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author | Jörg Frings-Fürst <debian@jff-webhosting.net> | 2018-07-23 07:19:57 +0200 |
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committer | Jörg Frings-Fürst <debian@jff-webhosting.net> | 2018-07-23 07:19:57 +0200 |
commit | 006b114e9ff78391ed4c19c1ece639b72e804e08 (patch) | |
tree | ae41e36564e8c0c38fd374c973fde256b0186551 /numlib/roots.c | |
parent | ba627dd9ecb578e9852c7b9cce67ec63199d1acf (diff) | |
parent | 44e0e31ae94236e3e81567dfd6b919b053d0bbe0 (diff) |
Merge branch 'release/debian/2.0.1-1'HEADdebian/2.0.1+repack-1master
Diffstat (limited to 'numlib/roots.c')
-rwxr-xr-x | numlib/roots.c | 217 |
1 files changed, 217 insertions, 0 deletions
diff --git a/numlib/roots.c b/numlib/roots.c new file mode 100755 index 0000000..04e1526 --- /dev/null +++ b/numlib/roots.c @@ -0,0 +1,217 @@ + +/* + * Roots3And4.c + * + * Utility functions to find cubic and quartic roots. + * + * Coefficients are passed like this: + * + * c[0] + c[1]*x + c[2]*x^2 + c[3]*x^3 + c[4]*x^4 = 0 + * + * The functions return the number of non-complex roots and + * put the values into the s array. + * + * Author: Jochen Schwarze (schwarze@isa.de) + * + * Jan 26, 1990 Version for Graphics Gems + * Oct 11, 1990 Fixed sign problem for negative q's in SolveQuartic + * (reported by Mark Podlipec), + * Old-style function definitions, + * IsZero() as a macro + * Nov 23, 1990 Some systems do not declare acos() and cbrt() in + * <math.h>, though the functions exist in the library. + * If large coefficients are used, EQN_EPS should be + * reduced considerably (e.g. to 1E-30), results will be + * correct but multiple roots might be reported more + * than once. + * Apr 18, 2018 Reformat for inclusing in ArgyllCMS - GWG + * + * The authors and the publisher hold no copyright restrictions + * on any of these files; this source code is public domain, and + * is freely available to the entire computer graphics community + * for study, use, and modification. We do request that the + * comment at the top of each file, identifying the original + * author and its original publication in the book Graphics + * Gems, be retained in all programs that use these files. + * + */ + +#include <math.h> +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif + +/* epsilon surrounding for near zero values */ +#define EQN_EPS 1e-9 +#define IsZero(x) ((x) > -EQN_EPS && (x) < EQN_EPS) + +#define CBRT(x) ((x) > 0.0 ? pow((double)(x), 1.0/3.0) : \ + ((x) < 0.0 ? -pow((double)-(x), 1.0/3.0) : 0.0)) + +int SolveQuadric(double c[3], double s[2]) { + double p, q, D; + + /* normal form: x^2 + px + q = 0 */ + p = c[1] / (2 * c[2]); + q = c[0] / c[2]; + + D = p * p - q; + + if (IsZero(D)) { + s[ 0 ] = - p; + return 1; + } else if (D < 0) { + return 0; + } else /* if (D > 0) */ { + double sqrt_D = sqrt(D); + + s[0] = sqrt_D - p; + s[1] = - sqrt_D - p; + return 2; + } +} + + +int SolveCubic(double c[4], double s[3]) { + int i, num; + double sub; + double A, B, C; + double sq_A, p, q; + double cb_p, D; + + /* normal form: x^3 + Ax^2 + Bx + C = 0 */ + A = c[2] / c[3]; + B = c[1] / c[3]; + C = c[0] / c[3]; + + /* substitute x = y - A/3 to eliminate quadric term: */ + /* x^3 +px + q = 0 */ + sq_A = A * A; + p = 1.0/3 * (-1.0/3 * sq_A + B); + q = 1.0/2 * (2.0/27 * A * sq_A - 1.0/3 * A * B + C); + + /* use Cardano's formula */ + cb_p = p * p * p; + D = q * q + cb_p; + + if (IsZero(D)) { + if (IsZero(q)) { /* one triple solution */ + s[0] = 0.0; + num = 1; + } else { /* one single and one double solution */ + double u = CBRT(-q); + s[0] = 2.0 * u; + s[1] = - u; + num = 2; + } + } else if (D < 0) { /* Casus irreducibilis: three real solutions */ + double phi = 1.0/3 * acos(-q / sqrt(-cb_p)); + double t = 2 * sqrt(-p); + + s[0] = t * cos(phi); + s[1] = -t * cos(phi + M_PI / 3.0); + s[2] = -t * cos(phi - M_PI / 3.0); + num = 3; + } else { /* one real solution */ + double sqrt_D = sqrt(D); + double u = CBRT(sqrt_D - q); + double v = -CBRT(sqrt_D + q); + + s[0] = u + v; + num = 1; + } + + /* resubstitute */ + sub = 1.0/3.0 * A; + + for (i = 0; i < num; i++) + s[i] -= sub; + + return num; +} + + +int SolveQuartic(double c[5], double s[4]) { + double coeffs[4]; + double z, u, v, sub; + double A, B, C, D; + double sq_A, p, q, r; + int i, num; + + /* normal form: x^4 + Ax^3 + Bx^2 + Cx + D = 0 */ + A = c[3] / c[4]; + B = c[2] / c[4]; + C = c[1] / c[4]; + D = c[0] / c[4]; + + /* substitute x = y - A/4 to eliminate cubic term: + x^4 + px^2 + qx + r = 0 */ + sq_A = A * A; + p = - 3.0/8 * sq_A + B; + q = 1.0/8 * sq_A * A - 1.0/2 * A * B + C; + r = - 3.0/256*sq_A*sq_A + 1.0/16*sq_A*B - 1.0/4*A*C + D; + + if (IsZero(r)) { + /* no absolute term: y(y^3 + py + q) = 0 */ + + coeffs[0] = q; + coeffs[1] = p; + coeffs[2] = 0; + coeffs[3] = 1.0; + + num = SolveCubic(coeffs, s); + + s[num++] = 0; + } else { + /* solve the resolvent cubic ... */ + coeffs[0] = 1.0/2.0 * r * p - 1.0/8.0 * q * q; + coeffs[1] = - r; + coeffs[2] = - 1.0/2.0 * p; + coeffs[3] = 1.0; + + (void) SolveCubic(coeffs, s); + + /* ... and take the one real solution ... */ + z = s[0]; + + /* ... to build two quadric equations */ + u = z * z - r; + v = 2 * z - p; + + if (IsZero(u)) + u = 0; + else if (u > 0) + u = sqrt(u); + else + return 0; + + if (IsZero(v)) + v = 0; + else if (v > 0) + v = sqrt(v); + else + return 0; + + coeffs[0] = z - u; + coeffs[1] = q < 0 ? -v : v; + coeffs[2] = 1.0; + + num = SolveQuadric(coeffs, s); + + coeffs[0]= z + u; + coeffs[1] = q < 0 ? v : -v; + coeffs[2] = 1.0; + + num += SolveQuadric(coeffs, s + num); + } + + /* resubstitute */ + sub = 1.0/4.0 * A; + + for (i = 0; i < num; i++) + s[i] -= sub; + + return num; +} + + |