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/** \file mswbitmap.c
* Bitmap handling functions
*
* $Header: /home/dmarkle/xtrkcad-fork-cvs/xtrkcad/app/wlib/mswlib/mswbitmap.c,v 1.1 2009-09-20 14:55:54 m_fischer Exp $
*/
/* XTrkCad - Model Railroad CAD
* Copyright (C) 2009 Martin Fischer
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <windows.h>
#include <string.h>
#include <malloc.h>
#include <math.h>
#include <stdlib.h>
#include <commdlg.h>
#include <stdio.h>
#include <assert.h>
#include "misc.h"
#include "mswint.h"
#include "i18n.h"
#if _MSC_VER > 1300
#define stricmp _stricmp
#define strnicmp _strnicmp
#define strdup _strdup
#endif
struct wBitmap_t {
WOBJ_COMMON
};
HPALETTE hOldPal;
HBITMAP mswCreateBitMap(
COLORREF fgCol1,
COLORREF fgCol2,
COLORREF bgCol,
wPos_t w,
wPos_t h,
const char * bits )
{
HDC hDc;
HDC hButtDc;
HBRUSH oldBrush, newBrush;
RECT rect;
HBITMAP hBitMap;
HBITMAP hOldBitMap;
const char * byts_p;
int byt, i, j;
hDc = GetDC( mswHWnd );
hButtDc = CreateCompatibleDC( hDc );
hBitMap = CreateCompatibleBitmap( hDc, w, h );
ReleaseDC( mswHWnd, hDc );
hOldBitMap = SelectObject( hButtDc, hBitMap );
if (mswPalette) {
hOldPal = SelectPalette( hButtDc, mswPalette, 0 );
}
/*PatBlt( hButtDc, 0, 0, w, h, WHITENESS );*/
newBrush = CreateSolidBrush( bgCol );
oldBrush = SelectObject( hButtDc, newBrush );
rect.top = 0;
rect.left = 0;
rect.bottom = h;
rect.right = w;
FillRect( hButtDc, &rect, newBrush );
DeleteObject( SelectObject( hButtDc, oldBrush ) );
byts_p = bits;
for ( j = 0; j < h; j++ ) {
byt = (0xFF & *byts_p++) | 0x100;
for ( i = 0; i < w; i++ ) {
if (byt == 1)
byt = (0xFF & *byts_p++) | 0x100;
if ( byt & 0x1 ) {
SetPixel( hButtDc, i, j, fgCol1 );
SetPixel( hButtDc, i+1, j+1, fgCol2 );
}
byt >>= 1;
}
}
SelectObject( hButtDc, hOldBitMap );
DeleteDC( hButtDc );
return hBitMap;
}
dynArr_t bitmap_da;
#define controlMap(N) DYNARR_N(controlMap_t,controlMap_da,N)
#define bitmap(N) DYNARR_N(HBITMAP,bitmap_da,N)
void mswRegisterBitMap(
HBITMAP hBm )
{
DYNARR_APPEND( HBITMAP, bitmap_da, 10 );
bitmap(bitmap_da.cnt-1) = hBm;
}
void deleteBitmaps( void )
{
int inx;
for ( inx=0; inx<bitmap_da.cnt; inx++ )
DeleteObject( bitmap(inx) );
}
/**
* Draw a bitmap to the screen.
*
* \param hDc IN device context
* \param offw IN horizontal offset
* \param offh IN vertical offset
* \param bm IN icon to draw
* \param disabled IN draw in disabled state
* \param color1 IN for two color bitmaps: foreground color enabled state
* \param color2 IN for two color bitmaps: foreground color disabled state
*
*/
void mswDrawIcon(
HDC hDc,
int offw,
int offh,
wIcon_p bm,
int disabled,
COLORREF color1,
COLORREF color2 )
{
int i;
int byt;
BITMAPINFO *bmiInfo;
COLORREF col;
/* draw the bitmap by dynamically creating a Windows DIB in memory */
/* BITMAPINFO already has one RGBQUAD color struct, so only allocate the rest */
bmiInfo = malloc( sizeof( BITMAPINFO ) + (bm->colorcnt - 1) * sizeof( RGBQUAD ));
if( !bmiInfo ) {
fprintf( stderr, "could not allocate memory for bmiInfo\n" );
abort();
}
/* initialize bitmap header from XPM information */
bmiInfo->bmiHeader.biSize = sizeof( bmiInfo->bmiHeader );
bmiInfo->bmiHeader.biWidth = bm->w;
bmiInfo->bmiHeader.biHeight = bm->h;
bmiInfo->bmiHeader.biPlanes = 1;
if( bm->type == mswIcon_bitmap )
bmiInfo->bmiHeader.biBitCount = 1;
else
bmiInfo->bmiHeader.biBitCount = 8; /* up to 256 colors */
bmiInfo->bmiHeader.biCompression = BI_RGB; /* no compression */
bmiInfo->bmiHeader.biSizeImage = 0;
bmiInfo->bmiHeader.biXPelsPerMeter = 0;
bmiInfo->bmiHeader.biYPelsPerMeter = 0;
bmiInfo->bmiHeader.biClrUsed = bm->colorcnt; /* number of colors used */
bmiInfo->bmiHeader.biClrImportant = bm->colorcnt;
/*
* create a transparency mask and paint to screen
*/
if( bm->type == mswIcon_bitmap ) {
memset( &bmiInfo->bmiColors[ 0 ], 0xFF, sizeof( RGBQUAD ));
memset( &bmiInfo->bmiColors[ 1 ], 0, sizeof( RGBQUAD ));
} else {
memset( bmiInfo->bmiColors, 0, bm->colorcnt * sizeof( RGBQUAD ));
memset( &bmiInfo->bmiColors[ bm->transparent ], 0xFF, sizeof( RGBQUAD ));
}
StretchDIBits(hDc, offw, offh,
(int)ceil(bmiInfo->bmiHeader.biWidth*scaleIcon),
(int)ceil(bmiInfo->bmiHeader.biHeight*scaleIcon),
0, 0,
bmiInfo->bmiHeader.biWidth,
bmiInfo->bmiHeader.biHeight,
bm->pixels, bmiInfo,
DIB_RGB_COLORS, SRCAND);
/* now paint the bitmap with transparent set to black */
if( bm->type == mswIcon_bitmap ) {
if( disabled ) {
col = color2;
} else {
col = color1;
}
memset( &bmiInfo->bmiColors[ 0 ], 0, sizeof( RGBQUAD ));
bmiInfo->bmiColors[ 1 ].rgbRed = GetRValue( col );
bmiInfo->bmiColors[ 1 ].rgbGreen = GetGValue( col );
bmiInfo->bmiColors[ 1 ].rgbBlue = GetBValue( col );
} else {
if( disabled ) {
/* create a gray scale palette */
for( i = 0; i < bm->colorcnt; i ++ ) {
if (i != bm->transparent) {
byt = (30 * bm->colormap[i].rgbRed +
59 * bm->colormap[i].rgbGreen +
11 * bm->colormap[i].rgbBlue) / 100;
/* if totally black, use a dark gray */
if (byt == 0)
byt = 0x66;
bmiInfo->bmiColors[i].rgbRed = byt;
bmiInfo->bmiColors[i].rgbGreen = byt;
bmiInfo->bmiColors[i].rgbBlue = byt;
}
}
} else {
/* copy the palette */
memcpy( (void *)bmiInfo->bmiColors, (void *)bm->colormap, bm->colorcnt * sizeof( RGBQUAD ));
}
memset( &bmiInfo->bmiColors[ bm->transparent ], 0, sizeof( RGBQUAD ));
}
/* show the bitmap */
StretchDIBits(hDc, offw, offh,
(int)ceil(bmiInfo->bmiHeader.biWidth*scaleIcon),
(int)ceil(bmiInfo->bmiHeader.biHeight*scaleIcon),
0, 0,
bmiInfo->bmiHeader.biWidth,
bmiInfo->bmiHeader.biHeight,
bm->pixels, bmiInfo,
DIB_RGB_COLORS, SRCPAINT);
/* forget the data */
free( bmiInfo );
}
/**
* Create a two color bitmap. This creates a two color icon. Pixels set to 1 are painted
* in the specified color, pixels set to 0 are transparent
* in order to convert the format, a lot of bit fiddling is necessary. The order of
* scanlines needs to be reversed and the bit order (high order - low order) is reversed
* as well.
* \param w IN width in pixels
* \param h IN height in pixels
* \param bits IN pixel data
* \param color IN color for foreground
* \return pointer to icon
*/
wIcon_p wIconCreateBitMap( wPos_t w, wPos_t h, const char * bits, wDrawColor color )
{
int lineLength;
int i, j;
unsigned char *dest;
static unsigned char revbits[] = { 0, 0x08, 0x04, 0x0C, 0x02, 0x0A, 0x06, 0x0E, 0x01, 0x09, 0x05, 0x0D, 0x03, 0x0B, 0x07, 0x0F };
unsigned long col = wDrawGetRGB( color );
wIcon_p ip;
ip = (wIcon_p)malloc( sizeof *ip );
if( !ip ) {
fprintf( stderr, "Couldn't allocate memory for bitmap header.\n" );
abort();
}
memset( ip, 0, sizeof *ip );
ip->type = mswIcon_bitmap;
ip->w = w;
ip->h = h;
ip->colorcnt = 2;
/* set up our two color palette */
ip->colormap = malloc( 2 * sizeof( RGBQUAD ));
ip->colormap[ 1 ].rgbBlue = col & 0xFF;
ip->colormap[ 1 ].rgbRed = (col>>16) & 0xFF;
ip->colormap[ 1 ].rgbGreen = (col>>8) & 0xFF;
ip->colormap[ 1 ].rgbReserved = 0;
color = GetSysColor( COLOR_BTNFACE );
ip->colormap[ 0 ].rgbBlue = GetBValue( color );
ip->colormap[ 0 ].rgbRed = GetRValue( color );
ip->colormap[ 0 ].rgbGreen = GetGValue( color );
ip->colormap[ 0 ].rgbReserved = 0;
lineLength = (((( ip->w + 7 ) / 8 ) + 3 ) >> 2 ) << 2;
ip->pixels = malloc( lineLength * ip->h );
if( !ip->pixels ) {
fprintf( stderr, "Couldn't allocate memory for pixel data.\n" );
abort();
}
/*
* copy the bits from source to the buffer, at this time the order of
* scanlines is reversed by starting with the last source line.
*/
for( i = 0; i < ip->h; i++ ) {
dest = ip->pixels + i * lineLength;
memcpy( dest, bits + ( ip->h - i - 1 ) * (( ip->w + 7) / 8), ( ip->w + 7 ) / 8 );
/*
* and now, the bit order is changed, this is done via a lookup table
*/
for( j = 0; j < lineLength; j++ )
{
unsigned byte = dest[ j ];
unsigned low = byte & 0x0F;
unsigned high = (byte & 0xF0) >> 4;
dest[ j ] = revbits[ low ]<<4 | revbits[ high ];
}
}
return ip;
}
/**
* Create a pixmap. This functions interprets a XPM icon contained in a
* char array. Supported format are one or two byte per pixel and #rrggbb
* or #rrrrggggbbbb color specification. Color 'None' is interpreted as
* transparency, other symbolic names are not supported.
*
* \param pm IN XPM variable
* \return pointer to icon, call free() if not needed anymore.
*/
wIcon_p wIconCreatePixMap( char *pm[])
{
wIcon_p ip;
int col, r, g, b, len;
int width, height;
char buff[3];
char * cp, * cq, * ptr;
int i, j, k;
int lineLength;
unsigned *keys;
unsigned numchars;
unsigned pixel;
ip = (wIcon_p)malloc( sizeof *ip );
if( !ip ) {
fprintf( stderr, "Couldn't allocate memory for bitmap header.\n" );
abort();
}
memset( ip, 0, sizeof *ip );
ip->type = mswIcon_pixmap;
/* extract values */
cp = pm[0];
width = (int)strtol(cp, &cq, 10 ); /* width of image */
height = (int)strtol(cq, &cq, 10 ); /* height of image */
col = (int)strtol(cq, &cq, 10 ); /* number of colors used */
numchars = (int)strtol(cq, &cq, 10 ); /* get number of chars per pixel */
ip->colormap = malloc( col * sizeof( RGBQUAD ));
ip->w = width;
ip->h = height;
ip->colorcnt = col; /* number of colors used */
keys = malloc( sizeof( unsigned ) * col );
for ( col=0; col<(int)ip->colorcnt; col++ ) {
ptr = strdup( pm[col+1] ); /* create duplicate for input string*/
if( numchars == 1 ) {
keys[ col ] = (unsigned)ptr[0];
}
else if( numchars == 2 ) {
keys[ col ] = (unsigned) ( ptr[ 0 ] + ptr[ 1 ] * 256 );
}
cp = strtok( ptr + numchars, "\t " ); /* cp points to color type */
assert( *cp == 'c' ); /* should always be color */
cp = strtok( NULL, "\t " ); /* go to next token, the color definition itself */
if( *cp == '#' ) { /* is this a hex RGB specification? */
len = strlen( cp+1 ) / 3;
assert( len == 4 || len == 2 ); /* expecting three 2 char or 4 char values */
buff[2] = 0; /* if yes, extract the values */
memcpy( buff, cp + 1, 2 );
r = (int)strtol(buff, &cq, 16);
memcpy( buff, cp + 1 + len, 2 );
g = (int)strtol(buff, &cq, 16);
memcpy( buff, cp + 1 + 2 * len, 2 );
b = (int)strtol(buff, &cq, 16);
ip->colormap[ col ].rgbBlue = b;
ip->colormap[ col ].rgbGreen = g;
ip->colormap[ col ].rgbRed = r;
ip->colormap[ col ].rgbReserved = 0;
} else {
if( !stricmp( cp, "none" )) { /* special case transparency*/
ip->transparent = col;
}
else
assert( *cp == '#' ); /* if no, abort for the moment */
}
free( ptr );
}
/* get memory for the pixel data */
/* dword align begin of line */
lineLength = ((ip->w + 3 ) >> 2 ) << 2;
ip->pixels = malloc( lineLength * ip->h );
if( !ip->pixels ) {
fprintf( stderr, "Couldn't allocate memory for pixel data.\n" );
abort();
}
/*
convert the XPM pixel data to indexes into color table
at the same time the order of rows is reversed
Win32 should be able to do that but I couldn't find out
how, so this is coded by hand.
*/
/* for all rows */
for( i = 0; i < ip->h; i++ ) {
cq = ip->pixels + lineLength * i;
/* get the next row */
cp = pm[ ip->h - i + ip->colorcnt ];
/* for all pixels in row */
for( j = 0; j < ip->w; j++ ) {
/* get the pixel info */
if( numchars == 1 )
pixel = ( unsigned )*cp;
else
pixel = (unsigned) (*cp + *(cp+1)*256);
cp += numchars;
/* look up pixel info in color table */
k = 0;
while(k < col && pixel != keys[ k ] )
k++;
if (pixel == keys[k]) {
/* save the index into color table */
*(cq + j) = k;
} else {
*(cq + j) = 0;
}
}
}
free( keys );
return ip;
}
void wIconSetColor( wIcon_p ip, wDrawColor color )
{
unsigned long col = wDrawGetRGB( color );
if( ip->type == mswIcon_bitmap ) {
ip->colormap[ 1 ].rgbBlue = col & 0xFF;
ip->colormap[ 1 ].rgbRed = (col>>16) & 0xFF;
ip->colormap[ 1 ].rgbGreen = (col>>8) & 0xFF;
}
}
/**
* Draw icon to screen.
*
* \param d IN drawing area
* \param bm IN bitmap to draw
* \param x IN x position
* \param y IN y position
*/
void
wIconDraw( wDraw_p d, wIcon_p bm, wPos_t x, wPos_t y )
{
mswDrawIcon( d->hDc, (int)x, (int)y, bm, FALSE, 0, 0 );
}
/**
* Create a static control for displaying a bitmap.
*
* \param parent IN parent window
* \param x, y IN position in parent window
* \param option IN ignored for now
* \param iconP IN icon to use
* \return the control
*/
wControl_p
wBitmapCreate( wWin_p parent, wPos_t x, wPos_t y, long option, wIcon_p iconP )
{
wBitmap_p control;
int index;
DWORD style = SS_OWNERDRAW | WS_VISIBLE | WS_CHILD;
control = mswAlloc( parent, B_BITMAP, NULL, sizeof( struct wBitmap_t ), NULL, &index );
mswComputePos( (wControl_p)control, x, y );
control->option = option;
control->hWnd = CreateWindow( "STATIC", NULL,
style, control->x, control->y,
iconP->w, iconP->h,
((wControl_p)parent)->hWnd, (HMENU)index, mswHInst, NULL );
if (control->hWnd == NULL) {
mswFail("CreateWindow(BITMAP)");
return (wControl_p)control;
}
control->h = iconP->h;
control->w = iconP->w;
control->data = iconP;
return (wControl_p)control;
}
|