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<?xml version='1.0'?>
<!DOCTYPE sconsdoc [
<!ENTITY % scons SYSTEM "../scons.mod">
%scons;
<!ENTITY % builders-mod SYSTEM "../generated/builders.mod">
%builders-mod;
<!ENTITY % functions-mod SYSTEM "../generated/functions.mod">
%functions-mod;
<!ENTITY % tools-mod SYSTEM "../generated/tools.mod">
%tools-mod;
<!ENTITY % variables-mod SYSTEM "../generated/variables.mod">
%variables-mod;
]>
<chapter id="chap-sideeffect"
xmlns="http://www.scons.org/dbxsd/v1.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.scons.org/dbxsd/v1.0 http://www.scons.org/dbxsd/v1.0/scons.xsd">
<title>Sideeffect files</title>
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<para>
If &SCons; is unaware that a build step produces an extra file,
the &SideEffect; method can be used to identify it,
so that the file can be used as a dependency in subsequent build steps.
However, the primary use for the &SideEffect; method
is to prevent two build steps from simultaneously modifying the same file.
</para>
<para>
TODO: currently doesn't work due to issue #2154:
http://scons.tigris.org/issues/show_bug.cgi?id=2154
</para>
<para>
If more than one build step creates or manipulates the same file,
it can cause unpleasant results if both build steps are run at the same time.
The shared file is declared as a side-effect of building the primary targets
and &SCons; will prevent the two build steps from running in parallel.
</para>
<para>
In this example, the <filename>SConscript</filename> uses
&SideEffect; to inform &SCons; about the additional output file.
</para>
<scons_example name="sideeffect_simple">
<file name="SConstruct" printme="1">
env = Environment()
f2 = env.Command('file2', 'log', Copy('$TARGET', '$SOURCE'))
f1 = env.Command('file1', [],
'echo >$TARGET data1; echo >log updated file1'))
env.SideEffect('log', env.Command('file1', [],
'echo >$TARGET data1; echo >log updated file1'))
</file>
</scons_example>
<para>
Even when run in parallel mode, &SCons; will run the two steps in order:
</para>
<scons_output example="sideeffect_simple" suffix="1">
<scons_output_command>scons -Q --jobs=2</scons_output_command>
</scons_output>
<para>
Sometimes a program the you need to call
to build a target file
will also update another file,
such as a log file describing what the program
does while building the target.
For example, we the folowing configuration
would have &SCons; invoke a hypothetical
script named <application>build</application>
(in the local directory)
with command-line arguments that write
log information to a common
<filename>logfile.txt</filename> file:
</para>
<screen>
env = Environment()
env.Command('file1.out', 'file.in',
'./build --log logfile.txt $SOURCE $TARGET')
env.Command('file2.out', 'file.in',
'./build --log logfile.txt $SOURCE $TARGET')
</screen>
<para>
This can cause problems when running
the build in parallel if
&SCons; decides to update both targets
by running both program invocations at the same time.
The multiple program invocations
may interfere with each other
writing to the common log file,
leading at best to intermixed output in the log file,
and at worst to an actual failed build
(on a system like Windows, for example,
where only one process at a time can open the log file for writing).
</para>
<para>
We can make sure that &SCons; does not
run these <application>build</application>
commands at the same time
by using the &SideEffect; function
to specify that updating
the <filename>logfile.txt</filename> file
is a side effect of building the specified
<filename>file1</filename>
and
<filename>file2</filename>
target files:
</para>
<scons_example name="sideeffect_shared">
<file name="SConstruct" printme="1">
env = Environment()
f1 = env.Command('file1.out', 'file1.in',
'./build --log logfile.txt $SOURCE $TARGET')
f2 = env.Command('file2.out', 'file2.in',
'./build --log logfile.txt $SOURCE $TARGET')
env.SideEffect('logfile.txt', f1 + f2)
</file>
<file name="file1.in">file1.in</file>
<file name="file2.in">file2.in</file>
<file name="build" chmod="0755">
cat
</file>
</scons_example>
<para>
</para>
<para>
This makes sure the the two
<application>./build</application> steps are run sequentially,
even withthe <filename>--jobs=2</filename> in the command line:
</para>
<scons_output example="sideeffect_shared" suffix="1">
<scons_output_command>scons -Q --jobs=2</scons_output_command>
</scons_output>
<para>
The &SideEffect; function can be called multiple
times for the same side-effect file.
Additionally, the name used as a &SideEffect; does not
even need to actually exist as a file on disk.
&SCons; will still make sure
that the relevant targets
will be executed sequentially, not in parallel:
</para>
<scons_example name="sideeffect_parallel">
<file name="SConstruct" printme="1">
env = Environment()
f1 = env.Command('file1.out', [], 'echo >$TARGET data1')
env.SideEffect('not_really_updated', f1)
f2 = env.Command('file2.out', [], 'echo >$TARGET data2')
env.SideEffect('not_really_updated', f2)
</file>
</scons_example>
<scons_output example="sideeffect_parallel" suffix="1">
<scons_output_command>scons -Q --jobs=2</scons_output_command>
</scons_output>
<para>
Note that it might be tempting to
use &SideEffect; for additional target files
that a command produces.
For example, versions the Microsoft Visual C/C++ compiler
produce a <filename>foo.ilk</filename>
alongside compiling <filename>foo.obj</filename> file.
Specifying <filename>foo.ilk</filename> as a
side-effect of <filename>foo.obj</filename>
is <emphasis>not</emphasis> a recommended use of &SideEffect;,
because &SCons; handle side-effect files
slightly differently in its analysis of the dependency graph.
When a command produces multiple output files,
they should be specified as multiple targets of
the call to the relevant builder function,
and the &SideEffect; function itself should really only be used
when it's important to ensure that commands are not executed in parallel,
such as when a "peripheral" file (such as a log file)
may actually updated by more than one command invocation.
</para>
</chapter>
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