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/////////////////////////////////////////////////////////////////////////
// Copyright (c) 2011-2015 by Simon Schneegans
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or (at
// your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////

namespace GnomePie {

/////////////////////////////////////////////////////////////////////////
/// This window allows the selection of a hotkey. It is returned in form
/// of a Trigger. Therefore it can be either a keyboard driven hotkey or
/// a mouse based hotkey.
/////////////////////////////////////////////////////////////////////////

public class TriggerSelectButton : Gtk.ToggleButton {

    /////////////////////////////////////////////////////////////////////
    /// This signal is emitted when the user selects a new hot key.
    /////////////////////////////////////////////////////////////////////

    public signal void on_select(Trigger trigger);

    /////////////////////////////////////////////////////////////////////
    /// The currently contained Trigger.
    /////////////////////////////////////////////////////////////////////

    private Trigger trigger = null;

    /////////////////////////////////////////////////////////////////////
    /// True, if mouse buttons can be bound as well.
    /////////////////////////////////////////////////////////////////////

    private bool enable_mouse = false;

    /////////////////////////////////////////////////////////////////////
    /// These modifiers are ignored.
    /////////////////////////////////////////////////////////////////////

    private Gdk.ModifierType lock_modifiers = Gdk.ModifierType.MOD2_MASK
                                             |Gdk.ModifierType.MOD4_MASK
                                             |Gdk.ModifierType.MOD5_MASK
                                             |Gdk.ModifierType.LOCK_MASK;

    /////////////////////////////////////////////////////////////////////
    /// C'tor, constructs a new TriggerSelectWindow.
    /////////////////////////////////////////////////////////////////////

    public TriggerSelectButton(bool enable_mouse) {
        this.enable_mouse = enable_mouse;

        this.toggled.connect(() => {
            if (this.active) {
                this.set_label(_("Press a hotkey ..."));
                Gtk.grab_add(this);
                FocusGrabber.grab(this.get_window(), true, true, true);
            }
        });

        this.button_press_event.connect(this.on_button_press);
        this.key_press_event.connect(this.on_key_press);
        this.set_trigger(new Trigger());
    }

    /////////////////////////////////////////////////////////////////////
    /// Makes the button display the given Trigger.
    /////////////////////////////////////////////////////////////////////

    public void set_trigger(Trigger trigger) {
        this.trigger = trigger;
        this.set_label(trigger.label);
    }

    /////////////////////////////////////////////////////////////////////
    /// Can be called to cancel the selection process.
    /////////////////////////////////////////////////////////////////////

    private void cancel() {
        this.set_label(trigger.label);
        this.set_active(false);
        Gtk.grab_remove(this);
        FocusGrabber.ungrab(true, true);
    }

    /////////////////////////////////////////////////////////////////////
    /// Makes the button display the given Trigger.
    /////////////////////////////////////////////////////////////////////

    private void update_trigger(Trigger trigger) {
        if (this.trigger.name != trigger.name) {
            this.set_trigger(trigger);
            this.on_select(this.trigger);
        }

        this.cancel();
    }

    /////////////////////////////////////////////////////////////////////
    /// Called when the user presses a keyboard key.
    /////////////////////////////////////////////////////////////////////

    private bool on_key_press(Gdk.EventKey event) {
        if (this.active) {
            if (Gdk.keyval_name(event.keyval) == "Escape") {
                this.cancel();
            } else if (Gdk.keyval_name(event.keyval) == "BackSpace") {
                this.update_trigger(new Trigger());
            } else if (event.is_modifier == 0) {
                Gdk.ModifierType state = event.state & ~ this.lock_modifiers;
                this.update_trigger(new Trigger.from_values(event.keyval, state, false, false, false,
                            false, false, 5));
            }

            return true;
        }
        return false;
    }

    /////////////////////////////////////////////////////////////////////
    /// Called when the user presses a button of the mouse.
    /////////////////////////////////////////////////////////////////////

    private bool on_button_press(Gdk.EventButton event) {
        if (this.active) {
                Gtk.Allocation rect;
                this.get_allocation(out rect);
                if (event.x < 0 || event.x > rect.width
                 || event.y < 0 || event.y > rect.height) {

                    this.cancel();
                    return true;
                }
            }

            if (this.active && this.enable_mouse) {
                Gdk.ModifierType state = event.state & ~ this.lock_modifiers;
                var new_trigger = new Trigger.from_values((int)event.button, state, true,
                                                          false, false, false, false, 5);

                if (new_trigger.key_code != 1) this.update_trigger(new_trigger);
                else                           this.cancel();

                return true;
            } else if (this.active) {
                this.cancel();
                return true;
            }

            return false;
    }
}

}