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+<!--
+
+ Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 The SCons Foundation
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ Often, a software project will have
+ one or more central repositories,
+ directory trees that contain
+ source code, or derived files, or both.
+ You can eliminate additional unnecessary
+ rebuilds of files by having &SCons;
+ use files from one or more code repositories
+ to build files in your local build tree.
+
+ </para>
+
+ <section>
+ <title>The &Repository; Method</title>
+
+ <!--
+
+ The repository directories specified may contain source files, derived files
+ (objects, libraries and executables), or both. If there is no local file
+ (source or derived) under the directory in which Cons is executed, then the
+ first copy of a same-named file found under a repository directory will be
+ used to build any local derived files.
+
+ -->
+
+ <para>
+
+ It's often useful to allow multiple programmers working
+ on a project to build software from
+ source files and/or derived files that
+ are stored in a centrally-accessible repository,
+ a directory copy of the source code tree.
+ (Note that this is not the sort of repository
+ maintained by a source code management system
+ like BitKeeper, CVS, or Subversion.)
+ <!--
+ For information about using &SCons;
+ with these systems, see the section,
+ "Fetching Files From Source Code Management Systems,"
+ below.)
+ -->
+ You use the &Repository; method
+ to tell &SCons; to search one or more
+ central code repositories (in order)
+ for any source files and derived files
+ that are not present in the local build tree:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Program('hello.c')
+ Repository('__ROOT__/usr/repository1', '__ROOT__/usr/repository2')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Multiple calls to the &Repository; method
+ will simply add repositories to the global list
+ that &SCons; maintains,
+ with the exception that &SCons; will automatically eliminate
+ the current directory and any non-existent
+ directories from the list.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Finding source files in repositories</title>
+
+ <para>
+
+ The above example
+ specifies that &SCons;
+ will first search for files under
+ the <filename>/usr/repository1</filename> tree
+ and next under the <filename>/usr/repository2</filename> tree.
+ &SCons; expects that any files it searches
+ for will be found in the same position
+ relative to the top-level directory.
+ In the above example, if the &hello_c; file is not
+ found in the local build tree,
+ &SCons; will search first for
+ a <filename>/usr/repository1/hello.c</filename> file
+ and then for a <filename>/usr/repository2/hello.c</filename> file
+ to use in its place.
+
+ </para>
+
+ <para>
+
+ So given the &SConstruct; file above,
+ if the &hello_c; file exists in the local
+ build directory,
+ &SCons; will rebuild the &hello; program
+ as normal:
+
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ If, however, there is no local &hello_c; file,
+ but one exists in <filename>/usr/repository1</filename>,
+ &SCons; will recompile the &hello; program
+ from the source file it finds in the repository:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct">
+ env = Environment()
+ env.Program('hello.c')
+ Repository('__ROOT__/usr/repository1', '__ROOT__/usr/repository2')
+ </file>
+ <file name="__ROOT__/usr/repository1/hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <scons_output example="ex2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ And similarly, if there is no local &hello_c; file
+ and no <filename>/usr/repository1/hello.c</filename>,
+ but one exists in <filename>/usr/repository2</filename>:
+
+ </para>
+
+ <scons_example name="ex3">
+ <file name="SConstruct">
+ env = Environment()
+ env.Program('hello.c')
+ Repository('__ROOT__/usr/repository1', '__ROOT__/usr/repository2')
+ </file>
+ <file name="__ROOT__/usr/repository2/hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <scons_output example="ex3">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Finding <literal>#include</literal> files in repositories</title>
+
+ <para>
+
+ We've already seen that SCons will scan the contents of
+ a source file for <literal>#include</literal> file names
+ and realize that targets built from that source file
+ also depend on the <literal>#include</literal> file(s).
+ For each directory in the &cv-link-CPPPATH; list,
+ &SCons; will actually search the corresponding directories
+ in any repository trees and establish the
+ correct dependencies on any
+ <literal>#include</literal> files that it finds
+ in repository directory.
+
+ </para>
+
+ <para>
+
+ Unless the C compiler also knows about these directories
+ in the repository trees, though,
+ it will be unable to find the <literal>#include</literal> files.
+ If, for example, the &hello_c; file in
+ our previous example includes the &hello.h;
+ in its current directory,
+ and the &hello.h; only exists in the repository:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ hello.c:1: hello.h: No such file or directory
+ </screen>
+
+ <para>
+
+ In order to inform the C compiler about the repositories,
+ &SCons; will add appropriate
+ <literal>-I</literal> flags to the compilation commands
+ for each directory in the &cv-CPPPATH; list.
+ So if we add the current directory to the
+ construction environment &cv-CPPPATH; like so:
+
+ </para>
+
+ <scons_example name="CPPPATH">
+ <file name="SConstruct" printme="1">
+ env = Environment(CPPPATH = ['.'])
+ env.Program('hello.c')
+ Repository('__ROOT__/usr/repository1')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Then re-executing &SCons; yields:
+
+ </para>
+
+ <scons_output example="CPPPATH">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The order of the <literal>-I</literal> options replicates,
+ for the C preprocessor,
+ the same repository-directory search path
+ that &SCons; uses for its own dependency analysis.
+ If there are multiple repositories and multiple &cv-CPPPATH;
+ directories, &SCons; will add the repository directories
+ to the beginning of each &cv-CPPPATH; directory,
+ rapidly multiplying the number of <literal>-I</literal> flags.
+ If, for example, the &cv-CPPPATH; contains three directories
+ (and shorter repository path names!):
+
+ </para>
+
+ <scons_example name="CPPPATH3">
+ <file name="SConstruct" printme="1">
+ env = Environment(CPPPATH = ['dir1', 'dir2', 'dir3'])
+ env.Program('hello.c')
+ Repository('__ROOT__/r1', '__ROOT__/r2')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Then we'll end up with nine <literal>-I</literal> options
+ on the command line,
+ three (for each of the &cv-CPPPATH; directories)
+ times three (for the local directory plus the two repositories):
+
+ </para>
+
+ <scons_output example="CPPPATH3">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+<!--
+
+Cons classic did the following, does SCons?
+
+In order to shorten the command lines as much as possible, Cons will
+remove C<-I> flags for any directories, locally or in the repositories,
+which do not actually exist. (Note that the C<-I> flags are not included
+in the MD5 signature calculation for the target file, so the target will
+not be recompiled if the compilation command changes due to a directory
+coming into existence.)
+
+-->
+
+ <section>
+ <title>Limitations on <literal>#include</literal> files in repositories</title>
+
+ <para>
+
+ &SCons; relies on the C compiler's
+ <literal>-I</literal> options to control the order in which
+ the preprocessor will search the repository directories
+ for <literal>#include</literal> files.
+ This causes a problem, however, with how the C preprocessor
+ handles <literal>#include</literal> lines with
+ the file name included in double-quotes.
+
+ </para>
+
+ <para>
+
+ As we've seen,
+ &SCons; will compile the &hello_c; file from
+ the repository if it doesn't exist in
+ the local directory.
+ If, however, the &hello_c; file in the repository contains
+ a <literal>#include</literal> line with the file name in
+ double quotes:
+
+ </para>
+
+ <programlisting>
+ #include "hello.h"
+ int
+ main(int argc, char *argv[])
+ {
+ printf(HELLO_MESSAGE);
+ return (0);
+ }
+ </programlisting>
+
+ <para>
+
+ Then the C preprocessor will <emphasis>always</emphasis>
+ use a &hello_h; file from the repository directory first,
+ even if there is a &hello_h; file in the local directory,
+ despite the fact that the command line specifies
+ <literal>-I</literal> as the first option:
+
+ </para>
+
+ <scons_example name="quote1">
+ <file name="SConstruct">
+ env = Environment(CPPPATH = ['.'])
+ env.Program('hello.c')
+ Repository('__ROOT__/usr/repository1')
+ </file>
+ <file name="__ROOT__/usr/repository1/hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <scons_output example="quote1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ This behavior of the C preprocessor--always search
+ for a <literal>#include</literal> file in double-quotes
+ first in the same directory as the source file,
+ and only then search the <literal>-I</literal>--can
+ not, in general, be changed.
+ In other words, it's a limitation
+ that must be lived with if you want to use
+ code repositories in this way.
+ There are three ways you can possibly
+ work around this C preprocessor behavior:
+
+ </para>
+
+ <orderedlist>
+
+ <listitem>
+ <para>
+
+ Some modern versions of C compilers do have an option
+ to disable or control this behavior.
+ If so, add that option to &cv-link-CFLAGS;
+ (or &cv-link-CXXFLAGS; or both) in your construction environment(s).
+ Make sure the option is used for all construction
+ environments that use C preprocessing!
+
+ </para>
+ </listitem>
+
+ <listitem>
+ <para>
+
+ Change all occurrences of <literal>#include "file.h"</literal>
+ to <literal>#include &amp;lt;file.h&amp;gt;</literal>.
+ Use of <literal>#include</literal> with angle brackets
+ does not have the same behavior--the <literal>-I</literal>
+ directories are searched first
+ for <literal>#include</literal> files--which
+ gives &SCons; direct control over the list of
+ directories the C preprocessor will search.
+
+ </para>
+ </listitem>
+
+ <listitem>
+ <para>
+
+ Require that everyone working with compilation from
+ repositories check out and work on entire directories of files,
+ not individual files.
+ (If you use local wrapper scripts around
+ your source code control system's command,
+ you could add logic to enforce this restriction there.
+
+ </para>
+ </listitem>
+
+ </orderedlist>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Finding the &SConstruct; file in repositories</title>
+
+ <para>
+
+ &SCons; will also search in repositories
+ for the &SConstruct; file and any specified &SConscript; files.
+ This poses a problem, though: how can &SCons; search a
+ repository tree for an &SConstruct; file
+ if the &SConstruct; file itself contains the information
+ about the pathname of the repository?
+ To solve this problem, &SCons; allows you
+ to specify repository directories
+ on the command line using the <literal>-Y</literal> option:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q -Y /usr/repository1 -Y /usr/repository2</userinput>
+ </screen>
+
+ <para>
+
+ When looking for source or derived files,
+ &SCons; will first search the repositories
+ specified on the command line,
+ and then search the repositories
+ specified in the &SConstruct; or &SConscript; files.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Finding derived files in repositories</title>
+
+ <para>
+
+ If a repository contains not only source files,
+ but also derived files (such as object files,
+ libraries, or executables), &SCons; will perform
+ its normal MD5 signature calculation to
+ decide if a derived file in a repository is up-to-date,
+ or the derived file must be rebuilt in the local build directory.
+ For the &SCons; signature calculation to work correctly,
+ a repository tree must contain the &sconsign; files
+ that &SCons; uses to keep track of signature information.
+
+ </para>
+
+ <para>
+
+ Usually, this would be done by a build integrator
+ who would run &SCons; in the repository
+ to create all of its derived files and &sconsign; files,
+ or who would run &SCons; in a separate build directory
+ and copy the resulting tree to the desired repository:
+
+ </para>
+
+ <scons_example name="ex4">
+ <file name="SConstruct">
+ env = Environment()
+ env.Program(['hello.c', 'file1.c', 'file2.c'])
+ Repository('/usr/repository1', '/usr/repository2')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ <file name="file1.c">
+ int f1() { printf("file1\n"); }
+ </file>
+ <file name="file2.c">
+ int f2() { printf("file2.c\n"); }
+ </file>
+ </scons_example>
+
+ <scons_output example="ex4">
+ <scons_output_command>cd /usr/repository1</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ (Note that this is safe even if the &SConstruct; file
+ lists <filename>/usr/repository1</filename> as a repository,
+ because &SCons; will remove the current build directory
+ from its repository list for that invocation.)
+
+ </para>
+
+ <para>
+
+ Now, with the repository populated,
+ we only need to create the one local source file
+ we're interested in working with at the moment,
+ and use the <literal>-Y</literal> option to
+ tell &SCons; to fetch any other files it needs
+ from the repository:
+
+ </para>
+
+ <!--
+ <scons_output example="ex4">
+ <scons_output_command>cd $HOME/build</scons_output_command>
+ <scons_output_command>edit hello.c</scons_output_command>
+ <scons_output_command>scons -Q -Y __ROOT__/usr/repository1</scons_output_command>
+ </scons_output>
+ -->
+ <screen>
+ % <userinput>cd $HOME/build</userinput>
+ % <userinput>edit hello.c</userinput>
+ % <userinput>scons -Q -Y /usr/repository1</userinput>
+ cc -c -o hello.o hello.c
+ cc -o hello hello.o /usr/repository1/file1.o /usr/repository1/file2.o
+ </screen>
+
+ <para>
+
+ Notice that &SCons; realizes that it does not need to
+ rebuild local copies <filename>file1.o</filename> and <filename>file2.o</filename> files,
+ but instead uses the already-compiled files
+ from the repository.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Guaranteeing local copies of files</title>
+
+ <para>
+
+ If the repository tree contains the complete results of a build,
+ and we try to build from the repository
+ without any files in our local tree,
+ something moderately surprising happens:
+
+ </para>
+
+ <screen>
+ % <userinput>mkdir $HOME/build2</userinput>
+ % <userinput>cd $HOME/build2</userinput>
+ % <userinput>scons -Q -Y /usr/all/repository hello</userinput>
+ scons: `hello' is up-to-date.
+ </screen>
+
+ <para>
+
+ Why does &SCons; say that the &hello; program
+ is up-to-date when there is no &hello; program
+ in the local build directory?
+ Because the repository (not the local directory)
+ contains the up-to-date &hello; program,
+ and &SCons; correctly determines that nothing
+ needs to be done to rebuild that
+ up-to-date copy of the file.
+
+ </para>
+
+ <para>
+
+ There are, however, many times when you want to ensure that a
+ local copy of a file always exists.
+ A packaging or testing script, for example,
+ may assume that certain generated files exist locally.
+ To tell &SCons; to make a copy of any up-to-date repository
+ file in the local build directory,
+ use the &Local; function:
+
+ </para>
+
+ <scons_example name="ex5">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ hello = env.Program('hello.c')
+ Local(hello)
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ If we then run the same command,
+ &SCons; will make a local copy of the program
+ from the repository copy,
+ and tell you that it is doing so:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Y /usr/all/repository hello</userinput>
+ Local copy of hello from /usr/all/repository/hello
+ scons: `hello' is up-to-date.
+ </screen>
+
+ <para>
+
+ (Notice that, because the act of making the local copy
+ is not considered a "build" of the &hello; file,
+ &SCons; still reports that it is up-to-date.)
+
+ </para>
+
+ </section>