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+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ Thank you for taking the time to read about &SCons;.
+ &SCons; is a next-generation
+ software construction tool,
+ or make tool--that is, a software utility
+ for building software (or other files)
+ and keeping built software up-to-date
+ whenever the underlying input files change.
+
+ </para>
+
+ <para>
+
+ The most distinctive thing about &SCons;
+ is that its configuration files are
+ actually <emphasis>scripts</emphasis>,
+ written in the &Python; programming language.
+ This is in contrast to most alternative build tools,
+ which typically invent a new language to
+ configure the build.
+ &SCons; still has a learning curve, of course,
+ because you have to know what functions to call
+ to set up your build properly,
+ but the underlying syntax used should be familiar
+ to anyone who has ever looked at a Python script.
+
+ </para>
+
+ <para>
+
+ Paradoxically,
+ using Python as the configuration file format
+ makes &SCons;
+ <emphasis>easier</emphasis>
+ for non-programmers to learn
+ than the cryptic languages of other build tools,
+ which are usually invented by programmers for other programmers.
+ This is in no small part due to the
+ consistency and readability that are hallmarks of Python.
+ It just so happens that making a real, live
+ scripting language the basis for the
+ configuration files
+ makes it a snap for more accomplished programmers
+ to do more complicated things with builds,
+ as necessary.
+
+ </para>
+
+ <!--
+
+ <section>
+ <title>Why &SCons;?</title>
+
+ <para>
+
+ &SCons; is a response to a perennial problem:
+ building software is harder than it should be.
+ In a nutshell: the old, reliable model of the
+ venerable and ubiquitous &Make; program
+ has had a hard time keeping up with
+ how complicated building software has become.
+ The fact that &Make; has kept up as well as it has is impressive,
+ and a testament to how the simplicity.
+ But anyone who has wrestled with &Automake; and &Autoconf;
+ to try to guarantee that a bit of software
+ will build correctly on multiple platforms
+ can tell you that it takes a lot of work to get right.
+
+ </para>
+
+ </section>
+
+ -->
+
+ <section>
+ <title>&SCons; Principles</title>
+
+ <para>
+
+ There are a few overriding principles
+ we try to live up to in designing and implementing &SCons:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term>Correctness</term>
+
+ <listitem>
+ <para>
+
+ First and foremost,
+ by default, &SCons; guarantees a correct build
+ even if it means sacrificing performance a little.
+ We strive to guarantee the build is correct
+ regardless of how the software being built is structured,
+ how it may have been written,
+ or how unusual the tools are that build it.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>Performance</term>
+
+ <listitem>
+ <para>
+
+ Given that the build is correct,
+ we try to make &SCons; build software
+ as quickly as possible.
+ In particular, wherever we may have needed to slow
+ down the default &SCons; behavior to guarantee a correct build,
+ we also try to make it easy to speed up &SCons;
+ through optimization options that let you trade off
+ guaranteed correctness in all end cases for
+ a speedier build in the usual cases.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>Convenience</term>
+
+ <listitem>
+ <para>
+
+ &SCons; tries to do as much for you out of the box as reasonable,
+ including detecting the right tools on your system
+ and using them correctly to build the software.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+ <para>
+
+ In a nutshell, we try hard to make &SCons; just
+ "do the right thing" and build software correctly,
+ with a minimum of hassles.
+
+ </para>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>History</title>
+
+ <para>
+
+ &SCons; originated with a design
+ that was submitted to the Software Carpentry
+ design competition in 2000.
+
+ </para>
+
+ <para>
+
+ &SCons; is the direct descendant
+ of a Perl utility called &Cons;.
+ &Cons; in turn based some of its ideas on &Jam;,
+ a build tool from Perforce Systems.
+
+ </para>
+
+ <para>
+
+ XXX history of SCons
+
+ </para>
+
+ </section>
+
+ -->
+
+ <!--
+
+ <section>
+ <title>Conventions</title>
+
+ <para>
+
+ XXX conventions used in this manual
+
+ </para>
+
+ </section>
+
+ -->
+
+ <section>
+ <title>A Caveat About This Guide's Completeness</title>
+
+ <para>
+
+ One word of warning as you read through this Guide:
+ Like too much Open Source software out there,
+ the &SCons; documentation isn't always
+ kept up-to-date with the available features.
+ In other words,
+ there's a lot that &SCons; can do that
+ isn't yet covered in this User's Guide.
+ (Come to think of it,
+ that also describes a lot of proprietary software, doesn't it?)
+
+ </para>
+
+ <para>
+
+ Although this User's Guide isn't as complete as we'd like it to be,
+ our development process does emphasize
+ making sure that the &SCons; man page is kept up-to-date
+ with new features.
+ So if you're trying to figure out how to do something
+ that &SCons; supports
+ but can't find enough (or any) information here,
+ it would be worth your while to look
+ at the man page to see if the information is covered there.
+ And if you do,
+ maybe you'd even consider contributing
+ a section to the User's Guide
+ so the next person looking for
+ that information won't have to
+ go through the same thing...?
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Acknowledgements</title>
+
+ <para>
+
+ &SCons; would not exist without a lot of help
+ from a lot of people,
+ many of whom may not even be aware
+ that they helped or served as inspiration.
+ So in no particular order,
+ and at the risk of leaving out someone:
+
+ </para>
+
+ <para>
+
+ First and foremost,
+ &SCons; owes a tremendous debt to Bob Sidebotham,
+ the original author of the classic Perl-based &Cons; tool
+ which Bob first released to the world back around 1996.
+ Bob's work on Cons classic provided the underlying architecture
+ and model of specifying a build configuration
+ using a real scripting language.
+ My real-world experience working on Cons
+ informed many of the design decisions in SCons,
+ including the improved parallel build support,
+ making Builder objects easily definable by users,
+ and separating the build engine from the wrapping interface.
+
+ </para>
+
+ <para>
+
+ Greg Wilson was instrumental in getting
+ &SCons; started as a real project
+ when he initiated the Software Carpentry design
+ competition in February 2000.
+ Without that nudge,
+ marrying the advantages of the Cons classic
+ architecture with the readability of Python
+ might have just stayed no more than a nice idea.
+
+ </para>
+
+ <para>
+
+ The entire &SCons; team have been
+ absolutely wonderful to work with,
+ and &SCons; would be nowhere near as useful a
+ tool without the energy, enthusiasm
+ and time people have contributed over the past few years.
+ The "core team"
+ of Chad Austin, Anthony Roach,
+ Bill Deegan, Charles Crain, Steve Leblanc, Greg Noel,
+ Gary Oberbrunner, Greg Spencer and Christoph Wiedemann
+ have been great about reviewing my (and other) changes
+ and catching problems before they get in the code base.
+ Of particular technical note:
+ Anthony's outstanding and innovative work on the tasking engine
+ has given &SCons; a vastly superior parallel build model;
+ Charles has been the master of the crucial Node infrastructure;
+ Christoph's work on the Configure infrastructure
+ has added crucial Autoconf-like functionality;
+ and Greg has provided excellent support
+ for Microsoft Visual Studio.
+
+ </para>
+
+ <para>
+
+ Special thanks to David Snopek for contributing
+ his underlying "Autoscons" code that formed
+ the basis of Christoph's work with the Configure functionality.
+ David was extremely generous in making
+ this code available to &SCons;,
+ given that he initially released it under the GPL
+ and &SCons; is released under a less-restrictive MIT-style license.
+
+ </para>
+
+ <!--
+
+ <para>
+
+ &SCons; has received contributions
+ from many other people, of course:
+ Matt Balvin (extending long command-line support on Windows),
+ Allen Bierbaum (extensions and fixes to Options),
+ Steve Christensen (help text sorting and function action signature fixes),
+ Michael Cook (avoiding losing signal bits from executed commands),
+ Derrick 'dman' Hudson (),
+ Alex Jacques (work on the Windows scons.bat file),
+ Stephen Kennedy (performance enhancements),
+ Lachlan O'Dea (SharedObject() support for masm
+ and normalized paths for the WhereIs() function),
+ Damyan Pepper (keeping output like Make),
+ Jeff Petkau (significant fixes for CacheDir and other areas),
+ Stefan Reichor (Ghostscript support),
+ Zed Shaw (Append() and Replace() environment methods),
+ Terrel Shumway (build and test fixes, as well as the SCons Wiki)
+ and
+ sam th (dynamic checks for utilities).
+
+ </para>
+
+ -->
+
+ <para>
+
+ Thanks to Peter Miller
+ for his splendid change management system, &Aegis;,
+ which has provided the &SCons; project
+ with a robust development methodology from day one,
+ and which showed me how you could
+ integrate incremental regression tests into
+ a practical development cycle
+ (years before eXtreme Programming arrived on the scene).
+
+ </para>
+
+ <para>
+
+ And last, thanks to Guido van Rossum
+ for his elegant scripting language,
+ which is the basis not only for the &SCons; implementation,
+ but for the interface itself.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Contact</title>
+
+ <para>
+
+ The best way to contact people involved with SCons,
+ including the author,
+ is through the SCons mailing lists.
+
+ </para>
+
+ <para>
+
+ If you want to ask general questions about how to use &SCons;
+ send email to &scons-users;.
+
+ </para>
+
+ <para>
+
+ If you want to contact the &SCons; development community directly,
+ send email to &scons-devel;.
+
+ </para>
+
+ <para>
+
+ If you want to receive announcements about &SCons,
+ join the low-volume &scons-announce; mailing list.
+
+ </para>
+
+ </section>