1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
|
<?xml version='1.0'?>
<!DOCTYPE sconsdoc [
<!ENTITY % scons SYSTEM "../scons.mod">
%scons;
]>
<section id="sect-design"
xmlns="http://www.scons.org/dbxsd/v1.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.scons.org/dbxsd/v1.0/scons.xsd scons.xsd">
<title>Architecture</title>
<!--
Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014 The SCons Foundation
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-->
<para>
The &SCons; architecture consists of three layers:
</para>
<figure>
<title>&SCons; architecture</title>
<mediaobject>
<imageobject>
<imagedata fileref="arch.svg" align="center" scale="50"/>
</imageobject>
<imageobject>
<imagedata fileref="arch.jpg" align="center"/>
</imageobject>
</mediaobject>
</figure>
<itemizedlist>
<listitem>
<para>
The &SCons; <emphasis>Build Engine</emphasis>, a package of Python
modules that handle dependency management and updating out-of-date
objects.
</para>
</listitem>
<listitem>
<para>
The &SCons; <emphasis>API</emphasis> (applications programming
interface) between the Build Engine
and the user interface.
</para>
</listitem>
<listitem>
<para>
The &scons; <emphasis>script</emphasis> itself (note lower case
<emphasis>sc</emphasis>), which is the pre-provided interface to
the Build Engine.
</para>
</listitem>
</itemizedlist>
<para>
Notice that this architecture separates the internal workings of
&SCons; (the Build Engine) from the
external user interface. The benefit is that the &SCons; Build Engine
can be imported into any other software package written in Python
to support a variety of user interfaces—or, to look at it
in reverse, other software interfaces can use the &SCons; Build
Engine to manage dependencies between their objects.
</para>
<para>
Because the
&SCons; package itself is modular, only those parts of the package
relevant to the embedding interface need be imported; for example,
a utility that wants to use only file timestamps for checking
whether a file is up-to-date
need not import the MD5 signature module.
</para>
<section>
<title>The &SCons; Build Engine</title>
<para>
The Build Engine is a package of Python modules that
form the heart of &SCons;.
The Build Engine can be broadly divided into five
architectural subsystems, each responsible
for a crucial part of &SCons; functionality:
</para>
<itemizedlist>
<listitem>
<para>
A <emphasis>node</emphasis> subsystem, responsible for managing
the files (or other objects) to be built, and the dependency
relationships between them.
</para>
</listitem>
<listitem>
<para>
A <emphasis>scanner</emphasis> subsystem, responsible for
scanning various file types for implicit dependencies.
</para>
</listitem>
<listitem>
<para>
A <emphasis>signature</emphasis> subsystem, responsible for
deciding whether a given file (or other object) requires
rebuilding.
</para>
</listitem>
<listitem>
<para>
A <emphasis>builder</emphasis> subsystem, responsible for
actually executing the necessary command or function to
build a file (or other object).
</para>
</listitem>
<listitem>
<para>
A <emphasis>job/task</emphasis> subsystem, responsible for
handling parallelization of builds.
</para>
</listitem>
</itemizedlist>
<para>
The rest of this section will provide a high-level overview of the
class structure of each of these Build Engine subsystems.
</para>
<section>
<title>Node Subsystem</title>
<para>
The node subsystem of the Build Engine is
responsible for managing the knowledge in &SCons; of
the relationships among the external objects
(files) it is responsible for updating.
The most important of these relationships is
the dependency relationship between various &Node; objects,
which &SCons; uses to determine the order
in which builds should be performed.
</para>
<figure>
<title>Node subsystem</title>
<mediaobject>
<imageobject>
<imagedata fileref="node.svg" align="center" scale="50"/>
</imageobject>
<imageobject>
<imagedata fileref="node.jpg" align="center"/>
</imageobject>
</mediaobject>
</figure>
<para>
The &scons; script (or other
user interface)
tells the Build Engine
about dependencies
through its &consenv; API.
The Build Engine also discovers
dependencies automatically through the use of &Scanner; objects.
</para>
<para>
Subclasses of the &Node; class maintain additional
relationships that reflect the real-world
existence of these objects.
For example, the &Node_FS; subclass
is responsible for managing a
representation of the directory hierarchy
of a file system.
</para>
<para>
A &Walker; class is used by other subsystems
to walk the dependency tree maintained by the &Node; class.
The &Walker; class maintains a stack of &Node; objects
visited during its depth-first traversal of the
dependency tree,
and uses an intermediate node &Wrapper; class
to maintain state information about a
&Node; object's dependencies.
</para>
</section>
<section>
<title>Scanner Subsystem</title>
<para>
The scanner subsystem is responsible for maintaining
objects that can scan the contents of a &Node;'s
for implicit dependencies.
</para>
<figure>
<title>Scanner subsystem</title>
<mediaobject>
<imageobject>
<imagedata fileref="scanner.svg" align="center" scale="50"/>
</imageobject>
<imageobject>
<imagedata fileref="scanner.jpg" align="center"/>
</imageobject>
</mediaobject>
</figure>
<para>
In practice, a given &Scanner; subclass object
functions as a prototype,
returning clones of itself
depending on the &consenv;
values governing how the &Node;
should be scanned.
</para>
</section>
<section>
<title>Signature Subsystem</title>
<para>
The signature subsystem is responsible for computing
signature information for &Node; objects.
The signature subsystem in &SCons;
supports multiple ways to
determine whether a &Node; is up-to-date
by using an abstract &Sig; class
as a strategy wrapper:
</para>
<figure>
<title>Signature subsystem</title>
<mediaobject>
<imageobject>
<imagedata fileref="sig.svg" align="center" scale="50"/>
</imageobject>
<imageobject>
<imagedata fileref="sig.jpg" align="center"/>
</imageobject>
</mediaobject>
</figure>
<para>
By default, &SCons; tracks dependencies by computing and
maintaining MD5 signatures for the contents of each source file
(or other object). The signature of a <emphasis>derived</emphasis>
file consists of the aggregate of the signatures of all the source
files <emphasis>plus</emphasis> the command-line string used to
build the file. These signatures are stored in a &sconsign; file
in each directory.
</para>
<para>
If the contents of any of the source files changes, the change to its
MD5 signature is propogated to the signature of the derived file(s). The
simple fact that the new signature does not match the stored signature
indicates that the derived file is not up to date and must be rebuilt.
</para>
<para>
A separate &TimeStamp; subclass of the &Sig; class supports
the use of traditional file timestamps for
deciding whether files are up-to-date.
</para>
</section>
<section>
<title>Builder Subsystem</title>
<para>
The &SCons; Build Engine records how out-of-date files
(or other objects) should be rebuilt in &Builder; objects,
maintained by the builder subsystem:
</para>
<figure>
<title>Builder subsystem</title>
<mediaobject>
<imageobject>
<imagedata fileref="builder.svg" align="center" scale="50"/>
</imageobject>
<imageobject>
<imagedata fileref="builder.jpg" align="center"/>
</imageobject>
</mediaobject>
</figure>
<para>
The actual underlying class name is &BuilderBase;,
and there are subclasses that can encapsulate
multiple &Builder; objects for special purposes.
One subclass
(&CompositeBuilder;)
selects an appropriate encapsulated &Builder;
based on the file suffix of the target object.
The other
(&MultiStepBuilder;).
can chain together multiple
&Builder; objects,
for example,
to build an executable program from a source file
through an implicit intermediate object file.
</para>
<para>
A &BuilderBase; object has an associated
&ActionBase; object
responsible for actually executing
the appropriate steps
to update the target file.
There are three subclasses,
one for externally executable commands
(&CommandAction;),
one for Python functions
(&FunctionAction;),
and one for lists of
multiple &Action; objects
(&ListAction;).
</para>
</section>
<section>
<title>Job/Task Subsystem</title>
<para>
&SCons; supports parallel builds with a thread-based tasking
model, managed by the job/task subsystem.
</para>
<figure>
<title>Job/Task subsystem</title>
<mediaobject>
<imageobject>
<imagedata fileref="job-task.svg" align="center" scale="50"/>
</imageobject>
<imageobject>
<imagedata fileref="job-task.jpg" align="center"/>
</imageobject>
</mediaobject>
</figure>
<para>
Instead of performing an outer-loop recursive descent
of the dependency tree and then forking a task when it finds a
file that needs updating, &SCons; starts as many threads as are
requested, each thread managed by the &Jobs; class.
As a performance optimization,
the &Jobs; class maintains an internal
distinction between
&Serial; and &Parallel;
build jobs,
so that serial builds
don't pay any performance penalty
by using a multi-threaded implementation
written for &Parallel; builds.
</para>
<para>
Each &Jobs; object, running in its own thread,
then requests a &Task; from a central &Taskmaster;,
which is responsible
for handing out available &Task; objects for (re-)building
out-of-date nodes. A condition variable
makes sure that the &Jobs; objects
query the &Taskmaster; one at a time.
</para>
<para>
The &Taskmaster; uses the node subsystem's
&Walker; class to walk the dependency tree,
and the &Sig; class to use the
appropriate method
of deciding if a &Node; is up-to-date.
</para>
<para>
This scheme has many advantages over the standard &Make;
implementation of <option>-j</option>.
Effective use of <option>-j</option> is difficult
with the usual recursive use of Make,
because the number of jobs started by <option>-j</option> multiply
at each level of the source tree.
This makes the actual number of jobs
executed at any moment very dependent on the size and layout of
the tree. &SCons;, in contrast, starts only as many jobs as are
requested, and keeps them constantly busy (excepting jobs that
block waiting for their dependency files to finish building).
</para>
</section>
</section>
<section>
<title>The &SCons; API</title>
<para>
This section provides an overview of the &SCons; interface. The
complete interface specification is both more detailed and flexible
than this overview.
</para>
<section>
<title>&ConsVars;</title>
<para>
In &SCons;, a &consenv; is an object through which an external
interface (such as the &scons; script) communicates dependency
information to the &SCons; Build Engine.
</para>
<para>
A construction environment is implemented as a dictionary
containing:
</para>
<itemizedlist>
<listitem>
<para>
construction variables, string values that are substituted
into command lines or used by builder functions;
</para>
</listitem>
<listitem>
<para>
one or more &Builder; objects that can be invoked to update a
file or other object;
</para>
</listitem>
<listitem>
<para>
one or more &Scanner; objects that can be used to
scan a file automatically for dependencies (such as
files specified on <literal>#include</literal> lines).
</para>
</listitem>
</itemizedlist>
<para>
&Consenvs; are instantiated as follows:
</para>
<programlisting>
env = Environment()
env_debug = Environment(CCFLAGS = '-g')
</programlisting>
</section>
<section>
<title>&Builder; Objects</title>
<para>
An &SCons; &Builder; object encapsulates information about how to
build a specific type of file: an executable program, an object
file, a library, etc. A &Builder; object is associated with a
file through an associated &consenv; method and later invoked to
actually build the file. The &Builder; object will typically use
construction variables (such as <literal>CCFLAGS</literal>, <literal>LIBPATH</literal>) to influence
the specific build execution.
</para>
<para>
&Builder; objects are instantiated as follows:
</para>
<programlisting>
bld = Builder(name = 'Program', action = "$CC -o $TARGET $SOURCES")
</programlisting>
<para>
In the above example, the <literal>action</literal> is a
command-line string in which the Build Engine will
interpolate the values of construction
variables before execution. The actual
<literal>action</literal> specified, though,
may be a function:
</para>
<programlisting>
def update(dest):
# [code to update the object]
return 0
bld = Builder(name = 'Program', function = update)
</programlisting>
<para>
Or a callable Python object (or class):
</para>
<programlisting>
class class_a:
def __call__(self, kw):
# build the desired object
return 0
builder = SCons.Builder.Builder(action = class_a())
</programlisting>
<para>
A &Builder; object may have the <literal>prefix</literal> and
<literal>suffix</literal> of its target file type specified
as keyword arguments at instantiation. Additionally, the
suffix of the <emphasis>source files</emphasis> used by this
&Builder; to build its target files may be specified using the
<literal>src_suffix</literal> keyword argument:
</para>
<programlisting>
bld_lib = Builder(name = 'Library', action = "$AR r $TARGET $SOURCES",
prefix = 'lib', suffix = '.a', src_suffix = '.o')
</programlisting>
<para>
The specified <literal>prefix</literal> and
<literal>suffix</literal> will be appended to the name of any
target file built by this &Builder; object, if they are not
already part of the file name. The <literal>src_suffix</literal>
is used by the &SCons; Build Engine to chain together
multiple &Builder; objects to create,
for example, a library from the original source
files without having to specify the
intermediate <literal>.o</literal> files.
</para>
<para>
&Builder; objects are associated with a &consenv; through a
&consvar; named <literal>BUILDERS</literal>, a list of the &Builder; objects that
will be available for execution through the &consenv;:
</para>
<programlisting>
env = Environment(BUILDERS = [ Object, Library, WebPage, Program ])
</programlisting>
</section>
<section>
<title>&Scanner; Objects</title>
<para>
&Scanner; objects perform automatic checking for dependencies
by scanning the contents of files. The canonical
example is scanning a C source file or header file for
files specified on <literal>#include</literal> lines.
</para>
<para>
A &Scanner; object is instantiated as follows:
</para>
<programlisting>
def c_scan(contents):
# scan contents of file
return # list of files found
c_scanner = Scanner(name = 'CScan', function = c_scan,
argument = None,
skeys = ['.c', '.C', '.h', '.H')
</programlisting>
<para>
The <literal>skeys</literal> argument specifies a list of file
suffixes for file types that this &Scanner; knows how to scan.
</para>
<para>
&Scanner; objects are associated with a &consenv; through a
&consvar; named <literal>SCANNERS</literal>, a list of the &Scanner; objects that
will be available through the &consenv;:
</para>
<programlisting>
env = Environment(SCANNERS = [ CScan, M4Scan ])
</programlisting>
<para>
For utilities that will build files with a variety of file
suffixes, or which require unusual scanning rules, a &Scanner;
object may be associated explicitly with a &Builder; object as
follows:
</para>
<programlisting>
def tool_scan(contents):
# scan contents of file
return # list of files found
tool_scanner = Scanner(name = 'TScan', function = tool_scan)
bld = Builder(name = 'Tool', scanner = tool_scanner)
</programlisting>
</section>
<section>
<title>&BuildDir;</title>
<para>
&SCons; supports a flexible mechanism for building target
files in a separate build directory from the source files.
The &BuildDir; syntax is straightforward:
</para>
<programlisting>
BuildDir(source = 'src', build = 'bld')
</programlisting>
<para>
By
default, source files are linked or copied into the build
directory, because exactly replicating the source directory
is sometimes necessary for certain combinations of use of
<literal>#include "..."</literal> and <option>-I</option> search
paths.
An option exists to specify that only output files should be placed in
the build directory:
</para>
<programlisting>
BuildDir(source = 'src', build = 'bld', no_sources = 1)
</programlisting>
</section>
<section>
<title>&Repository;</title>
<para>
&SCons; supports the ability to search a list of code repositories
for source files and derived files. This works much like
&Make;'s <varname>VPATH</varname> feature, as implemented in
recent versions of GNU &Make;.
(The POSIX standard for &Make; specifies slightly
different behavior for <varname>VPATH</varname>.)
The syntax is:
</para>
<programlisting>
Repository('/home/source/1.1', '/home/source/1.0')
</programlisting>
<para>
A command-line <option>-Y</option> option exists to allow
repositories to be specified on the command line, or in the
&SCONSFLAGS; environment variable (not construction variable!).
This avoids a chicken-and-egg situation and allows the top-level
&SConstruct; file to be found in a repository as well.
</para>
</section>
<section>
<title>&Cache;</title>
<para>
&SCons; supports a way for developers to share derived files. Again, the
syntax is straightforward:
</para>
<programlisting>
Cache('/var/build.cache/i386')
</programlisting>
<para>
Copies of any derived files built will be placed in the specified
directory with their MD5 signature. If another build results in an
out-of-date derived file with the same signature, the derived file
will be copied from the cache instead of being rebuilt.
</para>
</section>
</section>
<section>
<title>The &scons; Script</title>
<para>
The &scons; script provides an interface
that looks roughly equivalent to the
classic &Make; utility—that is, execution from the command
line, and dependency information read from configuration files.
</para>
<para>
The most noticeable difference between &scons; and &Make;, or most
other build tools, is that the configuration files are actually
Python scripts, generically called "SConscripts" (although the
top-level "Makefile" is named &SConstruct;). Users do not have to
learn a new language syntax, but instead configure dependency
information by making direct calls to the Python API of the
&SCons; Build Engine. Here is an example &SConstruct; file which
builds a program in side-by-side normal and debug versions:
</para>
<programlisting>
env = Environment()
debug = env.Copy(CCFLAGS = '-g')
source_files = ['f1.c', 'f2.c', 'f3.c']
env.Program(target = 'foo', sources = source_files)
debug.Program(target = 'foo-debug', sources = source_files)
</programlisting>
<para>
Notice the fact that this file is a Python script, which allows us
to define and re-use an array that lists the source files.
</para>
<para>
Because quoting individul strings in long
lists of files can get tedious and error-prone, the &SCons;
methods support a short-cut of listing multiple files in a single
string, separated by white space.
This would change
the assignment in the above example to a more easily-readable:
</para>
<programlisting>
source_files = 'f1.c f2.c f3.c'
</programlisting>
<para>
The mechanism to establish hierarchical builds is to "include" any
subsidiary configuration files in the build by listing them explicitly
in a call to the &SConscript; function:
</para>
<programlisting>
SConscript('src/SConscript', 'lib/SConscript')
</programlisting>
<para>
By convention, configuration files in subdirectories are named
&SConscript;.
</para>
<para>
The &scons; script has intentionally been made to look, from
the outside, as much like &Make; as is practical. To this
end, the &scons; script supports all of the same command-line
options supported by GNU &Make;: <option>-f</option> FILE,
<option>-j</option>, <option>-k</option>, <option>-s</option>,
etc. For compatibility, &scons; ignores those GNU &Make; options
that don't make sense for the &SCons; architecture, such as
<option>-b</option>, <option>-m</option>, <option>-S</option>,
and <option>-t</option>. The
intention is that, given an equivalent &SConstruct; file for a
&Makefile;, a user could use &SCons; as a drop-in replacement for
&Make;. Additional command-line options are, where possible, taken
from the Perl &Cons; utility on which the &SCons; design is based.
</para>
</section>
</section>
|