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#include <windows.h>
#include <string.h>
#include <malloc.h>
#include <stdlib.h>
#include <commdlg.h>
#include <math.h>
#include "mswint.h"
int kludge12 = 0;
/*
*****************************************************************************
*
* Simple Buttons
*
*****************************************************************************
*/
static XWNDPROC oldButtProc = NULL;
static XWNDPROC newButtProc;
struct wButton_t {
WOBJ_COMMON
wButtonCallBack_p action;
wBool_t busy;
wBool_t selected;
wIcon_p icon;
};
void mswButtPush(
wControl_p b )
{
if ( ((wButton_p)b)->action )
((wButton_p)b)->action( ((wButton_p)b)->data );
}
/**
* Paint function for toolbar buttons
*
* \param hButtDc IN valid device context
* \param bm IN bitmap to add to button
* \param selected IN selected state of button
* \param disabled IN disabled state of button
*/
static void drawButton(
HDC hButtDc,
wIcon_p bm,
BOOL_T selected,
BOOL_T disabled )
{
HGDIOBJ oldBrush, newBrush;
HPEN oldPen, newPen;
RECT rect;
COLORREF color1, color2;
POS_T offw=5, offh=5;
TRIVERTEX vert[2] ;
GRADIENT_RECT gRect;
COLORREF colL;
COLORREF colD;
COLORREF colF;
#define LEFT (0)
#define RIGHT (bm->w+10)
#define TOP (0)
#define BOTTOM (bm->h+10)
/* get the lightest and the darkest color to use */
colL = GetSysColor( COLOR_BTNHIGHLIGHT );
colD = GetSysColor( COLOR_BTNSHADOW );
colF = GetSysColor( COLOR_BTNFACE );
/* define the rectangle for the button */
rect.top = TOP;
rect.left = LEFT;
rect.right = RIGHT;
rect.bottom = BOTTOM;
/* fill the button with the face color */
newBrush = CreateSolidBrush( colF );
oldBrush = SelectObject( hButtDc, newBrush );
FillRect( hButtDc, &rect, newBrush );
DeleteObject( SelectObject( hButtDc, oldBrush ) );
/* disabled button remain flat */
if( !disabled )
{
/* select colors for the gradient */
if( selected ) {
color1 = colD;
color2 = colL;
} else {
color1 = colL;
color2 = colD;
}
#define GRADIENT_WIDTH 6
/*
first draw the top gradient
this always ends in the button face color
starting color depends on button state (selected or not)
*/
vert [0] .x = LEFT;
vert [0] .y = TOP;
vert [0] .Red = GetRValue( color1 )* 256;
vert [0] .Green = GetGValue( color1 )* 256;
vert [0] .Blue = GetBValue( color1 )* 256;
vert [0] .Alpha = 0x0000;
vert [1] .x = RIGHT;
vert [1] .y = TOP + GRADIENT_WIDTH;
vert [1] .Red = GetRValue( colF )* 256;
vert [1] .Green = GetGValue( colF )* 256;
vert [1] .Blue = GetBValue( colF )* 256;
vert [1] .Alpha = 0x0000;
gRect.UpperLeft = 0;
gRect.LowerRight = 1;
GradientFill(hButtDc, vert, 2, &gRect, 1, GRADIENT_FILL_RECT_V);
/*
now draw the bottom gradient
this always starts with the button face color
ending color depends on button state (selected or not)
*/
vert [0] .x = LEFT;
vert [0] .y = BOTTOM - GRADIENT_WIDTH;
vert [0] .Red = GetRValue( colF )* 256;
vert [0] .Green = GetGValue( colF )* 256;
vert [0] .Blue = GetBValue( colF )* 256;
vert [0] .Alpha = 0x0000;
vert [1] .x = RIGHT;
vert [1] .y = BOTTOM;
vert [1] .Red = GetRValue( color2 )* 256;
vert [1] .Green = GetGValue( color2 )* 256;
vert [1] .Blue = GetBValue( color2 )* 256;
vert [1] .Alpha = 0x0000;
gRect.UpperLeft = 0;
gRect.LowerRight = 1;
GradientFill(hButtDc, vert, 2, &gRect, 1, GRADIENT_FILL_RECT_V);
}
/* draw delimiting lines in shadow color */
newPen = CreatePen( PS_SOLID, 0, colD );
oldPen = SelectObject( hButtDc, newPen );
MoveTo( hButtDc, LEFT, TOP );
LineTo( hButtDc, LEFT, BOTTOM );
MoveTo( hButtDc, RIGHT, TOP );
LineTo( hButtDc, RIGHT, BOTTOM );
DeleteObject( SelectObject( hButtDc, oldPen ) );
color2 = GetSysColor( COLOR_BTNSHADOW );
color1 = RGB( bm->colormap[ 1 ].rgbRed, bm->colormap[ 1 ].rgbGreen, bm->colormap[ 1 ].rgbBlue );
if (selected) {
offw++; offh++;
}
mswDrawIcon( hButtDc, offw, offh, bm, disabled, color1, color2 );
}
static void buttDrawIcon(
wButton_p b,
HDC butt_hDc )
{
wIcon_p bm = b->icon;
POS_T offw=5, offh=5;
if (b->selected || b->busy) {
offw++; offh++;
} else if ( (b->option & BO_DISABLED) != 0 ) {
;
} else {
;
}
drawButton( butt_hDc, bm, b->selected || b->busy, (b->option & BO_DISABLED) != 0 );
}
void wButtonSetBusy(
wButton_p b,
int value )
{
b->busy = value;
if (!value)
b->selected = FALSE;
/*SendMessage( b->hWnd, BM_SETSTATE, (WPARAM)value, 0L );*/
InvalidateRgn( b->hWnd, NULL, FALSE );
}
void wButtonSetLabel(
wButton_p b,
const char * label )
{
if ((b->option&BO_ICON) == 0) {
/*b->labelStr = label;*/
SetWindowText( b->hWnd, label );
} else {
b->icon = (wIcon_p)label;
}
InvalidateRgn( b->hWnd, NULL, FALSE );
}
static LRESULT buttPush( wControl_p b, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam )
{
wButton_p bb = (wButton_p)b;
DRAWITEMSTRUCT * di = (DRAWITEMSTRUCT *)lParam;
wBool_t selected;
switch (message) {
case WM_COMMAND:
if (bb->action /*&& !bb->busy*/) {
bb->action( bb->data );
return 0L;
}
break;
case WM_MEASUREITEM: {
MEASUREITEMSTRUCT * mi = (MEASUREITEMSTRUCT *)lParam;
if (bb->type != B_BUTTON || (bb->option & BO_ICON) == 0)
break;
mi->CtlType = ODT_BUTTON;
mi->CtlID = wParam;
mi->itemWidth = bb->w;
mi->itemHeight = bb->h;
} return 0L;
case WM_DRAWITEM:
if (bb->type == B_BUTTON && (bb->option & BO_ICON) != 0) {
selected = ((di->itemState & ODS_SELECTED) != 0);
if (bb->selected != selected) {
bb->selected = selected;
InvalidateRgn( bb->hWnd, NULL, FALSE );
}
return TRUE;
}
break;
}
return DefWindowProc( hWnd, message, wParam, lParam );
}
static void buttDone(
wControl_p b )
{
free(b);
}
LRESULT CALLBACK pushButt(
HWND hWnd,
UINT message,
UINT wParam,
LONG lParam )
{
/* Catch <Return> and cause focus to leave control */
#ifdef WIN32
long inx = GetWindowLong( hWnd, GWL_ID );
#else
short inx = GetWindowWord( hWnd, GWW_ID );
#endif
wButton_p b = (wButton_p)mswMapIndex( inx );
PAINTSTRUCT ps;
switch (message) {
case WM_PAINT:
if ( b && b->type == B_BUTTON && (b->option & BO_ICON) != 0 ) {
BeginPaint( hWnd, &ps );
buttDrawIcon( (wButton_p)b, ps.hdc );
EndPaint( hWnd, &ps );
return 1L;
}
break;
case WM_CHAR:
if ( b != NULL ) {
switch( wParam ) {
case 0x0D:
case 0x1B:
case 0x09:
/*SetFocus( ((wControl_p)(b->parent))->hWnd );*/
SendMessage( ((wControl_p)(b->parent))->hWnd, WM_CHAR,
wParam, lParam );
/*SendMessage( ((wControl_p)(b->parent))->hWnd, WM_COMMAND,
inx, MAKELONG( hWnd, EN_KILLFOCUS ) );*/
return 0L;
}
}
break;
case WM_KILLFOCUS:
if ( b )
InvalidateRect( b->hWnd, NULL, TRUE );
return 0L;
break;
case WM_LBUTTONUP:
/* don't know why but this solves a problem with color selection */
Sleep( 0 );
break;
}
return CallWindowProc( oldButtProc, hWnd, message, wParam, lParam );
}
static callBacks_t buttonCallBacks = {
mswRepaintLabel,
buttDone,
buttPush };
wButton_p wButtonCreate(
wWin_p parent,
POS_T x,
POS_T y,
const char * helpStr,
const char * labelStr,
long option,
wPos_t width,
wButtonCallBack_p action,
void * data )
{
wButton_p b;
RECT rect;
int h=20;
int index;
DWORD style;
HDC hDc;
wIcon_p bm;
if (width <= 0)
width = 80;
if ((option&BO_ICON) == 0) {
labelStr = mswStrdup( labelStr );
} else {
bm = (wIcon_p)labelStr;
labelStr = NULL;
}
b = (wButton_p)mswAlloc( parent, B_BUTTON, NULL, sizeof *b, data, &index );
b->option = option;
b->busy = 0;
b->selected = 0;
mswComputePos( (wControl_p)b, x, y );
if (b->option&BO_ICON) {
width = bm->w+10;
h = bm->h+10;
b->icon = bm;
} else {
width = (wPos_t)(width*mswScale);
}
style = ((b->option&BO_ICON)? BS_OWNERDRAW : BS_PUSHBUTTON) |
WS_CHILD | WS_VISIBLE |
mswGetBaseStyle(parent);
if ((b->option&BB_DEFAULT) != 0)
style |= BS_DEFPUSHBUTTON;
b->hWnd = CreateWindow( "BUTTON", labelStr, style, b->x, b->y,
/*CW_USEDEFAULT, CW_USEDEFAULT,*/ width, h,
((wControl_p)parent)->hWnd, (HMENU)index, mswHInst, NULL );
if (b->hWnd == NULL) {
mswFail("CreateWindow(BUTTON)");
return b;
}
/*SetWindowLong( b->hWnd, 0, (long)b );*/
GetWindowRect( b->hWnd, &rect );
b->w = rect.right - rect.left;
b->h = rect.bottom - rect.top;
mswAddButton( (wControl_p)b, TRUE, helpStr );
b->action = action;
mswCallBacks[B_BUTTON] = &buttonCallBacks;
mswChainFocus( (wControl_p)b );
oldButtProc = (WNDPROC) SetWindowLongPtr(b->hWnd, GWL_WNDPROC, (LONG_PTR)&pushButt);
if (mswPalette) {
hDc = GetDC( b->hWnd );
SelectPalette( hDc, mswPalette, 0 );
RealizePalette( hDc );
ReleaseDC( b->hWnd, hDc );
}
if ( !mswThickFont )
SendMessage( b->hWnd, WM_SETFONT, (WPARAM)mswLabelFont, 0L );
return b;
}
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