1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
|
/*
* hz.c - HZ textual encoding of ASCII and GB2312, as defined in RFC 1843.
*/
#ifndef ENUM_CHARSETS
#include <assert.h>
#include "charset.h"
#include "internal.h"
static void read_hz(charset_spec const *charset, long int input_chr,
charset_state *state,
void (*emit)(void *ctx, long int output), void *emitctx)
{
/*
* When reading, our state variables are:
*
* - s0 is 0 in ASCII mode, 1 in GB2312 mode.
*
* - s1 stores a character we have just seen but not fully
* processed. So in ASCII mode, this can only ever be zero
* (no character) or 0x7E (~); in GB2312 mode it can be
* anything from 0x21-0x7E.
*/
UNUSEDARG(charset);
if (state->s0 == 0) {
/*
* ASCII mode.
*/
if (state->s1) {
assert(state->s1 == '~');
state->s1 = 0;
/* Process the character after a tilde. */
switch (input_chr) {
case '~':
emit(emitctx, input_chr);
return;
case '\n':
return; /* ~\n is ignored */
case '{':
state->s0 = 1; /* switch to GB2312 mode */
return;
}
} else if (input_chr == '~') {
state->s1 = '~';
return;
} else {
/* In ASCII mode, any non-tildes go straight */
emit(emitctx, input_chr);
return;
}
} else {
/*
* GB2312 mode. As I understand it, we expect never to see
* anything in this mode that isn't 0x21-0x7E. So if we do,
* we'll simply throw an error and return to ASCII mode.
*/
if (input_chr < 0x21 || input_chr > 0x7E) {
emit(emitctx, ERROR);
state->s0 = state->s1 = 0;
return;
}
/*
* So if we don't have a character stored already, store
* this one...
*/
if (!state->s1) {
state->s1 = input_chr;
return;
}
/*
* ... otherwise, combine the stored char with this one.
* This will give either `~}', the escape sequence to
* return to ASCII mode, or something which we translate
* through GB2312.
*/
if (state->s1 == '~' && input_chr == '}') {
state->s1 = state->s0 = 0;
return;
}
emit(emitctx, gb2312_to_unicode(state->s1 - 0x21, input_chr - 0x21));
state->s1 = 0;
}
}
static int write_hz(charset_spec const *charset, long int input_chr,
charset_state *state,
void (*emit)(void *ctx, long int output), void *emitctx)
{
int desired_state, r, c;
UNUSEDARG(charset);
/*
* Analyse the input char.
*/
if (input_chr < 0x80) {
desired_state = 0;
c = input_chr;
} else if (unicode_to_gb2312(input_chr, &r, &c)) {
desired_state = 1;
} else {
return FALSE;
}
if (state->s0 != (unsigned)desired_state) {
emit(emitctx, '~');
emit(emitctx, desired_state ? '{' : '}');
state->s0 = desired_state;
}
if (input_chr < 0)
return TRUE; /* special case: just reset state */
if (state->s0) {
/*
* GB mode.
*/
emit(emitctx, 0x21 + r);
emit(emitctx, 0x21 + c);
} else {
emit(emitctx, c);
}
return TRUE;
}
const charset_spec charset_CS_HZ = {
CS_HZ, read_hz, write_hz, NULL
};
#else /* ENUM_CHARSETS */
ENUM_CHARSET(CS_HZ)
#endif /* ENUM_CHARSETS */
|