Although &SCons; provides many useful methods for building common software products: programs, libraries, documents. you frequently want to be able to build some other type of file not supported directly by &SCons;. Fortunately, &SCons; makes it very easy to define your own &Builder; objects for any custom file types you want to build. (In fact, the &SCons; interfaces for creating &Builder; objects are flexible enough and easy enough to use that all of the the &SCons; built-in &Builder; objects are created the mechanisms described in this section.)
Writing Builders That Execute External Commands The simplest &Builder; to create is one that executes an external command. For example, if we want to build an output file by running the contents of the input file through a command named foobuild, creating that &Builder; might look like: bld = Builder(action = 'foobuild < $SOURCE > $TARGET') All the above line does is create a free-standing &Builder; object. The next section will show us how to actually use it.
Attaching a Builder to a &ConsEnv; A &Builder; object isn't useful until it's attached to a &consenv; so that we can call it to arrange for files to be built. This is done through the &cv-link-BUILDERS; &consvar; in an environment. The &cv-BUILDERS; variable is a Python dictionary that maps the names by which you want to call various &Builder; objects to the objects themselves. For example, if we want to call the &Builder; we just defined by the name Foo, our &SConstruct; file might look like: bld = Builder(action = 'foobuild < $SOURCE > $TARGET') env = Environment(BUILDERS = {'Foo' : bld}) With the &Builder; attached to our &consenv; with the name Foo, we can now actually call it like so: env.Foo('file.foo', 'file.input') Then when we run &SCons; it looks like: % scons -Q foobuild < file.input > file.foo Note, however, that the default &cv-BUILDERS; variable in a &consenv; comes with a default set of &Builder; objects already defined: &b-link-Program;, &b-link-Library;, etc. And when we explicitly set the &cv-BUILDERS; variable when we create the &consenv;, the default &Builder;s are no longer part of the environment: bld = Builder(action = 'foobuild < $SOURCE > $TARGET') env = Environment(BUILDERS = {'Foo' : bld}) env.Foo('file.foo', 'file.input') env.Program('hello.c') % scons -Q AttributeError: 'SConsEnvironment' object has no attribute 'Program': File "/home/my/project/SConstruct", line 4: env.Program('hello.c') To be able to use both our own defined &Builder; objects and the default &Builder; objects in the same &consenv;, you can either add to the &cv-BUILDERS; variable using the &Append; function: env = Environment() bld = Builder(action = 'foobuild < $SOURCE > $TARGET') env.Append(BUILDERS = {'Foo' : bld}) env.Foo('file.foo', 'file.input') env.Program('hello.c') Or you can explicitly set the appropriately-named key in the &cv-BUILDERS; dictionary: env = Environment() bld = Builder(action = 'foobuild < $SOURCE > $TARGET') env['BUILDERS']['Foo'] = bld env.Foo('file.foo', 'file.input') env.Program('hello.c') Either way, the same &consenv; can then use both the newly-defined Foo &Builder; and the default &b-link-Program; &Builder;: % scons -Q foobuild < file.input > file.foo cc -o hello.o -c hello.c cc -o hello hello.o
Letting &SCons; Handle The File Suffixes By supplying additional information when you create a &Builder;, you can let &SCons; add appropriate file suffixes to the target and/or the source file. For example, rather than having to specify explicitly that you want the Foo &Builder; to build the file.foo target file from the file.input source file, you can give the .foo and .input suffixes to the &Builder;, making for more compact and readable calls to the Foo &Builder;: bld = Builder(action = 'foobuild < $SOURCE > $TARGET', suffix = '.foo', src_suffix = '.input') env = Environment(BUILDERS = {'Foo' : bld}) env.Foo('file1') env.Foo('file2') % scons -Q foobuild < file1.input > file1.foo foobuild < file2.input > file2.foo You can also supply a prefix keyword argument if it's appropriate to have &SCons; append a prefix to the beginning of target file names.
Builders That Execute Python Functions In &SCons;, you don't have to call an external command to build a file. You can, instead, define a Python function that a &Builder; object can invoke to build your target file (or files). Such a &buildfunc; definition looks like: def build_function(target, source, env): # Code to build "target" from "source" return None The arguments of a &buildfunc; are: target A list of Node objects representing the target or targets to be built by this builder function. The file names of these target(s) may be extracted using the Python &str; function. source A list of Node objects representing the sources to be used by this builder function to build the targets. The file names of these source(s) may be extracted using the Python &str; function. env The &consenv; used for building the target(s). The builder function may use any of the environment's construction variables in any way to affect how it builds the targets. The builder function must return a 0 or None value if the target(s) are built successfully. The builder function may raise an exception or return any non-zero value to indicate that the build is unsuccessful, Once you've defined the Python function that will build your target file, defining a &Builder; object for it is as simple as specifying the name of the function, instead of an external command, as the &Builder;'s action argument: def build_function(target, source, env): # Code to build "target" from "source" return None bld = Builder(action = build_function, suffix = '.foo', src_suffix = '.input') env = Environment(BUILDERS = {'Foo' : bld}) env.Foo('file') And notice that the output changes slightly, reflecting the fact that a Python function, not an external command, is now called to build the target file: % scons -Q build_function(["file.foo"], ["file.input"])
Builders That Create Actions Using a &Generator; &SCons; Builder objects can create an action "on the fly" by using a function called a &generator;. This provides a great deal of flexibility to construct just the right list of commands to build your target. A &generator; looks like: def generate_actions(source, target, env, for_signature): return 'foobuild < %s > %s' % (target[0], source[0]) The arguments of a &generator; are: source A list of Node objects representing the sources to be built by the command or other action generated by this function. The file names of these source(s) may be extracted using the Python &str; function. target A list of Node objects representing the target or targets to be built by the command or other action generated by this function. The file names of these target(s) may be extracted using the Python &str; function. env The &consenv; used for building the target(s). The generator may use any of the environment's construction variables in any way to determine what command or other action to return. for_signature A flag that specifies whether the generator is being called to contribute to a build signature, as opposed to actually executing the command. The &generator; must return a command string or other action that will be used to build the specified target(s) from the specified source(s). Once you've defined a &generator;, you create a &Builder; to use it by specifying the generator keyword argument instead of action. def generate_actions(source, target, env, for_signature): return 'foobuild < %s > %s' % (source[0], target[0]) bld = Builder(generator = generate_actions, suffix = '.foo', src_suffix = '.input') env = Environment(BUILDERS = {'Foo' : bld}) env.Foo('file') % scons -Q foobuild < file.input > file.foo Note that it's illegal to specify both an action and a generator for a &Builder;.
Builders That Modify the Target or Source Lists Using an &Emitter; &SCons; supports the ability for a Builder to modify the lists of target(s) from the specified source(s). You do this by defining an &emitter; function that takes as its arguments the list of the targets passed to the builder, the list of the sources passed to the builder, and the construction environment. The emitter function should return the modified lists of targets that should be built and sources from which the targets will be built. For example, suppose you want to define a Builder that always calls a foobuild program, and you want to automatically add a new target file named new_target and a new source file named new_source whenever it's called. The &SConstruct; file might look like this: def modify_targets(target, source, env): target.append('new_target') source.append('new_source') return target, source bld = Builder(action = 'foobuild $TARGETS - $SOURCES', suffix = '.foo', src_suffix = '.input', emitter = modify_targets) env = Environment(BUILDERS = {'Foo' : bld}) env.Foo('file') And would yield the following output: % scons -Q foobuild file.foo new_target - file.input new_source One very flexible thing that you can do is use a construction variable to specify different emitter functions for different construction variable. To do this, specify a string containing a construction variable expansion as the emitter when you call the &Builder; function, and set that construction variable to the desired emitter function in different construction environments: bld = Builder(action = 'my_command $SOURCES > $TARGET', suffix = '.foo', src_suffix = '.input', emitter = '$MY_EMITTER') def modify1(target, source, env): return target, source + ['modify1.in'] def modify2(target, source, env): return target, source + ['modify2.in'] env1 = Environment(BUILDERS = {'Foo' : bld}, MY_EMITTER = modify1) env2 = Environment(BUILDERS = {'Foo' : bld}, MY_EMITTER = modify2) env1.Foo('file1') env2.Foo('file2') import os env1['ENV']['PATH'] = env2['ENV']['PATH'] + os.pathsep + os.getcwd() env2['ENV']['PATH'] = env2['ENV']['PATH'] + os.pathsep + os.getcwd() bld = Builder(action = 'my_command $SOURCES > $TARGET', suffix = '.foo', src_suffix = '.input', emitter = '$MY_EMITTER') def modify1(target, source, env): return target, source + ['modify1.in'] def modify2(target, source, env): return target, source + ['modify2.in'] env1 = Environment(BUILDERS = {'Foo' : bld}, MY_EMITTER = modify1) env2 = Environment(BUILDERS = {'Foo' : bld}, MY_EMITTER = modify2) env1.Foo('file1') env2.Foo('file2') In this example, the modify1.in and modify2.in files get added to the source lists of the different commands: % scons -Q my_command file1.input modify1.in > file1.foo my_command file2.input modify2.in > file2.foo
Where To Put Your Custom Builders and Tools The site_scons directory gives you a place to put Python modules you can import into your &SConscript; files (site_scons), add-on tools that can integrate into &SCons; (site_scons/site_tools), and a site_scons/site_init.py file that gets read before any &SConstruct; or &SConscript; file, allowing you to change &SCons;'s default behavior. If you get a tool from somewhere (the &SCons; wiki or a third party, for instance) and you'd like to use it in your project, the site_scons dir is the simplest place to put it. Tools come in two flavors; either a Python function that operates on an &Environment; or a Python file containing two functions, exists() and generate(). A single-function Tool can just be included in your site_scons/site_init.py file where it will be parsed and made available for use. For instance, you could have a site_scons/site_init.py file like this: def TOOL_ADD_HEADER(env): """A Tool to add a header from $HEADER to the source file""" add_header = Builder(action=['echo "$HEADER" > $TARGET', 'cat $SOURCE >> $TARGET']) env.Append(BUILDERS = {'AddHeader' : add_header}) env['HEADER'] = '' # set default value and a &SConstruct; like this: # Use TOOL_ADD_HEADER from site_scons/site_init.py env=Environment(tools=['default', TOOL_ADD_HEADER], HEADER="=====") env.AddHeader('tgt', 'src') The TOOL_ADD_HEADER tool method will be called to add the AddHeader tool to the environment. Similarly, a more full-fledged tool with exists() and generate() methods can be installed in site_scons/site_tools/toolname.py. Since site_scons/site_tools is automatically added to the head of the tool search path, any tool found there will be available to all environments. Furthermore, a tool found there will override a built-in tool of the same name, so if you need to change the behavior of a built-in tool, site_scons gives you the hook you need. Many people have a library of utility Python functions they'd like to include in &SConscript;s; just put that module in site_scons/my_utils.py or any valid Python module name of your choice. For instance you can do something like this in site_scons/my_utils.py to add build_id and MakeWorkDir functions: from SCons.Script import * # for Execute and Mkdir def build_id(): """Return a build ID (stub version)""" return "100" def MakeWorkDir(workdir): """Create the specified dir immediately""" Execute(Mkdir(workdir)) And then in your &SConscript; or any sub-&SConscript; anywhere in your build, you can import my_utils and use it: import my_utils print "build_id=" + my_utils.build_id() my_utils.MakeWorkDir('/tmp/work') Note that although you can put this library in site_scons/site_init.py, it is no better there than site_scons/my_utils.py since you still have to import that module into your &SConscript;. Also note that in order to refer to objects in the SCons namespace such as &Environment; or &Mkdir; or &Execute; in any file other than a &SConstruct; or &SConscript; you always need to do from SCons.Script import * This is true in modules in site_scons such as site_scons/site_init.py as well. If you have a machine-wide site dir you'd like to use instead of ./site_scons, use the --site-dir option to point to your dir. site_init.py and site_tools will be located under that dir. To avoid using a site_scons dir at all, even if it exists, use the --no-site-dir option.