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/* Copyright 2016 Software Freedom Conservancy Inc.
*
* This software is licensed under the GNU LGPL (version 2.1 or later).
* See the COPYING file in this distribution.
*/
// Semaphores may be used to be notified when a job is completed. This provides an alternate
// mechanism (essentially, a blocking mechanism) to the system of callbacks that BackgroundJob
// offers. They can also be used for other job-dependent notification mechanisms.
public abstract class AbstractSemaphore {
public enum Type {
SERIAL,
BROADCAST
}
protected enum NotifyAction {
NONE,
SIGNAL
}
protected enum WaitAction {
SLEEP,
READY
}
private Type type;
private Mutex mutex = Mutex();
private Cond monitor = Cond();
public AbstractSemaphore(Type type) {
assert(type == Type.SERIAL || type == Type.BROADCAST);
this.type = type;
}
private void trigger() {
if (type == Type.SERIAL)
monitor.signal();
else
monitor.broadcast();
}
public void notify() {
mutex.lock();
NotifyAction action = do_notify();
switch (action) {
case NotifyAction.NONE:
// do nothing
break;
case NotifyAction.SIGNAL:
trigger();
break;
default:
error("Unknown semaphore action: %s", action.to_string());
}
mutex.unlock();
}
// This method is called by notify() with the semaphore's mutex locked.
protected abstract NotifyAction do_notify();
public void wait() {
mutex.lock();
while (do_wait() == WaitAction.SLEEP)
monitor.wait(mutex);
mutex.unlock();
}
// This method is called by wait() with the semaphore's mutex locked.
protected abstract WaitAction do_wait();
// Returns true if the semaphore is reset, false otherwise.
public bool reset() {
mutex.lock();
bool is_reset = do_reset();
mutex.unlock();
return is_reset;
}
// This method is called by reset() with the semaphore's mutex locked. Returns true if reset,
// false if not supported.
protected virtual bool do_reset() {
return false;
}
}
public class Semaphore : AbstractSemaphore {
bool passed = false;
public Semaphore() {
base (AbstractSemaphore.Type.BROADCAST);
}
protected override AbstractSemaphore.NotifyAction do_notify() {
if (passed)
return NotifyAction.NONE;
passed = true;
return NotifyAction.SIGNAL;
}
protected override AbstractSemaphore.WaitAction do_wait() {
return passed ? WaitAction.READY : WaitAction.SLEEP;
}
}
public class CountdownSemaphore : AbstractSemaphore {
private int total;
private int passed = 0;
public CountdownSemaphore(int total) {
base (AbstractSemaphore.Type.BROADCAST);
this.total = total;
}
protected override AbstractSemaphore.NotifyAction do_notify() {
if (passed >= total)
critical("CountdownSemaphore overrun: %d/%d", passed + 1, total);
return (++passed >= total) ? NotifyAction.SIGNAL : NotifyAction.NONE;
}
protected override AbstractSemaphore.WaitAction do_wait() {
return (passed < total) ? WaitAction.SLEEP : WaitAction.READY;
}
}
public class EventSemaphore : AbstractSemaphore {
bool fired = false;
public EventSemaphore() {
base (AbstractSemaphore.Type.BROADCAST);
}
protected override AbstractSemaphore.NotifyAction do_notify() {
fired = true;
return NotifyAction.SIGNAL;
}
protected override AbstractSemaphore.WaitAction do_wait() {
return fired ? WaitAction.READY : WaitAction.SLEEP;
}
protected override bool do_reset() {
fired = false;
return true;
}
}
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