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+/** \file cbezier.c
+ * Bezier Command. Draw or modify a Bezier (Track or Line).
+ */
+ /* XTrkCad - Model Railroad CAD
+ *
+ * Cubic Bezier curves have a definitional representation as an a set of four points.
+ * The first and fourth are the end points, while the middle two are control points.
+ * The control points positions define the angle at the ends and by their relative positions the overall
+ * curvature. This representation is a familiar approach for those who know drawing programs such as Adobe
+ * Illustrator or CorelDraw.
+ *
+ * In XTrackCAD, the Bezier form is also represented and drawn as a set of
+ * joined circular arcs that approximate the Bezier form within a small tolerance. This is because
+ * many of the operations we need to do are either computationally difficult or
+ * impossible using the Bezier equations. For example, creating a parallel Bezier
+ * which is necessary to draw a track with two lines or sleepers has no easy, stable solution.
+ * But the program is already able to do these tasks for straight lines and curves.
+ *
+ * Note that every time we change the Bezier points we have to recalculate the arc approximation,
+ * but that means that the majority of the time we are using the simpler approximation.
+ *
+ * We do not allow Bezier curves that have loops or cusps as they make no sense for tracks and
+ * can easily be approximated for lines with multiple unaligned Bezier curves.
+ *
+ * This program borrows from particular ideas about converting Bezier curves that Pomax placed into
+ * open source. The originals in Javascript can be found at github.com/Pomax.
+ * The web pages that explain many other techniques are located at https://pomax.github.io/bezierinfo
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+
+#include "track.h"
+#include "draw.h"
+#include "ccurve.h"
+#include "cbezier.h"
+#include "tbezier.h"
+#include "cstraigh.h"
+#include "drawgeom.h"
+#include "cjoin.h"
+#include "i18n.h"
+#include "common.h"
+#include "wcolors.h"
+#include "math.h"
+#include "utility.h"
+#include "param.h"
+#include "fileio.h"
+#include "layout.h"
+#include "cundo.h"
+
+extern drawCmd_t tempD;
+
+
+/*
+ * STATE INFO
+ */
+enum Bezier_States { NONE,
+ POS_1,
+ CONTROL_ARM_1,
+ POS_2,
+ CONTROL_ARM_2,
+ PICK_POINT,
+ POINT_PICKED,
+ TRACK_SELECTED };
+
+typedef struct {
+ curveData_t curveData;
+ double start;
+ double end;
+ coOrd pos0;
+ coOrd pos1;
+ } bCurveData_t;
+
+static struct {
+ enum Bezier_States state;
+ coOrd pos[4];
+ int selectPoint;
+ wDrawColor color;
+ DIST_T width;
+ track_p trk[2];
+ EPINX_T ep[2];
+ dynArr_t crvSegs_da;
+ int crvSegs_da_cnt;
+ trkSeg_t cp1Segs_da[4];
+ int cp1Segs_da_cnt;
+ trkSeg_t cp2Segs_da[4];
+ int cp2Segs_da_cnt;
+ BOOL_T unlocked;
+ track_p selectTrack;
+ BOOL_T track;
+ DIST_T minRadius;
+ } Da;
+
+
+
+/**
+ * Draw a ControlArm.
+ * A control arm has two filled or unfilled circles for endpoints and a straight line between them.
+ * If the end or control point is not selectable we don't mark it with a circle.
+ * If a selectable end or control point is unlocked place a filled circle on it, otherwise an empty circle.
+ * A red color indicates that this arm, end or control point is "active" as it was selected.
+ */
+int createControlArm(
+ trkSeg_t sp[], //seg pointer for up to 3 trkSegs (ends and line)
+ coOrd pos0, //end on curve
+ coOrd pos1, // control point at other end of line
+ BOOL_T track, // isTrack()? (otherwise Line)
+ BOOL_T selectable, // can this arm be selected?
+ BOOL_T cp_direction_locked, //isFixed to track
+ int point_selected, //number of point 0, 1 or -1
+ wDrawColor color //drawColorBlack or drawColorWhite
+ )
+{
+ DIST_T d, w;
+ d = tempD.scale*0.25;
+ w = tempD.scale/tempD.dpi; /*double width*/
+ sp[0].u.l.pos[0] = pos0;
+ sp[0].u.l.pos[1] = pos1;
+ sp[0].type = SEG_STRLIN;
+ sp[0].width = w;
+ sp[0].color = (point_selected>=0)?drawColorRed:drawColorBlack;
+ int n = 0;
+ if (selectable) {
+ for (int j=0;j<2;j++) {
+ if (j==0 && cp_direction_locked) continue; //Don't show select circle if end locked
+ n++;
+ sp[n].u.c.center = j==0?pos0:pos1;
+ sp[n].u.c.radius = d/4;
+ sp[n].width = w;
+ sp[n].color = (j==point_selected)?drawColorRed:drawColorBlack;
+ if (j==point_selected && cp_direction_locked) {
+ sp[n].type = SEG_FILCRCL;
+ } else {
+ sp[n].type = SEG_CRVLIN;
+ sp[n].u.c.a0 = 0.0;
+ sp[n].u.c.a1 = 360.0;
+ }
+ }
+ }
+ return n+1;
+}
+
+coOrd getPoint(coOrd pos[4], double s) {
+ double mt = 1-s;
+ double a = mt*mt*mt;
+ double b = mt*mt*s*3;
+ double c = mt*s*s*3;
+ double d = s*s*s;
+ coOrd ret;
+ ret.x = a*pos[0].x + b*pos[1].x + c*pos[2].x + d*pos[3].x;
+ ret.y = a*pos[0].y + b*pos[1].y + c*pos[2].y + d*pos[3].y;
+ return ret;
+}
+/*
+ * Get Error between a Bezier and an arc centered at pc that goes from start to end
+ *
+ * Because the curve is defined to pass through the start and the end and the middle, the test is
+ * to see how much of an error there is between those points. If the sum of the errors is off by more \
+ * than 0.5 pixels - that will mean it is not a good fit.
+ *
+ */
+double BezError(coOrd pos[4], coOrd center, coOrd start_point, double start, double end) {
+ double quarter = (end - start) / 4; // take point at 1/4 and 3/4 and check
+ coOrd c1 = getPoint(pos, start + quarter);
+ coOrd c2 = getPoint(pos, end - quarter);
+ double ref = FindDistance(center, start_point); //radius
+ double d1 = FindDistance(center, c1); // distance to quarter
+ double d2 = FindDistance(center, c2); // distance to three quarters
+ return fabs(d1-ref) + fabs(d2-ref); //total error at quarter points
+};
+
+/*
+ * Get distance between a point and a line segment
+ */
+
+double DistanceToLineSegment(coOrd p, coOrd l1, coOrd l2) {
+ double A = p.x - l1.x;
+ double B = p.y - l1.y;
+ double C = l2.x - l1.x;
+ double D = l2.y - l1.y;
+
+ double dot = A * C + B * D;
+ double len_sq = C * C + D * D;
+ double param = -1;
+ if (len_sq != 0) //non 0 length line
+ param = dot / len_sq;
+
+ double xx, yy;
+
+ if (param < 0) { // zero length line or beyond end use point 1
+ xx = l1.x;
+ yy = l1.y;
+ } else if (param > 1) { // beyond point 2 end of line segment
+ xx = l2.x;
+ yy = l2.y;
+ } else { // In the middle
+ xx = l1.x + param * C;
+ yy = l1.y + param * D;
+ }
+
+ double dx = p.x - xx; //distance to perpendicular (or end point)
+ double dy = p.y - yy;
+ return sqrt(dx * dx + dy * dy);
+}
+
+/*
+ * Get Error between a straight line segment and the Bezier curve.
+ * Sum distance to straight line of quarter points.
+ */
+
+double BezErrorLine(coOrd pos[4], coOrd start_point, coOrd end_point, double start, double end) {
+ double quarter = (end - start) / 4; // take point at 1/4 and 3/4 and check
+ coOrd c1 = getPoint(pos, start + quarter);
+ coOrd c2 = getPoint(pos, end - quarter);
+ double d1 = DistanceToLineSegment(c1, start_point, end_point);
+ double d2 = DistanceToLineSegment(c2, start_point, end_point);
+ return fabs(d1)+fabs(d2);
+}
+
+/*
+ * Add element to DYNARR pointed to by caller from segment handed in
+ */
+void addSegBezier(dynArr_t * const array_p, trkSeg_p seg) {
+ trkSeg_p s;
+
+
+ DYNARR_APPEND(trkSeg_t, * array_p, 1); //Adds 1 to cnt
+ s = &DYNARR_N(trkSeg_t,* array_p,array_p->cnt-1);
+ s->type = seg->type;
+ s->color = seg->color;
+ s->width = seg->width;
+ s->bezSegs.cnt = 0;
+ if (s->bezSegs.ptr) MyFree(s->bezSegs.ptr);
+ s->bezSegs.ptr=NULL;
+ s->bezSegs.max = 0;
+ if ((s->type == SEG_BEZLIN || s->type == SEG_BEZTRK) && seg->bezSegs.cnt) {
+ s->u.b.angle0 = seg->u.b.angle0; //Copy all the rest
+ s->u.b.angle3 = seg->u.b.angle3;
+ s->u.b.length = seg->u.b.length;
+ s->u.b.minRadius = seg->u.b.minRadius;
+ for (int i=0;i<4;i++) s->u.b.pos[i] = seg->u.b.pos[i];
+ s->u.b.radius0 = seg->u.b.radius3;
+ s->bezSegs.cnt = 0;
+ if (s->bezSegs.ptr) MyFree(s->bezSegs.ptr);
+ s->bezSegs.max = 0;
+ s->bezSegs.ptr = NULL; //Make sure new space as addr copied in earlier from seg
+ for (int i = 0; i<seg->bezSegs.cnt; i++) {
+ addSegBezier(&s->bezSegs,(((trkSeg_p)seg->bezSegs.ptr)+i)); //recurse for copying embedded Beziers as in Cornu joint
+ }
+ } else {
+ s->u = seg->u;
+ }
+}
+
+enum BezierType {PLAIN, LOOP, CUSP, INFLECTION, DOUBLEINFLECTION, LINE, ENDS, COINCIDENT } bType;
+
+/*
+ * Analyse Bezier.
+ *
+ * Using results from Maureen C. Stone of XeroxParc and Tony deRose of U of Washington
+ * characterise the curve type and find out what features it has.
+ * We will eliminate cusps and loops as not useful forms. Line, Plain, Inflection and DoubleInflection are ok.
+ *
+ */
+EXPORT enum BezierType AnalyseCurve(coOrd inpos[4], double *Rfx, double *Rfy, double *cusp) {
+
+ *Rfx = *Rfy = 0;
+ if (Da.track && inpos[0].x == inpos[3].x && inpos[0].y == inpos[3].y ) {
+ return ENDS;
+ }
+
+ DIST_T d01 = FindDistance(inpos[0],inpos[1]);
+ DIST_T d12 = FindDistance(inpos[1],inpos[2]);
+ DIST_T d02 = FindDistance(inpos[0],inpos[2]);
+ if (d01+d12 == d02) { //straight
+ DIST_T d23 = FindDistance(inpos[2],inpos[3]);
+ DIST_T d03 = FindDistance(inpos[0],inpos[3]);
+ if (d02+d23 == d03) return LINE;
+ }
+ int common_points = 0;
+ for (int i=0;i<3;i++) {
+ if (inpos[i].x == inpos[i+1].x && inpos[i].y == inpos[i+1].y) common_points++;
+ }
+ for (int i=0;i<2;i++) {
+ if (inpos[i].x == inpos[i+2].x && inpos[i].y == inpos[i+2].y) common_points++;
+ }
+
+ if (common_points>2) {
+ return COINCIDENT;
+ }
+
+ coOrd pos[4];
+ coOrd offset2, offset = inpos[0];
+
+ for (int i=0;i<4;i++) { //move to zero origin
+ pos[i].x = inpos[i].x-offset.x;
+ pos[i].y = inpos[i].y-offset.y;
+ }
+
+ offset2.x = -offset.x + pos[3].x;
+ offset2.y = -offset.y + pos[3].y;
+ if (pos[1].y == 0.0) { //flip order of points
+ for (int i=0;i<4;i++) {
+ coOrd temp_pos = pos[i];
+ pos[i].x = pos[3-i].x - offset2.x;
+ pos[i].y = pos[3-i].y - offset2.y;
+ pos[3-i] = temp_pos;
+ }
+ if (pos[1].y == 0.0) { //Both ways round the second point has no y left after translation
+ return PLAIN;
+ }
+ }
+ double f21 = (pos[2].y)/(pos[1].y);
+ double f31 = (pos[3].y)/(pos[1].y);
+ if (fabs(pos[2].x-(pos[1].x*f21)) <0.0001) return PLAIN; //defend against divide by zero
+ double fx = (pos[3].x-(pos[1].x*f31))/(pos[2].x-(pos[1].x*f21));
+ double fy = f31+(1-f21)*fx;
+ *Rfx = fx;
+ *Rfy = fy;
+ *cusp = fabs(fy - (-(fx*fx)+2*fx+3)/4);
+
+ if (fy > 1.0) return INFLECTION;
+ if (fx >= 1.0) return PLAIN;
+ if (fabs(fy - (-(fx*fx)+2*fx+3)/4) <0.100) return CUSP;
+ if (fy < (-(fx*fx)+2*fx+3)/4) {
+ if (fx <= 0.0 && fy >= (3*fx-(fx*fx))/3) return LOOP;
+ if (fx > 0.0 && fy >= (sqrt(3*(4*fx-fx*fx))-fx)/2) return LOOP;
+ return PLAIN;
+ }
+
+ return DOUBLEINFLECTION;
+}
+
+/*
+ * ConvertToArcs
+ * Take a Bezier curve and turn it into a set of circular arcs, such that the error between the arc and the
+ * Bezier is under 0.5 pixels at maxiumum zoom.
+ *
+ * This enables us to use normal methods (operating over the array of arcs)
+ * to perform actions on the Bezier and also to export it to DXF.
+ *
+ */
+EXPORT BOOL_T ConvertToArcs (coOrd pos[4], dynArr_t * segs, BOOL_T track, wDrawColor color, DIST_T width) {
+ double t_s = 0.0, t_e = 1.0;
+ double errorThreshold = 0.05;
+ bCurveData_t prev_arc;
+ prev_arc.end = 0.0;
+ bCurveData_t arc;
+ segs->cnt = 0; //wipe out
+ BOOL_T safety;
+ int col = 0;
+
+ double prev_e = 0.0;
+ // we do a binary search to find the "good `t` closest to no-longer-good"
+ do {
+ safety=FALSE;
+ // step 1: start with the maximum possible arc length
+ t_e = 1.0;
+ // points:
+ coOrd start_point, mid_point, end_point;
+ // booleans:
+ BOOL_T curr_good = FALSE, prev_good = FALSE, done = FALSE;
+ // numbers:
+ double t_m, step = 0;
+ // step 2: find the best possible arc
+ do { // !done
+ prev_good = curr_good; //remember last time
+ t_m = (t_s + t_e)/2;
+ step++;
+ start_point = getPoint(pos, t_s); //Start of arc
+ mid_point = getPoint(pos, t_m); //Middle of trial arc
+ end_point = getPoint(pos, t_e); //End of trial Arc
+
+ PlotCurve( crvCmdFromChord, start_point, end_point, mid_point,
+ &(arc.curveData), TRUE ); //Find Arc through three points
+
+ arc.start = t_s; //remember start
+ arc.end = t_e; //remember end
+ arc.pos0 = start_point; //remember start point (used for Straight)
+ arc.pos1 = end_point; // Remember end point (used for Straight)
+
+ if (arc.curveData.type == curveTypeStraight) {
+ double error = BezErrorLine(pos,start_point,end_point, t_s, t_e);
+ curr_good = (error <= errorThreshold/2);
+ arc.curveData.a0 = FindAngle(start_point,end_point);
+ arc.curveData.a1 = FindAngle(end_point,start_point);
+
+ } else if (arc.curveData.type == curveTypeNone) {
+ return FALSE; //Something wrong
+ } else {
+ double error = BezError(pos, arc.curveData.curvePos, start_point, t_s, t_e);
+ curr_good = (error <= errorThreshold/2);
+ };
+
+ done = prev_good && !curr_good; //Was better than this last time?
+ if(!done) {
+ // this arc is fine: we can move 'e' up to see if we can find a wider arc
+ if(curr_good) {
+ prev_e = t_e; //remember good end only
+ prev_arc = arc;
+ // if e is already at max, then we're done for this arc.
+ if (t_e >= 1.0) {
+ // make sure we cap at t=1
+ arc.end = prev_e = 1.0;
+ // if we capped the arc segment to t=1 we also need to make sure that
+ // the arc's end angle is correct with respect to the bezier end point.
+ if (t_e > 1.0) {
+ if (arc.curveData.type != curveTypeStraight) {
+ coOrd d;
+ d.x = arc.curveData.curvePos.x + fabs(arc.curveData.curveRadius) * cos(D2R(arc.curveData.a1));
+ d.y = arc.curveData.curvePos.y + fabs(arc.curveData.curveRadius) * sin(D2R(arc.curveData.a1));
+
+ arc.curveData.a1 += FindAngle(d, getPoint(pos,1.0));
+ t_e = 1.0;
+ }
+ }
+ prev_arc = arc;
+ done = TRUE;
+ break;
+ }
+ // if not, move it up by half the iteration distance or to end
+ t_e = t_e + (t_e-t_s)/2;
+ if (t_e > 1.0) t_e = 1.0;
+ }
+ // this is a bad arc: we need to move 'e' down to find a good arc
+ else {
+ t_e = t_m;
+ }
+ } // If !Done end
+ } while(!done && safety++<100);
+ if(safety>=100) {
+ return FALSE; //Failed to make into arcs
+ }
+ prev_arc = prev_arc.end==0.0?arc:prev_arc;
+ trkSeg_t curveSeg; //Now set up tempSeg to copy into array
+ curveSeg.width = track?0:width;
+ if ( prev_arc.curveData.type == curveTypeCurve ) {
+ if (track)
+ curveSeg.color = (fabs(prev_arc.curveData.curveRadius)<(GetLayoutMinTrackRadius()-EPSILON))?wDrawColorRed:wDrawColorBlack;
+ else
+ curveSeg.color = color;
+ curveSeg.type = track?SEG_CRVTRK:SEG_CRVLIN;
+ curveSeg.u.c.a0 = prev_arc.curveData.a0;
+ curveSeg.u.c.a1 = prev_arc.curveData.a1;
+ curveSeg.u.c.center = prev_arc.curveData.curvePos;
+ if (prev_arc.curveData.negative)
+ curveSeg.u.c.radius = -prev_arc.curveData.curveRadius;
+ else
+ curveSeg.u.c.radius = prev_arc.curveData.curveRadius;
+ } else { //Straight Line because all points co-linear
+ curveSeg.type = track?SEG_STRTRK:SEG_STRLIN;
+ if (track)
+ curveSeg.color = wDrawColorBlack;
+ else
+ curveSeg.color = color;
+ curveSeg.u.l.angle = prev_arc.curveData.a1;
+ curveSeg.u.l.pos[0] = prev_arc.pos0;
+ curveSeg.u.l.pos[1] = prev_arc.pos1;
+ curveSeg.u.l.option = 0;
+ }
+ addSegBezier(segs, &curveSeg); //Add to array of segs used
+ t_s = prev_e;
+ col++;
+ } while(prev_e < 1.0);
+
+ return TRUE;
+};
+/*
+ * Draw Bezier while editing it. It consists of three elements - the curve and one or two control arms.
+ *
+ */
+
+EXPORT void DrawBezCurve(trkSeg_p control_arm1,
+ int cp1Segs_cnt,
+ trkSeg_p control_arm2,
+ int cp2Segs_cnt,
+ trkSeg_p curveSegs,
+ int crvSegs_cnt,
+ wDrawColor color
+ ) {
+ long oldDrawOptions = tempD.funcs->options;
+ tempD.funcs->options = wDrawOptTemp;
+ long oldOptions = tempD.options;
+ tempD.options = DC_TICKS;
+ tempD.orig = mainD.orig;
+ tempD.angle = mainD.angle;
+ if (crvSegs_cnt && curveSegs)
+ DrawSegs( &tempD, zero, 0.0, curveSegs, crvSegs_cnt, trackGauge, color );
+ if (cp1Segs_cnt && control_arm1)
+ DrawSegs( &tempD, zero, 0.0, control_arm1, cp1Segs_cnt, trackGauge, drawColorBlack );
+ if (cp2Segs_cnt && control_arm2)
+ DrawSegs( &tempD, zero, 0.0, control_arm2, cp2Segs_cnt, trackGauge, drawColorBlack );
+ tempD.funcs->options = oldDrawOptions;
+ tempD.options = oldOptions;
+
+}
+
+/*
+ * If Track, make it red if the radius is below minimum
+ */
+void DrawTempBezier(BOOL_T track) {
+ if (track) DrawBezCurve(Da.cp1Segs_da,Da.cp1Segs_da_cnt,Da.cp2Segs_da,Da.cp2Segs_da_cnt, (trkSeg_t *)Da.crvSegs_da.ptr,Da.crvSegs_da_cnt,Da.minRadius<(GetLayoutMinTrackRadius()-EPSILON)?drawColorRed:drawColorBlack);
+ else
+ DrawBezCurve(Da.cp1Segs_da,Da.cp1Segs_da_cnt,Da.cp2Segs_da,Da.cp2Segs_da_cnt, (trkSeg_t *)Da.crvSegs_da.ptr,Da.crvSegs_da_cnt,drawColorBlack); //Add Second Arm
+}
+
+void CreateBothControlArms(int selectPoint, BOOL_T track) {
+ if (selectPoint == -1) {
+ Da.cp1Segs_da_cnt = createControlArm(Da.cp1Segs_da, Da.pos[0],
+ Da.pos[1], track, TRUE, Da.trk[0]!=NULL, -1,
+ drawColorBlack);
+ Da.cp2Segs_da_cnt = createControlArm(Da.cp2Segs_da, Da.pos[3],
+ Da.pos[2], track, TRUE, Da.trk[1]!=NULL, -1,
+ drawColorBlack);
+ } else if (selectPoint == 0 || selectPoint == 1) {
+ Da.cp1Segs_da_cnt = createControlArm(Da.cp1Segs_da, Da.pos[0],
+ Da.pos[1], track, TRUE, Da.trk[0]!=NULL, selectPoint,
+ drawColorBlack);
+ Da.cp2Segs_da_cnt = createControlArm(Da.cp2Segs_da, Da.pos[3],
+ Da.pos[2], track, FALSE, Da.trk[1]!=NULL, -1,
+ drawColorBlack);
+ } else {
+ Da.cp1Segs_da_cnt = createControlArm(Da.cp1Segs_da, Da.pos[0],
+ Da.pos[1], track, FALSE, Da.trk[0]!=NULL, -1,
+ drawColorBlack);
+ Da.cp2Segs_da_cnt = createControlArm(Da.cp2Segs_da, Da.pos[3],
+ Da.pos[2], track, TRUE, Da.trk[1]!=NULL,
+ 3-selectPoint, drawColorBlack);
+ }
+}
+
+/*
+ * AdjustBezCurve
+ *
+ * Called to adjust the curve either when creating it or modifying it
+ * States are "PICK_POINT" and "POINT_PICKED" and "TRACK_SELECTED".
+ *
+ * In PICK_POINT, the user can select an end-point to drag and release in POINT_PICKED. They can also
+ * hit Enter (which saves the changes) or ESC (which cancels them).
+ *
+ * Only those points which can be picked are shown with circles - locked end-points are not shown.
+ *
+ * SHIFT at release will lock , re-locking any end-points that are aligned with like items at the same position
+ * (Track to unconnected Track, Line to any Line end).
+ *
+ */
+EXPORT STATUS_T AdjustBezCurve(
+ wAction_t action,
+ coOrd pos,
+ BOOL_T track,
+ wDrawColor color,
+ DIST_T width,
+ bezMessageProc message )
+{
+ track_p t;
+ DIST_T d;
+ ANGLE_T angle1, angle2;
+ static coOrd pos0, pos3, p;
+ enum BezierType b;
+ DIST_T dd;
+ EPINX_T ep;
+ double fx, fy, cusp;
+ int controlArm = -1;
+
+
+ if (Da.state != PICK_POINT && Da.state != POINT_PICKED && Da.state != TRACK_SELECTED) return C_CONTINUE;
+
+ switch ( action & 0xFF) {
+
+ case C_START:
+ Da.selectPoint = -1;
+ CreateBothControlArms(Da.selectPoint, track);
+ if (ConvertToArcs(Da.pos,&Da.crvSegs_da,track,color,Da.width)) Da.crvSegs_da_cnt = Da.crvSegs_da.cnt;
+ Da.minRadius = BezierMinRadius(Da.pos,Da.crvSegs_da);
+ Da.unlocked = FALSE;
+ if (track)
+ InfoMessage( _("Select End-Point - Ctrl unlocks end-point") );
+ else
+ InfoMessage( _("Select End-Point") );
+ DrawTempBezier(Da.track);
+ return C_CONTINUE;
+
+ case C_DOWN:
+ if (Da.state != PICK_POINT) return C_CONTINUE;
+ dd = 10000.0;
+ Da.selectPoint = -1;
+ DrawTempBezier(Da.track); //wipe out
+ for (int i=0;i<4;i++) {
+ d = FindDistance(Da.pos[i],pos);
+ if (d < dd) {
+ if (i==0 && Da.trk[0]) continue;
+ if (i==3 && Da.trk[1]) continue; //ignore locked points
+ dd = d;
+ Da.selectPoint = i;
+ }
+
+ }
+ if (!IsClose(dd) ) Da.selectPoint = -1;
+ if (Da.selectPoint == -1) {
+ InfoMessage( _("Not close enough to any valid, selectable point, reselect") );
+ DrawTempBezier(Da.track);
+ return C_CONTINUE;
+ } else {
+ pos = Da.pos[Da.selectPoint];
+ Da.state = POINT_PICKED;
+ InfoMessage( _("Drag point %d to new location and release it"),Da.selectPoint+1 );
+ }
+ CreateBothControlArms(Da.selectPoint, track);
+ if (ConvertToArcs(Da.pos, &Da.crvSegs_da, track, color,Da.width)) Da.crvSegs_da_cnt = Da.crvSegs_da.cnt;
+ Da.minRadius = BezierMinRadius(Da.pos, Da.crvSegs_da);
+ DrawTempBezier(Da.track);
+ return C_CONTINUE;
+
+ case C_MOVE:
+ if (Da.state != POINT_PICKED) {
+ InfoMessage(_("Pick any circle to adjust it - Enter to confirm, ESC to abort"));
+ return C_CONTINUE;
+ }
+ //If locked, reset pos to be on line from other track
+ DrawTempBezier(Da.track); //wipe out
+ if (Da.selectPoint == 1 || Da.selectPoint == 2) { //CPs
+ int controlArm = Da.selectPoint-1; //Snap to direction of track
+ if (Da.trk[controlArm]) {
+ angle1 = NormalizeAngle(GetTrkEndAngle(Da.trk[controlArm], Da.ep[controlArm]));
+ angle2 = NormalizeAngle(FindAngle(pos, Da.pos[Da.selectPoint==1?0:3])-angle1);
+ if (angle2 > 90.0 && angle2 < 270.0)
+ Translate( &pos, Da.pos[Da.selectPoint==1?0:3], angle1, -FindDistance( Da.pos[Da.selectPoint==1?0:3], pos )*cos(D2R(angle2)) );
+ else pos = Da.pos[Da.selectPoint==1?0:3];
+ } // Dont Snap control points
+ } else SnapPos(&pos);
+ Da.pos[Da.selectPoint] = pos;
+ CreateBothControlArms(Da.selectPoint, track);
+ if (ConvertToArcs(Da.pos,&Da.crvSegs_da,track, color, Da.width)) Da.crvSegs_da_cnt = Da.crvSegs_da.cnt;
+ Da.minRadius = BezierMinRadius(Da.pos,Da.crvSegs_da);
+ if (Da.track) {
+ b = AnalyseCurve(Da.pos,&fx,&fy,&cusp);
+ if (b==ENDS) {
+ wBeep();
+ InfoMessage(_("Bezier Curve Invalid has identical end points Change End Point"),b==CUSP?"Cusp":"Loop");
+ } else if ( b == CUSP || b == LOOP) {
+ wBeep();
+ InfoMessage(_("Bezier Curve Invalid has %s Change End Point"),b==CUSP?"Cusp":"Loop");
+ } else if ( b == COINCIDENT ) {
+ wBeep();
+ InfoMessage(_("Bezier Curve Invalid has three co-incident points"),b==CUSP?"Cusp":"Loop");
+ } else if ( b == LINE ) {
+ InfoMessage(_("Bezier is Straight Line"));
+ } else
+ InfoMessage( _("Bezier %s : Min Radius=%s Length=%s fx=%0.3f fy=%0.3f cusp=%0.3f"),track?"Track":"Line",
+ FormatDistance(Da.minRadius>=100000?0:Da.minRadius),
+ FormatDistance(BezierLength(Da.pos,Da.crvSegs_da)),fx,fy,cusp);
+ } else
+ InfoMessage( _("Bezier %s : Min Radius=%s Length=%s"),track?"Track":"Line",
+ FormatDistance(Da.minRadius>=100000?0:Da.minRadius),
+ FormatDistance(BezierLength(Da.pos,Da.crvSegs_da)));
+ DrawTempBezier(Da.track);
+ return C_CONTINUE;
+
+ case C_UP:
+ if (Da.state != POINT_PICKED) return C_CONTINUE;
+ //Take last pos and decide if it should be snapped to a track because SHIFT is held (pos0 and pos3)
+ ep = 0;
+ BOOL_T found = FALSE;
+
+ DrawTempBezier(Da.track); //wipe out
+
+ p = pos;
+
+ if (track && (Da.selectPoint == 0 || Da.selectPoint == 3)) { //EPs
+ if ((MyGetKeyState() & WKEY_SHIFT) != 0) { //Snap Track
+ if ((t = OnTrackIgnore(&p, FALSE, TRUE, Da.selectTrack)) != NULL) { //Snap to endPoint
+ ep = PickUnconnectedEndPointSilent(p, t);
+ if (ep != -1) {
+ Da.trk[Da.selectPoint/3] = t;
+ Da.ep[Da.selectPoint/3] = ep;
+ pos0 = Da.pos[(Da.selectPoint == 0)?1:2];
+ pos = GetTrkEndPos(t, ep);
+ found = TRUE;
+ }
+ } else {
+ wBeep();
+ InfoMessage(_("No unconnected End Point to lock to"));
+ }
+ }
+ }
+ if (found) {
+ angle1 = NormalizeAngle(GetTrkEndAngle(Da.trk[Da.selectPoint/3], Da.ep[Da.selectPoint/3]));
+ angle2 = NormalizeAngle(FindAngle(pos, pos0)-angle1);
+ Translate(&Da.pos[Da.selectPoint==0?1:2], Da.pos[Da.selectPoint==0?0:3], angle1, FindDistance(Da.pos[Da.selectPoint==0?1:2],pos)*cos(D2R(angle2)));
+ }
+ Da.selectPoint = -1;
+ CreateBothControlArms(Da.selectPoint,track);
+ if (ConvertToArcs(Da.pos,&Da.crvSegs_da,track,color,Da.width)) Da.crvSegs_da_cnt = Da.crvSegs_da.cnt;
+ Da.minRadius = BezierMinRadius(Da.pos,Da.crvSegs_da);
+ if (Da.track) {
+ b = AnalyseCurve(Da.pos,&fx,&fy,&cusp);
+ if (b==ENDS) {
+ wBeep();
+ InfoMessage(_("Bezier curve invalid has identical end points Change End Point"),b==CUSP?"Cusp":"Loop");
+ } else if ( b == CUSP || b == LOOP) {
+ wBeep();
+ InfoMessage(_("Bezier curve invalid has %s Change End Point"),b==CUSP?"Cusp":"Loop");
+ } else if ( b == COINCIDENT ) {
+ wBeep();
+ InfoMessage(_("Bezier curve invalid has three co-incident points"),b==CUSP?"Cusp":"Loop");
+ } else if ( b == LINE) {
+ InfoMessage(_("Bezier curve is straight line"));
+ }
+ InfoMessage(_("Pick any circle to adjust it - Enter to confirm, ESC to abort"));
+ } else
+ InfoMessage(_("Pick any circle to adjust it - Enter to confirm, ESC to abort"));
+ DrawTempBezier(Da.track);
+ Da.state = PICK_POINT;
+
+ return C_CONTINUE;
+
+ case C_OK: //C_OK is not called by Modify.
+ if ( Da.state == PICK_POINT ) {
+ char c = (unsigned char)(action >> 8);
+ if (Da.track && Da.pos[0].x == Da.pos[3].x && Da.pos[0].y == Da.pos[3].y ) {
+ wBeep();
+ ErrorMessage(_("Invalid Bezier Track - end points are identical"));
+ return C_CONTINUE;
+ }
+ if (Da.track) {
+ b = AnalyseCurve(Da.pos,&fx,&fy,&cusp);
+ if ( b == CUSP || b == LOOP ) {
+ wBeep();
+ ErrorMessage(_("Invalid Bezier Curve has a %s - Adjust"),b==CUSP?"Cusp":"Loop");
+ return C_CONTINUE;
+ } else if (b==COINCIDENT) {
+ wBeep();
+ ErrorMessage(_("Invalid Bezier Curve has three coincident points - Adjust"));
+ return C_CONTINUE;
+ } else if(b==ENDS) {
+ ErrorMessage(_("Invalid Bezier Track - end points are identical"));
+ return C_CONTINUE;
+ }
+ }
+ Da.minRadius = BezierMinRadius(Da.pos,Da.crvSegs_da);
+ DrawTempBezier(Da.track);
+ UndoStart( _("Create Bezier"), "newBezier - CR" );
+ if (Da.track) {
+ t = NewBezierTrack( Da.pos, (trkSeg_p)Da.crvSegs_da.ptr, Da.crvSegs_da.cnt);
+ for (int i=0;i<2;i++)
+ if (Da.trk[i] != NULL) ConnectAbuttingTracks(t,i,Da.trk[i],Da.ep[i]);
+ }
+ else t = NewBezierLine(Da.pos, (trkSeg_p)Da.crvSegs_da.ptr, Da.crvSegs_da.cnt,color,width);
+ UndoEnd();
+ if (Da.crvSegs_da.ptr) MyFree(Da.crvSegs_da.ptr);
+ Da.crvSegs_da.ptr = NULL;
+ Da.crvSegs_da.cnt = 0;
+ Da.crvSegs_da.max = 0;
+ DrawNewTrack(t);
+ Da.state = NONE;
+ MainRedraw();
+ MapRedraw();
+ return C_TERMINATE;
+
+ }
+ return C_CONTINUE;
+
+ case C_REDRAW:
+ DrawTempBezier(Da.track);
+ return C_CONTINUE;
+
+ default:
+ return C_CONTINUE;
+ }
+
+
+}
+
+struct extraData {
+ BezierData_t bezierData;
+ };
+
+/*
+ * CmdBezModify
+ *
+ * Called from Modify Command - this function deals with the real (old) track and calls AdjustBezCurve to tune up the new one
+ * Sequence is this -
+ * - The C_START is called from CmdModify C_DOWN action if a track has being selected. The old track is hidden, the editable one is shown.
+ * - C_MOVES will be ignored until a C_UP ends the track selection and moves the state to PICK_POINT,
+ * - C_DOWN then hides the track and shows the Bezier handles version. Selects a point (if close enough and available) and the state moves to POINT_PICKED
+ * - C_MOVE drags the point around modifying the curve
+ * - C_UP puts the state back to PICK_POINT (pick another)
+ * - C_OK (Enter/Space) creates the new track, deletes the old and shows the changed track.
+ * - C_CANCEL (Esc) sets the state to NONE and reshows the original track unchanged.
+ *
+ * Note: Available points are shown - if a Bezier track is attached to its neighbor, only the control point on that side is selectable.
+ * Any free end-point can be locked to a unconnected end point using SHIFT during drag.
+ */
+STATUS_T CmdBezModify (track_p trk, wAction_t action, coOrd pos) {
+ BOOL_T track = TRUE;
+ track_p t;
+ double width = 1.0;
+ long mode = 0;
+ long cmd;
+
+ struct extraData *xx = GetTrkExtraData(trk);
+ cmd = (long)commandContext;
+
+
+ switch (action&0xFF) {
+ case C_START:
+ Da.state = NONE;
+ DYNARR_RESET(trkSeg_t,Da.crvSegs_da);
+ Da.cp1Segs_da_cnt = 0;
+ Da.cp2Segs_da_cnt = 0;
+ Da.selectPoint = -1;
+ Da.selectTrack = NULL;
+
+ if (IsTrack(trk)) Da.track = TRUE;
+ else Da.track = FALSE;
+
+ Da.selectTrack = trk;
+ Da.trk[0] = GetTrkEndTrk( trk, 0 );
+ if (Da.trk[0]) Da.ep[0] = GetEndPtConnectedToMe(Da.trk[0],trk);
+ Da.trk[1] = GetTrkEndTrk( trk, 1 );
+ if (Da.trk[1]) Da.ep[1] = GetEndPtConnectedToMe(Da.trk[1],trk);
+
+ for (int i=0;i<4;i++) Da.pos[i] = xx->bezierData.pos[i]; //Copy parms from old trk
+ InfoMessage(_("%s picked - now select a Point"),track?"Track":"Line");
+ Da.state = TRACK_SELECTED;
+ DrawTrack(Da.selectTrack,&mainD,wDrawColorWhite); //Wipe out real track, draw replacement
+ return AdjustBezCurve(C_START, pos, Da.track, xx->bezierData.segsColor, xx->bezierData.segsWidth, InfoMessage);
+
+ case C_DOWN:
+ if (Da.state == TRACK_SELECTED) return C_CONTINUE; //Ignore until first up
+ return AdjustBezCurve(C_DOWN, pos, Da.track, xx->bezierData.segsColor, xx->bezierData.segsWidth, InfoMessage);
+
+
+ case C_MOVE:
+ if (Da.state == TRACK_SELECTED) return C_CONTINUE; //Ignore until first up and down
+ return AdjustBezCurve(C_MOVE, pos, Da.track, xx->bezierData.segsColor, xx->bezierData.segsWidth, InfoMessage);
+
+ case C_UP:
+ if (Da.state == TRACK_SELECTED) {
+ Da.state = PICK_POINT; //First time up, next time pick a point
+ }
+ return AdjustBezCurve(C_UP, pos, Da.track, xx->bezierData.segsColor, xx->bezierData.segsWidth, InfoMessage); //Run Adjust
+
+ case C_TEXT:
+ if ((action>>8) != 32)
+ return C_CONTINUE;
+ /* no break */
+ case C_OK:
+ if (Da.state != PICK_POINT) { //Too early - abandon
+ InfoMessage(_("No changes made"));
+ Da.state = NONE;
+ return C_CANCEL;
+ }
+ UndoStart( _("Modify Bezier"), "newBezier - CR" );
+ if (Da.track) t = NewBezierTrack( Da.pos, (trkSeg_p)Da.crvSegs_da.ptr, Da.crvSegs_da.cnt);
+ else t = NewBezierLine(Da.pos, (trkSeg_p)Da.crvSegs_da.ptr, Da.crvSegs_da.cnt,xx->bezierData.segsColor,xx->bezierData.segsWidth);
+
+ DeleteTrack(trk, TRUE);
+
+ if (Da.track) {
+ for (int i=0;i<2;i++) { //Attach new track
+ if (Da.trk[i] != NULL && Da.ep[i] != -1) { //Like the old track
+ ConnectAbuttingTracks(t,i,Da.trk[i],Da.ep[i]);
+ }
+ }
+ }
+ UndoEnd();
+ InfoMessage(_("Modify Bezier Complete - select another"));
+ Da.state = NONE;
+ return C_TERMINATE;
+
+ case C_CANCEL:
+ InfoMessage(_("Modify Bezier Cancelled"));
+ Da.state = NONE;
+ MainRedraw();
+ MapRedraw();
+ return C_TERMINATE;
+
+ case C_REDRAW:
+ return AdjustBezCurve(C_REDRAW, pos, Da.track, xx->bezierData.segsColor, xx->bezierData.segsWidth, InfoMessage);
+ }
+
+ return C_CONTINUE;
+
+}
+
+/*
+ * Find length by adding up the underlying segments. The segments can be straights, curves or bezier.
+ */
+DIST_T BezierLength(coOrd pos[4],dynArr_t segs) {
+
+ DIST_T dd = 0.0;
+ if (segs.cnt == 0 ) return dd;
+ for (int i = 0;i<segs.cnt;i++) {
+ trkSeg_t t = DYNARR_N(trkSeg_t, segs, i);
+ if (t.type == SEG_CRVTRK || t.type == SEG_CRVLIN) {
+ dd += fabs(t.u.c.radius*D2R(t.u.c.a1));
+ } else if (t.type == SEG_BEZLIN || t.type == SEG_BEZTRK) {
+ dd +=BezierLength(t.u.b.pos,t.bezSegs);
+ } else if (t.type == SEG_STRLIN || t.type == SEG_STRTRK ) {
+ dd += FindDistance(t.u.l.pos[0],t.u.l.pos[1]);
+ }
+ }
+ return dd;
+}
+
+DIST_T BezierMinRadius(coOrd pos[4],dynArr_t segs) {
+ DIST_T r = 100000.0, rr;
+ if (segs.cnt == 0 ) return r;
+ for (int i = 0;i<segs.cnt;i++) {
+ trkSeg_t t = DYNARR_N(trkSeg_t, segs, i);
+ if (t.type == SEG_CRVTRK || t.type == SEG_CRVLIN) {
+ rr = fabs(t.u.c.radius);
+ } else if (t.type == SEG_BEZLIN || t.type == SEG_BEZTRK) {
+ rr = BezierMinRadius(t.u.b.pos, t.bezSegs);
+ } else rr = 100000.00;
+ if (rr<r) r = rr;
+ }
+ return r;
+}
+
+/*
+ * Create a Bezier Curve (Track or Line)
+ * Sequence is
+ * 1. Place 1st End (snapping if needed)
+ * 2.Drag out 1st Control Arm (in one direction if snapped)
+ * 3.Place 2nd End (again snapping)
+ * 4.Drag out 2nd Control Arm (constrained if snapped)
+ * 5 to n. Select and drag around points until done
+ * n+1. Confirm with enter or Cancel with Esc
+ */
+STATUS_T CmdBezCurve( wAction_t action, coOrd pos )
+{
+ track_p t;
+ static int segCnt;
+ STATUS_T rc = C_CONTINUE;
+ long curveMode = 0;
+ long cmd;
+ if (action>>8) {
+ cmd = action>>8;
+ } else cmd = (long)commandContext;
+
+ Da.color = lineColor;
+ Da.width = (double)lineWidth/mainD.dpi;
+
+ switch (action&0xFF) {
+
+ case C_START:
+
+ Da.track = (cmd == bezCmdModifyTrack || cmd == bezCmdCreateTrack)?TRUE:FALSE;
+
+ Da.state = POS_1;
+ Da. selectPoint = -1;
+ for (int i=0;i<4;i++) {
+ Da.pos[i] = zero;
+ }
+ Da.trk[0] = Da.trk[1] = NULL;
+ //tempD.orig = mainD.orig;
+
+ DYNARR_RESET(trkSeg_t,Da.crvSegs_da);
+ Da.cp1Segs_da_cnt = 0;
+ Da.cp2Segs_da_cnt = 0;
+ InfoMessage( _("Place 1st end point of Bezier + Shift -> snap to %s end"), Da.track?"Unconnected Track":"Line" );
+ return C_CONTINUE;
+
+
+ case C_DOWN:
+ if ( Da.state == POS_1 || Da.state == POS_2) { //Set the first or third point
+ coOrd p = pos;
+ BOOL_T found = FALSE;
+ int end = Da.state==POS_1?0:1;
+ EPINX_T ep;
+ if (Da.track) {
+ if ((MyGetKeyState() & WKEY_SHIFT) != 0) { //Snap Track
+ if ((t = OnTrack(&p, FALSE, TRUE)) != NULL) {
+ ep = PickUnconnectedEndPointSilent(p, t);
+ if (ep != -1) {
+ Da.trk[end] = t;
+ Da.ep[end] = ep;
+ pos = GetTrkEndPos(t, ep);
+ found = TRUE;
+ }
+ }
+ if (!found) {
+ wBeep();
+ InfoMessage(_("Shift used, but no Unconnected Track End there"));
+ return C_CONTINUE;
+ }
+ }
+ } else { //Snap Bez Line to Lines
+ if ((MyGetKeyState() & WKEY_SHIFT) != 0) {
+ if ((t = OnTrack(&p,FALSE, FALSE)) != NULL) {
+ if (GetClosestEndPt(t,&p)) {
+ pos = p;
+ found = TRUE;
+ }
+ } else {
+ wBeep();
+ InfoMessage(_("Shift used, but no Line End there"));
+ return C_CONTINUE;
+ }
+ }
+ }
+ if (!found) SnapPos( &pos );
+ if (Da.state == POS_1) {
+ Da.pos[0] = pos;
+ Da.pos[1] = pos;
+ Da.state = CONTROL_ARM_1; //Draw the first control arm
+ Da.selectPoint = 1;
+ InfoMessage( _("Drag end of first Control Arm") );
+ Da.cp1Segs_da_cnt = createControlArm(Da.cp1Segs_da, Da.pos[0], Da.pos[1], Da.track,TRUE,Da.trk[1]!=NULL,1,wDrawColorBlack);
+ DrawBezCurve(Da.cp1Segs_da,Da.cp1Segs_da_cnt,NULL,0,NULL,0,drawColorBlack);
+ } else {
+ Da.pos[3] = pos; //2nd End Point
+ Da.pos[2] = pos; //2nd Ctl Point
+ Da.state = POINT_PICKED; // Drag out the second control arm
+ Da.selectPoint = 2;
+ InfoMessage( _("Drag end of second Control Arm") );
+ DrawBezCurve(Da.cp1Segs_da,Da.cp1Segs_da_cnt,NULL,0,NULL,0,drawColorBlack); //Wipe out initial Arm
+ Da.cp1Segs_da_cnt = createControlArm(Da.cp1Segs_da, Da.pos[0], Da.pos[1], Da.track,FALSE,Da.trk[0]!=NULL,-1,wDrawColorBlack);
+ Da.cp2Segs_da_cnt = createControlArm(Da.cp2Segs_da, Da.pos[3], Da.pos[2], Da.track,TRUE,Da.trk[1]!=NULL,1,wDrawColorBlack);
+ if (ConvertToArcs(Da.pos,&Da.crvSegs_da,Da.track,Da.color,Da.width)) Da.crvSegs_da_cnt = Da.crvSegs_da.cnt;
+ DrawTempBezier(Da.track);
+ }
+ return C_CONTINUE;
+ } else {
+ return AdjustBezCurve( action&0xFF, pos, Da.track, Da.color, Da.width, InfoMessage );
+ }
+ return C_CONTINUE;
+
+ case C_MOVE:
+ if (Da.state == POS_1) {
+ InfoMessage( _("Place 1st end point of Bezier + Shift -> snap to %s end"), Da.track?"Unconnected Track":"Line" );
+ return C_CONTINUE;
+ }
+ if (Da.state == POS_2) {
+ InfoMessage( _("Select other end of Bezier, +Shift -> snap to %s end"), Da.track?"Unconnected Track":"Line" );
+ }
+ if (Da.state == CONTROL_ARM_1 ) {
+ DrawBezCurve(Da.cp1Segs_da,Da.cp1Segs_da_cnt,NULL,0,NULL,0,drawColorBlack);
+ if (Da.trk[0]) {
+ EPINX_T ep = 0;
+ ANGLE_T angle1,angle2;
+ angle1 = NormalizeAngle(GetTrkEndAngle(Da.trk[0],Da.ep[0]));
+ angle2 = NormalizeAngle(FindAngle(pos, Da.pos[0])-angle1);
+ if (angle2 > 90.0 && angle2 < 270.0)
+ Translate( &pos, Da.pos[0], angle1, -FindDistance( Da.pos[0], pos )*cos(D2R(angle2)));
+ else pos = Da.pos[0];
+ } // Don't Snap control points
+ Da.pos[1] = pos;
+ Da.cp1Segs_da_cnt = createControlArm(Da.cp1Segs_da, Da.pos[0], Da.pos[1], Da.track, TRUE, Da.trk[0]!=NULL, 1, wDrawColorBlack);
+ DrawBezCurve(Da.cp1Segs_da,Da.cp1Segs_da_cnt,NULL,0,NULL,0,drawColorBlack);
+ } else {
+ return AdjustBezCurve( action&0xFF, pos, Da.track, Da.color, Da.width, InfoMessage );
+ }
+ return C_CONTINUE;
+
+ case C_UP:
+ if (Da.state == CONTROL_ARM_1) {
+ DrawBezCurve(Da.cp1Segs_da,Da.cp1Segs_da_cnt,NULL,0,NULL,0,drawColorBlack);
+ if (Da.trk[0]) {
+ EPINX_T ep = Da.ep[0];
+ ANGLE_T angle1,angle2;
+ angle1 = NormalizeAngle(GetTrkEndAngle(Da.trk[0],Da.ep[0]));
+ angle2 = NormalizeAngle(FindAngle(pos, Da.pos[0])-angle1);
+ if (angle2 > 90.0 && angle2 < 270.0)
+ Translate( &pos, Da.pos[0], angle1, -FindDistance( Da.pos[0], pos )*cos(D2R(angle2)));
+ else pos = Da.pos[0];
+ } // Don't Snap control points
+ Da.pos[1] = pos;
+ if (FindDistance(Da.pos[0],Da.pos[1]) <=minLength) {
+ InfoMessage( _("Control Arm 1 is too short, try again") );
+ Da.state = POS_1;
+ return C_CONTINUE;
+ }
+ Da.state = POS_2;
+ InfoMessage( _("Select other end of Bezier, +Shift -> snap to %s end"), Da.track?"Unconnected Track":"Line" );
+ Da.cp1Segs_da_cnt = createControlArm(Da.cp1Segs_da, Da.pos[0], Da.pos[1], Da.track, FALSE, Da.trk[0]!=NULL, -1, wDrawColorBlack);
+ DrawBezCurve(Da.cp1Segs_da,Da.cp1Segs_da_cnt,NULL,0,NULL,0,drawColorBlack);
+ return C_CONTINUE;
+ } else {
+ return AdjustBezCurve( action&0xFF, pos, Da.track, Da.color, Da.width, InfoMessage );
+ }
+ case C_TEXT:
+ if (Da.state != PICK_POINT || (action>>8) != ' ') //Space is same as Enter.
+ return C_CONTINUE;
+ /* no break */
+ case C_OK:
+ if (Da.state != PICK_POINT) return C_CONTINUE;
+ return AdjustBezCurve( C_OK, pos, Da.track, Da.color, Da.width, InfoMessage);
+
+ case C_REDRAW:
+ if ( Da.state != NONE ) {
+
+ DrawBezCurve(Da.cp1Segs_da,Da.cp1Segs_da_cnt,Da.cp2Segs_da,Da.cp2Segs_da_cnt,(trkSeg_t *)Da.crvSegs_da.ptr,Da.crvSegs_da.cnt, Da.color);
+ }
+ return C_CONTINUE;
+
+ case C_CANCEL:
+ if (Da.state != NONE) {
+ DrawBezCurve(Da.cp1Segs_da,Da.cp1Segs_da_cnt,Da.cp2Segs_da,Da.cp2Segs_da_cnt,(trkSeg_t *)Da.crvSegs_da.ptr,Da.crvSegs_da.cnt, Da.color);
+ Da.cp1Segs_da_cnt = 0;
+ Da.cp2Segs_da_cnt = 0;
+ Da.crvSegs_da_cnt = 0;
+ for (int i=0;i<2;i++) {
+ Da.trk[i] = NULL;
+ Da.ep[i] = -1;
+ }
+ if (Da.crvSegs_da.ptr) MyFree(Da.crvSegs_da.ptr);
+ Da.crvSegs_da.ptr = NULL;
+ Da.crvSegs_da.cnt = 0;
+ Da.crvSegs_da.max = 0;
+ }
+ Da.state = NONE;
+ return C_CONTINUE;
+
+ default:
+
+ return C_CONTINUE;
+ }
+
+}
+
+void UpdateParms(wDrawColor color,long width) {
+ DrawTempBezier(Da.track);
+ Da.color = lineColor;
+ Da.width = (double)lineWidth/mainD.dpi;
+ if (Da.crvSegs_da.cnt) {
+ ConvertToArcs(Da.pos,&Da.crvSegs_da,Da.track,Da.color,Da.width);
+ }
+ DrawTempBezier(Da.track);
+}
+
+
+#include "bitmaps/bezier.xpm"
+#include "bitmaps/dbezier.xpm"
+
+EXPORT void InitCmdBezier( wMenu_p menu )
+{
+
+}