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+"""SCons.Node
+
+The Node package for the SCons software construction utility.
+
+This is, in many ways, the heart of SCons.
+
+A Node is where we encapsulate all of the dependency information about
+any thing that SCons can build, or about any thing which SCons can use
+to build some other thing. The canonical "thing," of course, is a file,
+but a Node can also represent something remote (like a web page) or
+something completely abstract (like an Alias).
+
+Each specific type of "thing" is specifically represented by a subclass
+of the Node base class: Node.FS.File for files, Node.Alias for aliases,
+etc. Dependency information is kept here in the base class, and
+information specific to files/aliases/etc. is in the subclass. The
+goal, if we've done this correctly, is that any type of "thing" should
+be able to depend on any other type of "thing."
+
+"""
+
+#
+# Copyright (c) 2001 - 2014 The SCons Foundation
+#
+# Permission is hereby granted, free of charge, to any person obtaining
+# a copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+__revision__ = "src/engine/SCons/Node/__init__.py 2014/09/27 12:51:43 garyo"
+
+import collections
+import copy
+from itertools import chain
+
+import SCons.Debug
+from SCons.Debug import logInstanceCreation
+import SCons.Executor
+import SCons.Memoize
+import SCons.Util
+
+from SCons.Debug import Trace
+
+def classname(obj):
+ return str(obj.__class__).split('.')[-1]
+
+# Set to false if we're doing a dry run. There's more than one of these
+# little treats
+do_store_info = True
+
+# Node states
+#
+# These are in "priority" order, so that the maximum value for any
+# child/dependency of a node represents the state of that node if
+# it has no builder of its own. The canonical example is a file
+# system directory, which is only up to date if all of its children
+# were up to date.
+no_state = 0
+pending = 1
+executing = 2
+up_to_date = 3
+executed = 4
+failed = 5
+
+StateString = {
+ 0 : "no_state",
+ 1 : "pending",
+ 2 : "executing",
+ 3 : "up_to_date",
+ 4 : "executed",
+ 5 : "failed",
+}
+
+# controls whether implicit dependencies are cached:
+implicit_cache = 0
+
+# controls whether implicit dep changes are ignored:
+implicit_deps_unchanged = 0
+
+# controls whether the cached implicit deps are ignored:
+implicit_deps_changed = 0
+
+# A variable that can be set to an interface-specific function be called
+# to annotate a Node with information about its creation.
+def do_nothing(node): pass
+
+Annotate = do_nothing
+
+# Gets set to 'True' if we're running in interactive mode. Is
+# currently used to release parts of a target's info during
+# clean builds and update runs (see release_target_info).
+interactive = False
+
+# Classes for signature info for Nodes.
+
+class NodeInfoBase(object):
+ """
+ The generic base class for signature information for a Node.
+
+ Node subclasses should subclass NodeInfoBase to provide their own
+ logic for dealing with their own Node-specific signature information.
+ """
+ current_version_id = 1
+ def __init__(self, node=None):
+ # Create an object attribute from the class attribute so it ends up
+ # in the pickled data in the .sconsign file.
+ self._version_id = self.current_version_id
+ def update(self, node):
+ try:
+ field_list = self.field_list
+ except AttributeError:
+ return
+ for f in field_list:
+ try:
+ delattr(self, f)
+ except AttributeError:
+ pass
+ try:
+ func = getattr(node, 'get_' + f)
+ except AttributeError:
+ pass
+ else:
+ setattr(self, f, func())
+ def convert(self, node, val):
+ pass
+ def merge(self, other):
+ self.__dict__.update(other.__dict__)
+ def format(self, field_list=None, names=0):
+ if field_list is None:
+ try:
+ field_list = self.field_list
+ except AttributeError:
+ field_list = sorted(self.__dict__.keys())
+ fields = []
+ for field in field_list:
+ try:
+ f = getattr(self, field)
+ except AttributeError:
+ f = None
+ f = str(f)
+ if names:
+ f = field + ': ' + f
+ fields.append(f)
+ return fields
+
+class BuildInfoBase(object):
+ """
+ The generic base class for build information for a Node.
+
+ This is what gets stored in a .sconsign file for each target file.
+ It contains a NodeInfo instance for this node (signature information
+ that's specific to the type of Node) and direct attributes for the
+ generic build stuff we have to track: sources, explicit dependencies,
+ implicit dependencies, and action information.
+ """
+ current_version_id = 1
+ def __init__(self, node=None):
+ # Create an object attribute from the class attribute so it ends up
+ # in the pickled data in the .sconsign file.
+ self._version_id = self.current_version_id
+ self.bsourcesigs = []
+ self.bdependsigs = []
+ self.bimplicitsigs = []
+ self.bactsig = None
+ def merge(self, other):
+ self.__dict__.update(other.__dict__)
+
+class Node(object):
+ """The base Node class, for entities that we know how to
+ build, or use to build other Nodes.
+ """
+
+ if SCons.Memoize.use_memoizer:
+ __metaclass__ = SCons.Memoize.Memoized_Metaclass
+
+ memoizer_counters = []
+
+ class Attrs(object):
+ pass
+
+ def __init__(self):
+ if SCons.Debug.track_instances: logInstanceCreation(self, 'Node.Node')
+ # Note that we no longer explicitly initialize a self.builder
+ # attribute to None here. That's because the self.builder
+ # attribute may be created on-the-fly later by a subclass (the
+ # canonical example being a builder to fetch a file from a
+ # source code system like CVS or Subversion).
+
+ # Each list of children that we maintain is accompanied by a
+ # dictionary used to look up quickly whether a node is already
+ # present in the list. Empirical tests showed that it was
+ # fastest to maintain them as side-by-side Node attributes in
+ # this way, instead of wrapping up each list+dictionary pair in
+ # a class. (Of course, we could always still do that in the
+ # future if we had a good reason to...).
+ self.sources = [] # source files used to build node
+ self.sources_set = set()
+ self._specific_sources = False
+ self.depends = [] # explicit dependencies (from Depends)
+ self.depends_set = set()
+ self.ignore = [] # dependencies to ignore
+ self.ignore_set = set()
+ self.prerequisites = None
+ self.implicit = None # implicit (scanned) dependencies (None means not scanned yet)
+ self.waiting_parents = set()
+ self.waiting_s_e = set()
+ self.ref_count = 0
+ self.wkids = None # Kids yet to walk, when it's an array
+
+ self.env = None
+ self.state = no_state
+ self.precious = None
+ self.pseudo = False
+ self.noclean = 0
+ self.nocache = 0
+ self.cached = 0 # is this node pulled from cache?
+ self.always_build = None
+ self.includes = None
+ self.attributes = self.Attrs() # Generic place to stick information about the Node.
+ self.side_effect = 0 # true iff this node is a side effect
+ self.side_effects = [] # the side effects of building this target
+ self.linked = 0 # is this node linked to the variant directory?
+
+ self.clear_memoized_values()
+
+ # Let the interface in which the build engine is embedded
+ # annotate this Node with its own info (like a description of
+ # what line in what file created the node, for example).
+ Annotate(self)
+
+ def disambiguate(self, must_exist=None):
+ return self
+
+ def get_suffix(self):
+ return ''
+
+ memoizer_counters.append(SCons.Memoize.CountValue('get_build_env'))
+
+ def get_build_env(self):
+ """Fetch the appropriate Environment to build this node.
+ """
+ try:
+ return self._memo['get_build_env']
+ except KeyError:
+ pass
+ result = self.get_executor().get_build_env()
+ self._memo['get_build_env'] = result
+ return result
+
+ def get_build_scanner_path(self, scanner):
+ """Fetch the appropriate scanner path for this node."""
+ return self.get_executor().get_build_scanner_path(scanner)
+
+ def set_executor(self, executor):
+ """Set the action executor for this node."""
+ self.executor = executor
+
+ def get_executor(self, create=1):
+ """Fetch the action executor for this node. Create one if
+ there isn't already one, and requested to do so."""
+ try:
+ executor = self.executor
+ except AttributeError:
+ if not create:
+ raise
+ try:
+ act = self.builder.action
+ except AttributeError:
+ executor = SCons.Executor.Null(targets=[self])
+ else:
+ executor = SCons.Executor.Executor(act,
+ self.env or self.builder.env,
+ [self.builder.overrides],
+ [self],
+ self.sources)
+ self.executor = executor
+ return executor
+
+ def executor_cleanup(self):
+ """Let the executor clean up any cached information."""
+ try:
+ executor = self.get_executor(create=None)
+ except AttributeError:
+ pass
+ else:
+ if executor is not None:
+ executor.cleanup()
+
+ def reset_executor(self):
+ "Remove cached executor; forces recompute when needed."
+ try:
+ delattr(self, 'executor')
+ except AttributeError:
+ pass
+
+ def push_to_cache(self):
+ """Try to push a node into a cache
+ """
+ pass
+
+ def retrieve_from_cache(self):
+ """Try to retrieve the node's content from a cache
+
+ This method is called from multiple threads in a parallel build,
+ so only do thread safe stuff here. Do thread unsafe stuff in
+ built().
+
+ Returns true if the node was successfully retrieved.
+ """
+ return 0
+
+ #
+ # Taskmaster interface subsystem
+ #
+
+ def make_ready(self):
+ """Get a Node ready for evaluation.
+
+ This is called before the Taskmaster decides if the Node is
+ up-to-date or not. Overriding this method allows for a Node
+ subclass to be disambiguated if necessary, or for an implicit
+ source builder to be attached.
+ """
+ pass
+
+ def prepare(self):
+ """Prepare for this Node to be built.
+
+ This is called after the Taskmaster has decided that the Node
+ is out-of-date and must be rebuilt, but before actually calling
+ the method to build the Node.
+
+ This default implementation checks that explicit or implicit
+ dependencies either exist or are derived, and initializes the
+ BuildInfo structure that will hold the information about how
+ this node is, uh, built.
+
+ (The existence of source files is checked separately by the
+ Executor, which aggregates checks for all of the targets built
+ by a specific action.)
+
+ Overriding this method allows for for a Node subclass to remove
+ the underlying file from the file system. Note that subclass
+ methods should call this base class method to get the child
+ check and the BuildInfo structure.
+ """
+ if self.depends is not None:
+ for d in self.depends:
+ if d.missing():
+ msg = "Explicit dependency `%s' not found, needed by target `%s'."
+ raise SCons.Errors.StopError(msg % (d, self))
+ if self.implicit is not None:
+ for i in self.implicit:
+ if i.missing():
+ msg = "Implicit dependency `%s' not found, needed by target `%s'."
+ raise SCons.Errors.StopError(msg % (i, self))
+ self.binfo = self.get_binfo()
+
+ def build(self, **kw):
+ """Actually build the node.
+
+ This is called by the Taskmaster after it's decided that the
+ Node is out-of-date and must be rebuilt, and after the prepare()
+ method has gotten everything, uh, prepared.
+
+ This method is called from multiple threads in a parallel build,
+ so only do thread safe stuff here. Do thread unsafe stuff
+ in built().
+
+ """
+ try:
+ self.get_executor()(self, **kw)
+ except SCons.Errors.BuildError, e:
+ e.node = self
+ raise
+
+ def built(self):
+ """Called just after this node is successfully built."""
+
+ # Clear the implicit dependency caches of any Nodes
+ # waiting for this Node to be built.
+ for parent in self.waiting_parents:
+ parent.implicit = None
+
+ self.clear()
+
+ if self.pseudo:
+ if self.exists():
+ raise SCons.Errors.UserError("Pseudo target " + str(self) + " must not exist")
+ else:
+ if not self.exists() and do_store_info:
+ SCons.Warnings.warn(SCons.Warnings.TargetNotBuiltWarning,
+ "Cannot find target " + str(self) + " after building")
+ self.ninfo.update(self)
+
+ def visited(self):
+ """Called just after this node has been visited (with or
+ without a build)."""
+ try:
+ binfo = self.binfo
+ except AttributeError:
+ # Apparently this node doesn't need build info, so
+ # don't bother calculating or storing it.
+ pass
+ else:
+ self.ninfo.update(self)
+ self.store_info()
+
+ def release_target_info(self):
+ """Called just after this node has been marked
+ up-to-date or was built completely.
+
+ This is where we try to release as many target node infos
+ as possible for clean builds and update runs, in order
+ to minimize the overall memory consumption.
+
+ By purging attributes that aren't needed any longer after
+ a Node (=File) got built, we don't have to care that much how
+ many KBytes a Node actually requires...as long as we free
+ the memory shortly afterwards.
+
+ @see: built() and File.release_target_info()
+ """
+ pass
+
+ #
+ #
+ #
+
+ def add_to_waiting_s_e(self, node):
+ self.waiting_s_e.add(node)
+
+ def add_to_waiting_parents(self, node):
+ """
+ Returns the number of nodes added to our waiting parents list:
+ 1 if we add a unique waiting parent, 0 if not. (Note that the
+ returned values are intended to be used to increment a reference
+ count, so don't think you can "clean up" this function by using
+ True and False instead...)
+ """
+ wp = self.waiting_parents
+ if node in wp:
+ return 0
+ wp.add(node)
+ return 1
+
+ def postprocess(self):
+ """Clean up anything we don't need to hang onto after we've
+ been built."""
+ self.executor_cleanup()
+ self.waiting_parents = set()
+
+ def clear(self):
+ """Completely clear a Node of all its cached state (so that it
+ can be re-evaluated by interfaces that do continuous integration
+ builds).
+ """
+ # The del_binfo() call here isn't necessary for normal execution,
+ # but is for interactive mode, where we might rebuild the same
+ # target and need to start from scratch.
+ self.del_binfo()
+ self.clear_memoized_values()
+ self.ninfo = self.new_ninfo()
+ self.executor_cleanup()
+ try:
+ delattr(self, '_calculated_sig')
+ except AttributeError:
+ pass
+ self.includes = None
+
+ def clear_memoized_values(self):
+ self._memo = {}
+
+ def builder_set(self, builder):
+ self.builder = builder
+ try:
+ del self.executor
+ except AttributeError:
+ pass
+
+ def has_builder(self):
+ """Return whether this Node has a builder or not.
+
+ In Boolean tests, this turns out to be a *lot* more efficient
+ than simply examining the builder attribute directly ("if
+ node.builder: ..."). When the builder attribute is examined
+ directly, it ends up calling __getattr__ for both the __len__
+ and __nonzero__ attributes on instances of our Builder Proxy
+ class(es), generating a bazillion extra calls and slowing
+ things down immensely.
+ """
+ try:
+ b = self.builder
+ except AttributeError:
+ # There was no explicit builder for this Node, so initialize
+ # the self.builder attribute to None now.
+ b = self.builder = None
+ return b is not None
+
+ def set_explicit(self, is_explicit):
+ self.is_explicit = is_explicit
+
+ def has_explicit_builder(self):
+ """Return whether this Node has an explicit builder
+
+ This allows an internal Builder created by SCons to be marked
+ non-explicit, so that it can be overridden by an explicit
+ builder that the user supplies (the canonical example being
+ directories)."""
+ try:
+ return self.is_explicit
+ except AttributeError:
+ self.is_explicit = None
+ return self.is_explicit
+
+ def get_builder(self, default_builder=None):
+ """Return the set builder, or a specified default value"""
+ try:
+ return self.builder
+ except AttributeError:
+ return default_builder
+
+ multiple_side_effect_has_builder = has_builder
+
+ def is_derived(self):
+ """
+ Returns true if this node is derived (i.e. built).
+
+ This should return true only for nodes whose path should be in
+ the variant directory when duplicate=0 and should contribute their build
+ signatures when they are used as source files to other derived files. For
+ example: source with source builders are not derived in this sense,
+ and hence should not return true.
+ """
+ return self.has_builder() or self.side_effect
+
+ def alter_targets(self):
+ """Return a list of alternate targets for this Node.
+ """
+ return [], None
+
+ def get_found_includes(self, env, scanner, path):
+ """Return the scanned include lines (implicit dependencies)
+ found in this node.
+
+ The default is no implicit dependencies. We expect this method
+ to be overridden by any subclass that can be scanned for
+ implicit dependencies.
+ """
+ return []
+
+ def get_implicit_deps(self, env, scanner, path):
+ """Return a list of implicit dependencies for this node.
+
+ This method exists to handle recursive invocation of the scanner
+ on the implicit dependencies returned by the scanner, if the
+ scanner's recursive flag says that we should.
+ """
+ if not scanner:
+ return []
+
+ # Give the scanner a chance to select a more specific scanner
+ # for this Node.
+ #scanner = scanner.select(self)
+
+ nodes = [self]
+ seen = {}
+ seen[self] = 1
+ deps = []
+ while nodes:
+ n = nodes.pop(0)
+ d = [x for x in n.get_found_includes(env, scanner, path) if x not in seen]
+ if d:
+ deps.extend(d)
+ for n in d:
+ seen[n] = 1
+ nodes.extend(scanner.recurse_nodes(d))
+
+ return deps
+
+ def get_env_scanner(self, env, kw={}):
+ return env.get_scanner(self.scanner_key())
+
+ def get_target_scanner(self):
+ return self.builder.target_scanner
+
+ def get_source_scanner(self, node):
+ """Fetch the source scanner for the specified node
+
+ NOTE: "self" is the target being built, "node" is
+ the source file for which we want to fetch the scanner.
+
+ Implies self.has_builder() is true; again, expect to only be
+ called from locations where this is already verified.
+
+ This function may be called very often; it attempts to cache
+ the scanner found to improve performance.
+ """
+ scanner = None
+ try:
+ scanner = self.builder.source_scanner
+ except AttributeError:
+ pass
+ if not scanner:
+ # The builder didn't have an explicit scanner, so go look up
+ # a scanner from env['SCANNERS'] based on the node's scanner
+ # key (usually the file extension).
+ scanner = self.get_env_scanner(self.get_build_env())
+ if scanner:
+ scanner = scanner.select(node)
+ return scanner
+
+ def add_to_implicit(self, deps):
+ if not hasattr(self, 'implicit') or self.implicit is None:
+ self.implicit = []
+ self.implicit_set = set()
+ self._children_reset()
+ self._add_child(self.implicit, self.implicit_set, deps)
+
+ def scan(self):
+ """Scan this node's dependents for implicit dependencies."""
+ # Don't bother scanning non-derived files, because we don't
+ # care what their dependencies are.
+ # Don't scan again, if we already have scanned.
+ if self.implicit is not None:
+ return
+ self.implicit = []
+ self.implicit_set = set()
+ self._children_reset()
+ if not self.has_builder():
+ return
+
+ build_env = self.get_build_env()
+ executor = self.get_executor()
+
+ # Here's where we implement --implicit-cache.
+ if implicit_cache and not implicit_deps_changed:
+ implicit = self.get_stored_implicit()
+ if implicit is not None:
+ # We now add the implicit dependencies returned from the
+ # stored .sconsign entry to have already been converted
+ # to Nodes for us. (We used to run them through a
+ # source_factory function here.)
+
+ # Update all of the targets with them. This
+ # essentially short-circuits an N*M scan of the
+ # sources for each individual target, which is a hell
+ # of a lot more efficient.
+ for tgt in executor.get_all_targets():
+ tgt.add_to_implicit(implicit)
+
+ if implicit_deps_unchanged or self.is_up_to_date():
+ return
+ # one of this node's sources has changed,
+ # so we must recalculate the implicit deps for all targets
+ for tgt in executor.get_all_targets():
+ tgt.implicit = []
+ tgt.implicit_set = set()
+
+ # Have the executor scan the sources.
+ executor.scan_sources(self.builder.source_scanner)
+
+ # If there's a target scanner, have the executor scan the target
+ # node itself and associated targets that might be built.
+ scanner = self.get_target_scanner()
+ if scanner:
+ executor.scan_targets(scanner)
+
+ def scanner_key(self):
+ return None
+
+ def select_scanner(self, scanner):
+ """Selects a scanner for this Node.
+
+ This is a separate method so it can be overridden by Node
+ subclasses (specifically, Node.FS.Dir) that *must* use their
+ own Scanner and don't select one the Scanner.Selector that's
+ configured for the target.
+ """
+ return scanner.select(self)
+
+ def env_set(self, env, safe=0):
+ if safe and self.env:
+ return
+ self.env = env
+
+ #
+ # SIGNATURE SUBSYSTEM
+ #
+
+ NodeInfo = NodeInfoBase
+ BuildInfo = BuildInfoBase
+
+ def new_ninfo(self):
+ ninfo = self.NodeInfo(self)
+ return ninfo
+
+ def get_ninfo(self):
+ try:
+ return self.ninfo
+ except AttributeError:
+ self.ninfo = self.new_ninfo()
+ return self.ninfo
+
+ def new_binfo(self):
+ binfo = self.BuildInfo(self)
+ return binfo
+
+ def get_binfo(self):
+ """
+ Fetch a node's build information.
+
+ node - the node whose sources will be collected
+ cache - alternate node to use for the signature cache
+ returns - the build signature
+
+ This no longer handles the recursive descent of the
+ node's children's signatures. We expect that they're
+ already built and updated by someone else, if that's
+ what's wanted.
+ """
+ try:
+ return self.binfo
+ except AttributeError:
+ pass
+
+ binfo = self.new_binfo()
+ self.binfo = binfo
+
+ executor = self.get_executor()
+ ignore_set = self.ignore_set
+
+ if self.has_builder():
+ binfo.bact = str(executor)
+ binfo.bactsig = SCons.Util.MD5signature(executor.get_contents())
+
+ if self._specific_sources:
+ sources = []
+ for s in self.sources:
+ if s not in ignore_set:
+ sources.append(s)
+ else:
+ sources = executor.get_unignored_sources(self, self.ignore)
+ seen = set()
+ bsources = []
+ bsourcesigs = []
+ for s in sources:
+ if not s in seen:
+ seen.add(s)
+ bsources.append(s)
+ bsourcesigs.append(s.get_ninfo())
+ binfo.bsources = bsources
+ binfo.bsourcesigs = bsourcesigs
+
+ depends = self.depends
+ dependsigs = []
+ for d in depends:
+ if d not in ignore_set:
+ dependsigs.append(d.get_ninfo())
+ binfo.bdepends = depends
+ binfo.bdependsigs = dependsigs
+
+ implicit = self.implicit or []
+ implicitsigs = []
+ for i in implicit:
+ if i not in ignore_set:
+ implicitsigs.append(i.get_ninfo())
+ binfo.bimplicit = implicit
+ binfo.bimplicitsigs = implicitsigs
+
+ return binfo
+
+ def del_binfo(self):
+ """Delete the build info from this node."""
+ try:
+ delattr(self, 'binfo')
+ except AttributeError:
+ pass
+
+ def get_csig(self):
+ try:
+ return self.ninfo.csig
+ except AttributeError:
+ ninfo = self.get_ninfo()
+ ninfo.csig = SCons.Util.MD5signature(self.get_contents())
+ return self.ninfo.csig
+
+ def get_cachedir_csig(self):
+ return self.get_csig()
+
+ def store_info(self):
+ """Make the build signature permanent (that is, store it in the
+ .sconsign file or equivalent)."""
+ pass
+
+ def do_not_store_info(self):
+ pass
+
+ def get_stored_info(self):
+ return None
+
+ def get_stored_implicit(self):
+ """Fetch the stored implicit dependencies"""
+ return None
+
+ #
+ #
+ #
+
+ def set_precious(self, precious = 1):
+ """Set the Node's precious value."""
+ self.precious = precious
+
+ def set_pseudo(self, pseudo = True):
+ """Set the Node's precious value."""
+ self.pseudo = pseudo
+
+ def set_noclean(self, noclean = 1):
+ """Set the Node's noclean value."""
+ # Make sure noclean is an integer so the --debug=stree
+ # output in Util.py can use it as an index.
+ self.noclean = noclean and 1 or 0
+
+ def set_nocache(self, nocache = 1):
+ """Set the Node's nocache value."""
+ # Make sure nocache is an integer so the --debug=stree
+ # output in Util.py can use it as an index.
+ self.nocache = nocache and 1 or 0
+
+ def set_always_build(self, always_build = 1):
+ """Set the Node's always_build value."""
+ self.always_build = always_build
+
+ def exists(self):
+ """Does this node exists?"""
+ # All node exist by default:
+ return 1
+
+ def rexists(self):
+ """Does this node exist locally or in a repositiory?"""
+ # There are no repositories by default:
+ return self.exists()
+
+ def missing(self):
+ return not self.is_derived() and \
+ not self.linked and \
+ not self.rexists()
+
+ def remove(self):
+ """Remove this Node: no-op by default."""
+ return None
+
+ def add_dependency(self, depend):
+ """Adds dependencies."""
+ try:
+ self._add_child(self.depends, self.depends_set, depend)
+ except TypeError, e:
+ e = e.args[0]
+ if SCons.Util.is_List(e):
+ s = list(map(str, e))
+ else:
+ s = str(e)
+ raise SCons.Errors.UserError("attempted to add a non-Node dependency to %s:\n\t%s is a %s, not a Node" % (str(self), s, type(e)))
+
+ def add_prerequisite(self, prerequisite):
+ """Adds prerequisites"""
+ if self.prerequisites is None:
+ self.prerequisites = SCons.Util.UniqueList()
+ self.prerequisites.extend(prerequisite)
+ self._children_reset()
+
+ def add_ignore(self, depend):
+ """Adds dependencies to ignore."""
+ try:
+ self._add_child(self.ignore, self.ignore_set, depend)
+ except TypeError, e:
+ e = e.args[0]
+ if SCons.Util.is_List(e):
+ s = list(map(str, e))
+ else:
+ s = str(e)
+ raise SCons.Errors.UserError("attempted to ignore a non-Node dependency of %s:\n\t%s is a %s, not a Node" % (str(self), s, type(e)))
+
+ def add_source(self, source):
+ """Adds sources."""
+ if self._specific_sources:
+ return
+ try:
+ self._add_child(self.sources, self.sources_set, source)
+ except TypeError, e:
+ e = e.args[0]
+ if SCons.Util.is_List(e):
+ s = list(map(str, e))
+ else:
+ s = str(e)
+ raise SCons.Errors.UserError("attempted to add a non-Node as source of %s:\n\t%s is a %s, not a Node" % (str(self), s, type(e)))
+
+ def _add_child(self, collection, set, child):
+ """Adds 'child' to 'collection', first checking 'set' to see if it's
+ already present."""
+ #if type(child) is not type([]):
+ # child = [child]
+ #for c in child:
+ # if not isinstance(c, Node):
+ # raise TypeError, c
+ added = None
+ for c in child:
+ if c not in set:
+ set.add(c)
+ collection.append(c)
+ added = 1
+ if added:
+ self._children_reset()
+
+ def set_specific_source(self, source):
+ self.add_source(source)
+ self._specific_sources = True
+
+ def add_wkid(self, wkid):
+ """Add a node to the list of kids waiting to be evaluated"""
+ if self.wkids is not None:
+ self.wkids.append(wkid)
+
+ def _children_reset(self):
+ self.clear_memoized_values()
+ # We need to let the Executor clear out any calculated
+ # build info that it's cached so we can re-calculate it.
+ self.executor_cleanup()
+
+ memoizer_counters.append(SCons.Memoize.CountValue('_children_get'))
+
+ def _children_get(self):
+ try:
+ return self._memo['children_get']
+ except KeyError:
+ pass
+
+ # The return list may contain duplicate Nodes, especially in
+ # source trees where there are a lot of repeated #includes
+ # of a tangle of .h files. Profiling shows, however, that
+ # eliminating the duplicates with a brute-force approach that
+ # preserves the order (that is, something like:
+ #
+ # u = []
+ # for n in list:
+ # if n not in u:
+ # u.append(n)"
+ #
+ # takes more cycles than just letting the underlying methods
+ # hand back cached values if a Node's information is requested
+ # multiple times. (Other methods of removing duplicates, like
+ # using dictionary keys, lose the order, and the only ordered
+ # dictionary patterns I found all ended up using "not in"
+ # internally anyway...)
+ if self.ignore_set:
+ iter = chain.from_iterable(filter(None, [self.sources, self.depends, self.implicit]))
+
+ children = []
+ for i in iter:
+ if i not in self.ignore_set:
+ children.append(i)
+ else:
+ children = self.all_children(scan=0)
+
+ self._memo['children_get'] = children
+ return children
+
+ def all_children(self, scan=1):
+ """Return a list of all the node's direct children."""
+ if scan:
+ self.scan()
+
+ # The return list may contain duplicate Nodes, especially in
+ # source trees where there are a lot of repeated #includes
+ # of a tangle of .h files. Profiling shows, however, that
+ # eliminating the duplicates with a brute-force approach that
+ # preserves the order (that is, something like:
+ #
+ # u = []
+ # for n in list:
+ # if n not in u:
+ # u.append(n)"
+ #
+ # takes more cycles than just letting the underlying methods
+ # hand back cached values if a Node's information is requested
+ # multiple times. (Other methods of removing duplicates, like
+ # using dictionary keys, lose the order, and the only ordered
+ # dictionary patterns I found all ended up using "not in"
+ # internally anyway...)
+ return list(chain.from_iterable(filter(None, [self.sources, self.depends, self.implicit])))
+
+ def children(self, scan=1):
+ """Return a list of the node's direct children, minus those
+ that are ignored by this node."""
+ if scan:
+ self.scan()
+ return self._children_get()
+
+ def set_state(self, state):
+ self.state = state
+
+ def get_state(self):
+ return self.state
+
+ def state_has_changed(self, target, prev_ni):
+ return (self.state != SCons.Node.up_to_date)
+
+ def get_env(self):
+ env = self.env
+ if not env:
+ import SCons.Defaults
+ env = SCons.Defaults.DefaultEnvironment()
+ return env
+
+ def changed_since_last_build(self, target, prev_ni):
+ """
+
+ Must be overridden in a specific subclass to return True if this
+ Node (a dependency) has changed since the last time it was used
+ to build the specified target. prev_ni is this Node's state (for
+ example, its file timestamp, length, maybe content signature)
+ as of the last time the target was built.
+
+ Note that this method is called through the dependency, not the
+ target, because a dependency Node must be able to use its own
+ logic to decide if it changed. For example, File Nodes need to
+ obey if we're configured to use timestamps, but Python Value Nodes
+ never use timestamps and always use the content. If this method
+ were called through the target, then each Node's implementation
+ of this method would have to have more complicated logic to
+ handle all the different Node types on which it might depend.
+ """
+ raise NotImplementedError
+
+ def Decider(self, function):
+ SCons.Util.AddMethod(self, function, 'changed_since_last_build')
+
+ def changed(self, node=None, allowcache=False):
+ """
+ Returns if the node is up-to-date with respect to the BuildInfo
+ stored last time it was built. The default behavior is to compare
+ it against our own previously stored BuildInfo, but the stored
+ BuildInfo from another Node (typically one in a Repository)
+ can be used instead.
+
+ Note that we now *always* check every dependency. We used to
+ short-circuit the check by returning as soon as we detected
+ any difference, but we now rely on checking every dependency
+ to make sure that any necessary Node information (for example,
+ the content signature of an #included .h file) is updated.
+
+ The allowcache option was added for supporting the early
+ release of the executor/builder structures, right after
+ a File target was built. When set to true, the return
+ value of this changed method gets cached for File nodes.
+ Like this, the executor isn't needed any longer for subsequent
+ calls to changed().
+
+ @see: FS.File.changed(), FS.File.release_target_info()
+ """
+ t = 0
+ if t: Trace('changed(%s [%s], %s)' % (self, classname(self), node))
+ if node is None:
+ node = self
+
+ result = False
+
+ bi = node.get_stored_info().binfo
+ then = bi.bsourcesigs + bi.bdependsigs + bi.bimplicitsigs
+ children = self.children()
+
+ diff = len(children) - len(then)
+ if diff:
+ # The old and new dependency lists are different lengths.
+ # This always indicates that the Node must be rebuilt.
+ # We also extend the old dependency list with enough None
+ # entries to equal the new dependency list, for the benefit
+ # of the loop below that updates node information.
+ then.extend([None] * diff)
+ if t: Trace(': old %s new %s' % (len(then), len(children)))
+ result = True
+
+ for child, prev_ni in zip(children, then):
+ if child.changed_since_last_build(self, prev_ni):
+ if t: Trace(': %s changed' % child)
+ result = True
+
+ contents = self.get_executor().get_contents()
+ if self.has_builder():
+ import SCons.Util
+ newsig = SCons.Util.MD5signature(contents)
+ if bi.bactsig != newsig:
+ if t: Trace(': bactsig %s != newsig %s' % (bi.bactsig, newsig))
+ result = True
+
+ if not result:
+ if t: Trace(': up to date')
+
+ if t: Trace('\n')
+
+ return result
+
+ def is_up_to_date(self):
+ """Default check for whether the Node is current: unknown Node
+ subtypes are always out of date, so they will always get built."""
+ return None
+
+ def children_are_up_to_date(self):
+ """Alternate check for whether the Node is current: If all of
+ our children were up-to-date, then this Node was up-to-date, too.
+
+ The SCons.Node.Alias and SCons.Node.Python.Value subclasses
+ rebind their current() method to this method."""
+ # Allow the children to calculate their signatures.
+ self.binfo = self.get_binfo()
+ if self.always_build:
+ return None
+ state = 0
+ for kid in self.children(None):
+ s = kid.get_state()
+ if s and (not state or s > state):
+ state = s
+ return (state == 0 or state == SCons.Node.up_to_date)
+
+ def is_literal(self):
+ """Always pass the string representation of a Node to
+ the command interpreter literally."""
+ return 1
+
+ def render_include_tree(self):
+ """
+ Return a text representation, suitable for displaying to the
+ user, of the include tree for the sources of this node.
+ """
+ if self.is_derived():
+ env = self.get_build_env()
+ if env:
+ for s in self.sources:
+ scanner = self.get_source_scanner(s)
+ if scanner:
+ path = self.get_build_scanner_path(scanner)
+ else:
+ path = None
+ def f(node, env=env, scanner=scanner, path=path):
+ return node.get_found_includes(env, scanner, path)
+ return SCons.Util.render_tree(s, f, 1)
+ else:
+ return None
+
+ def get_abspath(self):
+ """
+ Return an absolute path to the Node. This will return simply
+ str(Node) by default, but for Node types that have a concept of
+ relative path, this might return something different.
+ """
+ return str(self)
+
+ def for_signature(self):
+ """
+ Return a string representation of the Node that will always
+ be the same for this particular Node, no matter what. This
+ is by contrast to the __str__() method, which might, for
+ instance, return a relative path for a file Node. The purpose
+ of this method is to generate a value to be used in signature
+ calculation for the command line used to build a target, and
+ we use this method instead of str() to avoid unnecessary
+ rebuilds. This method does not need to return something that
+ would actually work in a command line; it can return any kind of
+ nonsense, so long as it does not change.
+ """
+ return str(self)
+
+ def get_string(self, for_signature):
+ """This is a convenience function designed primarily to be
+ used in command generators (i.e., CommandGeneratorActions or
+ Environment variables that are callable), which are called
+ with a for_signature argument that is nonzero if the command
+ generator is being called to generate a signature for the
+ command line, which determines if we should rebuild or not.
+
+ Such command generators should use this method in preference
+ to str(Node) when converting a Node to a string, passing
+ in the for_signature parameter, such that we will call
+ Node.for_signature() or str(Node) properly, depending on whether
+ we are calculating a signature or actually constructing a
+ command line."""
+ if for_signature:
+ return self.for_signature()
+ return str(self)
+
+ def get_subst_proxy(self):
+ """
+ This method is expected to return an object that will function
+ exactly like this Node, except that it implements any additional
+ special features that we would like to be in effect for
+ Environment variable substitution. The principle use is that
+ some Nodes would like to implement a __getattr__() method,
+ but putting that in the Node type itself has a tendency to kill
+ performance. We instead put it in a proxy and return it from
+ this method. It is legal for this method to return self
+ if no new functionality is needed for Environment substitution.
+ """
+ return self
+
+ def explain(self):
+ if not self.exists():
+ return "building `%s' because it doesn't exist\n" % self
+
+ if self.always_build:
+ return "rebuilding `%s' because AlwaysBuild() is specified\n" % self
+
+ old = self.get_stored_info()
+ if old is None:
+ return None
+
+ old = old.binfo
+ old.prepare_dependencies()
+
+ try:
+ old_bkids = old.bsources + old.bdepends + old.bimplicit
+ old_bkidsigs = old.bsourcesigs + old.bdependsigs + old.bimplicitsigs
+ except AttributeError:
+ return "Cannot explain why `%s' is being rebuilt: No previous build information found\n" % self
+
+ new = self.get_binfo()
+
+ new_bkids = new.bsources + new.bdepends + new.bimplicit
+ new_bkidsigs = new.bsourcesigs + new.bdependsigs + new.bimplicitsigs
+
+ osig = dict(zip(old_bkids, old_bkidsigs))
+ nsig = dict(zip(new_bkids, new_bkidsigs))
+
+ # The sources and dependencies we'll want to report are all stored
+ # as relative paths to this target's directory, but we want to
+ # report them relative to the top-level SConstruct directory,
+ # so we only print them after running them through this lambda
+ # to turn them into the right relative Node and then return
+ # its string.
+ def stringify( s, E=self.dir.Entry ) :
+ if hasattr( s, 'dir' ) :
+ return str(E(s))
+ return str(s)
+
+ lines = []
+
+ removed = [x for x in old_bkids if not x in new_bkids]
+ if removed:
+ removed = list(map(stringify, removed))
+ fmt = "`%s' is no longer a dependency\n"
+ lines.extend([fmt % s for s in removed])
+
+ for k in new_bkids:
+ if not k in old_bkids:
+ lines.append("`%s' is a new dependency\n" % stringify(k))
+ elif k.changed_since_last_build(self, osig[k]):
+ lines.append("`%s' changed\n" % stringify(k))
+
+ if len(lines) == 0 and old_bkids != new_bkids:
+ lines.append("the dependency order changed:\n" +
+ "%sold: %s\n" % (' '*15, list(map(stringify, old_bkids))) +
+ "%snew: %s\n" % (' '*15, list(map(stringify, new_bkids))))
+
+ if len(lines) == 0:
+ def fmt_with_title(title, strlines):
+ lines = strlines.split('\n')
+ sep = '\n' + ' '*(15 + len(title))
+ return ' '*15 + title + sep.join(lines) + '\n'
+ if old.bactsig != new.bactsig:
+ if old.bact == new.bact:
+ lines.append("the contents of the build action changed\n" +
+ fmt_with_title('action: ', new.bact))
+ else:
+ lines.append("the build action changed:\n" +
+ fmt_with_title('old: ', old.bact) +
+ fmt_with_title('new: ', new.bact))
+
+ if len(lines) == 0:
+ return "rebuilding `%s' for unknown reasons\n" % self
+
+ preamble = "rebuilding `%s' because" % self
+ if len(lines) == 1:
+ return "%s %s" % (preamble, lines[0])
+ else:
+ lines = ["%s:\n" % preamble] + lines
+ return ( ' '*11).join(lines)
+
+class NodeList(collections.UserList):
+ def __str__(self):
+ return str(list(map(str, self.data)))
+
+def get_children(node, parent): return node.children()
+def ignore_cycle(node, stack): pass
+def do_nothing(node, parent): pass
+
+class Walker(object):
+ """An iterator for walking a Node tree.
+
+ This is depth-first, children are visited before the parent.
+ The Walker object can be initialized with any node, and
+ returns the next node on the descent with each get_next() call.
+ 'kids_func' is an optional function that will be called to
+ get the children of a node instead of calling 'children'.
+ 'cycle_func' is an optional function that will be called
+ when a cycle is detected.
+
+ This class does not get caught in node cycles caused, for example,
+ by C header file include loops.
+ """
+ def __init__(self, node, kids_func=get_children,
+ cycle_func=ignore_cycle,
+ eval_func=do_nothing):
+ self.kids_func = kids_func
+ self.cycle_func = cycle_func
+ self.eval_func = eval_func
+ node.wkids = copy.copy(kids_func(node, None))
+ self.stack = [node]
+ self.history = {} # used to efficiently detect and avoid cycles
+ self.history[node] = None
+
+ def get_next(self):
+ """Return the next node for this walk of the tree.
+
+ This function is intentionally iterative, not recursive,
+ to sidestep any issues of stack size limitations.
+ """
+
+ while self.stack:
+ if self.stack[-1].wkids:
+ node = self.stack[-1].wkids.pop(0)
+ if not self.stack[-1].wkids:
+ self.stack[-1].wkids = None
+ if node in self.history:
+ self.cycle_func(node, self.stack)
+ else:
+ node.wkids = copy.copy(self.kids_func(node, self.stack[-1]))
+ self.stack.append(node)
+ self.history[node] = None
+ else:
+ node = self.stack.pop()
+ del self.history[node]
+ if node:
+ if self.stack:
+ parent = self.stack[-1]
+ else:
+ parent = None
+ self.eval_func(node, parent)
+ return node
+ return None
+
+ def is_done(self):
+ return not self.stack
+
+
+arg2nodes_lookups = []
+
+# Local Variables:
+# tab-width:4
+# indent-tabs-mode:nil
+# End:
+# vim: set expandtab tabstop=4 shiftwidth=4: