From 7d409cbdf931289f934901eddd380e9e91734a54 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B6rg=20Frings-F=C3=BCrst?= Date: Sun, 21 Jun 2015 12:46:23 +0200 Subject: Move source download and repack from d/rules to uscan --- README.rst | 753 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 753 insertions(+) create mode 100644 README.rst (limited to 'README.rst') diff --git a/README.rst b/README.rst new file mode 100644 index 0000000..e8a527e --- /dev/null +++ b/README.rst @@ -0,0 +1,753 @@ +SCons - a software construction tool +#################################### + +Welcome to the SCons development tree. The real purpose of this tree is to +package SCons for production distribution in a variety of formats, not just to +hack SCons code. + +If all you want to do is install and run SCons, it will be easier for you to +download and install the scons-{version}.tar.gz or scons-{version}.zip package +rather than to work with the packaging logic in this tree. + +To the extent that this tree is about building SCons packages, the *full* +development cycle is not just to test the code directly, but to package SCons, +unpack the package, "install" SCons in a test subdirectory, and then to run +the tests against the unpacked and installed software. This helps eliminate +problems caused by, for example, failure to update the list of files to be +packaged. + +For just working on making an individual change to the SCons source, however, +you don't actually need to build or install SCons; you *can* actually edit and +execute SCons in-place. See the following sections below for more +information: + + `Making Changes`_ + How to edit and execute SCons in-place. + + `Debugging`_ + Tips for debugging problems in SCons. + + `Testing`_ + How to use the automated regression tests. + + `Development Workflow`_ + An example of how to put the edit/execute/test pieces + together in a reasonable development workflow. + + +Latest Version +============== + +Before going further, you can check that this package you have is the latest +version at the SCons download page: + + http://www.scons.org/download.php + + +Execution Requirements +====================== + +Running SCons requires Python version 2.6 or later (Python 3 is not +yet supported). There should be no other dependencies or requirements +to run SCons. + +The default SCons configuration assumes use of the Microsoft Visual C++ +compiler suite on WIN32 systems, and assumes a C compiler named 'cc', a C++ +compiler named 'c++', and a Fortran compiler named 'g77' (such as found in the +GNU C compiler suite) on any other type of system. You may, of course, +override these default values by appropriate configuration of Environment +construction variables. + +By default, SCons knows how to search for available programming tools on +various systems--see the SCons man page for details. You may, of course, +override the default SCons choices made by appropriate configuration of +Environment construction variables. + + +Installation Requirements +========================= + +Nothing special. + + +Executing SCons Without Installing +================================== + +You can execute the local SCons directly from the src/ subdirectory by first +setting the SCONS_LIB_DIR environment variable to the local src/engine +subdirectory, and then executing the local src/script/scons.py script to +populate the build/scons/ subdirectory. You would do this as follows on a +Linux or UNIX system (using sh or a derivative like bash or ksh):: + + $ setenv MYSCONS=`pwd`/src + $ setenv SCONS_LIB_DIR=$MYSCONS/engine + $ python $MYSCONS/script/scons.py [arguments] + +Or on Windows:: + + C:\scons>set MYSCONS=%cd%\src + C:\scons>set SCONS_LIB_DIR=%MYSCONS%\engine + C:\scons>python %MYSCONS%\script\scons.py [arguments] + +An alternative approach is to skip the above and use:: + + $ python bootstrap.py [arguments] + +bootstrap.py keeps the src/ subdirectory free of compiled Python (\*.pyc or +\*.pyo) files by copying the necessary SCons files to a local bootstrap/ +subdirectory and executing it from there. + +You can use the -C option to have SCons change directory to another location +where you already have a build configuration set up:: + + $ python bootstrap.py -C /some/other/location [arguments] + +For simplicity in the following examples, we will only show the bootstrap.py +approach. + + +Installation +============ + + Note: You don't need to build SCons packages or install SCons if you just + want to work on developing a patch. See the sections about `Making + Changes`_ and `Testing`_ below if you just want to submit a bug fix or + some new functionality. See the sections below about `Building Packages`_ + and `Testing Packages`_ if your enhancement involves changing the way in + which SCons is packaged and/or installed on an end-user system. + +Assuming your system satisfies the installation requirements in the previous +section, install SCons from this package by first populating the build/scons/ +subdirectory. (For an easier way to install SCons, without having to populate +this directory, use the scons-{version}.tar.gz or scons-{version}.zip +package.) + +Populate build/scons/ using a pre-installed SCons +------------------------------------------------- + +If you already have an appropriate version of SCons installed on your system, +populate the build/scons/ directory by running:: + + $ scons build/scons + +Populate build/scons/ using the SCons source +-------------------------------------------- + +You can also use this version of SCons to populate its own build directory +by using a supplied bootstrap.py script (see the section above about +`Executing SCons Without Installing`_):: + + $ python bootstrap.py build/scons + +Install the built SCons files +----------------------------- + +Any of the above commands will populate the build/scons/ directory with the +necessary files and directory structure to use the Python-standard setup +script as follows on Linux or UNIX:: + + # cd build/scons + # python setup.py install + +Or on Windows:: + + C:\scons\>cd build\scons + C:\scons\build\scons>python setup.py install + +By default, the above commands will do the following: + +- Install the version-numbered "scons-2.3.3" and "sconsign-2.3.3" scripts in + the default system script directory (/usr/bin or C:\\Python\*\\Scripts, for + example). This can be disabled by specifying the "--no-version-script" + option on the command line. + +- Install scripts named "scons" and "sconsign" scripts in the default system + script directory (/usr/bin or C:\\Python\*\\Scripts, for example). This can be + disabled by specifying the "--no-scons-script" option on the command line, + which is useful if you want to install and experiment with a new version + before making it the default on your system. + + On UNIX or Linux systems, you can have the "scons" and "sconsign" scripts be + hard links or symbolic links to the "scons-2.3.3" and "sconsign-2.3.3" + scripts by specifying the "--hardlink-scons" or "--symlink-scons" options on + the command line. + +- Install "scons-2.3.3.bat" and "scons.bat" wrapper scripts in the Python + prefix directory on Windows (C:\\Python\*, for example). This can be disabled + by specifying the "--no-install-bat" option on the command line. + + On UNIX or Linux systems, the "--install-bat" option may be specified to + have "scons-2.3.3.bat" and "scons.bat" files installed in the default system + script directory, which is useful if you want to install SCons in a shared + file system directory that can be used to execute SCons from both UNIX/Linux + and Windows systems. + +- Install the SCons build engine (a Python module) in an appropriate + version-numbered SCons library directory (/usr/lib/scons-2.3.3 or + C:\\Python\*\\scons-2.3.3, for example). See below for more options related to + installing the build engine library. + +- Install the troff-format man pages in an appropriate directory on UNIX or + Linux systems (/usr/share/man/man1 or /usr/man/man1, for example). This can + be disabled by specifying the "--no-install-man" option on the command line. + The man pages can be installed on Windows systems by specifying the + "--install-man" option on the command line. + +Note that, by default, SCons does not install its build engine library in the +standard Python library directories. If you want to be able to use the SCons +library modules (the build engine) in other Python scripts, specify the +"--standard-lib" option on the command line, as follows:: + + # python setup.py install --standard-lib + +This will install the build engine in the standard Python library directory +(/usr/lib/python\*/site-packages or C:\\Python*\\Lib\\site-packages). + +Alternatively, you can have SCons install its build engine library in a +hard-coded standalone library directory, instead of the default +version-numbered directory, by specifying the "--standalone-lib" option on the +command line, as follows:: + + # python setup.py install --standalone-lib + +This is usually not recommended, however. + +Note that, to install SCons in any of the above system directories, you should +have system installation privileges (that is, "root" or "Administrator") when +running the setup.py script. If you don't have system installation +privileges, you can use the --prefix option to specify an alternate +installation location, such as your home directory:: + + $ python setup.py install --prefix=$HOME + +This will install SCons in the appropriate locations relative to $HOME--that +is, the scons script itself $HOME/bin and the associated library in +$HOME/lib/scons, for example. + + +Making Changes +============== + +Because SCons is implemented in a scripting language, you don't need to build +it in order to make changes and test them. + +Virtually all of the SCons functionality exists in the "build engine," the +src/engine/SCons subdirectory hierarchy that contains all of the modules that +make up SCons. The src/script/scons.py wrapper script exists mainly to find +the appropriate build engine library and then execute it. + +In order to make your own changes locally and test them by hand, simply edit +modules in the local src/engine/SCons subdirectory tree and use the local +bootstrap.py script (see the section above about `Executing SCons Without +Installing`_):: + + $ python bootstrap.py [arguments] + +If you want to be able to just execute your modified version of SCons from the +command line, you can make it executable and add its directory to your $PATH +like so:: + + $ chmod 755 src/script/scons.py + $ export PATH=$PATH:`pwd`/src/script + +You should then be able to run this version of SCons by just typing "scons.py" +at your UNIX or Linux command line. + +Note that the regular SCons development process makes heavy use of automated +testing. See the `Testing`_ and `Development Workflow`_ sections below for more +information about the automated regression tests and how they can be used in a +development cycle to validate that your changes don't break existing +functionality. + + +Debugging +========= + +Python comes with a good interactive debugger. When debugging changes by hand +(i.e., when not using the automated tests), you can invoke SCons under control +of the Python debugger by specifying the --debug=pdb option:: + + $ scons --debug=pdb [arguments] + > /home/knight/SCons/src/engine/SCons/Script/Main.py(927)_main() + -> default_warnings = [ SCons.Warnings.CorruptSConsignWarning, + (Pdb) + +Once in the debugger, you can set breakpoints at lines in files in the build +engine modules by providing the path name of the file relative to the +src/engine subdirectory (that is, including the SCons/ as the first directory +component):: + + (Pdb) b SCons/Tool/msvc.py:158 + +The debugger also supports single stepping, stepping into functions, printing +variables, etc. + +Trying to debug problems found by running the automated tests (see the +`Testing`_ section, below) is more difficult, because the test automation +harness re-invokes SCons and captures output. Consequently, there isn't an +easy way to invoke the Python debugger in a useful way on any particular SCons +call within a test script. + +The most effective technique for debugging problems that occur during an +automated test is to use the good old tried-and-true technique of adding +statements to print tracing information. But note that you can't just use +"print" statement, or even "sys.stdout.write()" because those change the +SCons output, and the automated tests usually look for matches of specific +output strings to decide if a given SCons invocations passes the test. + +To deal with this, SCons supports a Trace() function that (by default) will +print messages to your console screen ("/dev/tty" on UNIX or Linux, "con" on +Windows). By adding Trace() calls to the SCons source code:: + + def sample_method(self, value): + from SCons.Debug import Trace + Trace('called sample_method(%s, %s)\n' % (self, value)) + +You can then run automated tests that print any arbitrary information you wish +about what's going on inside SCons, without interfering with the test +automation. + +The Trace() function can also redirect its output to a file, rather than the +screen:: + + def sample_method(self, value): + from SCons.Debug import Trace + Trace('called sample_method(%s, %s)\n' % (self, value), + file='trace.out') + +Where the Trace() function sends its output is stateful: once you use the +"file=" argument, all subsequent calls to Trace() send their output to the +same file, until another call with a "file=" argument is reached. + + +Testing +======= + +Tests are run by the runtest.py script in this directory. + +There are two types of tests in this package: + +1. Unit tests for individual SCons modules live underneath the src/engine/ + subdirectory and are the same base name as the module with "Tests.py" + appended--for example, the unit test for the Builder.py module is the + BuilderTests.py script. + +2. End-to-end tests of SCons live in the test/ subdirectory. + +You may specifically list one or more tests to be run:: + + $ python runtest.py src/engine/SCons/BuilderTests.py + + $ python runtest.py test/option-j.py test/Program.py + +You also use the -f option to execute just the tests listed in a specified +text file:: + + $ cat testlist.txt + test/option-j.py + test/Program.py + $ python runtest.py -f testlist.txt + +One test must be listed per line, and any lines that begin with '#' will be +ignored (allowing you, for example, to comment out tests that are currently +passing and then uncomment all of the tests in the file for a final validation +run). + +The runtest.py script also takes a -a option that searches the tree for all of +the tests and runs them:: + + $ python runtest.py -a + +If more than one test is run, the runtest.py script prints a summary of how +many tests passed, failed, or yielded no result, and lists any unsuccessful +tests. + +The above invocations all test directly the files underneath the src/ +subdirectory, and do not require that a build be performed first. The +runtest.py script supports additional options to run tests against unpacked +packages in the build/test-\*/ subdirectories. See the `Testing Packages`_ +section below. + + +Development Workflow +==================== + + Caveat: The point of this section isn't to describe one dogmatic workflow. + Just running the test suite can be time-consuming, and getting a patch to + pass all of the tests can be more so. If you're genuinely blocked, it may + make more sense to submit a patch with a note about which tests still + fail, and how. Someone else may be able to take your "initial draft" and + figure out how to improve it to fix the rest of the tests. So there's + plenty of room for use of good judgement. + +The various techniques described in the above sections can be combined to +create simple and effective workflows that allow you to validate that patches +you submit to SCons don't break existing functionality and have adequate +testing, thereby increasing the speed with which they can be integrated. + +For example, suppose your project's SCons configuration is blocked by an SCons +bug, and you decide you want to fix it and submit the patch. Here's one +possible way to go about doing that (using UNIX/Linux as the development +platform, Windows users can translate as appropriate)): + +- Change to the top of your checked-out SCons tree. + +- Confirm that the bug still exists in this version of SCons by using the -C + option to run the broken build:: + + $ python bootstrap.py -C /home/me/broken_project . + +- Fix the bug in SCons by editing appropriate module files underneath + src/engine/SCons. + +- Confirm that you've fixed the bug affecting your project:: + + $ python bootstrap.py -C /home/me/broken_project . + +- Test to see if your fix had any unintended side effects that break existing + functionality:: + + $ python runtest.py -a -o test.log + + Be patient, there are more than 700 test scripts in the whole suite. If you + are on UNIX/Linux, you can use:: + + $ python runtest.py -a | tee test.log + + instead so you can monitor progress from your terminal. + + If any test scripts fail, they will be listed in a summary at the end of the + log file. Some test scripts may also report NO RESULT because (for example) + your local system is the wrong type or doesn't have some installed utilities + necessary to run the script. In general, you can ignore the NO RESULT list. + +- Cut-and-paste the list of failed tests into a file:: + + $ cat > failed.txt + test/failed-test-1.py + test/failed-test-2.py + test/failed-test-3.py + ^D + $ + +- Now debug the test failures and fix them, either by changing SCons, or by + making necessary changes to the tests (if, for example, you have a strong + reason to change functionality, or if you find that the bug really is in the + test script itself). After each change, use the runtest.py -f option to + examine the effects of the change on the subset of tests that originally + failed:: + + $ [edit] + $ python runtest.py -f failed.txt + + Repeat this until all of the tests that originally failed now pass. + +- Now you need to go back and validate that any changes you made while getting + the tests to pass didn't break the fix you originally put in, and didn't + introduce any *additional* unintended side effects that broke other tests:: + + $ python bootstrap.py -C /home/me/broken_project . + $ python runtest.py -a -o test.log + + If you find any newly-broken tests, add them to your "failed.txt" file and + go back to the previous step. + +Of course, the above is only one suggested workflow. In practice, there is a +lot of room for judgment and experience to make things go quicker. For +example, if you're making a change to just the Java support, you might start +looking for regressions by just running the test/Java/\*.py tests instead of +running all of "runtest.py -a". + + +Building Packages +================= + +We use SCons (version 2.3.3 or later) to build its own packages. If you +already have an appropriate version of SCons installed on your system, you can +build everything by simply running it:: + + $ scons + +If you don't have SCons already installed on your +system, you can use the supplied bootstrap.py script (see the section above +about `Executing SCons Without Installing`_):: + + $ python bootstrap.py build/scons + +Depending on the utilities installed on your system, any or all of the +following packages will be built:: + + build/dist/scons-2.3.3-1.noarch.rpm + build/dist/scons-2.3.3-1.src.rpm + build/dist/scons-2.3.3.linux-i686.tar.gz + build/dist/scons-2.3.5.tar.gz + build/dist/scons-2.3.5.win32.exe + build/dist/scons-2.3.5.zip + build/dist/scons-doc-2.3.5.tar.gz + build/dist/scons-local-2.3.5.tar.gz + build/dist/scons-local-2.3.5.zip + build/dist/scons-src-2.3.5.tar.gz + build/dist/scons-src-2.3.5.zip + build/dist/scons_2.3.3-1_all.deb + +The SConstruct file is supposed to be smart enough to avoid trying to build +packages for which you don't have the proper utilities installed. For +example, if you don't have Debian packaging tools installed, it should just +not build the .deb package, not fail the build. + +If you receive a build error, please report it to the scons-devel mailing list +and open a bug report on the SCons bug tracker. + +Note that in addition to creating the above packages, the default build will +also unpack one or more of the packages for testing. + + +Testing Packages +================ + +A full build will unpack and/or install any .deb, .rpm., .local.tar.gz, +.local.zip, .src.tar.gz, .src.zip, .tar.gz, and .zip packages into separate +build/test-\*/ subdirectories. (Of course, if a package was not built on your +system, it should not try to install it.) The runtest.py script supports a -p +option that will run the specified tests (individually or collectively via +the -a option) against the unpacked build/test-/\* subdirectory:: + + $ python runtest.py -p deb + + $ python runtest.py -p rpm + + $ python runtest.py -p local-tar-gz + + $ python runtest.py -p local-zip + + $ python runtest.py -p src-tar-gz + + $ python runtest.py -p src-zip + + $ python runtest.py -p tar-gz + + $ python runtest.py -p zip + +(The canonical invocation is to also use the runtest.py -a option so that all +tests are run against the specified package.) + + +Contents of this Package +======================== + +Not guaranteed to be up-to-date (but better than nothing): + +bench/ + A subdirectory for benchmarking scripts, used to perform timing tests + to decide what specific idioms are most efficient for various parts of + the code base. We check these in so they're available in case we have + to revisit any of these decisions in the future. + +bin/ + Miscellaneous utilities used in SCons development. Right now, + some of the stuff here includes: + + - a script that runs pychecker on our source tree; + + - a script that counts source and test files and numbers of lines in each; + + - a prototype script for capturing sample SCons output in xml files; + + - a script that can profile and time a packaging build of SCons itself; + + - a copy of xml_export, which can retrieve project data from SourceForge; + and + + - scripts and a Python module for translating the SCons home-brew XML + documentation tags into DocBook and man page format + + +bootstrap.py + Build script for running SCons from the current source code checkout. This + copies SCons files to bootstrap/ subdirectory, and then executes SCons + with the supplied command-line arguments. + +build/ + This doesn't exist yet if you're looking at a vanilla source tree. This + is generated as part of our build process, and it's where, believe it or + not, we *build* everything. + +debian/ + Files needed to construct a Debian package. The contents of this directory + are dictated by the Debian Policy Manual + (http://www.debian.org/doc/debian-policy). The package will not be + accepted into the Debian distribution unless the contents of this + directory satisfy the relevant Debian policies. + +doc/ + SCons documentation. A variety of things here, in various stages of + (in)completeness. + +gentoo/ + Stuff to generate files for Gentoo Linux. + +HOWTO/ + Documentation of SCons administrative procedures (making a change, + releasing a new version). Maybe other administrative stuff in the future. + +LICENSE + A copy of the copyright and terms under which SCons is distributed (the + Open Source Initiative-approved MIT license). + +LICENSE-local + A copy of the copyright and terms under which SCons is distributed for + inclusion in the scons-local-{version} packages. This is the same as + LICENSE with a preamble that specifies the licensing terms are for SCons + itself, not any other package that includes SCons. + +QMTest/ + The Python modules we use for testing, some generic modules originating + elsewhere and some specific to SCons. + +README.rst + What you're looking at right now. + +README-local + A README file for inclusion in the scons-local-{version} packages. + Similar to this file, but stripped down and modified for people looking at + including SCons in their shipped software. + +rpm/ + The .spec file for building our RPM packages. + +runtest.py + Script for running SCons tests. By default, this will run a test against + the code in the local src/ tree, so you don't have to do a build before + testing your changes. + +SConstruct + The file describing to SCons how to build the SCons distribution. + + (It has been pointed out that it's hard to find the SCons API in this + SConstruct file, and that it looks a lot more like a pure Python script + than a build configuration file. That's mainly because all of the magick + we have to perform to deal with all of the different packaging formats + requires a lot of pure Python manipulation. In other words, don't look at + this file for an example of how easy it is to use SCons to build "normal" + software.) + +src/ + Where the actual source code is kept, of course. + +test/ + End-to-end tests of the SCons utility itself. These are separate from the + individual module unit tests, which live side-by-side with the modules + under src/. + + +Documentation +============= + +See the src/RELEASE.txt file for notes about this specific release, including +known problems. See the src/CHANGES.txt file for a list of changes since the +previous release. + +The doc/man/scons.1 man page is included in this package, and contains a +section of small examples for getting started using SCons. + +Additional documentation for SCons is available at: + + http://www.scons.org/documentation.php + + +Licensing +========= + +SCons is distributed under the MIT license, a full copy of which is available +in the LICENSE file. + + +Reporting Bugs +============== + +Please report bugs by following the detailed instructions on our Bug +Submission page: + + http://scons.tigris.org/bug-submission.html + +You can also send mail to the SCons developers' mailing list: + + scons-dev@scons.org + +But even if you send email to the mailing list please make sure that you ALSO +submit a bug report to the project page bug tracker, because bug reports in +email often get overlooked in the general flood of messages. + + +Mailing Lists +============= + +An active mailing list for developers of SCons is available. You may +send questions or comments to the list at: + + scons-dev@scons.org + +You may subscribe to the developer's mailing list using form on this page: + + http://two.pairlist.net/mailman/listinfo/scons-dev + +Subscription to the developer's mailing list is by approval. In practice, no +one is refused list membership, but we reserve the right to limit membership +in the future and/or weed out lurkers. + +There is also a low-volume mailing list available for announcements about +SCons. Subscribe by sending email to: + + announce-subscribe@scons.tigris.org + +There are other mailing lists available for SCons users, for notification of +SCons code changes, and for notification of updated bug reports and project +documents. Please see our mailing lists page for details. + + +Donations +========= + +If you find SCons helpful, please consider making a donation (of cash, +software, or hardware) to support continued work on the project. Information +is available at: + + http://www.scons.org/donate.php + + +For More Information +==================== + +Check the SCons web site at: + + http://www.scons.org/ + + +Author Info +=========== + +SCons was originally written by Steven Knight, knight at baldmt dot com. +Since around 2010 it has been maintained by the SCons +development team, co-managed by Bill Deegan and Gary Oberbrunner, with +many contributors, including but not at all limited to: + +- Chad Austin +- Dirk Baechle +- Charles Crain +- William Deegan +- Steve Leblanc +- Rob Managan +- Greg Noel +- Gary Oberbrunner +- Anthony Roach +- Greg Spencer +- Tom Tanner +- Anatoly Techtonik +- Christoph Wiedemann +- Russel Winder + +\... and many others. + +Copyright (c) 2001 - 2015 The SCons Foundation + + -- cgit v1.2.3