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/////////////////////////////////////////////////////////////////////////
// Copyright (c) 2011-2016 by Simon Schneegans
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or (at
// your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////

namespace GnomePie {

/////////////////////////////////////////////////////////////////////////
// A base class storing a set of Actions. Derived classes may define
// how these Actions are created. This base class serves for custom
// actions, defined by the user.
/////////////////////////////////////////////////////////////////////////

public class ActionGroup : GLib.Object {

    /////////////////////////////////////////////////////////////////////
    /// A list of all stored actions.
    /////////////////////////////////////////////////////////////////////

    public Gee.ArrayList<Action?> actions { get; private set; }

    /////////////////////////////////////////////////////////////////////
    /// The ID of the pie to which this group is attached.
    /////////////////////////////////////////////////////////////////////

    public string parent_id { get; construct set; }

    /////////////////////////////////////////////////////////////////////
    /// C'tor, initializes all members.
    /////////////////////////////////////////////////////////////////////

    public ActionGroup(string parent_id) {
        GLib.Object(parent_id : parent_id);
    }

    construct {
        this.actions = new Gee.ArrayList<Action?>();
    }

    /////////////////////////////////////////////////////////////////////
    /// This one is called, when the ActionGroup is deleted.
    /////////////////////////////////////////////////////////////////////

    public virtual void on_remove() {}

    /////////////////////////////////////////////////////////////////////
    /// This one is called, when the ActionGroup is saved.
    /////////////////////////////////////////////////////////////////////

    public virtual void on_save(Xml.TextWriter writer) {
        writer.write_attribute("type", GroupRegistry.descriptions[this.get_type().name()].id);
    }

    /////////////////////////////////////////////////////////////////////
    /// This one is called, when the ActionGroup is loaded.
    /////////////////////////////////////////////////////////////////////

    public virtual void on_load(Xml.Node* data) {}

    /////////////////////////////////////////////////////////////////////
    /// Adds a new Action to the group.
    /////////////////////////////////////////////////////////////////////

    public void add_action(Action new_action) {
       this.actions.add(new_action);
    }

    /////////////////////////////////////////////////////////////////////
    /// Removes all Actions from the group.
    /////////////////////////////////////////////////////////////////////

    public void delete_all() {
        actions.clear();
    }

    /////////////////////////////////////////////////////////////////////
    /// Makes all contained Slices no Quick Actions.
    /////////////////////////////////////////////////////////////////////

    public void disable_quickactions() {
        foreach (var action in actions) {
            action.is_quickaction = false;
        }
    }

    /////////////////////////////////////////////////////////////////////
    /// Returns true, if one o the contained Slices is a Quick Action
    /////////////////////////////////////////////////////////////////////

    public bool has_quickaction() {
        foreach (var action in actions) {
            if (action.is_quickaction) {
                return true;
            }
        }

        return false;
    }
}

}