summaryrefslogtreecommitdiff
path: root/src/renderers/pieWindow.vala
blob: a5142df10be5c8fb883bb3c6cab3d6b026bb1f88 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
/////////////////////////////////////////////////////////////////////////
// Copyright (c) 2011-2017 by Simon Schneegans
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or (at
// your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////

using GLib.Math;

namespace GnomePie {

/////////////////////////////////////////////////////////////////////////
///  An invisible window. Used to draw Pies onto.
/////////////////////////////////////////////////////////////////////////

public class PieWindow : Gtk.Window {

    /////////////////////////////////////////////////////////////////////
    /// Signal which gets emitted when the PieWindow is about to close.
    /////////////////////////////////////////////////////////////////////

    public signal void on_closing();

    /////////////////////////////////////////////////////////////////////
    /// Signal which gets emitted when the PieWindow is closed.
    /////////////////////////////////////////////////////////////////////

    public signal void on_closed();

    /////////////////////////////////////////////////////////////////////
    /// The background image used for fake transparency if
    /// has_compositing is false.
    /////////////////////////////////////////////////////////////////////

    public Image background { get; private set; default=null; }

    /////////////////////////////////////////////////////////////////////
    /// The background image position and size.
    /////////////////////////////////////////////////////////////////////

    private int back_x;
    private int back_y;
    private int back_sz_x;
    private int back_sz_y;

    /////////////////////////////////////////////////////////////////////
    /// Some panels moves the window after it was realized.
    /// This value set the maximum allowed panel height or width.
    /// (how many pixels the window could be moved in every direction
    ///  from the screen borders towards the center)
    /////////////////////////////////////////////////////////////////////

    private int panel_sz = 64;

    /////////////////////////////////////////////////////////////////////
    /// This value set the maximum allowed mouse movement in pixels
    /// from the capture to the show point in every direction.
    /////////////////////////////////////////////////////////////////////

    private int mouse_move = 30;

    /////////////////////////////////////////////////////////////////////
    /// The owned renderer.
    /////////////////////////////////////////////////////////////////////

    private PieRenderer renderer;

    /////////////////////////////////////////////////////////////////////
    /// True, if the Pie is currently fading out.
    /////////////////////////////////////////////////////////////////////

    private bool closing = false;
    private bool closed = false;

    /////////////////////////////////////////////////////////////////////
    /// A timer used for calculating the frame time.
    /////////////////////////////////////////////////////////////////////

    private GLib.Timer timer;

    /////////////////////////////////////////////////////////////////////
    /// True, if the screen supports compositing.
    /////////////////////////////////////////////////////////////////////

    private bool has_compositing = false;

    /////////////////////////////////////////////////////////////////////
    /// When a Pie is opened, pressed buttons are accumulated and
    /// matches are searched in all slices.
    /////////////////////////////////////////////////////////////////////

    private string search_string = "";

    /////////////////////////////////////////////////////////////////////
    /// Used to identify wayland sessions.
    /////////////////////////////////////////////////////////////////////

    private bool wayland = GLib.Environment.get_variable("XDG_SESSION_TYPE") == "wayland";

    /////////////////////////////////////////////////////////////////////
    /// C'tor, sets up the window.
    /////////////////////////////////////////////////////////////////////

    public PieWindow() {
        this.renderer = new PieRenderer();

        this.set_title("Gnome-Pie");
        this.set_skip_taskbar_hint(true);
        this.set_skip_pager_hint(true);
        this.set_keep_above(true);
        this.set_type_hint(Gdk.WindowTypeHint.DOCK);
        this.set_decorated(false);
        this.set_resizable(false);
        this.icon_name = "gnome-pie";
        this.set_accept_focus(false);
        this.app_paintable = true;

        // check for compositing
        if (this.screen.is_composited()) {
            this.set_visual(this.screen.get_rgba_visual());
            this.has_compositing = true;
        }

        //add_events() call was removed because it causes that gnome-pie sometimes enter
        //and infinte loop while processing some mouse-motion events.
        //(this was seen in Ubuntu 14.04.2 64/32-bits -Glib 2.19- and in MATE 14.04.2)
        // set up event filter
        // this.add_events(Gdk.EventMask.BUTTON_RELEASE_MASK |
        //                Gdk.EventMask.KEY_RELEASE_MASK |
        //                Gdk.EventMask.KEY_PRESS_MASK |
        //                Gdk.EventMask.POINTER_MOTION_MASK |
        //                Gdk.EventMask.SCROLL_MASK );

        // activate on left click
        this.button_release_event.connect ((e) => {
            if (e.button == 1 || PieManager.get_is_turbo(this.renderer.id)) this.activate_slice(e.time);
            return true;
        });

         // cancel on right click
        this.button_press_event.connect ((e) => {
            if (e.button == 3) this.cancel();
            return true;
        });

        // remember last pressed key in order to disable key repeat
        uint last_key = 0;
        uint32 last_time_stamp = 0;
        this.key_press_event.connect((e) => {
            if (e.keyval != last_key) {
                this.handle_key_press(e.keyval, e.time, last_time_stamp, e.str);
                last_key        = e.keyval;
                last_time_stamp = e.time;
            }
            return true;
        });

        // activate on key release if turbo_mode is enabled
        this.key_release_event.connect((e) => {
            last_key = 0;
            if (PieManager.get_is_turbo(this.renderer.id))
                this.activate_slice(e.time);
            else
                this.handle_key_release(e.keyval);
            return true;
        });

        ulong connection_id = PieManager.bindings.on_release.connect((time_stamp) => {
            if (PieManager.get_is_turbo(this.renderer.id)) {
                this.activate_slice(time_stamp);
            }
        });

        this.on_closing.connect(() => {
            PieManager.bindings.disconnect(connection_id);
        });

        // notify the renderer of mouse move events
        this.motion_notify_event.connect((e) => {
            this.renderer.on_mouse_move();
            return true;
        });

        this.show.connect_after(() => {
            FocusGrabber.grab(this.get_window());
        });

        this.scroll_event.connect((e) => {
            if (e.direction == Gdk.ScrollDirection.UP)
                this.renderer.select_prevpage();

            else if (e.direction == Gdk.ScrollDirection.DOWN)
                this.renderer.select_nextpage();
            return true;
        });

        // draw the pie on expose
        this.draw.connect(this.draw_window);
    }

    /////////////////////////////////////////////////////////////////////
    /// Loads a Pie to be rendered.
    /////////////////////////////////////////////////////////////////////

    public void load_pie(Pie pie) {
        this.renderer.load_pie(pie);

        if (wayland) {
            // wayland does not support client side window placement
            // therefore we will make a fullscreen window
            #if HAVE_GTK_3_22
                var monitor = Gdk.Display.get_default().get_monitor_at_point(this.back_x, this.back_y).get_geometry();
                int monitor_x = monitor.width;
                int monitor_y = monitor.height;
            #else
                var screen = Gdk.Screen.get_default().get_root_window();
                int monitor_x = screen.get_width();
                int monitor_y = screen.get_height();
            #endif

            this.set_size_request(monitor_x, monitor_y);
        } else {
            this.set_window_position(pie);
            this.set_size_request(renderer.size_w, renderer.size_h);
        }
    }

    /////////////////////////////////////////////////////////////////////
    /// Opens the window. load_pie should have been called before.
    /////////////////////////////////////////////////////////////////////

    public void open() {
        this.realize();
        // capture the background image if there is no compositing
        if (!this.has_compositing) {
            this.get_position(out this.back_x, out this.back_y);
            this.get_size(out this.back_sz_x, out this.back_sz_y);
            this.back_sz_x++;
            this.back_sz_y++;

            #if HAVE_GTK_3_22
                var monitor = Gdk.Display.get_default().get_monitor_at_point(this.back_x, this.back_y).get_geometry();
                int monitor_x = monitor.width;
                int monitor_y = monitor.height;
            #else
                var screen = Gdk.Screen.get_default().get_root_window();
                int monitor_x = screen.get_width();
                int monitor_y = screen.get_height();
            #endif

            //allow some window movement from the screen borders
            //(some panels moves the window after it was realized)
            int dx = this.panel_sz - this.back_x;
            if (dx > 0)
                this.back_sz_x += dx;
            dx = this.panel_sz - (monitor_x - this.back_x - this.back_sz_x +1);
            if (dx > 0) {
                this.back_sz_x += dx;
                this.back_x  -= dx;
            }

            int dy = this.panel_sz - this.back_y;
            if (dy > 0)
                this.back_sz_y += dy;
            dy = this.panel_sz - (monitor_y - this.back_y - this.back_sz_y +1);
            if (dy > 0) {
                this.back_sz_y += dy;
                this.back_y  -= dy;
            }

            //also tolerate some mouse movement
            this.back_x -= this.mouse_move;
            this.back_sz_x += this.mouse_move*2;
            this.back_y -= this.mouse_move;
            this.back_sz_y += this.mouse_move*2;

            //make sure we don't go outside the screen
            if (this.back_x < 0) {
                this.back_sz_x += this.back_x;
                this.back_x = 0;
            }
            if (this.back_y < 0) {
                this.back_sz_y += this.back_y;
                this.back_y = 0;
            }
            if (this.back_x + this.back_sz_x > monitor_x)
                this.back_sz_x = monitor_x - this.back_x;
            if (this.back_y + this.back_sz_y > monitor_y)
                this.back_sz_y = monitor_y - this.back_y;
            this.background = new Image.capture_screen(this.back_x, this.back_y, this.back_sz_x, this.back_sz_y);
        }

        // capture the input focus
        this.show();

        // start the timer
        this.timer = new GLib.Timer();
        this.timer.start();
        this.queue_draw();

        bool warp_pointer = PieManager.get_is_warp(this.renderer.id);

        // the main draw loop
        GLib.Timeout.add((uint)(1000.0/Config.global.refresh_rate), () => {
            if (this.closed)
                return false;

            if (warp_pointer) {
                warp_pointer = false;
                int x, y;
                this.get_center_pos(out x, out y);
                this.set_mouse_position(x, y);
            }

            this.queue_draw();
            return this.visible;
        });
    }

    /////////////////////////////////////////////////////////////////////
    /// Gets the center position of the window.
    /////////////////////////////////////////////////////////////////////

    public void get_center_pos(out int out_x, out int out_y) {
        int x=0, y=0; //width=0, height=0;
        this.get_position(out x, out y);
        out_x = x + renderer.center_x;
        out_y = y + renderer.center_y;
    }

    /////////////////////////////////////////////////////////////////////
    /// Gets the absolute position of the mouse pointer.
    /////////////////////////////////////////////////////////////////////

    private void get_mouse_position(out int mx, out int my) {
        #if HAVE_GTK_3_20
            var seat = Gdk.Display.get_default().get_default_seat();
            seat.get_pointer().get_position(null, out mx, out my);
        #else
            double x = 0.0;
            double y = 0.0;

            var display = Gdk.Display.get_default();
            var manager = display.get_device_manager();
            GLib.List<weak Gdk.Device?> list = manager.list_devices(Gdk.DeviceType.MASTER);

            foreach(var device in list) {
                if (device.input_source != Gdk.InputSource.KEYBOARD) {
                    Gdk.Screen screen;
                    device.get_position( out screen, out x, out y );
                }
            }
            
            mx = (int) x;
            my = (int) y;
        #endif
    }

    /////////////////////////////////////////////////////////////////////
    /// Sets the absolute position of the mouse pointer.
    /////////////////////////////////////////////////////////////////////

    private void set_mouse_position(int mx, int my) {
        #if HAVE_GTK_3_20
            var seat = Gdk.Display.get_default().get_default_seat();
            seat.get_pointer().warp(this.screen, mx, my);
        #else
            var display = Gdk.Display.get_default();
            var manager = display.get_device_manager();
            GLib.List<weak Gdk.Device?> list = manager.list_devices(Gdk.DeviceType.MASTER);
            foreach(var device in list) {
                if (device.input_source != Gdk.InputSource.KEYBOARD) {
                    device.warp(Gdk.Screen.get_default(), mx, my);
                }
            }
        #endif
    }

    /////////////////////////////////////////////////////////////////////
    /// Draw the Pie.
    /////////////////////////////////////////////////////////////////////

    private bool draw_window(Cairo.Context ctx) {
        int x, y;
        this.get_position(out x, out y);

        // paint the background image if there is no compositing
        if (this.has_compositing) {
            ctx.set_operator (Cairo.Operator.CLEAR);
            ctx.paint();
            ctx.set_operator (Cairo.Operator.OVER);
        } else {
            //correct the background position if the window was moved
            //since the background image was captured
            int dx = this.back_x - x;
            int dy = this.back_y - y;
            ctx.save();
            ctx.translate(dx, dy);
            ctx.set_operator (Cairo.Operator.OVER);
            ctx.set_source_surface(background.surface, -1, -1);
            ctx.paint();
            ctx.restore();
        }

        // get the mouse position
        int mouse_x, mouse_y;
        get_mouse_position( out mouse_x, out mouse_y );

        // store the frame time
        double frame_time = this.timer.elapsed();
        this.timer.reset();

        int center_x = this.renderer.center_x;
        int center_y = this.renderer.center_y;

        // on wayland we have a fullscreen window and since we
        // do not get the pointer location until the mouse moved
        // we can only display the pie centered...
        if (this.wayland) {
            #if HAVE_GTK_3_22
                var monitor = Gdk.Display.get_default().get_monitor_at_point(mouse_x, mouse_y).get_geometry();
                center_x = monitor.width / 2;
                center_y = monitor.height / 2;
            #else
                var screen = Gdk.Screen.get_default().get_root_window();
                center_x = screen.get_width() / 2;
                center_y = screen.get_height() / 2;
            #endif
        }

        // align the context to the center of the PieWindow
        x += center_x;
        y += center_y;
        ctx.translate(center_x, center_y);

        // render the Pie
        this.renderer.draw(frame_time, ctx, mouse_x - x, mouse_y - y);

        return true;
    }

    /////////////////////////////////////////////////////////////////////
    /// Activates the currently activate slice.
    /////////////////////////////////////////////////////////////////////

    private void activate_slice(uint32 time_stamp) {
        if (!this.closing) {
            this.closing = true;
            this.on_closing();
            FocusGrabber.ungrab();

            GLib.Timeout.add(10, () => {
                this.renderer.activate(time_stamp);
                return false;
            });

            GLib.Timeout.add((uint)(Config.global.theme.fade_out_time*1000), () => {
                this.closed = true;
                this.on_closed();
                this.destroy();
                return false;
            });
        }
    }

    /////////////////////////////////////////////////////////////////////
    /// Activates no slice and closes the PieWindow.
    /////////////////////////////////////////////////////////////////////

    private void cancel() {
        if (!this.closing) {
            this.closing = true;
            this.on_closing();
            FocusGrabber.ungrab();
            this.renderer.cancel();

            GLib.Timeout.add((uint)(Config.global.theme.fade_out_time*1000), () => {
                this.closed = true;
                this.on_closed();
                this.destroy();
                return false;
            });
        }
    }

    /////////////////////////////////////////////////////////////////////
    /// Sets the position of the window to the center of the screen or to
    /// the mouse.
    /////////////////////////////////////////////////////////////////////

    private void set_window_position(Pie pie) {
        if(PieManager.get_is_centered(pie.id)) this.set_position(Gtk.WindowPosition.CENTER);
        else                                   this.set_position(Gtk.WindowPosition.MOUSE);
    }

    /////////////////////////////////////////////////////////////////////
    /// Do some useful stuff when keys are pressed.
    /////////////////////////////////////////////////////////////////////

    private void handle_key_press(uint key, uint32 time_stamp, uint32 last_time_stamp, string text) {
        if (last_time_stamp + 1000 < time_stamp) {
            this.search_string = "";
        }

        if      (Gdk.keyval_name(key) == "Escape") this.cancel();
        else if (Gdk.keyval_name(key) == "Return") this.activate_slice(time_stamp);
        else if (Gdk.keyval_name(key) == "KP_Enter") this.activate_slice(time_stamp);
        else if (!PieManager.get_is_turbo(this.renderer.id)) {
            if (Gdk.keyval_name(key) == "Up") this.renderer.select_up();
            else if (Gdk.keyval_name(key) == "Down") this.renderer.select_down();
            else if (Gdk.keyval_name(key) == "Left") this.renderer.select_left();
            else if (Gdk.keyval_name(key) == "Right") this.renderer.select_right();
            else if (Gdk.keyval_name(key) == "Page_Down") this.renderer.select_nextpage();
            else if (Gdk.keyval_name(key) == "Page_Up") this.renderer.select_prevpage();
            else if (Gdk.keyval_name(key) == "Tab") this.renderer.select_nextpage();
            else if (Gdk.keyval_name(key) == "ISO_Left_Tab") this.renderer.select_prevpage();
            else if (Gdk.keyval_name(key) == "Alt_L" && !Config.global.search_by_string) this.renderer.show_hotkeys = true;
            else {

                if (Config.global.search_by_string) {
                    this.search_string += text;
                    this.renderer.select_by_string(search_string.down());

                } else {

                    int index = -1;

                    if (key >= 48 && key <= 57)        index = ((int)key - 39)%10;
                    else if (key >= 97 && key <= 122)  index = (int)key - 87;
                    else if (key >= 65 && key <= 90)   index = (int)key - 55;

                    if (index >= 0 && index < this.renderer.slice_count()) {
                        this.renderer.key_board_control = true;
                        this.renderer.select_by_index(index);

                        if (this.renderer.active_slice == index) {
                            GLib.Timeout.add((uint)(Config.global.theme.transition_time*1000.0), ()=> {
                                this.activate_slice(time_stamp);
                                return false;
                            });
                        }
                    }
                }
            }
        }
    }

    /////////////////////////////////////////////////////////////////////
    /// Do some useful stuff when keys are released.
    /////////////////////////////////////////////////////////////////////

    private void handle_key_release(uint key) {
        if (!PieManager.get_is_turbo(this.renderer.id)) {
            if (Gdk.keyval_name(key) == "Alt_L") this.renderer.show_hotkeys = false;
        }
    }
}

}