diff options
Diffstat (limited to 'src/engine/SCons/Script/Main.py')
-rw-r--r-- | src/engine/SCons/Script/Main.py | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/engine/SCons/Script/Main.py b/src/engine/SCons/Script/Main.py index f0fcace..d7c9f95 100644 --- a/src/engine/SCons/Script/Main.py +++ b/src/engine/SCons/Script/Main.py @@ -34,7 +34,7 @@ deprecated_python_version = (2, 7, 0) # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -__revision__ = "src/engine/SCons/Script/Main.py 2014/08/24 12:12:31 garyo" +__revision__ = "src/engine/SCons/Script/Main.py 2014/09/27 12:51:43 garyo" import SCons.compat @@ -953,6 +953,14 @@ def _main(parser): if options.include_dir: sys.path = options.include_dir + sys.path + # If we're about to start SCons in the interactive mode, + # inform the FS about this right here. Else, the release_target_info + # method could get called on some nodes, like the used "gcc" compiler, + # when using the Configure methods within the SConscripts. + # This would then cause subtle bugs, as already happened in #2971. + if options.interactive: + SCons.Node.interactive = True + # That should cover (most of) the options. Next, set up the variables # that hold command-line arguments, so the SConscript files that we # read and execute have access to them. @@ -1082,7 +1090,6 @@ def _main(parser): platform = SCons.Platform.platform_module() if options.interactive: - SCons.Node.interactive = True SCons.Script.Interactive.interact(fs, OptionsParser, options, targets, target_top) |