1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
|
<!--
Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 The SCons Foundation
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-->
<para>
On multi-developer software projects,
you can sometimes speed up every developer's builds a lot by
allowing them to share the derived files that they build.
&SCons; makes this easy, as well as reliable.
</para>
<section>
<title>Specifying the Shared Cache Directory</title>
<para>
To enable sharing of derived files,
use the &CacheDir; function
in any &SConscript; file:
</para>
<programlisting>
CacheDir('/usr/local/build_cache')
</programlisting>
<para>
Note that the directory you specify must already exist
and be readable and writable by all developers
who will be sharing derived files.
It should also be in some central location
that all builds will be able to access.
In environments where developers are using separate systems
(like individual workstations) for builds,
this directory would typically be
on a shared or NFS-mounted file system.
</para>
<para>
Here's what happens:
When a build has a &CacheDir; specified,
every time a file is built,
it is stored in the shared cache directory
along with its MD5 build signature.
<footnote>
<para>
Actually, the MD5 signature is used as the name of the file
in the shared cache directory in which the contents are stored.
</para>
</footnote>
On subsequent builds,
before an action is invoked to build a file,
&SCons; will check the shared cache directory
to see if a file with the exact same build
signature already exists.
If so, the derived file will not be built locally,
but will be copied into the local build directory
from the shared cache directory,
like so:
</para>
<screen>
% <userinput>scons -Q</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
% <userinput>scons -Q -c</userinput>
Removed hello.o
Removed hello
% <userinput>scons -Q</userinput>
Retrieved `hello.o' from cache
Retrieved `hello' from cache
</screen>
<para>
Note that the &CacheDir; feature still calculates
MD5 build sigantures for the shared cache file names
even if you configure &SCons; to use timestamps
to decide if files are up to date.
(See the <xref linkend="chap-depends"></xref>
chapter for information about the &Decider; function.)
Consequently, using &CacheDir; may reduce or eliminate any
potential performance improvements
from using timestamps for up-to-date decisions.
</para>
</section>
<section>
<title>Keeping Build Output Consistent</title>
<para>
One potential drawback to using a shared cache
is that the output printed by &SCons;
can be inconsistent from invocation to invocation,
because any given file may be rebuilt one time
and retrieved from the shared cache the next time.
This can make analyzing build output more difficult,
especially for automated scripts that
expect consistent output each time.
</para>
<para>
If, however, you use the <literal>--cache-show</literal> option,
&SCons; will print the command line that it
<emphasis>would</emphasis> have executed
to build the file,
even when it is retrieving the file from the shared cache.
This makes the build output consistent
every time the build is run:
</para>
<screen>
% <userinput>scons -Q</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
% <userinput>scons -Q -c</userinput>
Removed hello.o
Removed hello
% <userinput>scons -Q --cache-show</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
</screen>
<para>
The trade-off, of course, is that you no longer
know whether or not &SCons;
has retrieved a derived file from cache
or has rebuilt it locally.
</para>
</section>
<section>
<title>Not Using the Shared Cache for Specific Files</title>
<para>
You may want to disable caching for certain
specific files in your configuration.
For example, if you only want to put
executable files in a central cache,
but not the intermediate object files,
you can use the &NoCache;
function to specify that the
object files should not be cached:
</para>
<programlisting>
env = Environment()
obj = env.Object('hello.c')
env.Program('hello.c')
CacheDir('cache')
NoCache('hello.o')
</programlisting>
<para>
Then when you run &scons; after cleaning
the built targets,
it will recompile the object file locally
(since it doesn't exist in the shared cache directory),
but still realize that the shared cache directory
contains an up-to-date executable program
that can be retrieved instead of re-linking:
</para>
<!--
<scons_output example="ex1">
<scons_output_command>scons -Q</scons_output_command>
<scons_output_command>scons -Q -c</scons_output_command>
<scons_output_command>scons -Q</scons_output_command>
</scons_output>
-->
<screen>
% <userinput>scons -Q</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
% <userinput>scons -Q -c</userinput>
Removed hello.o
Removed hello
% <userinput>scons -Q</userinput>
cc -o hello.o -c hello.c
Retrieved `hello' from cache
</screen>
</section>
<section>
<title>Disabling the Shared Cache</title>
<para>
Retrieving an already-built file
from the shared cache
is usually a significant time-savings
over rebuilding the file,
but how much of a savings
(or even whether it saves time at all)
can depend a great deal on your
system or network configuration.
For example, retrieving cached files
from a busy server over a busy network
might end up being slower than
rebuilding the files locally.
</para>
<para>
In these cases, you can specify
the <literal>--cache-disable</literal>
command-line option to tell &SCons;
to not retrieve already-built files from the
shared cache directory:
</para>
<screen>
% <userinput>scons -Q</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
% <userinput>scons -Q -c</userinput>
Removed hello.o
Removed hello
% <userinput>scons -Q</userinput>
Retrieved `hello.o' from cache
Retrieved `hello' from cache
% <userinput>scons -Q -c</userinput>
Removed hello.o
Removed hello
% <userinput>scons -Q --cache-disable</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
</screen>
</section>
<section>
<title>Populating a Shared Cache With Already-Built Files</title>
<para>
Sometimes, you may have one or more derived files
already built in your local build tree
that you wish to make available to other people doing builds.
For example, you may find it more effective to perform
integration builds with the cache disabled
(per the previous section)
and only populate the shared cache directory
with the built files after the integration build
has completed successfully.
This way, the cache will only get filled up
with derived files that are part of a complete, successful build
not with files that might be later overwritten
while you debug integration problems.
</para>
<para>
In this case, you can use the
the <literal>--cache-force</literal> option
to tell &SCons; to put all derived files in the cache,
even if the files already exist in your local tree
from having been built by a previous invocation:
</para>
<screen>
% <userinput>scons -Q --cache-disable</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
% <userinput>scons -Q -c</userinput>
Removed hello.o
Removed hello
% <userinput>scons -Q --cache-disable</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
% <userinput>scons -Q --cache-force</userinput>
scons: `.' is up to date.
% <userinput>scons -Q</userinput>
scons: `.' is up to date.
</screen>
<para>
Notice how the above sample run
demonstrates that the <literal>--cache-disable</literal>
option avoids putting the built
<filename>hello.o</filename>
and
<filename>hello</filename> files in the cache,
but after using the <literal>--cache-force</literal> option,
the files have been put in the cache
for the next invocation to retrieve.
</para>
</section>
<section>
<title>Minimizing Cache Contention: the <literal>--random</literal> Option</title>
<para>
If you allow multiple builds to update the
shared cache directory simultaneously,
two builds that occur at the same time
can sometimes start "racing"
with one another to build the same files
in the same order.
If, for example,
you are linking multiple files into an executable program:
</para>
<programlisting>
Program('prog',
['f1.c', 'f2.c', 'f3.c', 'f4.c', 'f5.c'])
</programlisting>
<para>
&SCons; will normally build the input object files
on which the program depends in their normal, sorted order:
</para>
<screen>
% <userinput>scons -Q</userinput>
cc -o f1.o -c f1.c
cc -o f2.o -c f2.c
cc -o f3.o -c f3.c
cc -o f4.o -c f4.c
cc -o f5.o -c f5.c
cc -o prog f1.o f2.o f3.o f4.o f5.o
</screen>
<para>
But if two such builds take place simultaneously,
they may each look in the cache at nearly the same
time and both decide that <filename>f1.o</filename>
must be rebuilt and pushed into the shared cache directory,
then both decide that <filename>f2.o</filename>
must be rebuilt (and pushed into the shared cache directory),
then both decide that <filename>f3.o</filename>
must be rebuilt...
This won't cause any actual build problems--both
builds will succeed,
generate correct output files,
and populate the cache--but
it does represent wasted effort.
</para>
<para>
To alleviate such contention for the cache,
you can use the <literal>--random</literal> command-line option
to tell &SCons; to build dependencies
in a random order:
</para>
<!--
The following <screen> output was generated by this:
<scons_output example="ex-random">
<scons_output_command>scons -Q - -random</scons_output_command>
</scons_output>
We captured it directly here to guarantee a "random" order,
guarding against the potential for - -random to happen
to return things in the original sorted order.
-->
<screen>
% <userinput>scons -Q --random</userinput>
cc -o f3.o -c f3.c
cc -o f1.o -c f1.c
cc -o f5.o -c f5.c
cc -o f2.o -c f2.c
cc -o f4.o -c f4.c
cc -o prog f1.o f2.o f3.o f4.o f5.o
</screen>
<para>
Multiple builds using the <literal>--random</literal> option
will usually build their dependencies in different,
random orders,
which minimizes the chances for a lot of
contention for same-named files
in the shared cache directory.
Multiple simultaneous builds might still race to try to build
the same target file on occasion,
but long sequences of inefficient contention
should be rare.
</para>
<para>
Note, of course,
the <literal>--random</literal> option
will cause the output that &SCons; prints
to be inconsistent from invocation to invocation,
which may be an issue when
trying to compare output from different build runs.
</para>
<para>
If you want to make sure dependencies will be built
in a random order without having to specify
the <literal>--random</literal> on very command line,
you can use the &SetOption; function to
set the <literal>random</literal> option
within any &SConscript; file:
</para>
<programlisting>
Program('prog',
['f1.c', 'f2.c', 'f3.c', 'f4.c', 'f5.c'])
SetOption('random', 1)
Program('prog',
['f1.c', 'f2.c', 'f3.c', 'f4.c', 'f5.c'])
</programlisting>
</section>
<!--
<section>
<title>Troubleshooting Shared Caching: the &cache-debug; Option</title>
<para>
XXX describe the - - cache-debug option
XXX maybe point to the troubleshooting appendix?
</para>
</section>
-->
<!--
<section>
<para>
XXX describe CacheDir management: monitoring, deleting, etc.
</para>
</section>
-->
|