summaryrefslogtreecommitdiff
path: root/doc/design/engine.xml
blob: 57c91f6c5c673ac0f302c802c5c8f78e515245c3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
<?xml version='1.0'?>
<!DOCTYPE sconsdoc [
    <!ENTITY % scons SYSTEM "../scons.mod">
    %scons;
]>

<chapter id="chap-engine"
         xmlns="http://www.scons.org/dbxsd/v1.0"
         xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
         xsi:schemaLocation="http://www.scons.org/dbxsd/v1.0 http://www.scons.org/dbxsd/v1.0/scons.xsd">
<title>Build Engine API</title>

<!--

  Copyright (c) 2001 - 2019 The SCons Foundation

  Permission is hereby granted, free of charge, to any person obtaining
  a copy of this software and associated documentation files (the
  "Software"), to deal in the Software without restriction, including
  without limitation the rights to use, copy, modify, merge, publish,
  distribute, sublicense, and/or sell copies of the Software, and to
  permit persons to whom the Software is furnished to do so, subject to
  the following conditions:

  The above copyright notice and this permission notice shall be included
  in all copies or substantial portions of the Software.

  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
  KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
  WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

-->

<section id="sect-principles">
 <title>General Principles</title>

 <section>
  <title>Keyword arguments</title>
  
  <para>

   All methods and functions in this API will support the use of keyword
   arguments in calls, for the sake of explicitness and readability.
   For brevity in the hands of experts, most methods and functions
   will also support positional arguments for their most-commonly-used
   arguments.  As an explicit example, the following two lines will each
   arrange for an executable program named <filename>foo</filename> (or
   <filename>foo.exe</filename> on a Win32 system) to be compiled from
   the <filename>foo.c</filename> source file:

  </para>

	<programlisting>
	env.Program(target = 'foo', source = 'foo.c')

	env.Program('foo', 'foo.c')
	</programlisting>

 </section>

 <section>
  <title>Internal object representation</title>

  <para>

   All methods and functions use internal (Python) objects that
   represent the external objects (files, for example) for which they
   perform dependency analysis.

  </para>

  <para>

   All methods and functions in this API that accept an external object
   as an argument will accept <emphasis>either</emphasis> a string
   description or an object reference.  For example, the two following
   two-line examples are equivalent:

  </para>

	<programlisting>
	env.Object(target = 'foo.o', source = 'foo.c')
	env.Program(target = 'foo', 'foo.o')    # builds foo from foo.o

	foo_obj = env.Object(target = 'foo.o', source = 'foo.c')
	env.Program(target = 'foo', foo_obj)    # builds foo from foo.o
	</programlisting>

 </section>

</section>



<section id="sect-envs">
 <title>&ConsEnvs;</title>

 <para>

  A &consenv; is the basic means by which a software system interacts
  with the &SCons; Python API to control a build process.

 </para>

 <para>

  A &consenv; is an object with associated methods for generating target
  files of various types (&Builder; objects), other associated object
  methods for automatically determining dependencies from the contents
  of various types of source files (&Scanner; objects), and a dictionary
  of values used by these methods.

 </para>

 <para>

  Passing no arguments to the &Environment; instantiation creates a
  &consenv; with default values for the current platform:

 </para>

	<programlisting>
	env = Environment()
	</programlisting>

 <section>
  <title>&Consvars;</title>

  <para>

   A &consenv; has an associated dictionary of &consvars; that control how
   the build is performed.  By default, the &Environment; method creates
   a &consenv; with values that make most software build "out of the box"
   on the host system.  These default values will be generated at the
   time &SCons; is installed using functionality similar to that provided
   by GNU &Autoconf;.
   <footnote>
    <para>
     It would be nice if we could avoid re-inventing the wheel here by
     using some other Python-based tool &Autoconf; replacement--like what
     was supposed to come out of the Software Carpentry configuration
     tool contest.  It will probably be most efficient to roll our own
     logic initially and convert if something better does come along.
    </para>
   </footnote>
   At a minimum, there will be pre-configured sets of default values
   that will provide reasonable defaults for UNIX and Windows NT.

  </para>

  <para>

   The default &consenv; values may be overridden when a new &consenv; is
   created by specifying keyword arguments:

  </para>

	<programlisting>
	env = Environment(CC =          'gcc',
	                  CCFLAGS =    '-g',
	                  CPPPATH =    ['.', 'src', '/usr/include'],
	                  LIBPATH =    ['/usr/lib', '.'])
	</programlisting>

 </section>

 <section>
  <title>Fetching &consvars;</title>

  <para>

   A copy of the dictionary of &consvars; can be returned using
   the &Dictionary; method:

  </para>

	<programlisting>
	env = Environment()
	dict = env.Dictionary()
	</programlisting>

  <para>

   If any arguments are supplied, then just the corresponding value(s)
   are returned:

  </para>

	<programlisting>
	ccflags = env.Dictionary('CCFLAGS')
	cc, ld = env.Dictionary('CC', 'LD')
	</programlisting>

 </section>

 <section>
  <title>Copying a &consenv;</title>

  <para>

   A method exists to return a copy of an existing environment, with
   any overridden values specified as keyword arguments to the method:

  </para>

	<programlisting>
	env = Environment()
	debug = env.Copy(CCFLAGS = '-g')
	</programlisting>

 </section>

 <section>
  <title>Multiple &consenvs;</title>

  <para>

   Different external objects often require different build
   characteristics.  Multiple &consenvs; may be defined, each with
   different values:

  </para>

	<programlisting>
	env = Environment(CCFLAGS = '')
	debug = Environment(CCFLAGS = '-g')
	env.Make(target = 'hello', source = 'hello.c')
	debug.Make(target = 'hello-debug', source = 'hello.c')
	</programlisting>

  <para>

   Dictionaries of values from multiple &consenvs; may be passed to the
   &Environment; instantiation or the &Copy; method, in which case the
   last-specified dictionary value wins:

  </para>

	<programlisting>
	env1 = Environment(CCFLAGS = '-O', LDFLAGS = '-d')
	env2 = Environment(CCFLAGS = '-g')
	new = Environment(env1.Dictionary(), env2.Dictionary())
	</programlisting>

  <para>

   The <varname>new</varname> environment in the above example retains
   <literal>LDFLAGS = '-d'</literal> from the <varname>env1</varname>
   environment, and <literal>CCFLAGS = '-g'</literal> from the
   <varname>env2</varname> environment.

  </para>

  <!--

	hardware details
	current directory
	OS environment variables
	compilers and options,
	aliases for commands,
	versions of tools

	environment overrides a la Cons

	compilation options

	cross compilation via selection of tool+options

	paths for header files (specify alternate path)

	accomodate smart compilers that can tell you
	"I know how to turn .c or .ccp into .o",
	"I know how to turn .f into .o"

   -->

 </section>

 <section>
  <title>Variable substitution</title>

  <para>

   Within a construction command, any variable from the &consenv; may
   be interpolated by prefixing the name of the construction with
   <symbol>$</symbol>:

  </para>

	<programlisting>
	MyBuilder = Builder(command = "$XX $XXFLAGS -c $_INPUTS -o $target")

	env.Command(targets = 'bar.out', sources = 'bar.in',
	            command = "sed '1d' &lt; $source > $target")
	</programlisting>

  <para>

   Variable substitution is recursive:  the command line is expanded
   until no more substitutions can be made.

  </para>

  <para>

   Variable names following the <symbol>$</symbol> may be enclosed in
   braces.  This can be used to concatenate an interpolated value with an
   alphanumeric character:

  </para>

	<programlisting>
	VerboseBuilder = Builder(command = "$XX -${XXFLAGS}v > $target")
	</programlisting>

  <para>

   The variable within braces may contain a pair of parentheses
   after a Python function name to be evaluated (for example,
   <literal>${map()}</literal>).  &SCons; will interpolate the return
   value from the function (presumably a string):

  </para>

	<programlisting>
	env = Environment(FUNC = myfunc)
	env.Command(target = 'foo.out', source = 'foo.in',
	            command = "${FUNC($&lt;)}")
	</programlisting>

  <para>

   If a referenced variable is not defined in the &consenv;,
   the null string is interpolated.

  </para>

  <para>

   The following special variables can also be used:

  </para>

  <variablelist>

   <varlistentry>
    <term><literal>$targets</literal></term>
    <listitem>
     <para>

      All target file names.  If multiple targets are specified in an
      array, <literal>$targets</literal> expands to the entire list of
      targets, separated by a single space.

    </para>

    <para>

      Individual targets from a list may be extracted by enclosing
      the <literal>targets</literal> keyword in braces and using the
      appropriate Python array index or slice:

    </para>

	<programlisting>
	${targets[0]}     # expands to the first target

	${targets[1:]}    # expands to all but the first target

	${targets[1:-1]}  # expands to all but the first and last targets
	</programlisting>

    </listitem>
   </varlistentry>

   <varlistentry>
    <term><literal>$target</literal></term>
    <listitem>
     <para>

      A synonym for <literal>${targets[0]}</literal>, the first target
      specified.

     </para>
    </listitem>
   </varlistentry>

   <varlistentry>
    <term><literal>$sources</literal></term>
    <listitem>
     <para>

      All input file names.  Any input file names that
      are used anywhere else on the current command
      line (via <literal>${sources[0]}</literal>,
      <literal>${sources{[1]}</literal>, etc.) are removed from the
      expanded list.

     </para>
    </listitem>
   </varlistentry>

  </variablelist>

  <para>

   Any of the above special variables may be enclosed in braces and
   followed immediately by one of the following attributes to select just
   a portion of the expanded path name:

  </para>

  <variablelist>

   <varlistentry>
    <term><literal>.base</literal></term>
    <listitem>
     <para>

      Basename: the directory plus the file name, minus any file suffix.

     </para>
    </listitem>
   </varlistentry>

   <varlistentry>
    <term><literal>.dir</literal></term>
    <listitem>
     <para>

      The directory in which the file lives.  This is a relative path,
      where appropriate.

     </para>
    </listitem>
   </varlistentry>

   <varlistentry>
    <term><literal>.file</literal></term>
    <listitem>
     <para>

      The file name, minus any directory portion.

     </para>
    </listitem>
   </varlistentry>

   <varlistentry>
    <term><literal>.suffix</literal></term>
    <listitem>
     <para>

      The file name suffix (that is, the right-most dot in the file name,
      and all characters to the right of that).

     </para>
    </listitem>
   </varlistentry>

   <varlistentry>
    <term><literal>.filebase</literal></term>
    <listitem>
     <para>

      The file name (no directory portion), minus any file suffix.

     </para>
    </listitem>
   </varlistentry>

   <varlistentry>
    <term><literal>.abspath</literal></term>
    <listitem>
     <para>

      The absolute path to the file.

     </para>
    </listitem>
   </varlistentry>

  </variablelist>

 </section>

</section>



<section id="sect-builders">
 <title>&Builder; Objects</title>

 <para>

  By default, &SCons; supplies (and uses) a number of pre-defined
  &Builder; objects:

 </para>

 <informaltable>
  <tgroup cols="2">
  <tbody>

   <row>
    <entry>&Object;</entry>
    <entry>compile or assemble an object file</entry>
   </row>

   <row>
    <entry>&Library;</entry>
    <entry>archive files into a library</entry>
   </row>

   <row>
    <entry>&SharedLibrary;</entry>
    <entry>archive files into a shared library</entry>
   </row>

   <row>
    <entry>&Program;</entry>
    <entry>link objects and/or libraries into an executable</entry>
   </row>

   <row>
    <entry>&MakeBuilder;</entry>
    <entry>build according to file suffixes; see below</entry>
   </row>

  </tbody>
  </tgroup>
 </informaltable>

<!--
&Library; and &SharedLibrary; have nearly identical
semantics, just different
tools and &consenvs (paths, etc.) that they use.
In other words, you can construct a shared library
using just the &Library; &Builder; object
with a different environment.
I think that's a better way to do it.
Feedback?
-->

 <para>

  A &consenv; can be explicitly initialized with associated &Builder;
  objects that will be bound to the &consenv; object:

 </para>

	<programlisting>
	env = Environment(BUILDERS = ['Object', 'Program'])
	</programlisting>

 <para>

  &Builder; objects bound to a &consenv; can be called directly as
  methods.  When invoked, a &Builder; object returns a (list of) objects
  that it will build:

 </para>

	<programlisting>
	obj = env.Object(target ='hello.o', source = 'hello.c')
	lib = env.Library(target ='libfoo.a',
	                  source = ['aaa.c', 'bbb.c'])
	slib = env.SharedLibrary(target ='libbar.so',
	                         source = ['xxx.c', 'yyy.c'])
	prog = env.Program(target ='hello',
	                   source = ['hello.o', 'libfoo.a', 'libbar.so'])
	</programlisting>

 <section>
  <title>Specifying multiple inputs</title>

  <para>

   Multiple input files that go into creating a target file may be passed
   in as a single string, with the individual file names separated by
   white space:

  </para>

	<programlisting>
	env.Library(target = 'foo.a', source = 'aaa.c bbb.c ccc.c')
	env.Object(target = 'yyy.o', source = 'yyy.c')
	env.Program(target = 'bar', source = 'xxx.c yyy.o foo.a')
	</programlisting>

  <para>

   Alternatively, multiple input files that go into creating a target
   file may be passed in as an array.  This allows input files to be
   specified using their object representation:

  </para>

	<programlisting>
	env.Library(target = 'foo.a', source = ['aaa.c', 'bbb.c', 'ccc.c'])
	yyy_obj = env.Object(target = 'yyy.o', source = 'yyy.c')
	env.Program(target = 'bar', source = ['xxx.c', yyy_obj, 'foo.a'])
	</programlisting>

   <para>

    Individual string elements within an array of input files are
    <emphasis>not</emphasis> further split into white-space separated
    file names.  This allows file names that contain white space to
    be specified by putting the value into an array:

	<programlisting>
	env.Program(target = 'foo', source = ['an input file.c'])
	</programlisting>

   </para>

 </section>

 <section>
  <title>Specifying multiple targets</title>

  <para>

   Conversely, the generated target may be a string listing multiple
   files separated by white space:

  </para>

	<programlisting>
	env.Object(target = 'grammar.o y.tab.h', source = 'grammar.y')
	</programlisting>

  <para>

   An array of multiple target files can be used to mix string and object
   representations, or to accomodate file names that contain white space:

  </para>

	<programlisting>
	env.Program(target = ['my program'], source = 'input.c')
	</programlisting>

 </section>

 <section>
  <title>File prefixes and suffixes</title>

  <para>

   For portability, if the target file name does not already have an
   appropriate file prefix or suffix, the &Builder; objects will
   append one appropriate for the file type on the current system:

  </para>

	<programlisting>
	# builds 'hello.o' on UNIX, 'hello.obj' on Windows NT:
	obj = env.Object(target ='hello', source = 'hello.c')

	# builds 'libfoo.a' on UNIX, 'foo.lib' on Windows NT:
	lib = env.Library(target ='foo', source = ['aaa.c', 'bbb.c'])

	# builds 'libbar.so' on UNIX, 'bar.dll' on Windows NT:
	slib = env.SharedLibrary(target ='bar', source = ['xxx.c', 'yyy.c'])

	# builds 'hello' on UNIX, 'hello.exe' on Windows NT:
	prog = env.Program(target ='hello',
	                   source = ['hello.o', 'libfoo.a', 'libbar.so'])
	</programlisting>

 </section>

 <section>
  <title>&Builder; object exceptions</title>

  <para>

   &Builder; objects raise the following exceptions on error:

 <!--
 LIST THESE ONCE WE FIGURE OUT WHAT THEY ARE FROM CODING THEM.
 -->

  </para>
 </section>

 <section>
  <title>User-defined &Builder; objects</title>

  <para>

   Users can define additional &Builder; objects for specific external
   object types unknown to &SCons;.  A &Builder; object may build its
   target by executing an external command:

  </para>

	<programlisting>
	WebPage = Builder(command = 'htmlgen $HTMLGENFLAGS $sources > $target',
	                  suffix = '.html',
	                  src_suffix = '.in')
	</programlisting>

  <para>

   Alternatively, a &Builder; object may also build its target by
   executing a Python function:

   </para>

	<programlisting>
	def update(dest):
	        # [code to update the object]
	        return 1

	OtherBuilder1 = Builder(function = update,
	                        src_suffix = ['.in', '.input'])
	</programlisting>

   <para>
   
   An optional argument to pass to the function may be specified:

  </para>

	<programlisting>
	def update_arg(dest, arg):
	        # [code to update the object]
	        return 1

	OtherBuilder2 = Builder(function = update_arg,
	                        function_arg = 'xyzzy',
	                        src_suffix = ['.in', '.input'])
	</programlisting>

  <para>

   Both an external command and an internal function may be specified,
   in which case the function will be called to build the object first,
   followed by the command line.

  </para>

 <!--
 NEED AN EXAMPLE HERE.
 -->

  <para>

   User-defined &Builder; objects can be used like the default &Builder;
   objects to initialize &consenvs;.

  </para>

	<programlisting>
	WebPage = Builder(command = 'htmlgen $HTMLGENFLAGS $sources > $target',
	                  suffix = '.html',
	                  src_suffix = '.in')
	env = Environment(BUILDERS = ['WebPage'])
	env.WebPage(target = 'foo.html', source = 'foo.in')
	# Builds 'bar.html' on UNIX, 'bar.htm' on Windows NT:
	env.WebPage(target = 'bar', source = 'bar.in')
	</programlisting>

  <para>

   The command-line specification can interpolate variables from the
   &consenv;; see "Variable substitution," above.

  </para>

  <para>

   A &Builder; object may optionally be initialized with a list of:

  </para>

   <itemizedlist>
     <listitem>
     <para>

       the prefix of the target file (e.g., 'lib' for libraries)

     </para>
     </listitem>

     <listitem>
     <para>

       the suffix of the target file (e.g., '.a' for libraries)

     </para>
     </listitem>

     <listitem>
     <para>

       the expected suffixes of the input files
       (e.g., '.o' for object files)

     </para>
     </listitem>
   </itemizedlist>

   <para>

    These arguments are used in automatic
    dependency analysis and to generate output file names that don't
    have suffixes supplied explicitly.

  </para>
 </section>

 <section>
  <title>Copying &Builder; Objects</title>

  <para>

   A &Copy; method exists to return a copy of an existing &Builder;
   object, with any overridden values specified as keyword arguments to
   the method:

  </para>

	<programlisting>
	build = Builder(function = my_build)
	build_out = build.Copy(suffix = '.out')
	</programlisting>

  <para>

   Typically, &Builder; objects will be supplied by a tool-master or
   administrator through a shared &consenv;.

  </para>
 </section>

 <section>
  <title>Special-purpose build rules</title>

  <para>

   A pre-defined &Command; builder exists to associate a target file with
   a specific command or list of commands for building the file:

  </para>

	<programlisting>
	env.Command(target = 'foo.out', source = 
	            command = 'foo.in', "foo.process $sources > $target")

	commands = [    "bar.process -o .tmpfile $sources",
	                "mv .tmpfile $target" ]
	env.Command(target = 'bar.out', source = 'bar.in', command = commands)
	</programlisting>

  <para>
   This is useful when it's too cumbersome to create a &Builder;
   object just to build a single file in a special way.

  </para>
 </section>

 <section>
  <title>The &MakeBuilder; &Builder;</title>

  <para>

   A pre-defined &Builder; object named &MakeBuilder; exists to make
   simple builds as easy as possible for users, at the expense of
   sacrificing some build portability.

  </para>

  <para>

   The following minimal example builds the 'hello' program from the
   'hello.c' source file:

  </para>

	<programlisting>
	Environment().Make('hello', 'hello.c')
	</programlisting>

  <para>

   Users of the &MakeBuilder; &Builder; object are not required to
   understand intermediate steps involved in generating a file--for
   example, the distinction between compiling source code into an object
   file, and then linking object files into an executable.  The details
   of intermediate steps are handled by the invoked method.  Users that
   need to, however, can specify intermediate steps explicitly:

  </para>

	<programlisting>
	env = Environment()
	env.Make(target = 'hello.o', source = 'hello.c')
	env.Make(target = 'hello', source = 'hello.o')
	</programlisting>

  <para>

   The &MakeBuilder; method understands the file suffixes specified and
   "does the right thing" to generate the target object and program
   files, respectively.  It does this by examining the specified output
   suffixes for the &Builder; objects bound to the environment.

  </para>

  <para>

   Because file name suffixes in the target and source file names
   must be specified, the &MakeBuilder; method can't be used
   portably across operating systems.  In other words, for the
   example above, the &MakeBuilder; builder will not generate
   <filename>hello.exe</filename> on Windows NT.

  </para>

 </section>

 <section>
  <title>&Builder; maps</title>

<!--
Do we even need this anymore?
Now that the individual builders
have specified <literal>suffix</literal>
and <literal>src_suffix</literal> values,
all of the information we need to support
the &MakeBuilder; builder is right there in the environment.
I think this is a holdover from before I
added the <literal>suffix</literal> arguments.
If you want &MakeBuilder; to do something different,
you set it up with another environment...
-->

  <para>

   The <function>env.Make</function> method "does the right thing" to
   build different file types because it uses a dictionary from the
   &consenv; that maps file suffixes to the appropriate &Builder; object.
   This &BUILDERMAP; can be initialized at instantiation:

  </para>

	<programlisting>
	env = Environment(BUILDERMAP = {
	                        '.o' : Object,
	                        '.a' : Library,
	                        '.html' : WebPage,
	                        '' : Program,
	                })
	</programlisting>

  <para>

   With the &BUILDERMAP; properly initialized, the
   <function>env.Make</function> method can be used to build additional
   file types:

  </para>

	<programlisting>
	env.Make(target = 'index.html', source = 'index.input')
	</programlisting>

  <para>

   &Builder; objects referenced in the &BUILDERMAP; do not need to be
   listed separately in the <literal>BUILDERS</literal> variable.  The &consenv; will
   bind the union of the &Builder; objects listed in both variables.

  </para>

 <!--

   YYY support scanners which detect files which haven't been generated yet

 -->

 </section>

</section>



<section id="sect-deps">
 <title>Dependencies</title>

 <section>
  <title>Automatic dependencies</title>

  <para>

   By default, &SCons; assumes that a target file has <literal>automatic
   dependencies</literal> on the:

  </para>

  <blockquote>
   <simplelist>

    <member>tool used to build the target file</member>

    <member>contents of the input files</member>

    <member>command line used to build the target file</member>

   </simplelist>
  </blockquote>

  <para>

   If any of these changes, the target file will be rebuilt.

  </para>
 </section>

 <section>
  <title>Implicit dependencies</title>

  <para>

   Additionally, &SCons; can scan the contents of files for
   <literal>implicit dependencies</literal> on other files.  For
   example, &SCons; will scan the contents of a <filename>.c</filename>
   file and determine that any object created from it is
   dependent on any <filename>.h</filename> files specified via
   <literal>#include</literal>.  &SCons;, therefore, "does the right
   thing" without needing to have these dependencies listed explicitly:

  </para>

	<programlisting>
	% cat Construct
	env = Environment()
	env.Program('hello', 'hello.c')
	% cat hello.c
	#include "hello_string.h"
	main()
	{
	        printf("%s\n", STRING);
	}
	% cat > hello_string.h
	#define STRING  "Hello, world!\n"
	% scons .
	gcc -c hello.c -o hello.o
	gcc -o hello hello.c
	% ./hello
	Hello, world!
	% cat > hello_string.h
	#define STRING  "Hello, world, hello!\n"
	% scons .
	gcc -c hello.c -o hello.o
	gcc -o hello hello.c
	% ./hello
	Hello, world, hello!
	%
	</programlisting>

 </section>

 <section>
  <title>Ignoring dependencies</title>

  <para>

   Undesirable <literal>automatic dependencies</literal> or
   <literal>implicit dependencies</literal> may be ignored:

  </para>

	<programlisting>
	env.Program(target = 'bar', source = 'bar.c')
	env.Ignore('bar', '/usr/bin/gcc', 'version.h')
	</programlisting>

  <para>

   In the above example, the <filename>bar</filename> program will not
   be rebuilt if the <filename>/usr/bin/gcc</filename> compiler or the
   <filename>version.h</filename> file change.

  </para>
 </section>

 <section>
  <title>Explicit dependencies</title>

  <para>

   Dependencies that are unknown to &SCons; may be specified explicitly
   in an &SCons; configuration file:

  </para>

	<programlisting>
	env.Dependency(target = 'output1', dependency = 'input_1 input_2')
	env.Dependency(target = 'output2', dependency = ['input_1', 'input_2'])
	env.Dependency(target = 'output3', dependency = ['white space input'])

	env.Dependency(target = 'output_a output_b', dependency = 'input_3')
	env.Dependency(target = ['output_c', 'output_d'], dependency = 'input_4')
	env.Dependency(target = ['white space output'], dependency = 'input_5')
	</programlisting>

  <para>

   Just like the <literal>target</literal> keyword argument, the
   <literal>dependency</literal> keyword argument may be specified as a
   string of white-space separated file names, or as an array.

  </para>

  <para>

   A dependency on an &SCons; configuration file itself may be specified
   explicitly to force a rebuild whenever the configuration file changes:

  </para>

	<programlisting>
	env.Dependency(target = 'archive.tar.gz', dependency = 'SConstruct')
	</programlisting>

 </section>

</section>



<section id="sect-scanners">
 <title>&Scanner; Objects</title>

 <para>

  Analagous to the previously-described &Builder; objects, &SCons;
  supplies (and uses) &Scanner; objects to search the contents of
  a file for implicit dependency files:

 </para>

 <informaltable>
  <tgroup cols="2">
  <tbody>

   <row>
    <entry>CScan</entry>
    <entry>scan .{c,C,cc,cxx,cpp} files for #include dependencies</entry>
   </row>

  </tbody>
  </tgroup>
 </informaltable>

 <para>

  A &consenv; can be explicitly initialized with
  associated &Scanner; objects:

 </para>

	<programlisting>
	env = Environment(SCANNERS = ['CScan', 'M4Scan'])
	</programlisting>

 <para>

  &Scanner; objects bound to a &consenv; can be
  associated directly with specified files:

 </para>

	<programlisting>
	env.CScan('foo.c', 'bar.c')
	env.M4Scan('input.m4')
	</programlisting>

 <section>
  <title>User-defined &Scanner; objects</title>

  <para>

   A user may define a &Scanner; object to scan a type of file for
   implicit dependencies:

  </para>

	<programlisting>
	def scanner1(file_contents):
	        # search for dependencies
	        return dependency_list

	FirstScan = Scanner(function = scanner1)
	</programlisting>

  <para>

   The scanner function must return a list of dependencies that its finds
   based on analyzing the file contents it is passed as an argument.

  </para>

  <para>

   The scanner function, when invoked, will be passed the calling
   environment.  The scanner function can use &consenvs; from the passed
   environment to affect how it performs its dependency scan--the
   canonical example being to use some sort of search-path construction
   variable to look for dependency files in other directories:

  </para>

	<programlisting>
	def scanner2(file_contents, env):
	        path = env.{'SCANNERPATH'}	# XXX
	        # search for dependencies using 'path'
	        return dependency_list

	SecondScan = Scanner(function = scanner2)
	</programlisting>

  <para>

   The user may specify an additional argument when the &Scanner; object
   is created.  When the scanner is invoked, the additional argument
   will be passed to the scanner funciton, which can be used in any way
   the scanner function sees fit:

  </para>

	<programlisting>
	def scanner3(file_contents, env, arg):
	        # skip 'arg' lines, then search for dependencies
	        return dependency_list

	Skip_3_Lines_Scan = Scanner(function = scanner2, argument = 3)
	Skip_6_Lines_Scan = Scanner(function = scanner2, argument = 6)
	</programlisting>

 </section>

 <section>
  <title>Copying &Scanner; Objects</title>

  <para>

   A method exists to return a copy of an existing &Scanner; object,
   with any overridden values specified as keyword arguments to the
   method:

  </para>

	<programlisting>
	scan = Scanner(function = my_scan)
	scan_path = scan.Copy(path = '%SCANNERPATH')
	</programlisting>

  <para>

   Typically, &Scanner; objects will be supplied by a tool-master or
   administrator through a shared &consenv;.

  </para>
 </section>

 <section>
  <title>&Scanner; maps</title>

<!--
If the &BUILDERMAP; proves unnecessary,
we could/should get rid of this one, too,
by adding a parallel <literal>src_suffix</literal>
argument to the &Scanner; factory...
Comments?
-->

  <para>

   Each &consenv; has a &SCANNERMAP;, a dictionary that associates
   different file suffixes with a scanner object that can be used to
   generate a list of dependencies from the contents of that file.  This
   &SCANNERMAP; can be initialized at instantiation:

  </para>

	<programlisting>
	env = Environment(SCANNERMAP = {
	                        '.c' : CScan,
	                        '.cc' : CScan,
	                        '.m4' : M4Scan,
	                })
	</programlisting>

  <para>

   &Scanner; objects referenced in the &SCANNERMAP; do not need to
   be listed separately in the <literal>SCANNERS</literal> variable.  The &consenv;
   will bind the union of the &Scanner; objects listed
   in both variables.

  </para>

 </section>

</section>



<section id="sect-targets">
 <title>Targets</title>

 <para>

  The methods in the build engine API described so far merely
  establish associations that describe file dependencies, how a
  file should be scanned, etc.  Since the real point is to actually
  <emphasis>build</emphasis> files, &SCons; also has methods that
  actually direct the build engine to build, or otherwise manipulate,
  target files.

 </para>

 <section>
  <title>Building targets</title>
  <para>

   One or more targets may be built as follows:

  </para>

	<programlisting>
	env.Build(target = ['foo', 'bar'])
	</programlisting>

  <para>

   Note that specifying a directory (or other collective object) will
   cause all subsidiary/dependent objects to be built as well:

  </para>

	<programlisting>
	env.Build(target = '.')

	env.Build(target = 'builddir')
	</programlisting>

  <para>

   By default, &SCons; explicitly removes a target file before
   invoking the underlying function or command(s) to build it.

  </para>
 </section>

 <section>
  <title>Removing targets</title>

  <para>

   A "cleanup" operation of removing generated (target) files is
   performed as follows:

  </para>

	<programlisting>
	env.Clean(target = ['foo', 'bar'])
	</programlisting>

  <para>

   Like the &Build; method, the &Clean; method may be passed a
   directory or other collective object, in which case the subsidiary
   target objects under the directory will be removed:

  </para>

	<programlisting>
	env.Clean(target = '.')

	env.Clean(target = 'builddir')
	</programlisting>

  <para>

   (The directories themselves are not removed.)

  </para>
 </section>
 
 <section>
  <title>Suppressing cleanup removal of build-targets</title>

  <para>
    
    By default, &SCons; explicitly removes all build-targets
    when invoked to perform "cleanup". Files that should not be 
    removed during "cleanup" can be specified via the
    &NoClean; method:
    
  </para>
  
  <programlisting>
env.Library(target = 'libfoo.a', source = ['aaa.c', 'bbb.c', 'ccc.c'])
env.NoClean('libfoo.a')
  </programlisting>
  
  <para>
    
    The NoClean operation has precedence over the Clean operation.
    A target that is specified as both Clean and NoClean, will not 
    be removed during a clean.
    
    In the following example, target 'foo' will not be removed 
    during "cleanup":
    
    <programlisting>
env.Clean(target = 'foo')
env.NoClean('foo')
    </programlisting>
    
    
  </para>
  
 </section>
 
 <section>
  <title>Suppressing build-target removal</title>

  <para>

   As mentioned, by default, &SCons; explicitly removes a target
   file before invoking the underlying function or command(s) to build
   it.  Files that should not be removed before rebuilding can be
   specified via the &Precious; method:

  </para>

	<programlisting>
	env.Library(target = 'libfoo.a', source = ['aaa.c', 'bbb.c', 'ccc.c'])
	env.Precious('libfoo.a')
	</programlisting>

 </section>

 <section>
  <title>Default targets</title>

  <para>

   The user may specify default targets that will be built if there are no
   targets supplied on the command line:

  </para>

	<programlisting>
	env.Default('install', 'src')
	</programlisting>

  <para>

   Multiple calls to the &Default; method (typically one per &SConscript;
   file) append their arguments to the list of default targets.

  </para>
 </section>

 <section>
  <title>File installation</title>

  <para>

   Files may be installed in a destination directory:

  </para>

	<programlisting>
	env.Install('/usr/bin', 'program1', 'program2')
	</programlisting>

  <para>

   Files may be renamed on installation:

  </para>

	<programlisting>
	env.InstallAs('/usr/bin/xyzzy', 'xyzzy.in')
	</programlisting>

  <para>

   Multiple files may be renamed on installation by specifying
   equal-length lists of target and source files:

  </para>

	<programlisting>
	env.InstallAs(['/usr/bin/foo', '/usr/bin/bar'],
	                ['foo.in', 'bar.in'])
	</programlisting>

 </section>

 <section>
  <title>Target aliases</title>

  <para>

   In order to provide convenient "shortcut" target names that expand to
   a specified list of targets, aliases may be established:

  </para>

	<programlisting>
	env.Alias(alias = 'install',
	          targets = ['/sbin', '/usr/lib', '/usr/share/man'])
	</programlisting>

  <para>

   In this example, specifying a target of <literal>install</literal>
   will cause all the files in the associated directories to be built
   (that is, installed).

  </para>

  <para>

   An &Alias; may include one or more other &Aliases; in its list:

  </para>

	<programlisting>
	env.Alias(alias = 'libraries', targets = ['lib'])
	env.Alias(alias = 'programs', targets = ['libraries', 'src'])
	</programlisting>

 </section>

</section>



<section id="sect-custom">
 <title>Customizing output</title>

<!--
Take this whole section with a grain of salt.
I whipped it up without a great deal of thought
to try to add a "competitive advantage"
for the second round of the Software Carpentry contest.
In particular, hard-coding the
analysis points and the keywords that specify them
feels inflexible,
but I can't think of another way it would be
done effectively.
I dunno, maybe this is fine as it is...
-->

 <para>

  The &SCons; API supports the ability to customize, redirect, or
  suppress its printed output through user-defined functions.
  &SCons; has several pre-defined points in its build process at
  which it calls a function to (potentially) print output.  User-defined
  functions can be specified for these call-back points when &Build;
  or &Clean;is invoked:

 </para>

	<programlisting>
	env.Build(target = '.',
	       on_analysis = dump_dependency,
	       pre_update = my_print_command,
	       post_update = my_error_handler)
	       on_error = my_error_handler)
	</programlisting>

 <para>

  The specific call-back points are:

 </para>

 <variablelist>

  <varlistentry>
   <term><literal>on_analysis</literal></term>
   <listitem>
    <para>

     Called for every object, immediately after the object has been
     analyzed to see if it's out-of-date.  Typically used to print a
     trace of considered objects for debugging of unexpected dependencies.

    </para>
   </listitem>
  </varlistentry>

  <varlistentry>
   <term><literal>pre_update</literal></term>
   <listitem>
    <para>

     Called for every object that has been determined to be out-of-date
     before its update function or command is executed.  Typically used
     to print the command being called to update a target.

    </para>
   </listitem>
  </varlistentry>

  <varlistentry>
   <term><literal>post_update</literal></term>
   <listitem>
    <para>

     Called for every object after its update function or command has
     been executed.  Typically used to report that a top-level specified
     target is up-to-date or was not remade.

    </para>
   </listitem>
  </varlistentry>

  <varlistentry>
   <term><literal>on_error</literal></term>
   <listitem>
    <para>

     Called for every error returned by an update function or command.
     Typically used to report errors with some string that will be
     identifiable to build-analysis tools.

    </para>
   </listitem>
  </varlistentry>

 </variablelist>

 <para>

  Functions for each of these call-back points all take the same
  arguments:

 </para>

	<programlisting>
	my_dump_dependency(target, level, status, update, dependencies)
	</programlisting>

 <para>

  where the arguments are:

 </para>

 <variablelist>

  <varlistentry>
   <term><literal>target</literal></term>
   <listitem>
    <para>

     The target object being considered.

    </para>
   </listitem>
  </varlistentry>

  <varlistentry>
   <term><literal>level</literal></term>
   <listitem>
    <para>

     Specifies how many levels the dependency analysis has
     recursed in order to consider the <literal>target</literal>.
     A value of <literal>0</literal> specifies a top-level
     <literal>target</literal> (that is, one passed to the
     &Build; or &Clean; method).  Objects which a top-level
     <literal>target</literal> is directly dependent upon have a
     <literal>level</literal> of &lt;1>, their direct dependencies have a
     <literal>level</literal> of &lt;2>, etc.  Typically used to indent
     output to reflect the recursive levels.

    </para>
   </listitem>
  </varlistentry>

  <varlistentry>
   <term><literal>status</literal></term>
   <listitem>
    <para>

     A string specifying the current status of the target
     (<literal>"unknown"</literal>, <literal>"built"</literal>,
     <literal>"error"</literal>, <literal>"analyzed"</literal>, etc.).  A
     complete list will be enumerated and described during implementation.

    </para>
   </listitem>
  </varlistentry>

  <varlistentry>
   <term><literal>update</literal></term>
   <listitem>
    <para>

     The command line or function name that will be (or has been) executed
     to update the <literal>target</literal>.

    </para>
   </listitem>
  </varlistentry>

  <varlistentry>
   <term><literal>dependencies</literal></term>
   <listitem>
    <para>

     A list of direct dependencies of the target.

    </para>
   </listitem>
  </varlistentry>

 </variablelist>

</section>



<section id="separate">
 <title>Separate source and build trees</title>

<!--
I've never liked Cons' use of the name <literal>Link</literal>
for this functionality,
mainly because the term is overloaded
with linking object files into an executable.
Yet I've never come up with anything better.
Any suggestions?
-->

<!--
Also, I made this an &Environment; method because
it logically belongs in the API reference
(the build engine needs to know about it),
and I thought it was clean to have
everything in the build-engine API
be called through an &Environment; object.
But <literal>&Link</literal> isn't really
associated with a specific environment
(the &Cons; classic implementation just
leaves it as a bare function call),
so maybe we should just follow that example
and not call it through an environment...
-->

 <para>

  &SCons; allows target files to be built completely separately from
  the source files by "linking" a build directory to an underlying
  source directory:

 </para>

	<programlisting>
	env.Link('build', 'src')

	SConscript('build/SConscript')
	</programlisting>

 <para>

  &SCons; will copy (or hard link) necessary files (including the
  &SConscript; file) into the build directory hierarchy.  This allows the
  source directory to remain uncluttered by derived files.

 </para>

</section>



<section id="sect-variant">
 <title>Variant builds</title>

 <para>

  The &Link; method may be used in conjunction with multiple
  &consenvs; to support variant builds.  The following
  &SConstruct; and &SConscript; files would build separate debug and
  production versions of the same program side-by-side:

 </para>

	<programlisting>
	% cat SConstruct
	env = Environment()
	env.Link('build/debug', 'src')
	env.Link('build/production', 'src')
	flags = '-g'
	SConscript('build/debug/SConscript', Export(env))
	flags = '-O'
	SConscript('build/production/SConscript', Export(env))
	% cat src/SConscript
	env = Environment(CCFLAGS = flags)
	env.Program('hello', 'hello.c')
	</programlisting>

 <para>

  The following example would build the appropriate program for the current
  compilation platform, without having to clean any directories of object
  or executable files for other architectures:

 </para>

	<programlisting>
	% cat SConstruct
	build_platform = os.path.join('build', sys.platform)
	Link(build_platform, 'src')
	SConscript(os.path.join(build_platform, 'SConscript'))
	% cat src/SConscript
	env = Environment
	env.Program('hello', 'hello.c')
	</programlisting>

</section>



<section id="sect-repositories">
 <title>Code repositories</title>

<!--
Like &Link;, &Repository; and &Local; are part of the
API reference, but not really tied to any specific environment.
Is it better to be consistent about calling
everything in the API through an environment,
or to leave these independent so as
not to complicate their calling interface?
-->

 <para>

  &SCons; may use files from one or more shared code repositories in order
  to build local copies of changed target files.  A repository would
  typically be a central directory tree, maintained by an integrator,
  with known good libraries and executables.

 </para>

	<programlisting>
	Repository('/home/source/1.1', '/home/source/1.0')
	</programlisting>

 <para>

  Specified repositories will be searched in-order for any file
  (configuration file, input file, target file) that does not exist
  in the local directory tree.  When building a local target file,
  &SCons; will rewrite path names in the build command to use the
  necessary repository files.  This includes modifying lists of
  <option>-I</option> or <option>-L</option> flags to specify an
  appropriate set of include paths for dependency analysis.

 </para>
 <para>

  &SCons; will modify the Python <varname>sys.path</varname> variable to
  reflect the addition of repositories to the search path, so that any
  imported modules or packages necessary for the build can be found in a
  repository, as well.

 </para>
 <para>

  If an up-to-date target file is found in a code repository, the file
  will not be rebuilt or copied locally.  Files that must exist locally
  (for example, to run tests) may be specified:

 </para>

	<programlisting>
	Local('program', 'libfoo.a')
	</programlisting>

 <para>

  in which case &SCons; will copy or link an up-to-date copy of the
  file from the appropriate repository.

 </para>

</section>



<section id="sect-caching">
 <title>Derived-file caching</title>

<!--
There should be extensions to this part of the API for
auxiliary functions like cleaning the cache.
-->

 <para>

  &SCons; can maintain a cache directory of target files which may be
  shared among multiple builds.  This reduces build times by allowing
  developers working on a project together to share common target
  files:

 </para>

	<programlisting>
	Cache('/var/tmp/build.cache/i386')
	</programlisting>

 <para>

  When a target file is generated, a copy is added to the cache.
  When generating a target file, if &SCons; determines that a file
  that has been built with the exact same dependencies already exists
  in the specified cache, &SCons; will copy the cached file rather
  than re-building the target.

 </para>
 <para>

  Command-line options exist to modify the &SCons; caching behavior
  for a specific build, including disabling caching, building
  dependencies in random order, and displaying commands as if cached
  files were built.

 </para>

</section>



<section id="sect-jobs">
 <title>Job management</title>

<!--
This has been completely superseded by
the more sophisticated &Task; manager
that Anthony Roach has contributed.
I need to write that up...
-->

 <para>

  A simple API exists to inform the Build Engine how many jobs may
  be run simultaneously:

 </para>

	<programlisting>
	Jobs(limit = 4)
	</programlisting>

</section>

</chapter>