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-rw-r--r--tests/func/bson/f_weird_types.c71
1 files changed, 71 insertions, 0 deletions
diff --git a/tests/func/bson/f_weird_types.c b/tests/func/bson/f_weird_types.c
new file mode 100644
index 0000000..100db8c
--- /dev/null
+++ b/tests/func/bson/f_weird_types.c
@@ -0,0 +1,71 @@
+#include "bson.h"
+#include "tap.h"
+#include "test.h"
+
+#include "libmongo-private.h"
+
+#include <string.h>
+
+static void
+test_func_weird_types (void)
+{
+ bson *b;
+ bson_cursor *c;
+ guint8 type = BSON_TYPE_DBPOINTER;
+ gint32 slen;
+
+ b = bson_new ();
+ bson_append_int32 (b, "int32", 42);
+
+ /* Append weird stuff */
+ b->data = g_byte_array_append (b->data, (const guint8 *)&type, sizeof (type));
+ b->data = g_byte_array_append (b->data, (const guint8 *)"dbpointer",
+ strlen ("dbpointer") + 1);
+ slen = GINT32_TO_LE (strlen ("refname") + 1);
+ b->data = g_byte_array_append (b->data, (const guint8 *)&slen, sizeof (gint32));
+ b->data = g_byte_array_append (b->data, (const guint8 *)"refname",
+ strlen ("refname") + 1);
+ b->data = g_byte_array_append (b->data, (const guint8 *)"0123456789ABCDEF",
+ 12);
+
+ bson_append_boolean (b, "Here be dragons?", TRUE);
+ bson_finish (b);
+
+ c = bson_find (b, "Here be dragons?");
+ ok (c != NULL,
+ "bson_find() can find elements past unsupported BSON types");
+ bson_cursor_free (c);
+ bson_free (b);
+
+ /* Now do it again, but append a type we can't iterate over */
+ b = bson_new ();
+ bson_append_int32 (b, "int32", 42);
+
+ /* Append BSON_TYPE_NONE */
+ type = BSON_TYPE_NONE;
+ b->data = g_byte_array_append (b->data, (const guint8 *)&type, sizeof (type));
+ b->data = g_byte_array_append (b->data, (const guint8 *)"dbpointer",
+ strlen ("dbpointer") + 1);
+ b->data = g_byte_array_append (b->data, (const guint8 *)"0123456789ABCDEF",
+ 12);
+
+ bson_append_boolean (b, "Here be dragons?", TRUE);
+ bson_finish (b);
+
+ c = bson_find (b, "Here be dragons?");
+ ok (c == NULL,
+ "bson_find() should bail out when encountering an invalid element.");
+ bson_cursor_free (c);
+
+ c = bson_cursor_new (b);
+ bson_cursor_next (c); /* This will find the first element, and
+ position us there. */
+ bson_cursor_next (c); /* This positions after the first element. */
+ ok (bson_cursor_next (c) == FALSE,
+ "bson_cursor_next() should bail out when encountering an invalid element.");
+ bson_cursor_free (c);
+
+ bson_free (b);
+}
+
+RUN_TEST (3, func_weird_types);