/* unity.vapi generated by valac 0.18.0, do not modify. */ namespace Unity { namespace IO { [CCode (cheader_filename = "unity.h")] public static string[] get_system_data_dirs (); [CCode (cheader_filename = "unity.h")] public static async GLib.FileInputStream? open_from_data_dirs (string filename) throws GLib.Error; [CCode (cheader_filename = "unity.h")] public static async GLib.FileInputStream? open_from_dirs (string filename, string[] dirs) throws GLib.Error; [CCode (cheader_filename = "unity.h")] public static async void read_stream_async (GLib.InputStream input, int io_priority = GLib.Priority.LOW, GLib.Cancellable? cancellable = null, out uint8[] data, out size_t size) throws GLib.IOError; } [CCode (cheader_filename = "unity.h")] public class ActivationResponse : GLib.InitiallyUnowned { public ActivationResponse (Unity.HandledType handled, string goto_uri = ""); public ActivationResponse.with_preview (Unity.Preview preview); public string goto_uri { get; set construct; } public Unity.HandledType handled { get; construct; } } [CCode (cheader_filename = "unity.h")] public class AnnotatedIcon : GLib.Object { public AnnotatedIcon (GLib.Icon base_icon); public string to_string (); public Unity.CategoryType category { get; set; } public GLib.Icon icon { get; set; } public string ribbon { get; set; } public Unity.IconSizeHint size_hint { get; set; } } [CCode (cheader_filename = "unity.h")] public class AppInfoManager : GLib.Object { public void clear (); public unowned string[]? get_categories (string id); public static Unity.AppInfoManager get_default (); [Deprecated (replacement = "AppInfoManager.get_default")] public static Unity.AppInfoManager get_instance (); public unowned string[]? get_keywords (string id); public string? get_path (string id); public GLib.AppInfo? lookup (string id); public async GLib.AppInfo? lookup_async (string id) throws GLib.Error; public signal void changed (string id, GLib.AppInfo? new_appinfo); } [CCode (cheader_filename = "unity.h")] public class ApplicationPreview : Unity.Preview { public ApplicationPreview (string title, string subtitle, string description, GLib.Icon? icon, GLib.Icon? screenshot); public void set_rating (float rating, uint num_ratings); public GLib.Icon app_icon { get; set; } public string copyright { get; set; } public string last_update { get; set; } public string license { get; set; } } [CCode (cheader_filename = "unity.h")] public class AsyncPreview : Unity.Preview { public AsyncPreview (); [CCode (name = "unity_async_preview_preview_ready")] public void emit_preview_ready (Unity.Preview? preview); public AsyncPreview.with_cancellable (GLib.Cancellable cancellable); public GLib.Cancellable cancellable { get; set construct; } public signal void preview_ready (Unity.Preview? preview); } [CCode (cheader_filename = "unity.h")] public class Category : GLib.Object { public Category (string name, GLib.Icon icon_hint, Unity.CategoryRenderer renderer = CategoryRenderer.VERTICAL_TILE); public Unity.CategoryRenderer default_renderer { get; construct; } public GLib.Icon? icon_hint { get; construct; } public string name { get; construct; } } [CCode (cheader_filename = "unity.h")] public class CheckOptionFilter : Unity.OptionsFilter { public CheckOptionFilter (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false); } [CCode (cheader_filename = "unity.h")] public class CheckOptionFilterCompact : Unity.OptionsFilter { public CheckOptionFilterCompact (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false); } [CCode (cheader_filename = "unity.h")] public abstract class Filter : GLib.Object { public Filter (); public bool collapsed { get; construct; } public string display_name { get; internal set construct; } public bool filtering { get; internal set construct; } public GLib.Icon? icon_hint { get; construct; } public string id { get; construct; } public Unity.FilterRenderer renderer { get; construct; } public bool visible { get; set construct; } public signal void changed (); } [CCode (cheader_filename = "unity.h")] public class FilterOption : GLib.Object { public FilterOption (string id, string display_name, GLib.Icon? icon_hint = null, bool active = false); public bool active { get; internal set construct; } public string display_name { get; construct; } public GLib.Icon icon_hint { get; construct; } public string id { get; construct; } } [CCode (cheader_filename = "unity.h")] public class GenericPreview : Unity.Preview { public GenericPreview (string title, string description, GLib.Icon? image); } [CCode (cheader_filename = "unity.h")] public class InfoHint : GLib.InitiallyUnowned { public InfoHint (string id, string display_name, GLib.Icon? icon_hint, string data); public InfoHint.with_variant (string id, string display_name, GLib.Icon? icon_hint, GLib.Variant data); public GLib.Variant data { get; construct; } public string display_name { get; construct; } public GLib.Icon? icon_hint { get; construct; } public string id { get; construct; } } [CCode (cheader_filename = "unity.h")] public class Inspector : GLib.Object { public static unowned Unity.Inspector get_default (); public string? unity_bus_name { get; } public bool unity_running { get; } } [CCode (cheader_filename = "unity.h")] public class LauncherEntry : Dee.Serializable, GLib.Object { public static Unity.LauncherEntry get_for_app_uri (string app_uri); public static Unity.LauncherEntry get_for_desktop_file (string desktop_file); public static Unity.LauncherEntry get_for_desktop_id (string desktop_id); public string app_uri { get; set construct; } public int64 count { get; set; } public bool count_visible { get; set; } public double progress { get; set; } public bool progress_visible { get; set; } public Dbusmenu.Menuitem? quicklist { get; set; } public bool urgent { get; set; } } [CCode (cheader_filename = "unity.h")] public class LauncherFavorites : GLib.Object { public GLib.AppInfo[] enumerate_app_infos (); public string[] enumerate_ids (); public static unowned Unity.LauncherFavorites get_default (); public bool has_app_id (string app_id); public bool has_app_info (GLib.AppInfo appinfo); public GLib.AppInfo? lookup (string app_id); public signal void changed (); } [CCode (cheader_filename = "unity.h")] public class Lens : GLib.Object { public Lens (string dbus_path_, string id_); public void add_local_scope (Unity.Scope scope); public void export () throws GLib.IOError; public bool active { get; private set; } public GLib.List categories { get; set; } public string dbus_path { get; construct; } public bool exported { get; private set; } public GLib.List filters { get; set; } public Unity.MergeStrategy global_merge_strategy { get; set; } public string home_lens_default_name { get; set; } public string id { get; construct; } public Unity.MergeStrategy merge_strategy { get; set; } public string search_hint { get; set; } public bool search_in_global { get; set; } public bool searching { get; private set; } public string sources_display_name { get; set construct; } public bool visible { get; set; } } [CCode (cheader_filename = "unity.h")] public class LensSearch : GLib.InitiallyUnowned { public LensSearch (string search_string, GLib.HashTable hints, Dee.SerializableModel results_model); [CCode (cname = "unity_lens_search_finished")] public void emit_finished (); public bool equals (Unity.LensSearch? other); public void set_reply_hint (string key, GLib.Variant variant); public GLib.HashTable hints { get; construct; } public Dee.SerializableModel results_model { get; construct; } public string search_string { get; construct; } [Signal (action = true)] public signal void finished (); } [CCode (cheader_filename = "unity.h")] public class MoviePreview : Unity.Preview { public MoviePreview (string title, string subtitle, string description, GLib.Icon? image); public void set_rating (float rating, uint num_ratings); public string year { get; set; } } [CCode (cheader_filename = "unity.h")] public class MultiRangeFilter : Unity.OptionsFilter { public MultiRangeFilter (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false); public Unity.FilterOption? get_first_active (); public Unity.FilterOption? get_last_active (); } [CCode (cheader_filename = "unity.h")] public class MusicPlayer : GLib.Object { public MusicPlayer (string desktop); public bool add_playlist (Unity.Playlist p); public void edit_playlist_name (string id, string name); public void export (); public Unity.Playlist[] get_playlists (); public bool remove_playlist (Unity.Playlist p); public void unexport (); public GLib.AppInfo app_info { get; construct; } public bool can_go_next { get; set; } public bool can_go_previous { get; set; } public bool can_pause { get; set; } public bool can_play { get; set; } public Unity.Playlist current_playlist { get; set; } public Unity.TrackMetadata current_track { get; set; } public string desktop_file_name { get; construct; } public bool is_blacklisted { get; set; } public Unity.PlaybackState playback_state { get; set; } public Dbusmenu.Menuitem? player_menu { get; set; } public string title { get; set; } public Dbusmenu.Menuitem? track_menu { get; set; } public signal void activate_playlist (GLib.ObjectPath playlist_id); public signal void next (); public signal void play_pause (); public signal void previous (); public signal void raise (); } [CCode (cheader_filename = "unity.h")] public class MusicPreview : Unity.Preview { public enum TrackState { STOPPED, PLAYING, PAUSED } public MusicPreview (string title, string subtitle, GLib.Icon? image); public void add_track (Unity.TrackMetadata track); public float current_progress { get; set; } public Unity.MusicPreview.TrackState current_track_state { get; set; } public string current_track_uri { get; set; } public signal void pause (string uri); public signal void play (string uri); } [CCode (cheader_filename = "unity.h")] public class OptionsFilter : Unity.Filter { public enum SortType { MANUAL, DISPLAY_NAME, ID } public GLib.List options; public OptionsFilter (); public Unity.FilterOption add_option (string id, string display_name, GLib.Icon? icon_hint = null); public Unity.FilterOption? get_option (string id); public bool remove_option (string id); public Unity.OptionsFilter.SortType sort_type { get; set; } } [CCode (cheader_filename = "unity.h")] public class Playlist : GLib.Object { public Playlist (string id); public GLib.DateTime creation_date { get; set; } public GLib.Icon icon { get; set; } public string id { get; construct; } public GLib.DateTime last_play_date { get; set; } public GLib.DateTime modification_date { get; set; } public string name { get; set; } } [CCode (cheader_filename = "unity.h")] public class PreferencesManager : GLib.Object { public enum RemoteContent { ALL, NONE } public static Unity.PreferencesManager get_default (); public Unity.PreferencesManager.RemoteContent remote_content_search { get; set; } } [CCode (cheader_filename = "unity.h")] public abstract class Preview : GLib.Object, Dee.Serializable { public Preview (); public void add_action (Unity.PreviewAction action); public void add_info (Unity.InfoHint info_hint); public string description_markup { get; set; } public GLib.Icon? image { get; set; } public string image_source_uri { get; set; } public string subtitle { get; set; } public string title { get; set; } public signal void closed (); } [CCode (cheader_filename = "unity.h")] public class PreviewAction : GLib.Object, Dee.Serializable { public PreviewAction (string id, string display_name, GLib.Icon? icon_hint); public PreviewAction.with_layout_hint (string id, string display_name, GLib.Icon? icon_hint, Unity.LayoutHint layout); public string display_name { get; construct; } public string extra_text { get; set; } public GLib.HashTable? hints { get; } public GLib.Icon? icon_hint { get; construct; } public string id { get; construct; } public Unity.LayoutHint layout_hint { get; construct; } public signal Unity.ActivationResponse activated (string uri); } [CCode (cheader_filename = "unity.h")] public class RadioOptionFilter : Unity.OptionsFilter { public RadioOptionFilter (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false); public Unity.FilterOption? get_active_option (); } [CCode (cheader_filename = "unity.h")] public class RatingsFilter : Unity.Filter { public RatingsFilter (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false); public float rating { get; internal set construct; } } [CCode (cheader_filename = "unity.h")] public class Scope : GLib.Object { public Scope (string dbus_path_); public void export () throws GLib.IOError; public Unity.Filter? get_filter (string id); public void invalidate_search (Unity.SearchType search_type); public void queue_search_changed (Unity.SearchType search_type); public bool active { get; set; } public string dbus_path { get; construct; } public bool exported { get; private set; } public GLib.List filters { get; } public Dee.SerializableModel global_results_model { get; } public bool provides_personal_content { get; set; } public Dee.SerializableModel results_model { get; } public bool search_in_global { get; set; } public Unity.OptionsFilter sources { get; internal set; } public signal Unity.ActivationResponse? activate_uri (string uri); public signal void active_sources_changed (string[] active_ids); public signal void filters_changed (); [Signal (detailed = true)] public signal string generate_search_key (Unity.LensSearch search); public signal Unity.Preview? preview_uri (string uri); public signal void search_changed (Unity.LensSearch search, Unity.SearchType search_type, GLib.Cancellable cancellable); } [CCode (cheader_filename = "unity.h")] public class SocialPreview : Unity.Preview { public class Comment : GLib.InitiallyUnowned { public Comment (string id, string name, string text, string time); public string id { get; construct; } public string name { get; construct; } public string text { get; construct; } public string time { get; construct; } } public SocialPreview (string sender, string subtitle, string content, GLib.Icon? avatar); public void add_comment (Unity.SocialPreview.Comment comment); public GLib.Icon avatar { get; set; } public string content { get; set; } public string sender { get; set; } } [CCode (cheader_filename = "unity.h")] public class TrackMetadata : GLib.Object { public TrackMetadata (); public TrackMetadata.full (string uri, int track_no, string title, string artist, string album, uint length); public string album { get; set; } public GLib.Icon art_icon { get; set; } public GLib.File art_location { get; set; } public string artist { get; set; } public uint length { get; set; } public string title { get; set; } public int track_no { get; set; } public string uri { get; set; } } [CCode (cheader_filename = "unity.h")] public interface MergeStrategy : GLib.Object { public abstract unowned Dee.ModelIter? merge_result (Dee.Model target, GLib.Variant[] row); } [CCode (cheader_filename = "unity.h")] public struct ActivePlaylistContainer { public bool valid; public Unity.PlaylistDetails details; } [CCode (cheader_filename = "unity.h")] public struct PlaylistDetails { public GLib.ObjectPath id; public string name; public string icon_name; } [CCode (cheader_filename = "unity.h")] public enum CategoryRenderer { VERTICAL_TILE, HORIZONTAL_TILE, LIST_TILE, FLOW } [CCode (cheader_filename = "unity.h")] public enum CategoryType { NONE, APPLICATION, BOOK, MUSIC, MOVIE, GAMES, ELECTRONICS, COMPUTERS, OFFICE, HOME, GARDEN, PETS, TOYS, CHILDREN, BABY, CLOTHES, SHOES, WATCHES, SPORTS, OUTDOORS, GROCERY, HEALTH, BEAUTY, DIY, TOOLS, CAR, N_CATEGORIES } [CCode (cheader_filename = "unity.h")] public enum FilterRenderer { CHECK_OPTIONS, RADIO_OPTIONS, MULTIRANGE, RATINGS, CHECK_OPTIONS_COMPACT } [CCode (cheader_filename = "unity.h")] public enum HandledType { NOT_HANDLED, SHOW_DASH, HIDE_DASH, GOTO_DASH_URI, SHOW_PREVIEW } [CCode (cheader_filename = "unity.h")] public enum IconSizeHint { DEFAULT, SMALL, LARGE } [CCode (cheader_filename = "unity.h")] public enum LayoutHint { NONE, LEFT, RIGHT, TOP, BOTTOM } [CCode (cheader_filename = "unity.h")] public enum PlaybackState { PLAYING, PAUSED } [CCode (cheader_filename = "unity.h")] public enum SearchType { DEFAULT, GLOBAL, N_TYPES } }