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<?xml version="1.0"?>
<!--
Copyright (c) 2001 - 2019 The SCons Foundation

This file is processed by the bin/SConsDoc.py module.
See its __doc__ string for a discussion of the format.
-->
<!DOCTYPE sconsdoc [
<!ENTITY % scons SYSTEM "../../../../doc/scons.mod">
%scons;
<!ENTITY % builders-mod SYSTEM "../../../../doc/generated/builders.mod">
%builders-mod;
<!ENTITY % functions-mod SYSTEM "../../../../doc/generated/functions.mod">
%functions-mod;
<!ENTITY % tools-mod SYSTEM "../../../../doc/generated/tools.mod">
%tools-mod;
<!ENTITY % variables-mod SYSTEM "../../../../doc/generated/variables.mod">
%variables-mod;
]>
<sconsdoc xmlns="http://www.scons.org/dbxsd/v1.0" xmlns:ns="http://www.scons.org/dbxsd/v1.0" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.scons.org/dbxsd/v1.0 http://www.scons.org/dbxsd/v1.0/scons.xsd">
  <tool name="msvs">
    <summary>
      <para>Sets construction variables for Microsoft Visual Studio.</para>
    </summary>
    <sets>
      <item>MSVSPROJECTCOM</item>
      <item>MSVSSOLUTIONCOM</item>
      <item>MSVSSCONSCRIPT</item>
      <item>MSVSSCONS</item>
      <item>MSVSSCONSFLAGS</item>
      <item>MSVSSCONSCOM</item>
      <item>MSVSBUILDCOM</item>
      <item>MSVSREBUILDCOM</item>
      <item>MSVSCLEANCOM</item>
      <item>MSVSENCODING</item>
    </sets>
    <uses />
  </tool>
  <builder name="MSVSProject">
    <summary>
      <para>
        Builds a Microsoft Visual Studio project file, and by default
        builds a solution file as well.
      </para>
      <para>
        This builds a Visual Studio project file, based on the
        version of Visual Studio that is configured (either the
        latest installed version, or the version specified by
        &cv-link-MSVS_VERSION; in the Environment constructor). For
        Visual Studio 6, it will generate a <filename>.dsp</filename>
        file. For Visual Studio 7, 8, and 9, it will
        generate a <filename>.vcproj</filename> file.  For Visual
        Studio 10 and later, it will generate a
        <filename>.vcxproj</filename> file.
      </para>
      <para>
        By default, this also generates a solution file for the
        specified project, a <filename>.dsw</filename> file for
        Visual Studio 6 or a <filename>.sln</filename> file for
        Visual Studio 7 and later. This behavior may be disabled by
        specifying <literal>auto_build_solution=0</literal> when you
        call &b-MSVSProject;, in which case you presumably want to
        build the solution file(s) by calling the &b-MSVSSolution;
        Builder (see below).
      </para>
      <para>
        The &b-MSVSProject; builder takes several lists of filenames
        to be placed into the project file. These are currently
        limited to <literal>srcs</literal>, <literal>incs</literal>,
        <literal>localincs</literal>, <literal>resources</literal>, and
        <literal>misc</literal>. These are pretty self-explanatory,
        but it should be noted that these lists are added to the
        &cv-link-SOURCES; construction variable as strings, NOT as
        SCons File Nodes.  This is because they represent file names
        to be added to the project file, not the source files used
        to build the project file.
      </para>
      <para>
        The above filename lists are all optional, although at least
        one must be specified for the resulting project file to
        be non-empty.
      </para>
      <para>
        In addition to the above lists of values, the following values
        may be specified:
      </para>
      <variablelist>
        <varlistentry>
          <term>target</term>
          <listitem>
            <para>
              The name of the target <filename>.dsp</filename>
              or <filename>.vcproj</filename> file.
              The correct suffix for the version of Visual Studio
              must be used, but the &cv-link-MSVSPROJECTSUFFIX;
              construction variable will be defined to the correct
              value (see example below).
            </para>
          </listitem>
        </varlistentry>
        <varlistentry>
          <term>variant</term>
          <listitem>
            <para>
              The name of this particular variant. For Visual Studio 7
              projects, this can also be a list of variant names. These
              are typically things like "Debug" or "Release", but
              really can be anything you want. For Visual Studio
              7 projects, they may also specify a target platform
              separated from the variant name by a <literal>|</literal>
              (vertical pipe) character: <literal>Debug|Xbox</literal>.
              The default target platform is Win32. Multiple calls
              to &b-MSVSProject; with different variants are allowed;
              all variants will be added to the project file with
              their appropriate build targets and sources.
            </para>
          </listitem>
        </varlistentry>
        <varlistentry>
          <term>cmdargs</term>
          <listitem>
            <para>
              Additional command line arguments
              for the different variants. The number of
              <literal>cmdargs</literal> entries must match the number
              of <literal>variant</literal> entries, or be empty (not
              specified). If you give only one, it will automatically
              be propagated to all variants.
            </para>
          </listitem>
        </varlistentry>
        <varlistentry>
          <term>cppdefines</term>
          <listitem>
            <para>
              Preprocessor definitions for the different variants.
              The number of <literal>cppdefines</literal> entries
              must match the number of <literal>variant</literal>
              entries, or be empty (not specified). If you give
              only one, it will automatically be propagated to all
              variants. If you don't give this parameter, SCons
              will use the invoking environment's
              <literal>CPPDEFINES</literal> entry for all variants.
            </para>
          </listitem>
        </varlistentry>
        <varlistentry>
          <term>cpppaths</term>
          <listitem>
            <para>
              Compiler include paths for the different variants.
              The number of <literal>cpppaths</literal> entries
              must match the number of <literal>variant</literal>
              entries, or be empty (not specified). If you give
              only one, it will automatically be propagated to all
              variants. If you don't give this parameter, SCons
              will use the invoking environment's
              <literal>CPPPATH</literal> entry for all variants.
            </para>
          </listitem>
        </varlistentry>
        <varlistentry>
          <term>buildtarget</term>
          <listitem>
            <para>
              An optional string, node, or list of strings
              or nodes (one per build variant), to tell
              the Visual Studio debugger what output target
              to use in what build variant. The number of
              <literal>buildtarget</literal> entries must match the
              number of <literal>variant</literal> entries.
            </para>
          </listitem>
        </varlistentry>
        <varlistentry>
          <term>runfile</term>
          <listitem>
            <para>
              The name of the file that Visual Studio 7 and
              later will run and debug. This appears as the
              value of the <literal>Output</literal> field in the
              resulting Visual Studio project file. If this is not
              specified, the default is the same as the specified
              <literal>buildtarget</literal> value.
            </para>
          </listitem>
        </varlistentry>
      </variablelist>
      <para>
        Note that because &SCons; always executes its build commands
        from the directory in which the &SConstruct; file is located,
        if you generate a project file in a different directory
        than the &SConstruct; directory, users will not be able to
        double-click on the file name in compilation error messages
        displayed in the Visual Studio console output window. This can
        be remedied by adding the Visual C/C++ <literal>/FC</literal>
        compiler option to the &cv-link-CCFLAGS; variable so that
        the compiler will print the full path name of any files that
        cause compilation errors.
      </para>
      <para>Example usage:</para>
      <example_commands>
barsrcs = ['bar.cpp']
barincs = ['bar.h']
barlocalincs = ['StdAfx.h']
barresources = ['bar.rc','resource.h']
barmisc = ['bar_readme.txt']

dll = env.SharedLibrary(target='bar.dll',
                        source=barsrcs)
buildtarget = [s for s in dll if str(s).endswith('dll')]
env.MSVSProject(target='Bar' + env['MSVSPROJECTSUFFIX'],
                srcs=barsrcs,
                incs=barincs,
                localincs=barlocalincs,
                resources=barresources,
                misc=barmisc,
                buildtarget=buildtarget,
                variant='Release')
      </example_commands>
      <para>
        Starting with version 2.4 of SCons it is
        also possible to specify the optional argument
        <parameter>DebugSettings</parameter>, which creates files
        for debugging under Visual Studio:
      </para>
      <variablelist>
        <varlistentry>
          <term>DebugSettings</term>
          <listitem>
            <para>
              A dictionary of debug settings that get written
              to the <filename>.vcproj.user</filename> or the
              <filename>.vcxproj.user</filename> file, depending on the
              version installed. As it is done for cmdargs (see above),
              you can specify a <parameter>DebugSettings</parameter>
              dictionary per variant. If you give only one, it will
              be propagated to all variants.
            </para>
          </listitem>
        </varlistentry>
      </variablelist>
      <para>
        Currently, only Visual Studio v9.0 and Visual Studio
        version v11 are implemented, for other versions no file
        is generated. To generate the user file, you just need to
        add a <parameter>DebugSettings</parameter> dictionary to the
        environment with the right parameters for your MSVS version. If
        the dictionary is empty, or does not contain any good value,
        no file will be generated.
      </para>
      <para>
        Following is a more contrived example, involving the setup
        of a project for variants and DebugSettings:
      </para>
      <example_commands>
# Assuming you store your defaults in a file
vars = Variables('variables.py')
msvcver = vars.args.get('vc', '9')

# Check command args to force one Microsoft Visual Studio version
if msvcver == '9' or msvcver == '11':
  env = Environment(MSVC_VERSION=msvcver+'.0', MSVC_BATCH=False)
else:
  env = Environment()

AddOption('--userfile', action='store_true', dest='userfile', default=False,
          help="Create Visual Studio Project user file")

#
# 1. Configure your Debug Setting dictionary with options you want in the list
# of allowed options, for instance if you want to create a user file to launch
# a specific application for testing your dll with Microsoft Visual Studio 2008 (v9):
#
V9DebugSettings = {
    'Command':'c:\\myapp\\using\\thisdll.exe',
    'WorkingDirectory': 'c:\\myapp\\using\\',
    'CommandArguments': '-p password',
#     'Attach':'false',
#     'DebuggerType':'3',
#     'Remote':'1',
#     'RemoteMachine': None,
#     'RemoteCommand': None,
#     'HttpUrl': None,
#     'PDBPath': None,
#     'SQLDebugging': None,
#     'Environment': '',
#     'EnvironmentMerge':'true',
#     'DebuggerFlavor': None,
#     'MPIRunCommand': None,
#     'MPIRunArguments': None,
#     'MPIRunWorkingDirectory': None,
#     'ApplicationCommand': None,
#     'ApplicationArguments': None,
#     'ShimCommand': None,
#     'MPIAcceptMode': None,
#     'MPIAcceptFilter': None,
}

#
# 2. Because there are a lot of different options depending on the Microsoft
# Visual Studio version, if you use more than one version you have to
# define a dictionary per version, for instance if you want to create a user
# file to launch a specific application for testing your dll with Microsoft
# Visual Studio 2012 (v11):
#
V10DebugSettings = {
    'LocalDebuggerCommand': 'c:\\myapp\\using\\thisdll.exe',
    'LocalDebuggerWorkingDirectory': 'c:\\myapp\\using\\',
    'LocalDebuggerCommandArguments': '-p password',
#     'LocalDebuggerEnvironment': None,
#     'DebuggerFlavor': 'WindowsLocalDebugger',
#     'LocalDebuggerAttach': None,
#     'LocalDebuggerDebuggerType': None,
#     'LocalDebuggerMergeEnvironment': None,
#     'LocalDebuggerSQLDebugging': None,
#     'RemoteDebuggerCommand': None,
#     'RemoteDebuggerCommandArguments': None,
#     'RemoteDebuggerWorkingDirectory': None,
#     'RemoteDebuggerServerName': None,
#     'RemoteDebuggerConnection': None,
#     'RemoteDebuggerDebuggerType': None,
#     'RemoteDebuggerAttach': None,
#     'RemoteDebuggerSQLDebugging': None,
#     'DeploymentDirectory': None,
#     'AdditionalFiles': None,
#     'RemoteDebuggerDeployDebugCppRuntime': None,
#     'WebBrowserDebuggerHttpUrl': None,
#     'WebBrowserDebuggerDebuggerType': None,
#     'WebServiceDebuggerHttpUrl': None,
#     'WebServiceDebuggerDebuggerType': None,
#     'WebServiceDebuggerSQLDebugging': None,
}

#
# 3. Select the dictionary you want depending on the version of visual Studio
# Files you want to generate.
#
if not env.GetOption('userfile'):
    dbgSettings = None
elif env.get('MSVC_VERSION', None) == '9.0':
    dbgSettings = V9DebugSettings
elif env.get('MSVC_VERSION', None) == '11.0':
    dbgSettings = V10DebugSettings
else:
    dbgSettings = None

#
# 4. Add the dictionary to the DebugSettings keyword.
#
barsrcs = ['bar.cpp', 'dllmain.cpp', 'stdafx.cpp']
barincs = ['targetver.h']
barlocalincs = ['StdAfx.h']
barresources = ['bar.rc','resource.h']
barmisc = ['ReadMe.txt']

dll = env.SharedLibrary(target='bar.dll',
                        source=barsrcs)

env.MSVSProject(target='Bar' + env['MSVSPROJECTSUFFIX'],
                srcs=barsrcs,
                incs=barincs,
                localincs=barlocalincs,
                resources=barresources,
                misc=barmisc,
                buildtarget=[dll[0]] * 2,
                variant=('Debug|Win32', 'Release|Win32'),
                cmdargs='vc=%s' %  msvcver,
                DebugSettings=(dbgSettings, {}))
      </example_commands>
    </summary>
  </builder>
  <builder name="MSVSSolution">
    <summary>
      <para>Builds a Microsoft Visual Studio solution file.</para>
      <para>
        This builds a Visual Studio solution file, based on the
        version of Visual Studio that is configured (either the
        latest installed version, or the version specified by
        &cv-link-MSVS_VERSION; in the construction environment). For
        Visual Studio 6, it will generate a <filename>.dsw</filename>
        file. For Visual Studio 7 (.NET), it will generate a
        <filename>.sln</filename> file.
      </para>
      <para>The following values must be specified:</para>
      <variablelist>
        <varlistentry>
          <term>target</term>
          <listitem>
            <para>
              The name of the target .dsw or .sln file. The correct
              suffix for the version of Visual Studio must be used,
              but the value &cv-link-MSVSSOLUTIONSUFFIX; will be
              defined to the correct value (see example below).
            </para>
          </listitem>
        </varlistentry> <varlistentry>
          <term>variant</term> <listitem>
            <para>
              The name of this particular variant, or a list of
              variant names (the latter is only supported for MSVS
              7 solutions). These are typically things like "Debug"
              or "Release", but really can be anything you want. For
              MSVS 7 they may also specify target platform, like this
              "Debug|Xbox". Default platform is Win32.
            </para>
          </listitem>
        </varlistentry> <varlistentry>
          <term>projects</term> <listitem>
            <para>
              A list of project file names, or Project nodes returned
              by calls to the &b-MSVSProject; Builder, to be placed
              into the solution file. It should be noted that these
              file names are NOT added to the $SOURCES environment
              variable in form of files, but rather as strings.
              This is because they represent file names to be added
              to the solution file, not the source files used to
              build the solution file.
            </para>
          </listitem>
        </varlistentry>
      </variablelist>
      <para>Example Usage:</para>
      <example_commands>
env.MSVSSolution(target='Bar' + env['MSVSSOLUTIONSUFFIX'], projects=['bar' + env['MSVSPROJECTSUFFIX']], variant='Release')
      </example_commands>
    </summary>
  </builder> <cvar name="MSVS">
    <summary>
      <para>
        When the Microsoft Visual Studio tools are initialized,
        they set up this dictionary with the following keys:
      </para>
      <variablelist>
        <varlistentry>
          <term>VERSION</term> <listitem>
            <para>the version of MSVS being used (can be set via
            &cv-link-MSVS_VERSION;)</para>
          </listitem>
        </varlistentry> <varlistentry>
          <term>VERSIONS</term> <listitem>
            <para>the available versions of MSVS installed</para>
          </listitem>
        </varlistentry> <varlistentry>
          <term>VCINSTALLDIR</term> <listitem>
            <para>installed directory of Visual C++</para>
          </listitem>
        </varlistentry> <varlistentry>
          <term>VSINSTALLDIR</term> <listitem>
            <para>installed directory of Visual Studio</para>
          </listitem>
        </varlistentry> <varlistentry>
          <term>FRAMEWORKDIR</term> <listitem>
            <para>installed directory of the .NET framework</para>
          </listitem>
        </varlistentry> <varlistentry>
          <term>FRAMEWORKVERSIONS</term> <listitem>
            <para>
              list of installed versions of the .NET framework,
              sorted latest to oldest.
            </para>
          </listitem>
        </varlistentry>
        <varlistentry>
          <term>FRAMEWORKVERSION</term>
          <listitem>
            <para>latest installed version of the .NET framework</para>
          </listitem>
        </varlistentry>
        <varlistentry>
          <term>FRAMEWORKSDKDIR</term>
          <listitem>
            <para>installed location of the .NET SDK.</para>
          </listitem>
        </varlistentry>
        <varlistentry>
          <term>PLATFORMSDKDIR</term>
          <listitem>
            <para>installed location of the Platform SDK.</para>
          </listitem>
        </varlistentry>
        <varlistentry>
          <term>PLATFORMSDK_MODULES</term>
          <listitem>
            <para>
              dictionary of installed Platform SDK modules, where the
              dictionary keys are keywords for the various modules,
              and the values are 2-tuples where the first is the
              release date, and the second is the version number.
            </para>
          </listitem>
        </varlistentry>
      </variablelist>
      <para>If a value is not set, it was not available in the registry.</para>
    </summary>
  </cvar> <cvar name="MSVS_ARCH">
    <summary>
      <para>Sets the architecture for which the generated project(s) should build.</para>
      <para>
        The default value is <literal>x86</literal>.
        <literal>amd64</literal> is also supported by &SCons; for
        most Visual Studio versions. Since Visual Studio 2015
        <literal>arm</literal> is supported, and since Visual Studio
        2017 <literal>arm64</literal> is supported.
        Trying to set &cv-MSVS_ARCH;
        to an architecture that's not supported for a given Visual
        Studio version will generate an error.
      </para>
    </summary>
  </cvar> <cvar name="MSVS_PROJECT_GUID">
    <summary>
      <para>
        The string placed in a generated
Microsoft Visual Studio project file as the value of the
        <literal>ProjectGUID</literal> attribute. There is no default
        value. If not
defined, a new GUID is generated.

      </para>
    </summary>
  </cvar> <cvar name="MSVS_SCC_AUX_PATH">
    <summary>
      <para>
        The path name placed in a generated
Microsoft Visual Studio project file as the value of the
        <literal>SccAuxPath</literal> attribute if the
        <envar>MSVS_SCC_PROVIDER</envar> construction variable is
        also set. There is
no default value.

      </para>
    </summary>
  </cvar> <cvar name="MSVS_SCC_CONNECTION_ROOT">
    <summary>
      <para>
        The root path of projects in your SCC workspace, i.e the
        path under which all project and solution files will be
        generated. It is used as a reference path from which the
        relative paths of the generated Microsoft Visual Studio project
        and solution files are computed. The relative project file path
        is placed as the value of the <literal>SccLocalPath</literal>
        attribute of the project file and as the values of the
        <literal>SccProjectFilePathRelativizedFromConnection[i]</literal>
        (where [i] ranges from 0 to the number of projects in the solution)
        attributes of the <literal>GlobalSection(SourceCodeControl)</literal>
        section of the Microsoft Visual Studio solution file. Similarly
        the relative solution file path is placed as the values of the
        <literal>SccLocalPath[i]</literal> (where [i] ranges from 0
        to the number of projects in the solution) attributes of the
        <literal>GlobalSection(SourceCodeControl)</literal> section of
        the Microsoft Visual Studio solution file. This is used only if
        the <envar>MSVS_SCC_PROVIDER</envar> construction variable is
        also set. The default value is the current working directory.
      </para>
    </summary>
  </cvar> <cvar name="MSVS_SCC_PROJECT_NAME">
    <summary>
      <para>
        The project name placed in a generated Microsoft
        Visual Studio project file as the value of the
        <literal>SccProjectName</literal> attribute if the
        <envar>MSVS_SCC_PROVIDER</envar> construction variable
        is also set. In this case the string is also placed in
        the <literal>SccProjectName0</literal> attribute of the
        <literal>GlobalSection(SourceCodeControl)</literal> section
        of the Microsoft Visual Studio solution file. There is no
        default value.
      </para>
    </summary>
  </cvar> <cvar name="MSVS_SCC_PROVIDER">
    <summary>
      <para>
        The string placed in a generated Microsoft
        Visual Studio project file as the value of the
        <literal>SccProvider</literal> attribute. The string is
        also placed in the <literal>SccProvider0</literal> attribute
        of the <literal>GlobalSection(SourceCodeControl)</literal>
        section of the Microsoft Visual Studio solution file. There
        is no default value.
      </para>
    </summary>
  </cvar> <cvar name="MSVS_VERSION">
    <summary>
      <para>Sets the preferred version of Microsoft Visual Studio to use.</para>
      <para>
        If &cv-MSVS_VERSION; is not set, &SCons; will (by default)
        select the latest version of Visual Studio installed on your
        system. So, if you have version 6 and version 7 (MSVS .NET)
        installed, it will prefer version 7. You can override this by
        specifying the <envar>MSVS_VERSION</envar> variable in the
        Environment initialization, setting it to the appropriate
        version ('6.0' or '7.0', for example). If the specified
        version isn't installed, tool initialization will fail.
      </para>
      <para>
        This is obsolete: use &cv-MSVC_VERSION; instead. If
        &cv-MSVS_VERSION; is set and &cv-MSVC_VERSION; is
        not, &cv-MSVC_VERSION; will be set automatically to
        &cv-MSVS_VERSION;. If both are set to different values,
        scons will raise an error.
      </para>
    </summary>
  </cvar>
  <cvar name="MSVSBUILDCOM">
    <summary>
      <para>
        The build command line placed in a generated Microsoft Visual
        Studio project file. The default is to have Visual Studio
        invoke SCons with any specified build targets.
      </para>
    </summary>
  </cvar>
  <cvar name="MSVSCLEANCOM">
    <summary>
      <para>
        The clean command line placed in a generated Microsoft Visual
        Studio project file. The default is to have Visual Studio
        invoke SCons with the -c option to remove any specified
        targets.
      </para>
    </summary>
  </cvar> <cvar name="MSVSENCODING">
    <summary>
      <para>
        The encoding string placed in a generated Microsoft
        Visual Studio project file. The default is encoding
        <literal>Windows-1252</literal>.
      </para>
    </summary>
  </cvar>
  <cvar name="MSVSPROJECTCOM">
    <summary>
      <para>The action used to generate Microsoft Visual Studio project files.</para>
    </summary>
  </cvar>
  <cvar name="MSVSPROJECTSUFFIX">
    <summary>
      <para>
        The suffix used for Microsoft Visual Studio project (DSP)
        files. The default value is <filename>.vcproj</filename>
        when using Visual Studio version 7.x (.NET) or later version,
        and <filename>.dsp</filename> when using earlier versions of
        Visual Studio.
      </para>
    </summary>
  </cvar>
  <cvar name="MSVSREBUILDCOM">
    <summary>
      <para>
        The rebuild command line placed in a generated Microsoft
        Visual Studio project file. The default is to have Visual
        Studio invoke SCons with any specified rebuild targets.

      </para>
    </summary>
  </cvar>
  <cvar name="MSVSSCONS">
    <summary>
      <para>
        The SCons used in generated Microsoft Visual Studio project
        files. The default is the version of SCons being used to
        generate the project file.
      </para>
    </summary>
  </cvar>
  <cvar name="MSVSSCONSFLAGS">
    <summary>
      <para>
        The SCons flags used in generated Microsoft Visual Studio project files.
      </para>
    </summary>
  </cvar>
  <cvar name="MSVSSCONSCOM">
    <summary>
      <para>
        The default SCons command used in generated Microsoft Visual
        Studio project files.
      </para>
    </summary>
  </cvar>
  <cvar name="MSVSSCONSCRIPT">
    <summary>
      <para>
        The sconscript file (that is, &SConstruct; or &SConscript;
        file) that will be invoked by Visual Studio project files
        (through the &cv-link-MSVSSCONSCOM; variable). The default
        is the same sconscript file that contains the call to
        &b-MSVSProject; to build the project file.
      </para>
    </summary>
  </cvar>
  <cvar name="MSVSSOLUTIONCOM">
    <summary>
      <para>The action used to generate Microsoft Visual Studio solution files.</para>
    </summary>
  </cvar> <cvar name="MSVSSOLUTIONSUFFIX">
    <summary>
      <para>
        The suffix used for Microsoft Visual Studio solution (DSW)
        files. The default value is <filename>.sln</filename>
        when using Visual Studio version 7.x (.NET), and
        <filename>.dsw</filename> when using earlier versions of
        Visual Studio.
      </para>
    </summary>
  </cvar>
  <cvar name="SCONS_HOME">
    <summary>
      <para>
        The (optional) path to the SCons library directory,
        initialized from the external environment. If set, this is
        used to construct a shorter and more efficient search path in
        the &cv-link-MSVSSCONS; command line executed from Microsoft
        Visual Studio project files.
      </para>
    </summary>
  </cvar>
</sconsdoc>