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<?xml version="1.0" encoding="UTF-8"?>
<!--
Copyright (c) 2001 - 2016 The SCons Foundation

This file is processed by the bin/SConsDoc.py module.
See its __doc__ string for a discussion of the format.
-->
<!DOCTYPE sconsdoc [
<!ENTITY % scons SYSTEM "../../../../doc/scons.mod">
%scons;
<!ENTITY % builders-mod SYSTEM "../../../../doc/generated/builders.mod">
%builders-mod;
<!ENTITY % functions-mod SYSTEM "../../../../doc/generated/functions.mod">
%functions-mod;
<!ENTITY % tools-mod SYSTEM "../../../../doc/generated/tools.mod">
%tools-mod;
<!ENTITY % variables-mod SYSTEM "../../../../doc/generated/variables.mod">
%variables-mod;
]>
<sconsdoc
xsi:schemaLocation="http://www.scons.org/dbxsd/v1.0 http://www.scons.org/dbxsd/v1.0/scons.xsd"
xmlns="http://www.scons.org/dbxsd/v1.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xmlns:xs="http://www.w3.org/2001/XMLSchema"
xmlns:ns="http://www.scons.org/dbxsd/v1.0"><tool name="msvs"> <summary> <para>
Sets construction variables for Microsoft Visual Studio. </para> </summary>
<sets> <item>MSVSPROJECTCOM</item> <item>MSVSSOLUTIONCOM</item>
<item>MSVSSCONSCRIPT</item> <item>MSVSSCONS</item> <item>MSVSSCONSFLAGS</item>
<item>MSVSSCONSCOM</item> <item>MSVSBUILDCOM</item>
<item>MSVSREBUILDCOM</item> <item>MSVSCLEANCOM</item>
<item>MSVSENCODING</item> </sets> <uses> </uses> </tool> <builder
name="MSVSProject"> <summary> <para> Builds a Microsoft Visual Studio project
file, and by default builds a solution file as well. </para> <para> This
builds a Visual Studio project file, based on the version of Visual Studio
that is configured (either the latest installed version, or the version
specified by &cv-link-MSVS_VERSION; in the Environment constructor). For
Visual Studio 6, it will generate a <filename>.dsp</filename> file. For Visual
Studio 7 (.NET) and later versions, it will generate a
<filename>.vcproj</filename> file. </para> <para> By default, this also
generates a solution file for the specified project, a
<filename>.dsw</filename> file for Visual Studio 6 or a
<filename>.sln</filename> file for Visual Studio 7 (.NET). This behavior may
be disabled by specifying <literal>auto_build_solution=0</literal> when you
call &b-MSVSProject;, in which case you presumably want to build the solution
file(s) by calling the &b-MSVSSolution; Builder (see below). </para> <para>
The &b-MSVSProject; builder takes several lists of filenames to be placed into
the project file. These are currently limited to <literal>srcs</literal>,
<literal>incs</literal>, <literal>localincs</literal>,
<literal>resources</literal>, and <literal>misc</literal>. These are pretty
self-explanatory, but it should be noted that these lists are added to the
&cv-link-SOURCES; construction variable as strings, NOT as SCons File Nodes.
This is because they represent file names to be added to the project file, not
the source files used to build the project file. </para> <para> The above
filename lists are all optional, although at least one must be specified for
the resulting project file to be non-empty. </para> <para> In addition to the
above lists of values, the following values may be specified:
</para><variablelist>
    <varlistentry>
      <term>target</term>

      <listitem>
        <para>The name of the target <filename>.dsp</filename> or
        <filename>.vcproj</filename> file. The correct suffix for the version
        of Visual Studio must be used, but the &cv-link-MSVSPROJECTSUFFIX;
        construction variable will be defined to the correct value (see
        example below).</para>
      </listitem>
    </varlistentry>

    <varlistentry>
      <term>variant</term>

      <listitem>
        <para>The name of this particular variant. For Visual Studio 7
        projects, this can also be a list of variant names. These are
        typically things like "Debug" or "Release", but really can be anything
        you want. For Visual Studio 7 projects, they may also specify a target
        platform separated from the variant name by a <literal>|</literal>
        (vertical pipe) character: <literal>Debug|Xbox</literal>. The default
        target platform is Win32. Multiple calls to &b-MSVSProject; with
        different variants are allowed; all variants will be added to the
        project file with their appropriate build targets and
        sources.</para>
      </listitem>
    </varlistentry>

    <varlistentry>
      <term>cmdargs</term>

      <listitem>
        <para>Additional command line arguments for the different
        variants. The number of <literal>cmdargs</literal> entries must match
        the number of <literal>variant</literal> entries, or be empty (not
        specified). If you give only one, it will automatically be propagated
        to all variants.</para>
      </listitem>
    </varlistentry>

    <varlistentry>
      <term>buildtarget</term>

      <listitem>
        <para>An optional string, node, or list of strings or nodes (one
        per build variant), to tell the Visual Studio debugger what output
        target to use in what build variant. The number of
        <literal>buildtarget</literal> entries must match the number of
        <literal>variant</literal> entries.</para>
      </listitem>
    </varlistentry>

    <varlistentry>
      <term>runfile</term>

      <listitem>
        <para>The name of the file that Visual Studio 7 and later will
        run and debug. This appears as the value of the
        <literal>Output</literal> field in the resulting Visual Studio project
        file. If this is not specified, the default is the same as the
        specified <literal>buildtarget</literal> value.</para>
      </listitem>
    </varlistentry>
  </variablelist><para> Note that because &SCons; always executes its build
commands from the directory in which the &SConstruct; file is located, if you
generate a project file in a different directory than the &SConstruct;
directory, users will not be able to double-click on the file name in
compilation error messages displayed in the Visual Studio console output
window. This can be remedied by adding the Visual C/C++ <literal>/FC</literal>
compiler option to the &cv-link-CCFLAGS; variable so that the compiler will
print the full path name of any files that cause compilation errors. </para>
<para> Example usage: </para> <example_commands>barsrcs = ['bar.cpp'],
barincs = ['bar.h'],
barlocalincs = ['StdAfx.h']
barresources = ['bar.rc','resource.h']
barmisc = ['bar_readme.txt']

dll = env.SharedLibrary(target = 'bar.dll',
                        source = barsrcs)

env.MSVSProject(target = 'Bar' + env['MSVSPROJECTSUFFIX'],
                srcs = barsrcs,
                incs = barincs,
                localincs = barlocalincs,
                resources = barresources,
                misc = barmisc,
                buildtarget = dll,
                variant = 'Release')
</example_commands>
<para>Starting with version 2.4 of
SCons it's also possible to specify the optional argument
<parameter>DebugSettings</parameter>, which creates files for debugging under
Visual Studio:</para><variablelist>
    <varlistentry>
      <term>DebugSettings</term>

      <listitem>
        <para>A dictionary of debug settings that get written to the
        <filename>.vcproj.user</filename> or the
        <filename>.vcxproj.user</filename> file, depending on the version
        installed. As it is done for cmdargs (see above), you can specify a
        <parameter>DebugSettings</parameter> dictionary per variant. If you
        give only one, it will be propagated to all variants.</para>
      </listitem>
    </varlistentry>
  </variablelist><para>Currently, only Visual Studio v9.0 and Visual Studio
version v11 are implemented, for other versions no file is generated. To
generate the user file, you just need to add a
<parameter>DebugSettings</parameter> dictionary to the environment with the
right parameters for your MSVS version. If the dictionary is empty, or does
not contain any good value, no file will be generated.</para><para>Following
is a more contrived example, involving the setup of a project for variants and
DebugSettings:</para><example_commands># Assuming you store your defaults in a file
vars = Variables('variables.py')
msvcver = vars.args.get('vc', '9')

# Check command args to force one Microsoft Visual Studio version
if msvcver == '9' or msvcver == '11':
  env = Environment(MSVC_VERSION=msvcver+'.0', MSVC_BATCH=False)
else:
  env = Environment()
    
AddOption('--userfile', action='store_true', dest='userfile', default=False,
          help="Create Visual Studio Project user file")

#
# 1. Configure your Debug Setting dictionary with options you want in the list
# of allowed options, for instance if you want to create a user file to launch
# a specific application for testing your dll with Microsoft Visual Studio 2008 (v9):
#
V9DebugSettings = {
    'Command':'c:\\myapp\\using\\thisdll.exe',
    'WorkingDirectory': 'c:\\myapp\\using\\',
    'CommandArguments': '-p password',
#     'Attach':'false',
#     'DebuggerType':'3',
#     'Remote':'1',
#     'RemoteMachine': None,
#     'RemoteCommand': None,
#     'HttpUrl': None,
#     'PDBPath': None,
#     'SQLDebugging': None,
#     'Environment': '',
#     'EnvironmentMerge':'true',
#     'DebuggerFlavor': None,
#     'MPIRunCommand': None,
#     'MPIRunArguments': None,
#     'MPIRunWorkingDirectory': None,
#     'ApplicationCommand': None,
#     'ApplicationArguments': None,
#     'ShimCommand': None,
#     'MPIAcceptMode': None,
#     'MPIAcceptFilter': None,
}

#
# 2. Because there are a lot of different options depending on the Microsoft 
# Visual Studio version, if you use more than one version you have to 
# define a dictionary per version, for instance if you want to create a user 
# file to launch a specific application for testing your dll with Microsoft 
# Visual Studio 2012 (v11):
#
V10DebugSettings = {
    'LocalDebuggerCommand': 'c:\\myapp\\using\\thisdll.exe',
    'LocalDebuggerWorkingDirectory': 'c:\\myapp\\using\\',
    'LocalDebuggerCommandArguments': '-p password',
#     'LocalDebuggerEnvironment': None,
#     'DebuggerFlavor': 'WindowsLocalDebugger',
#     'LocalDebuggerAttach': None,
#     'LocalDebuggerDebuggerType': None,
#     'LocalDebuggerMergeEnvironment': None,
#     'LocalDebuggerSQLDebugging': None,
#     'RemoteDebuggerCommand': None,
#     'RemoteDebuggerCommandArguments': None,
#     'RemoteDebuggerWorkingDirectory': None,
#     'RemoteDebuggerServerName': None,
#     'RemoteDebuggerConnection': None,
#     'RemoteDebuggerDebuggerType': None,
#     'RemoteDebuggerAttach': None,
#     'RemoteDebuggerSQLDebugging': None,
#     'DeploymentDirectory': None,
#     'AdditionalFiles': None,
#     'RemoteDebuggerDeployDebugCppRuntime': None,
#     'WebBrowserDebuggerHttpUrl': None,
#     'WebBrowserDebuggerDebuggerType': None,
#     'WebServiceDebuggerHttpUrl': None,
#     'WebServiceDebuggerDebuggerType': None,
#     'WebServiceDebuggerSQLDebugging': None,
}

#
# 3. Select the dictionary you want depending on the version of visual Studio 
# Files you want to generate.
#
if not env.GetOption('userfile'):
    dbgSettings = None
elif env.get('MSVC_VERSION', None) == '9.0':
    dbgSettings = V9DebugSettings
elif env.get('MSVC_VERSION', None) == '11.0':
    dbgSettings = V10DebugSettings
else:    
    dbgSettings = None

#
# 4. Add the dictionary to the DebugSettings keyword.
#
barsrcs = ['bar.cpp', 'dllmain.cpp', 'stdafx.cpp']
barincs = ['targetver.h']
barlocalincs = ['StdAfx.h']
barresources = ['bar.rc','resource.h']
barmisc = ['ReadMe.txt']

dll = env.SharedLibrary(target = 'bar.dll',
                        source = barsrcs)

env.MSVSProject(target = 'Bar' + env['MSVSPROJECTSUFFIX'],
                srcs = barsrcs,
                incs = barincs,
                localincs = barlocalincs,
                resources = barresources,
                misc = barmisc,
                buildtarget = [dll[0]] * 2,
                variant = ('Debug|Win32', 'Release|Win32'),
                cmdargs = 'vc=%s' %  msvcver,
                DebugSettings = (dbgSettings, {}))
</example_commands> </summary> </builder> <builder
name="MSVSSolution"> <summary> <para>Builds a Microsoft Visual Studio solution
file. </para> <para>This builds a Visual Studio solution file, based on the
version of Visual Studio that is configured (either the latest installed
version, or the version specified by &cv-link-MSVS_VERSION; in the
construction environment). For Visual Studio 6, it will generate a
<filename>.dsw</filename> file. For Visual Studio 7 (.NET), it will generate a
<filename>.sln</filename> file. </para> <para> The following values must be
specified: </para><variablelist>
    <varlistentry>
      <term>target</term>

      <listitem>
        <para>The name of the target .dsw or .sln file. The correct
        suffix for the version of Visual Studio must be used, but the value
        &cv-link-MSVSSOLUTIONSUFFIX; will be defined to the correct value (see
        example below).</para>
      </listitem>
    </varlistentry>

    <varlistentry>
      <term>variant</term>

      <listitem>
        <para>The name of this particular variant, or a list of variant
        names (the latter is only supported for MSVS 7 solutions). These are
        typically things like "Debug" or "Release", but really can be anything
        you want. For MSVS 7 they may also specify target platform, like this
        "Debug|Xbox". Default platform is Win32.</para>
      </listitem>
    </varlistentry>

    <varlistentry>
      <term>projects</term>

      <listitem>
        <para>A list of project file names, or Project nodes returned by
        calls to the &b-MSVSProject; Builder, to be placed into the solution
        file. It should be noted that these file names are NOT added to the
        $SOURCES environment variable in form of files, but rather as strings.
        This is because they represent file names to be added to the solution
        file, not the source files used to build the solution
        file.</para>
      </listitem>
    </varlistentry>
  </variablelist> <para> Example Usage: </para> <example_commands>
env.MSVSSolution(target = 'Bar' + env['MSVSSOLUTIONSUFFIX'], projects = ['bar'
+ env['MSVSPROJECTSUFFIX']], variant = 'Release')
</example_commands></summary></builder> <cvar name="MSVS"> <summary> <para>
When the Microsoft Visual Studio tools are initialized, they set up this
dictionary with the following keys: </para><variablelist>
    <varlistentry>
      <term>VERSION</term>

      <listitem>
        <para>the version of MSVS being used (can be set via
        &cv-link-MSVS_VERSION;)</para>
      </listitem>
    </varlistentry>

    <varlistentry>
      <term>VERSIONS</term>

      <listitem>
        <para>the available versions of MSVS installed</para>
      </listitem>
    </varlistentry>

    <varlistentry>
      <term>VCINSTALLDIR</term>

      <listitem>
        <para>installed directory of Visual C++</para>
      </listitem>
    </varlistentry>

    <varlistentry>
      <term>VSINSTALLDIR</term>

      <listitem>
        <para>installed directory of Visual Studio</para>
      </listitem>
    </varlistentry>

    <varlistentry>
      <term>FRAMEWORKDIR</term>

      <listitem>
        <para>installed directory of the .NET framework</para>
      </listitem>
    </varlistentry>

    <varlistentry>
      <term>FRAMEWORKVERSIONS</term>

      <listitem>
        <para>list of installed versions of the .NET framework, sorted
        latest to oldest.</para>
      </listitem>
    </varlistentry>

    <varlistentry>
      <term>FRAMEWORKVERSION</term>

      <listitem>
        <para>latest installed version of the .NET
        framework</para>
      </listitem>
    </varlistentry>

    <varlistentry>
      <term>FRAMEWORKSDKDIR</term>

      <listitem>
        <para>installed location of the .NET SDK.</para>
      </listitem>
    </varlistentry>

    <varlistentry>
      <term>PLATFORMSDKDIR</term>

      <listitem>
        <para>installed location of the Platform SDK.</para>
      </listitem>
    </varlistentry>

    <varlistentry>
      <term>PLATFORMSDK_MODULES</term>

      <listitem>
        <para>dictionary of installed Platform SDK modules, where the
        dictionary keys are keywords for the various modules, and the values
        are 2-tuples where the first is the release date, and the second is
        the version number.</para>
      </listitem>
    </varlistentry>
  </variablelist><para>If a value isn't set, it wasn't available in the
registry.</para></summary></cvar> <cvar name="MSVS_ARCH"> <summary> <para>Sets
the architecture for which the generated project(s) should build. </para>
<para>The default value is <literal>x86</literal>. <literal>amd64</literal> is
also supported by &SCons; for some Visual Studio versions. Trying to set
&cv-MSVS_ARCH; to an architecture that's not supported for a given Visual
Studio version will generate an error. </para> </summary> </cvar> <cvar
name="MSVS_PROJECT_GUID"> <summary> <para>The string placed in a generated
Microsoft Visual Studio project file as the value of the
<literal>ProjectGUID</literal> attribute. There is no default value. If not
defined, a new GUID is generated. </para> </summary> </cvar> <cvar
name="MSVS_SCC_AUX_PATH"> <summary> <para>The path name placed in a generated
Microsoft Visual Studio project file as the value of the
<literal>SccAuxPath</literal> attribute if the
<envar>MSVS_SCC_PROVIDER</envar> construction variable is also set. There is
no default value. </para> </summary> </cvar> <cvar
name="MSVS_SCC_CONNECTION_ROOT"> <summary> <para>The root path of projects in
your SCC workspace, i.e the path under which all project and solution files
will be generated. It is used as a reference path from which the relative
paths of the generated Microsoft Visual Studio project and solution files are
computed. The relative project file path is placed as the value of the
<literal>SccLocalPath</literal> attribute of the project file and as the
values of the
<literal>SccProjectFilePathRelativizedFromConnection[i]</literal> (where [i]
ranges from 0 to the number of projects in the solution) attributes of the
<literal>GlobalSection(SourceCodeControl)</literal> section of the Microsoft
Visual Studio solution file. Similarly the relative solution file path is
placed as the values of the <literal>SccLocalPath[i]</literal> (where [i]
ranges from 0 to the number of projects in the solution) attributes of the
<literal>GlobalSection(SourceCodeControl)</literal> section of the Microsoft
Visual Studio solution file. This is used only if the
<envar>MSVS_SCC_PROVIDER</envar> construction variable is also set. The
default value is the current working directory. </para> </summary> </cvar>
<cvar name="MSVS_SCC_PROJECT_NAME"> <summary> <para>The project name placed in
a generated Microsoft Visual Studio project file as the value of the
<literal>SccProjectName</literal> attribute if the
<envar>MSVS_SCC_PROVIDER</envar> construction variable is also set. In this
case the string is also placed in the <literal>SccProjectName0</literal>
attribute of the <literal>GlobalSection(SourceCodeControl)</literal> section
of the Microsoft Visual Studio solution file. There is no default value.
</para> </summary> </cvar> <cvar name="MSVS_SCC_PROVIDER"> <summary> <para>The
string placed in a generated Microsoft Visual Studio project file as the value
of the <literal>SccProvider</literal> attribute. The string is also placed in
the <literal>SccProvider0</literal> attribute of the
<literal>GlobalSection(SourceCodeControl)</literal> section of the Microsoft
Visual Studio solution file. There is no default value. </para> </summary>
</cvar> <cvar name="MSVS_VERSION"> <summary> <para>Sets the preferred version
of Microsoft Visual Studio to use. </para> <para>If &cv-MSVS_VERSION; is not
set, &SCons; will (by default) select the latest version of Visual Studio
installed on your system. So, if you have version 6 and version 7 (MSVS .NET)
installed, it will prefer version 7. You can override this by specifying the
<envar>MSVS_VERSION</envar> variable in the Environment initialization,
setting it to the appropriate version ('6.0' or '7.0', for example). If the
specified version isn't installed, tool initialization will fail. </para>
<para>This is obsolete: use &cv-MSVC_VERSION; instead. If &cv-MSVS_VERSION; is
set and &cv-MSVC_VERSION; is not, &cv-MSVC_VERSION; will be set automatically
to &cv-MSVS_VERSION;. If both are set to different values, scons will raise an
error. </para> </summary> </cvar> <cvar name="MSVSBUILDCOM"> <summary>
<para>The build command line placed in a generated Microsoft Visual Studio
project file. The default is to have Visual Studio invoke SCons with any
specified build targets. </para> </summary> </cvar> <cvar name="MSVSCLEANCOM">
<summary> <para>The clean command line placed in a generated Microsoft Visual
Studio project file. The default is to have Visual Studio invoke SCons with
the -c option to remove any specified targets. </para> </summary> </cvar>
<cvar name="MSVSENCODING"> <summary> <para>The encoding string placed in a
generated Microsoft Visual Studio project file. The default is encoding
<literal>Windows-1252</literal>. </para> </summary> </cvar> <cvar
name="MSVSPROJECTCOM"> <summary> <para>The action used to generate Microsoft
Visual Studio project files. </para> </summary> </cvar> <cvar
name="MSVSPROJECTSUFFIX"> <summary> <para>The suffix used for Microsoft Visual
Studio project (DSP) files. The default value is <filename>.vcproj</filename>
when using Visual Studio version 7.x (.NET) or later version, and
<filename>.dsp</filename> when using earlier versions of Visual Studio.
</para> </summary> </cvar> <cvar name="MSVSREBUILDCOM"> <summary> <para>The
rebuild command line placed in a generated Microsoft Visual Studio project
file. The default is to have Visual Studio invoke SCons with any specified
rebuild targets. </para> </summary> </cvar> <cvar name="MSVSSCONS"> <summary>
<para>The SCons used in generated Microsoft Visual Studio project files. The
default is the version of SCons being used to generate the project file.
</para> </summary> </cvar> <cvar name="MSVSSCONSFLAGS"> <summary> <para>The
SCons flags used in generated Microsoft Visual Studio project files. </para>
</summary> </cvar> <cvar name="MSVSSCONSCOM"> <summary> <para>The default
SCons command used in generated Microsoft Visual Studio project files. </para>
</summary> </cvar> <cvar name="MSVSSCONSCRIPT"> <summary> <para>The sconscript
file (that is, &SConstruct; or &SConscript; file) that will be invoked by
Visual Studio project files (through the &cv-link-MSVSSCONSCOM; variable). The
default is the same sconscript file that contains the call to &b-MSVSProject;
to build the project file. </para> </summary> </cvar> <cvar
name="MSVSSOLUTIONCOM"> <summary> <para>The action used to generate Microsoft
Visual Studio solution files. </para> </summary> </cvar> <cvar
name="MSVSSOLUTIONSUFFIX"> <summary> <para>The suffix used for Microsoft
Visual Studio solution (DSW) files. The default value is
<filename>.sln</filename> when using Visual Studio version 7.x (.NET), and
<filename>.dsw</filename> when using earlier versions of Visual Studio.
</para> </summary> </cvar> <cvar name="SCONS_HOME"> <summary> <para>The
(optional) path to the SCons library directory, initialized from the external
environment. If set, this is used to construct a shorter and more efficient
search path in the &cv-link-MSVSSCONS; command line executed from Microsoft
Visual Studio project files. </para> </summary> </cvar></sconsdoc>