+ will be executed sequentially, not in parallel:
+
+ </para>
+
+ <scons_example name="SideEffectParallel">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ f1 = env.Command('file1.out', [], 'echo >$TARGET data1')
+ env.SideEffect('not_really_updated', f1)
+ f2 = env.Command('file2.out', [], 'echo >$TARGET data2')
+ env.SideEffect('not_really_updated', f2)
+ </file>
+ </scons_example>
+
+ <scons_output example="SideEffectParallel">
+ <scons_output_command>scons -Q --jobs=2</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note that it might be tempting to
+ use &SideEffect; for additional target files
+ that a command produces.
+ For example, versions the Microsoft Visual C/C++ compiler
+ produce a <filename>foo.ilk</filename>
+ alongside compiling <filename>foo.obj</filename> file.
+ Specifying <filename>foo.ilk</filename> as a
+ side-effect of <filename>foo.obj</filename>
+ is <emphasis>not</emphasis> a recommended use of &SideEffect;,
+ because &SCons; handle side-effect files
+ slightly differently in its analysis of the dependency graph.
+ When a command produces multiple output files,
+ they should be specified as multiple targets of
+ the call to the relevant builder function,
+ and the &SideEffect; function itself should really only be used
+ when it's important to ensure that commands are not executed in parallel,
+ such as when a "peripheral" file (such as a log file)
+ may actually updated by more than one command invocation.
+
+ </para>
diff --git a/doc/user/sideeffect.xml b/doc/user/sideeffect.xml
new file mode 100644
index 0000000..df62eca
--- /dev/null
+++ b/doc/user/sideeffect.xml
@@ -0,0 +1,211 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <!--
+
+ <para>
+
+ If &SCons; is unaware that a build step produces an extra file,
+ the &SideEffect; method can be used to identify it,
+ so that the file can be used as a dependency in subsequent build steps.
+ However, the primary use for the &SideEffect; method
+ is to prevent two build steps from simultaneously modifying the same file.
+
+ </para>
+
+ TODO: currently doesn't work due to issue #2154:
+ http://scons.tigris.org/issues/show_bug.cgi?id=2154
+
+ <para>
+
+ If more than one build step creates or manipulates the same file,
+ it can cause unpleasant results if both build steps are run at the same time.
+ The shared file is declared as a side-effect of building the primary targets
+ and &SCons; will prevent the two build steps from running in parallel.
+
+ </para>
+
+ <para>
+
+ In this example, the <filename>SConscript</filename> uses
+ &SideEffect; to inform &SCons; about the additional output file.
+
+ </para>
+
+ <scons_example name="SideEffectSimple">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ f2 = env.Command('file2', 'log', Copy('$TARGET', '$SOURCE'))
+ f1 = env.Command('file1', [],
+ 'echo >$TARGET data1; echo >log updated file1'))
+ env.SideEffect('log', env.Command('file1', [],
+ 'echo >$TARGET data1; echo >log updated file1'))
+ </file>
+ </scons_example>
+
+ <para>
+
+ Even when run in parallel mode, &SCons; will run the two steps in order:
+
+ </para>
+
+ <scons_output example="SideEffectSimple">
+ <scons_output_command>scons -Q --jobs=2</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <para>
+
+ Sometimes a program the you need to call
+ to build a target file
+ will also update another file,
+ such as a log file describing what the program
+ does while building the target.
+ For example, we the folowing configuration
+ would have &SCons; invoke a hypothetical
+ script named <application>build</application>
+ (in the local directory)
+ with command-line arguments that write
+ log information to a common
+ <filename>logfile.txt</filename> file:
+
+ </para>
+
+ <screen>
+ env = Environment()
+ env.Command('file1.out', 'file.in',
+ './build --log logfile.txt $SOURCE $TARGET')
+ env.Command('file2.out', 'file.in',
+ './build --log logfile.txt $SOURCE $TARGET')
+ <screen>
+
+ <para>
+
+ This can cause problems when running
+ the build in parallel if
+ &SCons; decides to update both targets
+ by running both program invocations at the same time.
+ The multiple program invocations
+ may interfere with each other
+ writing to the common log file,
+ leading at best to intermixed output in the log file,
+ and at worst to an actual failed build
+ (on a system like Windows, for example,
+ where only one process at a time can open the log file for writing).
+
+ </para>
+
+ <para>
+
+ We can make sure that &SCons; does not
+ run these <application>build</application>
+ commands at the same time
+ by using the &SideEffect; function
+ to specify that updating
+ the <filename>logfile.txt</filename> file
+ is a side effect of building the specified
+ <filename>file1</filename>
+ and
+ <filename>file2</filename>
+ target files:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ f1 = env.Command('file1.out', 'file1.in',
+ './build --log logfile.txt $SOURCE $TARGET')
+ f2 = env.Command('file2.out', 'file2.in',
+ './build --log logfile.txt $SOURCE $TARGET')
+ env.SideEffect('logfile.txt', f1 + f2)
+ </programlisting>
+
+ <para>
+
+ </para>
+
+ <para>
+
+ This makes sure the the two
+ <application>./build</application> steps are run sequentially,
+ even withthe <filename>--jobs=2</filename> in the command line:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q --jobs=2</userinput>
+ ./build --log logfile.txt file1.in file1.out
+ ./build --log logfile.txt file2.in file2.out
+ </screen>
+
+ <para>
+
+ The &SideEffect; function can be called multiple
+ times for the same side-effect file.
+ Additionally, the name used as a &SideEffect; does not
+ even need to actually exist as a file on disk.
+ &SCons; will still make sure
+ that the relevant targets
+ will be executed sequentially, not in parallel:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ f1 = env.Command('file1.out', [], 'echo &gt;$TARGET data1')
+ env.SideEffect('not_really_updated', f1)
+ f2 = env.Command('file2.out', [], 'echo &gt;$TARGET data2')
+ env.SideEffect('not_really_updated', f2)
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q --jobs=2</userinput>
+ echo &gt; file1.out data1
+ echo &gt; file2.out data2
+ </screen>
+
+ <para>
+
+ Note that it might be tempting to
+ use &SideEffect; for additional target files
+ that a command produces.
+ For example, versions the Microsoft Visual C/C++ compiler
+ produce a <filename>foo.ilk</filename>
+ alongside compiling <filename>foo.obj</filename> file.
+ Specifying <filename>foo.ilk</filename> as a
+ side-effect of <filename>foo.obj</filename>
+ is <emphasis>not</emphasis> a recommended use of &SideEffect;,
+ because &SCons; handle side-effect files
+ slightly differently in its analysis of the dependency graph.
+ When a command produces multiple output files,
+ they should be specified as multiple targets of
+ the call to the relevant builder function,
+ and the &SideEffect; function itself should really only be used
+ when it's important to ensure that commands are not executed in parallel,
+ such as when a "peripheral" file (such as a log file)
+ may actually updated by more than one command invocation.
+
+ </para>
diff --git a/doc/user/simple.in b/doc/user/simple.in
new file mode 100644
index 0000000..4d42934
--- /dev/null
+++ b/doc/user/simple.in
@@ -0,0 +1,517 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ In this chapter,
+ you will see several examples of
+ very simple build configurations using &SCons;,
+ which will demonstrate how easy
+ it is to use &SCons; to
+ build programs from several different programming languages
+ on different types of systems.
+
+ </para>
+
+ <section>
+ <title>Building Simple C / C++ Programs</title>
+
+ <para>
+
+ Here's the famous "Hello, World!" program in C:
+
+ </para>
+
+ <programlisting>
+ int
+ main()
+ {
+ printf("Hello, world!\n");
+ }
+ </programlisting>
+
+ <para>
+
+ And here's how to build it using &SCons;.
+ Enter the following into a file named &SConstruct;:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ Program('hello.c')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ This minimal configuration file gives
+ &SCons; two pieces of information:
+ what you want to build
+ (an executable program),
+ and the input file from
+ which you want it built
+ (the <filename>hello.c</filename> file).
+ &b-link-Program; is a <firstterm>builder_method</firstterm>,
+ a Python call that tells &SCons; that you want to build an
+ executable program.
+
+ </para>
+
+ <para>
+
+ That's it. Now run the &scons; command to build the program.
+ On a POSIX-compliant system like Linux or UNIX,
+ you'll see something like:
+
+ </para>
+
+ <scons_output example="ex1" os="posix">
+ <scons_output_command>scons</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ On a Windows system with the Microsoft Visual C++ compiler,
+ you'll see something like:
+
+ </para>
+
+ <scons_output example="ex1" os="win32">
+ <scons_output_command>scons</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ First, notice that you only need
+ to specify the name of the source file,
+ and that &SCons; correctly deduces the names of
+ the object and executable files to be built
+ from the base of the source file name.
+
+ </para>
+
+ <para>
+
+ Second, notice that the same input &SConstruct; file,
+ without any changes,
+ generates the correct output file names on both systems:
+ <filename>hello.o</filename> and <filename>hello</filename>
+ on POSIX systems,
+ <filename>hello.obj</filename> and <filename>hello.exe</filename>
+ on Windows systems.
+ This is a simple example of how &SCons;
+ makes it extremely easy to
+ write portable software builds.
+
+ </para>
+
+ <para>
+
+ (Note that we won't provide duplicate side-by-side
+ POSIX and Windows output for all of the examples in this guide;
+ just keep in mind that, unless otherwise specified,
+ any of the examples should work equally well on both types of systems.)
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Building Object Files</title>
+
+ <para>
+
+ The &b-link-Program; builder method is only one of
+ many builder methods that &SCons; provides
+ to build different types of files.
+ Another is the &b-link-Object; builder method,
+ which tells &SCons; to build an object file
+ from the specified source file:
+
+ </para>
+
+ <scons_example name="Object">
+ <file name="SConstruct" printme="1">
+ Object('hello.c')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Now when you run the &scons; command to build the program,
+ it will build just the &hello_o; object file on a POSIX system:
+
+ </para>
+
+ <scons_output example="Object" os="posix">
+ <scons_output_command>scons</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ And just the &hello_obj; object file
+ on a Windows system (with the Microsoft Visual C++ compiler):
+
+ </para>
+
+ <scons_output example="Object" os="win32">
+ <scons_output_command>scons</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Simple Java Builds</title>
+
+ <para>
+
+ &SCons; also makes building with Java extremely easy.
+ Unlike the &b-link-Program; and &b-link-Object; builder methods,
+ however, the &b-link-Java; builder method
+ requires that you specify
+ the name of a destination directory in which
+ you want the class files placed,
+ followed by the source directory
+ in which the <filename>.java</filename> files live:
+
+ </para>
+
+ <scons_example name="java">
+ <file name="SConstruct" printme="1">
+ Java('classes', 'src')
+ </file>
+ <file name="src/hello.java">
+ public class Example1
+ {
+ public static void main(String[] args)
+ {
+ System.out.println("Hello Java world!\n");
+ }
+ }
+ </file>
+ </scons_example>
+
+ <para>
+
+ If the <filename>src</filename> directory
+ contains a single <filename>hello.java</filename> file,
+ then the output from running the &scons; command
+ would look something like this
+ (on a POSIX system):
+
+ </para>
+
+ <scons_output example="java" os="posix">
+ <scons_output_command>scons</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ We'll cover Java builds in more detail,
+ including building Java archive (<filename>.jar</filename>)
+ and other types of file,
+ in <xref linkend="chap-java"></xref>.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Cleaning Up After a Build</title>
+
+ <para>
+
+ When using &SCons;, it is unnecessary to add special
+ commands or target names to clean up after a build.
+ Instead, you simply use the
+ <literal>-c</literal> or <literal>--clean</literal>
+ option when you invoke &SCons;,
+ and &SCons; removes the appropriate built files.
+ So if we build our example above
+ and then invoke <literal>scons -c</literal>
+ afterwards, the output on POSIX looks like:
+
+ </para>
+
+ <scons_example name="clean">
+ <file name="SConstruct">
+ Program('hello.c')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <scons_output example="clean" os="posix">
+ <scons_output_command>scons</scons_output_command>
+ <scons_output_command>scons -c</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ And the output on Windows looks like:
+
+ </para>
+
+ <scons_output example="clean" os="win32">
+ <scons_output_command>scons</scons_output_command>
+ <scons_output_command>scons -c</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Notice that &SCons; changes its output to tell you that it
+ is <literal>Cleaning targets ...</literal> and
+ <literal>done cleaning targets.</literal>
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>The &SConstruct; File</title>
+
+ <para>
+
+ If you're used to build systems like &Make;
+ you've already figured out that the &SConstruct; file
+ is the &SCons; equivalent of a &Makefile;.
+ That is, the &SConstruct; file is the input file
+ that &SCons; reads to control the build.
+
+ </para>
+
+ <section>
+ <title>&SConstruct; Files Are Python Scripts</title>
+
+ <para>
+
+ There is, however, an important difference between
+ an &SConstruct; file and a &Makefile;:
+ the &SConstruct; file is actually a Python script.
+ If you're not already familiar with Python, don't worry.
+ This User's Guide will introduce you step-by-step
+ to the relatively small amount of Python you'll
+ need to know to be able to use &SCons; effectively.
+ And Python is very easy to learn.
+
+ </para>
+
+ <para>
+
+ One aspect of using Python as the
+ scripting language is that you can put comments
+ in your &SConstruct; file using Python's commenting convention;
+ that is, everything between a '#' and the end of the line
+ will be ignored:
+
+ </para>
+
+ <programlisting>
+ # Arrange to build the "hello" program.
+ Program('hello.c') # "hello.c" is the source file.
+ </programlisting>
+
+ <para>
+
+ You'll see throughout the remainder of this Guide
+ that being able to use the power of a
+ real scripting language
+ can greatly simplify the solutions
+ to complex requirements of real-world builds.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>&SCons; Functions Are Order-Independent</title>
+
+ <para>
+
+ One important way in which the &SConstruct;
+ file is not exactly like a normal Python script,
+ and is more like a &Makefile,
+ is that the order in which
+ the &SCons; functions are called in
+ the &SConstruct; file
+ does <emphasis>not</emphasis>
+ affect the order in which &SCons;
+ actually builds the programs and object files
+ you want it to build.<footnote>
+ <para>In programming parlance,
+ the &SConstruct; file is
+ <emphasis>declarative</emphasis>,
+ meaning you tell &SCons; what you want done
+ and let it figure out the order in which to do it,
+ rather than strictly <emphasis>imperative</emphasis>,
+ where you specify explicitly the order in
+ which to do things.
+ </para>
+ </footnote>
+ In other words, when you call the &b-link-Program; builder
+ (or any other builder method),
+ you're not telling &SCons; to build
+ the program at the instant the builder method is called.
+ Instead, you're telling &SCons; to build the program
+ that you want, for example,
+ a program built from a file named &hello_c;,
+ and it's up to &SCons; to build that program
+ (and any other files) whenever it's necessary.
+ (We'll learn more about how
+ &SCons; decides when building or rebuilding a file
+ is necessary in <xref linkend="chap-depends"></xref>, below.)
+
+ </para>
+
+ <para>
+
+ &SCons; reflects this distinction between
+ <emphasis>calling a builder method like</emphasis> &b-Program;
+ and <emphasis>actually building the program</emphasis>
+ by printing the status messages that indicate
+ when it's "just reading" the &SConstruct; file,
+ and when it's actually building the target files.
+ This is to make it clear when &SCons; is
+ executing the Python statements that make up the &SConstruct; file,
+ and when &SCons; is actually executing the
+ commands or other actions to
+ build the necessary files.
+
+ </para>
+
+ <para>
+
+ Let's clarify this with an example.
+ Python has a <literal>print</literal> statement that
+ prints a string of characters to the screen.
+ If we put <literal>print</literal> statements around
+ our calls to the &b-Program; builder method:
+
+ </para>
+
+ <scons_example name="declarative">
+ <file name="SConstruct" printme="1">
+ print "Calling Program('hello.c')"
+ Program('hello.c')
+ print "Calling Program('goodbye.c')"
+ Program('goodbye.c')
+ print "Finished calling Program()"
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ <file name="goodbye.c">
+ int main() { printf("Goodbye, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Then when we execute &SCons;,
+ we see the output from the <literal>print</literal>
+ statements in between the messages about
+ reading the &SConscript; files,
+ indicating that that is when the
+ Python statements are being executed:
+
+ </para>
+
+ <scons_output example="declarative" os="posix">
+ <scons_output_command>scons</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Notice also that &SCons; built the &goodbye; program first,
+ even though the "reading &SConscript" output
+ shows that we called <literal>Program('hello.c')</literal>
+ first in the &SConstruct; file.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Making the &SCons; Output Less Verbose</title>
+
+ <para>
+
+ You've already seen how &SCons; prints
+ some messages about what it's doing,
+ surrounding the actual commands used to build the software:
+
+ </para>
+
+ <scons_output example="ex1" os="win32">
+ <scons_output_command>scons</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ These messages emphasize the
+ order in which &SCons; does its work:
+ all of the configuration files
+ (generically referred to as &SConscript; files)
+ are read and executed first,
+ and only then are the target files built.
+ Among other benefits, these messages help to distinguish between
+ errors that occur while the configuration files are read,
+ and errors that occur while targets are being built.
+
+ </para>
+
+ <para>
+
+ One drawback, of course, is that these messages clutter the output.
+ Fortunately, they're easily disabled by using
+ the &Q; option when invoking &SCons;:
+
+ </para>
+
+ <scons_output example="ex1" os="win32">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Because we want this User's Guide to focus
+ on what &SCons; is actually doing,
+ we're going to use the &Q; option
+ to remove these messages from the
+ output of all the remaining examples in this Guide.
+
+ </para>
+
+ </section>
diff --git a/doc/user/simple.xml b/doc/user/simple.xml
new file mode 100644
index 0000000..598d44b
--- /dev/null
+++ b/doc/user/simple.xml
@@ -0,0 +1,587 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ In this chapter,
+ you will see several examples of
+ very simple build configurations using &SCons;,
+ which will demonstrate how easy
+ it is to use &SCons; to
+ build programs from several different programming languages
+ on different types of systems.
+
+ </para>
+
+ <section>
+ <title>Building Simple C / C++ Programs</title>
+
+ <para>
+
+ Here's the famous "Hello, World!" program in C:
+
+ </para>
+
+ <programlisting>
+ int
+ main()
+ {
+ printf("Hello, world!\n");
+ }
+ </programlisting>
+
+ <para>
+
+ And here's how to build it using &SCons;.
+ Enter the following into a file named &SConstruct;:
+
+ </para>
+
+ <programlisting>
+ Program('hello.c')
+ </programlisting>
+
+ <para>
+
+ This minimal configuration file gives
+ &SCons; two pieces of information:
+ what you want to build
+ (an executable program),
+ and the input file from
+ which you want it built
+ (the <filename>hello.c</filename> file).
+ &b-link-Program; is a <firstterm>builder_method</firstterm>,
+ a Python call that tells &SCons; that you want to build an
+ executable program.
+
+ </para>
+
+ <para>
+
+ That's it. Now run the &scons; command to build the program.
+ On a POSIX-compliant system like Linux or UNIX,
+ you'll see something like:
+
+ </para>
+
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript files ...
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ scons: done building targets.
+ </screen>
+
+ <para>
+
+ On a Windows system with the Microsoft Visual C++ compiler,
+ you'll see something like:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons</userinput>
+ scons: Reading SConscript files ...
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ cl /Fohello.obj /c hello.c /nologo
+ link /nologo /OUT:hello.exe hello.obj
+ scons: done building targets.
+ </screen>
+
+ <para>
+
+ First, notice that you only need
+ to specify the name of the source file,
+ and that &SCons; correctly deduces the names of
+ the object and executable files to be built
+ from the base of the source file name.
+
+ </para>
+
+ <para>
+
+ Second, notice that the same input &SConstruct; file,
+ without any changes,
+ generates the correct output file names on both systems:
+ <filename>hello.o</filename> and <filename>hello</filename>
+ on POSIX systems,
+ <filename>hello.obj</filename> and <filename>hello.exe</filename>
+ on Windows systems.
+ This is a simple example of how &SCons;
+ makes it extremely easy to
+ write portable software builds.
+
+ </para>
+
+ <para>
+
+ (Note that we won't provide duplicate side-by-side
+ POSIX and Windows output for all of the examples in this guide;
+ just keep in mind that, unless otherwise specified,
+ any of the examples should work equally well on both types of systems.)
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Building Object Files</title>
+
+ <para>
+
+ The &b-link-Program; builder method is only one of
+ many builder methods that &SCons; provides
+ to build different types of files.
+ Another is the &b-link-Object; builder method,
+ which tells &SCons; to build an object file
+ from the specified source file:
+
+ </para>
+
+ <programlisting>
+ Object('hello.c')
+ </programlisting>
+
+ <para>
+
+ Now when you run the &scons; command to build the program,
+ it will build just the &hello_o; object file on a POSIX system:
+
+ </para>
+
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript files ...
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ cc -o hello.o -c hello.c
+ scons: done building targets.
+ </screen>
+
+ <para>
+
+ And just the &hello_obj; object file
+ on a Windows system (with the Microsoft Visual C++ compiler):
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons</userinput>
+ scons: Reading SConscript files ...
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ cl /Fohello.obj /c hello.c /nologo
+ scons: done building targets.
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Simple Java Builds</title>
+
+ <para>
+
+ &SCons; also makes building with Java extremely easy.
+ Unlike the &b-link-Program; and &b-link-Object; builder methods,
+ however, the &b-link-Java; builder method
+ requires that you specify
+ the name of a destination directory in which
+ you want the class files placed,
+ followed by the source directory
+ in which the <filename>.java</filename> files live:
+
+ </para>
+
+ <programlisting>
+ Java('classes', 'src')
+ </programlisting>
+
+ <para>
+
+ If the <filename>src</filename> directory
+ contains a single <filename>hello.java</filename> file,
+ then the output from running the &scons; command
+ would look something like this
+ (on a POSIX system):
+
+ </para>
+
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript files ...
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ javac -d classes -sourcepath src src/hello.java
+ scons: done building targets.
+ </screen>
+
+ <para>
+
+ We'll cover Java builds in more detail,
+ including building Java archive (<filename>.jar</filename>)
+ and other types of file,
+ in <xref linkend="chap-java"></xref>.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Cleaning Up After a Build</title>
+
+ <para>
+
+ When using &SCons;, it is unnecessary to add special
+ commands or target names to clean up after a build.
+ Instead, you simply use the
+ <literal>-c</literal> or <literal>--clean</literal>
+ option when you invoke &SCons;,
+ and &SCons; removes the appropriate built files.
+ So if we build our example above
+ and then invoke <literal>scons -c</literal>
+ afterwards, the output on POSIX looks like:
+
+ </para>
+
+
+
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript files ...
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ scons: done building targets.
+ % <userinput>scons -c</userinput>
+ scons: Reading SConscript files ...
+ scons: done reading SConscript files.
+ scons: Cleaning targets ...
+ Removed hello.o
+ Removed hello
+ scons: done cleaning targets.
+ </screen>
+
+ <para>
+
+ And the output on Windows looks like:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons</userinput>
+ scons: Reading SConscript files ...
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ cl /Fohello.obj /c hello.c /nologo
+ link /nologo /OUT:hello.exe hello.obj
+ scons: done building targets.
+ C:\><userinput>scons -c</userinput>
+ scons: Reading SConscript files ...
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ scons: done reading SConscript files.
+ scons: Cleaning targets ...
+ Removed hello.obj
+ Removed hello.exe
+ scons: done cleaning targets.
+ </screen>
+
+ <para>
+
+ Notice that &SCons; changes its output to tell you that it
+ is <literal>Cleaning targets ...</literal> and
+ <literal>done cleaning targets.</literal>
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>The &SConstruct; File</title>
+
+ <para>
+
+ If you're used to build systems like &Make;
+ you've already figured out that the &SConstruct; file
+ is the &SCons; equivalent of a &Makefile;.
+ That is, the &SConstruct; file is the input file
+ that &SCons; reads to control the build.
+
+ </para>
+
+ <section>
+ <title>&SConstruct; Files Are Python Scripts</title>
+
+ <para>
+
+ There is, however, an important difference between
+ an &SConstruct; file and a &Makefile;:
+ the &SConstruct; file is actually a Python script.
+ If you're not already familiar with Python, don't worry.
+ This User's Guide will introduce you step-by-step
+ to the relatively small amount of Python you'll
+ need to know to be able to use &SCons; effectively.
+ And Python is very easy to learn.
+
+ </para>
+
+ <para>
+
+ One aspect of using Python as the
+ scripting language is that you can put comments
+ in your &SConstruct; file using Python's commenting convention;
+ that is, everything between a '#' and the end of the line
+ will be ignored:
+
+ </para>
+
+ <programlisting>
+ # Arrange to build the "hello" program.
+ Program('hello.c') # "hello.c" is the source file.
+ </programlisting>
+
+ <para>
+
+ You'll see throughout the remainder of this Guide
+ that being able to use the power of a
+ real scripting language
+ can greatly simplify the solutions
+ to complex requirements of real-world builds.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>&SCons; Functions Are Order-Independent</title>
+
+ <para>
+
+ One important way in which the &SConstruct;
+ file is not exactly like a normal Python script,
+ and is more like a &Makefile;,
+ is that the order in which
+ the &SCons; functions are called in
+ the &SConstruct; file
+ does <emphasis>not</emphasis>
+ affect the order in which &SCons;
+ actually builds the programs and object files
+ you want it to build.<footnote>
+ <para>In programming parlance,
+ the &SConstruct; file is
+ <emphasis>declarative</emphasis>,
+ meaning you tell &SCons; what you want done
+ and let it figure out the order in which to do it,
+ rather than strictly <emphasis>imperative</emphasis>,
+ where you specify explicitly the order in
+ which to do things.
+ </para>
+ </footnote>
+ In other words, when you call the &b-link-Program; builder
+ (or any other builder method),
+ you're not telling &SCons; to build
+ the program at the instant the builder method is called.
+ Instead, you're telling &SCons; to build the program
+ that you want, for example,
+ a program built from a file named &hello_c;,
+ and it's up to &SCons; to build that program
+ (and any other files) whenever it's necessary.
+ (We'll learn more about how
+ &SCons; decides when building or rebuilding a file
+ is necessary in <xref linkend="chap-depends"></xref>, below.)
+
+ </para>
+
+ <para>
+
+ &SCons; reflects this distinction between
+ <emphasis>calling a builder method like</emphasis> &b-Program;
+ and <emphasis>actually building the program</emphasis>
+ by printing the status messages that indicate
+ when it's "just reading" the &SConstruct; file,
+ and when it's actually building the target files.
+ This is to make it clear when &SCons; is
+ executing the Python statements that make up the &SConstruct; file,
+ and when &SCons; is actually executing the
+ commands or other actions to
+ build the necessary files.
+
+ </para>
+
+ <para>
+
+ Let's clarify this with an example.
+ Python has a <literal>print</literal> statement that
+ prints a string of characters to the screen.
+ If we put <literal>print</literal> statements around
+ our calls to the &b-Program; builder method:
+
+ </para>
+
+ <programlisting>
+ print "Calling Program('hello.c')"
+ Program('hello.c')
+ print "Calling Program('goodbye.c')"
+ Program('goodbye.c')
+ print "Finished calling Program()"
+ </programlisting>
+
+ <para>
+
+ Then when we execute &SCons;,
+ we see the output from the <literal>print</literal>
+ statements in between the messages about
+ reading the &SConscript; files,
+ indicating that that is when the
+ Python statements are being executed:
+
+ </para>
+
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript files ...
+ Calling Program('hello.c')
+ Calling Program('goodbye.c')
+ Finished calling Program()
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ cc -o goodbye.o -c goodbye.c
+ cc -o goodbye goodbye.o
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ scons: done building targets.
+ </screen>
+
+ <para>
+
+ Notice also that &SCons; built the &goodbye; program first,
+ even though the "reading &SConscript;" output
+ shows that we called <literal>Program('hello.c')</literal>
+ first in the &SConstruct; file.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Making the &SCons; Output Less Verbose</title>
+
+ <para>
+
+ You've already seen how &SCons; prints
+ some messages about what it's doing,
+ surrounding the actual commands used to build the software:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons</userinput>
+ scons: Reading SConscript files ...
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ cl /Fohello.obj /c hello.c /nologo
+ link /nologo /OUT:hello.exe hello.obj
+ scons: done building targets.
+ </screen>
+
+ <para>
+
+ These messages emphasize the
+ order in which &SCons; does its work:
+ all of the configuration files
+ (generically referred to as &SConscript; files)
+ are read and executed first,
+ and only then are the target files built.
+ Among other benefits, these messages help to distinguish between
+ errors that occur while the configuration files are read,
+ and errors that occur while targets are being built.
+
+ </para>
+
+ <para>
+
+ One drawback, of course, is that these messages clutter the output.
+ Fortunately, they're easily disabled by using
+ the &Q; option when invoking &SCons;:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons -Q</userinput>
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ cl /Fohello.obj /c hello.c /nologo
+ link /nologo /OUT:hello.exe hello.obj
+ </screen>
+
+ <para>
+
+ Because we want this User's Guide to focus
+ on what &SCons; is actually doing,
+ we're going to use the &Q; option
+ to remove these messages from the
+ output of all the remaining examples in this Guide.
+
+ </para>
+
+ </section>
diff --git a/doc/user/sourcecode.in b/doc/user/sourcecode.in
new file mode 100644
index 0000000..5cbbe1a
--- /dev/null
+++ b/doc/user/sourcecode.in
@@ -0,0 +1,162 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+-->
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>Fetching Source Code From BitKeeper</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <scons_example name="ex_bitkeeper">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.SourceCode('.', env.BitKeeper())
+ env.Program('hello.c')
+ </file>
+ <file name="s.hello.c">
+ s.hello.c
+ </file>
+ </scons_example>
+
+ <scons_output example="ex_bitkeeper">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Fetching Source Code From CVS</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <scons_example name="ex_cvs">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.SourceCode('.', env.CVS('/usr/local/CVS'))
+ env.Program('hello.c')
+ </file>
+ </scons_example>
+
+ <scons_output example="ex_cvs">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Fetching Source Code From RCS</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <scons_example name="ex_rcs">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.SourceCode('.', env.RCS())
+ env.Program('hello.c')
+ </file>
+ <file name="hello.c,v">
+ hello.c,v
+ </file>
+ </scons_example>
+
+ <scons_output example="ex_rcs">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Fetching Source Code From SCCS</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <scons_example name="ex_sccs">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.SourceCode('.', env.SCCS())
+ env.Program('hello.c')
+ </file>
+ <file name="s.hello.c">
+ s.hello.c
+ </file>
+ </scons_example>
+
+ <scons_output example="ex_sccs">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>Fetching Source Code From Subversion</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <scons_example name="ex_subversion">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.SourceCode('.', env.Subversion('XXX'))
+ env.Program('hello.c')
+ </file>
+ </scons_example>
+
+ <scons_output example="ex_subversion">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ -->
diff --git a/doc/user/sourcecode.xml b/doc/user/sourcecode.xml
new file mode 100644
index 0000000..aebcd20
--- /dev/null
+++ b/doc/user/sourcecode.xml
@@ -0,0 +1,157 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+-->
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>Fetching Source Code From BitKeeper</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.SourceCode('.', env.BitKeeper())
+ env.Program('hello.c')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ bk get hello.c
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Fetching Source Code From CVS</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.SourceCode('.', env.CVS('/usr/local/CVS'))
+ env.Program('hello.c')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cvs -d /usr/local/CVS co hello.c
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Fetching Source Code From RCS</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.SourceCode('.', env.RCS())
+ env.Program('hello.c')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ co hello.c
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Fetching Source Code From SCCS</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.SourceCode('.', env.SCCS())
+ env.Program('hello.c')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ sccs get hello.c
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ </screen>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>Fetching Source Code From Subversion</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <scons_example name="ex_subversion">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.SourceCode('.', env.Subversion('XXX'))
+ env.Program('hello.c')
+ </file>
+ </scons_example>
+
+ <scons_output example="ex_subversion">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ -->
diff --git a/doc/user/tasks.in b/doc/user/tasks.in
new file mode 100644
index 0000000..14775c8
--- /dev/null
+++ b/doc/user/tasks.in
@@ -0,0 +1,108 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<para>
+There is a common set of simple tasks that many build configurations rely
+on as they become more complex. Most build tools have special
+purpose constructs for performing these tasks, but since &SConscript;
+files are &Python; scripts, you can use more flexible built-in &Python;
+services to perform these tasks. This appendix lists a number of these
+tasks and how to implement them in &Python;.
+</para>
+
+<example>
+<title>Wildcard globbing to create a list of filenames</title>
+<programlisting>
+files = Glob(wildcard)
+</programlisting>
+</example>
+
+<example>
+<title>Filename extension substitution</title>
+<programlisting>
+import os.path
+filename = os.path.splitext(filename)[0]+extension
+</programlisting>
+</example>
+
+<example>
+<title>Appending a path prefix to a list of filenames</title>
+<programlisting>
+import os.path
+filenames = [os.path.join(prefix, x) for x in filenames]
+</programlisting>
+
+<simpara>or in Python 1.5.2:</simpara>
+
+<programlisting>
+import os.path
+new_filenames = []
+for x in filenames:
+ new_filenames.append(os.path.join(prefix, x))
+</programlisting>
+</example>
+
+<example>
+<title>Substituting a path prefix with another one</title>
+<programlisting>
+if filename.find(old_prefix) == 0:
+ filename = filename.replace(old_prefix, new_prefix)
+</programlisting>
+
+<simpara>or in Python 1.5.2:</simpara>
+
+<programlisting>
+import string
+if string.find(filename, old_prefix) == 0:
+ filename = string.replace(filename, old_prefix, new_prefix)
+</programlisting>
+</example>
+
+<example>
+<title>Filtering a filename list to exclude/retain only a specific set
+of extensions</title>
+<programlisting>
+import os.path
+filenames = [x for x in filenames if os.path.splitext(x)[1] in extensions]
+</programlisting>
+
+<simpara>or in Python 1.5.2:</simpara>
+
+<programlisting>
+import os.path
+new_filenames = []
+for x in filenames:
+ if os.path.splitext(x)[1] in extensions:
+ new_filenames.append(x)
+</programlisting>
+</example>
+
+<example>
+<title>The "backtick function": run a shell command and capture the
+output</title>
+<programlisting>import os
+output = os.popen(command).read()
+</programlisting>
+</example>
diff --git a/doc/user/tasks.xml b/doc/user/tasks.xml
new file mode 100644
index 0000000..14775c8
--- /dev/null
+++ b/doc/user/tasks.xml
@@ -0,0 +1,108 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<para>
+There is a common set of simple tasks that many build configurations rely
+on as they become more complex. Most build tools have special
+purpose constructs for performing these tasks, but since &SConscript;
+files are &Python; scripts, you can use more flexible built-in &Python;
+services to perform these tasks. This appendix lists a number of these
+tasks and how to implement them in &Python;.
+</para>
+
+<example>
+<title>Wildcard globbing to create a list of filenames</title>
+<programlisting>
+files = Glob(wildcard)
+</programlisting>
+</example>
+
+<example>
+<title>Filename extension substitution</title>
+<programlisting>
+import os.path
+filename = os.path.splitext(filename)[0]+extension
+</programlisting>
+</example>
+
+<example>
+<title>Appending a path prefix to a list of filenames</title>
+<programlisting>
+import os.path
+filenames = [os.path.join(prefix, x) for x in filenames]
+</programlisting>
+
+<simpara>or in Python 1.5.2:</simpara>
+
+<programlisting>
+import os.path
+new_filenames = []
+for x in filenames:
+ new_filenames.append(os.path.join(prefix, x))
+</programlisting>
+</example>
+
+<example>
+<title>Substituting a path prefix with another one</title>
+<programlisting>
+if filename.find(old_prefix) == 0:
+ filename = filename.replace(old_prefix, new_prefix)
+</programlisting>
+
+<simpara>or in Python 1.5.2:</simpara>
+
+<programlisting>
+import string
+if string.find(filename, old_prefix) == 0:
+ filename = string.replace(filename, old_prefix, new_prefix)
+</programlisting>
+</example>
+
+<example>
+<title>Filtering a filename list to exclude/retain only a specific set
+of extensions</title>
+<programlisting>
+import os.path
+filenames = [x for x in filenames if os.path.splitext(x)[1] in extensions]
+</programlisting>
+
+<simpara>or in Python 1.5.2:</simpara>
+
+<programlisting>
+import os.path
+new_filenames = []
+for x in filenames:
+ if os.path.splitext(x)[1] in extensions:
+ new_filenames.append(x)
+</programlisting>
+</example>
+
+<example>
+<title>The "backtick function": run a shell command and capture the
+output</title>
+<programlisting>import os
+output = os.popen(command).read()
+</programlisting>
+</example>
diff --git a/doc/user/tools.in b/doc/user/tools.in
new file mode 100644
index 0000000..cc0628e
--- /dev/null
+++ b/doc/user/tools.in
@@ -0,0 +1,38 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<para>
+
+This appendix contains descriptions of all of the
+Tools modules that are
+available "out of the box" in this version of SCons.
+
+</para>
+
+<variablelist>
+
+&tools-gen;
+
+</variablelist>
diff --git a/doc/user/tools.xml b/doc/user/tools.xml
new file mode 100644
index 0000000..cc0628e
--- /dev/null
+++ b/doc/user/tools.xml
@@ -0,0 +1,38 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<para>
+
+This appendix contains descriptions of all of the
+Tools modules that are
+available "out of the box" in this version of SCons.
+
+</para>
+
+<variablelist>
+
+&tools-gen;
+
+</variablelist>
diff --git a/doc/user/troubleshoot.in b/doc/user/troubleshoot.in
new file mode 100644
index 0000000..c729149
--- /dev/null
+++ b/doc/user/troubleshoot.in
@@ -0,0 +1,875 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ The experience of configuring any
+ software build tool to build a large code base
+ usually, at some point,
+ involves trying to figure out why
+ the tool is behaving a certain way,
+ and how to get it to behave the way you want.
+ &SCons; is no different.
+ This appendix contains a number of
+ different ways in which you can
+ get some additional insight into &SCons' behavior.
+
+ </para>
+
+ <para>
+
+ Note that we're always interested in trying to
+ improve how you can troubleshoot configuration problems.
+ If you run into a problem that has
+ you scratching your head,
+ and which there just doesn't seem to be a good way to debug,
+ odds are pretty good that someone else will run into
+ the same problem, too.
+ If so, please let the SCons development team know
+ (preferably by filing a bug report
+ or feature request at our project pages at tigris.org)
+ so that we can use your feedback
+ to try to come up with a better way to help you,
+ and others, get the necessary insight into &SCons; behavior
+ to help identify and fix configuration issues.
+
+ </para>
+
+ <section>
+ <title>Why is That Target Being Rebuilt? the &debug-explain; Option</title>
+
+ <para>
+
+ Let's look at a simple example of
+ a misconfigured build
+ that causes a target to be rebuilt
+ every time &SCons; is run:
+
+ </para>
+
+ <scons_example name="explain1">
+ <file name="SConstruct" printme="1">
+ # Intentionally misspell the output file name in the
+ # command used to create the file:
+ Command('file.out', 'file.in', 'cp $SOURCE file.oout')
+ </file>
+ <file name="file.in">
+ file.in
+ </file>
+ </scons_example>
+
+ <para>
+
+ (Note to Windows users: The POSIX &cp; command
+ copies the first file named on the command line
+ to the second file.
+ In our example, it copies the &file_in; file
+ to the &file_out; file.)
+
+ </para>
+
+ <para>
+
+ Now if we run &SCons; multiple times on this example,
+ we see that it re-runs the &cp;
+ command every time:
+
+ </para>
+
+ <scons_output example="explain1" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ In this example,
+ the underlying cause is obvious:
+ we've intentionally misspelled the output file name
+ in the &cp; command,
+ so the command doesn't actually
+ build the &file_out; file that we've told &SCons; to expect.
+ But if the problem weren't obvious,
+ it would be helpful
+ to specify the &debug-explain; option
+ on the command line
+ to have &SCons; tell us very specifically
+ why it's decided to rebuild the target:
+
+ </para>
+
+ <scons_output example="explain1" os="posix">
+ <scons_output_command>scons -Q --debug=explain</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ If this had been a more complicated example
+ involving a lot of build output,
+ having &SCons; tell us that
+ it's trying to rebuild the target file
+ because it doesn't exist
+ would be an important clue
+ that something was wrong with
+ the command that we invoked to build it.
+
+ </para>
+
+ <para>
+
+ The &debug-explain; option also comes in handy
+ to help figure out what input file changed.
+ Given a simple configuration that builds
+ a program from three source files,
+ changing one of the source files
+ and rebuilding with the &debug-explain;
+ option shows very specifically
+ why &SCons; rebuilds the files that it does:
+
+ </para>
+
+ <scons_example name="explain2">
+ <file name="SConstruct">
+ Program('prog', ['file1.c', 'file2.c', 'file3.c'])
+ </file>
+ <file name="file1.c">
+ file1.c
+ </file>
+ <file name="file2.c">
+ file2.c
+ </file>
+ <file name="file3.c">
+ file3.c
+ </file>
+ </scons_example>
+
+ <scons_output example="explain2" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command output=" [CHANGE THE CONTENTS OF file2.c]">edit file2.c</scons_output_command>
+ <scons_output_command>scons -Q --debug=explain</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ This becomes even more helpful
+ in identifying when a file is rebuilt
+ due to a change in an implicit dependency,
+ such as an incuded <filename>.h</filename> file.
+ If the <filename>file1.c</filename>
+ and <filename>file3.c</filename> files
+ in our example
+ both included a &hello_h; file,
+ then changing that included file
+ and re-running &SCons; with the &debug-explain; option
+ will pinpoint that it's the change to the included file
+ that starts the chain of rebuilds:
+
+ </para>
+
+ <scons_example name="explain3">
+ <file name="SConstruct">
+ Program('prog', ['file1.c', 'file2.c', 'file3.c'], CPPPATH='.')
+ </file>
+ <file name="file1.c">
+ #include &lt;hello.h&gt;
+ file1.c
+ </file>
+ <file name="file2.c">
+ file2.c
+ </file>
+ <file name="file3.c">
+ #include &lt;hello.h&gt;
+ file3.c
+ </file>
+ <file name="hello.h">
+ #define string "world"
+ </file>
+ </scons_example>
+
+ <scons_output example="explain3" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command output=" [CHANGE THE CONTENTS OF hello.h]">edit hello.h</scons_output_command>
+ <scons_output_command>scons -Q --debug=explain</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ (Note that the &debug-explain; option will only tell you
+ why &SCons; decided to rebuild necessary targets.
+ It does not tell you what files it examined
+ when deciding <emphasis>not</emphasis>
+ to rebuild a target file,
+ which is often a more valuable question to answer.)
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>What's in That Construction Environment? the &Dump; Method</title>
+
+ <para>
+
+ When you create a construction environment,
+ &SCons; populates it
+ with construction variables that are set up
+ for various compilers, linkers and utilities
+ that it finds on your system.
+ Although this is usually helpful and what you want,
+ it might be frustrating if &SCons;
+ doesn't set certain variables that you
+ expect to be set.
+ In situations like this,
+ it's sometimes helpful to use the
+ construction environment &Dump; method
+ to print all or some of
+ the construction variables.
+ Note that the &Dump; method
+ <emphasis>returns</emphasis>
+ the representation of the variables
+ in the environment
+ for you to print (or otherwise manipulate):
+
+ </para>
+
+ <scons_example name="Dump">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ print env.Dump()
+ </file>
+ </scons_example>
+
+ <para>
+
+ On a POSIX system with gcc installed,
+ this might generate:
+
+ </para>
+
+ <scons_output example="Dump" os="posix" tools="gcc">
+ <scons_output_command>scons</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ On a Windows system with Visual C++
+ the output might look like:
+
+ </para>
+
+ <scons_output example="Dump" os="win32" tools="msvc">
+ <scons_output_command>scons</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The construction environments in these examples have
+ actually been restricted to just gcc and Visual C++,
+ respectively.
+ In a real-life situation,
+ the construction environments will
+ likely contain a great many more variables.
+ Also note that we've massaged the example output above
+ to make the memory address of all objects a constant 0x700000.
+ In reality, you would see a different hexadecimal
+ number for each object.
+
+ </para>
+
+ <para>
+
+ To make it easier to see just what you're
+ interested in,
+ the &Dump; method allows you to
+ specify a specific constrcution variable
+ that you want to disply.
+ For example,
+ it's not unusual to want to verify
+ the external environment used to execute build commands,
+ to make sure that the PATH and other
+ environment variables are set up the way they should be.
+ You can do this as follows:
+
+ </para>
+
+ <scons_example name="Dump_ENV">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ print env.Dump('ENV')
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which might display the following when executed on a POSIX system:
+
+ </para>
+
+ <scons_output example="Dump_ENV" os="posix">
+ <scons_output_command>scons</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ And the following when executed on a Windows system:
+
+ </para>
+
+ <scons_output example="Dump_ENV" os="win32">
+ <scons_output_command>scons</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+
+ <title>What Dependencies Does &SCons; Know About? the &tree; Option</title>
+
+ <para>
+
+ Sometimes the best way to try to figure out what
+ &SCons; is doing is simply to take a look at the
+ dependency graph that it constructs
+ based on your &SConscript; files.
+ The <literal>--tree</literal> option
+ will display all or part of the
+ &SCons; dependency graph in an
+ "ASCII art" graphical format
+ that shows the dependency hierarchy.
+
+ </para>
+
+ <para>
+
+ For example, given the following input &SConstruct; file:
+
+ </para>
+
+ <scons_example name="tree1">
+ <file name="SConstruct" printme="1">
+ env = Environment(CPPPATH = ['.'])
+ env.Program('prog', ['f1.c', 'f2.c', 'f3.c'])
+ </file>
+ <file name="f1.c">
+ #include "inc.h"
+ </file>
+ <file name="f2.c">
+ #include "inc.h"
+ </file>
+ <file name="f3.c">
+ #include "inc.h"
+ </file>
+ <file name="inc.h">
+ inc.h
+ </file>
+ </scons_example>
+
+ <para>
+
+ Running &SCons; with the <literal>--tree=all</literal>
+ option yields:
+
+ </para>
+
+ <scons_output example="tree1">
+ <scons_output_command>scons -Q --tree=all</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The tree will also be printed when the
+ <literal>-n</literal> (no execute) option is used,
+ which allows you to examine the dependency graph
+ for a configuration without actually
+ rebuilding anything in the tree.
+
+ </para>
+
+ <para>
+
+ The <literaL>--tree</literal> option only prints
+ the dependency graph for the specified targets
+ (or the default target(s) if none are specified on the command line).
+ So if you specify a target like <filename>f2.o</filename>
+ on the command line,
+ the <literaL>--tree</literal> option will only
+ print the dependency graph for that file:
+
+ </para>
+
+ <scons_output example="tree1">
+ <scons_output_command>scons -Q --tree=all f2.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ This is, of course, useful for
+ restricting the output from a very large
+ build configuration to just a
+ portion in which you're interested.
+ Multiple targets are fine,
+ in which case a tree will be printed
+ for each specified target:
+
+ </para>
+
+ <scons_output example="tree1">
+ <scons_output_command>scons -Q --tree=all f1.o f3.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The <literal>status</literal> argument may be used
+ to tell &SCons; to print status information about
+ each file in the dependency graph:
+
+ </para>
+
+ <scons_output example="tree1">
+ <scons_output_command>scons -Q --tree=status</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note that <literal>--tree=all,status</literal> is equivalent;
+ the <literal>all</literal>
+ is assumed if only <literal>status</literal> is present.
+ As an alternative to <literal>all</literal>,
+ you can specify <literal>--tree=derived</literal>
+ to have &SCons; only print derived targets
+ in the tree output,
+ skipping source files
+ (like <filename>.c</filename> and <filename>.h</filename> files):
+
+ </para>
+
+ <scons_output example="tree1">
+ <scons_output_command>scons -Q --tree=derived</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ You can use the <literal>status</literal>
+ modifier with <literal>derived</literal> as well:
+
+ </para>
+
+ <scons_output example="tree1">
+ <scons_output_command>scons -Q --tree=derived,status</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note that the order of the <literal>--tree=</literal>
+ arguments doesn't matter;
+ <literal>--tree=status,derived</literal> is
+ completely equivalent.
+
+ </para>
+
+ <para>
+
+ The default behavior of the <literal>--tree</literal> option
+ is to repeat all of the dependencies each time the library dependency
+ (or any other dependency file) is encountered in the tree.
+ If certain target files share other target files,
+ such as two programs that use the same library:
+
+ </para>
+
+ <scons_example name="tree2">
+ <file name="SConstruct" printme="1">
+ env = Environment(CPPPATH = ['.'],
+ LIBS = ['foo'],
+ LIBPATH = ['.'])
+ env.Library('foo', ['f1.c', 'f2.c', 'f3.c'])
+ env.Program('prog1.c')
+ env.Program('prog2.c')
+ </file>
+ <file name="prog1.c">
+ #include "inc.h"
+ </file>
+ <file name="prog2.c">
+ #include "inc.h"
+ </file>
+ <file name="f1.c">
+ #include "inc.h"
+ </file>
+ <file name="f2.c">
+ #include "inc.h"
+ </file>
+ <file name="f3.c">
+ #include "inc.h"
+ </file>
+ <file name="inc.h">
+ inc.h
+ </file>
+ </scons_example>
+
+ <para>
+
+ Then there can be a <emphasis>lot</emphasis> of repetition in the
+ <literal>--tree=</literal> output:
+
+ </para>
+
+ <scons_output example="tree2">
+ <scons_output_command>scons -Q --tree=all</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ In a large configuration with many internal libraries
+ and include files,
+ this can very quickly lead to huge output trees.
+ To help make this more manageable,
+ a <literal>prune</literal> modifier may
+ be added to the option list,
+ in which case &SCons;
+ will print the name of a target that has
+ already been visited during the tree-printing
+ in <literal>[square brackets]</literal>
+ as an indication that the dependencies
+ of the target file may be found
+ by looking farther up the tree:
+
+ </para>
+
+ <scons_output example="tree2">
+ <scons_output_command>scons -Q --tree=prune</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Like the <literal>status</literal> keyword,
+ the <literal>prune</literal> argument by itself
+ is equivalent to <literal>--tree=all,prune</literal>.
+
+ </para>
+
+ </section>
+
+ <section>
+
+ <title>How is &SCons; Constructing the Command Lines It Executes? the &debug-presub; Option</title>
+
+ <para>
+
+ Sometimes it's useful to look at the
+ pre-substitution string
+ that &SCons; uses to generate
+ the command lines it executes.
+ This can be done with the &debug-presub; option:
+
+ </para>
+
+ <scons_example name="presub">
+ <file name="SConstruct">
+ env = Environment(CPPPATH = ['.'])
+ env.Program('prog', 'prog.c')
+ </file>
+ <file name="prog.c">
+ prog.c
+ </file>
+ </scons_example>
+
+ <!--
+
+ Have to capture output here, otherwise the - -debug=presub output
+ shows the Python functions from the sconsdoc.py execution wrapper
+ used to generate this manual, not the underlying command-line strings.
+
+ <scons_output example="presub">
+ <scons_output_command>scons -Q - -debug=presub</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q --debug=presub</userinput>
+ Building prog.o with action:
+ $CC -o $TARGET -c $CFLAGS $CCFLAGS $_CCOMCOM $SOURCES
+ cc -o prog.o -c -I. prog.c
+ Building prog with action:
+ $SMART_LINKCOM
+ cc -o prog prog.o
+ </screen>
+
+ </section>
+
+ <section>
+
+ <title>Where is &SCons; Searching for Libraries? the &debug-findlibs; Option</title>
+
+ <para>
+
+ To get some insight into what library names
+ &SCons; is searching for,
+ and in which directories it is searching,
+ Use the <literal>--debug=findlibs</literal> option.
+ Given the following input &SConstruct; file:
+
+ </para>
+
+ <scons_example name="findlibs">
+ <file name="SConstruct" printme="1">
+ env = Environment(LIBPATH = ['libs1', 'libs2'])
+ env.Program('prog.c', LIBS=['foo', 'bar'])
+ </file>
+ <file name="prog.c">
+ prog.c
+ </file>
+ <file name="libs1/libfoo.a">
+ libs1/libfoo.a
+ </file>
+ <file name="libs2/libbar.a">
+ libs2/libbar.a
+ </file>
+ </scons_example>
+
+ <para>
+
+ And the libraries <filename>libfoo.a</filename>
+ and <filename>libbar.a</filename>
+ in <filename>libs1</filename> and <filename>libs2</filename>,
+ respectively,
+ use of the <literal>--debug=findlibs</literal> option yields:
+
+ </para>
+
+ <scons_output example="findlibs">
+ <scons_output_command>scons -Q --debug=findlibs</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <!--
+
+ <section>
+
+ <title>What Implicit Dependencies Did the &SCons; Scanner find? the &debug-includes; Option</title>
+
+ <para>
+
+ XXX explain the - - debug=includes option
+
+ </para>
+
+ <scons_example name="includes">
+ <file name="SConstruct" printme="1">
+ env = Environment(CPPPATH = ['inc1', 'inc2'])
+ env.Program('prog.c')
+ </file>
+ <file name="prog.c">
+ #include "file1.h"
+ #include "file2.h"
+ prog.c
+ </file>
+ <file name="inc1/file1.h">
+ inc1/file1.h
+ </file>
+ <file name="inc2/file2.h">
+ inc2/file2.h
+ </file>
+ </scons_example>
+
+ <scons_output example="includes">
+ <scons_output_command>scons -Q - - debug=includes prog</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ -->
+
+ <section>
+
+ <title>Where is &SCons; Blowing Up? the &debug-stacktrace; Option</title>
+
+ <para>
+
+ In general, &SCons; tries to keep its error
+ messages short and informative.
+ That means we usually try to avoid showing
+ the stack traces that are familiar
+ to experienced Python programmers,
+ since they usually contain much more
+ information than is useful to most people.
+
+ </para>
+
+ <para>
+
+ For example, the following &SConstruct file:
+
+ </para>
+
+ <scons_example name="stacktrace">
+ <file name="SConstruct" printme="1">
+ Program('prog.c')
+ </file>
+ </scons_example>
+
+ <para>
+
+ Generates the following error if the
+ <filename>prog.c</filename> file
+ does not exist:
+
+ </para>
+
+ <scons_output example="stacktrace">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ In this case,
+ the error is pretty obvious.
+ But if it weren't,
+ and you wanted to try to get more information
+ about the error,
+ the &debug-stacktrace; option
+ would show you exactly where in the &SCons; source code
+ the problem occurs:
+
+ </para>
+
+ <scons_output example="stacktrace">
+ <scons_output_command>scons -Q --debug=stacktrace</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Of course, if you do need to dive into the &SCons; source code,
+ we'd like to know if, or how,
+ the error messages or troubleshooting options
+ could have been improved to avoid that.
+ Not everyone has the necessary time or
+ Python skill to dive into the source code,
+ and we'd like to improve &SCons;
+ for those people as well...
+
+ </para>
+
+ </section>
+
+ <section>
+
+ <title>How is &SCons; Making Its Decisions? the &taskmastertrace; Option</title>
+
+ <para>
+
+ The internal &SCons; subsystem that handles walking
+ the dependency graph
+ and controls the decision-making about what to rebuild
+ is the <literal>Taskmaster</literal>.
+ &SCons; supports a <literal>--taskmastertrace</literal>
+ option that tells the Taskmaster to print
+ information about the children (dependencies)
+ of the various Nodes on its walk down the graph,
+ which specific dependent Nodes are being evaluated,
+ and in what order.
+
+ </para>
+
+ <para>
+
+ The <literal>--taskmastertrace</literal> option
+ takes as an argument the name of a file in
+ which to put the trace output,
+ with <filename>-</filename> (a single hyphen)
+ indicating that the trace messages
+ should be printed to the standard output:
+
+ </para>
+
+ <scons_example name="taskmastertrace">
+ <file name="SConstruct" printme="1">
+ env = Environment(CPPPATH = ['.'])
+ env.Program('prog.c')
+ </file>
+ <file name="prog.c">
+ #include "inc.h"
+ prog.c
+ </file>
+ <file name="inc.h">
+ #define STRING "one"
+ </file>
+ </scons_example>
+
+ <scons_output example="taskmastertrace" os="posix">
+ <scons_output_command>scons -Q --taskmastertrace=- prog</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The <literal>--taskmastertrace</literal> option
+ doesn't provide information about the actual
+ calculations involved in deciding if a file is up-to-date,
+ but it does show all of the dependencies
+ it knows about for each Node,
+ and the order in which those dependencies are evaluated.
+ This can be useful as an alternate way to determine
+ whether or not your &SCons; configuration,
+ or the implicit dependency scan,
+ has actually identified all the correct dependencies
+ you want it to.
+
+ </para>
+
+ </section>
+
+ <!--
+
+ <section>
+
+ <title>Where Are My Build Bottlenecks? the &profile; Option</title>
+
+ <para>
+
+ XXX explain the - - profile= option
+
+ </para>
+
+ </section>
+
+ -->
+
+ <!--
+
+ <section>
+ <title>Troubleshooting Shared Caching: the &cache-debug; Option</title>
+
+ <para>
+
+ XXX describe the - - cache-debug option
+ XXX maybe point to the caching.in chapter?
+
+ </para>
+
+ </section>
+
+ -->
diff --git a/doc/user/troubleshoot.xml b/doc/user/troubleshoot.xml
new file mode 100644
index 0000000..6bd53f9
--- /dev/null
+++ b/doc/user/troubleshoot.xml
@@ -0,0 +1,1313 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ The experience of configuring any
+ software build tool to build a large code base
+ usually, at some point,
+ involves trying to figure out why
+ the tool is behaving a certain way,
+ and how to get it to behave the way you want.
+ &SCons; is no different.
+ This appendix contains a number of
+ different ways in which you can
+ get some additional insight into &SCons;' behavior.
+
+ </para>
+
+ <para>
+
+ Note that we're always interested in trying to
+ improve how you can troubleshoot configuration problems.
+ If you run into a problem that has
+ you scratching your head,
+ and which there just doesn't seem to be a good way to debug,
+ odds are pretty good that someone else will run into
+ the same problem, too.
+ If so, please let the SCons development team know
+ (preferably by filing a bug report
+ or feature request at our project pages at tigris.org)
+ so that we can use your feedback
+ to try to come up with a better way to help you,
+ and others, get the necessary insight into &SCons; behavior
+ to help identify and fix configuration issues.
+
+ </para>
+
+ <section>
+ <title>Why is That Target Being Rebuilt? the &debug-explain; Option</title>
+
+ <para>
+
+ Let's look at a simple example of
+ a misconfigured build
+ that causes a target to be rebuilt
+ every time &SCons; is run:
+
+ </para>
+
+ <programlisting>
+ # Intentionally misspell the output file name in the
+ # command used to create the file:
+ Command('file.out', 'file.in', 'cp $SOURCE file.oout')
+ </programlisting>
+
+ <para>
+
+ (Note to Windows users: The POSIX &cp; command
+ copies the first file named on the command line
+ to the second file.
+ In our example, it copies the &file_in; file
+ to the &file_out; file.)
+
+ </para>
+
+ <para>
+
+ Now if we run &SCons; multiple times on this example,
+ we see that it re-runs the &cp;
+ command every time:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cp file.in file.oout
+ % <userinput>scons -Q</userinput>
+ cp file.in file.oout
+ % <userinput>scons -Q</userinput>
+ cp file.in file.oout
+ </screen>
+
+ <para>
+
+ In this example,
+ the underlying cause is obvious:
+ we've intentionally misspelled the output file name
+ in the &cp; command,
+ so the command doesn't actually
+ build the &file_out; file that we've told &SCons; to expect.
+ But if the problem weren't obvious,
+ it would be helpful
+ to specify the &debug-explain; option
+ on the command line
+ to have &SCons; tell us very specifically
+ why it's decided to rebuild the target:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q --debug=explain</userinput>
+ scons: building `file.out' because it doesn't exist
+ cp file.in file.oout
+ </screen>
+
+ <para>
+
+ If this had been a more complicated example
+ involving a lot of build output,
+ having &SCons; tell us that
+ it's trying to rebuild the target file
+ because it doesn't exist
+ would be an important clue
+ that something was wrong with
+ the command that we invoked to build it.
+
+ </para>
+
+ <para>
+
+ The &debug-explain; option also comes in handy
+ to help figure out what input file changed.
+ Given a simple configuration that builds
+ a program from three source files,
+ changing one of the source files
+ and rebuilding with the &debug-explain;
+ option shows very specifically
+ why &SCons; rebuilds the files that it does:
+
+ </para>
+
+
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o file1.o -c file1.c
+ cc -o file2.o -c file2.c
+ cc -o file3.o -c file3.c
+ cc -o prog file1.o file2.o file3.o
+ % <userinput>edit file2.c</userinput>
+ [CHANGE THE CONTENTS OF file2.c]
+ % <userinput>scons -Q --debug=explain</userinput>
+ scons: rebuilding `file2.o' because `file2.c' changed
+ cc -o file2.o -c file2.c
+ scons: rebuilding `prog' because `file2.o' changed
+ cc -o prog file1.o file2.o file3.o
+ </screen>
+
+ <para>
+
+ This becomes even more helpful
+ in identifying when a file is rebuilt
+ due to a change in an implicit dependency,
+ such as an incuded <filename>.h</filename> file.
+ If the <filename>file1.c</filename>
+ and <filename>file3.c</filename> files
+ in our example
+ both included a &hello_h; file,
+ then changing that included file
+ and re-running &SCons; with the &debug-explain; option
+ will pinpoint that it's the change to the included file
+ that starts the chain of rebuilds:
+
+ </para>
+
+
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o file1.o -c -I. file1.c
+ cc -o file2.o -c -I. file2.c
+ cc -o file3.o -c -I. file3.c
+ cc -o prog file1.o file2.o file3.o
+ % <userinput>edit hello.h</userinput>
+ [CHANGE THE CONTENTS OF hello.h]
+ % <userinput>scons -Q --debug=explain</userinput>
+ scons: rebuilding `file1.o' because `hello.h' changed
+ cc -o file1.o -c -I. file1.c
+ scons: rebuilding `file3.o' because `hello.h' changed
+ cc -o file3.o -c -I. file3.c
+ scons: rebuilding `prog' because:
+ `file1.o' changed
+ `file3.o' changed
+ cc -o prog file1.o file2.o file3.o
+ </screen>
+
+ <para>
+
+ (Note that the &debug-explain; option will only tell you
+ why &SCons; decided to rebuild necessary targets.
+ It does not tell you what files it examined
+ when deciding <emphasis>not</emphasis>
+ to rebuild a target file,
+ which is often a more valuable question to answer.)
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>What's in That Construction Environment? the &Dump; Method</title>
+
+ <para>
+
+ When you create a construction environment,
+ &SCons; populates it
+ with construction variables that are set up
+ for various compilers, linkers and utilities
+ that it finds on your system.
+ Although this is usually helpful and what you want,
+ it might be frustrating if &SCons;
+ doesn't set certain variables that you
+ expect to be set.
+ In situations like this,
+ it's sometimes helpful to use the
+ construction environment &Dump; method
+ to print all or some of
+ the construction variables.
+ Note that the &Dump; method
+ <emphasis>returns</emphasis>
+ the representation of the variables
+ in the environment
+ for you to print (or otherwise manipulate):
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ print env.Dump()
+ </programlisting>
+
+ <para>
+
+ On a POSIX system with gcc installed,
+ this might generate:
+
+ </para>
+
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript files ...
+ { 'BUILDERS': {'_InternalInstall': &lt;function InstallBuilderWrapper at 0x700000&gt;, '_InternalInstallAs': &lt;function InstallAsBuilderWrapper at 0x700000&gt;},
+ 'CONFIGUREDIR': '#/.sconf_temp',
+ 'CONFIGURELOG': '#/config.log',
+ 'CPPSUFFIXES': [ '.c',
+ '.C',
+ '.cxx',
+ '.cpp',
+ '.c++',
+ '.cc',
+ '.h',
+ '.H',
+ '.hxx',
+ '.hpp',
+ '.hh',
+ '.F',
+ '.fpp',
+ '.FPP',
+ '.m',
+ '.mm',
+ '.S',
+ '.spp',
+ '.SPP'],
+ 'DSUFFIXES': ['.d'],
+ 'Dir': &lt;SCons.Defaults.Variable_Method_Caller instance at 0x700000&gt;,
+ 'Dirs': &lt;SCons.Defaults.Variable_Method_Caller instance at 0x700000&gt;,
+ 'ENV': {'PATH': '/usr/local/bin:/opt/bin:/bin:/usr/bin'},
+ 'ESCAPE': &lt;function escape at 0x700000&gt;,
+ 'File': &lt;SCons.Defaults.Variable_Method_Caller instance at 0x700000&gt;,
+ 'HOST_ARCH': None,
+ 'HOST_OS': None,
+ 'IDLSUFFIXES': ['.idl', '.IDL'],
+ 'INSTALL': &lt;function copyFunc at 0x700000&gt;,
+ 'LIBPREFIX': 'lib',
+ 'LIBPREFIXES': ['$LIBPREFIX'],
+ 'LIBSUFFIX': '.a',
+ 'LIBSUFFIXES': ['$LIBSUFFIX', '$SHLIBSUFFIX'],
+ 'MAXLINELENGTH': 128072,
+ 'OBJPREFIX': '',
+ 'OBJSUFFIX': '.o',
+ 'PLATFORM': 'posix',
+ 'PROGPREFIX': '',
+ 'PROGSUFFIX': '',
+ 'PSPAWN': &lt;function piped_env_spawn at 0x700000&gt;,
+ 'RDirs': &lt;SCons.Defaults.Variable_Method_Caller instance at 0x700000&gt;,
+ 'SCANNERS': [],
+ 'SHELL': 'sh',
+ 'SHLIBPREFIX': '$LIBPREFIX',
+ 'SHLIBSUFFIX': '.so',
+ 'SHOBJPREFIX': '$OBJPREFIX',
+ 'SHOBJSUFFIX': '$OBJSUFFIX',
+ 'SPAWN': &lt;function spawnvpe_spawn at 0x700000&gt;,
+ 'TARGET_ARCH': None,
+ 'TARGET_OS': None,
+ 'TEMPFILE': &lt;class SCons.Platform.TempFileMunge at 0x700000&gt;,
+ 'TEMPFILEPREFIX': '@',
+ 'TOOLS': ['install', 'install'],
+ '_CPPDEFFLAGS': '${_defines(CPPDEFPREFIX, CPPDEFINES, CPPDEFSUFFIX, __env__)}',
+ '_CPPINCFLAGS': '$( ${_concat(INCPREFIX, CPPPATH, INCSUFFIX, __env__, RDirs, TARGET, SOURCE)} $)',
+ '_LIBDIRFLAGS': '$( ${_concat(LIBDIRPREFIX, LIBPATH, LIBDIRSUFFIX, __env__, RDirs, TARGET, SOURCE)} $)',
+ '_LIBFLAGS': '${_concat(LIBLINKPREFIX, LIBS, LIBLINKSUFFIX, __env__)}',
+ '__RPATH': '$_RPATH',
+ '_concat': &lt;function _concat at 0x700000&gt;,
+ '_defines': &lt;function _defines at 0x700000&gt;,
+ '_stripixes': &lt;function _stripixes at 0x700000&gt;}
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ scons: `.' is up to date.
+ scons: done building targets.
+ </screen>
+
+ <para>
+
+ On a Windows system with Visual C++
+ the output might look like:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons</userinput>
+ scons: Reading SConscript files ...
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ { 'BUILDERS': {'_InternalInstall': &lt;function InstallBuilderWrapper at 0x700000&gt;, 'Object': &lt;SCons.Builder.CompositeBuilder instance at 0x700000&gt;, 'PCH': &lt;SCons.Builder.BuilderBase instance at 0x700000&gt;, 'RES': &lt;SCons.Builder.BuilderBase instance at 0x700000&gt;, 'SharedObject': &lt;SCons.Builder.CompositeBuilder instance at 0x700000&gt;, 'StaticObject': &lt;SCons.Builder.CompositeBuilder instance at 0x700000&gt;, '_InternalInstallAs': &lt;function InstallAsBuilderWrapper at 0x700000&gt;},
+ 'CC': 'cl',
+ 'CCCOM': &lt;SCons.Action.FunctionAction instance at 0x700000&gt;,
+ 'CCFLAGS': ['/nologo'],
+ 'CCPCHFLAGS': ['${(PCH and "/Yu%s /Fp%s"%(PCHSTOP or "",File(PCH))) or ""}'],
+ 'CCPDBFLAGS': ['${(PDB and "/Z7") or ""}'],
+ 'CFILESUFFIX': '.c',
+ 'CFLAGS': [],
+ 'CONFIGUREDIR': '#/.sconf_temp',
+ 'CONFIGURELOG': '#/config.log',
+ 'CPPDEFPREFIX': '/D',
+ 'CPPDEFSUFFIX': '',
+ 'CPPSUFFIXES': [ '.c',
+ '.C',
+ '.cxx',
+ '.cpp',
+ '.c++',
+ '.cc',
+ '.h',
+ '.H',
+ '.hxx',
+ '.hpp',
+ '.hh',
+ '.F',
+ '.fpp',
+ '.FPP',
+ '.m',
+ '.mm',
+ '.S',
+ '.spp',
+ '.SPP'],
+ 'CXX': '$CC',
+ 'CXXCOM': '$CXX $_MSVC_OUTPUT_FLAG /c $CHANGED_SOURCES $CXXFLAGS $CCFLAGS $_CCCOMCOM',
+ 'CXXFILESUFFIX': '.cc',
+ 'CXXFLAGS': ['$(', '/TP', '$)'],
+ 'DSUFFIXES': ['.d'],
+ 'Dir': &lt;SCons.Defaults.Variable_Method_Caller instance at 0x700000&gt;,
+ 'Dirs': &lt;SCons.Defaults.Variable_Method_Caller instance at 0x700000&gt;,
+ 'ENV': { 'PATH': 'C:/WINDOWS\\System32',
+ 'PATHEXT': '.COM;.EXE;.BAT;.CMD',
+ 'SystemRoot': 'C:/WINDOWS'},
+ 'ESCAPE': &lt;function escape at 0x700000&gt;,
+ 'File': &lt;SCons.Defaults.Variable_Method_Caller instance at 0x700000&gt;,
+ 'HOST_ARCH': '',
+ 'HOST_OS': 'win32',
+ 'IDLSUFFIXES': ['.idl', '.IDL'],
+ 'INCPREFIX': '/I',
+ 'INCSUFFIX': '',
+ 'INSTALL': &lt;function copyFunc at 0x700000&gt;,
+ 'LIBPREFIX': '',
+ 'LIBPREFIXES': ['$LIBPREFIX'],
+ 'LIBSUFFIX': '.lib',
+ 'LIBSUFFIXES': ['$LIBSUFFIX'],
+ 'MAXLINELENGTH': 2048,
+ 'MSVC_SETUP_RUN': True,
+ 'OBJPREFIX': '',
+ 'OBJSUFFIX': '.obj',
+ 'PCHCOM': '$CXX /Fo${TARGETS[1]} $CXXFLAGS $CCFLAGS $CPPFLAGS $_CPPDEFFLAGS $_CPPINCFLAGS /c $SOURCES /Yc$PCHSTOP /Fp${TARGETS[0]} $CCPDBFLAGS $PCHPDBFLAGS',
+ 'PCHPDBFLAGS': ['${(PDB and "/Yd") or ""}'],
+ 'PLATFORM': 'win32',
+ 'PROGPREFIX': '',
+ 'PROGSUFFIX': '.exe',
+ 'PSPAWN': &lt;function piped_spawn at 0x700000&gt;,
+ 'RC': 'rc',
+ 'RCCOM': &lt;SCons.Action.FunctionAction instance at 0x700000&gt;,
+ 'RCFLAGS': [],
+ 'RCSUFFIXES': ['.rc', '.rc2'],
+ 'RDirs': &lt;SCons.Defaults.Variable_Method_Caller instance at 0x700000&gt;,
+ 'SCANNERS': [],
+ 'SHCC': '$CC',
+ 'SHCCCOM': &lt;SCons.Action.FunctionAction instance at 0x700000&gt;,
+ 'SHCCFLAGS': ['$CCFLAGS'],
+ 'SHCFLAGS': ['$CFLAGS'],
+ 'SHCXX': '$CXX',
+ 'SHCXXCOM': '$SHCXX $_MSVC_OUTPUT_FLAG /c $CHANGED_SOURCES $SHCXXFLAGS $SHCCFLAGS $_CCCOMCOM',
+ 'SHCXXFLAGS': ['$CXXFLAGS'],
+ 'SHELL': None,
+ 'SHLIBPREFIX': '',
+ 'SHLIBSUFFIX': '.dll',
+ 'SHOBJPREFIX': '$OBJPREFIX',
+ 'SHOBJSUFFIX': '$OBJSUFFIX',
+ 'SPAWN': &lt;function spawn at 0x700000&gt;,
+ 'STATIC_AND_SHARED_OBJECTS_ARE_THE_SAME': 1,
+ 'TARGET_ARCH': '',
+ 'TARGET_OS': 'win32',
+ 'TEMPFILE': &lt;class SCons.Platform.TempFileMunge at 0x700000&gt;,
+ 'TEMPFILEPREFIX': '@',
+ 'TOOLS': ['msvc', 'install', 'install'],
+ '_CCCOMCOM': '$CPPFLAGS $_CPPDEFFLAGS $_CPPINCFLAGS $CCPCHFLAGS $CCPDBFLAGS',
+ '_CPPDEFFLAGS': '${_defines(CPPDEFPREFIX, CPPDEFINES, CPPDEFSUFFIX, __env__)}',
+ '_CPPINCFLAGS': '$( ${_concat(INCPREFIX, CPPPATH, INCSUFFIX, __env__, RDirs, TARGET, SOURCE)} $)',
+ '_LIBDIRFLAGS': '$( ${_concat(LIBDIRPREFIX, LIBPATH, LIBDIRSUFFIX, __env__, RDirs, TARGET, SOURCE)} $)',
+ '_LIBFLAGS': '${_concat(LIBLINKPREFIX, LIBS, LIBLINKSUFFIX, __env__)}',
+ '_MSVC_OUTPUT_FLAG': &lt;function msvc_output_flag at 0x700000&gt;,
+ '_concat': &lt;function _concat at 0x700000&gt;,
+ '_defines': &lt;function _defines at 0x700000&gt;,
+ '_stripixes': &lt;function _stripixes at 0x700000&gt;}
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ scons: `.' is up to date.
+ scons: done building targets.
+ </screen>
+
+ <para>
+
+ The construction environments in these examples have
+ actually been restricted to just gcc and Visual C++,
+ respectively.
+ In a real-life situation,
+ the construction environments will
+ likely contain a great many more variables.
+ Also note that we've massaged the example output above
+ to make the memory address of all objects a constant 0x700000.
+ In reality, you would see a different hexadecimal
+ number for each object.
+
+ </para>
+
+ <para>
+
+ To make it easier to see just what you're
+ interested in,
+ the &Dump; method allows you to
+ specify a specific constrcution variable
+ that you want to disply.
+ For example,
+ it's not unusual to want to verify
+ the external environment used to execute build commands,
+ to make sure that the PATH and other
+ environment variables are set up the way they should be.
+ You can do this as follows:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ print env.Dump('ENV')
+ </programlisting>
+
+ <para>
+
+ Which might display the following when executed on a POSIX system:
+
+ </para>
+
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript files ...
+ {'PATH': '/usr/local/bin:/opt/bin:/bin:/usr/bin'}
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ scons: `.' is up to date.
+ scons: done building targets.
+ </screen>
+
+ <para>
+
+ And the following when executed on a Windows system:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons</userinput>
+ scons: Reading SConscript files ...
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ { 'PATH': 'C:/WINDOWS\\System32',
+ 'PATHEXT': '.COM;.EXE;.BAT;.CMD',
+ 'SystemRoot': 'C:/WINDOWS'}
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ scons: `.' is up to date.
+ scons: done building targets.
+ </screen>
+
+ </section>
+
+ <section>
+
+ <title>What Dependencies Does &SCons; Know About? the &tree; Option</title>
+
+ <para>
+
+ Sometimes the best way to try to figure out what
+ &SCons; is doing is simply to take a look at the
+ dependency graph that it constructs
+ based on your &SConscript; files.
+ The <literal>--tree</literal> option
+ will display all or part of the
+ &SCons; dependency graph in an
+ "ASCII art" graphical format
+ that shows the dependency hierarchy.
+
+ </para>
+
+ <para>
+
+ For example, given the following input &SConstruct; file:
+
+ </para>
+
+ <programlisting>
+ env = Environment(CPPPATH = ['.'])
+ env.Program('prog', ['f1.c', 'f2.c', 'f3.c'])
+ </programlisting>
+
+ <para>
+
+ Running &SCons; with the <literal>--tree=all</literal>
+ option yields:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q --tree=all</userinput>
+ cc -o f1.o -c -I. f1.c
+ cc -o f2.o -c -I. f2.c
+ cc -o f3.o -c -I. f3.c
+ cc -o prog f1.o f2.o f3.o
+ +-.
+ +-SConstruct
+ +-f1.c
+ +-f1.o
+ | +-f1.c
+ | +-inc.h
+ +-f2.c
+ +-f2.o
+ | +-f2.c
+ | +-inc.h
+ +-f3.c
+ +-f3.o
+ | +-f3.c
+ | +-inc.h
+ +-inc.h
+ +-prog
+ +-f1.o
+ | +-f1.c
+ | +-inc.h
+ +-f2.o
+ | +-f2.c
+ | +-inc.h
+ +-f3.o
+ +-f3.c
+ +-inc.h
+ </screen>
+
+ <para>
+
+ The tree will also be printed when the
+ <literal>-n</literal> (no execute) option is used,
+ which allows you to examine the dependency graph
+ for a configuration without actually
+ rebuilding anything in the tree.
+
+ </para>
+
+ <para>
+
+ The <literal>--tree</literal> option only prints
+ the dependency graph for the specified targets
+ (or the default target(s) if none are specified on the command line).
+ So if you specify a target like <filename>f2.o</filename>
+ on the command line,
+ the <literal>--tree</literal> option will only
+ print the dependency graph for that file:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q --tree=all f2.o</userinput>
+ cc -o f2.o -c -I. f2.c
+ +-f2.o
+ +-f2.c
+ +-inc.h
+ </screen>
+
+ <para>
+
+ This is, of course, useful for
+ restricting the output from a very large
+ build configuration to just a
+ portion in which you're interested.
+ Multiple targets are fine,
+ in which case a tree will be printed
+ for each specified target:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q --tree=all f1.o f3.o</userinput>
+ cc -o f1.o -c -I. f1.c
+ +-f1.o
+ +-f1.c
+ +-inc.h
+ cc -o f3.o -c -I. f3.c
+ +-f3.o
+ +-f3.c
+ +-inc.h
+ </screen>
+
+ <para>
+
+ The <literal>status</literal> argument may be used
+ to tell &SCons; to print status information about
+ each file in the dependency graph:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q --tree=status</userinput>
+ cc -o f1.o -c -I. f1.c
+ cc -o f2.o -c -I. f2.c
+ cc -o f3.o -c -I. f3.c
+ cc -o prog f1.o f2.o f3.o
+ E = exists
+ R = exists in repository only
+ b = implicit builder
+ B = explicit builder
+ S = side effect
+ P = precious
+ A = always build
+ C = current
+ N = no clean
+ H = no cache
+
+ [E b ]+-.
+ [E C ] +-SConstruct
+ [E C ] +-f1.c
+ [E B C ] +-f1.o
+ [E C ] | +-f1.c
+ [E C ] | +-inc.h
+ [E C ] +-f2.c
+ [E B C ] +-f2.o
+ [E C ] | +-f2.c
+ [E C ] | +-inc.h
+ [E C ] +-f3.c
+ [E B C ] +-f3.o
+ [E C ] | +-f3.c
+ [E C ] | +-inc.h
+ [E C ] +-inc.h
+ [E B C ] +-prog
+ [E B C ] +-f1.o
+ [E C ] | +-f1.c
+ [E C ] | +-inc.h
+ [E B C ] +-f2.o
+ [E C ] | +-f2.c
+ [E C ] | +-inc.h
+ [E B C ] +-f3.o
+ [E C ] +-f3.c
+ [E C ] +-inc.h
+ </screen>
+
+ <para>
+
+ Note that <literal>--tree=all,status</literal> is equivalent;
+ the <literal>all</literal>
+ is assumed if only <literal>status</literal> is present.
+ As an alternative to <literal>all</literal>,
+ you can specify <literal>--tree=derived</literal>
+ to have &SCons; only print derived targets
+ in the tree output,
+ skipping source files
+ (like <filename>.c</filename> and <filename>.h</filename> files):
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q --tree=derived</userinput>
+ cc -o f1.o -c -I. f1.c
+ cc -o f2.o -c -I. f2.c
+ cc -o f3.o -c -I. f3.c
+ cc -o prog f1.o f2.o f3.o
+ +-.
+ +-f1.o
+ +-f2.o
+ +-f3.o
+ +-prog
+ +-f1.o
+ +-f2.o
+ +-f3.o
+ </screen>
+
+ <para>
+
+ You can use the <literal>status</literal>
+ modifier with <literal>derived</literal> as well:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q --tree=derived,status</userinput>
+ cc -o f1.o -c -I. f1.c
+ cc -o f2.o -c -I. f2.c
+ cc -o f3.o -c -I. f3.c
+ cc -o prog f1.o f2.o f3.o
+ E = exists
+ R = exists in repository only
+ b = implicit builder
+ B = explicit builder
+ S = side effect
+ P = precious
+ A = always build
+ C = current
+ N = no clean
+ H = no cache
+
+ [E b ]+-.
+ [E B C ] +-f1.o
+ [E B C ] +-f2.o
+ [E B C ] +-f3.o
+ [E B C ] +-prog
+ [E B C ] +-f1.o
+ [E B C ] +-f2.o
+ [E B C ] +-f3.o
+ </screen>
+
+ <para>
+
+ Note that the order of the <literal>--tree=</literal>
+ arguments doesn't matter;
+ <literal>--tree=status,derived</literal> is
+ completely equivalent.
+
+ </para>
+
+ <para>
+
+ The default behavior of the <literal>--tree</literal> option
+ is to repeat all of the dependencies each time the library dependency
+ (or any other dependency file) is encountered in the tree.
+ If certain target files share other target files,
+ such as two programs that use the same library:
+
+ </para>
+
+ <programlisting>
+ env = Environment(CPPPATH = ['.'],
+ LIBS = ['foo'],
+ LIBPATH = ['.'])
+ env.Library('foo', ['f1.c', 'f2.c', 'f3.c'])
+ env.Program('prog1.c')
+ env.Program('prog2.c')
+ </programlisting>
+
+ <para>
+
+ Then there can be a <emphasis>lot</emphasis> of repetition in the
+ <literal>--tree=</literal> output:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q --tree=all</userinput>
+ cc -o f1.o -c -I. f1.c
+ cc -o f2.o -c -I. f2.c
+ cc -o f3.o -c -I. f3.c
+ ar rc libfoo.a f1.o f2.o f3.o
+ ranlib libfoo.a
+ cc -o prog1.o -c -I. prog1.c
+ cc -o prog1 prog1.o -L. -lfoo
+ cc -o prog2.o -c -I. prog2.c
+ cc -o prog2 prog2.o -L. -lfoo
+ +-.
+ +-SConstruct
+ +-f1.c
+ +-f1.o
+ | +-f1.c
+ | +-inc.h
+ +-f2.c
+ +-f2.o
+ | +-f2.c
+ | +-inc.h
+ +-f3.c
+ +-f3.o
+ | +-f3.c
+ | +-inc.h
+ +-inc.h
+ +-libfoo.a
+ | +-f1.o
+ | | +-f1.c
+ | | +-inc.h
+ | +-f2.o
+ | | +-f2.c
+ | | +-inc.h
+ | +-f3.o
+ | +-f3.c
+ | +-inc.h
+ +-prog1
+ | +-prog1.o
+ | | +-prog1.c
+ | | +-inc.h
+ | +-libfoo.a
+ | +-f1.o
+ | | +-f1.c
+ | | +-inc.h
+ | +-f2.o
+ | | +-f2.c
+ | | +-inc.h
+ | +-f3.o
+ | +-f3.c
+ | +-inc.h
+ +-prog1.c
+ +-prog1.o
+ | +-prog1.c
+ | +-inc.h
+ +-prog2
+ | +-prog2.o
+ | | +-prog2.c
+ | | +-inc.h
+ | +-libfoo.a
+ | +-f1.o
+ | | +-f1.c
+ | | +-inc.h
+ | +-f2.o
+ | | +-f2.c
+ | | +-inc.h
+ | +-f3.o
+ | +-f3.c
+ | +-inc.h
+ +-prog2.c
+ +-prog2.o
+ +-prog2.c
+ +-inc.h
+ </screen>
+
+ <para>
+
+ In a large configuration with many internal libraries
+ and include files,
+ this can very quickly lead to huge output trees.
+ To help make this more manageable,
+ a <literal>prune</literal> modifier may
+ be added to the option list,
+ in which case &SCons;
+ will print the name of a target that has
+ already been visited during the tree-printing
+ in <literal>[square brackets]</literal>
+ as an indication that the dependencies
+ of the target file may be found
+ by looking farther up the tree:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q --tree=prune</userinput>
+ cc -o f1.o -c -I. f1.c
+ cc -o f2.o -c -I. f2.c
+ cc -o f3.o -c -I. f3.c
+ ar rc libfoo.a f1.o f2.o f3.o
+ ranlib libfoo.a
+ cc -o prog1.o -c -I. prog1.c
+ cc -o prog1 prog1.o -L. -lfoo
+ cc -o prog2.o -c -I. prog2.c
+ cc -o prog2 prog2.o -L. -lfoo
+ +-.
+ +-SConstruct
+ +-f1.c
+ +-f1.o
+ | +-f1.c
+ | +-inc.h
+ +-f2.c
+ +-f2.o
+ | +-f2.c
+ | +-inc.h
+ +-f3.c
+ +-f3.o
+ | +-f3.c
+ | +-inc.h
+ +-inc.h
+ +-libfoo.a
+ | +-[f1.o]
+ | +-[f2.o]
+ | +-[f3.o]
+ +-prog1
+ | +-prog1.o
+ | | +-prog1.c
+ | | +-inc.h
+ | +-[libfoo.a]
+ +-prog1.c
+ +-[prog1.o]
+ +-prog2
+ | +-prog2.o
+ | | +-prog2.c
+ | | +-inc.h
+ | +-[libfoo.a]
+ +-prog2.c
+ +-[prog2.o]
+ </screen>
+
+ <para>
+
+ Like the <literal>status</literal> keyword,
+ the <literal>prune</literal> argument by itself
+ is equivalent to <literal>--tree=all,prune</literal>.
+
+ </para>
+
+ </section>
+
+ <section>
+
+ <title>How is &SCons; Constructing the Command Lines It Executes? the &debug-presub; Option</title>
+
+ <para>
+
+ Sometimes it's useful to look at the
+ pre-substitution string
+ that &SCons; uses to generate
+ the command lines it executes.
+ This can be done with the &debug-presub; option:
+
+ </para>
+
+
+
+ <!--
+
+ Have to capture output here, otherwise the - -debug=presub output
+ shows the Python functions from the sconsdoc.py execution wrapper
+ used to generate this manual, not the underlying command-line strings.
+
+ <scons_output example="presub">
+ <scons_output_command>scons -Q - -debug=presub</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q --debug=presub</userinput>
+ Building prog.o with action:
+ $CC -o $TARGET -c $CFLAGS $CCFLAGS $_CCOMCOM $SOURCES
+ cc -o prog.o -c -I. prog.c
+ Building prog with action:
+ $SMART_LINKCOM
+ cc -o prog prog.o
+ </screen>
+
+ </section>
+
+ <section>
+
+ <title>Where is &SCons; Searching for Libraries? the &debug-findlibs; Option</title>
+
+ <para>
+
+ To get some insight into what library names
+ &SCons; is searching for,
+ and in which directories it is searching,
+ Use the <literal>--debug=findlibs</literal> option.
+ Given the following input &SConstruct; file:
+
+ </para>
+
+ <programlisting>
+ env = Environment(LIBPATH = ['libs1', 'libs2'])
+ env.Program('prog.c', LIBS=['foo', 'bar'])
+ </programlisting>
+
+ <para>
+
+ And the libraries <filename>libfoo.a</filename>
+ and <filename>libbar.a</filename>
+ in <filename>libs1</filename> and <filename>libs2</filename>,
+ respectively,
+ use of the <literal>--debug=findlibs</literal> option yields:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q --debug=findlibs</userinput>
+ findlibs: looking for 'libfoo.a' in 'libs1' ...
+ findlibs: ... FOUND 'libfoo.a' in 'libs1'
+ findlibs: looking for 'libfoo.so' in 'libs1' ...
+ findlibs: looking for 'libfoo.so' in 'libs2' ...
+ findlibs: looking for 'libbar.a' in 'libs1' ...
+ findlibs: looking for 'libbar.a' in 'libs2' ...
+ findlibs: ... FOUND 'libbar.a' in 'libs2'
+ findlibs: looking for 'libbar.so' in 'libs1' ...
+ findlibs: looking for 'libbar.so' in 'libs2' ...
+ cc -o prog.o -c prog.c
+ cc -o prog prog.o -Llibs1 -Llibs2 -lfoo -lbar
+ </screen>
+
+ </section>
+
+ <!--
+
+ <section>
+
+ <title>What Implicit Dependencies Did the &SCons; Scanner find? the &debug-includes; Option</title>
+
+ <para>
+
+ XXX explain the - - debug=includes option
+
+ </para>
+
+ <scons_example name="includes">
+ <file name="SConstruct" printme="1">
+ env = Environment(CPPPATH = ['inc1', 'inc2'])
+ env.Program('prog.c')
+ </file>
+ <file name="prog.c">
+ #include "file1.h"
+ #include "file2.h"
+ prog.c
+ </file>
+ <file name="inc1/file1.h">
+ inc1/file1.h
+ </file>
+ <file name="inc2/file2.h">
+ inc2/file2.h
+ </file>
+ </scons_example>
+
+ <scons_output example="includes">
+ <scons_output_command>scons -Q - - debug=includes prog</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ -->
+
+ <section>
+
+ <title>Where is &SCons; Blowing Up? the &debug-stacktrace; Option</title>
+
+ <para>
+
+ In general, &SCons; tries to keep its error
+ messages short and informative.
+ That means we usually try to avoid showing
+ the stack traces that are familiar
+ to experienced Python programmers,
+ since they usually contain much more
+ information than is useful to most people.
+
+ </para>
+
+ <para>
+
+ For example, the following &SConstruct; file:
+
+ </para>
+
+ <programlisting>
+ Program('prog.c')
+ </programlisting>
+
+ <para>
+
+ Generates the following error if the
+ <filename>prog.c</filename> file
+ does not exist:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ scons: *** [prog.o] Source `prog.c' not found, needed by target `prog.o'.
+ </screen>
+
+ <para>
+
+ In this case,
+ the error is pretty obvious.
+ But if it weren't,
+ and you wanted to try to get more information
+ about the error,
+ the &debug-stacktrace; option
+ would show you exactly where in the &SCons; source code
+ the problem occurs:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q --debug=stacktrace</userinput>
+ scons: *** [prog.o] Source `prog.c' not found, needed by target `prog.o'.
+ scons: internal stack trace:
+ File "bootstrap/src/engine/SCons/Job.py", line 197, in start
+ File "bootstrap/src/engine/SCons/Script/Main.py", line 167, in prepare
+ File "bootstrap/src/engine/SCons/Taskmaster.py", line 190, in prepare
+ File "bootstrap/src/engine/SCons/Executor.py", line 397, in prepare
+ </screen>
+
+ <para>
+
+ Of course, if you do need to dive into the &SCons; source code,
+ we'd like to know if, or how,
+ the error messages or troubleshooting options
+ could have been improved to avoid that.
+ Not everyone has the necessary time or
+ Python skill to dive into the source code,
+ and we'd like to improve &SCons;
+ for those people as well...
+
+ </para>
+
+ </section>
+
+ <section>
+
+ <title>How is &SCons; Making Its Decisions? the &taskmastertrace; Option</title>
+
+ <para>
+
+ The internal &SCons; subsystem that handles walking
+ the dependency graph
+ and controls the decision-making about what to rebuild
+ is the <literal>Taskmaster</literal>.
+ &SCons; supports a <literal>--taskmastertrace</literal>
+ option that tells the Taskmaster to print
+ information about the children (dependencies)
+ of the various Nodes on its walk down the graph,
+ which specific dependent Nodes are being evaluated,
+ and in what order.
+
+ </para>
+
+ <para>
+
+ The <literal>--taskmastertrace</literal> option
+ takes as an argument the name of a file in
+ which to put the trace output,
+ with <filename>-</filename> (a single hyphen)
+ indicating that the trace messages
+ should be printed to the standard output:
+
+ </para>
+
+ <programlisting>
+ env = Environment(CPPPATH = ['.'])
+ env.Program('prog.c')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q --taskmastertrace=- prog</userinput>
+
+ Taskmaster: Looking for a node to evaluate
+ Taskmaster: Considering node &lt;no_state 0 'prog'&gt; and its children:
+ Taskmaster: &lt;no_state 0 'prog.o'&gt;
+ Taskmaster: adjusted ref count: &lt;pending 1 'prog'&gt;, child 'prog.o'
+ Taskmaster: Considering node &lt;no_state 0 'prog.o'&gt; and its children:
+ Taskmaster: &lt;no_state 0 'prog.c'&gt;
+ Taskmaster: &lt;no_state 0 'inc.h'&gt;
+ Taskmaster: adjusted ref count: &lt;pending 1 'prog.o'&gt;, child 'prog.c'
+ Taskmaster: adjusted ref count: &lt;pending 2 'prog.o'&gt;, child 'inc.h'
+ Taskmaster: Considering node &lt;no_state 0 'prog.c'&gt; and its children:
+ Taskmaster: Evaluating &lt;pending 0 'prog.c'&gt;
+
+ Task.make_ready_current(): node &lt;pending 0 'prog.c'&gt;
+ Task.prepare(): node &lt;up_to_date 0 'prog.c'&gt;
+ Task.executed_with_callbacks(): node &lt;up_to_date 0 'prog.c'&gt;
+ Task.postprocess(): node &lt;up_to_date 0 'prog.c'&gt;
+ Task.postprocess(): removing &lt;up_to_date 0 'prog.c'&gt;
+ Task.postprocess(): adjusted parent ref count &lt;pending 1 'prog.o'&gt;
+
+ Taskmaster: Looking for a node to evaluate
+ Taskmaster: Considering node &lt;no_state 0 'inc.h'&gt; and its children:
+ Taskmaster: Evaluating &lt;pending 0 'inc.h'&gt;
+
+ Task.make_ready_current(): node &lt;pending 0 'inc.h'&gt;
+ Task.prepare(): node &lt;up_to_date 0 'inc.h'&gt;
+ Task.executed_with_callbacks(): node &lt;up_to_date 0 'inc.h'&gt;
+ Task.postprocess(): node &lt;up_to_date 0 'inc.h'&gt;
+ Task.postprocess(): removing &lt;up_to_date 0 'inc.h'&gt;
+ Task.postprocess(): adjusted parent ref count &lt;pending 0 'prog.o'&gt;
+
+ Taskmaster: Looking for a node to evaluate
+ Taskmaster: Considering node &lt;pending 0 'prog.o'&gt; and its children:
+ Taskmaster: &lt;up_to_date 0 'prog.c'&gt;
+ Taskmaster: &lt;up_to_date 0 'inc.h'&gt;
+ Taskmaster: Evaluating &lt;pending 0 'prog.o'&gt;
+
+ Task.make_ready_current(): node &lt;pending 0 'prog.o'&gt;
+ Task.prepare(): node &lt;executing 0 'prog.o'&gt;
+ Task.execute(): node &lt;executing 0 'prog.o'&gt;
+ cc -o prog.o -c -I. prog.c
+ Task.executed_with_callbacks(): node &lt;executing 0 'prog.o'&gt;
+ Task.postprocess(): node &lt;executed 0 'prog.o'&gt;
+ Task.postprocess(): removing &lt;executed 0 'prog.o'&gt;
+ Task.postprocess(): adjusted parent ref count &lt;pending 0 'prog'&gt;
+
+ Taskmaster: Looking for a node to evaluate
+ Taskmaster: Considering node &lt;pending 0 'prog'&gt; and its children:
+ Taskmaster: &lt;executed 0 'prog.o'&gt;
+ Taskmaster: Evaluating &lt;pending 0 'prog'&gt;
+
+ Task.make_ready_current(): node &lt;pending 0 'prog'&gt;
+ Task.prepare(): node &lt;executing 0 'prog'&gt;
+ Task.execute(): node &lt;executing 0 'prog'&gt;
+ cc -o prog prog.o
+ Task.executed_with_callbacks(): node &lt;executing 0 'prog'&gt;
+ Task.postprocess(): node &lt;executed 0 'prog'&gt;
+
+ Taskmaster: Looking for a node to evaluate
+ Taskmaster: No candidate anymore.
+ </screen>
+
+ <para>
+
+ The <literal>--taskmastertrace</literal> option
+ doesn't provide information about the actual
+ calculations involved in deciding if a file is up-to-date,
+ but it does show all of the dependencies
+ it knows about for each Node,
+ and the order in which those dependencies are evaluated.
+ This can be useful as an alternate way to determine
+ whether or not your &SCons; configuration,
+ or the implicit dependency scan,
+ has actually identified all the correct dependencies
+ you want it to.
+
+ </para>
+
+ </section>
+
+ <!--
+
+ <section>
+
+ <title>Where Are My Build Bottlenecks? the &profile; Option</title>
+
+ <para>
+
+ XXX explain the - - profile= option
+
+ </para>
+
+ </section>
+
+ -->
+
+ <!--
+
+ <section>
+ <title>Troubleshooting Shared Caching: the &cache-debug; Option</title>
+
+ <para>
+
+ XXX describe the - - cache-debug option
+ XXX maybe point to the caching.in chapter?
+
+ </para>
+
+ </section>
+
+ -->
diff --git a/doc/user/variables.in b/doc/user/variables.in
new file mode 100644
index 0000000..85fb9cd
--- /dev/null
+++ b/doc/user/variables.in
@@ -0,0 +1,56 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<para>
+
+This appendix contains descriptions of all of the
+construction variables that are <emphasis>potentially</emphasis>
+available "out of the box" in this version of SCons.
+Whether or not setting a construction variable
+in a construction environment
+will actually have an effect depends on
+whether any of the Tools and/or Builders
+that use the variable have been
+included in the construction environment.
+
+</para>
+
+<para>
+
+In this appendix, we have
+appended the initial <envar>$</envar>
+(dollar sign) to the beginning of each
+variable name when it appears in the text,
+but left off the dollar sign
+in the left-hand column
+where the name appears for each entry.
+
+</para>
+
+<variablelist>
+
+&variables-gen;
+
+</variablelist>
diff --git a/doc/user/variables.xml b/doc/user/variables.xml
new file mode 100644
index 0000000..85fb9cd
--- /dev/null
+++ b/doc/user/variables.xml
@@ -0,0 +1,56 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<para>
+
+This appendix contains descriptions of all of the
+construction variables that are <emphasis>potentially</emphasis>
+available "out of the box" in this version of SCons.
+Whether or not setting a construction variable
+in a construction environment
+will actually have an effect depends on
+whether any of the Tools and/or Builders
+that use the variable have been
+included in the construction environment.
+
+</para>
+
+<para>
+
+In this appendix, we have
+appended the initial <envar>$</envar>
+(dollar sign) to the beginning of each
+variable name when it appears in the text,
+but left off the dollar sign
+in the left-hand column
+where the name appears for each entry.
+
+</para>
+
+<variablelist>
+
+&variables-gen;
+
+</variablelist>
diff --git a/doc/user/variants.in b/doc/user/variants.in
new file mode 100644
index 0000000..696e174
--- /dev/null
+++ b/doc/user/variants.in
@@ -0,0 +1,151 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 Variant builds
+
+=head2 Variations on a theme
+
+Other variations of this model are possible. For example, you might decide
+that you want to separate out your include files into platform dependent and
+platform independent files. In this case, you'd have to define an
+alternative to C<$INCLUDE> for platform-dependent files. Most F<Conscript>
+files, generating purely platform-independent include files, would not have
+to change.
+
+You might also want to be able to compile your whole system with debugging
+or profiling, for example, enabled. You could do this with appropriate
+command line options, such as C<DEBUG=on>. This would then be translated
+into the appropriate platform-specific requirements to enable debugging
+(this might include turning off optimization, for example). You could
+optionally vary the name space for these different types of systems, but, as
+we'll see in the next section, it's not B<essential> to do this, since Cons
+is pretty smart about rebuilding things when you change options.
+
+-->
+
+ <para>
+
+ The &variant_dir; keyword argument of
+ the &SConscript; function provides everything
+ we need to show how easy it is to create
+ variant builds using &SCons;.
+ Suppose, for example, that we want to
+ build a program for both Windows and Linux platforms,
+ but that we want to build it in a shared directory
+ with separate side-by-side build directories
+ for the Windows and Linux versions of the program.
+
+ </para>
+
+ <scons_example name="ex_variants">
+ <file name="SConstruct" printme="1">
+ platform = ARGUMENTS.get('OS', Platform())
+
+ include = "#export/$PLATFORM/include"
+ lib = "#export/$PLATFORM/lib"
+ bin = "#export/$PLATFORM/bin"
+
+ env = Environment(PLATFORM = platform,
+ BINDIR = bin,
+ INCDIR = include,
+ LIBDIR = lib,
+ CPPPATH = [include],
+ LIBPATH = [lib],
+ LIBS = 'world')
+
+ Export('env')
+
+ env.SConscript('src/SConscript', variant_dir='build/$PLATFORM')
+ </file>
+ <directory name="src"></directory>
+ <directory name="src/hello"></directory>
+ <directory name="src/world"></directory>
+ <file name="src/SConscript">
+ Import('env')
+ SConscript('hello/SConscript')
+ SConscript('world/SConscript')
+ </file>
+ <file name="src/hello/SConscript">
+ Import('env')
+ hello = env.Program('hello.c')
+ env.Install('$BINDIR', hello)
+ </file>
+ <file name="src/hello/hello.c">
+ #include "world.h"
+ int main(int argc, char *argv[]) { printf "hello.c\n"; world(); }
+ </file>
+ <file name="src/world/SConscript">
+ Import('env')
+ world = env.Library('world.c')
+ env.Install('$LIBDIR', world)
+ env.Install('$INCDIR', 'world.h')
+ </file>
+ <file name="src/world/world.h">
+ #define STRING "world.h"
+ extern int world();
+ </file>
+ <file name="src/world/world.c">
+ int world() { printf "world.c\n"; }
+ </file>
+ </scons_example>
+
+ <para>
+
+ This SConstruct file,
+ when run on a Linux system, yields:
+
+ </para>
+
+ <scons_output example="ex_variants" os="posix">
+ <scons_output_command>scons -Q OS=linux</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The same SConstruct file on Windows would build:
+
+ </para>
+
+ <scons_output example="ex_variants" os="win32">
+ <scons_output_command>scons -Q OS=windows</scons_output_command>
+ </scons_output>
+
+ <!--
+
+ <scons_example name="ex_var2">
+ <file name="SConstruct" printme="1">
+ env = Environment(OS = ARGUMENTS.get('OS'))
+ for os in ['newell', 'post']:
+ SConscript('src/SConscript', variant_dir='build/' + os)
+ </file>
+ </scons_example>
+
+ <scons_output example="ex_var2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
diff --git a/doc/user/variants.xml b/doc/user/variants.xml
new file mode 100644
index 0000000..016202a
--- /dev/null
+++ b/doc/user/variants.xml
@@ -0,0 +1,146 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 Variant builds
+
+=head2 Variations on a theme
+
+Other variations of this model are possible. For example, you might decide
+that you want to separate out your include files into platform dependent and
+platform independent files. In this case, you'd have to define an
+alternative to C<$INCLUDE> for platform-dependent files. Most F<Conscript>
+files, generating purely platform-independent include files, would not have
+to change.
+
+You might also want to be able to compile your whole system with debugging
+or profiling, for example, enabled. You could do this with appropriate
+command line options, such as C<DEBUG=on>. This would then be translated
+into the appropriate platform-specific requirements to enable debugging
+(this might include turning off optimization, for example). You could
+optionally vary the name space for these different types of systems, but, as
+we'll see in the next section, it's not B<essential> to do this, since Cons
+is pretty smart about rebuilding things when you change options.
+
+-->
+
+ <para>
+
+ The &variant_dir; keyword argument of
+ the &SConscript; function provides everything
+ we need to show how easy it is to create
+ variant builds using &SCons;.
+ Suppose, for example, that we want to
+ build a program for both Windows and Linux platforms,
+ but that we want to build it in a shared directory
+ with separate side-by-side build directories
+ for the Windows and Linux versions of the program.
+
+ </para>
+
+ <programlisting>
+ platform = ARGUMENTS.get('OS', Platform())
+
+ include = "#export/$PLATFORM/include"
+ lib = "#export/$PLATFORM/lib"
+ bin = "#export/$PLATFORM/bin"
+
+ env = Environment(PLATFORM = platform,
+ BINDIR = bin,
+ INCDIR = include,
+ LIBDIR = lib,
+ CPPPATH = [include],
+ LIBPATH = [lib],
+ LIBS = 'world')
+
+ Export('env')
+
+ env.SConscript('src/SConscript', variant_dir='build/$PLATFORM')
+ </programlisting>
+
+ <para>
+
+ This SConstruct file,
+ when run on a Linux system, yields:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q OS=linux</userinput>
+ Install file: "build/linux/world/world.h" as "export/linux/include/world.h"
+ cc -o build/linux/hello/hello.o -c -Iexport/linux/include build/linux/hello/hello.c
+ cc -o build/linux/world/world.o -c -Iexport/linux/include build/linux/world/world.c
+ ar rc build/linux/world/libworld.a build/linux/world/world.o
+ ranlib build/linux/world/libworld.a
+ Install file: "build/linux/world/libworld.a" as "export/linux/lib/libworld.a"
+ cc -o build/linux/hello/hello build/linux/hello/hello.o -Lexport/linux/lib -lworld
+ Install file: "build/linux/hello/hello" as "export/linux/bin/hello"
+ </screen>
+
+ <para>
+
+ The same SConstruct file on Windows would build:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons -Q OS=windows</userinput>
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No installed VCs
+ File "&lt;stdin&gt;", line 67, in __call__
+
+ scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
+ File "&lt;stdin&gt;", line 67, in __call__
+ Install file: "build/windows/world/world.h" as "export/windows/include/world.h"
+ cl /Fobuild\windows\hello\hello.obj /c build\windows\hello\hello.c /nologo /Iexport\windows\include
+ cl /Fobuild\windows\world\world.obj /c build\windows\world\world.c /nologo /Iexport\windows\include
+ lib /nologo /OUT:build\windows\world\world.lib build\windows\world\world.obj
+ Install file: "build/windows/world/world.lib" as "export/windows/lib/world.lib"
+ link /nologo /OUT:build\windows\hello\hello.exe /LIBPATH:export\windows\lib world.lib build\windows\hello\hello.obj
+ Install file: "build/windows/hello/hello.exe" as "export/windows/bin/hello.exe"
+ </screen>
+
+ <!--
+
+ <scons_example name="ex_var2">
+ <file name="SConstruct" printme="1">
+ env = Environment(OS = ARGUMENTS.get('OS'))
+ for os in ['newell', 'post']:
+ SConscript('src/SConscript', variant_dir='build/' + os)
+ </file>
+ </scons_example>
+
+ <scons_output example="ex_var2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->